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authorgumi <mekolat@users.noreply.github.com>2017-05-27 13:07:47 -0400
committergumi <mekolat@users.noreply.github.com>2017-05-28 11:50:15 -0400
commite47172e47bb6ee7c6840174e22d14c94686a9c37 (patch)
tree60865caa729df1019dec04dbfa9856c2571c0421 /npc
parent9e123cb8d22669e8e82571d6d31f993b3641028d (diff)
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remove the pow buildin from existing scripts
Diffstat (limited to 'npc')
-rw-r--r--npc/custom/quests/thq/THQS_TTShop.txt4
-rw-r--r--npc/other/Global_Functions.txt8
2 files changed, 6 insertions, 6 deletions
diff --git a/npc/custom/quests/thq/THQS_TTShop.txt b/npc/custom/quests/thq/THQS_TTShop.txt
index c85a9c9fe..96e7346d3 100644
--- a/npc/custom/quests/thq/THQS_TTShop.txt
+++ b/npc/custom/quests/thq/THQS_TTShop.txt
@@ -67,11 +67,11 @@ function script thqs_trade_token {
// 10^0, 10^1, 10^2
@type -= 1;
- @price = pow(10, @type);
+ @price = (10 ** @type);
// 10^3, 10^4, 10^5
@type += 3; // So we can use pow later to determine the qt of Zeny
- @prize = pow(10, @type);
+ @prize = (10 ** @type);
if( #Treasure_Token < @price ) {
mes "You don't have enough tokens!";
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index 544e3a672..bc19ff048 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -203,11 +203,11 @@ function script F_SaveQuestSkills {
ADV_QSK = 0; ADV_QSK2 = 0;
//1st classes quest skills
for (.@i = 0; .@i < 14; ++.@i) {
- if(getskilllv(144+.@i)) ADV_QSK |= pow(2,.@i);
+ if(getskilllv(144+.@i)) ADV_QSK |= (2 ** .@i);
}
//2nd classes quest skills
for (.@i = 0; .@i < 19; ++.@i) {
- if(getskilllv(1001+.@i)) ADV_QSK2 |= pow(2,.@i);
+ if(getskilllv(1001+.@i)) ADV_QSK2 |= (2 ** .@i);
}
return;
}
@@ -217,7 +217,7 @@ function script F_SaveQuestSkills {
function script F_Load1Skills {
//1st classes quest skills
for(.@i = 0; .@i < 14; ++.@i) {
- if(ADV_QSK|pow(2,.@i) == ADV_QSK) skill 144+.@i,1,0;
+ if(ADV_QSK|(2 ** .@i) == ADV_QSK) skill 144+.@i,1,0;
}
ADV_QSK = 0; //Clear var
return;
@@ -228,7 +228,7 @@ function script F_Load1Skills {
function script F_Load2Skills {
//2nd classes quest skills
for (.@i = 0; .@i < 19; ++.@i) {
- if(ADV_QSK2|pow(2,.@i) == ADV_QSK2) skill 1001+.@i,1,0;
+ if(ADV_QSK2|(2 ** .@i) == ADV_QSK2) skill 1001+.@i,1,0;
}
ADV_QSK2 = 0; //Clear var
return;