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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-15 02:47:28 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-15 02:47:28 +0000 |
commit | 2bab57f59afab08bf6b162c79e674badb8322223 (patch) | |
tree | 988ca17a02a6593e3e5c972dc35f268ddbea5207 /npc | |
parent | 87a5c390724a5df7bcbc130d2c51affbbe23ff73 (diff) | |
download | hercules-2bab57f59afab08bf6b162c79e674badb8322223.tar.gz hercules-2bab57f59afab08bf6b162c79e674badb8322223.tar.bz2 hercules-2bab57f59afab08bf6b162c79e674badb8322223.tar.xz hercules-2bab57f59afab08bf6b162c79e674badb8322223.zip |
Updated @reloadskilldb to update all connected clients skill infos; and to explain why I'll write a short, cute story.
Prior to this change, if you changed a skill type from, say, ground to self, and reloaded the skill db, you'd need to relog (or force kick everyone in the server) in order for this to refresh in their clients; thanks to this change @reloadscript will refresh everyones skill tree.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16928 54d463be-8e91-2dee-dedb-b68131a5f0ec
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