summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-01-30 11:22:59 +0000
committerKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-01-30 11:22:59 +0000
commit4dbc7922cdb25fcedc9ca39fc72ddca926e61efe (patch)
treef5544e90fdb2f547552967d1f2fc974ac2d31e25 /npc
parent0901d3305259791ac408753d56cd53449fedc2b6 (diff)
downloadhercules-4dbc7922cdb25fcedc9ca39fc72ddca926e61efe.tar.gz
hercules-4dbc7922cdb25fcedc9ca39fc72ddca926e61efe.tar.bz2
hercules-4dbc7922cdb25fcedc9ca39fc72ddca926e61efe.tar.xz
hercules-4dbc7922cdb25fcedc9ca39fc72ddca926e61efe.zip
Fixed "junk symbols". (bugreport:2723)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13500 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/other/fortune.txt26
-rw-r--r--npc/quests/quests_morocc.txt4
-rw-r--r--npc/quests/skills/mage_skills.txt2
-rw-r--r--npc/quests/skills/novice_skills.txt6
-rw-r--r--npc/quests/skills/swordman_skills.txt2
-rw-r--r--npc/quests/skills/thief_skills.txt4
6 files changed, 22 insertions, 22 deletions
diff --git a/npc/other/fortune.txt b/npc/other/fortune.txt
index ac382ac2a..377c08f7c 100644
--- a/npc/other/fortune.txt
+++ b/npc/other/fortune.txt
@@ -525,7 +525,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{
cutin "½ºÄ̳ªÀÌƮīµå",4;
mes "[Lhimetorra]";
mes " He is falling asleep awaiting a battle. Is it because he is laid back, or simply pathetic? Depends on the situation I suppose. ";
- mes " But you¡¯ve got to give him credit for his boldness. ";
+ mes " But you've got to give him credit for his boldness. ";
next;
mes "[Lhimetorra]";
mes " How about becoming a brave warrior in the battle of love? ";
@@ -582,7 +582,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{
mes " He is a warning you not to drool over someone else. ";
next;
mes "[Lhimetorra]";
- mes " That¡¯s bad! You will be punished! ";
+ mes " That's bad! You will be punished! ";
next;
}
if (.@card_1_love == 56) {
@@ -677,7 +677,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{
if (.@card_1_love == 66) {
cutin "Á¶Ä¿Ä«µå",4;
mes "[Lhimetorra]";
- mes " Don¡¯t get fooled by tricks. They are a person, too. They know how to lie once in a while. Search for the trick calmly and carefully. ";
+ mes " Don't get fooled by tricks. They are a person, too. They know how to lie once in a while. Search for the trick calmly and carefully. ";
next;
mes "[Lhimetorra]";
mes " And then search for a different route. That is the wise decision. ";
@@ -784,7 +784,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{
mes " Something very rare may come your way. A gold mine has been the dream of many since ancient times. You have a gold mine right in front of you. ";
next;
mes "[Lhimetorra]";
- mes " All in all, a big fortune is right in front of your eyes. I¡¯ll be looking forward to it. ";
+ mes " All in all, a big fortune is right in front of your eyes. I'll be looking forward to it. ";
next;
}
if (.@card_1_money == 3) {
@@ -802,7 +802,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{
mes " The card says that you should not be too greedy, for that may cause you to dig your own grave. ";
next;
mes "[Lhimetorra]";
- mes " You may not feel good about it, but you should accept the card¡¯s advice..! ";
+ mes " You may not feel good about it, but you should accept the card's advice..! ";
next;
}
if (.@card_1_money == 5) {
@@ -1237,7 +1237,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{
if (.@card_1_money == 54) {
cutin "¿ÀÅ©·ÎµåÄ«µå",4;
mes "[Lhimetorra]";
- mes " The Orc Lord possesses much wealth. It¡¯s because of greed. Greed is essential in collecting money. The desire and greediness to make money is not something to be ashamed about. Be diligent and go make money. ";
+ mes " The Orc Lord possesses much wealth. It's because of greed. Greed is essential in collecting money. The desire and greediness to make money is not something to be ashamed about. Be diligent and go make money. ";
next;
mes "[Lhimetorra]";
mes " But, too much greed is forbidden. ";
@@ -1279,7 +1279,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{
mes " Jack makes money through jokes. Others' happiness is the key to his wealth. ";
next;
mes "[Lhimetorra]";
- mes " Why don¡¯t you learn how to make others happy? It should be of great help. ";
+ mes " Why don't you learn how to make others happy? It should be of great help. ";
next;
}
if (.@card_1_money == 59) {
@@ -1719,7 +1719,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{
if (.@card_1_future == 31) {
cutin "»÷µå¸ÇÄ«µå",4;
mes "[Lhimetorra]";
- mes " A sand's future is simply sand. Not a rock, nor mud. Some things just don¡¯t change young one. ";
+ mes " A sand's future is simply sand. Not a rock, nor mud. Some things just don't change young one. ";
next;
mes "[Lhimetorra]";
mes " What the Sandman card is trying to say is to treasure your present self. ";
@@ -3053,7 +3053,7 @@ payon_in03,75,129,5 script Poring Fortune Teller 704,{
}
next;
mes "[Chocarle]";
- mes " You¡¯ve been told your study fortune! Was it a good one? ";
+ mes " You've been told your study fortune! Was it a good one? ";
mes " But in studying, effort is more important than any type of fortune! ";
next;
cutin "",255;
@@ -3063,7 +3063,7 @@ payon_in03,75,129,5 script Poring Fortune Teller 704,{
//=================================================================Friends ===
case 3:
mes "[Chocarle]";
- mes " Relationships among friends is more difficult than people think! Let¡¯s use the cards to try and solve this complicated puzzle of friendship! ";
+ mes " Relationships among friends is more difficult than people think! Let's use the cards to try and solve this complicated puzzle of friendship! ";
next;
mes "[Chocarle]";
set .@card_2_buddy,rand(1,33);
@@ -3211,7 +3211,7 @@ payon_in03,75,129,5 script Poring Fortune Teller 704,{
//=================================================================Future ===
case 4:
mes "[Chocarle]";
- mes " If you say fortunetelling! Of course it is about the future! Let¡¯s try to figure this out! ";
+ mes " If you say fortunetelling! Of course it is about the future! Let's try to figure this out! ";
next;
mes "[Chocarle]";
set .@card_2_future,rand(1,33);
@@ -3225,7 +3225,7 @@ payon_in03,75,129,5 script Poring Fortune Teller 704,{
}
if (.@card_2_future == 3) {
cutin "°í½ºÆ®¸µÄ«µå",4;
- mes " Cut! You are filled with uncertainty about the future! Let¡¯s get rid of this! Wee! It's gone! ";
+ mes " Cut! You are filled with uncertainty about the future! Let's get rid of this! Wee! It's gone! ";
}
if (.@card_2_future == 4) {
cutin "µå·ÓÇÁ½ºÄ«µå",4;
@@ -3361,7 +3361,7 @@ payon_in03,75,129,5 script Poring Fortune Teller 704,{
case 5:
mes "[Chocarle]";
mes " Mmm! The long awaited time has come! Asking a question about money to the cute Poring! ";
- mes " Ok! Let¡¯s try it! ";
+ mes " Ok! Let's try it! ";
next;
mes "[Chocarle]";
set .@card_2_fortune,rand(1,33);
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 0ba7db867..c0dfac447 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -220,7 +220,7 @@ OnTouch:
next;
if (prt_curse == 24) {
mes "[" + strcharinfo(0) + "]";
- mes "I don¡¯t care what you say, I¡¯m coming in!!!";
+ mes "I don't care what you say, I'm coming in!!!";
next;
mes "[Litheron]";
mes "Hey, master-! What do we do with this guy?";
@@ -228,7 +228,7 @@ OnTouch:
next;
mes "[Master]";
mes "Hmm. Let him do what he wants to do.";
- mes "Passing through one door doesn¡¯t make any difference.";
+ mes "Passing through one door doesn't make any difference.";
next;
mes "[Litheron]";
mes "Hah! Did you hear that?";
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt
index 5e0ba131e..2777716fc 100644
--- a/npc/quests/skills/mage_skills.txt
+++ b/npc/quests/skills/mage_skills.txt
@@ -26,7 +26,7 @@ geffen_in,151,119,4 script Great Wizard#qsk_mg 64,{
mes "[BLIZZARDRISS]";
mes "For many years";
mes "I have studied the ancient";
- mes "magic¡¯s of Geffen.";
+ mes "magic's of Geffen.";
mes "Recently, I discovered";
mes "a very good forgotten skill! ! !";
mes "Isn't that fortunate?";
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
index 1e513be95..2b4b215c5 100644
--- a/npc/quests/skills/novice_skills.txt
+++ b/npc/quests/skills/novice_skills.txt
@@ -138,7 +138,7 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
skill 142,1,0;
set NOV_SK,3;
mes "[Nami]";
- mes "Yes yes, that¡¯s right!";
+ mes "Yes yes, that's right!";
mes "Now that you have this";
mes "skill, I hope that it helps you";
mes "in the future.";
@@ -260,12 +260,12 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{
mes "perfectly dead. . .";
next;
mes "[Bulma]";
- mes "I think that¡¯s enough explanation.";
+ mes "I think that's enough explanation.";
mes "I can tell by the look in your eyes";
mes "that you are ready for your training.";
mes "Lets not delay!";
mes "Ok, take this pill first. . .";
- mes "Let¡¯s see how this goes. . .";
+ mes "Let's see how this goes. . .";
next;
mes "[Bulma]";
mes "Within in 10 minutes, you must";
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index ba3a74558..8f6ae3413 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -242,7 +242,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
mes "When you use bash, depending on";
mes "your level, your opponent can";
mes "become stunned.";
- mes "You have learned bash, haven¡¯t you?";
+ mes "You have learned bash, haven't you?";
next;
mes "[Leon]";
mes "When I was a swordsman like you,";
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index a38f0020d..999372439 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -131,7 +131,7 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
mes "for you to use with this skill.";
next;
mes "[Alcouskou]";
- mes "Well let¡¯s see what your skill";
+ mes "Well let's see what your skill";
mes "is like -";
mes "Try it out ! !";
next;
@@ -155,7 +155,7 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
case 2:
if (countitem(940) > 19 && ((BaseJob == Job_Thief && JobLevel > 34) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
mes "[Alcouskou]";
- mes "Okay! Let¡¯s practice!";
+ mes "Okay! Let's practice!";
next;
mes "[Alcouskou]";
mes "Suuu Suuu uk -";