diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-14 11:57:10 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-14 11:57:10 +0000 |
commit | d533ac380d98effd3667a1090e889cd6811b8ce9 (patch) | |
tree | f4ebb9f08e43c237361db55eb02383570eea7044 /npc | |
parent | ee32b70e68031b2b551579a3465caaf9ca5d2ceb (diff) | |
download | hercules-d533ac380d98effd3667a1090e889cd6811b8ce9.tar.gz hercules-d533ac380d98effd3667a1090e889cd6811b8ce9.tar.bz2 hercules-d533ac380d98effd3667a1090e889cd6811b8ce9.tar.xz hercules-d533ac380d98effd3667a1090e889cd6811b8ce9.zip |
* Uncommented all novice map, and added mapflags.
* Additionally; changed starting map from new_zone to new_1-1.
* Large update to the novice grounds. Fixed bugreport:1666
- Updated notice ground warps to reflect the above map-usage change.
- Additionally; NPCs now give EXP (base/job) dependant on your level.
- All prior novice ground progress will be lost, and variables cleared.
- NPCs give class specific items, but not the soulbound ones, yet.
- Fixed the mob count for the novice ground maps.
- Added all the old novice training ground vars to F_ClearGarbage
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12833 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 11 | ||||
-rw-r--r-- | npc/jobs/novice/novice.txt | 6948 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 13 | ||||
-rw-r--r-- | npc/warps/other/jobquests.txt | 17 |
4 files changed, 3914 insertions, 3075 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 7588ec717..7be0d0e5b 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,15 @@ Date Added ====== - +2008/06/14 + * Rev. 12833 Large update to the novice grounds. Fixed bugreport:1666 [L0ne_W0lf] + - Updated notice ground warps to reflect the above map-usage change. + - Additionally; NPCs now give EXP (base/job) dependant on your level. + - All prior novice ground progress will be lost, and variables cleared. + - NPCs give class specific items, but not the soulbound ones, yet. + - Added all the old novice training ground vars to F_ClearGarbage + - Fixed the mob count for the novice ground maps. + * Fixed a bug in some Gunslinger skills, when weapon ids changed [Zephiris] + * Little cleanup in and a bug fix in guild2 scripts. 2008/06/13 * Updated moscovia.txt inn.txt mosk_dun.txt shops.txt from jA * Converted getskilllv and skill commands integers to strings. Follow up on r12814 diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt index 5be80a69f..6d0d82d64 100644 --- a/npc/jobs/novice/novice.txt +++ b/npc/jobs/novice/novice.txt @@ -3,228 +3,35 @@ //===== By: ================================================== //= Dr.Evil & MasterOfMuppets //===== Current Version: ===================================== -//= 1.7d +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= -//= The New Novice Training Grounds Script, Script by yukito -//= merged with english dialogues from Prometheus. +//= [Aegis Conversion] +//= Novice Training Grounds //===== Additional Comments: ================================= -//= 1.0 Added the New Novice Training Grounds, a big thanks [MasterOfMuppets] -//= to Dr.Evil who did 90% of the work =) -//= 1.0b Temp measure to stop exploits. [Vicious] -//= 1.2 Removed Duplicates [Silent] -//= 1.3 Removed Duplicates [Toms] -//= 1.4 Added Kafra Free Cart Tickets, as in official one [Lupus] -//= 1.5 Fixed warps, removed map duplicates, typos [Lupus] -//= 1.6 Changed clone maps new_1-? -> new_zone0? [Lupus] -//= 1.7 Now Kafra Tickets are given at correct NPC/Actions [Lupus] -//= 1.7a a bit of optimization [Lupus] -//= 1.7b Corrected a little Typo Error. (bugreport:728) [Samuray22] -//= 1.7C Corrected another Typo Error. (bugreport:740) [Samuray22] //= 1.7D Added confirm character name thing on receptionist. [Kisuka] +//= 1.8 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= NPCs are not backwards compatable, and will remove +//= old variables used in the previous novice grounds. //============================================================ -//==================================================================== -//Ragnarok Online Novice Script by yukito -//==================================================================== -//Bulletin Board -new_zone01,66,114,4 script Bulletin Board 111,{ +// Bulletin Board +new_1-1,66,114,4 script Bulletin Board#nv 111,{ mes "^FF0000=================================^000000"; - mes "^FF0000 ==^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Training ^0000FFGrounds^FF0000==^000000"; + mes "^FF0000 ^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Novice^7FFF00 Training^00FF00 Grounds^E40CAA [Welcome] ^FF0000^000000"; mes "^FF0000=================================^000000"; close; } -new_zone01,53,114,4 script Shion 727,{ - if(Class != Job_Novice || Upper) goto L_Fail; - switch (NEW_MES_FLAG0) { - case 0: mes "[Shion]"; - mes "Hello there~"; - mes "Welcome to the"; - mes "Training Grounds!"; - next; - mes "[Shion]"; - mes "Let's see."; - mes "Your name is..."; - mes "" + strcharinfo(0) + "."; - next; - mes "[Shion]"; - mes "My name is Shion."; - mes "Yes, this is the first time we've"; - mes "met, of course. Hahahah~"; - next; - mes "[Shion]"; - mes "Now that we've met, is there"; - mes "anything I can help you with?"; - mes "I'm here for your questions~"; - next; - switch ( select("Where should I go?","About Basic Interfaces.","What the hell are you!") ) { - case 1: mes "[Shion]"; - mes "Do you see the bridge to your"; - mes "right side? Just cross the bridge"; - mes "and you'll arrive at a castle. All"; - mes "you have to do is walk inside!"; - next; - mes "[Shion]"; - mes "The entrance of the castle"; - mes "is a ^0000FFspinning white light.^000000 These"; - mes "portals are what allow you to move"; - mes "from one zone to another."; - next; - mes "[Shion]"; - mes "Do you know how to move?"; - mes "Left click on a spot, and you'll"; - mes "walk over to that spot. Piece of"; - mes "cake, huh?"; - next; - mes "[Shion]"; - mes "So go for it!"; - mes "Basically, you must enter the"; - mes "castle in order to start your"; - mes "adventures."; - next; - mes "[Shion]"; - mes "There are soldiers"; - mes "at the entrance, so don't"; - mes "worry about getting lost."; - mes "Take care now~!"; - set NEW_MES_FLAG0,1; - close; - case 2: mes "[Shion]"; - mes "Interface..."; - mes "click', 'double-click'"; - mes "and 'drag' is? ."; - mes "click just one time,"; - mes "it is called 'click'"; - mes "click twice straightly,"; - mes "it is called 'double-click'."; - next; - mes "[Shion]"; - mes "'Drag' is dragging your mouse"; - mes "to the right, left, up and down"; - mes "when holding 'left-click'."; - mes "when you block a sentence in word"; - mes "processor program"; - mes "you use this function"; - mes "don't you?"; - next; - mes "[Shion]"; - mes "You need to have some basic knowledge"; - mes "before you know the interface."; - mes "You will see it often in the game and..."; - next; - mes "[Shion]"; - mes "If you cross the bridge on your right side,"; - mes "you can go learn in the castle."; - mes "This is The Training Grounds"; - mes "for new novices."; - mes "You should go there."; - next; - mes "[Shion]"; - mes "Ah, the building's entrance is..."; - mes "^0000FFSmall Spiral Light.^000000"; - mes "Click it exactly and jump in there."; - mes "If you get in there, you will meet other helpers."; - mes "Don't worry too much."; - set NEW_MES_FLAG0,1; - close; - case 3: mes "[Shion]"; - mes "Who? me? I am nov_Shion!"; - mes "Gosh, you are so rude."; - mes "I am doing free service, without payment."; - mes "I feel so bad."; - set NEW_MES_FLAG0,2; - close; - } - case 1: mes "[Shion]"; - mes "Huh...?"; - mes "Why are you"; - mes "still here?"; - mes "^6A6A6A*Sigh...*"; - next; - mes "[Shion]"; - mes "Hey, when you enter the Training"; - mes "Grounds, you'll earn all sorts of"; - mes "things that will help you play the"; - mes "game. You'll even have the chance"; - mes "to get Zeny and other rewards."; - next; - mes "[Shion]"; - mes "You can even gain"; - mes "experience like this!"; - set NEW_MES_FLAG0,3; - set BaseExp,BaseExp+9; - next; - mes "[Shion]"; - mes "Everything you'll learn here in the"; - mes "Training Grounds will benefit your"; - mes "gameplay. So just think positive,"; - mes "okay?"; - close; - case 2: mes "[Shion]"; - mes "Hey, man."; - mes "Do you still have some business with me?"; - mes "Whoo, I don't need to be angry."; - mes "(Calm down, Calm down)"; - mes "How can I help you"; - next; - mes "[Shion]"; - mes "No, no."; - mes "Why don't you go back to the"; - mes "Training Grounds?"; - mes "Can you see a bridge on your right side?"; - mes "Cross the bridge and enter the castle."; - mes "There will be a helper waiting for you"; - mes "inside the castle."; - next; - mes "[Shion]"; - mes "Ah, if you cannot see the entrance,"; - mes "try to drag your mouse when holding right click."; - mes "It will help you to see the hidden spot."; - next; - mes "[Shion]"; - mes "Then, Good bye!"; - mes " "; - mes "And when you face a lady,"; - mes "you need to be a little more polite."; - mes "This is a gift for you."; - set NEW_MES_FLAG0,3; - set BaseExp,BaseExp+9; - close; - case 3: mes "[Shion]"; - mes "The Training Grounds"; - mes "are located just past"; - mes "the bridge located"; - mes "to the right."; - next; - mes "[Shion]"; - mes "Although you'll"; - mes "be sitting through"; - mes "some classes, you"; - mes "won't regret it."; - mes "Now, go for it!"; - close; - } - close; - -L_Fail: - mes "[Shion]"; - mes "You shouldn't be here."; - close2; - savepoint "prontera",273,354; - warp "prontera",273,354; - end; -} - -new_zone01,144,116,2 script Guard#01 105,{ +new_1-1,144,116,2 script Guard#nv1 105,{ mes "[Training Grounds Guard]"; mes "Welcome to the Training Grounds."; mes "You are now in the outer court yard. Please go inside the castle to begin your training."; close; } -new_zone01,144,107,2 script Guard#02 105,{ +new_1-1,144,107,2 script Guard#nv2 105,{ mes "[Training Grounds Guard]"; if(rand(2)) { mes "Come in!"; @@ -237,16 +44,16 @@ new_zone01,144,107,2 script Guard#02 105,{ mes "yourself for your future"; mes "adventures throughout the"; mes "Ragnarok world!"; - } else { + } + else { mes "Go, Novice, go!"; mes "Fight, and grow stronger! Look towards a brighter tomorrow!"; } close; } -//Receptionist -new_zone02,100,29,4 script Receptionist#nz 86,{ - if(Class != Job_Novice || Upper) goto L_Fail; +// Receptionist +new_1-2,100,29,4 script Receptionist#nv1 86,{ mes "[Training Grounds Receptionist]"; mes "Hello, you look to be new here."; mes "What is your name?"; @@ -269,710 +76,1172 @@ new_zone02,100,29,4 script Receptionist#nz 86,{ mes "please choose the"; mes "^3355FFTraining Grounds Introduction^000000"; mes "menu for more information."; -L_loop: next; - switch( select("Apply for training.","Direct access to Ragnarok Online.","^3355FFTraining Grounds Introduction.^000000","I need a moment to think.") ) { - case 1: mes "[Training Grounds Receptionist]"; - mes "Thank you for applying for Novice training. For detailed information of each training course, please inquire the Guides for assistance."; + while (1) { + switch(select("Apply for training.:Direct access to Ragnarok Online.:^3355FFTraining Grounds Introduction.^000000:I need a moment to think.")) { + case 1: + mes "[Training Grounds Receptionist]"; + mes "Thank you for applying for Novice training. For detailed information of each training course, please inquire the Guides for assistance."; + next; + mes "[Training Grounds Receptionist]"; + mes "When you have questions about the training course process, please feel free to ask any of the Tutors."; + next; + mes "[Training Grounds Receptionist]"; + mes "You will now be transferred"; + mes "to the Training Grounds."; + close2; + warp "new_1-2",100,70; + end; + case 2: + mes "[Training Grounds Receptionist]"; + mes "I understand."; + mes "Please do your"; + mes "best, and I wish you"; + mes "the best of luck!"; + close2; + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + switch(rand(6)) { + case 0: + savepoint "prontera",273,354; + warp "prontera",273,354; + break; + case 1: + savepoint "morocc",160,94; + warp "morocc",160,94; + break; + case 2: + savepoint "geffen",120,100; + warp "geffen",120,100; + break; + case 3: + savepoint "payon",70,100; + warp "payon",70,100; + break; + case 4: + savepoint "alberta",116,57; + warp "alberta",116,57; + break; + case 5: + savepoint "izlude",94,103; + warp "izlude",94,103; + } + end; + case 3: + mes "[Training Grounds Receptionist]"; + mes "This training grounds was established in order to provide useful information to new players of Ragnarok Online by the Rune-Midgarts Kingdom's Board of Education."; + next; + mes "[Training Grounds Receptionist]"; + mes "The training course is organized into two parts: the Basic Knowledge classes, and Field Combat training."; + next; + mes "[Training Grounds Receptionist]"; + mes "Through the first course, players will learn the necessary knowledge for a smoother gaming experience."; + next; + mes "[Training Grounds Receptionist]"; + mes "In Field Combat Training,"; + mes "players will engage in actual battle with weak monsters so they can learn the basics of fighting."; + next; + mes "[Training Grounds Receptionist]"; + mes "With this battle practice,"; + mes "players will be able to gain more experience before they enter the real world."; + next; + mes "[Training Grounds Receptionist]"; + mes "At the end of the training, we will provide an introduction to the 1st Job Classes. This will help players decide which job class is best for them."; + next; + mes "[Training Grounds Receptionist]"; + mes "If you wish to participate in the training grounds, please choose '^3355FFApply for training^000000' in the menu."; + next; + mes "[Training Grounds Receptionist]"; + mes "Otherwise, if you want to skip the basic training and immediately enter the world of Ragnarok Online, please choose '^3355FFDirect access to Ragnarok Online^000000.'"; + next; + break; + case 4: + mes "[Training Grounds Receptionist]"; + mes "I understand."; + mes "Please, take your time."; + close; + } + } +} + +new_1-1,53,114,4 script Shion#nv1 727,{ + if (nov_get_item04 > 9 || nov_get_item05 > 9) { + mes "[Shion]"; + mes "Hm...?"; + mes "What are you"; + mes "still doing here?"; + mes "Oh, you used a ^3355FFButterfly Wing^000000, didn't you?"; next; - mes "[Training Grounds Receptionist]"; - mes "To get you started, we will supply you with a provision of 50 Zeny. When you have questions about the training course process, please feel free to ask any of the Instructors."; + mes "[Shion]"; + mes "No, no, no~"; + mes "You're supposed to use the Butterfly Wing when you want to go back to a town ^666666after^000000 completing your training here, alright?"; next; - mes "[Training Grounds Receptionist]"; - mes "You will now be transferred"; - mes "to the Training Grounds."; - close2; - set Zeny,Zeny+50; - warp "new_zone02",100,70; - end; - case 2: mes "[Training Grounds Receptionist]"; - mes "I understand."; - mes "Please do your"; - mes "best, and I wish you"; - mes "the best of luck!"; + mes "[Shion]"; + mes "Now, let me send"; + mes "you back to the"; + mes "Training Grounds."; close2; - set NEW_MES_FLAG0,0; - switch( rand(6) ) { - case 0: savepoint "prontera",273,354; - warp "prontera",273,354; - break; - case 1: savepoint "morocc",160,94; - warp "morocc",160,94; - break; - case 2: savepoint "geffen",120,100; - warp "geffen",120,100; - break; - case 3: savepoint "payon",70,100; - warp "payon",70,100; - break; - case 4: savepoint "alberta",116,57; - warp "alberta",116,57; - break; - case 5: savepoint "izlude",94,103; - warp "izlude",94,103; - } + warp "new_1-2",99,99; end; - case 3: mes "[Training Grounds Receptionist]"; - mes "This training grounds was established in order to provide useful information to new players of Ragnarok Online by the Rune-Midgards Kingdom's Board of Education."; + } + else if (nov_1st_cos > 2) { + mes "[Shion]"; + mes "The Training Grounds"; + mes "are located just past"; + mes "the bridge located"; + mes "to the right."; next; - mes "[Training Grounds Receptionist]"; - mes "The training course is organized into two parts: the Basic Knowledge classes, and Field Combat training."; + mes "[Shion]"; + mes "Although you'll"; + mes "be sitting through"; + mes "some classes, you"; + mes "won't regret it."; + mes "Now, go for it!"; + close; + } + else if (nov_1st_cos == 2) { + mes "[Shion]"; + mes "Hey..."; + mes "You little rascal!"; next; - mes "[Training Grounds Receptionist]"; - mes "Through the first course, players will learn the necessary knowledge for a smoother gaming experience."; + mes "[Shion]"; + mes "Wait..."; + mes "Calm down Shion."; + mes "You're a professional"; + mes "trainer! Don't get all"; + mes "upset at a Novice!"; next; - mes "[Training Grounds Receptionist]"; - mes "In Field Combat Training,"; - mes "players will engage in actual battle with weak monsters so they can learn the basics of fighting."; + mes "[Shion]"; + mes "Go and cross the bridge to the right, right now! ^666666*Ahem*^000000 You'll see and castle, and inside you can meet all sorts of tutors."; next; - mes "[Training Grounds Receptionist]"; - mes "With this battle practice,"; - mes "players will be able to gain more experience before they enter the real world."; + mes "[Shion]"; + mes "If you can't see the entrance, just change your in-game camera angle by holding down the ^3355FFright Mouse button^000000 and dragging your mouse. Easy, right?"; next; - mes "[Training Grounds Receptionist]"; - mes "At the end of the training, we will provide an introduction to the 1st Job Classes. This will help players decide which job class is best for them."; + mes "[Shion]"; + mes "To reset your camera angle,"; + mes "just double-click the right Mouse button. Okay then, take care!"; next; - mes "[Training Grounds Receptionist]"; - mes "If you wish to participate in the training grounds, please choose '^3355FFApply for training^000000' in the menu."; + mes "[Shion]"; + mes "Oh, and before you leave,"; + mes "learn how to treat a lady nice, okay? Then they might give you gifts like this!"; + set nov_1st_cos,3; + getexp 9,0; + close; + } + else if (nov_1st_cos == 1) { + mes "[Shion]"; + mes "Huh...?"; + mes "Why are you"; + mes "still here?"; + mes "^666666*Sigh...*^000000"; next; - mes "[Training Grounds Receptionist]"; - mes "Otherwise, if you want to skip the basic training and immediately enter the world of Ragnarok Online, please choose '^3355FFDirect access to Ragnarok Online^000000.'"; - break; - case 4: mes "[Training Grounds Receptionist]"; - mes "I understand."; - mes "Please, take your time."; + mes "[Shion]"; + mes "Hey, when you enter the Training Grounds, you'll learn all sorts of things that will help you play the game. You'll even have the chance to get zeny and other rewards."; + next; + mes "[Shion]"; + mes "You can even gain"; + mes "experience like this!"; + set nov_1st_cos,3; + getexp 9,0; + next; + mes "[Shion]"; + mes "Everything you'll learn here in the Training Grounds will benefit your gameplay. So just think positive, okay?"; close; } - goto L_loop; - -L_Fail: - mes "[Training Grounds Receptionist]"; - mes "You shouldn't be here."; - close2; - savepoint "prontera",273,354; - warp "prontera",273,354; - end; + else { + mes "[Shion]"; + mes "Hello there~"; + mes "Welcome to the"; + mes "Training Grounds!"; + next; + mes "[Shion]"; + mes "Let's see."; + mes "Your name is..."; + mes "" + strcharinfo(0) + "."; + next; + mes "[Shion]"; + mes "My name is Shion."; + mes "Yes, this is the first time we've met, of course. Hahahaha~!"; + next; + mes "[Shion]"; + mes "Now that we've met, is there anything I can help you with?"; + mes "I'm here for your questions~"; + next; + switch(select("Where should I go?:About Basic Interfaces.:Who the crap are you?")) { + case 1: + mes "[Shion]"; + mes "Do you see the bridge to your"; + mes "right side? Just cross the bridge and you'll arrive at a castle. All you have to do is walk inside!"; + next; + mes "[Shion]"; + mes "The entrance of the castle"; + mes "is a ^4D4DFFspinning white light^000000. These portals are what allow you to move from one zone to another."; + next; + mes "[Shion]"; + mes "Do you know how to move?"; + mes "Left click on a spot, and you'll walk over to that spot. Piece of cake, huh?"; + next; + mes "[Shion]"; + mes "So go for it!"; + mes "Basically, you must enter the castle in order to start your adventures."; + next; + mes "[Shion]"; + mes "There are soldiers"; + mes "at the entrance, so don't"; + mes "worry about getting lost."; + mes "Take care now~!"; + set nov_1st_cos,1; + close; + case 2: + mes "[Shion]"; + mes "Basic Interfaces..."; + mes "Do you know what Click, Double-click and Drag mean?"; + next; + mes "[Shion]"; + mes "When you press the"; + mes "left Mouse button once,"; + mes "that is a click. When you press the mouse button twice in a row, that's a double-click."; + next; + mes "[Shion]"; + mes "Dragging is when you move your Mouse while holding down the"; + mes "Mouse button after clicking on something."; + next; + mes "[Shion]"; + mes "Before we start talking about"; + mes "the Basic Interfaces, you should remember these terms, just because we'll be using them frequently."; + next; + mes "[Shion]"; + mes "Inside the castle, there is a Basic Interfaces Tutor who can teach you the basics more clearly, okay? Enter the castle to start your training."; + next; + mes "[Shion]"; + mes "The entrance"; + mes "of the castle is"; + mes "a ^4D4DFFspinning white light^000000."; + next; + mes "[Shion]"; + mes "There are soldiers"; + mes "at the entrance, so don't"; + mes "worry about getting lost."; + mes "Take care now~!"; + set nov_1st_cos,1; + close; + case 3: + mes "[Shion]"; + mes "Me? I'm Shion!"; + mes "But that's a rude way of asking! I'm volunteering my time and effort here, so you've got to show me a little bit of respect at least!"; + set nov_1st_cos,2; + close; + } + } } -//Interfaces Instructor -new_zone02,99,105,4 script Interfaces Instructor 751,{ - if (!(NEW_MES_FLAG1)) { - mes "[Chris]"; - mes "Nice to meet you. could you show me your application?"; - next; - mes "[Chris]"; - mes "Yes, I checked it."; - mes "I will teach the real basic interface to "+strcharinfo(0)+"."; - mes "This is not forced to you so if you don't want, you don't need to take this course."; +// Interfaces Tutor +new_1-2,99,105,3 script Interfaces Tutor#nv1 751,{ + if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { + mes "[Kris]"; + mes "You've completed all the essential courses. Have you spoken to the assistant tutors already? The field combat training will be your next course. Would you like to proceed?"; next; - switch( select("Listen about 'Interface'.","No lecture, I just want Practical Course.","Cancel.") ) { - case 1: mes "[Chris]"; - mes "You can move any window by dragging your mouse."; - mes "I will explain from the basic location where you start on the screen."; - next; - mes "[Chris]"; - mes "First of all, if you look at the top left part of the screen,"; - mes "You can see your name and level in the window."; - mes "It also shows how much EXP you have."; - mes "This is a Character's ^0000FFBasic Information^000000."; - next; - mes "[Chris]"; - mes "I will increase your EXP."; - mes "watch how the EXP will change in the basic Information window."; - set NEW_MES_FLAG1,1; - set BaseExp,BaseExp+155; - next; - mes "[Chris]"; - mes "Did you see it?"; - mes "and let's see..."; - next; - mes "[Chris]"; - mes "You can open your 'Inventory' and make a party through the Information window."; - mes "The secon EXP bar is your Job EXP."; - mes "To learn a ^0000FFSkill^000000 you need a skill point."; - mes "You will gain a skill point bt getting a Job EXP level."; - next; - mes "[Chris]"; - mes "There is a chat window in the bottom left of the screen."; - mes "You can scroll with your mouse to see what you've said in the past and"; - mes "you can change to 'send to party' and 'send to guildsmen' by clicking on the blue dot."; - mes "The conversation window is always in open state."; - mes "You will use it a lot."; - next; - mes "[Chris]"; - mes "In the top right of the screen,"; - mes "there is a minimap it indicates your current location, party members and guilsmen."; - mes "When you stay in a field, the ^0000FF Red Point is an Exit^000000."; - mes "Is it helpful?"; - next; - mes "[Chris]"; - mes "Let's see more, try to open every window by clicking in the Basic Information Window."; - mes "Like item window, Equipment, status, etc."; - next; - mes "[Chris]"; - mes "You might have gotten bored even though I tried to teach you briefly."; - mes "It is Job EXP this time."; - set JobExp,JobExp+151; - next; - mes "[Chris]"; - mes "Increase Basic Skill with it."; - next; - mes "[Chris]"; - mes "Assistant Edwin will give you more details about things."; - mes "If you want to learn more, go meet him."; - mes "This is a gift for you."; - getitem 2352,1; + switch(select("Sure!:No, I'll come back later.:Send me to a town!")) { + case 1: + mes "[Kris]"; + mes "Your next course is Field Combat training. Please listen carefully to your next trainer, and I hope you pass the course. Godspeed."; + close2; + warp "new_1-2",28,178; + end; + case 2: + mes "[Kris]"; + mes "Alright then. In the meantime, you might want to speak to the assistant tutors, as the basic information taught in the essential courses may not be enough for new adventurers."; + next; + mes "[Kris]"; + mes "Feel free to come back any time when you need my assistance."; + close; + case 3: + mes "[Kris]"; + mes "So, would you like to be sent to a town? If you're confident that you've learned enough, head over to the right and speak to the ^3355FFKafra Employee^000000."; + next; + mes "[Kris]"; + mes "The Kafra Services are very convenient once you get out into the real world. Their Teleport Service can be used to travel from town to town, and you can keep your items safe in the Kafra Storage."; + next; + mes "[Kris]"; + mes "We may never meet again, but I hope you grow stronger and become a great adventurer. Godspeed."; + close; + } + } + else if (nov_get_item02 < 10) { + mes "[Kris]"; + mes "Hello, may I see your"; + mes "proof of registration?"; + next; + if (NEW_MES_FLAG0) { + mes "[Kris]"; + mes "Ah, " + strcharinfo(0) + ", you've applied for an old training course that we no longer provide for our trainees. Let me issue a new proof of registration for you."; + set NEW_MES_FLAG0,0; + set NEW_MES_FLAG1,0; + set NEW_MES_FLAG2,0; + set NEW_MES_FLAG3,0; + set NEW_MES_FLAG4,0; + set NEW_MES_FLAG5,0; + set NEW_LVUP0,0; + set NEW_LVUP1,0; + set NEW_JOBLVUP,0; + next; + } + mes "[Kris]"; + mes "Okay, now"; + mes "you're ready to go."; + mes "In my class, I teach the"; + mes "use of the most basic"; + mes "interfaces."; + next; + mes "[Kris]"; + mes strcharinfo(0)+"."; + mes "would you like to learn"; + mes "more about interface"; + mes "fundamentals?"; + next; + switch(select("Yes.:Nah, I'm a pro~:Cancel.")) { + case 1: + mes "[Kris]"; + mes "First, it's possible to move every interface window on your screen by dragging the window. Just click on the window, hold down the mouse button and move your mouse."; + next; + mes "[Kris]"; + mes "Now, let me explain each interface window according to their default positions on your screen."; + next; + mes "[Kris]"; + mes "At the upper left side of your screen, you will see a window with your character name and level. This is the ^3355FFBasic Information Window^000000."; + next; + mes "[Kris]"; + if (BaseLevel < 8) { + mes "Let me give you"; + mes "some experience points."; + mes "Keep an eye on your Basic Info Window and observe the change in your Base Level experience gauge."; + next; + mes "[Kris]"; + mes "Did you see...?"; + mes "As you gain experience,"; + mes "the experience gauge fills up."; + mes "Once it is 100 % full, you gain an experience level, and the gauge is reset to 0."; + set nov_get_item02,10; + switch (BaseLevel) { + case 1: getexp 10,0; break; + case 2: getexp 17,0; break; + case 3: getexp 26,0; break; + case 4: getexp 37,0; break; + case 5: getexp 78,0; break; + case 6: getexp 115,0; break; + case 7: getexp 155,0; break; + } + } + else { + mes "But..."; + mes "I guess you're already familiar with the Base Level experience gauge."; + } + next; + mes "[Kris]"; + mes "At the bottom of the Basic Info Window, you will see two different experience gauge bars. The top bar is for your current Base Level, and the bottom one displays experience for your current Job Level."; + next; + mes "[Kris]"; + mes "When the Job Level"; + mes "Experience bar is filled, you will earn a Job Level, and a ^3355FFSkill Point^000000. Skill Points are spent to learn skills for your character."; + next; + mes "[Kris]"; + mes "On the right side"; + mes "of the Basic Info window,"; + mes "you will see various"; + mes "Menu buttons."; + next; + mes "[Kris]"; + mes "Clicking these Menu buttons will open other Interface Windows, such as the Inventory Window"; + mes "or Party Window."; + next; + mes "[Kris]"; + mes "Now..."; + mes "The ^3355FFChat Window^000000 is"; + mes "located at the bottom"; + mes "of your screen."; + next; + mes "[Kris]"; + mes "At the bottom right of the Chat Window, you should see 2 blue buttons. The left button allows you to change your chatting options."; + next; + mes "[Kris]"; + mes "The '^3355FFSend to All^000000' option"; + mes "allows you to chat with"; + mes "everyone on your screen."; + next; + mes "[Kris]"; + mes "The '^3355FFSend to Party^000000' and '^3355FFSend to Guild^000000' options allows you to send messages to only members of your party or guild, regardless of how far they are."; + next; + mes "[Kris]"; + mes "You can drag the Scroll Bar"; + mes "on the right side of the Chat Window to review a conversation. Since the Chat Window is always active, you won't have any problem communicating with other players."; + next; + mes "[Kris]"; + mes "Now, one of the most important interfaces is the ^3355FFMini-Map^000000, located at the upper-right of your screen."; + next; + mes "[Kris]"; + mes "The red dots on the Mini-Map indicate locations of ^3355FFWarp Portals^000000 which connect to different zones."; + next; + mes "[Kris]"; + mes "If you've joined a party or a guild, the Mini-Map will also show you the location of your party or guild members if they are on the same map."; + next; + mes "[Kris]"; + mes "Please click the Menu buttons"; + mes "on the right side of your Basic Info window and familiarize yourself with the other interfaces."; + next; + mes "[Kris]"; + mes "Well, that was my brief overview on in-game interfaces. It might seem like a lot of information now, but it will soon become second nature."; + if (JobLevel < 7) { + next; + mes "[Kris]"; + mes "Let me give you a little bit of Job experience points. Open your Skill Window and distribute your Skill Points into ^3355FFBasic Skills^000000."; + set nov_get_item02,11; + switch (JobLevel) { + case 1: getexp 0,10; break; + case 2: getexp 0,18; break; + case 3: getexp 0,28; break; + case 4: getexp 0,40; break; + case 5: getexp 0,91; break; + case 6: getexp 0,151; break; + } + } + else { + mes "[Kris]"; + mes "Your Job Level is much higher than I had expected. You must already know the basic information by now."; + } + next; + mes "[Kris]"; + mes "Now, why don't you speak to Edwin? He will teach you more regarding the basic use of Skills. Ah, and let me give you a small present: a Tattered Novice Ninja Suit!"; + set nov_get_item02,12; + getitem 2352,1; //Novice_Plate close; - case 2: mes "[Chris]"; - mes "I will send you to the Practical Course."; - mes "If you think you need to take more lectures,"; - mes "Come to see me anytime."; + case 2: + mes "[Kris]"; + mes "Let me guide you"; + mes "to the Field Combat"; + mes "Training Course."; + mes "You can come back any time if you feel that you need a review."; close2; - warp "new_zone02",28,178; + warp "new_1-2",28,178; end; - case 3: emotion e_swt2; + case 3: + emotion e_swt2; close; } } - if (!(NEW_MES_FLAG2)) { - mes "[Chris]"; - mes "Do you need my help?"; - mes "Can I see your application?"; - mes "Hmm..."; - mes "You didn't take the skill lectures."; - mes "The Skill Instructor is on your leftside."; + else if (nov_get_item03 < 10) { + mes "[Kris]"; + mes "How may I help you?"; + mes "Can I see your proof of registration?"; + next; + mes "[Kris]"; + mes "It seems that you haven't attended the Skill Information class yet. Please talk to a tutor to the very left of this room to attend his class."; next; - switch( select("Thanks!","Lectures are boring.","Cancel") ) { - case 1: mes "[Chris]"; - mes "If you take this course You will learn useful skill information, so pay attention."; - mes "Well, find the skill instructor."; - mes "I will send you to him for free of charge."; + switch(select("Thank you!:I'm tired of classes~:Cancel")) { + case 1: + mes "[Kris]"; + mes "When you attend the Skill Information class, you'll gain a better understanding of the use of skills."; + next; + mes "[Kris]"; + mes "Since the use of skills is integral to survival in Rune-Midgard, I strongly suggest that you attend the class. Come, I shall guide you there."; close2; - warp "new_zone02",84,107; + warp "new_1-2",84,107; end; - case 2: mes "[Chris]"; - mes "I will send you to the next course,"; - mes "the Practical Lecture course."; + case 2: + mes "[Kris]"; + mes "I see. In that case, you must be ready for the Field Combat Training Course. Shall I send you there right away?"; next; - if ( select("What? No.","Yes, please send me!") == 1 ) { - mes "[Chris]"; - mes "Then, find me later when you need me."; + if (select("No! W-wait!:Please do~!") == 1) { + mes "[Kris]"; + mes "...?!"; + mes "O...kay then."; + mes "Please come back"; + mes "when you're ready."; close; - } else { - mes "[Chris]"; - mes "I wish you good luck."; + } + else { + mes "[Kris]"; + mes "Godspeed,"; + mes "young Novice."; close2; - warp "new_zone02",28,178; + warp "new_1-2",28,178; end; } - case 3: emotion e_swt2; + case 3: + emotion e_swt2; close; } } - if (!(NEW_MES_FLAG3)) { - mes "[Chris]"; - mes "Do you need my help?"; - mes "Can I see your application?"; - mes "Hmm..."; - mes "You didn't take the items lectures."; - mes "The Item Instructor is on my rightside."; + else if (nov_get_item04 < 10) { + mes "[Kris]"; + mes "How may I help you?"; + mes "Can I see your proof of registration?"; + next; + mes "[Kris]"; + mes "It looks like you still haven't attended the Item Information class yet. Please speak to the tutor to the very right of this room to attend her class."; next; - switch( select("Thanks!","Lectures are boring.","Cancel") ) { - case 1: mes "[Chris]"; - mes "You can learn how to use items, and other windows."; - mes "It will be helpful."; - mes "Well, Go to the item instructor."; - mes "I will send you to him for free of charge."; + switch(select("Thank you.:I'm tired of classes~:Cancel")) { + case 1: + mes "[Kris]"; + mes "The Item Information class is very useful for you to learn how to use your Hot keys and Hot key bars. Come, let me guide you there."; close2; - warp "new_zone02",115,107; + warp "new_1-2",115,107; end; - case 2: mes "[Chris]"; - mes "I will send you to the next course,"; - mes "the Practical Lecture course."; + case 2: + mes "[Kris]"; + mes "I see. In that case, you must be ready for the Field Combat Training Course. Shall I send you there right away?"; next; - if ( select("What? No.","Yes, please send me!") == 1 ) { - mes "[Chris]"; - mes "Then, find me later when you need me."; + if (select("No! W-wait!:Please do~!") == 1) { + mes "[Kris]"; + mes "...?!"; + mes "O...kay then."; + mes "Please come back"; + mes "when you're ready."; close; - } else { - mes "[Chris]"; - mes "I wish you good luck."; + } + else { + mes "[Kris]"; + mes "Godspeed,"; + mes "young Novice."; close2; - warp "new_zone02",28,178; + warp "new_1-2",28,178; end; } - case 3: emotion e_swt2; + case 3: + emotion e_swt2; close; } } - mes "[Chris]"; - mes "You finished all the required sourses."; - mes "have you listened to the other Assistants?"; - mes "The next stage is practical monster-hunting."; - mes "Are you ready?"; - next; - switch( select("Move to next course!","I want to look arround more.","Send me to Town!") ) { - case 1: mes "[Chris]"; - mes "The next course is practical monster-hunting."; - mes "Pay attention to what he says, and finish the course safely."; - mes "I wish you good luck."; - close2; - warp "new_zone02",28,178; - end; - case 2: mes "[Chris]"; - mes "That is a good idea."; - mes "We have just taught you some of the"; - mes "required basic knowledge;"; - mes "however if it is not enough, please meet the"; - mes "other assistants so you can learn more details."; - next; - mes "[Chris]"; - mes "If you don't know where you have to go,"; - mes "come and ask me."; - close; - case 3: mes "[Chris]"; - mes "Are you sure you want to move to town?"; - mes "If you think you've learnt enough,"; - mes "go to the right side and meet the"; - mes "^0000FFKafra Service.^000000"; - next; - mes "[Chris]"; - mes "The Kafra Service offers"; - mes "'Teleportation Service'"; - mes "'Storage Service'"; - mes "Meet them"; - mes "and use their service."; - next; - mes "[Chris]"; - mes ".......If you leave here"; - mes "I cannot see you anymore"; - mes "but"; - mes "I hope that you are blessed wherever you go."; - mes "Good luck."; - close; - } } -new_zone02,83,111,4 script Skill Instructor 753,{ - if (!(NEW_MES_FLAG2)) { - mes "[Shecil]"; +new_1-2,83,111,3 script Skill Tutor#nv 753,{ + if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { + mes "[Cecil]"; + mes "Huh...?"; + mes "Did you need more help?"; + mes "I see that you've completed all the essential courses. Did you speak to the assistant tutors too?"; + next; + switch(select("Send me to the next course!:Assistant tutors?:Take me to a town!")) { + case 1: + mes "[Cecil]"; + mes "Ah! Right, right."; + mes "You've got to take on the Field Combat Training Course sometime, I suppose."; + next; + mes "[Cecil]"; + mes "Man, I'm so jealous of the instructors in the Field Combat Training Course. Teaching basic information is just soooo not as cool as beating stuff up."; + next; + mes "[Cecil]"; + mes "Ah, right."; + mes "Field Combat."; + mes "I'm sending you now."; + mes "Good luck, kid!"; + close2; + warp "new_1-2",28,178; + end; + case 2: + mes "[Cecil]"; + mes "You know about the"; + mes "assistant tutors, don't you?"; + next; + mes "[Cecil]"; + mes "Listen. The three of tutors in this room only teach the most basic information. The courses we teach are meant to be passed quickly."; + next; + mes "[Cecil]"; + mes "But some people might benefit a little bit more if they learned some more detailed information."; + next; + mes "[Cecil]"; + mes "If you're completely new to Ragnarok, it couldn't hurt to attend the classes held by the assistant tutors at least once."; + next; + mes "[Cecil]"; + mes "A guy named Leo Handerson seems to know a lot about skills, so I think his knowledge would be useful to you."; + close; + case 3: + mes "[Cecil]"; + mes "A town...?"; + mes "What do I look like, your own personal Peco Peco?"; + next; + mes "[Cecil]"; + mes "That's right, you might be too young to know about that. Listen, if you want to move to a town, speak to the Kafra Lady to the right, okay?"; + close; + } + } + if (nov_get_item03 < 10) { + mes "[Cecil]"; mes ""+strcharinfo(0)+""; - mes "It is such a good name!"; - mes "Let's start this class?"; + mes "Heh, I like your name!"; + if (NEW_MES_FLAG0) { + mes "By the way, your proof of registration has expired, so let me give you a new one."; + mes "Let me give you a new one."; + set NEW_MES_FLAG0,0; + set NEW_MES_FLAG1,0; + set NEW_MES_FLAG2,0; + set NEW_MES_FLAG3,0; + set NEW_MES_FLAG4,0; + set NEW_MES_FLAG5,0; + set NEW_LVUP0,0; + set NEW_LVUP1,0; + set NEW_JOBLVUP,0; + } + mes "Then, shall we begin the class?"; next; - switch( select("What do you teach me?","Send me to Practical Course!","Cancel") ) { - case 1: mes "[Shecil]"; - mes "I live and die for fighting!"; - mes "Some sort of special skill!!!!!!"; - mes "Ah! no, I made a mistake."; - mes "I will teach you how to use it."; - mes "First of all, Increasing your skill level."; - next; - mes "[Shecil]"; - mes "Your Skill Window is in Basic Information."; - mes "Click ^0000FFSkill^000000."; - mes "Another window pops up, right?"; - mes "Short key is ^0000FFS when holding down alt^000000."; - mes "From now we will say like 'Alt+S'."; - set NEW_MES_FLAG2,1; - set JobExp,JobExp+151; - next; - mes "[Shecil]"; - mes "Did you open it?"; - mes "Do you see Basic Skill down there?"; - mes "Skill point might be 1."; - mes "There is a mumber Clock 'Lv Up Button' at the right side beside basic skill."; - next; - mes "[Shecil]"; - mes "Did you increase your skill?"; - mes "If you have any questions, ask Pitch Judas"; - mes "hmmm..."; - mes "I am thinking of a useful skill."; - next; - mes "[Shecil]"; - mes "Right, right!"; - mes "I will teach you First Aid Skill."; - mes "In Emergencies, you can use this skill."; - skill 142,1,0; + switch(select("What do you teach?:I want Field Combat Training now!:Cancel")) { + case 1: + mes "[Cecil]"; + mes "I live for power"; + mes "and die for power!"; + mes "I shall teach you"; + mes "my famous fatal blow!"; + next; + mes "[Cecil]"; + mes "I'm just pulling your chain!"; + mes "I actually just teach you how to use your skills. I still live for power, though."; + next; + mes "[Cecil]"; + mes "In your Basic Info Window, click the ^3355FFSkill^000000 button to open your Skill Window. You can also press the '^3355FFAlt^000000' and '^3355FFS^000000' keys at the same time."; + next; + mes "[Cecil]"; + mes "When your"; + mes "Skill Window is open,"; + mes "you'll see an icon labeled"; + mes "'^3355FFBasic Skill^000000.'"; + if (JobLevel < 7) { + next; + mes "[Cecil]"; + mes "Now, at the bottom of the Skill Window, the number of remaining Skill Points that you have is displayed."; + next; + mes "[Cecil]"; + mes "Open your Skill Window ('Alt' + 'S') and click the '^3355FFLv Up^000000' button next to the Basic Skill icon to allocate a Skill Point to your Basic Skills."; + set nov_get_item03,10; + switch (JobLevel) { + case 1: getexp 0,10; break; + case 2: getexp 0,18; break; + case 3: getexp 0,28; break; + case 4: getexp 0,40; break; + case 5: getexp 0,91; break; + case 6: getexp 0,151; break; + } + } + else { + next; + mes "[Cecil]"; + mes "Huh. Actually, your Job Level is higher that I thought. I guess you already know the basics about skills then."; + } + next; + mes "[Cecil]"; + mes "So did you distribute the skill points to your Basic Skills? You'll need to master the Basic Skills eventually, so it's a good idea."; + next; + mes "[Cecil]"; + mes "For more detailed information on skills, go speak to Leo Handerson, one of the assistant tutors."; + next; + mes "[Cecil]"; + mes "Oh, I almost forgot!"; + mes "Let me teach you the ^3355FFFirst Aid^000000 skill. This skill will help you out a lot when you're in danger."; + next; + mes "^3355FFYou have learned"; + mes "the ^4A708BFirst Aid^3355FF skill.^000000"; + skill 142,1,0; //NV_FIRSTAID set skill_nov,3; + set nov_get_item03,11; next; - mes "^0000FF-You've learned First Aid Skill-^000000"; - next; - mes "[Shecil]"; - mes "Now, if you open your skill window,"; - mes "^0000FFFirst Aid^000000 will be there."; - mes "Try to double-click to use it!"; - next; - mes "^0000FF-You received some Job Exp.-^000000"; - set JobExp,JobExp+151; - next; - mes "[Shecil]"; - mes "How was it?"; - mes "When you use your skill, SP decreases."; - mes "If you use First Aid skill, it will recover some HP."; - mes "It will be useful for New Novices."; - next; - mes "[Shecil]"; - mes "Thanks for your attention!"; - mes "Oh, I am feeling so good."; - mes "I will give you a Plus-Exp!"; - mes "Since I am a cool guy!"; - set BaseExp,BaseExp+155; - next; - mes "[Shecil]"; - mes "My lecture ends here."; - mes "It was short and had many services."; - mes "Do you want to know more? then, ask other users."; - mes "If you think that is hard, go to talk to Assistant."; - mes "He will teach you well."; - next; - switch( select("Let me look around.","Send me to the Practical Course.","Cancel.") ) { - case 1: mes "[Shecil]"; - mes "If you think, you learned enough anybody will be fine."; - mes "Ask one of our insctructors, they will help you."; - mes "Cheer Up!"; + if (JobLevel < 7) { + mes "^3355FFYou have gained a small"; + mes "amount of Job experience.^000000"; + set nov_get_item03,12; + switch (JobLevel) { + case 1: getexp 0,10; break; + case 2: getexp 0,18; break; + case 3: getexp 0,28; break; + case 4: getexp 0,40; break; + case 5: getexp 0,91; break; + case 6: getexp 0,151; break; + } + } + next; + mes "[Cecil]"; + mes "Now, open your Skill Window"; + mes "and check if you have the ^3355FFFirst Aid^000000 skill icon. To use it, you need to double-click that skill icon."; + mes "Now, try it!"; + percentheal -50,0; + next; + mes "[Cecil]"; + mes "Active skills, like First Aid, require a certain amount of SP to use them. The First Aid skill is useful for Novices, since it refills a little bit of HP."; + next; + mes "[Cecil]"; + mes "You've been"; + mes "a good student,"; + mes "so let me reward you!"; + if (BaseLevel < 8) { + mes "Behold: bonus experience!"; + set nov_get_item03,13; + switch (BaseLevel) { + case 1: getexp 10,0; break; + case 2: getexp 17,0; break; + case 3: getexp 26,0; break; + case 4: getexp 37,0; break; + case 5: getexp 78,0; break; + case 6: getexp 115,0; break; + case 7: getexp 155,0; break; + } + } + else { + next; + mes "[Cecil]"; + mes "Oh wait. You're much higher in level than I thought. Still, I'm proud of you!"; + } + next; + mes "[Cecil]"; + mes "Well, that's it for the essential fundamentals. If you want a more comprehensive lesson, you gotta speak to the assistant tutors."; + next; + switch(select("Okay.:Send me to Field Combat Training, now!:Cancel")) { + case 1: + mes "[Cecil]"; + mes "Everyone in the"; + mes "Training Grounds is"; + mes "more than willing to"; + mes "help you. Good luck!"; + close; + case 2: + mes "[Cecil]"; + mes "Heh heh~!"; + mes "Alright, practice makes perfect! Let me send you to the guys at Field Combat Training. Take care!"; + close2; + warp "new_1-2",28,178; + end; + case 3: + emotion e_omg; close; - case 2: goto L_battle; - case 3: emotion e_omg; } + case 2: + mes "[Cecil]"; + mes "Heh heh~!"; + mes "Alright, practice makes perfect! Let me send you to the guys at Field Combat Training. Take care!"; + close2; + warp "new_1-2",28,178; + end; + case 3: + emotion e_omg; close; - case 2: goto L_battle; - case 3: emotion e_omg; } - close; } - if (!(NEW_MES_FLAG1)) { - mes "[Shecil]"; - mes "What, can I help you?"; - mes "Uh?"; - mes "You didn't take interface lectures"; - mes "I know the lecture is not worth it!"; - mes "HaHaHaHa!!!!"; + else if (nov_get_item02 < 10) { + mes "[Cecil]"; + mes "So how may"; + mes "I help you?"; + mes "Whoa, you haven't attended the Basic Interface class yet? Oh well, I know that class is kinda boring~"; next; - switch( select("I will go take it!","I am bored. Send me to Practical Course.") ) { - case 1: mes "[Shecil]"; - mes "Yes, it's good thinking."; - mes "Get EXP, Items as much as you can."; - mes "HaHaHa."; - mes "He is in the middle."; - mes "It is easy to find him."; + switch(select("Oh, I better take that class.:Send me to Field Combat Training.:Cancel")) { + case 1: + mes "[Cecil]"; + mes "Yeah, that's a good idea. After all, you'll gain experience and items while you take that class. Alright then, the Interfaces Tutor is in the center of this room. Go for it~"; close; - case 2: goto L_battle; - case 3: emotion e_omg; + case 2: + mes "[Cecil]"; + mes "Heh heh~!"; + mes "Alright, practice makes perfect! Let me send you to the guys at Field Combat Training. Take care!"; + close2; + warp "new_1-2",28,178; + end; + case 3: + emotion e_omg; + end; } - close; } - if (!(NEW_MES_FLAG3)) { - mes "[Shecil]"; - mes "What can I help you?"; - mes "Huh?"; - mes "You didn't take the item lecture?"; - mes "I know the lecture is not worth it!"; - mes "HaHaHaHa!!!!"; + else if (nov_get_item04 < 10) { + mes "[Cecil]"; + mes "So how may"; + mes "I help you?"; + mes "Whoa, you haven't attended the Item Information class yet? Oh well, I know that class is kinda boring~"; next; - switch( select("I will go and take it!","I am bored. Send me to Practical Course.","Cancel.") ) { - case 1: mes "[Shecil]"; - mes "Yes, it is a good thinking."; - mes "Get EXP, Items as much as you can."; - mes "Hahaha."; - mes "I will send you to the service."; + switch(select("Oh, I better take that class.:Send me to Field Combat Training.:Cancel")) { + case 1: + mes "[Cecil]"; + mes "Yeah, that's a good idea. After all, you'll gain experience and items while you take that class. Alright then, the Item Tutor is on the far right side of this room. Go for it~"; + close; + case 2: + mes "[Cecil]"; + mes "Heh heh~!"; + mes "Alright, practice makes perfect! Let me send you to the guys at Field Combat Training. Take care!"; close2; - warp "new_zone02",115,107; - break; - case 2: goto L_battle; - case 3: emotion e_omg; + warp "new_1-2",28,178; + end; + case 3: + emotion e_omg; + end; } - close; } - mes "[Shecil]"; - mes "Do you need my help?"; - mes "You've finished all the courses."; - mes "Ah, you came back to see me"; - mes "because I am so nice."; - mes "Is it right?"; - mes "have you met the Assistants?"; - next; - switch( select("Send me to the next course.","Assistants?","I want to go to town.") ) { - case 1: mes "[Shecil]"; - mes "Oh, Right."; - mes "You should go to the Practical Lecture Course."; - mes "Ah, I wish I could hunt mobs in the field."; - mes "This job is so boring."; - mes "My fists have gotten a bit rusty."; - mes "Ok, I will send you! You should grow up well!"; - close2; - warp "new_zone02",28,178; - end; - case 2: mes "[Shecil]"; - mes "Huh? you look like"; - mes "'you didn't do it before'."; - mes "Listen to me. We teach briefly,"; - mes "not boring, but fast"; - mes "as much as we can."; - next; - mes "[Shecil]"; - mes "However, it is not good enough for"; - mes "some people educationally."; - mes "There will be some people who"; - mes "want to learn more."; - mes "so, to satisfy this, some"; - mes "Assistants"; - mes "exist to help those people."; - mes "Go and meet them!"; - next; - mes "[Shecil]"; - mes "Especially, Pitch Judas..."; - mes "He will teach you well about skills."; - mes "Even though he looks dangerous."; - mes "Hahaha!"; - close; - case 3: mes "[Shecil]"; - mes "Do you want to go to town? You can"; - mes "use Kafra services."; - mes "Make a right from here and go straight,"; - mes "you will see her."; - mes "HaHaHa!"; - mes "Why don't you hurry up to meet"; - mes "her?"; - close; - } - end; -L_battle: - mes "[Shecil]"; - mes "Good, there is nothing better than experiencing reality."; - mes "Practical Course!"; - mes "Cheer up!"; - close2; - warp "new_zone02",28,178; - end; } -new_zone02,115,111,4 script Item Instructor 726,{ - disable_items; - if (!(NEW_MES_FLAG3)) { +new_1-2,115,111,3 script Item Tutor#nv 726,{ + if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Alice]"; - mes "Hmm... I am so bored."; - mes "Huh? Are you new here?"; - mes "You want to take an Item Lecture, don't you?"; + mes "Huh...?"; + mes "Do you need help looking for someone? You seem to have completed all of the essential courses. Where do you need to go?"; next; - menu "Yes.",-,"No, I just want to pass.",L_battle,"Where is town?",L_kafra; + switch(select("I'm not sure~!:Send me to a town.:Cancel")) { + case 1: mes "[Alice]"; - mes "I will make it a short lecture."; - mes "I know you are bored."; - mes "Firstly, open the 'Inventory' window."; - mes "Click 'Item' in the Basic Information Window."; - mes "It will show you the items that it contains."; - mes "The inventory is divided into 3 sections such as item, equip and etc."; + mes "Hmm..."; + mes "You've learned everything else,"; + mes "so I guess the only thing left is Field Combat Training. Did you want to attend that class now?"; next; - mes "[Alice]"; - mes "Now, would you click the item tab?"; - mes "in the Inventory Window? I just"; - mes "gave you a Novice Potion. You can"; - mes "drink it by double-clicking it. Go"; - mes "ahead, try it!"; - set NEW_MES_FLAG3,1; - set @potion,countitem(569); - getitem 569,1; - enable_items; - next; - if ( @potion >= countitem(569) ) { + switch(select("Yes.:Oh, w-wait.")) { + case 1: mes "[Alice]"; - mes "Nice~!"; - mes "And here's"; - mes "a little reward"; - mes "just for listening."; - set BaseExp,BaseExp+155; - next; - } else { + mes "Make sure you keep the items I've given you handy, and that you equip all of your armor, alright? Now, take care."; + close2; + warp "new_1-2",28,178; + end; + case 2: mes "[Alice]"; - mes "Umm... You can drink"; + mes "Okay, no problem."; + mes "Come to me when you"; + mes "need any help."; + close; + } + case 2: + mes "[Alice]"; + mes "Ah, I see."; + mes "If you want to move to a town, the Kafra Lady to the right of me will teleport you. Take care now~"; + close; + case 3: + mes "[Alice]"; + mes "Hmpf...!"; + close; + } + } + else if (nov_get_item04 < 10) { + enable_items; + mes "[Alice]"; + mes "^666666*Yawn~*^000000"; + mes "This is so boring."; + mes "Oh! Hello, you're new here."; + if (NEW_MES_FLAG0) { + mes "Ooh, your proof of registration was expired. But that's okay, I'll just give you a new one! There you go."; + set NEW_MES_FLAG0,0; + set NEW_MES_FLAG1,0; + set NEW_MES_FLAG2,0; + set NEW_MES_FLAG3,0; + set NEW_MES_FLAG4,0; + set NEW_MES_FLAG5,0; + set NEW_LVUP0,0; + set NEW_LVUP1,0; + set NEW_JOBLVUP,0; + } + mes "So, have you come to attend"; + mes "my Item Information class?"; + next; + switch(select("Yes!:No, thanks.:How do I get to a town?")) { + case 1: + mes "[Alice]"; + mes "Don't worry, it'll be short."; + mes "Open your Inventory Window"; + mes "through either the '^3355FFitems^000000' button in the Basic Info window, or by pressing the '^3355FFAlt^000000' and '^3355FFE^000000' keys at the same time."; + next; + mes "[Alice]"; + mes "In the Inventory Window, you'll see 3 tabs labeled ^3355FFitem^000000, ^3355FFequip^000000 and ^3355FFetc^000000. Items that can be consumed are under the ^4A708Bitem^000000 tab."; + next; + mes "[Alice]"; + mes "Now, would you click the ^4A708Bitem^000000 tab in the Inventory Window? I just gave you a Novice Potion. You can drink it by double-clicking it. Go ahead, try it!"; + set nov_get_item04,10; + getitem 569,1; //Novice_Potion + percentheal -50,0; + next; + mes "[Alice]"; + if (countitem(569) < 1) { + if (BaseLevel < 8) { + mes "Nice~!"; + mes "And here's"; + mes "a little reward"; + mes "just for listening."; + set nov_get_item04,11; + switch (BaseLevel) { + case 1: getexp 10,0; break; + case 2: getexp 17,0; break; + case 3: getexp 26,0; break; + case 4: getexp 37,0; break; + case 5: getexp 78,0; break; + case 6: getexp 115,0; break; + case 7: getexp 155,0; break; + } + } + else { + mes "Good job! I'd reward you with some more experience if your level weren't already this high."; + } + } + else { + mes "Um..."; + mes "Well, you can drink"; mes "it later I guess."; - next; } - disable_items; + next; mes "[Alice]"; mes "Let me explain about"; - mes "items in the ^0000FFequip^000000 tab"; + mes "items in the ^4A708Bequip^000000 tab"; mes "of the Inventory Window."; next; mes "[Alice]"; - mes "When you click on the 'equip tab',"; - mes "you can view every item in your"; - mes "inventory that you can equip. Let"; - mes "me give you some equipment so that"; - mes "you can try them on."; - next; - getitem 2510,1; - getitem 2414,1; - getitem 5055,1; - enable_items; + mes "When you click on the ^4A708Bequip^000000 tab, you can view every item in your inventory that you can equip. Let me give you some equipment so that you can try them on."; + next; mes "[Alice]"; mes "Got them? Good."; mes "Now, double-click"; mes "on the Novice Slippers"; mes "I just gave you to"; mes "put them on."; + set nov_get_item04,12; + getitem 2510,1; //Novice_Hood + getitem 2414,1; //Novice_Boots + getitem 5055,1; //Novice_Egg_Cap next; - if ( getequipisequiped(6) ) { - mes "[Alice]"; - mes "Hooray~!"; - mes "You did it!"; - mes "You deserve a reward!"; - set BaseExp,BaseExp+155; - next; + mes "[Alice]"; + if (isequipped(2414)) { + if (BaseLevel < 8) { + mes "Hooray~!"; + mes "You did it!"; + mes "You deserve a reward!"; + set nov_get_item04,13; + switch (BaseLevel) { + case 1: getexp 10,0; break; + case 2: getexp 17,0; break; + case 3: getexp 26,0; break; + case 4: getexp 37,0; break; + case 5: getexp 78,0; break; + case 6: getexp 115,0; break; + case 7: getexp 155,0; break; + } + } + else { + mes "Good job! I'd reward you with some more experience if your level weren't already this high."; + } + } + else { + mes "Er..."; + mes "You've got to"; + mes "double-click"; + mes "equipment to"; + mes "wear it. Just"; + mes "remember that, okay?"; } disable_items; + next; mes "[Alice]"; mes "Would you"; - mes "press the ^0000FF'F12'^000000 key?"; + mes "press the '^3355FFF12^000000' key?"; mes "This will summon your"; - mes "Hotkey bar on your screen."; + mes "Hotkey bar on your screen."; + next; + mes "[Alice]"; + mes "You can assign hotkeys to your items, skills and equipment using the Hotkey bar. Just drag skill icons from the Skill Window or items from the Inventory Window into the Hotkey bar."; next; mes "[Alice]"; - mes "There is a column from ^0000FFF1 to F9^000000"; - mes "If you took a skill lecture,"; - mes "you are supposed to have 'First Aid'."; - mes "Drag the skill to the 'Short key window'."; + mes "The Hotkeys are '^3355FFF1^000000' to '^3355FFF9^000000.'"; + mes "If you have attended the Skill Class, you must have been given the First Aid skill. Drag and drop the First Aid skill icon into the Hotkey bar."; next; mes "[Alice]"; - mes "Do you understand ?"; - mes "To use skills, you need some skill point,"; - mes "and anyway, you cannot put passive skills in the 'Short key window'."; - set JobExp,JobExp+151; + mes "For your information, only"; + mes "active skills can be assigned to a Hotkey and dragged to the Hotkey bar. Active Skills have colored, square shaped icons that can be double-clicked and used."; next; mes "[Alice]"; - mes "'Alice' simple and good quality lecture ends here."; - mes "Lastly I will give you some items, which can help you."; - getitem 601,10; - getitem 602,2; - getitem 569,50; + mes "Passive Skills, such as the aptly named 'Basic Skill,' cannot be dragged into the Hotkey bar because Passive Skills are always in effect and don't need to be activated."; + set nov_get_item04,14; + if (JobLevel < 7) { + switch (JobLevel) { + case 1: getexp 0,10; break; + case 2: getexp 0,18; break; + case 3: getexp 0,28; break; + case 4: getexp 0,40; break; + case 5: getexp 0,91; break; + case 6: getexp 0,151; break; + } + } next; mes "[Alice]"; - mes "However, ^FF0000do not use the Fly Wing or Butterfly Wing ^000000in these Training Grounds or you could be stuck here forever. Those items are for when you graduate, okay?"; + mes "Well, that's it!"; + mes "Let me supply you with some items"; + mes "that will help you during the Field Combat Training."; + next; + mes "[Alice]"; + mes "However, ^ff0000do not use the Fly Wing or Butterfly Wing^000000 in these Training Grounds or you could be stuck here forever. Those items are for when you graduate, okay?"; + set nov_get_item04,15; + getitem 601,10; //Wing_Of_Fly + getitem 602,2; //Wing_Of_Butterfly + getitem 569,50; //Novice_Potion next; mes "[Alice]"; mes "And lastly..."; - mes "I will give"; - mes "you some Job experience!"; - set JobExp,JobExp+151; + if (JobLevel < 7) { + mes "I will give"; + mes "you some Job experience!"; + set nov_get_item04,16; + switch (JobLevel) { + case 1: getexp 0,10; break; + case 2: getexp 0,18; break; + case 3: getexp 0,28; break; + case 4: getexp 0,40; break; + case 5: getexp 0,91; break; + case 6: getexp 0,151; break; + } + } + else { + mes "I was gonna give you some job experience points, but I think you have enough job experience for now."; + } next; - menu "What do I have to do?",-,"Then, Practical Course!",L_battle,"Cancel.",L_bye; + switch(select("Now what?:Send me to the actual fighting class!:Cancel")) { + case 1: + mes "[Alice]"; + mes "Why don't you walk around"; + mes "and talk to other tutors if you haven't already?"; + next; mes "[Alice]"; - mes "Is there any Instructor that you didn't meet yet?"; - mes "They are not gracious as much as I am"; + mes "Everyone in this training grounds is more than willing to help you."; + mes "Maybe you can venture around"; + mes "this area if you're bored."; next; mes "[Alice]"; - mes "However, some assistants are really good,"; - mes "and there are some hidden things."; - mes "So if you want, you can stay here longer and know them."; - mes "If not ask anybody and tell them where you want to go."; + mes "The assistant tutors in the room to the right possess useful knowledge. There are also a few interesting places hidden within this area. Good luck!"; close; - } - if (!(NEW_MES_FLAG1)) { - mes "[Alice]"; - mes "How can I help you?"; - mes "You didn't take a interface lecture."; - mes "Chris will be dissapointed."; - mes "Why don't you go and meet him?"; - next; - menu "Ok, I will meet him.",-,"It is boring, I want to go to Practical Course.",L_battle1,"What do I have todo to goto town?",L_kafra; + case 2: + mes "[Alice]"; + mes "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers."; + next; + mes "[Alice]"; + mes "After all..."; + mes "When you're fighting monsters, it's a matter of life and death! Alright then, take care~"; + close2; + warp "new_1-2",28,178; + end; + case 3: + mes "[Alice]"; + mes "Hmpf!"; + close; + } + case 2: + mes "[Alice]"; + mes "Are you sure you really want to go into Field Combat Training? Have you spoken to every tutor? You better do that beforehand."; + next; + switch(select("No, no! Send me to the actual fight class!:Oh, wait!")) { + case 1: + mes "[Alice]"; + mes "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers."; + next; + mes "[Alice]"; + mes "After all..."; + mes "When you're fighting monsters, it's a matter of life and death! Alright then, take care~"; + close2; + warp "new_1-2",28,178; + end; + case 2: + mes "[Alice]"; + mes "Now, that's a good decision. You won't get any many chances to get free stuff and experience in the future. You better make the most of this opportunity while you can!"; + close; + } + case 3: mes "[Alice]"; - mes "It's a good idea."; - mes "When you came here, you had to see 'Interface Instructor'."; - mes "He is in the middle of the hall."; - mes "Also he has some gifts for you!"; - mes "You don't want to lose those presents, do you?"; + mes "If you want to go to a town, ask the Kafra Employee to the right. Alright then, take care~"; close; + } } - if (!(NEW_MES_FLAG2)) { + else if (nov_get_item02 < 10) { mes "[Alice]"; - mes "How can I help you?"; - mes "Oh, you didn't take ^0000FFSkill Lecture^000000 yet."; - mes "Shecil will be dissapointed."; - mes "Why don't you go meet her?"; + mes "So how may"; + mes "I help you?"; + mes "Hmm, it seems that you haven't attended the Basic Interfaces class yet. Would you like to attend that class first?"; next; - menu "Yes, I will meet her.",-,"Boring, I want to go to Practical Course.",L_battle1,"How to get to town?",L_kafra; + switch(select("I am going to attend that class.:Send me to Field Combat Training.:Cancel")) { + case 1: + mes "[Cecil]"; + mes "Excellent~"; + mes "You'll learn some essential stuff and gain experience and items as you take that class. The tutor for Basic Interfaces is in the center of this room. Now, go for it~"; + close; + case 2: mes "[Alice]"; - mes "It's a good idea."; - mes "Shecil is on the left side of the hall."; - mes "I will send you there."; - mes "Study Hard!"; - close2; - warp "new_zone02",84,107; - end; + mes "Are you sure you really want to go into Field Combat Training? Have you spoken to every tutor? You better do that beforehand."; + next; + switch(select("I want Field Combat Training~!:Oh, wait!")) { + case 1: + mes "[Alice]"; + mes "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers."; + next; + mes "[Alice]"; + mes "After all..."; + mes "When you're fighting monsters, it's a matter of life and death! Alright then, take care~"; + close2; + warp "new_1-2",28,178; + end; + case 2: + mes "[Alice]"; + mes "Now, that's a good decision. You won't get any many chances to get free stuff and experience in the future. You better make the most of this opportunity while you can!"; + close; + } + case 3: + mes "[Alice]"; + mes "If you want to go to a town, ask the Kafra Employee to the right. Alright then, take care~"; + close; + } } - mes "[Alice]"; - mes "Huh? did you get lost?"; - mes "Do you need some help?"; - mes "I think you learned enough."; - mes "Do you want to go somewhere?"; - next; - menu "I don't know where I can go.",-,"I want to go to town.",L_kafra,"Cancel.",L_bye; + else if (nov_get_item03 < 10) { mes "[Alice]"; - mes "Hmm... You already know how to use items and skills."; - mes "Practical Course still remains."; - mes "Do you want to go to Practical Course?"; - mes "Then, I will send you."; + mes "So how may"; + mes "I help you?"; + mes "It looks like you still haven't attended the ^4d4dffthe Skill information class^000000 yet. Would you like to attend that class first?"; next; - if ( select("Let me go!","Wait for a moment.") == 1 ) { + switch(select("I'll attend that class.:Send me to Field Combat Training.:Cancel")) { + case 1: mes "[Alice]"; - mes "You got your equipment that I gave you right?"; - mes "Wear those tight."; - mes "Ok, I will let you go."; + mes "Now, that's a good idea. Please talk to Cecil, the tutor at the far left side of this room, okay?"; close2; - warp "new_zone02",28,178; + warp "new_1-2",84,107; end; - } else { + case 2: mes "[Alice]"; - mes "Ok."; - mes "If you need anything, call me anytime."; + mes "Are you sure you really want to go into Field Combat Training? Have you spoken to every tutor? You better do that beforehand."; + next; + switch(select("I want Field Combat Training~!:Oh, wait!")) { + case 1: + mes "[Alice]"; + mes "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers."; + next; + mes "[Alice]"; + mes "After all..."; + mes "When you're fighting monsters, it's a matter of life and death! Alright then, take care~"; + close2; + warp "new_1-2",28,178; + end; + case 2: + mes "[Alice]"; + mes "Now, that's a good decision. You won't get any many chances to get free stuff and experience in the future. You better make the most of this opportunity while you can!"; + close; + } + case 3: + mes "[Alice]"; + mes "If you want to go to a town, ask the Kafra Employee to the right. Alright then, take care~"; close; } - end; -L_battle: - mes "[Alice]"; - mes "Boring"; - mes "Do you want to go to the Practical Course directly?"; - mes "Hmmm... Did you meet every instructor?"; - mes "It's better for you to meet all of them."; - next; - if ( select("Only Practical Course!","Wait for a moment.") == 1 ) { -L_battle1: - mes "[Alice]"; - mes "Huh.. You are so energetic."; - mes "I want you to listen to the instructor carefully."; - mes "The information that you learn there may save your life."; - mes "Ok, I will send you there."; - mes "Goodbye."; - close2; - warp "new_zone02",28,178; - end; - } else { - mes "[Alice]"; - mes "Yes, You might want to meet people more here"; - mes "there are some Assistants who can help you."; - mes "You ought to receive items as much as you can here"; - mes "then, you can leave."; - close; } -L_kafra: - mes "[Alice]"; - mes "If you want to go to town, you can ask the kafra Employee to go."; - mes "Prontera, Morroc, Payon, etc..."; - mes "She will send you wherever you want to go"; - close; -L_bye: - mes "[Alice]"; - mes "Hmm..."; - close; } -new_zone02,118,108,4 script Kafra Employee 94,{ +new_1-2,118,108,3 script Kafra Employee#nv1 117,{ mes "[Kafra Employee]"; mes "Welcome to"; mes "Kafra Corporation."; mes "The Kafra services are"; mes "always on your side."; + if (NEW_MES_FLAG0) { + set NEW_MES_FLAG0,0; + set NEW_MES_FLAG1,0; + set NEW_MES_FLAG2,0; + set NEW_MES_FLAG3,0; + set NEW_MES_FLAG4,0; + set NEW_MES_FLAG5,0; + set NEW_LVUP0,0; + set NEW_LVUP1,0; + set NEW_JOBLVUP,0; + } next; mes "[Kafra Employee]"; mes "I've been dispatched from Kafra Corporation Headquarters to assist new players such as yourself."; @@ -980,1399 +1249,1381 @@ new_zone02,118,108,4 script Kafra Employee 94,{ mes "[Kafra Employee]"; mes "Please, take heed!"; mes "If you move to a town"; - mes "^4d4dffYou will be unable to return to the Training Grounds ever again^000000."; + mes "^4d4dffyou will be unable to return to the Training Grounds ever again^000000."; next; if ( select("Teleport Service","About Kafra services") == 1 ) { - mes "[Kafra Employee]"; - mes "I see, you must want to teleport to a town in Rune-Midgard imediately. First, let me briefly inform you about the different towns and cities in Ragnarok."; - next; - mes "[Kafra Employee]"; - mes "Prontera is the capital of the Rune-Midgards kingdom, and its satellite, Izlude, is closeby."; - next; - mes "[Kafra Employee]"; - mes "^996633Morroc^000000 is in the desert. It's the town where you can change your job to the Thief and Assassin classes."; - next; - mes "[Kafra Employee]"; - mes "^006600Payon^000000 is in the mountains, and is famous for its Archer Village, where Novices can change their jobs to Archers."; - next; - mes "[Kafra Employee]"; - mes "The city of magic, ^993300Geffen^000000, is where people go to become Mages and Wizards."; - next; - mes "[Kafra Employee]"; - mes "^003399Alberta^000000, the port city, is where the Merchant Guild is located. You must also go to Alberta if you wish to travel by sea."; - next; - mes "[Kafra Employee]"; - mes "Please choose"; - mes "your destination."; - next; - if ( NEW_MES_FLAG1 || NEW_MES_FLAG2 || NEW_MES_FLAG3 ) { - if ( select("Practical Course","Prontera","Morroc","Payon","Alberta","Geffen") == 1 ) { + if (nov_get_item02 < 10 && nov_get_item03 < 10 && nov_get_item04 < 10) { + mes "[Kafra Employee]"; + mes "I see, you must want to teleport to a town in Rune-Midgard imediately. First, let me briefly inform you about the different towns and cities in Ragnarok."; + next; + mes "[Kafra Employee]"; + mes "Prontera is the capital of the Rune-Midgarts kingdom, and its satellite, Izlude, is closeby."; + next; + mes "[Kafra Employee]"; + mes "^996633Morroc^000000 is in the desert. It's the town where you can change your job to the Thief and Assassin classes."; + next; + mes "[Kafra Employee]"; + mes "^006600Payon^000000 is in the mountains, and is famous for its Archer Village, where Novices can change their jobs to Archers."; + next; + mes "[Kafra Employee]"; + mes "The city of magic, ^993300Geffen^000000, is where people go to become Mages and Wizards."; + next; + mes "[Kafra Employee]"; + mes "^003399Alberta^000000, the port city, is where the Merchant Guild is located. You must also go to Alberta if you wish to travel by sea."; + next; + mes "[Kafra Employee]"; + mes "Please choose"; + mes "your destination."; + next; + switch(select("Prontera:Morroc:Payon:Alberta:Geffen")) { + case 1: + set .@dest$,"Prontera"; + set .@mapn$,"prontera"; + set .@saveX,117; set .@saveY,72; + set .@warpX,150; set .@warpY,50; + break; + case 2: + set .@dest$,"Morroc"; + set .@mapn$,"morocc"; + set .@saveX,150; set .@saveY,99; + set .@warpX,155; set .@warpY,110; + break; + case 3: + set .@dest$,"Payon"; + set .@mapn$,"payon"; + set .@saveX,70; set .@saveY,100; + set .@warpX,166; set .@warpY,67; + break; + case 4: + set .@dest$,"Alberta"; + set .@mapn$,"alberta"; + set .@saveX,30; set .@saveY,232; + set .@warpX,114; set .@warpY,58; + break; + case 5: + set .@dest$,"Geffen"; + set .@mapn$,"geffen"; + set .@saveX,119; set .@saveY,37; + set .@warpX,122; set .@warpY,65; + break; + } + mes "[Kafra Employee]"; + mes "You have decided"; + mes "to go to "+.@dest$+"."; + mes "May God be with you."; + close2; + if (nov_get_item05 < 11) { + set nov_get_item05,11; + getitem 569,100; //Novice_Potion + getitem 1243,1; //Novice_Knife + getitem 2414,1; //Novice_Boots + getitem 2510,1; //Novice_Hood + getitem 2352,1; //Novice_Plate + getitem 2112,1; //Novice_Guard + getitem 601,10; //Wing_Of_Fly + getitem 602,2; //Wing_Of_Butterfly + getitem 7059,5; //Cargo_Free_Ticket + getitem 7060,5; //Warp_Free_Ticket + } + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + savepoint .@dest$,.@saveX,.@saveY; + warp .@mapn$,.@warpX,.@warpY; + end; + } + else { + switch(select("Field Combat Course:Prontera:Morroc:Payon:Alberta:Geffen")) { + case 1: mes "[Kafra Employee]"; - mes "You will be sent to Practical Course."; + mes "Thank you, let"; + mes "me send you to the"; + mes "Field Combat Training Course."; close2; - warp "new_zone02",28,178; + warp "new_1-2",28,178; end; + case 2: + set .@dest$,"Prontera"; + set .@mapn$,"prontera"; + set .@saveX,117; set .@saveY,72; + set .@warpX,150; set .@warpY,50; + break; + case 3: + set .@dest$,"Morroc"; + set .@mapn$,"morocc"; + set .@saveX,150; set .@saveY,99; + set .@warpX,155; set .@warpY,110; + break; + case 4: + set .@dest$,"Payon"; + set .@mapn$,"payon"; + set .@saveX,70; set .@saveY,100; + set .@warpX,166; set .@warpY,67; + break; + case 5: + set .@dest$,"Alberta"; + set .@mapn$,"alberta"; + set .@saveX,30; set .@saveY,232; + set .@warpX,114; set .@warpY,58; + break; + case 6: + set .@dest$,"Geffen"; + set .@mapn$,"geffen"; + set .@saveX,119; set .@saveY,37; + set .@warpX,122; set .@warpY,65; + break; } - set @menu,@menu-1; - } else { - menu "Prontera",-,"Morroc",-,"Payon",-,"Alberta",-,"Geffen",-; - } - switch ( @menu ) { - case 1: mes "[Kafra Employee]"; + mes "[Kafra Employee]"; mes "You have decided"; - mes "to go to Prontera."; + mes "to go to "+.@dest$+"."; mes "May God be with you."; close2; - callsub L_prewarp; - savepoint "prontera",118,72; - warp "prontera",150,50; - end; - case 2: mes "[Kafra Employee]"; - mes "Desert City, Morroc."; - mes "In the middle of town, there is a beautiful oasis."; - mes "..."; - mes "I will pray you keep your hope in your heart always."; - close2; - callsub L_prewarp; - savepoint "morocc",151,98; - warp "morocc",155,110; - end; - case 3: mes "[Kafra Employee]"; - mes "Hm? do you want to be an archer?"; - mes "I will send you to Payon."; - mes "May God bless you."; - close2; - callsub L_prewarp; - savepoint "payon",160,58; - warp "payon",166,67; - end; - case 4: mes "[Kafra Employee]"; - mes "Harbor City, Alberta."; - mes "This town is a base of trade."; - mes "If you want to see different cultures, you have to go through here."; - mes "HuHu... I think you are going to go to the Merchant Association."; - mes "May God bless you."; - close2; - callsub L_prewarp; - savepoint "alberta",31,233; - warp "alberta",114,58; - end; - case 5: mes "[Kafra Employee]"; - mes "City of Magic."; - mes "There is a big 'Geffen Tower' in the middle of town."; - mes "I will send you arround the water fountain."; - mes "May God bless you."; - close2; - callsub L_prewarp; - savepoint "geffen",118,37; - warp "geffen",121,65; + if (nov_get_item05 < 11) { + set nov_get_item05,11; + getitem 7059,5; //Cargo_Free_Ticket + getitem 7060,5; //Warp_Free_Ticket + } + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + savepoint .@dest$,.@saveX,.@saveY; + warp .@mapn$,.@warpX,.@warpY; end; } - } else { + } + else { mes "[Kafra Employee]"; mes "Let me introduce you"; mes "to the Kafra Services."; mes "In the menu, please choose"; mes "the service you'd like to"; mes "learn more about."; -L_loop: next; - switch( select("Save service.","Storage service.","Teleport service.","Cart rental service.","Cancel.") ) { - case 1: mes "[Kafra Employee]"; - mes "When you talk to a Kafra Employee and ask for the save Service, the location of where you will revive, after being defeated in battle, will be changed."; + while(1) { + switch(select("Save service:Storage service:Teleport service:Cart rental service:Cancel")) { + case 1: + mes "[Kafra Employee]"; + mes "When you talk to a Kafra Employee and ask for the Save Service, the location of where you will revive, after being defeated in battle, will be changed."; + next; + mes "[Kafra Employee]"; + mes "Your Respawn Point is always the last place where you have saved. Using a Butterfly Wing will return you to the place where you"; + mes "last saved."; + next; + mes "[Kafra Employoee]"; + mes "The Save Service"; + mes "is also provided by"; + mes "the Kafra Corporation"; + mes "free of charge~!"; + if (nov_1st_cos < 20) { + set nov_1st_cos,20; + switch (BaseLevel) { + case 1: getexp 10,0; break; + case 2: getexp 17,0; break; + case 3: getexp 26,0; break; + case 4: getexp 37,0; break; + case 5: getexp 78,0; break; + case 6: getexp 115,0; break; + case 7: getexp 155,0; break; + } + } + next; + break; + case 2: + mes "[Kafra Employee]"; + mes "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune-Midgard continent."; + next; + mes "[Kafra Employee]"; + mes "You can store and retrieve"; + mes "your items in any town at your convenience. This Storage is shared by every character on one account."; + next; + mes "[Kafra Employee]"; + mes "It's unreasonable to carry all of your items with you when you don't need them right away. Please use our Storage and keep your items safe and secure."; + next; + mes "[Kafra Employee]"; + mes "Our convenient Storage Service"; + mes "is provided to our customers for a small fee which is different from town to town."; + next; + mes "[Kafra Employee]"; + mes "However, you must be"; + mes "at least ^3355FFBasic Skill Level 6^000000"; + mes "to use the Storage."; + next; + mes "[Kafra Employee]"; + mes "There are 3 different item sections of the Storage into which items are organized: Consumable, Equipment and Etc."; + next; + mes "[Kafra Employee]"; + mes "There are a maximum of 300 Inventory Slots in Kafra Storage, meaning you can have up to 300 different kinds of items in Storage."; + next; + mes "[Kafra Employee]"; + mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot. The maximum number of items that can be placed in Kafra Storage is 30,000."; + if (nov_3_archer < 20) { + if (JobLevel < 7) { + set nov_3_archer,20; + switch (JobLevel) { + case 1: getexp 0,10; break; + case 2: getexp 0,18; break; + case 3: getexp 0,28; break; + case 4: getexp 0,40; break; + case 5: getexp 0,91; break; + case 6: getexp 0,151; break; + } + } + } + next; + break; + case 3: + mes "[Kafra Employee]"; + mes "The Kafra Corporation"; + mes "provides our valued customers with a convenient Teleport Service which greatly cuts down on your"; + mes "traveling time."; + next; + mes "[Kafra Employee]"; + mes "Our Teleport Service is safe and comfortable, and will allow you to fully explore the various lands of the Rune-Midgard continent."; + next; + mes "[Kafra Employee]"; + mes "We thank our valued customers for their great support and continue to provide them with the best"; + mes "of service."; + next; + break; + case 4: + mes "[Kafra Employee]"; + mes "The Kafra Corporation"; + mes "provides a Cart Rental Service to Merchants, as well as Blacksmiths and Alchemists."; + next; + mes "[Kafra Employee]"; + mes "The flamboyantly mysterious"; + mes "^CE6300Super Novice^000000 can use Carts, but we officially don't have a contract with that class. Still, somehow..."; + next; + mes "[Kafra Employee]"; + mes "Anyway, Merchants, Blacksmiths and Alchemists must also learn the ^3355FFPush Cart^000000 skill in order to be able to rent a cart."; + next; + mes "[Kafra Employee]"; + mes "The Cart Rental service"; + mes "charge will differ from"; + mes "town to town."; + next; + break; + case 5: + mes "[Kafra Employee]"; + mes "Thank you."; + close; + } + + } + } +} + +//Interface Assistant +new_1-2,161,182,5 script Instructor#nv 92,{ + mes "[Edwin]"; + mes "Welcome to my class."; + mes "Choose the subject you"; + mes "wish to learn more about."; + mes ""; + next; + while(1) { + switch(select("Basic Info Window:Party Window:Item Window:Option Window:Equipment Window:Cancel")) { + case 1: + mes "[Edwin]"; + mes "Let's take a look at"; + mes "the Basic Info Window,"; + mes "shall we?"; next; - mes "[Kafra Employee]"; - mes "Your Respawn Point is always the last place where you have saved. Using a Butterfly Wing will return you to the place where you"; - mes "last saved."; + mes "[Edwin]"; + mes "Your name, job, Basic Level,"; + mes "and your Job Level are displayed in this window. ^800FFFBase level^000000 is your character's level."; + next; + mes "[Edwin]"; + mes "The ^800fffJob Level^000000 shown under the"; + mes "Base Level displays the Job level of your character. When you just start a job, you will be at"; + mes "Job Level 1."; + next; + mes "[Edwin]"; + mes "In the Basic Info window, your current experience points are displayed in the Base Level experience bar."; + next; + mes "[Edwin]"; + mes "Experience points in Ragnarok Online are indicated by percentage. Base and Job experience are separate from each other."; + next; + mes "[Edwin]"; + mes "When the Base Level or"; + mes "Job Level bar reaches 100 it will be raised by one level and the bar will then reset to 0 for the next level."; + next; + mes "[Edwin]"; + mes "HP stands for 'health points.'"; + mes "When your HP is reduced to 0, you will faint and be unable to fight. You can either return to your spawn point, or wait for someone to revive you."; + next; + mes "[Edwin]"; + mes "If you die in the fields or dungeons, you will receive"; + mes "a ^FF0000-1 % EXP penalty^000000, so be careful."; + next; + mes "[Edwin]"; + mes "SP stands for 'spell points.'"; + mes "When you become a 1st class, you will learn unique class skills of the class that will require SP to use. Your skill instructor can teach you more about skills."; + next; + mes "[Edwin]"; + mes "If you want to check the weight limit of the items you can carry, check the bottom left of the"; + mes "Basic Info window."; + next; + mes "[Edwin]"; + mes "The current weight of the items you are carrying will be displayed next to your maximum weight limit."; + next; + mes "[Edwin]"; + mes "If you carry over 50 % of your maximum weight limit, your HP and SP will not be restored by resting, so be careful."; + next; + mes "[Edwin]"; + mes "The numerical value next to the weight limit shows the current amount of Zeny, the currency of Rune-Midgard, that you possess."; + next; + mes "[Edwin]"; + mes "On the right side of the"; + mes "Basic Info Window is a series of buttons that will open other interface windows. Click them one by one, and check what you can do with them."; + next; + mes "[Edwin]"; + mes "The shortcut for minimizing and maximizing the Basic Info Window"; + mes "is '^3355FFAlt^000000 + ^3355FFV^000000.'"; next; - if (!(NEW_LVUP0)) { - set NEW_LVUP0,1; - set BaseExp,BaseExp+155; - } - mes "[Kafra Employee]"; - mes "The save Service"; - mes "is also provided by"; - mes "the Kafra Corporation"; - mes "free of charge~!"; break; - case 2: mes "[Kafra Employee]"; - mes "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune-Midgard continent."; + case 2: + mes "[Edwin]"; + mes "You can open the Party Window"; + mes "by clicking the ^3355FFfriend^000000 button in the Basic Info window. The shortcut for the Party Window is '^3355FFAlt^000000 + ^3355FFZ^000000.' You can use this window to check on the members of your party."; next; - mes "[Kafra Employee]"; - mes "You can store and retrieve"; - mes "your items in any town at your convenience. This Storage is shared by every character on one account."; + mes "[Edwin]"; + mes "The Party master can determine"; + mes "the distribution of EXP and items to the party. You can also check the location of your party members on the Mini-Map."; next; - mes "[Kafra Employee]"; - mes "It's unreasonable to carry all of your items with you when you don't need them right away. Please use our Storage and keep your items safe and secure."; + mes "[Edwin]"; + mes "In the Party Window, you can click on the ^3355FFFriend^000000 button to see your Friend List. You can use the"; + mes "Friend List to send whispers"; + mes "to your friends."; next; - mes "[Kafra Employee]"; - mes "Our convenient Storage Service"; - mes "is provided to our customers for a small fee which is different from town to town."; + mes "[Edwin]"; + mes "You can ask your skill instructor to learn more about organizing parties. But I guess you can also just try that on your own."; next; - mes "[Kafra Employee]"; - mes "However, you must be"; - mes "at least ^3355FFBasic Skill Level 6^000000"; - mes "to use the Storage."; + break; + case 3: + mes "[Edwin]"; + mes "The item window is divided into"; + mes "3 sections: consumable items, equipment and other items."; next; - mes "[Kafra Employee]"; - mes "There are 3 different item sections of the Storage into which items are organized: Consumable, Equipment and Etc."; + mes "[Edwin]"; + mes "Your weight limit does limit the amount of items you can carry with you. When you're carrying too many things, place your extra stuff in Kafra Storage."; next; - mes "[Kafra Employee]"; - mes "There are a maximum of 300 Inventory Slots in Kafra Storage, meaning you can have up to 300 different kinds of items in Storage."; + mes "[Edwin]"; + mes "Also, equipment and consumable items can also be assigned to a Hotkey through the Hotkey bar."; + next; + mes "[Edwin]"; + mes "The Hotkey window is opened by pressing ^3355FFF12^000000 key. The F1 to F9 keys are the designated hotkeys."; + next; + mes "[Edwin]"; + mes "There are total of 3 sets"; + mes "of Hotkeys. You can toggle"; + mes "between Hotkey sets by"; + mes "pressing the F12 button."; next; - mes "[Kafra Employee]"; - if (!(NEW_JOBLVUP)) { - set NEW_JOBLVUP,1; - set JobExp,JobExp+151; - } - mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot. The maximum number of items that can be placed in Kafra Storage is 30,000."; break; - case 3: mes "[Kafra Employee]"; - mes "The Kafra Corporation"; - mes "provides our valued customers with a convenient Teleport Service which greatly cuts down on your"; - mes "traveling time."; + case 4: + mes "[Edwin]"; + mes "You can open the Option Window"; + mes "by pressing the ^3355FFoption^000000 button in the Basic Info window. You can also press the '^3355FFAlt^000000 + ^3355FFO^000000' keys as well."; next; - mes "[Kafra Employee]"; - mes "Our Teleport Service is safe and comfortable, and will allow you to fully explore the various lands of the Rune-Midgard continent."; + mes "[Edwin]"; + mes "In the Option Window, you can adjust sound, GUI skin, and the transparency of the skin."; + next; + mes "[Edwin]"; + mes "With the sound button, you can turn the background music on or off, as well as adjust the volume. The same can be done for the sound effects."; + next; + mes "[Edwin]"; + mes "With the Skin option, you can change the GUI skin for the in-game windows. Scroll through the list of the skins you have and choose"; + mes "a skin."; + next; + mes "[Edwin]"; + mes "You can also download official skins from our official website:"; + mes "^0000FFhttp://iro.ragnarokonline.com^000000"; + next; + mes "[Edwin]"; + mes "The Snap option allows your mouse cursor to automatically be placed on a target once it hovers within the target's vicinity."; + next; + mes "[Edwin]"; + mes "When you click to attack, your mouse cursor will automatically change into a sword shape. Skill and item targeting also work with the Snap function."; + next; + mes "[Edwin]"; + mes "It might be useful or awkward if you're not used to it. But once you're familiar with the Snap function, you will be able to adjust your own snap options."; + next; + mes "[Edwin]"; + mes "Well, it all depends on your experience. That's all for the Option Window."; next; - mes "[Kafra Employee]"; - mes "We thank our valued customers for their great support and continue to provide them with the best"; - mes "of service."; break; - case 4: mes "[Kafra Employee]"; - mes "The Kafra Corporation"; - mes "provides a Cart Rental Service to Merchants, as well as Blacksmiths and Alchemists."; + case 5: + mes "[Edwin]"; + mes "Click the ^3355FFequip^000000 button"; + mes "in your Basic Info Window,"; + mes "or just press the '^3355FFAlt^000000 + ^3355FFQ^000000' keys."; next; - mes "[Kafra Employee]"; - mes "The flamboyantly mysterious"; - mes "^CE6300Super Novice^000000 can use Carts, but we officially don't have a contract with that class. Still, somehow..."; + mes "[Edwin]"; + mes "In the Equipment Window,"; + mes "you will see the items currently equipped on your character. In the very beginning, every character is equipped with a Knife and"; + mes "a Cotton Shirt."; next; - mes "[Kafra Employee]"; - mes "Anyway, Merchants, Blacksmiths and Alchemists must also learn the ^3355FFPush Cart^000000 skill in order to be able to rent a cart."; + mes "[Edwin]"; + mes "There are 2 ways to change your equipment. Double-click equipment in the Inventory Window or click and drag an item into the"; + mes "Equipment Window."; + next; + mes "[Edwin]"; + mes "You can also assign equipment to Hotkeys. This can be down when you drag equipment from the Inventory into the Hotkey Window."; + mes "('^3355FFF12^000000' key)."; next; - mes "[Kafra Employee]"; - mes "The Cart Rental service"; - mes "charge will differ from"; - mes "town to town."; break; - case 5: mes "[Kafra Employee]"; - mes "I hope you are satisfied with my"; - mes "explanation about the Kafra corporation."; + case 6: + mes "[Edwin]"; + mes "If you have"; + mes "any questions,"; + mes "feel free to ask me~"; close; } - goto L_loop; } - end; -L_prewarp: - if (!(NEW_MES_FLAG1) && !(NEW_MES_FLAG2) && !(NEW_MES_FLAG3)) { - getitem 569,100; - getitem 1243,1; - getitem 2414,1; - getitem 2510,1; - getitem 2352,1; - getitem 2112,1; - getitem 601,10; - getitem 602,2; - } - getitem 7059,5; //Free Storage Ticket - getitem 7060,5; //Free Warp Ticket - set NEW_MES_FLAG0,0; - set NEW_MES_FLAG1,0; - set NEW_MES_FLAG2,0; - set NEW_MES_FLAG3,0; - set NEW_MES_FLAG4,0; - set NEW_MES_FLAG5,0; - set NEW_LVUP0,0; - set NEW_LVUP1,0; - set NEW_JOBLVUP,0; - return; } -new_zone02,121,101,2 script Guide Soldier 105,{ - mes "[Soldier]"; - mes "We, Soldiers, are guiding Novices here in the gate way of town."; - mes "When you go to a new town, Please visit Guide Soldier and receive their information for the map."; +new_1-2,182,182,3 script Somatology Instructor 754,{ + mes "[Jare Riotte]"; + mes "Welcome, new adventurer."; + mes "I, Jare Riotte will help you to learn about the fundamental"; + mes "rules of your Character Statuses."; next; - mes "[Soldier]"; - mes "Some soldiers wear different garment in some towns."; - mes "I just anted to let you know about it as a reference."; - mes "Go meet them and talk to them."; + mes "[Jare Riotte]"; + mes "Also known as 'Stats,'"; + mes "your statuses are the fundamental building blocks of your character."; next; - mes "[Soldier]"; - mes "If you want to go to town, ask the Kafra Employee right before you."; - mes "She will send you to town."; - close; -} - -//Interface Assistant -new_zone02,161,182,6 script Interface Assistant 92,{ - mes "[Edwin]"; - mes "I am an Interface Assistant."; - mes "Choose what you want to know more about."; -L_loop: - next; - switch( select("Basic Information Window","Party Window","Item Window","Option Window","Equipment Window","Cancel") ) { - case 1: mes "[Edwin]"; - mes "Let's see the Basic Information Window."; - mes "You can find your name, base level, you job and your job level displayed on the window."; - mes "^800FFFBase lvl^000000 is your character's level."; - next; - mes "[Edwin]"; - mes "^800FFFJob level^000000 shown under the base level meant the job level of your character's class."; - mes "If you took the Instructors lectures, of course, you will understand those."; - next; - mes "[Edwin]"; - mes "On the basic inforamtion window,"; - mes "your current experience showup aswell."; - mes "Experience points in Ragnarok Online are indicated by % and base and job level are seperate."; - mes "When either reaches 100% it will be raised by one level,"; - mes "this bar will then reset to 0% for the next level."; - next; - mes "[Edwin]"; - mes "HP means your Health Points."; - mes "When it raches 0, you will faint and not be able to fight."; - mes "You can either return to your save point or wait until somebody revives you."; - mes "If you die on fields or dungeons,"; - mes "you will receive a^4d4dff -1% EXP penalty^000000."; - mes "So be careful."; - next; - mes "[Edwin]"; - mes "SP means your Spell Points."; - mes "when you become a 1st class,"; - mes "you will learn unique skills of the class and then you will be able to use your SP."; - mes "Your skill instructor will teach you more about your skills."; - next; - mes "[Edwin]"; - mes "If you want to check your weight limit,"; - mes "you can check thr weight at the bottom left of the basic window."; - mes "It will show your current weight / your maximum weight limit."; - mes "?•?If your weight becomes over 50% of the maximum,"; - mes "your HP and SP will not restore naturally."; - mes "So be careful."; - next; - mes "[Edwin]"; - mes "The numerical value next to the weight limit shows the current amount of money you have."; - mes "The currency used in the Rune-Midgard Kingdom is Zeny."; - next; - mes "[Edwin]"; - mes "There are buttons at the right side of the window."; - mes "They are all part of the interface menu."; - mes "Click them one by one, check what you can do with them."; - mes "The shortcut key for minimising / maximizing the basic information window is 'Alt+V' refer to your information."; - break; - case 2: mes "[Edwin]"; - mes "You can open the party window by pressing the friend buttin on the basic infomation window,"; - mes "or you can use 'Alt+Z' for it's shortcut."; - mes "You can check all members of your party with this window."; - next; - mes "[Edwin]"; - mes "The founder of the party can determine the distribution of EXP and items to the party."; - mes "You can also see the location of your members on the mini-map."; - next; - mes "[Edwin]"; - mes "On the party window, not only your party members but also your friends showup."; - mes "You can whisper them or delete them from your friends list."; - next; - mes "[Edwin]"; - mes "You can learn about organizing a party from your skill instructor."; - mes "Oh, well, I guess it's best if you try it out on your own."; - break; - case 3: mes "[Edwin]"; - mes "The item window is divided into 3 sections."; - mes "Such as item, equip and etc."; - mes "Items is used for consumeable items."; - mes "Equip is for equipment items"; - mes "Etc is for miscelanious items."; - next; - mes "[Edwin]"; - mes "Your weight limit does limit the amount of items you can carry with you ans the limitation of the amount of an item."; - mes "In this case, you must use the Kafra storage."; - mes "Also, equipment and consumeable items can be set on the hotkey window."; - next; - mes "[Edwin]"; - mes "You can open the Hotkey window by pressing F12, you can put items there from F1 to F9."; - mes "You can switch the hotkey windows by pressing the F12 key again."; - break; - case 4: mes "[Edwin]"; - mes "You can open the option window with the option button on the basic information window,"; - mes "but you can use the 'Alt+O' command aswell."; - mes "You can adjust sound, skin and transparency of the skin through the option window."; - next; - mes "[Edwin]"; - mes "With the sound button,"; - mes "you can turn the background music on / off or turn the volume up or down."; - mes "With the effect button, you can adjust the sound effects volume."; - next; - mes "[Edwin]"; - mes "With the skin option, you can change the menu skin."; - mes "Scroll up / down the list of skins you have, and choose a skin."; - mes "You can also download skins from our website."; - next; - mes "[Edwin]"; - mes "The snap option allows your mouse cursor to automatically move to a nearby target."; - mes "When you click to attack,"; - mes "the cursor of the mouse will automatically change into a sword."; - mes "Skill and item targeting also work with the snap option."; - next; - mes "[Edwin]"; - mes "It could be useful or annoying if you're not used to it"; - mes "Well... once you get used to it,"; - mes "you will be able to adjust your own snap options."; - next; - mes "[Edwin]"; - mes "Well, it all depends on your experience."; - mes "That's all there is for the option window."; - break; - case 5: mes "[Edwin]"; - mes "Click the equip button on your basic window or press 'Alt+Q'."; - mes "You will see the items that your character has equiped now."; - next; - mes "[Edwin]"; - mes "For starters, every character starts with a kife and a cotton shirt."; - mes "There are 2 ways of changing your equipment."; - mes "Double click equipment in the item window or drag an item to the equipment window."; - next; - mes "[Edwin]"; - mes "You can also switch your equipment by placing them on the F12 hotkey bar."; - mes "You will understand this when you try it on your own."; - break; - case 6: mes "[Edwin]"; - mes "Feel free to ask me anytime."; - close; - } - goto L_loop; -} - -new_zone02,182,182,4 script Status Assistant 754,{ - mes "[Jarre Riotte]"; - mes "Welcome new adventurer."; - mes "I, Jarre Riotte will help you learn about the fundamental rules of your characters status."; + mes "[Jare Riotte]"; + mes "I am willing to help you learn about the statuses more than anything else, so feel free to ask me about character statuses you"; + mes "may be wondering about."; next; - mes "[Jarre Riotte]"; - mes "I am willing to help you learn more about the statuses more then anything else,"; - mes "so feel free to ask me about the character abilities you're wondering about."; + mes "[Jare Riotte]"; + mes "In Ragnarok Online,"; + mes "the Character Statuses are Strength, Agility, Vitality, Intelligence, Dexterity and Luck."; next; - mes "[Jarre Riotte]"; - mes "By the way..."; - mes "It is called 'Status'."; - mes "STR stands for Strength, AGI stansds for Agility."; - mes "VIT stand for Vitality, INT stands for Intelligence."; - mes "DEX stands for Dexterity, LUK stands for Luck."; -L_loop: + mes "[Jare Riotte]"; + mes "I want my class to proceed"; + mes "according to your personal needs, so ask about the Status you wish to better understand. First, open your Status Window by using the '^3355FFAlt^000000 + ^3355FFA^000000' keys."; next; - switch( select("Str and Agi.","Vit and Int.","Dex and Luk.","Cancel") ) { - case 1: mes "[Jarre Riotte]"; - mes "Let me explain Strength first."; - mes ""; - mes "^4D4DFFFStrength(STR)^000000 increases ^4D4DFFFphysical attack damage(ATK)^000000 "; - mes "and your ^4D4DFFFmaximum weight limit^000000."; - mes "1 STR increases 1 physical attack damage,"; - mes "also certain attack damage bonuses occur by increments of 10 STR."; - next; - mes "[Jarre Riotte]"; - mes "For instance,"; - mes "let's say your current strength is"; - mes "48 + 1. "; - mes "Your original STR is 48, 1 at the "; - mes "end is a bonus status."; - mes "Out of total 49, when you double 4,"; - mes "the head number of 49 by 4,"; - mes "you will have 16 as the physical"; - mes "attack damage bonus"; - next; - mes "[Jarre Riotte]"; - mes "Let's say you leveled up and now"; - mes "your strength is 49+1."; - mes "Then your STR's total is 50,"; - mes "the bonus on the physical attack"; - mes "damage will be 25."; - mes "If your STR is 100, 10 the head"; - mes "number of 100, times 10 will be a"; - mes "100."; - next; - mes "[Jarre Riotte]"; - mes "Ok, now let's move on to Agility."; - mes "Agility affects on ^4d4dffthe Flee Rate^000000"; - mes "which allows you to avoid enemies'"; - mes "attack and the characters ^4d4dffAttackSpeed^000000."; - next; - mes "[Jarre Riotte]"; - mes "1 AGI increases 1 Flee Rate,"; - mes "1 level increases 1 Flee Rate"; - mes "as well."; - mes "Therefore, ^4d4dffFlee Rate equals AGI +^000000"; - mes "^4d4dfflevel.^000000"; - next; - mes "[Jarre Riotte]"; - mes "Alright, I will give you an"; - mes "example."; - mes "Let's say you're at level 40"; - mes "possessing 40 AGI."; - mes "Following the Flee Rate formula,"; - mes "your flee rate will be a total of"; - mes "80."; - mes "The Flee Rate is divided into"; - mes "normal Flee Rate + perfect dodge,"; - mes "AGI is only involved with the"; - mes "normal Flee Rate."; - next; - mes "[Jarre Riotte]"; - mes "The perfect flee rate is related to"; - mes "LUK status,"; - mes "we will discuss about the status"; - mes "later."; - mes "As your Attack Speed (ASPD) is"; - mes "increased, the delay between one"; - mes "attack and the next is reduced."; - mes "ASPD is the numerical value of the"; - mes "increment and differs by job class."; - mes "Please remember that."; - break; - case 2: mes "[Jarre Riotte]"; - mes "Our next subject will be Vitality"; - mes "(VIT) and Intelligence."; - mes "^4D4DFFVitality^000000 affects the ^4D4DFFMaximum HP, amount of HP restoration and defense.^000000"; - mes "The amount of HP increased by 1 VIT"; - mes "differs by job class,"; - mes "the Swordsman class benefit the most"; - mes "from VIT increment out of all"; - mes "classes."; - next; - mes "[Jarre Riotte]"; - mes "Let's check defenses."; - mes "On your stat window,"; - mes "Defense will show as DEF. Defense"; - mes "is shown as 2 different numerical"; - mes "values,"; - mes "How Vitality affects these values"; - mes "is shown as the second number of"; - mes "the two."; - next; - mes "[Jarre Riotte]"; - mes "Now you must be wondering about the"; - mes "first of the 2 numerical values."; - mes "The first one shows the defense"; - mes "from your equipment and armour."; - next; - mes "[Jarre Riotte]"; - mes "The defense increased by equipments"; - mes "reduces the amount of damage"; - mes "you're dealt from an enemy by a %"; - mes "of the total damage and the defense"; - mes "from VIT reduces the amount of"; - mes "damage by number."; - next; - mes "[Jarre Riotte]"; - mes "I guess you understood, didn't you?"; - mes "The next subject is about"; - mes "Intelligence (INT)."; - mes "If you wish to major in some kind"; - mes "of complicated work,"; - mes "which requires you to be extremely"; - mes "intelligence and knowledgeable,"; - mes "I can recommend you to the"; - mes "Schwicherbil Magic Academy."; - next; - mes "[Jarre Riotte]"; - mes "Oh well, let's talk about INT."; - mes "INT affects the maximum amount of"; - mes "^4D4DFFSP, SP restoration,^000000"; - mes "the ^4D4DFFdamage of your magic attack^000000"; - mes "^4d4dff(MATK)^000000 and your ^4D4DFFdefense against magic attack (MDEF)"; - mes "The SP amount and MATK increased by"; - mes "1 INT is dependent on job class,"; - mes "just like VIT."; - next; - mes "[Jarre Riotte]"; - mes "Just like normal DEF,"; - mes "Your MDEF shows as 2 different "; - mes "numerical values,"; - mes "what INT affects are shown on the"; - mes "second value."; - next; - mes "[Jarre Riotte]"; - mes "In order to study elements which"; - mes "consist of this world"; - mes "You must be intelligent enough and"; - mes "must improve the knowledge."; - mes "So scholars like me or wizards,"; - mes "place their priority into INT."; - break; - case 3: mes "[Jarre Riotte]"; - mes "Our last subject is Dexterity (DEX)"; - mes "and Luck (LUK)."; - mes "Ironically those 2 stats are"; - mes "totally opposed to each other by"; - mes "their means, you know."; - mes "Dexterity is result in your effort"; - mes "to be accurate and Luck is result"; - mes "in your pure luck."; - mes "Hahaha...."; - mes "Oh, don't worry me, I am just "; - mes "talking to myself."; - mes "Now, shall we start?"; - next; - mes "[Jarre Riotte]"; - mes "Dexterity mainly affects your"; - mes "accuracy,"; - mes "attack speed (ASPD) and your average"; - mes "attack strength."; - mes "Let me explain..."; - mes "If you have low DEX, the difference"; - mes "between the minimum damage and the"; - mes "maximum damage becomes huge,"; - mes "also the average damage is not stable."; - mes "That's why DEX is important."; - next; - mes "[Jarre Riotte]"; - mes "Especially in the case of using"; - mes "^4D4DFFbows^000000 as your main weapon,"; - mes "attack strength is based on ^4D4DFFDEX^000000."; - mes "If you wish to become an archer,"; - mes "please focus on DEX."; - mes "Also the accuracy is affected by"; - mes "character level + Dex"; - next; - mes "[Jarre Riotte]"; - mes "Let's say you're at level 40"; - mes "possessing 20 DEX,"; - mes "your accuracy equals 40 + 20, so"; - mes "60."; - mes "Also DEX reduces the casting time"; - mes "of spells."; - mes "Now, let me explain about LUK."; - next; - mes "[Jarre Riotte]"; - mes "LUK (Luck) affects the chance for a"; - mes "critical attack,"; - mes "the Flee Rate and a small amount of"; - mes "damage you deal to monsters."; - mes "For critical attack,"; - mes "the start value is 1 for everyone"; - mes "and it's increased by ^4D4DFF1^000000"; - mes "for every ^4D4DFF3 LUK.^000000"; - next; - mes "[Jarre Riotte]"; - mes "With more LUK, comes more chances"; - mes "to do critical attacks to your"; - mes "enemies."; - mes "A critical attack means an attack "; - mes "that pierces the defense of an"; - mes "enemy."; - mes "A critical attack has a"; - mes "distinguished damage effect as"; - mes "well."; - next; - mes "[Jarre Riotte]"; - mes "For every 10 LUK you get 1 point to"; - mes "your perfect dodge, which is a kind"; - mes "of Flee Rate."; - mes "When you perform a perfect dodge a"; - mes "^FF7F00Lucky^000000 effect shows up on your head"; - mes "and you will perfectly avoid an"; - mes "attack from an enemy."; - next; - mes "[Jarre Riotte]"; - mes "Well, I must, luck is a good"; - mes "thing to have,"; - mes "but that doesn't mean you need it"; - mes "before everything else."; - mes "Do you have any other questions?"; - break; - case 4: mes "[Jarre Riotte]"; - mes "I hope my class was helpful to you."; - mes "I really hope so."; - close; + while(1) { + switch(select("Strength and Agility:Vitality and Intelligence:Dexterity and Luck:I do not wish to continue.")) { + case 1: + mes "[Jare Riotte]"; + mes "Let me explain Strength first."; + mes "^4D4DFFStrength (STR)^000000 increases"; + mes "^4D4DFFphysical attack damage (ATK) ^000000"; + mes "and your ^4D4DFF maximum weight limit^000000."; + next; + mes "[Jare Riotte]"; + mes "1 STR increases your physical attack damage by 1 point. A certain amount of attack damage bonus is given when the STR stat is increased to a multiple of 10."; + next; + mes "[Jare Riotte]"; + mes "The way the attack damage bonus is calculated is by taking the total strength value, removing the very last digit, and squaring the number you have left."; + next; + mes "[Jare Riotte]"; + mes "Let's say your attack is displayed as '48 + 1.' That's a total of 49 strength. When you remove the last digit, '9,' we are left with the number '4.' 4 multiplied by itself equals 16."; + next; + mes "[Jare Riotte]"; + mes "So the physical attack bonus is 16. Now, if you had a total of 50 STR, the attack bonus would be 25. And if your STR is 100, your attack bonus would be 100."; + next; + mes "[Jare Riotte]"; + mes "Okay, now let's move"; + mes "on to Agility (AGI)."; + mes "Agility affects your Flee Rate and Attack Speed. The higher your Flee Rate, the better chance you have of avoiding enemy attacks."; + next; + mes "[Jare Riotte]"; + mes "Your Flee Rate"; + mes "is equal to the number"; + mes "of your Base Level added"; + mes "to your AGI."; + next; + mes "[Jare Riotte]"; + mes "So if you have 40 AGI and you're at Base Level 30, your Flee Rate would be 70. It's so simple! Following the Flee Rate formula, your flee rate will be a total of 70."; + next; + mes "[Jare Riotte]"; + mes "Now, AGI only relates to normal Flee Rate. Perfect Dodge is another factor that determines success in dodging attacks, but we'll talk about that when we discuss"; + mes "the LUK stat."; + next; + mes "[Jare Riotte]"; + mes "Another benefit to increasing AGI is that your Attack Speed (ASPD) will also increase, meaning the time between your melee attacks will be reduced."; + next; + mes "[Jare Riotte]"; + mes "ASPD, however,"; + mes "differs by Job Class,"; + mes "so please remember that."; + next; + mes "[Jare Riotte]"; + mes "^666666*Whew!*^000000"; + mes "That's almost too"; + mes "much excitement for"; + mes "one day. Shall we move"; + mes "on to the next subject?"; + next; + break; + case 2: + mes "[Jare Riotte]"; + mes "Our next subject"; + mes "will be Vitality (VIT)"; + mes "and Intelligence (INT)."; + next; + mes "[Jare Riotte]"; + mes "^4D4DFFVitality^000000 affects the ^4D4DFFmaximum HP, amount of HP restoration and defense^000000. The amount of HP increased by VIT is differs by your job class."; + next; + mes "[Jare Riotte]"; + mes "Out of all the Job Classes, the Swordman class benefits most"; + mes "from increases in VIT."; + next; + mes "[Jare Riotte]"; + mes "Let's check defense."; + mes "On your stat window, your defense is displayed as DEF. Two numerical values are shown, and the second number reflects the addition to your defense by your VIT."; + next; + mes "[Jare Riotte]"; + mes "Now, the first number"; + mes "displayed in your Defense is the defense calculated from your Equipment and Armor."; + next; + mes "[Jare Riotte]"; + mes "Now, the equipment you wear reduces damage from enemies by a percentage of the total damage, where VIT reduces by a set amount. That's why Defense is displayed with two numbers."; + next; + mes "[Jare Riotte]"; + mes "The next subject"; + mes "is Intelligence (INT)."; + next; + mes "[Jare Riotte]"; + mes "INT affects your maximum amount of ^4D4DFFSP^000000, ^4D4DFFSP restoration^000000, the ^4D4DFF damage of your magic attack (MATK)^000000 and your ^4D4DFFdefense against magic attack (MDEF)^000000."; + next; + mes "[Jare Riotte]"; + mes "The SP amount and MATK increased"; + mes "by 1 INT is dependent on Job Class, just like VIT. This means that some Jobs will naturally benefit more from having more INT than others."; + next; + mes "[Jare Riotte]"; + mes "Just like normal DEF, your Magic Defense (MDEF) shows as 2 different numerical values. The MDEF contributed by INT is the second MDEF value displayed."; + next; + mes "[Jare Riotte]"; + mes "In order to study manipulation of the natural elements, you should prioritize on having intelligence. Therefore, Sages and Wizards"; + mes "focus on the INT stat."; + next; + break; + case 3: + mes "[Jare Riotte]"; + mes "Our last subject"; + mes "is Dexterity (DEX)"; + mes "and Luck (LUK)."; + next; + mes "[Jare Riotte]"; + mes "Dexterity mainly affects your accuracy, attack speed (ASPD)"; + mes "and your average attack strength."; + next; + mes "[Jare Riotte]"; + mes "Let me explain..."; + mes "If you have low DEX, the difference between the minimum damage and"; + mes "the maximum damage you can inflict becomes huge. The damage of your attacks becomes unstable."; + next; + mes "[Jare Riotte]"; + mes "If you are using a ^4D4DFFBow^000000 as your"; + mes "main weapon, your attack strength will be based on^4D4DFFDEX^000000. So Archers should focus on increasing their DEX."; + next; + mes "[Jare Riotte]"; + mes "The amount of DEX that you"; + mes "have will also affect your attack accuracy. Attack accuracy is calculated by the number of your Base Level added to your DEX."; + next; + mes "[Jare Riotte]"; + mes "For example, if you are at"; + mes "Base Level 40 and have 20 DEX,"; + mes "your attack accuracy would be 60."; + next; + mes "[Jare Riotte]"; + mes "Finally, DEX also reduces the casting time of spells and skills. Therefore, having some DEX would"; + mes "be handy for Mages and Wizards."; + next; + mes "[Jare Riotte]"; + mes "Now, let me tell"; + mes "you about the LUK stat."; + next; + mes "[Jare Riotte]"; + mes "Luck (LUK) affects the chance"; + mes "for a critical attack, the Flee Rate and a small amount of damage you deal to monsters."; + next; + mes "[Jare Riotte]"; + mes "For a critical attack, the start value is 1 for everyone and it's increased by^4d4dff 1^000000 for every ^4d4dff3 LUK^000000."; + next; + mes "[Jare Riotte]"; + mes "With more LUK, you have an increased change of inflicting ^3355FFcritical attacks^000000 to your enemies. Critical attacks are useful to you, as they pierce your enemy's defense."; + next; + mes "[Jare Riotte]"; + mes "You can tell you've performed a critical attack when an attack has inflicted more damage than usual to an enemy, and the damage number is displayed with an explosive red visual effect."; + next; + mes "[Jare Riotte]"; + mes "For every 10 LUK, you add 1 point to your Perfect Dodge rate. Perfect Dodge is sort of like your Flee Rate. When you perform a Perfect Dodge, the word '^FF7F00Lucky^000000' will appear over your head."; + next; + mes "[Jare Riotte]"; + mes "Although similar to your Flee Rate, Perfect Dodge is a separate factor in attack evasion that is calculated differently."; + next; + mes "[Jare Riotte]"; + mes "Well, I must say,"; + mes "Luck is a good thing to have, but that doesn't mean you need it before everything else."; + next; + break; + case 4: + mes "[Jare Riotte]"; + mes "Do you have any"; + mes "other questions?"; + mes "I hope my class"; + mes "was helpful to you."; + close; + } } - goto L_loop; } -new_zone02,184,172,4 script Skill Assistant 47,{ - mes "[Pitch Judas]"; - mes "Welcome. I have been waiting for"; - mes "you for a long time!!"; - mes "Oh look at this cute little "; - mes "novice!"; - mes "I, Pitch, feel so responsible for"; - mes "your performance,"; - mes "I will be teaching you with my"; - mes "best effort."; +new_1-2,184,172,1 script Understandings of Skills 47,{ + mes "[Leo Handerson]"; + mes "Welcome~"; + mes "Oh look at this"; + mes "cute little Novice~!"; + next; + mes "[Leo Handerson]"; + mes "I, Leo Handerson,"; + mes "feel so responsible for your performance and will be teaching you to the best of my ability. Now, please select the subject you wish to learn."; emotion e_kis; -L_loop: next; - switch( select("Passive and Active Skills.","Passive, Basic Skills.","Use of Emoticons","Cancel") ) { - case 1: mes "[Pitch Judas]"; - mes "You have chosen the passive and"; - mes "active skills."; - mes "I am explaining the passive skills"; - mes "first, please pay attention."; - mes "First, could you open your skill"; - mes "windows by pressing 'Alt+S'."; - next; - mes "[Pitch Judas]"; - mes "Can you see an available skill in"; - mes "Skill Tree window?"; - mes "After you increase Basic Skill,"; - mes "There will be 'Passive' on the"; - mes "right"; - mes "Now, to see Basic Skill's"; - mes "description"; - mes "Please, do right-click the icon."; - next; - mes "[Pitch Judas]"; - mes "'Enable to apply to Basic Interface"; - mes "Skills'"; - mes "Do you see this sentence?"; - mes "Every skill are really needed when"; - mes "you play this game."; - mes "You must not spend your SP with"; - mes "these skills."; - next; - mes "[Pitch Judas]"; - mes "Briefly, passive skill means a"; - mes "skill that does not consume SP to"; - mes "be activated"; - mes "Most of the time, those are the"; - mes "most basic skills for a job class."; - next; - mes "[Pitch Judas]"; - mes "On the contrary,"; - mes "um! active skills means a skill that"; - mes "requires SP to be activated."; - mes "Also you must use an active skill"; - mes "manually by clicking its icon or"; - mes "by registering it as short key"; - mes "in order to activate it."; - mes "As you use an active skill, a"; - mes "certain amount of SP will be spent"; - mes "as much as the skill requires."; - mes "The Bash skill for Swordsman, Heal"; - mes "for Acolytes, are active skills for"; - mes "instance."; - next; - mes "[Pitch Judas]"; - mes "If you did pay attention in your"; - mes "Classes"; - mes "you are supposed to have a skill,"; - mes "which is 'First Aid'"; - mes "Double-Click it to use it."; - mes "The skill will start with spending"; - mes "SP"; - next; - mes "[Pitch Judas]"; - mes "For your understanding, I would"; - mes "say,"; - mes "most skills which are focused on"; - mes "mental or physical training of the"; - mes "job classes"; - mes "are described as passive skills."; - mes "And skills which need its user to"; - mes "activate them manually"; - mes "by their needs are described as"; - mes "active skills."; - mes "Do you understand?"; - next; - mes "[Pitch Judas]"; - mes "If you are still not sure about my"; - mes "lesson"; - mes "I am willing to go over it once"; - mes "again."; - break; - case 2: mes "[Pitch Judas]"; - mes "The pure passive skills!"; - mes "The starting skills of Ragnarok! 8"; - mes "things you must be aware of to"; - mes "play!"; - mes "Our first subject is basic skills"; - next; - mes "[Pitch Judas]"; - mes "When you right click with your"; - mes "mouse on your skill windows,"; - mes "you can check the descriptions of"; - mes "the skills."; - mes "However, for your better"; - mes "understanding, I prepared this"; - mes "lesson."; -L_loop1: - next; - switch( select("Trade and Exchange","Organising & Joining party","Opening Chat room","Storage Use","No thanks, I know already.") ) { - case 1: mes "[Pitch Judas]"; - mes "When you go visit our official"; - mes "website at ^4d4dffhttp://ragnarok.co.kr^000000,"; - mes "you can find a full explanation"; - mes "about trade and exchange with"; - mes "pictures."; - mes "In order to trade items or Zeny"; - mes "with other people, you must learn"; - mes "at least level 1 basic skill."; - next; - mes "[Pitch Judas]"; - mes "For a trade,"; - mes "the distance between you and the"; - mes "other person is very important!"; - mes "You must be very close to trade"; - mes "with another and then right click"; - mes "on the person, once."; - mes "That's very important, once."; - next; - mes "[Pitch Judas]"; - mes "When you choose the ^800fffRequest a deal^000000"; - mes "^800fffwith^000000 command, doing Right-Click."; - mes "it will show a trade request"; - mes "windows with the person."; - mes "The actual trade windows will open"; - mes "between you and the person at the"; - mes "same time"; - mes "after the person accepts your"; - mes "offer."; - mes "If you are more than 2 cells away"; - mes "from the person,"; - mes "you cannot ask a trade. So, please"; - mes "remember that."; - next; - mes "[Pitch Judas]"; - mes "For item trade, you should click an"; - mes "item and drag it to the left side"; - mes "of the window."; - mes "For Zeny trade, you can enter the"; - mes "amount of Zeny you want to trade."; - mes "After placing items or Zeny into"; - mes "the trade windows"; - mes "you should press the 'OK' button on"; - mes "the bottom of the windows."; - next; - mes "[Pitch Judas]"; - mes "Of course, you must confirm the"; - mes "trade of any items by clicking the"; - mes "'OK' button"; - mes "before you can complete the trade."; - next; - mes "[Pitch Judas]"; - mes "After you confirm that the items"; - mes "are the ones you want to trade,"; - mes "press the 'Trade' button to finish"; - mes "the trade."; - mes "If either of the traders do not"; - mes "press the 'OK' button the trade"; - mes "cannot be completed."; - mes "If either of the traders presses"; - mes "the 'Cancel' button to the right of"; - mes "the window,"; - mes "the trade will be canceled."; - break; - case 2: mes "[Pitch Judas]"; - mes "Now, let me explain to you about"; - mes "the party system."; - mes "Party system allows you to organise"; - mes "a small group with people"; - mes "in order to assist you in hunting"; - mes "aggressive monsters together"; - mes "or to have fun together."; - next; - mes "[Pitch Judas]"; - mes "You can organise a party by"; - mes "pressing the friend button"; - mes "on the basic information windows or"; - mes "by typing a command:"; - mes "on your chat windows."; - mes "Of course, you must be ^4d4dffat least^000000"; - mes "^4d4dffbasic level 7 or above^000000 for using"; - mes "this party system."; - next; - mes "[Pitch Judas]"; - mes "I could explain more about the"; - mes "distribution of items or"; - mes "the distribution of experience"; - mes "which party members have gained"; - mes "together,"; - mes "but I wish you could try on your"; - mes "own later."; - mes "I really want to be in a party with"; - mes "you and help you to level up..."; - next; - mes "[Pitch Judas]"; - mes "It will be unfair to other"; - mes "novices,"; - mes "you know... Joining a party is"; - mes "possible by accepting an offer from"; - mes "a party master."; - mes "There is no level requirement for"; - mes "joining a party."; - next; - mes "[Pitch Judas]"; - mes "That's all for the party system."; - mes "..........by the way, could you"; - mes "tell me how to look so cute like"; - mes "you?"; - mes "I wish I could look cute as you"; - mes "do......."; - mes "Anyhow, I really thank to God."; - mes "Let's shout"; - mes "'Praise the Creator!'"; - emotion e_kis; + while(1) { + switch(select("Passive and Active skills:Basic Skills:Use of Emoticons:Cancel.")) { + case 1: + mes "[Leo Handerson]"; + mes "First, let me explain"; + mes "about the Passive Skills."; + mes "Would please you open"; + mes "your Skill Window?"; + mes "('^3355FFAlt^000000' + '^3355FFS^000000')"; + next; + mes "[Leo Handerson]"; + mes "Now, you know that whenever"; + mes "your Job Level goes up, you earn"; + mes "a ^3355FFSkill Point^000000, right? Skill Points are used to learn your skills~"; + next; + mes "[Leo Handerson]"; + mes "Do you see your Basic Skill icon? It's at the very top of the Skill Window. Click on the 'Lv Up' button next to the Basic Skill icon to use a Skill Point on Basic Skills."; + next; + mes "[Leo Handerson]"; + mes "You'll see to the word 'Passive'"; + mes "to the right of the Basic Skill icon. That means this skill is Passive, and doesn't use any SP."; + next; + mes "[Leo Handerson]"; + mes "Now, please right-click the Basic Skill icon. You will then be able to read a brief description of the Basic Skills."; + next; + mes "[Leo Handerson]"; + mes "Active Skills, unlike Passive Skills which don't use any SP, require SP each time that"; + mes "they are used."; + next; + mes "[Leo Handerson]"; + mes "You can use an Active Skill by double-clicking its icon in your Skill Window."; + next; + mes "[Leo Handerson]"; + mes "You can also drag a skill icon from your Skill Window, and drop it into your Hotkey bar ('^3355FFF12^000000' key) to assign a Hotkey to that skill."; + next; + mes "[Leo Handerson]"; + mes "The amount of SP required"; + mes "to use an Active Skill will be displayed to the right of that skill's icon."; + next; + mes "[Leo Handerson]"; + mes "Generally, Passive Skills are skills related to mental or physical training and conditioning. The use of special abilities or attacks are Active Skills."; + next; + mes "[Leo Handerson]"; + mes "If you're still not"; + mes "sure about my lesson,"; + mes "I'm willing to go over"; + mes "it once again."; + next; break; - case 3: mes "[Pitch Judas]"; - mes "You can ^4d4dffopen a chat room^000000"; - mes "with ^4d4dffbasic skill level 4 or above.^000000"; - mes "You can use the chat button on the"; - mes "basic information windows"; - mes "or by pressing 'Alt+C'"; - next; - mes "[Pitch Judas]"; - mes "Once you open a chat room,"; - mes "you could check chat room member's"; - mes "information by right clicking on a"; - mes "character name."; - mes "Also you can register the character"; - mes "as your friend through the same"; - mes "way."; - mes "If you are the master of the room,"; - mes "you can change the room setup."; - next; - mes "[Pitch Judas]"; - mes "While in the chatting room, you"; - mes "cannot hear any chat outside of the"; - mes "chat room."; - mes "Please remember that."; - mes "...if you have some time,"; - mes "I can spare some of my time for you"; - mes "to open our own chat room on a boat"; - mes "in Al De Baran"; - mes "..... but I am an NPC."; - next; - mes "[Pitch Judas]"; - mes "... ... ....I see.... ..."; - mes "... ... .... Hmm"; - mes "I know I hang out with you because"; - mes "I am an NPC."; - mes "But it's ok. Don't worry about"; - mes "me."; - mes "I am happy enough for now."; + case 2: + mes "[Leo Handerson]"; + mes "The Basic Skills are"; + mes "purely Passive Skills"; + mes "that you need to play"; + mes "Ragnarok Online."; + mes "Don't worry,"; + mes "they're easy to learn."; + next; + mes "[Leo Handerson]"; + mes "When you right-click with your mouse in your Skill Window"; + mes "('^3355FFAlt^000000' + '^3355FFS^000000'), you can check the descriptions of the skills, but I've prepared this lesson for"; + mes "your better understanding."; + next; + while(1) { + switch(select("Trade and Exchange:Organizing & Joining party:Opening Chat Room:Storage Use:No thanks, I know this already.")) { + case 1: + mes "[Leo Handerson]"; + mes "When you go visit our official website at ^0000FFiro.ragnarokonline.com^000000, you can find a full explanation about trading, illustrated with pictures."; + next; + mes "[Leo Handerson]"; + mes "In order to trade items"; + mes "or zeny with other people,"; + mes "you must learn at least ^3355FFBasic Skill Level 1^000000."; + next; + mes "[Leo Handerson]"; + mes "When you trade, you must be"; + mes "located close to the person with which you wish to exchange items or zeny. Otherwise, the trade will not work if that person is more than 2 cells away."; + next; + mes "[Leo Handerson]"; + mes "Right-click on the person"; + mes "once and a small menu will appear."; + mes "From this menu, choose:"; + mes "^800fffRequest a deal with^000000."; + next; + mes "[Leo Handerson]"; + mes "Afterwards, that person will"; + mes "choose whether or not to accept your request. If your trade request is accepted, the Trade Window will appear."; + next; + mes "[Leo Handerson]"; + mes "To trade items, drag items from your Inventory Window ('^3355FFAlt^000000' + '^3355FFE^000000') and drop them into the left side of the Trade Window."; + next; + mes "[Leo Handerson]"; + mes "Items given by the other person will appear in the right side of the Trade Window. Always check"; + mes "if the other person is trading the items you have agreed to exchange."; + next; + mes "[Leo Handerson]"; + mes "To trade Zeny, you can enter the amount of Zeny you want to trade. After placing items or Zeny into the Trade Window, press the 'OK' button at the bottom of the Window to confirm the trade."; + next; + mes "[Leo Handerson]"; + mes "Once the trade is confirmed,"; + mes "press the 'Trade' button to finish the trade. If either of the traders do not press the 'OK' button, the trade cannot be completed."; + next; + mes "[Leo Handerson]"; + mes "If either of the traders presses the 'Cancel' button to the right of the window, the trade will be cancelled."; + next; + break; + case 2: + mes "[Leo Handerson]"; + mes "Now, let me explain"; + mes "about the Party System."; + next; + mes "[Leo Handerson]"; + mes "The Party system allows"; + mes "you to organize a small group with people in order to cooperatively hunt monsters, or just to have fun together."; + next; + mes "[Leo Handerson]"; + mes "You can organize"; + mes "a party by typing"; + mes "the command:"; + mes "^4F4FFF//organize ''Party Name''^000000"; + mes "in your Chat Window."; + next; + mes "[Leo Handerson]"; + mes "Of course, you"; + mes "must be at least"; + mes "^4d4dffBasic Skill Level 7^000000"; + mes "or above to use the Party System."; + next; + mes "[Leo Handerson]"; + mes "I could explain more about"; + mes "the distribution of items or the distribution of experience which party members have gained together, but it's that you try that out on your own later on."; + next; + mes "[Leo Handerson]"; + mes "That's all for"; + mes "the Party System~"; + mes "An adorable Novice"; + mes "like you should pick"; + mes "on this really quickly~"; + emotion e_kis; + next; + break; + case 3: + mes "[Leo Handerson]"; + mes "When you have"; + mes "^4D4DFFLevel 4 Basic Skill^000000"; + mes "or above, you can open your own Chat Room. You can either click"; + mes "the ^3355FFchat^000000 button in the Basic Info Window or just press '^3355FFAlt^000000' + '^3355FFC^000000.'"; + next; + mes "[Leo Handerson]"; + mes "Once you open a Chat Room,"; + mes "you can check the chat room members' information by right-clicking on a character name."; + next; + mes "[Leo Handerson]"; + mes "Also you can register that character as your friend in the same way. If you are the master"; + mes "of the room, you can change"; + mes "the room setup."; + next; + mes "[Leo Handerson]"; + mes "While in the Chat Room,"; + mes "you cannot hear any chat from outside of the Chat Room. Please remember that, okay?"; + next; + break; + case 4: + mes "[Leo Handerson]"; + mes "Kafra Employees of the"; + mes "Kafra Corporation are scattered throughout the world, providing their convenient services and Storage."; + next; + mes "[Leo Handerson]"; + mes "In fact, there's a Kafra Employee just outside of this room. Talk to her, and she'll be more than happy to fully explain Kafra's Services."; + next; + mes "[Leo Handerson]"; + mes "Anyway, you are"; + mes "allowed to use your"; + mes "^4d4dffpersonal Kafra Storage^000000"; + mes "at ^4D4DFFBasic Skill Level 6^000000 or above."; + next; + mes "[Leo Handerson]"; + mes "When you carry too many items with you, your weight becomes too heavy and you won't be able to restore HP or SP by resting, or even fight monsters! So store what you don't need into Kafra Storage."; + next; + break; + case 5: + mes "[Leo Handerson]"; + mes "Oh, do you?"; + mes "As I expected,"; + mes "you're as smart"; + mes "as you are cute~!"; + mes "I, Leo, am very impressed."; + next; + break; + break; + } + } + mes "[Leo Handerson]"; + mes "Do you wish to"; + mes "learn more about"; + mes "a different subject?"; + next; break; - case 4: mes "[Pitch Judas]"; - mes "All throughout the Rune-Midgard's"; - mes "kingdom territory there is a huge"; - mes "trading center named Kafra,"; - mes "which provides many convenience"; - mes "services to adventurers"; - mes "such as personal storage service."; - mes "An NPC at the right side of this"; - mes "hall,"; - mes "is one of the Kafra employees."; - next; - mes "[Pitch Judas]"; - mes "You are allowed to use your"; - mes "^4d4dffpersonal Kafra storage^000000"; - mes "at ^4d4dffbasic skill 6 or above.^000000"; - mes "If you haven't listened to the"; - mes "Kafra Employee for the services"; - mes "they're providing to adventurers,"; - mes "please do."; - next; - mes "[Pitch Judas]"; - mes "When you carry too much items at"; - mes "once,"; - mes "you cannot attack or recover"; - mes "yourself."; - mes "so I recommend you to have some"; - mes "available space"; - mes "and you use Storage, which is Kafra"; - mes "Service."; + case 3: + mes "[Leo Handerson]"; + mes "^4d4dffEmoticons^000000 are commonly used"; + mes "online for ^4D4DFFdisplaying your feelings^000000. It's a fun way of communicating!"; + next; + mes "[Leo Handerson]"; + mes "You must first be at"; + mes "^4D4DFFBasic Skill Level 2^000000"; + mes "or above to use emoticons."; + next; + mes "[Leo Handerson]"; + mes "You can check the"; + mes "Emotion icon List"; + mes "('^3355FFAlt^000000' + '^3355FFL^000000') and click each icon to see the command to display"; + mes "the emoticon."; + next; + mes "[Leo Handerson]"; + mes "You can also register"; + mes "emoticons into your Shortcut List ('^3355FFAlt^000000' + '^3355FFM^000000') so you can just use a Shortcut to use an emoticon. This is also fully explained on our official website as well."; + next; + mes "[Leo Handerson]"; + mes "Ah~ I must say,"; + mes "the honest expression"; + mes "of one's feelings is essential"; + mes "for a relationship."; + next; + mes "[Leo Handerson]"; + mes "You can play"; + mes "Rock, Paper, Scissors"; + mes "by pressing the '^4D4DFFCtrl^000000' and the '^4D4DFF - ^000000,' '^4D4DFF = ^000000,' or '^4D4DFF \\ ^000000' keys."; + next; + mes "[Leo Handerson]"; + mes "Of course, you can type ^4D4DFF//bawi^000000, ^4D4DFF//bo^000000 and ^4D4DFF//gawi^000000, which mean rock, paper, scissors in Korean, into your Chat Window."; + next; + mes "[Leo Handerson]"; + mes "To check out the commands for even more emoticons, type the command ^4d4dff//emotion^000000 into your Chat Window to see the list~"; + emotion e_lv; + next; break; - case 5: mes "[Pitch Judas]"; - mes "Oh, do you? you're as smart as much"; - mes "as you are cute!"; - mes "I, Pitch am very impressed with"; - mes "you."; - mes "Our official website has many"; - mes "resources, doesn't it?"; - next; - mes "[Pitch Judas]"; - mes "Do you wish to learn about a different subject?"; + case 4: + mes "[Leo Handerson]"; + mes "I see..."; + mes "You don't need me"; + mes "anymore! Oh! They"; + mes "grow up so fast"; + mes "nowadays!"; + close; } - if ( @menu != 5 ) goto L_loop1; - break; - case 3: mes "[Pitch Judas]"; - mes "^4d4dffEmoticons^000000 are commonly used online"; - mes "for ^4d4dffdisplaying your feelings^000000 and"; - mes "better communication between "; - mes "people."; - mes "However, in Ragnarok,"; - mes "there is a requirement for using"; - mes "emoticons."; - mes "You must be at least ^4d4dffbasic skill^000000"; - mes "^4d4dfflevel 2 or above^000000 in order to use "; - mes "emoticons"; - next; - mes "[Pitch Judas]"; - mes "You can check emoticons you have"; - mes "registered as shortcut keys and"; - mes "the list of available emoticons by"; - mes "pressing 'Alt+L' and 'Alt+M'."; - mes "Oh yes,"; - mes "this is also fully explained on our"; - mes "official website as well."; - next; - mes "[Pitch Judas]"; - mes "Ah! I must say,"; - mes "the honest expression of one's"; - mes "feelings is essential for a"; - mes "relationship."; - mes "Yes, I agree with your point of"; - mes "view that too much touchy-feely"; - mes "could be a problem!"; - mes "However, sice the chatting is the"; - mes "only way of expressing oneself to"; - mes "others online,"; - mes "emoticons are much more helpful to"; - mes "display your emotions."; - next; - mes "[Pitch Judas]"; - mes "Oh well, so what I was saying is,"; - mes "you can directly use emoticons by"; - mes "registering them on your shortcut"; - mes "keys with the 'Alt+M'"; - mes "or you can type a command for an"; - mes "emoticon on your chat windows such"; - mes "as ^4d4dff/heh^000000"; - mes "You can play rock, scissors and"; - mes "paper"; - mes "by pressing ^4d4dffCTRL^000000 and ^4d4dff-^000000, ^4d4dff=^000000 and ^4d4dff\\^000000"; - mes "key."; - next; - mes "[Pitch Judas]"; - mes "Of course you can type ^4d4dff/gawi^000000,"; - mes "^4d4dffbawi^00000 and ^4d4dff/bo^000000"; - mes "which mean rock, scissors and paper"; - mes "in Korean on your chat windows."; - mes "There are many new emoticons which"; - mes "have been newly added,"; - mes "please check all new emoticon"; - mes "commands by typing ^4d4dff/emotion^000000 on your"; - mes "chat windows."; - mes "............HuHu"; - emotion e_lv; - break; - case 4: mes "[Pitch Judas]"; - mes "Don't you need anything else?"; - mes "I hope you are healthy."; - close; } - goto L_loop; } -//Potato Merchant -new_zone02,28,185,4 shop Potato Merchant 90,516:15 - -new_zone02,38,182,4 script Helper 92,{ - if (!(NEW_MES_FLAG5)) { - if (!(NEW_MES_FLAG4)) { - mes "[Kane]"; - mes "Do you want to battle without"; - mes "knowing the basic knowledge?"; - mes "Go meet the helper right next to"; - mes "me, and listen to him first."; - close; - } else { - mes "[Kane]"; - mes "The 2nd course is for Monster hunting,"; - mes "you can use what you've learned in"; - mes "the Practical Course."; - next; - mes "[Kane]"; - mes "I hope you fight well with monsters,"; - mes "based on what you know."; - next; - mes "[Kane]"; - mes "You don't need to feel the burden, I"; - mes "just want you to enjoy the experience"; - mes "of being engaged in battle."; - next; - mes "[Kane]"; - mes "If you want to get out of the 2nd"; - mes "course, talk to the helper who is in"; - mes "the North section of the field."; - mes "Now then, do you want to try?"; - next; - if ( select("Yes","I want to learn more.") == 1 ) { - mes "[Kane]"; - mes "Just feel free to fight."; - mes "These will help you if you have"; - mes "an emergency."; - mes "I will give you a weapon and"; - mes "guard."; - set NEW_MES_FLAG5,1; - getitem 602,1; - getitem 601,9; - getitem 1243,1; - getitem 2112,1; - getitem 611,2; - getitem 569,300; - close2; - savepoint "new_zone02",24,188; - warp "new_zone03",96,21; - end; - } else { - mes "[Kane]"; - mes "Then, you can talk to our"; - mes "instructor to the left and learn"; - mes "more. When you are ready, please"; - mes "come back again."; - close; - } - } - } - mes "[Kane]"; - mes "I told you that you have to be"; - mes "careful."; - mes "But as you know 'A failure can"; - mes "become a stepping stone to"; - mes "success'"; +new_1-2,121,101,2 script Guide Soldier#nv1 105,{ + mes "[Guide Soldier]"; + mes "We Guide Soldiers provide location information at the entrance of every town. You can easily find us by our special uniforms."; next; - mes "[Kane]"; - mes "Do you want to try again?"; + mes "[Guide Soldier]"; + mes "Whenever you visit a town"; + mes "for the first time, we would like to recommend that you check the locations of notable places in town with us."; next; - if ( select("Yes","No, I want to prepare more.") == 1 ) { - if (!(NEW_LVUP1)) { - mes "[Kane]"; - mes "Then, I will give you some additional help."; - mes "Please be careful."; - set NEW_LVUP1,1; - set BaseExp,BaseExp+155; - getitem 569,50; - } else { - mes "[Kane]"; - mes "Then, I will give you some additional help."; - mes "Please be careful."; - percentheal 100,100; - } - close2; - warp "new_zone03",96,21; - end; - } else { - mes "[Kane]"; - mes "Then, why don't you talk to the"; - mes "helper who is next to me?"; - mes "When you are ready, please come"; - mes "back again."; - close; - } + mes "[Guide Soldier]"; + mes "If you wish to take an Informative class, please walk around and speak to the various tutors in these Training Grounds. Have a good day."; + close; } -new_zone02,17,182,6 script Helper#2 84,{ - if (!(NEW_MES_FLAG4)) { +new_1-2,17,182,5 script Helper#nv 84,{ + if (nov_2nd_cos < 11) { mes "[Elmeen]"; mes "Congratulations!"; - mes "You have passed the 1st training"; - mes "course! Wow~ I guess now you"; - mes "understand a little bit more about"; - mes "Ragnarok Online."; + mes "You have passed the 1st training course! Wow~ I guess now you understand a little bit more about Ragnarok Online."; next; mes "[Elmeen]"; - mes "You will learn the fundamentals of"; - mes "actual battle through this class."; - mes "If you did your best throught the"; - mes "Informative class, you are supposed"; - mes "to have been given some starting"; - mes "equipment."; + mes "You will learn the fundamentals of actual battle through this class. If you did your best through the Informative class, you are supposed to have been given some starting equipment."; next; mes "[Elmeen]"; mes "Please check your"; - mes "equipment before you engage in"; - mes "battle. Are you sure you've"; - mes "equipped all of your equipment,"; - mes "your weapons and armor?"; + mes "equipment before you engaging in battle. Are you sure you've equipped all of your equipment, your weapons and armor?"; next; - if ( select("Yes","No") == 1 ) { - callsub L_battle; + switch(select("Yes:No")) { + case 1: + mes "[Elmeen]"; + mes "First, you place the cursor on a monster. When you left click, you will hit the monster once."; + next; + mes "[Elmeen]"; + mes "If you are too lazy to keep left clicking, left click on the monster while holding the '^4D4DFFCtrl^000000' key. You will then continue attacking the monster until one of you is dead, or you run away."; + next; + mes "[Elmeen]"; + mes "You can also just hold down the left mouse button while the cursor is on the monster. Still, there are some people who are even too lazy to use the '^4D4DFFCtrl^000000' key every time they attack a monster."; + next; + mes "[Elmeen]"; + mes "If you're one of them, type the command ^E79E29//nc^000000 in your Chat Window. Then, when you left click"; + mes "a monster, you'll just continuously attack it!"; + next; + mes "[Elmeen]"; + mes "If a monster happens to have the Undead property, you can use the 'Heal' skill to attack if you happen to have it."; + next; + mes "[Elmeen]"; + mes "When you use the Heal skill while holding down the '^4D4DFFShift^000000' key, you can target the monster with the Heal skill to damage it."; + next; + mes "[Elmeen]"; + mes "Of course for this skill, we do have a very convenient option for lazy people too. Type the command ^E79E29//ns^000000 in your Chat Window."; next; mes "[Elmeen]"; - mes "Do you understand these battle commands?"; - mes "Now, I will teach you about monster"; - mes "behaviors and properties, experience"; - mes "gained through battle, and items you"; - mes "can earn from dead monsters."; + mes "This will allow you to attack monsters by using the Heal skill without holding the shift key. Handy, huh?"; next; mes "[Elmeen]"; - mes "Field Combat Training can be"; - mes "actually pretty dangerous for"; - mes "new adventurers. Let me give you"; - mes "a little more strength through the"; - mes "power of my magic."; + mes "Do you understand these battle commands? Now, I will teaching you about monster behaviors and properties, experience gained through battle, and items you can earn from dead monsters."; + next; + mes "[Elmeen]"; + mes "Field Combat Training can be actually be pretty dangerous for new adventurers. Let me give you"; + mes "a little more strength through the power of my magic."; next; mes "[Elmeen]"; mes "Haaaaaaa~!"; - set NEW_MES_FLAG4,1; - set BaseExp,BaseExp+155; + if (nov_2nd_cos < 1) { + if (BaseLevel == 1) { + set nov_2nd_cos,12; + getexp 9,0; + } + else if (BaseLevel == 2) { + set nov_2nd_cos,13; + getexp 16,0; + } + else if (BaseLevel == 3) { + set nov_2nd_cos,14; + getexp 25,0; + } + else if (BaseLevel == 4) { + set nov_2nd_cos,15; + getexp 36,0; + } + else if (BaseLevel == 5) { + set nov_2nd_cos,16; + getexp 77,0; + } + else if (BaseLevel == 6) { + set nov_2nd_cos,17; + getexp 112,0; + } + else if (BaseLevel == 7) { + set nov_2nd_cos,18; + getexp 153,0; + } + } next; mes "[Elmeen]"; mes "Which subject"; mes "should I cover"; mes "first for you?"; - L_loop: next; - switch( select("Monster","EXP","Items","Cancel") ) { - case 1: callsub L_monster; + while(1) { + switch(select("Monsters:Experience:Items:Quit.")) { + case 1: + mes "[Elmeen]"; + mes "There are many aggressive monsters that will attack you first before you even approach them. "; + next; + mes "[Elmeen]"; + mes "There are also a few monsters that will cooperate with others of their kind. Attack one of them, and the whole pack of them will swarm around you, seeking revenge."; + next; + mes "[Elmeen]"; + mes "Every monster can be specified by their types, sizes and properties. For example, there are Demi-human, Brute, Holy and Demon property monsters out there."; + next; + mes "[Elmeen]"; + mes "When you're aware of what property a monster is, you can use that knowledge to help you in battle."; + next; + mes "[Elmeen]"; + mes "If you manage to get cards for that increase your damage upon certain monster properties, or reduce damage from specific monster properties, you'll have a much easier time in battle."; + next; + mes "[Elmeen]"; + mes "Monsters are separated by their size: small, medium and large. There are a few cards that allow you to do more damage to"; + mes "a specific monster size."; + next; + mes "[Elmeen]"; + mes "Also, each weapon has its strengths and weaknesses. The size of the weapon will affect the damage it will deal to monsters."; + next; + mes "[Elmeen]"; + mes "For example, Dagger class weapons do 100 % damage on small sized monsters but only inflict 50 % on large monsters."; + next; + mes "[Elmeen]"; + mes "Common monster properties include Water, Wind, Earth, Fire, Shadow, Ghost and Holy. If you attack a monster with an opposing property, you can inflict additional damage~"; + next; + mes "[Elmeen]"; + mes "But if you attack a monster with"; + mes "a skill or weapon that inflicts damage of the same property as the monster, the damage will be greatly reduced, or completely negated. You might even heal the monster!"; + next; + mes "[Elmeen]"; + mes "In the case of Ghost property monsters, normal weapons cannot do any harm. However, a weapon with any other property will be able to deal out some damage."; + next; + break; + case 2: + mes "[Elmeen]"; + mes "Basically, a character who deals the most damage on a monster receives the most experience points from the monster."; + next; + mes "[Elmeen]"; + mes "Therefore, you receive a certain percentage of experience points in proportion to the damage you've inflicted on the monster, compared to its total HP."; + next; + mes "[Elmeen]"; + mes "Let's say, there is a character named 'Z.' Z does 65 damage on a monster that has 100 total HP and gives 1000 experience points when it's dead. So, Z will receive 650 experience points."; + next; + mes "[Elmeen]"; + mes "However, this rule applies differently following certain situations."; + next; + mes "[Elmeen]"; + mes "If there are two people who both did 65 damage on the same monster, the experience points that each will receive differs, depending on the monster's remaining HP."; + next; + mes "[Elmeen]"; + mes "For instance, somebody does damage to a monster while you're already hitting it, and he did the same amount of damage you did."; + next; + mes "[Elmeen]"; + mes "In this case, you will receive 2//3 of the whole experience points that monster can give you, the other one will receive 1//3."; + next; + mes "[Elmeen]"; + mes "However, attacking a monster that somebody already started to hit is not suggested in Ragnarok Online. That action is regarded as ill-mannered behavior."; + next; + mes "[Elmeen]"; + mes "For party play, the party master can set the experience distribution to the equally share option."; + next; + mes "[Elmeen]"; + mes "With this method, party members can share their experience according to the their character levels, and the number of members in the party."; + next; + mes "[Elmeen]"; + mes "Also, there is the experience benefit for party play which allows you to gain more experience points than playing solo. You can take advantage of this system for faster leveling."; + next; + break; + case 3: + mes "[Elmeen]"; + mes "When you kill monsters,"; + mes "you can obtain items by chance. Furthermore, certain characters can use the 'Steal' skill in order to steal items from monsters."; + next; + mes "[Elmeen]"; + mes "Don't you worry about the Steal skill causing you to not find any items after you kill them. Using the Steal skill does not at all affect the item drop rate for monsters once they're killed."; + next; + mes "[Elmeen]"; + mes "When a group of people kill a monster, the person who did the most damage receives priority in picking up item drops."; + next; + break; + case 4: + mes "[Elmeen]"; + mes "Feel free to"; + mes "ask me if you"; + mes "have any questions."; + close; + } + } + case 2: + mes "[Elmeen]"; + mes "Please take care of the equipment you've received through the training courses. Once you lose the equipment, you can never get them back."; + close; + } + } + else { + mes "[Elmeen]"; + mes "Which subject"; + mes "shall I expain?"; + next; + while(1) { + switch(select("Monsters:Experience:Items:Quit.")) { + case 1: + mes "[Elmeen]"; + mes "There are many aggressive monsters that will attack you first before you even approach them. "; + next; + mes "[Elmeen]"; + mes "There are also a few monsters that will cooperate with others of their kind. Attack one of them, and the whole pack of them will swarm around you, seeking revenge."; + next; + mes "[Elmeen]"; + mes "Every monster can be specified by their types, sizes and properties. For example, there are Demi-human, Brute, Holy and Demon property monsters out there."; + next; + mes "[Elmeen]"; + mes "When you're aware of what property a monster is, you can use that knowledge to help you in battle."; + next; + mes "[Elmeen]"; + mes "If you manage to get cards for that increase your damage upon certain monster properties, or reduce damage from specific monster properties, you'll have a much easier time in battle."; + next; + mes "[Elmeen]"; + mes "Monsters are separated by their size: small, medium and large. There are a few cards that allow you to do more damage to a specific monster size."; + next; + mes "[Elmeen]"; + mes "Also, each weapon has its strengths and weaknesses. The size of the weapon will affect the damage it will deal to monsters."; + next; + mes "[Elmeen]"; + mes "For example, Dagger class weapons do 100 % damage on small sized monsters but only inflict 50 % on large monsters."; + next; + mes "[Elmeen]"; + mes "Common monster properties include Water, Wind, Earth, Fire, Shadow, Ghost and Holy. If you attack a monster with an opposing property, you can inflict additional damage~"; + next; + mes "[Elmeen]"; + mes "But if you attack a monster with"; + mes "a skill or weapon that inflicts damage of the same property as the monster, the damage will be greatly reduced, or completely negated. You might even heal the monster!"; + next; + mes "[Elmeen]"; + mes "In the case of Ghost property monsters, normal weapons cannot do any harm. However, a weapon with any other property will be able to deal out some damage."; + next; break; - case 2: callsub L_exp; + case 2: + mes "[Elmeen]"; + mes "Basically, a character who deals the most damage on a monster receives the most experience points from the monster."; + next; + mes "[Elmeen]"; + mes "Therefore, you receive a certain percentage of experience points in proportion to the damage you've inflicted on the monster, compared to its total HP."; + next; + mes "[Elmeen]"; + mes "Let's say, there is a character named 'Z.' Z does 65 damage on a monster that has 100 total HP and gives 1000 experience points when it's dead. So, Z will receive 650 experience points."; + next; + mes "[Elmeen]"; + mes "However, this rule applies differently following certain situations."; + next; + mes "[Elmeen]"; + mes "If there are two people who both did 65 damage on the same monster, the experience points that each will receive differs, depending on the monster's remaining HP."; + next; + mes "[Elmeen]"; + mes "For instance, somebody does damage to a monster while you're already hitting it, and he did the same amount of damage you did."; + next; + mes "[Elmeen]"; + mes "In this case, you will receive 2//3 of the whole experience points that monster can give you, the other one will receive 1//3."; + next; + mes "[Elmeen]"; + mes "However, attacking a monster that somebody already started to hit is not suggested in Ragnarok Online. That action is regarded as ill-mannered behavior."; + next; + mes "[Elmeen]"; + mes "For party play, the party master can set the experience distribution to the equally share option."; + next; + mes "[Elmeen]"; + mes "With this method, party members can share their experience according to the their character levels, and the number of members in the party."; + next; + mes "[Elmeen]"; + mes "Also, there is the experience benefit for party play which allows you to gain more experience points than playing solo. You can take advantage of this system for faster leveling."; + next; break; - case 3: callsub L_item; + case 3: + mes "[Elmeen]"; + mes "When you kill monsters,"; + mes "you can obtain items by chance. Furthermore, certain characters can use the 'Steal' skill in order to steal items from monsters."; + next; + mes "[Elmeen]"; + mes "Don't you worry about the Steal skill causing you to not find any items after you kill them. Using the Steal skill does not at all affect the item drop rate for monsters once they're killed."; + next; + mes "[Elmeen]"; + mes "When a group of people kill a monster, the person who did the most damage receives priority in picking up item drops."; + next; break; - case 4: mes "[Elmeen]"; - mes "Feel free to ask me if you have any questions."; + case 4: + mes "[Elmeen]"; + mes "Feel free to"; + mes "ask me if you"; + mes "have any questions."; close; } - goto L_loop; - } else { - callsub L_equip; - close; } } - mes "[Elmeen]"; - mes "Oh, do you want to listen again?"; - mes "Which one do you want to know?"; -L_loop1: - next; - switch( select("Monster","EXP","Items","Basic info on Monster Hunting","Cancel") ) { - case 1: callsub L_monster; - break; - case 2: callsub L_exp; - break; - case 3: callsub L_item; - break; - case 4: callsub L_battle; - break; - case 5: callsub L_equip; +} + +new_1-2,38,182,3 script Entrance Guard#nv 92,{ + if (nov_2nd_cos == 0) { + mes "[Muriel]"; + mes "I'm sorry, but I can't let anybody who hasn't been instructed on fighting enter the Field Combat Training Grounds."; + next; + mes "[Muriel]"; + mes "Why don't you speak to the Helper to the left side of this room first, so that you can receive some battle instruction?"; close; } - goto L_loop1; - end; -L_battle: - mes "[Elmeen]"; - mes "First, you place the cursor on a"; - mes "monster. When you left click, you"; - mes "will hit the monster once."; - next; - mes "[Elmeen]"; - mes "If you are too lazy to keep left"; - mes "clicking, left click on the monster"; - mes "while holding the ^4D4DFF'CTRL'^000000 key. You"; - mes "will then continue attacking the"; - mes "monster until one of you is dead,"; - mes "or you run away."; - next; - mes "[Elmeen]"; - mes "You can also just hold down the"; - mes "left mouse button while the cursor"; - mes "is on the monster. Still, there are"; - mes "some people who are even too lazy"; - mes "to use the ^4D4DFF'Ctrl'^000000 key every time"; - mes "they attack a monster."; - next; - mes "[Elmeen]"; - mes "If you're one of them, type the"; - mes "comman ^E79E29/nc^000000 in your Chat Window."; - mes "Then, when you left click"; - mes "a monster, you'll just continuously"; - mes "attack it!"; - next; - mes "[Elmeen]"; - mes "If a monster happens to have the"; - mes "Undead property, you can use the"; - mes "'Heal' skill to attack if you"; - mes "happen to have it."; - next; - mes "[Elmeen]"; - mes "When you use the Heal skill while"; - mes "holding down the ^4D4DFF'Shift'^000000 key, you"; - mes "can target the monster with the"; - mes "Heal skill to damage it."; - next; - mes "[Elmeen]"; - mes "Of course for this skill, we do"; - mes "have a very convenient option for"; - mes "lazy people too."; - mes "Type the command ^E79E29/ns^000000 in your Chat"; - mes "Window."; - next; - mes "[Elmeen]"; - mes "This will allow you to attack"; - mes "monsters by using the heal skill"; - mes "without holding the shift key."; - mes "Handy, huh?"; - return; -L_monster: - mes "[Elmeen]"; - mes "There are many aggressive monsters."; - mes "They will attack you, before you're"; - mes "even close to them."; - mes "Also there are few monsters"; - mes "that are very cooperative with their"; - mes "tribe. If you attack one of them,"; - mes "others will come after you for"; - mes "revenge."; - next; - mes "[Elmeen]"; - mes "Every monster are specified with"; - mes "their types, sizes and properties."; - mes "For instance, monster types are "; - mes "include: demi-human, brute, immortal"; - mes "or devil"; - mes "Once you acknowledge which type a"; - mes "monster is, you will be able to "; - mes "lead an easy battle."; - next; - mes "[Elmeen]"; - mes "Also, if you can have some cards"; - mes "for your weapons which increases"; - mes "the damage upon certain monster"; - mes "types,"; - mes "or cards for your armours which"; - mes "reduces the damage taken, it will"; - mes "be much easier for you to battle"; - mes "against monsters."; - next; - mes "[Elmeen]"; - mes "Monsters are seperated by their"; - mes "sizes such as small, medium and"; - mes "large."; - mes "There are a few cards that allows"; - mes "you"; - mes "to do more damage followed by the"; - mes "monster size."; - next; - mes "[Elmeen]"; - mes "Also every weapon have their"; - mes "strengths and weaknesses. Size of the"; - mes "weapon affects on the damage of the "; - mes "weapon dealth with monsters."; - mes "For instance, dagger class weapons"; - mes "do 100% damage on the small sized"; - mes "mosnters but they only do 50% on"; - mes "the large monsters."; - next; - mes "[Elmeen]"; - mes "For the monster property, there are"; - mes "water, wind, earth, fire, shadow"; - mes "ghost and holy."; - mes "If you attack a monster with the"; - mes "opposite property of it, you can do"; - mes "more damages than the damage you"; - mes "normally do."; - next; - mes "[Elmeen]"; - mes "Also, if you attack a monster with"; - mes "the same property of the monster,"; - mes "the damage will be significantly"; - mes "reduced or you will do no damage at"; - mes "all, also there is a possibility "; - mes "that you will heal the monster."; - mes "For instance, in case of a ghost"; - mes "property monster, normal weapons"; - mes "cannot do any damage on the"; - mes "monster, but weapons with property"; - mes "can."; - return; -L_exp: - mes "[Elmeen]"; - mes "Basically, a character who deals"; - mes "the most damage on a monster"; - mes "receives the most experience points"; - mes "from the monster."; - mes "Therefore you receive a certain %"; - mes "of experience points in proportion"; - mes "to the damage you've done on the HP"; - mes "amount of a monster."; - next; - mes "[Elmeen]"; - mes "Let's say, there is a character"; - mes "name 'Z'. Z does 65 damage on a "; - mes "monster that possess 100 HP and"; - mes "gives 1000 experience points when"; - mes "it's dead. Then, the expereicen"; - mes "points Z receives from the monster"; - mes "will be '650'."; - mes "This is how you gain the experience"; - mes "points."; - next; - mes "[Elmeen]"; - mes "However, this rule applies"; - mes "differently following certain"; - mes "situations."; - mes "If there are two people who did the "; - mes "same 65 damage on one monster, the"; - mes "experience points that each one of"; - mes "them receives from the monster"; - mes "beco mes different, affected by"; - mes "remaining HP amount of the"; - mes "monster."; - mes "For instance, somebody "; - mes "does damage on a monster while"; - mes "you're hitting it and he did the"; - mes "same amount of damage you did."; - mes "Then, you will receive 2/3 of the"; - mes "whole experience points that"; - mes "monster can give you, the other one"; - mes "will receive 1/3."; - next; - mes "[Elmeen]"; - mes "However, attacking a monster that"; - mes "somebody already started to hit is"; - mes "not suggested in Ragnarok Online."; - mes "That action is regarded as an "; - mes "ill-mannered behaviour. For party"; - mes "play, the master can set up"; - mes "the experience distribution to the"; - mes "equally share option."; - mes "With this method, party members can "; - mes "share their experience followed by "; - mes "their character level and numbers"; - mes "of the party."; - next; - mes "[Elmeen]"; - mes "Also there is an experience"; - mes "benefit for party play which allows"; - mes "you to gain more experience points"; - mes "than playing solo,"; - mes "you can take advantage of the"; - mes "system for faster leveling."; - return; -L_item: - mes "[Elmeen]"; - mes "When you kill monsters, you can"; - mes "obtain items by chance. Besides,"; - mes "certain characters can use the"; - mes "'Steal' skill in order to steal"; - mes "items from monsters."; - next; - mes "[Elmeen]"; - mes "Don't you worry about the steal"; - mes "skill causing you to not find any"; - mes "items after you kill them. The"; - mes "steal skill works on the item drop"; - mes "rate independently from the normal"; - mes "rate."; - mes "In case you kill a mosnter with "; - mes "other people, a person who did the"; - mes "most damage has a prior rights to"; - mes "obtain items."; - return; -L_equip: - mes "[Elmeen]"; - mes "Please take care of the equipment"; - mes "you've received through the"; - mes "training courses. Once you lose the"; - mes "equipment, you can never get them"; - mes "back."; - return; + else if (nov_2nd_cos > 0 && nov_2nd_cos < 21) { + mes "[Muriel]"; + mes "Field Combat Training is an actual fight class where you can gain basic fighting skills that you can use to defend yourself in Rune-Midgard."; + next; + mes "[Muriel]"; + mes "Please kill as many monsters as you can to increase your base level at least 2 times."; + next; + mes "[Muriel]"; + mes "Gaining 2 base levels is required to complete your Field Combat Training. Although the monsters are all weak and easy to kill, I hope you will be careful."; + next; + mes "[Muriel]"; + mes "Do you wish"; + mes "to take the test"; + mes "right away?"; + next; + switch(select("Yes:I need more time.")) { + case 1: + mes "[Muriel]"; + mes "Please make sure you"; + mes "talk to the staff at the North after you increase your base level by 2 levels through battle."; + next; + mes "[Muriel]"; + mes "I'm going to give you some useful supplies, so please use them in case of an emergency."; + if (nov_2nd_cos == 12) { + set nov_2nd_cos,22; + } + else if (nov_2nd_cos == 13) { + set nov_2nd_cos,23; + } + else if (nov_2nd_cos == 14) { + set nov_2nd_cos,24; + } + else if (nov_2nd_cos == 15) { + set nov_2nd_cos,25; + } + else if (nov_2nd_cos == 16) { + set nov_2nd_cos,26; + } + else if (nov_2nd_cos == 17) { + set nov_2nd_cos,27; + } + else if (nov_2nd_cos == 18) { + set nov_2nd_cos,28; + } + else { + set nov_2nd_cos,29; + } + getitem 602,1; //Wing_Of_Butterfly + getitem 601,9; //Wing_Of_Fly + getitem 1243,1; //Novice_Knife + getitem 2112,1; //Novice_Guard + getitem 611,2; //Spectacles + getitem 569,300; //Novice_Potion + close2; + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + savepoint "new_1-2",23,188; + warp "new_1-3",96,21; + end; + case 2: + mes "[Muriel]"; + mes "No problem."; + mes "If you're not sure if you can pass the test or not, why don't you go talk to the Helper to the left one more time? Please come back"; + mes "when you're ready."; + close; + } + close; + } + else if ((nov_2nd_cos > 20) && (nov_2nd_cos < 31)) { + mes "[Muriel]"; + mes "Oh well, I told you to be careful. Cheer up! It's not a big deal."; + mes " "; + mes "Failure teaches success."; + mes "You have many chances"; + mes "to re-take the test."; + next; + mes "[Muriel]"; + mes "Do you wish"; + mes "to try again?"; + next; + switch(select("Yes.:Can I have more time?")) { + case 1: + mes "[Muriel]"; + mes "I will give you"; + mes "some supplies again."; + mes "Please be careful!"; + if (nov_2nd_cos == 22) { + set nov_2nd_cos,33; + getexp 16,0; + } + else if (nov_2nd_cos == 23) { + set nov_2nd_cos,34; + getexp 25,0; + } + else if (nov_2nd_cos == 24) { + set nov_2nd_cos,35; + getexp 36,0; + } + else if (nov_2nd_cos == 25) { + set nov_2nd_cos,36; + getexp 77,0; + } + else if (nov_2nd_cos == 26) { + set nov_2nd_cos,37; + getexp 112,0; + } + else if (nov_2nd_cos == 27) { + set nov_2nd_cos,38; + getexp 153,0; + } + else if (nov_2nd_cos == 28) { + set nov_2nd_cos,39; + getexp 200,0; + } + else if (nov_2nd_cos == 29) { + set nov_2nd_cos,40; + getexp 200,0; + } + percentheal 100,0; + getitem 569,50; //Novice_Potion + close2; + warp "new_1-3",96,21; + end; + case 2: + mes "[Muriel]"; + mes "No problem."; + mes "If you're not sure if you can pass the test or not, why don't you go talk to the Helper to the left one more time? Please come back"; + mes "when you're ready."; + close; + } + } + else if (nov_2nd_cos > 30) { + mes "[Muriel]"; + mes "Oh well, I told you to be careful. Cheer up! It's not a big deal."; + mes " "; + mes "Failure teaches success."; + mes "You have many chances to re-take the test."; + next; + mes "[Muriel]"; + mes "Do you wish to try again?"; + next; + switch(select("Yes:Can I have more time?")) { + case 1: + mes "[Muriel]"; + mes "I will restore"; + mes "your HP. Please"; + mes "be careful!"; + percentheal 100,0; + close2; + warp "new_1-3",96,21; + end; + case 2: + mes "[Muriel]"; + mes "No problem."; + mes "If you're not sure if you can pass the test or not, why don't you go talk to the Helper to the left one more time? Please come back when you're ready."; + close; + } + } } -//Training Center Employee -new_zone03,95,30,4 script Training Center Employee 84,{ +//Teleport NPC +new_1-3,95,30,4 script Trainer#nv 84,{ mes "[Hoffman]"; mes "Hey there~"; mes "I'm here to provide"; - mes "you with a little instruction"; + mes "you with a little instruction."; next; mes "[Hoffman]"; mes "These monsters are all weak"; @@ -2381,1062 +2632,1627 @@ new_zone03,95,30,4 script Training Center Employee 84,{ mes "and out for blood!"; next; mes "[Hoffman]"; + mes "If you think monsters here are too weak for you, I can send you to another training ground where the monsters are stronger than the ones over here."; + next; + mes "[Hoffman]"; mes "But don't worry so much,"; mes "They're not impossible for"; mes "Novices. So would you"; mes "like to try?"; - close; + next; + switch(select("I do want more of a challenge~:I wanna fight tough monsters!:Cancel")) { + case 1: + mes "[Hoffman]"; + mes "I see, then let me guide"; + mes "you to a training ground that has stronger monsters. May God be with you..."; + next; + if (rand(2)) { + warp "new_2-3",96,21; + } + else { + warp "new_3-3",96,21; + } + end; + case 2: + mes "[Hoffman]"; + mes "You must like "; + mes "rough challenges,"; + mes "don't you? Please"; + mes "be careful, it can get"; + mes "pretty difficult..."; + next; + if (rand(2)) { + warp "new_4-3",96,21; + } + else { + warp "new_5-3",96,21; + } + end; + case 3: + mes "[Hoffman]"; + mes "Hmm...?"; + mes "Are you worried about going"; + mes "to more challenging places? That's understandable, since you're still a new adventurer. Good luck~"; + close; + } } -new_zone03,96,174,4 script Keyman#1 85,{ +new_1-3,96,174,3 script Test Examiner#nv 85,{ mes "[Keyman]"; - mes "Hmmm!"; - mes "You have practised a lot, would you like to go on with further training?"; + mes "Good!!"; + mes "Now you know how to fight"; + mes "against monsters, don't you?"; + mes "Would you like to move"; + mes "to the next course?"; next; - if(select("Yes","No")==1){ + switch(select("Yes:No")) { + case 1: mes "[Keyman]"; - mes "Don't forget about everything you've learnt here. Have a nice trip."; + mes "I hope you will be"; + mes "a good fighter in the"; + mes "future. Bon voyage."; close2; - warp "new_zone04",99,10; + warp "new_1-4",99,10; + return end; - } - mes "[Keyman]"; - mes "So you want to stay here longer? Continue training, and train hard!"; - close; -} - -//Novice Instructor -new_zone04,91,22,4 script Novice Instructor 57,{ - mes "[Bruce]"; - mes "You have come from far away."; - mes "Thank you for coming here"; - if(sex) - mes "Mr '"+strcharinfo(0)+"'"; - else - mes "Ms '"+strcharinfo(0)+"'"; - mes "It's nice to meet you."; - mes "My name is Bruce, and I come"; - mes "from Rune-Midgard."; - next; - mes "[Bruce]"; - mes "My work is to help Novices"; - mes "to choose their jobs."; - mes "So, I will briefly explain each"; - mes "job."; - next; - mes "[Bruce]"; - mes "I will explain the following jobs:"; - mes "^0000FFSwordsman, Mage, Archer, Merchant, Thief and Acolyte.^000000"; - next; - mes "[Bruce]"; - mes "Which job do you want to hear about?"; -L_loop: - next; - switch( select("Swordman","Mage","Archer","Merchant","Thief","Acolyte","End Conversation") ) { - case 1: mes "[Bruce]"; - mes "Literally, Swordsman means one who"; - mes "specialises in wielding swords."; - mes "Swordsman can also choose to use"; - mes "spears, but I must say, it is a rare"; - mes "occurance."; - next; - mes "[Bruce]"; - mes "Swordsman posses strong physical"; - mes "strength."; - mes "This is so they can equip heavy armours"; - mes "and weapons."; - mes "Most weapon classes, except for"; - mes "bows and rods, are equipable by the"; - mes "Swordsman class."; - next; - mes "[Bruce]"; - mes "The only weakness of the Swordman"; - mes "class is that they cannot use"; - mes "magic spells."; - mes "However, it is compensated for"; - mes "by using elemental weapons."; - next; - mes "[Bruce]"; - mes "The benefits of being a Swordsman"; - mes "is the enormous amount of HP."; - mes "You can bear the damage from your"; - mes "enemy with ease."; - next; - mes "[Bruce]"; - mes "Furthermore, once you learn your"; - mes "strong attack skills, there is no"; - mes "one that can beat the Swordsman"; - mes "class in a melee fight."; - next; - mes "[Bruce]"; - mes "In Ragnarok Online,"; - mes "Swordsman takes the position of"; - mes "tanker, to protect weaker classes"; - mes "from being attacked or hurt."; - mes "Swordsman is the ideal character for"; - mes "the party leader position"; - next; - mes "[Bruce]"; - mes "Swordsman can advance into the"; - mes "^FF0000Knight, or Crusader^000000 classes"; - mes "for their 2nd class profession."; - break; - case 2: mes "[Bruce]"; - mes "The mage class specialises in"; - mes "manipulating: fire, water, earth"; - mes "and lightening, to damage their"; - mes "enemies."; - next; - mes "[Bruce]"; - mes "However, due to their physical"; - mes "weakness, they are only allowed"; - mes "to equip rods and knives as"; - mes "weapons, and light armours for"; - mes "defense"; - next; - mes "[Bruce]"; - mes "Despite their physical weakness,"; - mes "they are able to do massive damage"; - mes "with their powerful spells."; - mes "This fact alone attracts many"; - mes "people to this class"; - next; - mes "[Bruce]"; - mes "In Ragnarok Online,"; - mes "the Mage is considered as the"; - mes "damage dealer of the party"; - next; - mes "[Bruce]"; - mes "Mage can advance into a"; - mes "^FF0000Wizard^000000 or ^FF0000Sage^000000"; - mes "as their 2nd class profession."; - break; - case 3: mes "[Bruce]"; - mes "Archer class specialises in"; - mes "using bows. In a party, archers are"; - mes "in charge of long range attacks."; - mes "This allows them to attack,"; - mes "and kill monsters from a safe distance"; - next; - mes "[Bruce]"; - mes "Archers are physically weak,"; - mes "however, they possess a high"; - mes "level of accuracy with powerful"; - mes "long range bows."; - next; - mes "[Bruce]"; - mes "Every Archer may advance into"; - mes "the ^FF0000Hunter^000000 class."; - mes "Alternatively, male archers may"; - mes "advance into the ^FF0000Bard^000000,"; - mes "and female Archers may become a"; - mes "^FF0000Dancer^000000, as their 2nd class profession"; - break; - case 4: mes "[Bruce]"; - mes "The Merchant class specialises in"; - mes "commerce. Due to their strong and"; - mes "influential guild, Merchants can"; - mes "buy and sell to NPCs for a better"; - mes "price than other classes."; - next; - mes "[Bruce]"; - mes "In Ragnarok Online, the Merchant"; - mes "class possess various economically"; - mes "beneficial skills."; - mes "They may buy items at a discount"; - mes "from NPCs, and sell items to NPCs"; - mes "at a higher price than normal."; - next; - mes "[Bruce]"; - mes "In addition Merchants may rent a"; - mes "cart that greatly expands their"; - mes "carrying capacity, and allows"; - mes "them to open shops with their"; - mes "own items and prices."; - next; - mes "[Bruce]"; - mes "Merchant can advance into a"; - mes "^FF0000Blacksmith^000000 or ^FF0000Alchemist^000000"; - mes "as their 2nd class profession."; - break; - case 5: mes "[Bruce]"; - mes "The Thief class are experts at using"; - mes "dagger class weapons as their main"; - mes "weapon. They attack fast, and they"; - mes "can dodge attacks from enemies with ease."; - next; - mes "[Bruce]"; - mes "The Thief is also an expert at"; - mes "hiding and stealing from their"; - mes "enemies. Furthermore, their use"; - mes "of poison to weaken their foes"; - mes "is a feared trait of this class."; - next; - mes "[Bruce]"; - mes "When you are in a dangerous"; - mes "situation, or you want to hide"; - mes "your body, you can use a skill"; - mes "to dig into the ground."; - next; - mes "[Bruce]"; - mes "Thief can advance into either"; - mes "^FF0000Assassin^000000, or ^FF0000Rogue^000000"; - mes "as the 2nd class profession."; - break; - case 6: mes "[Bruce]"; - mes "The Acolyte is God's messenger to"; - mes "Rune-Midgard. Acolytes have"; - mes "skills that makes all classes"; - mes "more potent in battle, as well as"; - mes "the life saving heal ability."; - next; - mes "[Bruce]"; - mes "The Acolyte's support abilities"; - mes "make them a welcome addition to"; - mes "any party. The acolyte is what"; - mes "makes parties survive in"; - mes "difficult situations, allowing"; - mes "other classes to focus"; - mes "themselves on defeating the enemy."; - next; - mes "[Bruce]"; - mes "'Acolyte' is one of the jobs, who"; - mes "are really needed when users want"; - mes "to play in a party."; - next; - mes "[Bruce]"; - mes "Acolyte may become a ^FF0000Priest^000000, or"; - mes "^FF0000Monk^000000 as their 2nd class profession."; - break; - case 7: mes "[Bruce]"; - mes "For more information, please visit"; - mes "our official website at"; - mes "'http://ragnarok.co.kr'"; - mes "Hanson is waitinging for you now,"; - mes "good luck out there."; + case 2: + mes "[Keyman]"; + mes "I see..."; + mes "It can't hurt to practice until you're more comfortable with the basics of battle."; close; } - set NEW_MES_FLAG6,1; - goto L_loop; } -new_zone04,100,29,4 script Final Instructor 46,{ - mes "[Hanson]"; - if (!(NEW_MES_FLAG6)) { - mes "Nice to meet you."; - mes "My name is 'Hanson'"; - mes "I am in charge of the third course,"; - mes "which is the 'Personality Test'."; - mes "Your name is ^A62A2A'"+strcharinfo(0)+"'^000000."; - next; +//Potato Merchant +new_1-2,28,185,4 shop Potato Merchant 90,516:15 + +new_1-4,100,29,1 script Hanson#nv 46,{ + if (checkweight(909,400) == 0) { mes "[Hanson]"; - mes "Before you take this test,"; - mes "go to meet 'Bruce' right next to"; - mes "me and listen about Jobs."; - mes "then, come back to me."; + mes "All of the items you are carrying must be quite a burden. Where did you get so much things? Please lighten your weight by getting rid of things you don't need."; close; } - if (NEW_GETITEM) { - mes "I understand."; - mes "I will now move you directly into the world of Ragnarok Online."; + if (nov_3_swordman == 20) { + mes "[Hanson]"; + mes "Good day,"; + mes "^A62A2A" + strcharinfo(0) + "'^000000."; + mes "You've made quite"; + mes "an effort to come here."; next; mes "[Hanson]"; - mes "For more information "; - mes "please visit the official"; - mes "Ragnarok Online website."; + mes "This final test in the Training Grounds is a personality test,"; + mes "but it's not a mandatory course."; next; mes "[Hanson]"; - mes "Finally, "+strcharinfo(0)+""; - mes "I hope that you can become a good player."; - mes "Good luck, and have a safe journey."; + mes "However, there are some benefits"; + mes "to taking this test. When you take this test, you'll receive many health items which will help you when you join the Ragnarok Online community."; next; - goto L_cancel; - } - mes "You have made an effort to come"; - mes "here. You have just finished"; - mes "learning about job classes."; - mes "This will be your 3rd test, the"; - mes "personality test, but it's not"; - mes "a mandatory course."; - next; - mes "[Hanson]"; - mes "That is, if you do not wish to take"; - mes "this course, you can decide to pass"; - mes "without taking it. However, if you"; - mes "take this course, there will be"; - mes "some benefits."; - next; - mes "[Hanson]"; - mes "Firstly, you will receive many"; - mes "health items during the course."; - mes "They will be very helpful when"; - mes "you join the Ragnarok Online"; - mes "community."; - next; - mes "[Hanson]"; - mes "Secondly, after you finish the"; - mes "course, we suggest a job class"; - mes "best suited to your personality,"; - mes "and teleport you to a town where"; - mes "you can change into the job we"; - mes "suggested. And there are many"; - mes "other supplies for you besides"; - mes "these two benefits."; - next; - mes "[Hanson]"; - mes "Now! What would you like to do?"; - mes "Do you wish to start Ragnarok"; - mes "Online immediately, or to take"; - mes "this personality test?"; - next; - if ( select("I'll take the test.","Let me start Ragnarok Online Please.") == 2 ) { mes "[Hanson]"; - mes "I understand."; - mes "I will now move you directly into the world of Ragnarok Online."; + mes "Secondly, after you finish the course we will suggest the job class that seems best suited to your personality and teleport you to a town where you can change into the job we suggested."; next; mes "[Hanson]"; - mes "For more information "; - mes "please visit the official"; - mes "Ragnarok Online website."; + mes "Now..."; + mes "What would"; + mes "you like to do?"; next; mes "[Hanson]"; - mes "Finally, "+strcharinfo(0)+""; - mes "I hope that you can become a good player."; - mes "Good luck, and have a safe journey."; + mes "Do you wish to start Ragnarok Online immediately, or take this personality test course first?"; next; -L_cancel: - callsub L_cleararg; - switch ( rand(6) ) { - case 0: savepoint "izlude",94,103; - warp "prt_fild08",357,212; - break; - case 1: savepoint "payon",256,242; - warp "pay_fild01",334,354; - break; - case 2: savepoint "morocc",149,100; - warp "moc_fild07",198,39; - break; - case 3: savepoint "geffen",120,38; - warp "gef_fild07",327,188; - break; - case 4: savepoint "prontera",116,72; - warp "prt_fild08",170,371; - break; - case 5: savepoint "alberta",31,231; - warp "pay_fild03",388,70; + switch(select("I'll take the course.:Let me start Ragnarok Online please.")) { + case 1: + mes "[Hanson]"; + mes "Excellent choice!"; + mes "You're supposed to take every training course if you really want to be a well-prepared player!"; + next; + mes "[Hanson]"; + mes "Alright, let me start the 1st personality test. Please relax"; + mes "and take it easy."; + next; + mes "[Hanson]"; + mes "Remember, this test is only to check your personality, there is no set standard for right and wrong. Now! Let's begin the test!"; + next; + mes "[Hanson]"; + mes "Please choose the word"; + mes "that best matches you from"; + mes "among the following."; + next; + switch(select("Study:Exercise:Public service:Violence")) { + case 1: + set .@magician_p,.@magician_p+1; + break; + case 2: + set .@thief_p,.@thief_p+1; + set .@swordman_p,.@swordman_p+1; + break; + case 3: + set .@acolyte_p,.@acolyte_p+1; + break; + case 4: + set .@thief_p,.@thief_p+1; + break; + } + switch(select("Change:Conserve")) { + case 1: + set .@magician_p,.@magician_p+1; + break; + case 2: + set .@acolyte_p,.@acolyte_p+1; + break; + } + switch(select("Consumer:Seller:Producer")) { + case 1: + set .@swordman_p,.@swordman_p+1; + set .@thief_p,.@thief_p+1; + set .@acolyte_p,.@acolyte_p+1; + break; + case 2: + set .@merchant_p,.@merchant_p+1; + break; + case 3: + set .@magician_p,.@magician_p+1; + break; + } + switch(select("Celebrity:Prudence")) { + case 1: + set .@thief_p,.@thief_p+1; + break; + case 2: + set .@archer_p,.@archer_p+1; + break; + } + switch(select("Theory:Experience")) { + case 1: + set .@magician_p,.@magician_p+1; + break; + case 2: + set .@swordman_p,.@swordman_p+1; + break; + } + switch(select("The Past:Reality:The Future")) { + case 1: + set .@archer_p,.@archer_p+1; + break; + case 2: + set .@merchant_p,.@merchant_p+1; + set .@thief_p,.@thief_p+1; + break; + case 3: + set .@magician_p,.@magician_p+1; + break; + } + mes "[Hanson]"; + mes "Please answer"; + mes "'Yes' or 'No' to"; + mes "the following questions."; + next; + mes "[Hanson]"; + mes "I'd rather die"; + mes "than live submissively."; + next; + switch(select("Yes.:No.")) { + case 1: + set .@swordman_p,.@swordman_p+1; + break; + case 2: + set .@thief_p,.@thief_p+1; + set .@merchant_p,.@merchant_p+1; + break; + } + mes "[Hanson]"; + mes "You are often upset"; + mes "to see someone better"; + mes "than you."; + next; + switch(select("Yes.:No.")) { + case 1: + set .@merchant_p,.@merchant_p+1; + break; + case 2: + set .@acolyte_p,.@acolyte_p+1; + break; + } + mes "[Hanson]"; + mes "You don't mind"; + mes "exploring dangerous"; + mes "places."; + next; + switch(select("Yes.:No.")) { + case 1: + set .@swordman_p,.@swordman_p+1; + break; + case 2: + set .@magician_p,.@magician_p+1; + break; + } + mes "[Hanson]"; + mes "You are"; + mes "a leader-type"; + mes "person."; + next; + switch(select("Yes.:No.")) { + case 1: + set .@swordman_p,.@swordman_p+1; + break; + case 2: + set .@archer_p,.@archer_p+1; + break; + } + mes "[Hanson]"; + mes "While exploring"; + mes "a dungeon, you run"; + mes "into a dead end."; + next; + mes "[Hanson]"; + mes "However, there is a sign that reads 'Do Not Push' next to a stone that looks strangely like a button on the wall next to you."; + next; + mes "[Hanson]"; + mes "Do you give in"; + mes "to the urge to push"; + mes "this button?"; + next; + switch(select("Yes.:No.")) { + case 1: + set .@thief_p,.@thief_p+1; + break; + case 2: + set .@swordman_p,.@swordman_p+1; + break; + } + mes "[Hanson]"; + mes "You often see"; + mes "things that don't exist."; + next; + switch(select("Yes.:No.")) { + case 1: + set .@acolyte_p,.@acolyte_p+1; + break; + case 2: + set .@magician_p,.@magician_p+1; + break; + } + mes "[Hanson]"; + mes "If you fell off"; + mes "a cliff, you'd feel"; + mes "like you were flying."; + next; + switch(select("Yes.:No.")) { + case 1: + set .@acolyte_p,.@acolyte_p+1; + break; + case 2: + set .@magician_p,.@magician_p+1; + break; + } + mes "[Hanson]"; + mes "Money talks."; + next; + switch(select("Yes.:No.")) { + case 1: + set .@merchant_p,.@merchant_p+1; + break; + case 2: + set .@archer_p,.@archer_p+1; + break; + } + mes "[Hanson]"; + mes "Now, let me give you some different questions. Please relax and take it easy, and choose the answer that suits you best."; + next; + mes "[Hanson]"; + mes "As you check"; + mes "your tight schedule...."; + next; + switch(select("You feel like a robot.:You are proud and satisfied.:Schedule? What schedule?")) { + case 1: + set .@swordman_p,.@swordman_p+1; + set .@thief_p,.@thief_p+1; + break; + case 2: + set .@acolyte_p,.@acolyte_p+1; + set .@magician_p,.@magician_p+1; + break; + case 3: + set .@archer_p,.@archer_p+1; + set .@merchant_p,.@merchant_p+1; + break; + } + mes "[Hanson]"; + mes "As you go window shopping,"; + mes "you find a really interesting item in a store, debating whether or not to buy it. Before making"; + mes "a purchase, the first thing"; + mes "you do is..."; + next; + switch(select("Consider if you need it.:Check the price.:Don't think twice, just buy it!")) { + case 1: + set .@archer_p,.@archer_p+1; + break; + case 2: + set .@merchant_p,.@merchant_p+1; + break; + case 3: + set .@thief_p,.@thief_p+1; + break; + } + mes "[Hanson]"; + mes "Fill in the blank:"; + mes "You ^3355FF_____^000000"; + mes "competing with other people..."; + mes ""; + next; + switch(select("don't mind...:don't like...:don't care about...")) { + case 1: + set .@merchant_p,.@merchant_p+1; + break; + case 2: + set .@thief_p,.@thief_p+1; + break; + case 3: + set .@acolyte_p,.@acolyte_p+1; + set .@swordman_p,.@swordman_p+1; + break; + } + mes "[Hanson]"; + mes "You're responsible for a task that requires you to cooperate with many people. If you handle it alone, it will take a lot of effort and time."; + next; + mes "[Hanson]"; + mes "But if you cooperate with others, it will be simple and an enjoyable task. You would... "; + next; + switch(select("Handle it myself, even if it's hard.:Ask friends to help.")) { + case 1: + set .@magician_p,.@magician_p+1; + break; + case 2: + set .@merchant_p,.@merchant_p+1; + break; + } + mes "[Hanson]"; + mes "You happen to"; + mes "find a girl who"; + mes "fainted on the street."; + mes "What would you do?"; + next; + switch(select("Carry her to a hospital.:Assess the situation before taking action.:Just ignore it.")) { + case 1: + set .@acolyte_p,.@acolyte_p+1; + break; + case 2: + set .@swordman_p,.@swordman_p+1; + set .@archer_p,.@archer_p+1; + break; + case 3: + set .@magician_p,.@magician_p+1; + set .@thief_p,.@thief_p+1; + set .@merchant_p,.@merchant_p+1; + break; + } + mes "[Hanson]"; + mes "You happen to"; + mes "pick up 'Clothing.'"; + mes "What would you do?"; + next; + switch(select("Check the brand.:Wonder who lost it.:Finder's keepers!:Leave it where it was.")) { + case 1: + set .@merchant_p,.@merchant_p+1; + break; + case 2: + set .@acolyte_p,.@acolyte_p+1; + break; + case 3: + set .@merchant_p,.@merchant_p+1; + set .@thief_p,.@thief_p+1; + break; + case 4: + set .@magician_p,.@magician_p+1; + break; + } + mes "[Hanson]"; + mes "You happened to accidentally slip your tongue in the middle of a conversation. How do you cope with this situation?"; + next; + switch(select("Pretend it's a joke.:Change the subject.:Analyze it.:Apologize honestly.")) { + case 1: + set .@thief_p,.@thief_p+1; + break; + case 2: + set .@swordman_p,.@swordman_p+1; + break; + case 3: + set .@magician_p,.@magician_p+1; + break; + case 4: + set .@acolyte_p,.@acolyte_p+1; + break; + } + mes "[Hanson]"; + mes "You're on a trip with your beloved. Your significant other then asks you to buy a souvenir that's not particularly good. What do you do?"; + next; + switch(select("Buy the item for her/him.:Say 'no.':Promise it for next time.")) { + case 1: + set .@swordman_p,.@swordman_p+1; + break; + case 2: + set .@merchant_p,.@merchant_p+1; + break; + case 3: + set .@thief_p,.@thief_p+1; + break; + } + mes "[Hanson]"; + mes "Okay~! That's all for the test. You've finished all the Training Grounds courses. Congratulations!"; + next; + mes "[Hanson]"; + mes "I've prepared some items for you since you passed the personality test. Please take them, you've earned it."; + next; + //--------------------------------------------------------------------------------------------------------------------------------------------------- + set nov_3_swordman,40; + getitem 501,4; //Red_Potion + getitem 503,2; //Yellow_Potion + getitem 506,2; //Green_Potion + //------------------------------------------------------------------------------------------------------------------------------------------------- + next; + mes "[Hanson]"; + mes "Now, we will recommend a suitable job for you after analyzing the results of your personality test. Please wait a moment."; + next; + mes "[Hanson]"; + mes "..."; + next; + mes "[Hanson]"; + mes "..."; + mes "......"; + next; + mes "[Hanson]"; + mes "Here's the"; + mes "final result"; + mes "of your test."; + next; + if (.@swordman_p > .@magician_p) { + if (.@swordman_p > .@merchant_p) { + if (.@swordman_p > .@thief_p) { + if (.@swordman_p > .@archer_p) { + if (.@swordman_p > .@acolyte_p) { + set .@job_c,1; + } + else { + set .@job_c,6; + } + } + else { + if (.@archer_p > .@acolyte_p) { + set .@job_c,5; + } + else { + set .@job_c,6; + } + } + } + else { + if (.@thief_p > .@archer_p) { + if (.@thief_p > .@acolyte_p) { + set .@job_c,4; + } + else { + set .@job_c,6; + } + } + else { + if (.@archer_p > .@acolyte_p) { + set .@job_c,5; + } + else { + set .@job_c,6; + } + } + } + } + else { + if (.@merchant_p > .@thief_p) { + if (.@merchant_p > .@archer_p) { + if (.@merchant_p > .@acolyte_p) { + set .@job_c,3; + } + else { + set .@job_c,6; + } + } + else { + if (.@archer_p > .@acolyte_p) { + set .@job_c,5; + } + else { + set .@job_c,6; + } + } + } + else { + if (.@thief_p > .@archer_p) { + if (.@thief_p > .@acolyte_p) { + set .@job_c,4; + } + else { + set .@job_c,6; + } + } + else { + if (.@archer_p > .@acolyte_p) { + set .@job_c,5; + } + else { + set .@job_c,6; + } + } + } + } + } + else { + if (.@magician_p > .@merchant_p) { + if (.@magician_p > .@thief_p) { + if (.@magician_p > .@archer_p) { + if (.@magician_p > .@acolyte_p) { + set .@job_c,2; + } + else { + set .@job_c,6; + } + } + else { + if (.@archer_p > .@acolyte_p) { + set .@job_c,5; + } + else { + set .@job_c,6; + } + } + } + else { + if (.@thief_p > .@archer_p) { + if (.@thief_p > .@acolyte_p) { + set .@job_c,4; + } + else { + set .@job_c,6; + } + } + else { + if (.@archer_p > .@acolyte_p) { + set .@job_c,5; + } + else { + set .@job_c,6; + } + } + } + } + else { + if (.@merchant_p > .@thief_p) { + if (.@merchant_p > .@archer_p) { + if (.@merchant_p > .@acolyte_p) { + set .@job_c,3; + } + else { + set .@job_c,6; + } + } + else { + if (.@archer_p > .@acolyte_p) { + set .@job_c,5; + } + else { + set .@job_c,6; + } + } + } + else { + if (.@thief_p > .@archer_p) { + if (.@thief_p > .@acolyte_p) { + set .@job_c,4; + } + else { + set .@job_c,6; + } + } + else { + if (.@archer_p > .@acolyte_p) { + set .@job_c,5; + } + else { + set .@job_c,6; + } + } + } + } + } + if (.@job_c == 1) { + mes "[Hanson]"; + mes "Although you're very straight forward and simple minded, you"; + mes "have a strong will and want to be an important person for this world."; + next; + mes "[Hanson]"; + mes "You're also always"; + mes "trying to protect the weak."; + next; + mes "[Hanson]"; + mes "For you, who has your own will, ^696969Swordman^000000 class is the most suitable job."; + next; + mes "[Hanson]"; + mes "So would you like to accept our recommendation, or would you like to choose a job on your own?"; + next; + switch(select("Swordman!:My own choice!")) { + case 1: + mes "[Hanson]"; + mes "That's a great choice!"; + mes "After you receive all the supplies, I will teleport you to the Swordman Association."; + next; + mes "^660000List of Supplies^000000"; + mes "^0000335 Free Ticket for Kafra Storage^000000"; + mes "^0000335 Free Ticket for Kafra Transportation^000000"; + ////mes "^000099100 zeny^000000"; + mes "^0000331 Falchion^000000"; + mes "^0000337 Phracon^000000"; + next; + set nov_3_swordman,40; + getitem 7059,5; //Cargo_Free_Ticket + getitem 7060,5; //Warp_Free_Ticket + getitem 1104,1; //Falchion + getitem 1010,7; //Phracon + ////getgold 100 + mes "[Hanson]"; + mes "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received."; + next; + mes "[Hanson]"; + mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services."; + next; + mes "[Hanson]"; + mes "'Zeny' is the currency of Rune-Midgard. 'Falchion' is a weapon that will be very useful once you become a Swordman."; + next; + mes "[Hanson]"; + mes "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Falchion with this Phracon, please visit a forge in one of the towns."; + next; + mes "[Hanson]"; + mes "The town you will be sent to is called Izlude which is a satellite of Prontera. The Swordman Association is located in the West of town. Please remember this."; + next; + mes "[Hanson]"; + mes "You will now"; + mes "be teleported."; + mes "Good luck,"; + mes "^A62A2A" + strcharinfo(0) + "^000000"; + mes "and farewell."; + close2; + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + savepoint "izlude",93,104; + warp "izlude_in",74,167; + end; + case 2: + callsub "S_UserJobchoice"; + end; + } + } + else if (.@job_c == 2) { + mes "[Hanson]"; + mes "You enjoy analyzing things around you, and you're very independent. You have use insightful judgment and you can be very shy and logical."; + next; + mes "[Hanson]"; + mes "For you, the observative intellectual, ^696969Mage^000000 is the most suitable job."; + next; + mes "[Hanson]"; + mes "So, would you like to accept our recommendation or would you like to choose a job on your own?"; + next; + switch(select("Mage!:My own choice!")) { + case 1: + mes "[Hanson]"; + mes "That's a great choice!"; + mes "After you receive all the supplies, I'll teleport you to the Mage town."; + next; + mes "^660000List of Supplies^000000"; + mes "^0000335 Free Ticket for Kafra Storage^000000"; + mes "^0000335 Free Ticket for Kafra Transportation^000000"; + ////mes "^000099100 zeny^000000"; + mes "^0000331 Rod^000000"; + mes "^0000331 Cutter^000000"; + mes "^0000337 Phracon^000000"; + next; + //--------------------------------------------------------------------------------------------------------------------------------------------------- + set nov_3_swordman,40; + getitem 7059,5; //Cargo_Free_Ticket + getitem 7060,5; //Warp_Free_Ticket + getitem 1601,1; //Rod + getitem 1204,1; //Cutter + getitem 1010,7; //Phracon + ////getgold 100 + //--------------------------------------------------------------------------------------------------------------------------------------------------- + mes "[Hanson]"; + mes "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received."; + next; + mes "[Hanson]"; + mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services."; + next; + mes "[Hanson]"; + mes "'Zeny' is the currency of Rune-Midgard. That 'Cutter' has been given to you so that you can fight monsters before you become a Mage."; + next; + mes "[Hanson]"; + mes "Once you become a Mage, you can use the 'Rod' that has been given to you. It will be very useful during your early days as a Mage."; + next; + mes "[Hanson]"; + mes "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Level 1 weapons with this Phracon, please visit a forge in one of the towns."; + next; + mes "[Hanson]"; + mes "The town you will arrive is named 'Geffen'."; + mes ""; + mes "The mage academy is located in the Northwest part in town. Please remember this."; + next; + mes "[Hanson]"; + mes "You'll now be teleported."; + mes "Good luck, ^A62A2A" + strcharinfo(0) + "^000000 and farewell."; + close2; + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + savepoint "geffen",119,37; + warp "geffen_in",163,98; + end; + case 2: + callsub "S_UserJobchoice"; + end; + } + } + else if (.@job_c == 3) { + mes "[Hanson]"; + mes "You're very willful and very well organized. You've already set a goal in life and have become very responsible for your actions."; + next; + mes "[Hanson]"; + mes "Because of your drive and desire to succeed, ^696969Merchant^000000 is the most suitable job for you."; + next; + mes "[Hanson]"; + mes "So, would you like to accept our recommendation or would you like to choose a job on your own?"; + next; + switch(select("Merchant!:My own choice!")) { + case 1: + mes "[Hanson]"; + mes "That's a great choice!"; + mes "After you receive all the supplies, I will teleport you to the merchant town."; + next; + mes "^660000List of Supplies^000000"; + mes "^0000334 Free Ticket for Kafra Storage^000000"; + mes "^0000334 Free Ticket for Kafra Transportation^000000"; + mes "^0000334 Free Ticket for the Cart Service^000000"; + ////mes "^000099100 zeny^000000"; + mes "^0000331 Battle Axe^000000"; + mes "^0000337 Phracon^000000"; + next; + //--------------------------------------------------------------------------------------------------------------------------------------------------- + set nov_3_swordman,40; + getitem 7059,4; //Cargo_Free_Ticket + getitem 7060,4; //Warp_Free_Ticket + getitem 7061,4; //Cart_Free_Ticket + getitem 1351,1; //Battle_Axe + getitem 1010,7; //Phracon + ////getgold 100 + //--------------------------------------------------------------------------------------------------------------------------------------------------- + mes "[Hanson]"; + mes "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received."; + next; + mes "[Hanson]"; + mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services."; + next; + mes "[Hanson]"; + mes "'Zeny' is the currency of Rune-Midgard. 'Battle Axe' will come in handy once you become a Merchant."; + next; + mes "[Hanson]"; + mes "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Battle Axe with this Phracon, please visit a forge in one of the towns."; + next; + mes "[Hanson]"; + mes "The town you will be sent to is named Alberta. The Merchant Guild is located to the SouthWest within Alberta. Please remember this."; + next; + mes "[Hanson]"; + mes "You will now"; + mes "be teleported."; + mes "Good luck,"; + mes "^A62A2A" + strcharinfo(0) + "^000000"; + mes "and farewell."; + close2; + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + savepoint "alberta",30,232; + warp "alberta_in",62,44; + end; + case 2: + callsub "S_UserJobchoice"; + end; + } + } + else if (.@job_c == 4) { + mes "[Hanson]"; + mes "Carpe diem:"; + mes "Seize the day."; + mes "That's how you live."; + next; + mes "[Hanson]"; + mes "From your natural curiosity"; + mes "comes a happy-go-lucky sense of adventure, and a desire to explore."; + next; + mes "[Hanson]"; + mes "For someone like you,"; + mes "^696969Thief^000000 is the most suitable job.'"; + next; + mes "[Hanson]"; + mes "So, would you like to accept our recommendation or would you like to choose a job on your own?"; + next; + switch(select("Thief!:My own choice!")) { + case 1: + mes "[Hanson]"; + mes "That's a great choice!"; + mes "After you receive all the supplies, I'll teleport you to the Thief town."; + next; + mes "^660000List of Supplies^000000"; + mes "^0000335 Free Ticket for Kafra Storage^000000"; + mes "^0000335 Free Ticket for Kafra Transportation^000000"; + ////mes "^000099100 Zeny^000000"; + mes "^0000331 Main Gauche^000000"; + mes "^0000337 Phracon^000000"; + next; + //--------------------------------------------------------------------------------------------------------------------------------------------------- + set nov_3_swordman,40; + getitem 7059,5; //Cargo_Free_Ticket + getitem 7060,5; //Warp_Free_Ticket + getitem 1207,1; //Main_Gauche + getitem 1010,7; //Phracon + ////getgold 100 + //--------------------------------------------------------------------------------------------------------------------------------------------------- + mes "[Hanson]"; + mes "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received."; + next; + mes "[Hanson]"; + mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services."; + next; + mes "[Hanson]"; + mes "'Zeny' is the currency of Rune-Midgard. 'Main Gauche' is a weapon that will be very useful once you become a Thief."; + next; + mes "[Hanson]"; + mes "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Main Gauche with this Phracon, please visit a forge in one of the towns."; + next; + mes "[Hanson]"; + mes "The town you will be sent to is named Morroc. The Thief Guild is in the first underground floor of the pyramid NorthWest of Morroc. Remember this."; + next; + mes "[Hanson]"; + mes "You will now"; + mes "be teleported."; + mes "Good luck,"; + mes "^A62A2A" + strcharinfo(0) + "^000000"; + mes "and farewell."; + close2; + savepoint "morocc",150,99; + warp "moc_ruins",155,44; + end; + case 2: + callsub "S_UserJobchoice"; + end; + } + } + else if (.@job_c == 5) { + mes "[Hanson]"; + mes "You always try to understand other people, even though they are strange. You expect others to try to understand you."; + next; + mes "[Hanson]"; + mes "You refuse to be a ordinary person as you persue your dream. As a person sensitive to nature, ^696969Archer^000000 is the most suitable job for you."; + next; + mes "[Hanson]"; + mes "So, would you like to accept our recommendation or would you like to choose a job on your own?"; + next; + switch(select("Archer!:My own choice!")) { + case 1: + mes "[Hanson]"; + mes "That's a great choice!"; + mes "After you receive all the supplies, I'll teleport you to the Archer town."; + next; + mes "^660000List of Supplies^000000"; + mes "^0000335 Free Ticket for Kafra Storage^000000"; + mes "^0000335 Free Ticket for Kafra Transportation^000000"; + ////mes "^000099100 Zeny^000000"; + mes "^0000331 Composite Bow^000000"; + mes "^0000337 Phracon^000000"; + next; + //--------------------------------------------------------------------------------------------------------------------------------------------------- + set nov_3_swordman,40; + getitem 7059,5; //Cargo_Free_Ticket + getitem 7060,5; //Warp_Free_Ticket + getitem 1704,1; //Composite_Bow + getitem 1010,7; //Phracon + ////getgold 100 + //--------------------------------------------------------------------------------------------------------------------------------------------------- + mes "[Hanson]"; + mes "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received."; + next; + mes "[Hanson]"; + mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services."; + next; + mes "[Hanson]"; + mes "'Zeny' is the currency of Rune-Midgard. 'Composite Bow' is a weapon that will be very useful once you become an Archer."; + next; + mes "[Hanson]"; + mes "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Composite Bow with this Phracon, please visit a forge in one of the towns."; + next; + mes "[Hanson]"; + mes "The town you will be sent to is named Payon. The Archer Guild is located to the NorthWest in town. Please remember this."; + next; + mes "[Hanson]"; + mes "You will now"; + mes "be teleported."; + mes "Good luck,"; + mes "^A62A2A" + strcharinfo(0) + "^000000"; + mes "and farewell."; + close2; + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + savepoint "payon",70,100; + warp "payon_in02",64,65; + end; + case 2: + callsub "S_UserJobchoice"; + end; + } + } + else if (.@job_c == 6) { + mes "[Hanson]"; + mes "You are very warm hearted and considerate, and you're willing to sacrifice your well being for the sake of others."; + next; + mes "[Hanson]"; + mes "You're always eager to help others, which is why you're so well liked."; + next; + mes "[Hanson]"; + mes "For you who are kind of heart, ^696969Acolyte^000000 is the most suitable job."; + next; + mes "[Hanson]"; + mes "So, would you like to accept our recommendation or would you like to choose a job on your own?"; + next; + switch(select("Acolyte!:My own choice!")) { + case 1: + mes "[Hanson]"; + mes "That's a great choice!"; + mes "After you receive all the supplies, I'll teleport you behind the Sanctuary."; + next; + mes "^660000List of Supplies^000000"; + mes "^0000335 Free Ticket for Kafra Storage^000000"; + mes "^0000335 Free Ticket for Kafra Transportation^000000"; + ////mes "^000099100 Zeny^000000"; + mes "^0000331 Mace^000000"; + mes "^0000337 Phracon^000000"; + next; + //--------------------------------------------------------------------------------------------------------------------------------------------------- + set nov_3_swordman,40; + getitem 7059,5; //Cargo_Free_Ticket + getitem 7060,5; //Warp_Free_Ticket + getitem 1504,1; //Mace + getitem 1010,7; //Phracon + ////getgold 100 + //--------------------------------------------------------------------------------------------------------------------------------------------------- + mes "[Hanson]"; + mes "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received."; + next; + mes "[Hanson]"; + mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services."; + next; + mes "[Hanson]"; + mes "'Zeny' is the currency of Rune-Midgard. 'Mace' is a weapon that will be very useful once you become an Acolyte."; + next; + mes "[Hanson]"; + mes "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Mace with this Phracon, please visit a forge in one of the towns."; + next; + mes "[Hanson]"; + mes "You have chosen to be an Acolyte. The town you will be sent to is named Prontera. The Sanctuary is NorthEast in Prontera. Please remember this."; + next; + mes "[Hanson]"; + mes "You will now"; + mes "be teleported."; + mes "Good luck,"; + mes "^A62A2A" + strcharinfo(0) + "^000000"; + mes "and farewell."; + close2; + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + savepoint "prontera",117,72; + warp "prt_church",172,19; + end; + case 2: + callsub "S_UserJobchoice"; + end; + } + } + case 2: + mes "[Hanson]"; + mes "I understand."; + mes "Let me transport"; + mes "you to the world of"; + mes "Ragnarok Online"; + mes "immediately."; + next; + mes "[Hanson]"; + mes "For more information and knowledge, I hope you will obtain your own experiences in Rune-Midgard."; + next; + mes "[Hanson]"; + mes "Lastly..."; + mes "I hope you will"; + mes "become a nice player,"; + mes ""+ strcharinfo(0) +"."; + mes "Fare well."; + next; + set nov_3_swordman,40; + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + set .@startmap,rand(1,6); + if ((.@startmap > 0) && (.@startmap < 2)) { + savepoint "prontera",117,72; + warp "prt_fild08",170,371; + } + else if ((.@startmap > 1) && (.@startmap < 3)) { + savepoint "geffen",119,37; + warp "gef_fild07",327,188; + } + else if ((.@startmap > 2) && (.@startmap < 4)) { + savepoint "alberta",30,232; + warp "pay_fild03",388,70; + } + else if ((.@startmap > 3) && (.@startmap < 5)) { + savepoint "morocc",150,99; + warp "moc_fild07",198,39; + } + else if ((.@startmap > 4) && (.@startmap < 6)) { + savepoint "payon",256,242; + warp "pay_fild01",334,354; + } + else if ((.@startmap > 5) && (.@startmap < 7)) { + savepoint "izlude",93,104; + warp "prt_fild08",357,212; + } + end; } - end; - } - mes "[Hanson]"; - mes "Excellent choice! You're"; - mes "You're supposed to take every"; - mes "training course if you really"; - mes "want to be a well-prepared"; - mes "player! Honestly, if you"; - mes "didn't take this course,"; - mes "I would be disappointed in you."; - next; - mes "[Hanson]"; - mes "Alright, let me start the 1st"; - mes "personality test."; - mes ""; - mes "Please releax and take it easy,"; - mes "choose the most familiar answer"; - mes "among the next examples."; - next; - mes "[Hanson]"; - mes "Remember, this test is only to"; - mes "check your personality, there"; - mes "is no set standard for right"; - mes "or wrong. Now! Let's start"; - mes "the test!"; - next; - mes "[Hanson]"; - mes "Please choose the most familiar"; - mes "word to you, from these examples."; - next; - switch ( select("Study","Exercise","Public service","Violence") ) { - case 1: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break; - case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1; - set NOV_3_THIEF,NOV_3_THIEF+1;break; - case 3: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break; - case 4: set NOV_3_THIEF,NOV_3_THIEF+1; - } - switch ( select("Change","Conserve") ) { - case 1: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break; - case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1; - } - switch ( select("Consumer","Seller","Producer") ) { - case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1; - set NOV_3_THIEF,NOV_3_THIEF+1; - set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break; - case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break; - case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1; - } - switch ( select("Celebrity","Prudence") ) { - case 1: set NOV_3_THIEF,NOV_3_THIEF+1;break; - case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1; - } - switch ( select("Theory","Experience") ) { - case 1: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break; - case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1; - } - switch ( select("The past","The reality","The future") ) { - case 1: set NOV_3_ARCHER,NOV_3_ARCHER+1;break; - case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1; - set NOV_3_THIEF,NOV_3_THIEF+1;break; - case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1; - } - mes "[Hanson]"; - mes "Please answer with 'yes' or 'no' to"; - mes "the next questions."; - next; - mes "[Hanson]"; - mes "To die with honor is better than to live with disgrace."; - next; - switch ( select("Yes.","No") ) { - case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break; - case 2: set NOV_3_THIEF,NOV_3_THIEF+1; - set NOV_3_MERCHANT,NOV_3_MERCHANT+1; - } - mes "[Hanson]"; - mes "You are often upset to see someone"; - mes "who is better than you"; - next; - switch ( select("Yes","No") ) { - case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break; - case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1; - } - mes "[Hanson]"; - mes "You don't mind exploring dangerous"; - mes "places."; - next; - switch ( select("Yes","No") ) { - case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break; - case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1; - } - mes "[Hanson]"; - mes "You are a leader-type person."; - next; - switch ( select("Yes","No") ) { - case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break; - case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1; - } - mes "[Hanson]"; - mes "While exploring a dungeon, you"; - mes "encountered a no-way out."; - mes "As you examined a wall beside you,"; - mes "there was a button-looking stone"; - mes "with a 'do not push' sign."; - next; - mes "[Hanson]"; - mes "You see the 'do not push' sign"; - mes "and have an urge to push the"; - mes "button. Do you push it?"; - next; - switch ( select("Yes","No") ) { - case 1: set NOV_3_THIEF,NOV_3_THIEF+1;break; - case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1; - } - mes "[Hanson]"; - mes "You often see things that don't"; - mes "exist"; - next; - switch ( select("Yes","No") ) { - case 1: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break; - case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1; - } - mes "[Hanson]"; - mes "You feel you can fly"; - mes "when falling from a cliff."; - next; - switch ( select("Yes","No") ) { - case 1: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break; - case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1; - } - mes "[Hanson]"; - mes "Money talks. I can buy even human being if I want."; - next; - switch ( select("Yes","No") ) { - case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break; - case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1; - } - mes "[Hanson]"; - mes "Now, let me give you some different"; - mes "questions."; - mes "Please relax and take it easy,"; - mes "choose the most familiar answer"; - mes "from the next examples"; - next; - mes "[Hanson]"; - mes "As you check your tight"; - mes "schedule...."; - next; - switch ( select("You feel like a robot.","You are proud and satisfied.","Schedule... what schedule?") ) { - case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1; - set NOV_3_THIEF,NOV_3_THIEF+1;break; - case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1; - set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break; - case 3: set NOV_3_ARCHER,NOV_3_ARCHER+1; - set NOV_3_MERCHANT,NOV_3_MERCHANT+1; - } - mes "[Hanson]"; - mes "During window shopping, you found a"; - mes "really interesting item in a store"; - mes "and you're debating whether to buy"; - mes "it or not."; - mes "Before you purchase an item,"; - mes "first thing you do is..."; - next; - switch ( select("Think about if you need it.","Check the price.","Buy it without thinking twice...!") ) { - case 1: set NOV_3_ARCHER,NOV_3_ARCHER+1;break; - case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break; - case 3: set NOV_3_THIEF,NOV_3_THIEF+1; - } - mes "[Hanson]"; - mes "You (____Fill in blank___) to compete"; - mes "with other people......."; - next; - switch ( select("Don't mind...","Don't like...","Don't care...") ) { - case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break; - case 2: set NOV_3_THIEF,NOV_3_THIEF+1;break; - case 3: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1; - set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1; } - mes "[Hanson]"; - mes "You're responsible for a task that"; - mes "requires you to cooperate with many"; - mes "people."; - mes "If you handle it by yourself, it"; - mes "takes a long time with a lot of"; - mes "effort."; - mes "But if you cooperate with others,"; - mes "it will be simple and an enjoyable"; - mes "task. You would..."; - next; - switch ( select("Handle it by myself even if it's hard.","Ask friends to help.") ) { - case 1: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break; - case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1; - } - mes "[Hanson]"; - mes "You happened to find a girl who"; - mes "fainted on the street."; - mes "What would you do?"; - next; - switch ( select("Carry her to a hospital.","Considder my priority before taking an action.","Just ignore it.") ) { - case 1: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break; - case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1; - set NOV_3_ARCHER,NOV_3_ARCHER+1;break; - case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1; - set NOV_3_THIEF,NOV_3_THIEF+1; - set NOV_3_MERCHANT,NOV_3_MERCHANT+1; - } - mes "[Hanson]"; - mes "You happened to pick up"; - mes "some 'clothing'"; - mes "What would you do?"; - next; - switch ( select("Check the brand.","Wonder who lost it.","Find the owner.","Leave it where it was.") ) { - case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break; - case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break; - case 3: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break; - case 4: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1; - } - mes "[Hanson]"; - mes "You happened to slip your tongue in"; - mes "the middle of a conversation."; - mes "What would be your reaction?"; - next; - switch ( select("Pretend it's a joke.","Change the subject.","Analyse it.","Apologise honestly.") ) { - case 1: set NOV_3_THIEF,NOV_3_THIEF+1;break; - case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break; - case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break; - case 4: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1; - } - mes "[Hanson]"; - switch (Sex) { - case 0: mes "You're on a trip with your beloved"; - mes "one. She asks you to buy a"; - mes "souvenir that's not particularly"; - mes "needed."; - break; - case 1: mes "You're on a trip with your beloved"; - mes "one. He asks you to buy a"; - mes "souvenir that's not particularly"; - mes "needed."; - } - mes "What would you do?"; - next; - switch ( select("Buy the item for her/him.","Say 'no'.","Promise to buy it next time.") ) { - case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break; - case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break; - case 3: set NOV_3_THIEF,NOV_3_THIEF+1; - } - mes "[Hanson]"; - mes "Ok!! That's all for the test."; - mes "You have finished all training"; - mes "grounds courses. Congratulations!"; - mes "I am so proud of you."; - next; - mes "[Hanson]"; - mes "I prepared some items for you since"; - mes "you passed the personality test."; - mes "Please take these."; - next; - set NEW_GETITEM,1; - getitem 501,4; - getitem 503,2; - getitem 506,2; - next; - mes "[Hanson]"; - mes "Mr/Ms. ^A62A2A'"+strcharinfo(0)+"'^000000!"; - mes "I will recommend to you a"; - mes "suitable job, after I finish"; - mes "analysing the results of your"; - mes "personality test."; - mes "Please wait."; - next; - mes "[Hanson]"; - mes ". . . . . . . . . . . . ."; - mes "It's almost over . ."; - mes ". . . . . . . . . . . . ."; - next; - mes "[Hanson]"; - mes ". . . . . . . .!"; - next; - mes "[Hanson]"; - mes "Here's the final result of your"; - mes "test, Mr/Ms. ^A62A2A'"+strcharinfo(0)+"'^000000!!"; - next; - set @JOB_NUMBER,1; - set @JOB_WITH_C,0; - set @JOB_NUMBER_CHK,0; - set @JOB_WITH,NOV_3_SWORDMAN; -L_loop1: - switch ( @JOB_NUMBER ) { - case 1: set @JOB_WITH_C,NOV_3_ARCHER;break; - case 2: set @JOB_WITH_C,NOV_3_THIEF;break; - case 3: set @JOB_WITH_C,NOV_3_MAGICIAN;break; - case 4: set @JOB_WITH_C,NOV_3_ACOLYTE;break; - default: set @JOB_WITH_C,NOV_3_MERCHANT; - } - if (@JOB_WITH >= @JOB_WITH_C) goto L_loop2; - set @JOB_NUMBER_CHK,@JOB_NUMBER; - switch ( @JOB_NUMBER ) { - case 1: set @JOB_WITH,NOV_3_ARCHER;break; - case 2: set @JOB_WITH,NOV_3_THIEF;break; - case 3: set @JOB_WITH,NOV_3_MAGICIAN;break; - case 4: set @JOB_WITH,NOV_3_ACOLYTE;break; - default: set @JOB_WITH,NOV_3_MERCHANT; - } -L_loop2: - set @JOB_NUMBER,@JOB_NUMBER+1; - while ( @JOB_NUMBER < 6 ) goto L_loop1; - mes "[Hanson]"; - switch ( @JOB_NUMBER_CHK ) { - case 0: set @JOB_NAME$,"Swordsman"; - mes "Although you are direct and"; - mes "'to the point', you are also"; - mes "thoughtful and simple."; - mes "You clearly wish that you can"; - mes "become an important person in"; - mes "this world. In addition to"; - mes "this, you always try to help"; - mes "the weak."; - next; + else if (nov_3_swordman == 40) { mes "[Hanson]"; - mes "The most suitable profession for you is,"; - mes "^696969Swordsman^000000."; - break; - case 1: set @JOB_NAME$,"Archer"; - mes "You always tried to understand"; - mes "the feelings of a fallen person"; - mes "despite not knowing them."; - mes "YOu also wanted the other"; - mes "person to understand your feelings"; + mes "Hmmm...?"; + mes "Why are you"; + mes "still here?"; next; mes "[Hanson]"; - mes "The most suitable profession for you is,"; - mes "^696969Archer^000000."; - break; - case 2: set @JOB_NAME$,"Thief"; - mes "You are curious, and want to"; - mes "explore all around the world."; - mes "You also want satisfaction."; + mes "You didn't say anything, so"; + mes "I assumed you were already gone. Since you have already finished the final test and I gave you all the supplies..."; next; mes "[Hanson]"; - mes "The most suitable profession for you is,"; - mes "^696969Thief^000000."; - break; - case 3: set @JOB_NAME$,"Mage"; - mes "You didn't want to be seen as"; - mes "stupid, and you really enjoyed the"; - mes "tests. You also want to be independant."; - next; + mes "The only thing"; + mes "left to do is to lead"; + mes "you to Rune-Midgard~"; + next; + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + set .@startmap,rand(1,6); + if ((.@startmap > 0) && (.@startmap < 2)) { + savepoint "prontera",117,72; + warp "prt_fild08",170,371; + } + else if ((.@startmap > 1) && (.@startmap < 3)) { + savepoint "geffen",119,37; + warp "gef_fild07",327,188; + } + else if ((.@startmap > 2) && (.@startmap < 4)) { + savepoint "alberta",30,232; + warp "pay_fild03",388,70; + } + else if ((.@startmap > 3) && (.@startmap < 5)) { + savepoint "morocc",150,99; + warp "moc_fild07",198,39; + } + else if ((.@startmap > 4) && (.@startmap < 6)) { + savepoint "payon",70,100; + warp "pay_fild01",334,354; + } + else if ((.@startmap > 5) && (.@startmap < 7)) { + savepoint "izlude",93,104; + warp "prt_fild08",357,212; + } + end; + } + else { mes "[Hanson]"; - mes "The most suitable profession for you is,"; - mes "^696969Mage^000000."; - break; - case 4: set @JOB_NAME$,"Acolyte"; - mes "You are a person whom is really"; - mes "understanding and kind,"; - mes "and would suffer for the sake"; - mes "of another person."; + mes "Hello, you"; + mes "must be "+ strcharinfo(0) +"."; next; mes "[Hanson]"; - mes "The most suitable profession for you is,"; - mes "^696969Acolyte^000000s."; - break; - case 5: set @JOB_NAME$,"Merchant"; - mes "You are keen to analyse the market,"; - mes "you are very neat and want to be"; - mes "strong. You are also a determined"; - mes "and are responsible for all your"; - mes "actions."; + mes "I am Hanson,"; + mes "the person in"; + mes "charge of the"; + mes "personality test."; next; mes "[Hanson]"; - mes "The most suitable profession for you is,"; - mes "^696969Merchant^000000."; + mes "Please speak"; + mes "to Bruce for"; + mes "'Class Explanation'"; + mes "before we begin your"; + mes "test. Thank you."; + close; } - next; - + +S_UserJobchoice: mes "[Hanson]"; - mes "So, would you like to accept our"; - mes "recommendation, or would you like"; - mes "to choose a job on your own?"; + mes "I see. It's your choice."; + mes "There is no obligation to change to the job we recommend. Please choose the job you wish to become."; next; - if ( select(@JOB_NAME$+"!","No, my own choice!") == 1 ) { - mes "[Hanson]"; - mes "Great! I guarantee that it is"; - mes "a good decision!"; - mes "After you receive all the"; - mes "supplies, I will send you to"; - mes "the associated town."; - next; - mes "^882420Item Offer List^000099"; - switch( @JOB_NUMBER_CHK ) { - case 0: mes "1 Falchion"; - getitem 1104,1; - break; - case 1: mes "1 Composite Bow"; - getitem 1704,1; - break; - case 2: mes "1 Main Gauche"; - getitem 1207,1; - break; - case 3: mes "1 Rod"; - mes "1 Cutter"; - getitem 1601,1; - getitem 1204,1; - break; - case 4: mes "1 Mace"; - getitem 1504,1; - break; - case 5: mes "1 Battle Axe"; - getitem 1351,1; - } - if( @JOB_NUMBER_CHK == 5 ){ - mes "^0000304 Free Tickets for Kafra Storage"; - mes "4 Free Tickets for Kafra Transportation"; - mes "4 Free Tickets for the Cart Service"; - getitem 7059,4; - getitem 7060,4; - getitem 7061,4; - }else{ - mes "^0000305 Free Tickets for Kafra Storage"; - mes "5 Free Tickets for Kafra Transportation"; - getitem 7059,5; - getitem 7060,5; - } - mes "^0000997 Phracons"; - mes "10 Novices Red Potions^000000"; - mes "^000030100 Zeny^000000"; - getitem 1010,7; - getitem 569,10; - set Zeny,Zeny+100; + select("Mage:Merchant:Thief:Archer:Acolyte"); + mes "[Hanson]"; + mes "You have chosen"; + if (@menu == 1) { + mes "to become a Mage."; + mes "You will be sent to"; + mes "the town of Geffen."; next; mes "[Hanson]"; - mes "All the supplies have been given to"; - mes "you. Please, check it again."; - mes "I will give a brief explanation"; - mes "about these items."; + mes "The Mage Academy is located in the NorthWest in town. Please remember this."; + } + else if (@menu == 2) { + mes "to become a Merchant."; + mes "You will be sent to"; + mes "the town of Alberta."; + } + else if (@menu == 3) { + mes "to become a Thief."; + mes "You will be sent to"; + mes "the town of Morroc."; next; mes "[Hanson]"; - mes "After you change your job,"; - switch( @JOB_NUMBER_CHK ) { - case 0: - mes "you can use the 'Falchion'"; break; - case 1: - mes "you can use the 'Composite Bow'"; break; - case 2: - mes "you can use the 'Main Gauche'"; break; - case 3: - mes "you can use either 'Rod' or 'Cutter'"; break; - case 4: - mes "you can use the 'Mace'"; break; - case 5: - mes "you can use the 'Battle Axe'"; - } - mes "instead of the Novice Knife"; - mes "which I offered you before."; + mes "The Thief guild is in the underground 1st floor of a pyramid which is NorthWest of town. Please remember this."; + } + else if (@menu == 4) { + mes "to become an Archer."; + mes "You will be sent to"; + mes "the town of Payon."; next; mes "[Hanson]"; - mes "'Phracon' will be spent when"; - mes "you refine Lv 1 weapons."; - mes "Some of the famous refiners"; - mes "work only intowns."; - mes "After you change your job,"; - mes "Visit one of them with Phracon."; - callsub L_place; + mes "The Archer Guild is located to the NorthWest in Payon. Please remember this."; + } + else { + mes "to become an Acolyte."; + mes "You will be sent to"; + mes "the town of Prontera."; next; - goto L_warp; + mes "[Hanson]"; + mes "The Prontera Sanctuary is located to the NorthEast in Prontera. Please remember this."; } - mes "[Hanson]"; - mes "Yes, yes..."; - mes "So this is your choice?"; - mes "Did you not care about"; - mes "our recommendation?"; - mes "Please choose the profession"; - mes "that you want."; next; - switch( @JOB_NUMBER_CHK ) { - case 0: switch( select("Mage","Merchant","Thief","Archer","Acolyte") ) { - case 1: set @JOB_NUMBER_CHK,3; - set @JOB_NAME$,"Mage"; - break; - case 2: set @JOB_NUMBER_CHK,5; - set @JOB_NAME$,"Merchant"; - break; - case 3: set @JOB_NUMBER_CHK,2; - set @JOB_NAME$,"Thief"; - break; - case 4: set @JOB_NUMBER_CHK,1; - set @JOB_NAME$,"Archer"; - break; - case 5: set @JOB_NUMBER_CHK,4; - set @JOB_NAME$,"Acolyte"; - } - break; - case 1: switch( select("Swordsman","Mage","Merchant","Thief","Acolyte") ) { - case 1: set @JOB_NUMBER_CHK,0; - set @JOB_NAME$,"Swordsman"; - break; - case 2: set @JOB_NUMBER_CHK,3; - set @JOB_NAME$,"Mage"; - break; - case 3: set @JOB_NUMBER_CHK,5; - set @JOB_NAME$,"Merchant"; - break; - case 4: set @JOB_NUMBER_CHK,2; - set @JOB_NAME$,"Thief"; - break; - case 5: set @JOB_NUMBER_CHK,4; - set @JOB_NAME$,"Acolyte"; - } - break; - case 2: switch( select("Swordsman","Mage","Merchant","Archer","Acolyte") ) { - case 1: set @JOB_NUMBER_CHK,0; - set @JOB_NAME$,"Swordsman"; - break; - case 2: set @JOB_NUMBER_CHK,3; - set @JOB_NAME$,"Mage"; - break; - case 3: set @JOB_NUMBER_CHK,5; - set @JOB_NAME$,"Merchant"; - break; - case 4: set @JOB_NUMBER_CHK,1; - set @JOB_NAME$,"Archer"; - break; - case 5: set @JOB_NUMBER_CHK,4; - set @JOB_NAME$,"Acolyte"; - } - break; - case 3: switch( select("Swordsman","Merchant","Thief","Archer","Acolyte") ) { - case 1: set @JOB_NUMBER_CHK,0; - set @JOB_NAME$,"Swordsman"; - break; - case 2: set @JOB_NUMBER_CHK,5; - set @JOB_NAME$,"Merchant"; - break; - case 3: set @JOB_NUMBER_CHK,2; - set @JOB_NAME$,"Thief"; - break; - case 4: set @JOB_NUMBER_CHK,1; - set @JOB_NAME$,"Archer"; - break; - case 5: set @JOB_NUMBER_CHK,4; - set @JOB_NAME$,"Acolyte"; - } - break; - case 4: switch( select("Swordsman","Mage","Merchant","Thief","Archer") ) { - case 1: set @JOB_NUMBER_CHK,0; - set @JOB_NAME$,"Swordsman"; - break; - case 2: set @JOB_NUMBER_CHK,3; - set @JOB_NAME$,"Mage"; - break; - case 3: set @JOB_NUMBER_CHK,5; - set @JOB_NAME$,"Merchant"; - break; - case 4: set @JOB_NUMBER_CHK,2; - set @JOB_NAME$,"Thief"; - break; - case 5: set @JOB_NUMBER_CHK,1; - set @JOB_NAME$,"Archer"; - } - break; - case 5: switch( select("Swordsman","Mage","Thief","Archer","Acolyte") ) { - case 1: set @JOB_NUMBER_CHK,0; - set @JOB_NAME$,"Swordsman"; - break; - case 2: set @JOB_NUMBER_CHK,3; - set @JOB_NAME$,"Mage"; - break; - case 3: set @JOB_NUMBER_CHK,2; - set @JOB_NAME$,"Thief"; - break; - case 4: set @JOB_NUMBER_CHK,1; - set @JOB_NAME$,"Archer"; - break; - case 5: set @JOB_NUMBER_CHK,4; - set @JOB_NAME$,"Acolyte"; - } - } mes "[Hanson]"; - mes @JOB_NAME$+" is your choise."; - callsub L_place; + mes "Let me give you"; + mes "some supplies. Then"; + mes "you will transported"; + mes "to the chosen town."; next; - mes "[Hanson]"; - mes "After you receive all the"; - mes "supplies, I will send you to"; - mes "the associated town."; + mes "^660000List of Supplies^000000"; + mes "^0000335 Free Ticket for Kafra Storage^000000"; + mes "^0000335 Free Ticket for Kafra Transportation^000000"; + mes "^0000331 Adventurer's Suit^000000"; + ////mes "^000099100 Zeny^000000"; next; - mes "^882420Item Offer List"; - mes "^0000301 Adventurer's Suit"; - mes "^00009910 Novices Red Potions"; - mes "^0000305 Free Tickets for Kafra Storage"; - mes "^0000995 Free Tickets for Kafra Transportation"; - mes "^000030100 Zeny^000000"; - getitem 7059,5; - getitem 7060,5; - getitem 2305,1; - getitem 569,10; - set Zeny,Zeny+100; + //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + set nov_3_swordman,40; + getitem 7059,5; //Cargo_Free_Ticket + getitem 7060,5; //Warp_Free_Ticket + getitem 2305,1; //Adventure_Suit + ////getgold 100 + //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + mes "[Hanson]"; + mes "Please check your inventory"; + mes "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received."; next; mes "[Hanson]"; - mes "All the supplies have been given to"; - mes "you. Please, check it again."; - mes "I will give a brief explanation"; - mes "about these items."; + mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services."; next; mes "[Hanson]"; - mes "'Zeny' is the current currency"; - mes "within Ragnarok Online."; - mes "Later, you can use the"; - mes "'Adventurer's Suit'"; - mes "instead of the 'Novice Plate'"; - mes "which I offered you before."; + mes "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a "+@menu+"."; next; -L_warp: mes "[Hanson]"; - mes "Good luck, ^A62A2A' "+strcharinfo(0)+" '^000000,"; + mes "You will now"; + mes "be teleported."; + mes "Good luck,"; + mes "^A62A2A" + strcharinfo(0) + "^000000"; mes "and farewell."; - close2; - callsub L_cleararg; - switch( @JOB_NUMBER_CHK ) { - case 0: savepoint "izlude",94,103; - warp "izlude_in",74,167; - break; - case 1: savepoint "payon",256,242; - warp "payon_in02",64,65; - break; - case 2: savepoint "morocc",149,100; - warp "moc_ruins",155,44; - break; - case 3: savepoint "geffen",120,38; + next; + set nov_1st_cos,0; + set nov_2nd_cos,0; + set nov_3_swordman,0; + set nov_3_archer,0; + set nov_3_thief,0; + set nov_3_magician,0; + set nov_3_acolyte,0; + set nov_3_merchant,0; + if (@menu == 1) { + savepoint "geffen",119,37; warp "geffen_in",163,98; - break; - case 4: savepoint "prontera",116,72; - warp "prt_church",172,19; - break; - case 5: savepoint "alberta",31,231; + } + else if (@menu == 2) { + savepoint "alberta",30,232; warp "alberta_in",62,44; } - end; -L_place: - mes "The town you will be sent to"; - switch( @JOB_NUMBER_CHK ) { - case 0: - mes "is 'Izlude'. The Swordsman"; - mes "association is located in the"; - mes "west side of the city."; - break; - case 1: - mes "is named 'Payon'."; - mes "The Archer association can be"; - mes "found in the small village"; - mes "to the north-east."; - break; - case 2: - mes "is called 'Morroc'."; - mes "The thief guild is in the"; - mes "underground 1st floor of the"; - mes "pyramid, which is North-west"; - mes "of 'Morroc'."; - break; - case 3: - mes "is called 'Geffen'."; - mes "The Mage association is located"; - mes "to the north-west of the city."; - break; - case 4: - mes "is called 'Prontera'."; - mes "The good father can be found"; - mes "in the church located in the"; - mes "north-east corner of 'Prontera'."; - break; - case 5: - mes "is called 'Alberta'."; - mes "The Merchant association is"; - mes "located in the south-western"; - mes "section of the city."; + else if (@menu == 3) { + savepoint "morocc",150,99; + warp "moc_ruins",155,44; + } + else if (@menu == 4) { + savepoint "payon",70,100; + warp "payon_in02",64,65; + } + else { + savepoint "prontera",117,72; + warp "prt_church",172,19; } - mes "Please remember this."; - mes "You'll now be teleported."; - return; -L_cleararg: - set NEW_MES_FLAG0,0; - set NEW_MES_FLAG1,0; - set NEW_MES_FLAG2,0; - set NEW_MES_FLAG3,0; - set NEW_MES_FLAG4,0; - set NEW_MES_FLAG5,0; - set NEW_MES_FLAG6,0; - set NEW_LVUP0,0; - set NEW_LVUP1,0; - set NEW_JOBLVUP,0; - set NEW_GETITEM,0; - set NOV_3_SWORDMAN,0; - set NOV_3_ARCHER,0; - set NOV_3_THIEF,0; - set NOV_3_MAGICIAN,0; - set NOV_3_ACOLYTE,0; - set NOV_3_MERCHANT,0; return; } +//Novice Instructor +new_1-4,91,22,4 script Bruce#nv 57,{ + if (Class == Job_Novice) { + if (nov_3_swordman == 20) { + mes "[Bruce]"; + mes "Let me explain the"; + mes "First Job Classes"; + mes "to you once again."; + mes "Which job did you"; + mes "have in mind?"; + next; + while(1) { + switch(select("Swordman:Mage:Archer:Merchant:Thief:Acolyte:End conversation.")) { + case 1: + mes "[Bruce]"; + mes "As the name implies, the"; + mes "Swordman is an expert in wielding Swords. They can also use Spear weapons, but typically you don't see Spear wielding Swordmen very often."; + next; + mes "[Bruce]"; + mes "Swordman possess strong physical strength, allowing them to equip heavy armor and weapons. Most weapon classes, except for bows and rods, can be equipped by the Swordman class."; + next; + mes "[Bruce]"; + mes "The only weakness of the Swordman class is that they cannot use magic spells. However, this can be compensated by using weapons with an elemental attribute."; + next; + mes "[Bruce]"; + mes "One of the greatest benefits of being a Swordman is having an enormous amount of HP, meaning they can more easily withstand damage from their enemies."; + next; + mes "[Bruce]"; + mes "After learning some strong attack skills, the Swordman is almost unbeatable in a melee fight."; + next; + mes "[Bruce]"; + mes "In Ragnarok Online, Swordman generally takes the position of tanker, protecting characters of other classes from being attacked or hurt."; + next; + mes "[Bruce]"; + mes "A Swordman is the ideal character to take the position of party leader. When advancing to the Second Job Class, Swordmen can change their jobs to ^8E2323Knights^000000 or ^8E2323Crusaders^000000."; + set nov_3_swordman,20; + next; + break; + case 2: + mes "[Bruce]"; + mes "The Mage class specializes in using the forces of Fire, Water, Earth and Lightning to attack their enemies."; + next; + mes "[Bruce]"; + mes "However, due to their weak physical strength, they are only allowed to equip Rods and Knives as weapons, and wear light armor for defense."; + next; + mes "[Bruce]"; + mes "Despite their physical weakness, they are able to do massive damage with their powerful spells. This fact alone attracts many people to join this class."; + next; + mes "[Bruce]"; + mes "In Ragnarok Online, the Mage takes a heavily offensive role in parties and is depended upon to deal great damage to enemies."; + next; + mes "[Bruce]"; + mes "When advancing to the Second Job Class, Mages can change their jobs to ^8E2323Wizards^000000 or ^8E2323Sages^000000."; + set nov_3_swordman,20; + next; + break; + case 3: + mes "[Bruce]"; + mes "The Archer class are experts in using Bow weapons, and are useful in parties for their long range attacks."; + next; + mes "[Bruce]"; + mes "Despite being physically weaker, Archers possess high accuracy with powerful long range bows. This allows them to attack and kill monsters from a safe distance."; + next; + mes "[Bruce]"; + mes "In Ragnarok Online, Archers have relatively little HP, but their long range attacks allow them to easily dispatch enemies before the enemy gets close enough to hurt them."; + next; + mes "[Bruce]"; + mes "When advancing to the Second Job Class, every Archer may advance to the ^8E2323Hunter^000000 class. Alternatively, male Archers may advance to become ^8E2323Bards^000000, and female Archers may become ^8E2323Dancers^000000."; + set nov_3_swordman,20; + next; + break; + case 4: + mes "[Bruce]"; + mes "The Merchant class specializes in commerce. Due to the strong influence of the Merchant Guild, the Merchant class is attractive to those who wish to focus on earning Zeny."; + next; + mes "[Bruce]"; + mes "In Ragnarok Online, the Merchant class possesses various economic abilities. Merchants can learn to sell items to NPCs for higher prices, as well as receive discounts from NPCs."; + next; + mes "[Bruce]"; + mes "In addition, Merchants may rent"; + mes "a Cart that greatly expands their carrying capacity and allows them to open shops with their own items and prices."; + next; + mes "[Bruce]"; + mes "When advancing to the Second Job Class, Merchants can change their jobs to ^8E2323Blacksmiths^000000 or ^8E2323Alchemists^000000."; + set nov_3_swordman,20; + next; + break; + case 5: + mes "[Bruce]"; + mes "Thieves are experts at using Dagger class weapons. They strike quickly and easily evade attacks from their enemies."; + next; + mes "[Bruce]"; + mes "Thieves can learn skills that allow them to hide from their enemies, or steal items from monsters. They are also feared for their use of poison, which slowly weakens"; + mes "their enemies."; + next; + mes "[Bruce]"; + mes "When advancing to the Second Job Class, Thieves can change their jobs to ^8E2323Assassins^000000 or ^8E2323Rogues^000000."; + set nov_3_swordman,20; + next; + break; + case 6: + mes "[Bruce]"; + mes "In Ragnarok Online, Acolytes act as messengers of God in Rune-Midgard. They possess skills that support their allies, as well as the life saving Heal ability."; + next; + mes "[Bruce]"; + mes "The Acolyte's support abilities make them a welcome addition to any party. In difficult situations, the Acolyte's skills will ensure the survival of the party, allowing other members to focus on offense."; + next; + mes "[Bruce]"; + mes "When advancing to the Second Job Class, Acolytes can change their jobs to ^8E2323Priests^000000 or ^8E2323Monks^000000."; + mes ""; + set nov_3_swordman,20; + next; + break; + case 7: + mes "[Bruce]"; + mes "For more information,"; + mes "please visit the official"; + mes "Ragnarok Online website:"; + mes " "; + mes "^0000FFiro.ragnarokonline.com^000000."; + next; + mes "[Bruce]"; + mes "Hanson is waiting"; + mes "for you now. Good luck"; + mes "out there, young Novice."; + close; + } + } + } + else if (nov_3_swordman == 40) { + mes "[Bruce]"; + mes "I'm sorry, but"; + mes "there's nothing"; + mes "more I can teach you."; + next; + mes "[Bruce]"; + mes "Hanson is waiting"; + mes "for you now. Good luck"; + mes "out there, young Novice."; + close; + } + else { + mes "[Bruce]"; + mes "You've gone"; + mes "through quite"; + mes "a bit of trouble"; + mes "to finish all the"; + mes "training courses."; + next; + mes "[Bruce]"; + mes "Hello there,"; + mes "^A62A2A" + strcharinfo(0) + "'^000000,"; + mes "pleased to meet you."; + mes "I am Bruce of the"; + mes "Rune-Midgarts Kingdom."; + next; + mes "[Bruce]"; + mes "My duty is to assist you by teaching information about each First Job Class, so that you can decide which job you want to be."; + next; + mes "[Bruce]"; + mes "The First Job Classes are"; + mes "^0000FFSwordman, Mage, Archer, Merchant, Thief and Acolyte^000000."; + next; + mes "[Bruce]"; + mes "So..."; + mes "Which job did"; + mes "you have in mind?"; + next; + while(1) { + switch(select("Swordman:Mage:Archer:Merchant:Thief:Acolyte:End conversation.")) { + case 1: + mes "[Bruce]"; + mes "As the name implies, the"; + mes "Swordman is an expert in wielding Swords. They can also use Spear weapons, but typically you don't see Spear wielding Swordmen"; + mes "very often."; + next; + mes "[Bruce]"; + mes "Swordmen possess strong physical strength, allowing them to equip heavy armor and weapons. Most weapon classes, except for bows and rods, can be equipped by the Swordman class."; + next; + mes "[Bruce]"; + mes "The only weakness of the Swordman class is that they cannot use magic spells. However, this can be compensated by using weapons with an elemental attribute."; + next; + mes "[Bruce]"; + mes "One of the greatest benefits of being a Swordman is having an enormous amount of HP, meaning they can more easily withstand damage from their enemies."; + next; + mes "[Bruce]"; + mes "After learning some strong attack skills, the Swordman is almost unbeatable in a melee fight."; + next; + mes "[Bruce]"; + mes "In Ragnarok Online, Swordman generally takes the position of tanker, protecting characters of other classes from being attacked or hurt."; + next; + mes "[Bruce]"; + mes "A Swordman is the ideal character to take the position of party leader. When advancing to the Second Job Class, Swordmen can change their jobs to ^8E2323Knights^000000 or ^8E2323Crusaders^000000."; + set nov_3_swordman,20; + next; + break; + case 2: + mes "[Bruce]"; + mes "The Mage class specializes in using the forces of Fire, Water, Earth and Lightning to attack their enemies."; + next; + mes "[Bruce]"; + mes "However, due to their weak physical strength, they are only allowed to equip Rods and Knives as weapons, and wear light armor for defense."; + next; + mes "[Bruce]"; + mes "Despite their physical weakness, they are able to do massive damage with their powerful spells. This fact alone attracts many people to join this class."; + next; + mes "[Bruce]"; + mes "In Ragnarok Online, the Mage takes a heavily offensive role in parties and is depended upon to deal great damage to enemies."; + next; + mes "[Bruce]"; + mes "When advancing to the Second Job Class, Mages can change their jobs to ^8E2323Wizards^000000 or ^8E2323Sages^000000."; + set nov_3_swordman,20; + next; + break; + case 3: + mes "[Bruce]"; + mes "The Archer class are experts in using Bow weapons, and are useful in parties for their long range attacks."; + next; + mes "[Bruce]"; + mes "Despite being physically weaker, Archers possess high accuracy with powerful long range bows. This allows them to attack and kill monsters from a safe distance."; + next; + mes "[Bruce]"; + mes "In Ragnarok Online, Archers have relatively little HP, but their long range attacks allow them to easily dispatch enemies before the enemy gets close enough to hurt them."; + next; + mes "[Bruce]"; + mes "When advancing to the Second Job Class, every Archer may advance to the ^8E2323Hunter^000000 class. Alternatively, male Archers may advance to become ^8E2323Bards^000000, and female Archers may become ^8E2323Dancers^000000."; + set nov_3_swordman,20; + next; + break; + case 4: + mes "[Bruce]"; + mes "The Merchant class specializes in commerce. Due to the strong influence of the Merchant Guild, the Merchant class is attractive to those who wish to focus on earning Zeny."; + next; + mes "[Bruce]"; + mes "In Ragnarok Online, the Merchant class possesses various economic abilities. Merchants can learn to sell items to NPCs for higher prices, as well as receive discounts from NPCs."; + next; + mes "[Bruce]"; + mes "In addition, Merchants may rent"; + mes "a Cart that greatly expands their carrying capacity and allows them to open shops with their own items and prices."; + next; + mes "[Bruce]"; + mes "When advancing to the Second Job Class, Merchants can change their jobs to ^8E2323Blacksmiths^000000 or ^8E2323Alchemists^000000."; + set nov_3_swordman,20; + next; + break; + case 5: + mes "[Bruce]"; + mes "Thieves are experts at using Dagger class weapons. They strike quickly and easily evade attacks from their enemies."; + next; + mes "[Bruce]"; + mes "Thieves can learn skills that allow them to hide from their enemies, or steal items from monsters. They are also feared for their use of poison, which slowly weakens"; + mes "their enemies."; + next; + mes "[Bruce]"; + mes "When advancing to the Second Job Class, Thieves can change their jobs to ^8E2323Assassins^000000 or ^8E2323Rogues^000000."; + set nov_3_swordman,20; + next; + break; + case 6: + mes "[Bruce]"; + mes "In Ragnarok Online, Acolytes act as messengers of God in Rune-Midgard. They possess skills that support their allies, as well as the life saving Heal ability."; + next; + mes "[Bruce]"; + mes "The Acolyte's support abilities make them a welcome addition to any party. In difficult situations, the Acolyte's skills will ensure the survival of the party, allowing other members to focus on offense."; + next; + mes "[Bruce]"; + mes "When advancing to the Second Job Class, Acolytes can change their jobs to ^8E2323Priests^000000 or ^8E2323Monks^000000."; + mes ""; + set nov_3_swordman,20; + next; + break; + case 7: + mes "[Bruce]"; + mes "For more information,"; + mes "please visit the official"; + mes "Ragnarok Online website:"; + mes " "; + mes "^0000FFiro.ragnarokonline.com^000000."; + next; + mes "[Bruce]"; + mes "Hanson is waiting"; + mes "for you now. Good luck"; + mes "out there, young Novice."; + close; + } + } + + } + } +} + // Training Ground Mobs -new_zone03,0,0,0,0 monster Fabre 1184,5,0,0,0 -new_zone03,0,0,0,0 monster Poring 1002,10,0,0,0 -new_zone03,0,0,0,0 monster ChonChon 1011,10,0,0,0 -new_zone03,0,0,0,0 monster Lunatic 1063,10,0,0,0 -new_zone03,0,0,0,0 monster Drops 1113,10,0,0,0 -// Unsure about the following mobs -new_zone03,0,0,0,0 monster Condor 1009,2,0,0,0 -new_zone03,0,0,0,0 monster Willow 1010,2,0,0,0 -new_zone03,0,0,0,0 monster Roda Frog 1012,2,0,0,0 -new_zone03,0,0,0,0 monster Shell Picky 1050,2,0,0,0 -new_zone03,0,0,0,0 monster Spore 1014,1,0,0,0 -new_zone03,0,0,0,0 monster Thief Bug Larva 1051,1,0,0,0 -new_zone03,0,0,0,0 monster Rocker 1052,1,0,0,0 -new_zone03,0,0,0,0 monster Thief Bug Female 1053,1,0,0,0 +new_1-3,0,0,0,0 monster Poring 1002,10,0,0,0 +new_1-3,0,0,0,0 monster Drops 1113,10,0,0,0 +new_1-3,0,0,0,0 monster Lunatic 1063,10,0,0,0 +new_1-3,0,0,0,0 monster ChonChon 1011,10,0,0,0 +new_2-3,0,0,0,0 monster Condor 1009,10,0,0,0 +new_2-3,0,0,0,0 monster Picky 1050,10,0,0,0 +new_2-3,0,0,0,0 monster Willow 1010,10,0,0,0 +new_2-3,0,0,0,0 monster Roda Frog 1012,10,0,0,0 +new_3-3,0,0,0,0 monster Condor 1009,10,0,0,0 +new_3-3,0,0,0,0 monster Picky 1050,10,0,0,0 +new_3-3,0,0,0,0 monster Willow 1010,10,0,0,0 +new_3-3,0,0,0,0 monster Roda Frog 1012,10,0,0,0 +new_4-3,0,0,0,0 monster Rocker 1052,10,0,0,0 +new_4-3,0,0,0,0 monster Thief Bug 1051,10,0,0,0 +new_4-3,0,0,0,0 monster Thief Bug 1053,10,0,0,0 +new_4-3,0,0,0,0 monster Spore 1014,10,0,0,0 +new_5-3,0,0,0,0 monster Rocker 1052,10,0,0,0 +new_5-3,0,0,0,0 monster Thief Bug 1051,1,0,0,0 +new_5-3,0,0,0,0 monster Thief Bug 1053,1,0,0,0 +new_5-3,0,0,0,0 monster Spore 1014,1,0,0,0 +new_1-3,0,0,0,0 monster Fabre 1184,5,0,0,0 +new_2-3,0,0,0,0 monster Fabre 1184,5,0,0,0 +new_3-3,0,0,0,0 monster Fabre 1184,5,0,0,0 +new_4-3,0,0,0,0 monster Fabre 1184,5,0,0,0 +new_5-3,0,0,0,0 monster Fabre 1184,5,0,0,0 + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 Added the New Novice Training Grounds, a big thanks [MasterOfMuppets] +//= to Dr.Evil who did 90% of the work =) +//= 1.0b Temp measure to stop exploits. [Vicious] +//= 1.2 Removed Duplicates [Silent] +//= 1.3 Removed Duplicates [Toms] +//= 1.4 Added Kafra Free Cart Tickets, as in official one [Lupus] +//= 1.5 Fixed warps, removed map duplicates, typos [Lupus] +//= 1.6 Changed clone maps new_1-? -> new_zone0? [Lupus] +//= 1.7 Now Kafra Tickets are given at correct NPC/Actions [Lupus] +//= 1.7a a bit of optimization [Lupus] +//= 1.7b Corrected a little Typo Error. (bugreport:728) [Samuray22] +//= 1.7C Corrected another Typo Error. (bugreport:740) [Samuray22] +//============================================================ diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index 260a1f755..48149a80f 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -36,6 +36,7 @@ //= 2.11 Updated function Job_Change to jobchange based on Upper value. [Paradox924X] //= 2.12 Added more unused vars to F_ClearGarbage [Lupus] //= 2.13 Added more unused vars to F_ClearGarbage [Lupus] +//= 2,14 Added old novice variables to F_ClearGarbage. [L0ne_W0lf] //============================================================ @@ -98,6 +99,18 @@ function script F_ClearGarbage { //due to bugs in BS quest: set wizard_m2,0; + + // Old Novice Ground Variables. + set NEW_MES_FLAG0,0; + set NEW_MES_FLAG1,0; + set NEW_MES_FLAG2,0; + set NEW_MES_FLAG3,0; + set NEW_MES_FLAG4,0; + set NEW_MES_FLAG5,0; + set NEW_LVUP0,0; + set NEW_LVUP1,0; + set NEW_JOBLVUP,0; + return; } diff --git a/npc/warps/other/jobquests.txt b/npc/warps/other/jobquests.txt index 4e257000a..1ccbdd94d 100644 --- a/npc/warps/other/jobquests.txt +++ b/npc/warps/other/jobquests.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== -//= 1.8 +//= 2.0 //===== Compatible With: ===================================== //= Any Athena Version; RO Version Ep4+ //===== Description: ========================================= @@ -21,19 +21,20 @@ //= 1.6 removed swordman quest map warps. They are now contained in the swordman quest. [L0ne_W0lf] //= 1.7 Updated some 2-2 job quest related warps. [L0ne_W0lf] //= 1.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 1.9 Added Jungslinger and NInja warps. [L0ne_W0lf] +//= 1.9 Added Gungslinger and NInja warps. [L0ne_W0lf] +//= 2.0 Updated Novice warps to use correct maps. [L0ne_W0lf] //============================================================ //============================================================================== //Novice //============================================================================== -new_zone01,148,112,0 warp newwarp6001 2,2,new_zone02,100,9 -new_zone02,100,6,0 warp newwarp6002 2,2,new_zone01,144,112 -new_zone02,126,106,0 warp newwarp6003 2,2,new_zone02,160,171 -new_zone02,156,171,0 warp newwarp6004 2,2,new_zone02,123,106 -new_zone02,73,106,0 warp newwarp6005 2,2,new_zone02,41,172 -new_zone02,46,172,0 warp newwarp6006 2,2,new_zone02,78,106 +new_1-1,148,112,0 warp newwarp6001 2,2,new_1-2,100,9 +new_1-2,100,6,0 warp newwarp6002 2,2,new_1-1,144,112 +new_1-2,126,106,0 warp newwarp6003 2,2,new_1-2,160,171 +new_1-2,156,171,0 warp newwarp6004 2,2,new_1-2,123,106 +new_1-2,73,106,0 warp newwarp6005 2,2,new_1-2,41,172 +new_1-2,46,172,0 warp newwarp6006 2,2,new_1-2,78,106 //============================================================================== //Thief |