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author | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-22 07:55:58 +0000 |
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committer | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-22 07:55:58 +0000 |
commit | b9eaaf382032405354cb109e808dab89f00e49a4 (patch) | |
tree | 226aa7fc99066475c9f86889f6a8b39407b96e57 /npc | |
parent | 5e69bab809a7c196dcb02ecd9f9739e25abfdbaf (diff) | |
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- Updated Genetic Job Change Quest dialogue. Special thanks to Muad_Dib! (npc/re/jobs/3-2/genetic.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16680 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/re/jobs/3-2/genetic.txt | 982 |
1 files changed, 417 insertions, 565 deletions
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt index 435f6fa15..1ebd0c66f 100644 --- a/npc/re/jobs/3-2/genetic.txt +++ b/npc/re/jobs/3-2/genetic.txt @@ -1,22 +1,22 @@ //===== rAthena Script ======================================= -// Genetic Job change Quest +// Genetic Job Change Quest //===== By: ================================================== //= Masao //= Credits: Muad_Dib & Aeomin //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== -//= Any rAthena SVN +//= rAthena SVN //===== Description: ========================================= -//= [AEGIS Conversion] +//= [Official Conversion] //= Job change Quest from Alchemist / Creator -> Genetic. //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Fixed Scatter Stuff NPC's - [JayPee]. +//= 1.2 Updated dialogue. Credits to Muad_Dib. [Joseph] //============================================================ alde_alche,35,186,5 script Alchemist Union Member 805,{ - if ((BaseLevel == 99) && (JobLevel > 49)){ if (Class == Job_Alchemist || Class == Job_Creator || Job_Baby_Alchemist){ if (SkillPoint == 0){ @@ -34,37 +34,35 @@ alde_alche,35,186,5 script Alchemist Union Member 805,{ mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart."; next; mes "[Alchemist Union Member]"; - mes "I see you have a certain level of experience in this area. Perhaps you would like to meet other geneticists?"; + mes "It looks like you are an expert in this field, how about meeting other geneticists?"; next; mes "[Alchemist Union Member]"; - mes "Just recently, an research paper from a geneticist caused a sensation."; - mes "Someone experienced like yourself, would understand her research, and would be able to discuss it with her, right?"; + mes "Not long ago there was a Geneticist who announced a sensational new life studying research."; + mes "You are very knowledgeable. Do you think you might understand her work?"; next; mes "[Alchemist Union Member]"; - mes "Maybe her research results can be of benefit to your research, and with some luck you could become a geneticist too!";; + mes "Her study may help you gain the knowledge to help you make a Geneticist!";; next; mes "[Alchemist Union Member]"; - mes "What do you think? Would you like to meet this geneticist?"; + mes "How's that sound? Do you want to meet a Geneticist?"; next; - switch(select("Meet with her.:Don't meet with her.")){ - case 1: + if(select("Of course, I want to meet a Geneticist.:I don't want to meet a Geneticist.") == 1){ mes "[Alchemist Union Member]"; mes "Wise choice!"; mes "The infamous geneticist 'Devries'."; next; mes "[Alchemist Union Member]"; - mes "You can find her in the Alchemy Lab at the western part of Lighthalzen. There is also another geneticist studying weaponry there, you might want to pay her a visit too."; + mes "You can find her in the Alchemy Lab at the western part of Lighthalzen. There is also another geneticist studying weaponry there, you might want to pay her a visit as well."; set job_gen,1; setquest 2215; close; - case 2: - mes "[Alchemist Union Member]"; - mes "Aren't you interested in the study of life?"; - close; } + mes "[Alchemist Union Member]"; + mes "Aren't you interested in the study of life?"; + close; } mes "[Alchemist Union Member]"; - mes "The geneticist causing academic sensation is studying at the Alchemy Lab in the western part of Lighthalzen."; + mes "The infamous Geneticist is studying at the Alchemy Lab in the western part of Lighthalzen."; mes "If you are interested, go meet with her."; close; } @@ -83,241 +81,242 @@ alde_alche,35,186,5 script Alchemist Union Member 805,{ mes "We call the members of our new union ^3131FF'Geneticists'^000000."; next; mes "[Alchemist Union Member]"; - mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart."; + mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgard."; close; } job3_gen01,25,58,3 script Devries#gen 865,{ - if (SkillPoint == 0){ if (job_gen == 1){ mes "[Devries]"; - mes "Argh. The bloodsucking plant sample C is withering again."; + mes "Oh! The bloodsucking plant sample C is withering again."; mes "Should I change the ingredient of the growth care?"; mes "Hey please cheer up soon!"; next; mes "[Devries]"; - mes "Eh? This is the first time we meet, right?"; - mes "Looking at your clothing, could you be a fellow alchemist?"; + mes "Oh? A stranger?"; + mes "Your look tells me that you are doing Alchemy as well right?"; next; mes "[Devries]"; - mes "Recently the number of young alchemists is increasing, but very few have the passion to study and do research!"; + mes "People say the number of alchemists is increasing nowadays though there aren't may who study this field properly!"; next; mes "[Devries]"; - mes "Take a look at this, this bomb is very powerful! But my Poison Spores are more beautiful! I have lots of goodies!"; + mes "They're all too worried about saying things like, ''Look at my bomb damage!'' or ''isn't my homunculus prettier?''"; next; mes "[Devries]"; - mes "Although the Alchemist Union said that they support their researchers, but all of my hard work only got me this 'Easy to Plant Mushroom'!"; + mes "The Alchemist Union was saying they'd support the researchers but actually what you get from the studying is just 'Spores Which Can Be Easily Raised'!"; next; mes "[Devries]"; - mes "Somehow mushrooms spread over the entire lab! I even find spores all over my house!"; + mes "Thanks to that, there are spores everywhere in my lab! There are spores everywhere!"; next; - menu "You have a weird accent.",-; + select("Why do you talk like that?"); mes "[Devries]"; - mes "I am from Rune-Midgart!"; - mes "Have you ever been to the Rune-Midgarts Kingdom? Everyone in Rune-Midgart speaks like this."; + mes "'Cause I'm from Rune-Midgart!"; + mes "Have you ever been to Rune-Midgart? Everyone in Rune-Midgart speaks like this."; next; - switch(select("Really?!:I'm from Rune-Midgart too.")){ - case 1: + if(select("Impossible?!:I'm also from Rune-Midgart.") == 1){ mes "[Devries]"; - mes "Really?"; + mes "Impossible?"; mes "Do you come from a Rune-Midgart village?"; - mes "My village is very big, everyone there speaks with this accent."; + mes "My village is very big, everyone there speaks like this."; next; - break; - case 2: + } else { emotion e_lv; mes "[Devries]"; - mes "Ah! No wonder you look so familiar."; - mes "I am happy to meet a fellow Rune-Midgartian here in the Schwartzvalt Republic!"; + mes "Really! That's why I felt some kind of familiar atmosphere around you."; + mes "Meeting a hometown person in Schwaltzvalt, it's my pleasure to meet you!"; next; - break; } - mes "- Bang Bang Bang -"; + mes "- Thump!! -"; next; emotion e_ag; mes "[Devries]"; - mes "Aaaghh! It's that woman again!"; + mes "Ughhhhh! That woman started again!"; next; - menu "What is that noise?",-; + select("What's that sound?"); mes "[Devries]"; - mes "That's my classmate, Demi Calberine. That noise is from her experiments."; - mes "Demi is an mini cannon specialist, she always makes a lot of noise."; + mes "That's the sound of an experiment being carried out by my roommate, Demi Calberine.."; + mes "Demi's a fire shell technician so she's always noisy like that."; next; emotion e_sob; mes "[Devries]"; - mes "Look!"; - mes "My mushrooms and plants are scared!"; - mes "I can't even concentrate on my research. This is so annoying!!"; + mes "Look at that!"; + mes "My spores and plants are all freaked out!"; + mes "I can't do my work with those noisy sounds. It gives me so much stress!!"; next; - mes "- Kala Kala -"; + mes "- Munch Crunch -"; next; mes "[Devries]"; - mes "Whenever I am in a bad mood, I need to eat some of Orleans cookies."; + mes "When I don't feel good, I savor Mr. Orlean's handmade cookies little by little."; next; mes "[Devries]"; - mes "It's a luxury cookie from Prontera. When I put one in my mouth it reminds me of Asgard."; - mes "When I finish eating a delicious cookie, the noise from Demi Calberine just goes away."; + mes "It's a high-quality cookie that I got from Prontera. When I get one bite, it seems like I'm floating to Asgard."; + mes "The softness of the sweet cookie drowns out the clashing sounds from Demi Calberine."; next; mes "[Devries]"; - mes "Would you like one?"; - mes "Aw, I already ate the last one."; + mes "Wanna try one?"; + mes "Ah, I've eaten all of it."; next; mes "[Devries]"; - mes "But that's okay! I have a few boxes in my room on the second floor."; - mes "Because of the temptation, I've bought a large amount, hehehe."; + mes "But it's okay! On the 2nd floor of my room, there are boxes of those!"; + mes "I couldn't stop buying it all in bulk. Ho ho ho."; next; - mes "- Ke Ke Ke Ke Ke Ke Ke -"; + mes "- Zooooooooooooooooing -"; specialeffect EF_ENDURE; next; specialeffect EF_REPAIRWEAPON; - mes "- Ke Ke Ke Ke! Ke Ke Ke Ke Ke Ke!!! -"; + mes "- (Screeching Sounds)!!! -"; + mes "- (Screeching)!!! -"; next; specialeffect EF_CRASHEARTH; - mes "- Bang! Bang!! Bang!!! Bang!!!! -"; + mes "- Bump! Bump! Bump! -"; next; mes "[Devries]"; mes ".................."; next; mes "[Devries]"; - mes "Ooooh uh"; - mes "Eh Aaaaahhh!!!"; + mes "Yoooooooooooow"; + mes "Yipeeeeeeeeee!!!"; next; mes "[Devries]"; - mes "Demi!!!!! Demi!!!!"; + mes "Demiiiiiiiiiiiiiiiiiiiiiiii!!!"; + mes "Demiiiiiiiiiiiiiiiiiiiii!!!"; next; - mes "- It looks like you need to calm Devries down. -"; + mes "- For now it seems that I -"; + mes "- need to calm down Devries. -"; set job_gen,2; close; }else if (job_gen == 2){ mes "[Devries]"; - mes "Uh Aaaaaaah!!!!"; - mes "Demi!!!!! Demi!!!!"; + mes "Yipeeeeeeeeee!!!"; + mes "Demiiiiii!!!"; + mes "Demiiiiiiiii!!!"; next; - mes "- It looks like you need to calm Devries down. -"; + mes "- Hmm -"; + mes "- What'll make her calm. -"; close; }else if (job_gen == 3){ mes "[Devries]"; - mes "Uh Aaaaaahhhh!!!!"; - mes "Demi!!!!! Demi!!!!"; + mes "Yipeeeeeeeeee!!!"; + mes "Demiiiiii!!!"; + mes "Demiiiiiiiii!!!"; next; - menu "Give the cookies to Devries.",-; - mes "- Devries took the cookies and started eating like a hungry wolf. -"; + select("Hand Devries a cookie."); + mes "- Devries quickly snatches -"; + mes "- away the cookie and stuffs -"; + mes "- it all in her mouth. -"; next; - mes "- Ka Ka Ka -"; - mes "- Ka Ka Ka -"; - mes "- Ka Ka Ka -"; + mes "- Crunch Crunch Crunch -"; + mes "- Crunch Crunch Crunch -"; + mes "- Crunch Crunch Crunch -"; next; mes "[Devries]"; - mes "Ah,"; - mes "The sweet butter taste,"; - mes "really calms me down."; + mes "Ah, The sweet buttery taste remains at the end of my tongue."; + mes "This really gives me peace of mind."; next; emotion e_rice; mes "[Devries]"; - mes "Demi works very persistent today too."; - mes "Hehehe, what a hard working colleague."; + mes "Demi is studying hard today as well"; + mes "Huhuhu. She's really a hard worker."; next; - mes "- As expected, the cookie works really well. -"; + mes "- That cookie changed her mood quick. -"; emotion e_no1; next; mes "[Devries]"; - mes "You also like alchemy, which has brought you here, right?"; + mes "You came here with a love for Alchemy?"; next; mes "[Devries]"; - mes "Oh, right, I haven't introduced myself."; + mes "Oh wait, We haven't introduced ourselves yet."; mes "My name is Devries."; - mes "I'm interested in new and special life."; + mes "I'm very interested in making living things that show new and peculiar growth."; next; mes "[Devries]"; mes "What's your name, young alchemist?"; next; - menu "I am "+strcharinfo(0)+".",-; + select("I'm "+strcharinfo(0)+"."); mes "[Devries]"; mes "Oh, "+strcharinfo(0)+"."; - mes "What an interesting name. Nice to meet you."; + mes "That's a very unusual name. Pleased to meet you."; next; mes "[Devries]"; - mes "But I am terrible with names...... Is it okay if I call you Bubbles?"; + mes "But I can't memorize the name well."; + mes "So I'll just call you <Popo>. Would that be ok?"; next; + select("I uhh.."); mes "[Devries]"; - mes "Bubbles, have you heard of my research?"; - mes "You did read my research paper before you came here, right?"; + mes "Great..."; + mes "Popo, have you heard of my research?"; + mes "You came here because of that, am I right?"; next; - switch(select("No.:Yes, I did.")){ - case 1: + if(select("No.:Yes.") == 1){ mes "[Devries]"; - mes "Ah, it's written all over your face."; - mes "Don't be shy."; - break; - case 2: + mes "Well, it's all over your face."; + mes "You don't have to be shy."; + } else { mes "[Devries]"; - mes "Am I right?"; - mes "It's easy to communicate with people from the same place."; - break; + mes "That's right huh?"; + mes "Well, as I expected, there really is something that makes homeland people get each other"; } next; mes "[Devries]"; - mes "Now, you used the method I mentioned earlier to calm me down."; + mes "When you saw me in that feverish state, you remembered what I said before and that calmed me down."; next; mes "[Devries]"; - mes "I'm very satisfied with how you paid attention to details."; - mes "You have the quality to become a geneticist."; + mes "I like the way you manage yourself and take care to remember small details."; + mes "You have the talent to become a Geneticist."; next; mes "[Devries]"; - mes "^FF0000After becoming a geneticist, you can no longer study alchemy or bio-chemistry.^000000"; - mes "If you accept, you may take the test."; + mes "^FF0000If you become a Geneticist, you can't take the Alchemist's or Biochemist study course that you haven't investigated before.^000000"; + mes "If that's all right for you, how about giving it a shot right now?."; next; - switch(select("Maybe later.:I want to become a Geneticist!")){ - case 1: + if(select("I'll try later.:I want to become a Geneticist!") == 1){ mes "[Devries]"; - mes "Okay then."; - mes "Even though your knowledge is not that great as that of geneticists, a fundamental knowledge is also important."; - mes "Bubbles, come back to me once you've finished your studies."; + mes "Alright."; + mes "Even though your knowledge is not that great as that of Geneticists, a fundamental knowledge is also important."; + mes "Popo, come back to me once you've finished your studies."; set job_gen,4; close; - case 2: - mes "[Devries]"; - mes "Good!"; - mes "Let's do our best together!"; - set job_gen,5; - close; } + mes "[Devries]"; + mes "Good!"; + mes "Let's do it!"; + set job_gen,5; + close; }else if (job_gen == 4){ mes "[Devries]"; - mes "Bubbles!"; - mes "Are you prepared to take the test?"; + mes "Popo!"; + mes "Are you ready to give it a shot?"; next; - switch(select("Not yet.:Yes!")){ - case 1: - mes "[Devries]"; - mes "You have to try hard! There is no shortcut when obtaining knowledge!"; - close; - case 2: + if(select("No.:Yes!") == 1){ mes "[Devries]"; - mes "Very good!"; - mes "Let's do our best together!"; - set job_gen,5; + mes "You have to do your best! There is no easy way when looking for knowledge!"; close; } + mes "[Devries]"; + mes "Very good!"; + mes "Let's do it!"; + set job_gen,5; + close; }else if (job_gen == 5){ mes "[Devries]"; - mes "Bubbles, what do you think of plants?"; - mes "Do you like plants? Which one are you interested in?"; + mes "What do you think of plants, Popo"; + mes "Do you like plants? What kind of plants are you interested in?"; next; - mes "- Bang Bang Bang Bang -"; + mes "- Boom, Boom, Boom -"; next; emotion e_swt2; mes "[Devries]"; - mes "Ah, Demi Calberine is doing it again?"; - mes "Hopefully she fails again......Demi...must...not succeed..."; + mes "Ah, please tell me Demi Calberine is not starting again?"; + mes "Please let my expectation be wrong ... Please... Demi, please..."; + next; + mes "[Devries]"; + mes "Where did I stop talking"; + mes "Oh, right. Plants are very important in Alchemy."; next; mes "[Devries]"; - mes "Where was I?"; - mes "Oh, right. In alchemy, plants are very important."; - mes "Alchemists would make Geographers and Hydra's grow fast, and they would help them when in a battle..."; + mes "Alchemy can make Flora's and Geographers grow immensely fast, so they can help in battle, like those Alchemists..."; next; - mes "- Bang!! Bang!! Bang!! Bang!! -"; + mes "- Boom!! Boom!! Boom!! Boom!! -"; next; emotion e_hmm; mes "[Devries]"; @@ -325,18 +324,18 @@ job3_gen01,25,58,3 script Devries#gen 865,{ next; emotion e_hmm; mes "[Devries]"; - mes "Like technologies, plants are easily to..."; + mes "Techniques, plants are relatively easy to..."; next; - mes "- Bang!!!! -"; + mes "- Boom!!!!!! -"; next; emotion e_hmm; mes "[Devries]"; - mes "...sexual reproduction..."; + mes "Crossbreed..."; next; - mes "- Bang!!!! -"; - mes "- Ke Ke Ke Ke Ke Ke!! -"; - mes "- Bang Bang Bang Bang Bang!!!! -"; - mes "- Bang!! Bang!! Bang!! Bang!! -"; + mes "- Pop!!!!!! -"; + mes "- Keeeeeeeeeeeeeh!!!! -"; + mes "- Boooooooooooooom!!!! -"; + mes "- Boom!! Boom!! Boom!! -"; next; emotion e_hmm; mes "[Devries]"; @@ -344,214 +343,164 @@ job3_gen01,25,58,3 script Devries#gen 865,{ next; emotion e_hmm; mes "[Devries]"; - mes "Bubbles."; + mes "Popo."; next; emotion e_hmm; mes "[Devries]"; - mes "To become a geneticist, you must pass the test"; + mes "I'll give you the test to become a Geneticist."; next; mes "[Devries]"; - mes "It's called the 'Perfect Soundproof System'!"; - mes "You must use plants and experiment samples on the 1st floor of the lab. Release me from Demi Calberine's scary noise."; + mes "The subject is <The Perfect Soundproof System>!"; + mes "Please think of a way to save me from Demi Calberine's noise, using plants and experimental equipment that are here on the 1st floor of the lab."; next; mes "[Devries]"; - mes "Okay then, let's get started!"; + mes "Well, you better get started!"; set job_gen,6; close; }else if (job_gen == 6){ mes "[Devries]"; - mes "It's called the 'Perfect Soundproof System'!"; - mes "You must use plants and experiment samples on the 1st floor of the lab. Release me from Demi Calberine's scary noise."; + mes "The subject is <The Perfect Soundproof System>!"; + mes "Please think of a way to save me from Demi Calbereine's noise, using plants and experimental equipment that are here on the 1st floor of the lab."; next; mes "[Devries]"; - mes "There are some related guides in the cabinet that you may use."; - mes "Okay then, let's get started!"; + mes "There are some guides in the cabinet that you may use."; + mes "Well, you better get started!"; close; }else if ((job_gen > 6) && (job_gen < 60)){ mes "[Devries]"; mes "Is there a problem?"; next; - switch(select("Nothing.:The experiment failed.")){ - case 1: + if(select("Nothing.:The experiment failed.") == 1){ mes "[Devries]"; mes "Better get started, or I'll start to scream!!!"; close; - case 2: - mes "[Devries]"; - mes "Why not redo the experiment?"; - mes "Why are you asking me these things?"; - set job_gen,7; - if (checkquest(2209) == 1){ - erasequest 2209; - } - if (checkquest(2210) == 1){ - erasequest 2210; - } - if (checkquest(2211) == 1){ - erasequest 2211; - } - if (checkquest(2212) == 1){ - erasequest 2212; - } - if (checkquest(2213) == 1){ - erasequest 2213; - } - if (checkquest(2214) == 1){ - erasequest 2214; - } - close; } + mes "[Devries]"; + mes "Why not start over?"; + mes "Why are you asking me such things?"; + set job_gen,7; + if (checkquest(2209) == 1) erasequest 2209; + if (checkquest(2210) == 1) erasequest 2210; + if (checkquest(2211) == 1) erasequest 2211; + if (checkquest(2212) == 1) erasequest 2212; + if (checkquest(2213) == 1) erasequest 2213; + if (checkquest(2214) == 1) erasequest 2214; + close; }else if (job_gen == 60 || job_gen == 61){ - mes "- Bang Bang Bang Ke Ke Ke Ke -"; + mes "- Zing Zing Zigi Zigi -"; next; - mes "- Bang Bang Bangg Bang Bang Bang -"; + mes "- Zing Zing Zigi Zigi -"; next; mes "[Devries]"; - mes "What is Demi Calberine doing?"; - mes "That is really loud."; + mes "What the hell is Demi Calberine doing?"; + mes "That's really a noisy one."; next; mes "[Devries]"; - mes "Did you finish the experiment, Bubbles?"; - mes "Show me the seed."; + mes "Your study is done, Popo?"; + mes "Give me those seeds."; next; if ((countitem(6273) == 0) && (countitem(6272) == 0)){ mes "[Devries]"; mes "What is this?"; - mes "How can you claim success when you have a unfinished experiment?"; - mes "Hurry up and redo the experiment."; + mes "How can you say you're done with your study?"; + mes "Hurry up and start over."; set job_gen,7; - if (checkquest(2209) == 1){ - erasequest 2209; - } - if (checkquest(2210) == 1){ - erasequest 2210; - } - if (checkquest(2211) == 1){ - erasequest 2211; - } - if (checkquest(2212) == 1){ - erasequest 2212; - } - if (checkquest(2213) == 1){ - erasequest 2213; - } - if (checkquest(2214) == 1){ - erasequest 2214; - } + if (checkquest(2209) == 1) erasequest 2209; + if (checkquest(2210) == 1) erasequest 2210; + if (checkquest(2211) == 1) erasequest 2211; + if (checkquest(2212) == 1) erasequest 2212; + if (checkquest(2213) == 1) erasequest 2213; + if (checkquest(2214) == 1) erasequest 2214; close; } mes "[Devries]"; - mes "Show me the seed you created."; - mes "What will it be?"; + mes "Well, I'll take a look at the seeds Popo made."; + mes "What's the result?"; next; mes "[Devries]"; - mes "Put the seed in the Super Cultivator, adjust the temperature..."; + mes "When you put a seed in a Super Cultivator, and adjust the temperature..."; next; mes "[Devries]"; - mes "Ah!"; + mes "Damn!"; next; if (job_gen == 60){ specialeffect EF_FLASHER; specialeffect EF_PHARMACY_OK; mes "[Devries]"; - mes "Bubbles, look at this!"; - mes "What a fascination plant!"; + mes "Popo, look at that!"; + mes "That's really a mysterious plant!"; next; mes "[Devries]"; - mes "Spike vines are everywhere in the culture machine!"; - mes "These vines are very high concentrated and hard, like a brick wall!"; + mes "The inside of the Cultivator is now full of thorny stems!"; + mes "It's as if the stems are making a wall and growing very sturdily and those are getting tangled!"; next; mes "[Devries]"; - mes "This is it, Bubbles!"; - mes "The properties of this plant can be used for varying things!"; + mes "This is it, Popo!"; + mes "This plant's properties can be used for many applications!"; next; mes "[Devries]"; - mes "Great, Bubbles."; - mes "I thought you would have a decent result, but it came out better then I expected!"; + mes "This is really great, Popo."; + mes "I knew that you were knowledgeable but your ability is more than that!"; next; mes "[Devries]"; - mes "I need to submit your experiment result to the Alchemist Union."; - mes "I will write a letter, stating that Bubbles is terrific, and has the qualifications to become a geneticist."; + mes "I will tell the outcome to the Alchemist Union."; + mes "I will send a recommendation letter saying that your ability is really great and that you could be a brilliant member."; next; mes "[Devries]"; - mes "The union's reply might take a while, can you wait for it?"; - mes "In the meantime, go meet Demi Calberine upstairs."; + mes "Getting an answer from the Union will take some time, so could you next; a moment?"; + mes "Why don't you go up to Demi Calberine?"; next; mes "[Devries]"; - mes "She is a fellow geneticist, specializing in mini cannons."; + mes "She is a fellow Geneticist, specializing in mini cannons."; mes "Go take a look at her experiment results."; mes "Could you give this message to her? Tell her to conduct her experiments quietly."; delitem 6273,1; set job_gen,62; changequest 2215,2216; - if (checkquest(2209) == 1){ - erasequest 2209; - } - if (checkquest(2210) == 1){ - erasequest 2210; - } - if (checkquest(2211) == 1){ - erasequest 2211; - } - if (checkquest(2212) == 1){ - erasequest 2212; - } - if (checkquest(2213) == 1){ - erasequest 2213; - } - if (checkquest(2214) == 1){ - erasequest 2214; - } + if (checkquest(2209) == 1) erasequest 2209; + if (checkquest(2210) == 1) erasequest 2210; + if (checkquest(2211) == 1) erasequest 2211; + if (checkquest(2212) == 1) erasequest 2212; + if (checkquest(2213) == 1) erasequest 2213; + if (checkquest(2214) == 1) erasequest 2214; close; } specialeffect EF_SPELLBREAKER; specialeffect EF_PHARMACY_FAIL; mes "[Devries]"; - mes "Uh oh! You failed, Bubbles"; - mes "it did not grow at all, it's withered already."; - mes "Go and redo the experiment!"; + mes "Uh oh! You failed, Popo."; + mes "It didn't grow at all, it's withered already."; + mes "Go and start over!"; delitem 6272,1; set job_gen,7; - if (checkquest(2209) == 1){ - erasequest 2209; - } - if (checkquest(2210) == 1){ - erasequest 2210; - } - if (checkquest(2211) == 1){ - erasequest 2211; - } - if (checkquest(2212) == 1){ - erasequest 2212; - } - if (checkquest(2213) == 1){ - erasequest 2213; - } - if (checkquest(2214) == 1){ - erasequest 2214; - } + if (checkquest(2209) == 1) erasequest 2209; + if (checkquest(2210) == 1) erasequest 2210; + if (checkquest(2211) == 1) erasequest 2211; + if (checkquest(2212) == 1) erasequest 2212; + if (checkquest(2213) == 1) erasequest 2213; + if (checkquest(2214) == 1) erasequest 2214; close; }else if ((job_gen > 61) && (job_gen < 76)){ if (checkquest(2223,2) == 2){ mes "[Devries]"; - mes "Ah, hold on."; - mes "It looks like the mail has already arrived."; + mes "Oh, next; a second."; + mes "It seems that the mail's has arrived."; set job_gen,76; completequest 2223; close; } mes "[Devries]"; - mes "Whilst waiting for the Union's reply, go see Demi Calberine's experiment results."; + mes "Why don't you go up to Demi Calberine whilst waiting for an answer from the Union?"; close; }else if (job_gen == 76){ mes "[Devries]"; - mes "Bubbles!"; - mes "Good news!"; + mes "Popo!"; + mes "I've got good news for you!"; next; if ((Class == Job_Alchemist || Class == Job_Creator || Job_Baby_Alchemist) && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))){ if (checkcart() == 0){ mes "[Devries]"; - mes "Put that heavy and dirty cart away. On such a happy moment, that thing will just ruin it."; + mes "First take off that heavy and dirty cart, that doesn't suit you on this happy moment."; close; } if(checkweight(1201,1) == 0){ @@ -563,34 +512,36 @@ job3_gen01,25,58,3 script Devries#gen 865,{ close; } mes "[Devries]"; - mes "The letter from the Alchemist Union has arrived."; - mes "Let me read it to you, Bubbles!"; + mes "A letter has arrived from the Alchemist Union."; + mes "I'll read it to you, Popo!"; next; - mes "<Dear geneticist Devries:>"; - mes "<We recently heard of your activities, many have heard of your news.>"; + mes "<Dearest Miss Devries,>"; + mes "<We are very aware of the brilliant activities you've shown lately.>"; next; - mes "[Devries]"; - mes "This is from my hometown."; + mes "<Miss. Devries>"; + mes "This guy is also from my hometown."; + next; + mes "<I heard very good news that your research results are taking the step of commercial use.>"; + mes "<I'm sure it will be a great inspiration for other Alchemists.>"; + next; + mes "<Come to think of it, you've attached a paper?>"; + mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(0)+">"; next; - mes "<Many have heard of your experiment results and they have already been put into commercial use, we are very happy about this.>"; - mes "<This will certainly help the field of alchemy.>"; + mes "<Myself and many other Alchemists from the Alchemist union are taking great interest in this.>"; next; - mes "<You also attached a research paper.>"; - mes "<Including a experiment from an alchemist named "+strcharinfo(0)+". A new fast growing plant type that is as hard as a brick wall.>"; - mes "Myself and other Alchemist Union Members studied this paper, and found it to be very interesting.>"; + mes "<We are looking forward to more volumes of study papers and outcomes, especially from other Geneticists who've heard this news.>"; next; - mes "<Other geneticists are also interested in the use of this plant, we hope to see some related research papers in the near future.>"; + mes "<Miss. Devries>"; + mes "<I think that "+strcharinfo(0)+" has enough ability and talent to be a Geneticist.>"; next; - mes "<Devries>"; - mes "<We think "+strcharinfo(0)+" has the qualifications to become a geneticist.>"; - mes "<Please let him know, that we hope that he keeps up his outstanding work after becoming a geneticist.>"; + mes "<Please tell "+strcharinfo(0)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>"; next; - mes "<The Alchemist Union is proud of having talented people like Ms. Devries, Ms. Demi Calberine, and "+strcharinfo(0)+".>"; - mes "<We highly anticipate the results of your next experiment.>"; + mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(0)+" who are excellent talented people.>"; + mes "<We hope that you yield good fruits in the future as well.>"; next; mes "[Devries]"; - mes "Congratulations, Bubbles"; - mes "From now on, you are a Geneticist!!"; + mes "Congratulations, Popo!"; + mes "You are a Geneticist from now on!!"; if(Class == Job_Baby_Alchemist){ jobchange Job_Baby_Genetic; } @@ -604,13 +555,13 @@ job3_gen01,25,58,3 script Devries#gen 865,{ getitem 2795,1; next; mes "[Devries]"; - mes "Just like in the Union's letter, I'm also looking forward to your future research."; - mes "Let's work hard! Strive to become the best geneticist!"; + mes "Just like the word from the Union, I'm also looking forward to your awesome activities."; + mes "Let's try hard together! To become the best Geneticist!"; close; } }else if (job_gen == 77){ mes "[Devries]"; - mes "Bubbles, want to join my Love Orleans club? It's a club for those that love cookies. Of course, we don't think of doing weird things with Charles Orleans."; + mes "Popo, do you want to join my Love Orleans club? It's a club for those that love cookies. Of course, we don't think of doing weird things with Charles Orleans."; close; } mes "[Devries]"; @@ -618,28 +569,25 @@ job3_gen01,25,58,3 script Devries#gen 865,{ close;; } mes "[Devries]"; - mes "Am I that beautiful to you? Or why are you staring at me like that?"; + mes "Am I that pretty to you? Why are you staring at me like that?"; close; } job3_gen01,83,72,3 script Delivery Box#generic 111,{ - mes "- There's a big box. -"; if (job_gen == 2){ next; - switch(select("Open it.:Check the address.:Do nothing.")){ + switch(select("Open the box.:Check the address.:Do nothing.")){ case 1: - mes "- The box contains 6 bag of cookies -"; + mes "- There are several cookie bags which are packed carefully in the box. -"; next; - switch(select("Take the cookies.:Do nothing.")){ - case 1: - mes "- You took a bag of cookies from the box -"; + if(select("Take out a cookie bag.:Do nothing.") == 1){ + mes "- You've taken out a cookie bag out of the box. -"; set job_gen,3; close; - case 2: - mes "You do nothing."; - close; } + mes "You do nothing."; + close; case 2: mes "[From: Rune-Midgarts Kingdom, Prontera, Charles Orleans]"; mes "[Recipient: Schwaltzvalt Republic, Lighthalzen, Devries]"; @@ -653,11 +601,10 @@ job3_gen01,83,72,3 script Delivery Box#generic 111,{ } job3_gen01,12,56,3 script Plant Guide#generic 111,{ - mes "<The Easiest Alchemy in the World>"; mes "Written by Bob Ross."; next; - switch(select("Animals:Plants:Minerals:Etc.")){ + switch(select("Animals:Plants:Minerals:Etc")){ case 1: mes "...Using animals in alchemy can easily be practiced by anyone."; mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy."; @@ -692,22 +639,19 @@ job3_gen01,12,56,3 script Plant Guide#generic 111,{ } job3_gen01,36,55,3 script Bigibigi Grass#gen 844,{ - if (job_gen == 7){ if (checkquest(2209) == -1 || checkquest(2209) == 0){ mes "- The size is quite big to be normal grass so it's called Bigibigi Grass. -"; next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained Bigibigi Grass. -"; + if(select("Use it as a material.:Do not use.") == 1){ + mes "- You've acquired Bigibigi Grass. -"; setquest 2209; close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; } + mes "- This plant doesn't look suitable as an experiment sample. -"; + close; } - mes "- You already have Bigibigi Grass. -"; + mes "- You've already acquired Bigibigi Grass. -"; close; }else if (job_gen == 6){ mes "Information related to this plant can be found in the Plant Guide in the cabinet."; @@ -718,22 +662,19 @@ job3_gen01,36,55,3 script Bigibigi Grass#gen 844,{ } job3_gen01,36,45,3 script Muka Tree#gen 844,{ - if (job_gen == 7){ if (checkquest(2210) == -1 || checkquest(2210) == 0){ mes "- This is the Muka Tree which protects its delicate inside with sharp thorns. -"; next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained some parts of Muka Tree.-"; + if(select("Use it as a material.:Do not use.") == 1){ + mes "- You've acquired some of the Muka Tree.-"; setquest 2210; close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; } + mes "- This plant doesn't look suitable as an experiment sample. -"; + close; } - mes "- You already have Muka Tree. -"; + mes "- You've already acquired Muka Tree. -"; close; }else if (job_gen == 6){ mes "Information related to this plant can be found in the Plant Guide in the cabinet."; @@ -744,22 +685,19 @@ job3_gen01,36,45,3 script Muka Tree#gen 844,{ } job3_gen01,42,55,3 script Bogi Vine#gen 844,{ - if (job_gen == 7){ if (checkquest(2211) == -1 || checkquest(2211) == 0){ mes "- This is a Bogi Vine which has a very fast growth speed. -"; next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained some parts of Bogi Vine. -"; + if(select("Use it as a material.:Do not use.") == 1){ + mes "- You've acquired some of the Bogi Vine. -"; setquest 2211; close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; } + mes "- This plant doesn't look suited to be used as a material. -"; + close; } - mes "- You already have Bogi Vine. -"; + mes "- You've already acquired Bogi Vine. -"; close; }else if (job_gen == 6){ mes "Information related to this plant can be found in the Plant Guide in the cabinet."; @@ -770,22 +708,19 @@ job3_gen01,42,55,3 script Bogi Vine#gen 844,{ } job3_gen01,30,58,3 script Aolatura#gen 844,{ - if (job_gen == 7){ if (checkquest(2212) == -1 || checkquest(2212) == 0){ mes "- This is known to blossom then thousand flowers as it only blooms once per lifetime. -"; next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained Aolatura. -"; + if(select("Use it as a material.:Do not use.") == 1){ + mes "- You've acquired Aolatura. -"; setquest 2212; close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; } + mes "- This plant doesn't look suitable as an experiment sample. -"; + close; } - mes "- You already have Aolatura. -"; + mes "- You've already acquired Aolatura. -"; close; }else if (job_gen == 6){ mes "Information related to this plant can be found in the Plant Guide in the cabinet."; @@ -796,22 +731,19 @@ job3_gen01,30,58,3 script Aolatura#gen 844,{ } job3_gen01,30,63,3 script Congra#gen 844,{ - if (job_gen == 7){ if (checkquest(2213) == -1 || checkquest(2213) == 0){ mes "- It's a plant that has a big and solid stem with enormous leaves. -"; next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained Congra. -"; + if(select("Use it as a material.:Do not use.") == 1){ + mes "- You've acquired Congra. -"; setquest 2213; close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; } + mes "- This plant doesn't look suitable as an experiment sample. -"; + close; } - mes "- You already have Congra. -"; + mes "- You've already acquired Congra. -"; close; }else if (job_gen == 6){ mes "Information related to this plant can be found in the Plant Guide in the cabinet."; @@ -822,22 +754,19 @@ job3_gen01,30,63,3 script Congra#gen 844,{ } job3_gen01,32,38,3 script Sticky Grass#gen 844,{ - if (job_gen == 7){ if (checkquest(2214) == -1 || checkquest(2214) == 0){ mes "- I may not know the name but it's sticky and can stick to just about anything. -"; next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained Sticky Grass -"; + if(select("Use it as a material.:Do not use.") == 1){ + mes "- You've acquired Sticky Grass -"; setquest 2214; close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; } + mes "- This plant doesn't look suitable as an experiment sample. -"; + close; } - mes "- You already have Sticky Grass -"; + mes "- You've already acquired Sticky Grass -"; close; }else if (job_gen == 6){ mes "Information related to this plant can be found in the Plant Guide in the cabinet."; @@ -848,91 +777,45 @@ job3_gen01,32,38,3 script Sticky Grass#gen 844,{ } job3_gen01,7,50,3 script Testing Table#gen 844,{ - if (job_gen == 7){ - mes "- This is a testing table with a lot of tools. I think I can study the combinations here with plants. -"; + mes "- This is a testing table with a lot of equipemnt. I think I can study the combinations here with plants. -"; next; - switch(select("Conduct experiment.:Don't conduct experiment.")){ - case 1: + if(select("Conduct an experiment.:Do not conduct an experiment.") == 1){ if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0) && (checkquest(2212) == -1 || checkquest(2212) == 0) && (checkquest(2213) == -1 || checkquest(2213) == 0) && (checkquest(2214) == -1 || checkquest(2214) == 0)){ mes "["+strcharinfo(0)+"]"; - mes "Hmm, I need to bring a plant sample to experiment with."; + mes "Hmm, I need to gather plant materials first."; close; } - mes "What do you want to do with the prepared plant sample?"; - next; - switch(select("Break:Crush:Smash")){ - case 1: - break; - case 2: - break; - case 3: - break; - } + mes "What shall I do with these plant materials?"; + next; + select("Break.:Smash into little pieces.:Crush."); while(1){ - if (.@fortune == 7){ - break; - }else{ - mes "What next?"; - next; - set .@rand,rand(1,2); - if (.@rand == 1){ - switch(select("Burn into Ashes.:Dip in distilled Water.:Cook it with Steam.")){ - case 1: - break; - case 2: - break; - case 3: - break; - } - } - switch(select("Put it into a Testing Flask and Shake.:Cool it down.:Warm it up.")){ - case 1: - break; - case 2: - break; - case 3: - break; - } - set .@fortune,rand(1,7); - } + if (.@fortune == 7) break; + mes "What shall I do now?"; + next; + set .@rand,rand(1,2); + if (rand(1,2) == 1) select("Burn into Ashes.:Dip innto distilled water.:Steam."); + else select("Put it into a Testing Flask and Shake.:Freeze.:Heat."); + set .@fortune,rand(1,7); } - mes "What next?"; + mes "What shall I do now?"; next; - menu "Inject it into a Testing Seed.",-; + select("Inject it into a testing seed."); mes "Which Seed do you want to use?"; next; - switch(select("Testing Seed Type A:Testing Seed Type B:Testing Seed Type C:Testing Seed Type D")){ - case 1: - break; - case 2: - break; - case 3: - break; - case 4: - break; - } - mes "Put the seed into the prepared sample."; + select("Testing Seed - Type A:Testing Seed - Type B:Testing Seed - Type C:Testing Seed Type - D"); + mes "I've put the prepared materials into the chosen testing seed."; next; mes "["+strcharinfo(0)+"]"; - mes "Okay, now I need to bring this seed to Devries!"; + mes "Good. Now I can let Miss Devries take a look at this seed!"; if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0)){ set job_gen,61; getitem 6272,1; close; } - if (checkquest(2209) == 1){ - set job_gen,job_gen+10; - } - if (checkquest(2210) == 1){ - set job_gen,job_gen+10; - } - if (checkquest(2211) == 1){ - set job_gen,job_gen+10; - } + if (checkquest(2209) == 1 || checkquest(2210) == 1 || checkquest(2211) == 1) set job_gen,job_gen+10; set .@score,job_gen + JobLevel - 20; - set .@result,rand(1,100); - if (.@result < .@score){ + if (rand(1,100) < .@score){ set job_gen,60; getitem 6273,1; close; @@ -940,190 +823,173 @@ job3_gen01,7,50,3 script Testing Table#gen 844,{ set job_gen,61; getitem 6272,1; close; - case 2: - mes "- It's not the time to start the experiment yet. -"; - close; } + mes "- It's not the time to start an experiment. -"; + close; }else if ((job_gen > 7) && (job_gen < 60)){ - mes "- It looks like there is a problem with the experiment. I better redo the experiment. -"; + mes "- It looks like the experiment has failed. I better start over. -"; set job_gen,7; - if (countitem(6273) > 0){ - delitem 6273,1; - } - if (countitem(6272) > 0){ - delitem 6272,1; - } - if (checkquest(2209) == 1){ - erasequest 2209; - } - if (checkquest(2210) == 1){ - erasequest 2210; - } - if (checkquest(2211) == 1){ - erasequest 2211; - } - if (checkquest(2212) == 1){ - erasequest 2212; - } - if (checkquest(2213) == 1){ - erasequest 2213; - } - if (checkquest(2214) == 1){ - erasequest 2214; - } + if (countitem(6273) > 0) delitem 6273,1; + if (countitem(6272) > 0) delitem 6272,1; + if (checkquest(2209) == 1) erasequest 2209; + if (checkquest(2210) == 1) erasequest 2210; + if (checkquest(2211) == 1) erasequest 2211; + if (checkquest(2212) == 1) erasequest 2212; + if (checkquest(2213) == 1) erasequest 2213; + if (checkquest(2214) == 1) erasequest 2214; close; }else if (job_gen == 60 || job_gen == 61){ - mes "- It looks like I only need to bring the created seed to Devries now. -"; + mes "- It looks like I need to let Miss Devries take a look at this seed!"; close; } - mes "- This is a testing table with a lot of tools. I think I can study the combinations here with plants. -"; + mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -"; close; } //npc "job3_gen01" "Super Cultivator#gen" CLEAR_NPC 21 67 3 0 0 job3_gen01,91,48,3 script Demi Calberine#gen 982,{ - if (job_gen < 62){ mes "[Demi Calberine]"; mes "Hmm~ Where'd that bolt go?"; close; }else if (job_gen == 62){ mes "[Demi Calberine]"; - mes "I want to sit on a blue cart~"; - mes "And make a beautiful picture of me with my cannon~"; - mes "With my love~"; - mes "Shot forever~?"; + mes "Oh that blue cart~"; + mes "Load picture-like cannon~"; + mes "With my lovely darling~"; + mes "Wanna shoot cannon foereva~~"; next; mes "[Demi Calberine]"; - mes "Hmm~ Where'd that bolt go?"; - mes "Why aren't their enough bolts? Didn't I just order a bunch yesterday?"; + mes "Er~ Where's the bolt?"; + mes "Why aren't their enough screws? Didn't I order new ones just recently?"; next; - menu "Hi",-; + select("Hello~?"); mes "[Demi Calberine]"; - mes "Huh~?"; - mes "What...who are you?"; + mes "Oh, my~?"; + mes "When did you.. Who are you?"; next; mes "[Demi Calberine]"; - mes "Ah, no, this is not the time to talk!"; - mes "Uh! Come help me!"; + mes "Oh, my god!"; + mes "Hey! Please help me!"; next; mes "[Demi Calberine]"; - mes "A customer ordered a cart with a mini cannon that I have to finish today, but I can't find the parts!"; + mes "I need to complete and ordered mini cannon today, but I can't find the parts!"; next; mes "[Demi Calberine]"; - mes "Er Ah~I think they fell somewhere around here..."; - mes "I only need 12 pieces! I need to work on other parts as well... Please help me find them!"; + mes "Ugh~ I think they dropped around here somewhere."; + mes "I only need 12! I need to put the other parts together first.. Please could you help me?!"; changequest 2216,2217; set job_gen,63; close; }else if ((job_gen > 62) && (job_gen < 74)){ mes "[Demi Calberine]"; mes "Ah, oh no, oh no~~~"; - mes "Did you find the missing pieces yet? No, not yet? You promised, please hurry up!"; + mes "Did you find the parts? No, not yet? You promised, please hurry up!"; close; }else if (job_gen == 74){ mes "[Demi Calberine]"; - mes "This cart is low on power, maybe if install this here..."; + mes "With this cart, the firepower won't do well, then let's put it in this way..."; next; - menu "I found the pieces.",-; + select("I've got the parts."); mes "[Demi Calberine]"; - mes "Ah, you scared me!"; - mes "Why do you like to scare people???"; - mes "Are these my missing bolts?"; - mes "Where did you find them?"; + mes "Oh, gosh!"; + mes "You scared me to death!!"; + mes "Oh, are these my lost screws and bolts?"; + mes "Where did you find these?"; next; - menu "Didn't you ask me to go find them?",-; + select("You asked me to find them!"); mes "[Demi Calberine]"; - mes "Oh? Oh?"; - mes "Really? Hehehehehe."; - mes "Must be my bad memory."; + mes "Oh?, really?"; + mes "Did I? Hohohohoho."; + mes "I don't even know where my mind is."; next; mes "[Demi Calberine]"; - mes "Wait a minute."; - mes "Now that I have these pieces, I should be able to finish it now."; + mes "Please next; a moment."; + mes "I will be done quickly with these."; next; - mes "- Ke Ke Ke Ke -"; + mes "- Snap Snap Snap -"; next; mes "[Demi Calberine]"; - mes "Very good, the mini cannon is installed on the cart...let's take it for a test shall we?"; + mes "Okay, I've connected the cannon to the cart... Now shall we test the performance?"; next; - mes "- Chi... -"; + mes "- Sizlle... -"; next; - mes "- Bang! Bang! Bang! Bang! -"; + mes "- Pop! Pop! Pop! Pop! -"; next; mes "[Demi Calberine]"; - mes "Good! Success!"; - mes "Phew, thanks to you, I was able to finish this on time."; + mes "Great! Success!"; + mes "Whew. You've been a lot of help to me."; mes "Thank you very much."; next; mes "[Demi Calberine]"; - mes "Ah, what's do you need"; - mes "Do you want to make a custom order or something?"; + mes "Oh, by the way what made you come here?"; + mes "Did you come here to order something"; next; mes "["+strcharinfo(0)+"]"; - mes "I'm a geneticist apprentice."; - mes "I heard Demi Calberine was obsessed with mini cannons."; + mes "I'm a Geneticist applicant."; + mes "I heard that you were very knowledgeable about portable mini cannons and stuff."; next; mes "[Demi Calberine]"; - mes "Yes, I can make many types of mini cannons."; - mes "Recently a lot of people want me to modify their carts, I installed new features such as mini cannons."; + mes "Yep, I deal with many kinds of cannons."; + mes "Nowadays, there are those who want to remodel their carts, so I've been installing several additional functions such as mini cannons to their carts."; next; mes "["+strcharinfo(0)+"]"; - mes "Cart modification?"; + mes "Cart remodeling?"; next; mes "[Demi Calberine]"; - mes "Yes, when you are going downhill, don't you want to sit on the cart and slide down?"; - mes "Don't you feel bored dragging the cart everywhere?"; + mes "Yes, didn't you want to race out when you went downhill?"; + mes "Or haven't you ever thought that it was so boring dragging around that plain old cart?"; next; mes "[Demi Calberine]"; - mes "The cart is no longer just for item storage."; - mes "Installing a mini cannon on the cart, will help you attack your enemies, and increases your power."; + mes "Carts are no longer just a wagon for storage."; + mes "You could hang a cannon on a cart to make it help you boost your attack power."; next; mes "[Demi Calberine]"; - mes "Devries below seems to be conducting playhouse like experiments."; - mes "I cannot understand why experiments like that are so popular, tsk."; + mes "Miss Devries seems to be studying childish experiments downstairs."; + mes "I don't understand why those research papers get so popular."; emotion e_rice; next; mes "[Demi Calberine]"; - mes "Please look at this mini cannon."; - mes "As big as the size of my palm, it's the smallest and lightest cannon in the world."; - mes "Don't you think it's cute? Eh~"; + mes "See this mini-mini cannon."; + mes "This is the smallest and the lightest cannon in the world."; + mes "This is what I made but isn't this so cute? Yipee~"; emotion e_awsm; next; - menu "Can my cart be modified too?",-; + select("Can I get my cart remodeled?"); mes "[Demi Calberine]"; - mes "Sorry, only geneticists can have their carts modified."; - mes "This is a rule from the Alchemy Union, I have no choice in the matter."; + mes "Unfortunately, the cart remodeling is only allowed for Geneticists."; + mes "It's a rule from the Alchemist Union, so I can't help it."; next; mes "[Demi Calberine]"; - mes "But don't be disappointed."; - mes "Just become a geneticist? Hehehe."; + mes "But don't get disappointed."; + mes "You can be a Geneticist too!"; + mes "Hohoho."; next; mes "[Demi Calberine]"; - mes "And not all carts can be modified."; - mes "They have to meet a certain standard."; + mes "And what's more, you can't so the cart remodeling to just any cart."; + mes "It can only be done on quality certified carts that've been polished for a long time."; next; mes "[Demi Calberine]"; - mes "Before becoming a geneticist, please practice your Cart Revolution skill."; - mes "You need your muscles and cart movement to be in perfect balance."; + mes "You should practice your cart skills whenever you have time until you become a Geneticist."; + mes "Till your muscles are dealing with your cart in powerful harmony and your cart moves beautifully,"; next; mes "[Demi Calberine]"; - mes "If you want, ^FF0000I can show you a nice area to practise in.^000000"; - mes "^FF0000Though I don't like her^000000, it is a nice place, hehe."; + mes "If you want, ^FF0000I'll show you a good training spot.^000000"; + mes "^FF0000TDevries won't like it much^000000, but it's the best place. Haha."; next; mes "[Demi Calberine]"; - mes "With this oppurtunity, you just need to have fun practising your Cart Revolution skill."; - mes "Use your cart to kill ^FF0000100 Poison Spores^000000, watch your fatique, and familiarize yourself with the cart."; + mes "How about you swing your cart around as practice?"; + mes "When you swing your cart at least ^FF0000100^000000 times, you can get rid of stress and the cart will be polished up enough."; next; mes "[Demi Calberine]"; - mes "Okay, I need to start work on the next order."; - mes "If you want to practice, come back here."; - mes "I will help to modify your cart anytime."; + mes "Well, I need to get to work for the next order."; + mes "Come and find me whenever you need training."; + mes "I'll help you out whenever you need your cart remodeled."; next; - mes "- KaBoom -"; + mes "- Rattle -"; next; - mes "- What happened? The floor seems to have disappeared. -"; + mes "- What's this? I feel like the floor is missing somewhere. -"; set job_gen,75; changequest 2217,2223; close2; @@ -1132,30 +998,28 @@ job3_gen01,91,48,3 script Demi Calberine#gen 982,{ }else if (job_gen == 75){ if (checkquest(2223,2) == 2){ mes "[Demi Calberine]"; - mes "It looks like Devries found out that I put you into her mushroom cage."; - mes "Just look at her face, nice. Such anger."; + mes "It seem Miss Devries found out that I put you in her spore pen."; + mes "It's funny when you look at her face. After you've killed all those spores."; close; } mes "[Demi Calberine]"; - mes "Er ah, didn't you finish practising?"; - mes "Do you want to enter the mushroom cage?"; + mes "Sigh, haven't you finished practicing?"; + mes "Do you want to enter the spore pen?"; next; - switch(select("Yes:No")){ - case 1: + if(select("Yes.:No.") == 1){ mes "[Demi Calberine]"; - mes "have fun swinging your cart around~"; + mes "Have fun swinging your cart around~"; close2; warp "job3_gen01",23,32; end; - case 2: - mes "[Demi Calberine]"; - mes "Hm, too bad. I want to see Devries's angry face."; - close; } + mes "[Demi Calberine]"; + mes "What a shame! I wanted to see Miss Devries's angry face."; + close; }else if (job_gen > 75){ mes "[Demi Calberine]"; - mes "It looks like Devries found out that I put you into her mushroom cage."; - mes "Just look at her face, nice. Such anger."; + mes "It seem Miss Devries found out that I put you in her spore pen."; + mes "It's funny when you look at her face. After you've killed all those spores."; close; } mes "[Demi Calberine]"; @@ -1165,7 +1029,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 982,{ job3_gen01,84,45,3 script Scattered Stuff#gen1 111,{ goto OnDetails; -end; + end; OnInit: enablenpc "Scattered Stuff#gen1"; @@ -1173,15 +1037,15 @@ OnInit: OnDetails: if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; + mes "- There are so many scattered things on the floor that the lab is in chaos -"; next; - mes "- You found some small pieces of metal. -"; + mes "- You found a little metal fragment. -"; set job_gen,job_gen+1; disablenpc "Scattered Stuff#gen1"; initnpctimer; close; }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; + mes "- I think I've gathered all of the parts. -"; close; } end; @@ -1194,7 +1058,7 @@ OnTimer7000: job3_gen01,77,41,3 script Scattered Stuff#gen2 111,{ goto OnDetails; -end; + end; OnInit: enablenpc "Scattered Stuff#gen2"; @@ -1202,15 +1066,15 @@ OnInit: OnDetails: if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; + mes "- There are so many scattered things on the floor that the lab is in chaos -"; next; - mes "- You found some small pieces of metal. -"; + mes "- You found a little metal fragment. -"; set job_gen,job_gen+1; disablenpc "Scattered Stuff#gen2"; initnpctimer; close; }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; + mes "- I think I've gathered all of the parts. -"; close; } end; @@ -1223,7 +1087,7 @@ OnTimer7000: job3_gen01,78,57,3 script Scattered Stuff#gen3 111,{ goto OnDetails; -end; + end; OnInit: enablenpc "Scattered Stuff#gen3"; @@ -1231,15 +1095,15 @@ OnInit: OnDetails: if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; + mes "- There are so many scattered things on the floor that the lab is in chaos -"; next; - mes "- You found some small pieces of metal. -"; + mes "- You found a little metal fragment. -"; set job_gen,job_gen+1; disablenpc "Scattered Stuff#gen3"; initnpctimer; close; }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; + mes "- I think I've gathered all of the parts. -"; close; } end; @@ -1252,7 +1116,7 @@ OnTimer7000: job3_gen01,89,59,3 script Scattered Stuff#gen4 111,{ goto OnDetails; -end; + end; OnInit: enablenpc "Scattered Stuff#gen4"; @@ -1260,15 +1124,15 @@ OnInit: OnDetails: if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; + mes "- There are so many scattered things on the floor that the lab is in chaos -"; next; - mes "- You found some small pieces of metal. -"; + mes "- You found a little metal fragment. -"; set job_gen,job_gen+1; disablenpc "Scattered Stuff#gen4"; initnpctimer; close; }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; + mes "- I think I've gathered all of the parts. -"; close; } end; @@ -1281,7 +1145,7 @@ OnTimer7000: job3_gen01,90,51,3 script Scattered Stuff#gen5 111,{ goto OnDetails; -end; + end; OnInit: enablenpc "Scattered Stuff#gen5"; @@ -1289,15 +1153,15 @@ OnInit: OnDetails: if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; + mes "- There are so many scattered things on the floor that the lab is in chaos -"; next; - mes "- You found some small pieces of metal. -"; + mes "- You found a little metal fragment. -"; set job_gen,job_gen+1; disablenpc "Scattered Stuff#gen5"; initnpctimer; close; }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; + mes "- I think I've gathered all of the parts. -"; close; } end; @@ -1318,15 +1182,15 @@ OnInit: OnDetails: if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; + mes "- There are so many scattered things on the floor that the lab is in chaos -"; next; - mes "- You found some small pieces of metal. -"; + mes "- You found a little metal fragment. -"; set job_gen,job_gen+1; disablenpc "Scattered Stuff#gen6"; initnpctimer; close; }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; + mes "- I think I've gathered all of the parts. -"; close; } end; @@ -1339,7 +1203,7 @@ OnTimer7000: job3_gen01,74,45,3 script Scattered Stuff#gen7 111,{ goto OnDetails; -end; + end; OnInit: enablenpc "Scattered Stuff#gen7"; @@ -1347,15 +1211,15 @@ OnInit: OnDetails: if ((job_gen > 62) & (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; + mes "- There are so many scattered things on the floor that the lab is in chaos -"; next; - mes "- You found some small pieces of metal. -"; + mes "- You found a little metal fragment. -"; set job_gen,job_gen+1; disablenpc "Scattered Stuff#gen7"; initnpctimer; close; }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; + mes "- I think I've gathered all of the parts. -"; close; } end; @@ -1367,85 +1231,73 @@ OnTimer7000: } job3_gen01,18,39,3 script Warning#gen 837,{ - mes "= Warning ="; mes "If you bully my spores, I'll scream!!!"; if (job_gen > 74){ next; - switch(select("Get out of the cage.:Stay here.")){ - case 1: - mes "- I better get out before Devries catches me. -"; + if(select("Get out of the pen.:Stay still.") == 1){ + mes "- I'd better get out before I get caught by Miss Devries. -"; close2; warp "job3_gen01",21,38; end; - case 2: - mes "- Action cancelled. -"; - close; } + mes "- I decide to stay still. -"; + close; } close; } job3_gen01,80,12,1 script Stacked Magazines#gen 111,{ - mes "- 'Monthly Bang!' magazines are piled up in disorder. -"; close; } job3_gen01,83,20,1 script Bed#gen 111,{ - mes "- A checker patterned blanket set which looks like it was picked carefully is too good for this dirty bed. -"; close; } job3_gen01,85,25,1 script Opened Book#gen 111,{ - mes "< Do you want to have my pretty room? Do you have enough zeny? Is there enough room? Run to the Lighthalzen Department Store right away and get the most high-end wall papers and interior accessories! >"; next; - mes "< Luxurious candles that'll lighten up your room, a huge golden mirror that every lady owns, you can not miss any of them! >"; + mes "< Luxurious candles that'll lighten up your room, a huge golden mirror that every lady owns, you cannot miss any of them! >"; close; } job3_gen01,81,81,0 script dbroom 139,2,2,{ - OnTouch: mes "- It's a room that looks like a storehouse, thanks to so many parcels piled up in the room. -"; close; } job3_gen01,7,59,0 script from1to2gen 45,1,1,{ - OnTouch: warp "job3_gen01",72,52; end; } job3_gen01,71,56,0 script #from2to1gen 45,1,1,{ - OnTouch: warp "job3_gen01",11,60; end; } lighthalzen,52,132,0 script lighttogen 45,1,1,{ - OnTouch: warp "job3_gen01",45,50; end; } job3_gen01,49,49,0 script gentolight 45,1,1,{ - OnTouch: warp "lighthalzen",54,132; end; } job3_gen01,24,32,0 script Devries Vision 139,2,2,{ - OnTouch: if (checkquest(2223,2) == 2){ - mapannounce "job3_gen01","Devries: Huh? Did a cat got through the mushroom cage?",bc_map; + mapannounce "job3_gen01","Devries: Whoa? Was there a lost kitty in the spore pen?",bc_map; warp "job3_gen01",21,38; } end; |