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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-28 04:44:17 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-28 04:44:17 +0000
commit0c5213b87e15f3a513bd24ab7da5fc1d94c47180 (patch)
tree2c4bd44e7f508e0147bb295f69c39e63e1487d97 /npc
parent40a8f0771cd06fd90a4182fd7bf9be88de329bd4 (diff)
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* Standardized and added Shadow Chaser job quest! (bugreport:5834)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16350 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/custom/jobmaster.txt4
-rw-r--r--npc/jobs/3-2/shadow_chaser.txt2346
-rw-r--r--npc/scripts_jobs.conf2
-rw-r--r--npc/warps/other/jobquests.txt10
-rw-r--r--npc/warps/other/s_workshop.txt11
5 files changed, 2367 insertions, 6 deletions
diff --git a/npc/custom/jobmaster.txt b/npc/custom/jobmaster.txt
index 1256ec653..4580ba148 100644
--- a/npc/custom/jobmaster.txt
+++ b/npc/custom/jobmaster.txt
@@ -9,7 +9,7 @@
//===== Description: =========================================
//= A fully functional job changer.
//===== Additional Comments: =================================
-//= 1.1 Fixed reset on Baby job change.
+//= 1.1 Fixed reset on Baby job change. [Euphy]
//============================================================
prontera,153,193,6 script Job Master 123,{
@@ -99,7 +99,7 @@ function Job_Menu {
if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777Go back^000000")==1) {
mes "[Job Master]";
mes "You are now "+A_An(jobname(.@i))+"!";
- if (.@i==4001) if (.LastJob) set lastJob, Class;
+ if (.@i==4001 && .LastJob) set lastJob, Class;
jobchange .@i;
if (.@i==4001 || .@i==4023) resetlvl(1);
specialeffect2 338; specialeffect2 432;
diff --git a/npc/jobs/3-2/shadow_chaser.txt b/npc/jobs/3-2/shadow_chaser.txt
new file mode 100644
index 000000000..2792134e2
--- /dev/null
+++ b/npc/jobs/3-2/shadow_chaser.txt
@@ -0,0 +1,2346 @@
+//===== rAthena Script =======================================
+// Shadow Chaser Job change Quest
+//===== By: ==================================================
+//= ultragunner
+//= Credits: Oshinoke
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena
+//===== Description: =========================================
+//= Job change Quest from Rogue / Stalker -> Shadow Chaser.
+//= Based on Official pRO server
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//= 1.1 Standardized. [Euphy]
+//============================================================
+
+morocc,156,70,3 script Girl#H-1 93,{
+ mes "[Girl]";
+ if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
+ if (BaseLevel == 99 && JobLevel > 49) {
+ if (job_sha == 0) {
+ mes "Hey! Stop!";
+ mes "Are you interested in hearing a funny story?";
+ next;
+ select("What story?");
+ mes "[Girl]";
+ mes "Have you been to the guild recently?";
+ mes "Some interesting things have happened lately.";
+ mes "Maybe new guests...";
+ next;
+ mes "[Girl]";
+ mes "I heard it has to do with something called a Shadow Chaser.";
+ mes "You should go and check it out.";
+ next;
+ mes "[Girl]";
+ mes "Everytime they visit us, they are on new missions.";
+ mes "What missions are they doing I wonder?";
+ set job_sha,1;
+ } else if (job_sha == 1) {
+ mes "If you have any interest... just go! Do you know where the guild is?";
+ next;
+ mes "[Girl]";
+ mes "It is in a fortress under Pharos lighthouse.";
+ mes "Sigh....";
+ mes "You must visit there!";
+ } else if (job_sha > 1 && job_sha < 28) {
+ mes "Wow, you look busy.";
+ mes "Have you heard that there are visitors?";
+ mes "They're on a treasure hunt!";
+ next;
+ mes "[Girl]";
+ mes "It must be fun.";
+ mes "I wanna try!";
+ }
+ close;
+ } else {
+ mes "You're not ready.";
+ close;
+ }
+ }
+ mes "Eh...";
+ mes "I don't have anything for you...";
+ close;
+}
+
+in_rogue,378,103,3 script Scary Man#H-10 810,{
+ if (job_sha == 1) {
+ mes "[Urupa]";
+ mes "We give a quiz and nobody has yet to solve it.";
+ mes "You want it to be solved?";
+ mes "This is a code.";
+ mes "Look at it.";
+ next;
+ mes "- The message is -";
+ mes "- written in a cipher. -";
+ mes "The mission seems to be to break the code...";
+ next;
+ mes "[Urupa]";
+ mes "This is the code.";
+ mes "It is just numbering a cipher to make the message make sense.";
+ mes "For example...";
+ next;
+ callsub L_Code,1;
+ mes "[Urupa]";
+ mes "Now here's what needs to be to solved.";
+ mes "Decipher the code and go where it tells you...";
+ next;
+ mes "[Urupa]";
+ mes "Here we go!";
+ next;
+ callsub L_Code,2;
+ next;
+ set job_sha,2;
+ setquest 7160;
+ mes "[Urupa]";
+ mes "So write this down!";
+ mes "I expected that you would take this adventure!";
+ close;
+ } else if (job_sha > 1 && job_sha < 3) {
+ mes "[Urupa]";
+ mes "You want one more explanation?";
+ mes "Or do you just want the code?";
+ next;
+ switch(select("More explanation.:Get the code.")) {
+ case 1:
+ callsub L_Code,1;
+ mes "[Urupa]";
+ mes "Now it's up to you!";
+ mes "So go! Go!";
+ close;
+ case 2:
+ mes "[Urupa]";
+ mes "Let me show you the code again...";
+ next;
+ mes "[Urupa]";
+ mes "Here we go!";
+ next;
+ callsub L_Code,2;
+ close;
+ }
+ } else if (job_sha > 2 && job_sha < 28) {
+ mes "[Urupa]";
+ mes "Ok, have you solved it yet?";
+ mes "Good luck!";
+ close;
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Urupa]";
+ mes "Nothing special?";
+ mes "As you see... I am ok here!";
+ close;
+ }
+ mes "[Scary man]";
+ mes "What's your business?";
+ mes "I don't have anything to do with you.";
+ mes "I don't care for people like you.";
+ mes "I just deal with the extraordinary.";
+ close;
+
+L_Code:
+ if (getarg(0)==1) {
+ mes "[Urupa]";
+ mes "3511543433";
+ mes "This means PAYON.";
+ next;
+ mes "[Urupa]";
+ mes "The numbers have to be paired.";
+ mes "3511543433";
+ mes "35 11 54 34 33 breaks down into 5 pairs!";
+ next;
+ mes "[Urupa]";
+ mes "So the pairs mean:";
+ mes "35-P, 11-A,";
+ mes "54-Y, 34-O, 33-N.";
+ next;
+ mes "[Urupa]";
+ mes "Here are the numbers all in a row.";
+ mes "33, 34, 35!";
+ mes "N, O, P?";
+ next;
+ } else {
+ mes " ";
+ mes "^aaaaff43231114345243^000000";
+ mes "^aaaaff11441531241542^000000";
+ mes "^aaaaff2433^000000";
+ mes "^aaaaff3542343344154211^000000";
+ next;
+ mes "[Urupa]";
+ mes "Could you do that?";
+ mes "If you visit there, you might be surprised...";
+ }
+ return;
+}
+
+function script sc_gldmes {
+ if (getarg(0)==1) {
+ mes "[Vin]";
+ mes "Ah? What's this?";
+ mes "Lotte, you know what this means?";
+ next;
+ mes "[Lotte]";
+ mes "Hmm '3847147298' this is the only thing I've used on...";
+ mes "Then, why'd they use numbers to name the villages?";
+ next;
+ mes "[Lotte]";
+ mes "Vin! This is crap!";
+ next;
+ mes "[Vin]";
+ mes "What?";
+ next;
+ mes "[Scary man]";
+ mes "Hey there!?";
+ next;
+ switch(select("Yes? Me?:Sorry, I am busy...")) {
+ case 1:
+ mes "[Scary man]";
+ mes "Yes! You there!";
+ mes "Let me introduce myself to you.";
+ mes "My name is Urupa.";
+ mes "If you are interested, could you come over here?";
+ close;
+ case 2:
+ mes "[Scary man]";
+ mes "What? You're just going to give up like that?";
+ mes "So disappointing...";
+ close;
+ }
+ } else {
+ mes "[Vin]";
+ mes "Ah? What's this?";
+ next;
+ mes "[Lotte]";
+ mes "Hmm '3847147298' this is the only";
+ mes "thing I've used on...";
+ mes "Then, why'd they use numbers to";
+ mes "name the villages?";
+ next;
+ mes "[Lotte]";
+ mes "Vin! This is crap!";
+ next;
+ mes "[Vin]";
+ mes "What?";
+ next;
+ mes "[Scary man]";
+ mes "You are supposed to figure this one out!";
+ mes "But you are still so... weak.";
+ close;
+ }
+}
+
+in_rogue,375,102,5 script Guild Member#H-11 828,{
+ if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
+ if (job_sha == 1) callfunc "sc_gldmes",1;
+ else if (job_sha > 1) && (job_sha < 28) {
+ mes "[Vin]";
+ mes "Yes...";
+ mes "Sooner or later I'll solve it";
+ mes "myself if I dare to get the";
+ mes "map...!";
+ close;
+ }
+ else callfunc "sc_gldmes",2;
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Vin]";
+ mes "Huh! This is a Shadow Chaser!";
+ mes "How unbelievable!";
+ mes "But it seems familiar, doesn't it?";
+ next;
+ mes "[Vin]";
+ mes "Hmm......";
+ mes "..........";
+ mes "Oh my! I can't remember...!";
+ close;
+ }
+ mes "[Vin]";
+ mes "Ah? Who's there?";
+ mes "We are flooded with guests";
+ mes "today...";
+ close;
+}
+
+in_rogue,378,100,2 script Guild Member#H-12 747,{
+ if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
+ if (job_sha == 1) callfunc "sc_gldmes",1;
+ else if (job_sha > 1) && (job_sha < 28) {
+ mes "[Lotte]";
+ mes "What?";
+ mes "Damn...";
+ next;
+ mes "[Lotte]";
+ mes "I just hate numbers!";
+ close;
+ }
+ else callfunc "sc_gldmes",2;
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Lotte]";
+ mes "Wow!";
+ mes "You are the one!";
+ mes "The extraordinarily smart and emotionally advanced...";
+ next;
+ mes "[Lotte]";
+ mes "SHADOW CHASER!";
+ mes "Wow, when could I become one?";
+ close;
+ }
+ mes "[Lotte]";
+ mes "I don't need anything.";
+ close;
+}
+
+s_atelier,65,123,4 script Manager#H-2 903,{
+ if (job_sha == 2) {
+ mes "[Manager]";
+ mes "Where's Max!?";
+ mes "Damn, there're so many strangers around.";
+ mes "Hey...";
+ next;
+ switch(select("Show the deciphered code!:...")) {
+ case 1:
+ mes "[Manager]";
+ mes "Wow, you deciphered it?";
+ mes "So, what's the right answer?";
+ next;
+ input .@SCAtelier$;
+ mes "[Manager]";
+ if (.@SCAtelier$ != "shadows atelier in prontera") {
+ mes "Remember to put the code exactly as it should be deciphered.";
+ mes "Maybe you should try again...";
+ close;
+ }
+ mes "Good.";
+ mes "You just got it.";
+ mes "Then why have you come over here?";
+ next;
+ select("The code says here's the one...");
+ mes "[Manager]";
+ mes "So you are the one.";
+ mes "Could you wait for a sec?";
+ set job_sha,3;
+ close;
+ case 2:
+ mes "[Manager]";
+ mes "Only allowed for people";
+ mes "involved....";
+ mes "Could you ask the clerk at the shop?";
+ close;
+ }
+ } else if (job_sha == 3) {
+ mes "[Graham]";
+ mes "Now let me introduce myself to you!";
+ mes "I am Graham, the manager of this shadow gallery...";
+ next;
+ mes "[Graham]";
+ mes "You may have already guessed.";
+ mes "This is an additional facility for rogues.";
+ mes "We adopt things like art and other historical stuff.";
+ next;
+ mes "[Graham]";
+ mes "These things are illegal.";
+ mes "Such things you guys bring us from historical places...";
+ mes "Ok.";
+ next;
+ mes "[Graham]";
+ mes "So we've got to know things";
+ mes "like...";
+ mes "special codes and information where the treasures are.";
+ next;
+ mes "[Graham]";
+ mes "We need you guys...";
+ mes "So we've asked assistance from the Rogue guild.";
+ next;
+ select("Any other places you guys work?");
+ mes "[Graham]";
+ mes "Ah, yes...";
+ mes "We are in Prontera, Juno, Rachel, and Lighthalzen.";
+ mes "Ok?";
+ next;
+ mes "[Graham]";
+ mes "Anyway....";
+ mes "We all really want to know where the treasures are.";
+ mes "So the code is to break into each of those places.";
+ next;
+ mes "[Graham]";
+ mes "You seem like the right one.";
+ mes "So I will give you the code.";
+ mes "Please find the treasure!";
+ next;
+ set job_sha,4;
+ switch(select("No way!:I'll give it a try!")) {
+ case 1:
+ mes "[Graham]";
+ mes "What the hell?";
+ mes "If you are not going to help then I'll just find someone else.";
+ close;
+ case 2:
+ mes "[Graham]";
+ mes "You are so powerful!";
+ mes "So here...";
+ next;
+ callsub L_Code;
+ }
+ } else if (job_sha == 4) {
+ mes "[Graham]";
+ mes "Are you interested in it now?";
+ next;
+ switch(select("Not at all.:Hmm, I'll take it.")) {
+ case 1:
+ mes "[Graham]";
+ mes "Damn it.";
+ close;
+ case 2:
+ mes "[Graham]";
+ mes "You are just so picky...";
+ mes "Here...";
+ next;
+ callsub L_Code;
+ }
+ } else if (job_sha > 4 && job_sha < 8) {
+ mes "[Graham]";
+ mes "Did you find something?";
+ next;
+ switch(select("I need an explanation.:What's the code again?")) {
+ case 1:
+ mes "[Graham]";
+ mes "You are so powerful!";
+ next;
+ callsub L_Code,1;
+ case 2:
+ mes "[Graham]";
+ mes "I've given you the code.";
+ mes "So crazy...";
+ mes "Don't you have a memo of it?";
+ close;
+ }
+ } else if (job_sha == 8) {
+ mes "[Graham]";
+ mes "So, any improvements?";
+ next;
+ select("Show him the key.");
+ mes "[Graham]";
+ mes "Deception!";
+ mes "You are deceiving me!";
+ next;
+ mes "[Graham]";
+ mes "This is all?";
+ mes "Only one key.";
+ mes "How deceptive!";
+ mes "Just as I thought, it's a kind of treasure.";
+ next;
+ mes "[Graham]";
+ mes "You just gave me a shock.";
+ mes "Ok...";
+ mes "The code is kept in galleries.";
+ next;
+ mes "[Graham]";
+ mes "Ok there's more galleries than this one...";
+ mes "Juno and Rachel have the codes...";
+ next;
+ mes "[Graham]";
+ mes "This is just what I was guessing.";
+ mes "The codes kept by other galleries aren't treasures at all...";
+ next;
+ mes "[Graham]";
+ mes "Go to Rachel...";
+ next;
+ mes "[Graham]";
+ mes "Find the gallery in Rachel...";
+ mes "Tell 'em that you just came from Graham and ask for the code.";
+ next;
+ erasequest 7165;
+ setquest 7166;
+ set job_sha,9;
+ mes "[Graham]";
+ mes "Ok?";
+ mes "Then go there!";
+ close;
+ } else if (job_sha > 8 && job_sha < 11) {
+ mes "[Graham]";
+ mes "There're four galleries...";
+ mes "Prontera, Rachel, Juno, and Lighthalzen.";
+ next;
+ mes "[Graham]";
+ mes "One of the codes kept by the galleries is already deciphered.";
+ mes "It's just one key....";
+ next;
+ mes "[Graham]";
+ mes "But here's what I am guessing.";
+ mes "The codes are linked to each other.";
+ mes "And the purpose is different for each one.";
+ next;
+ mes "[Graham]";
+ mes "For example...";
+ mes "If one is just a key then the others are things requiring the key.";
+ next;
+ mes "[Graham]";
+ mes "The key must be for opening the box.";
+ mes "Can you guess what's inside?";
+ next;
+ select("Umm, treasure?");
+ mes "[Graham]";
+ mes "YES.";
+ mes "That's why we're here!";
+ next;
+ mes "[Graham]";
+ mes "People think that we are just trading the stuff...";
+ mes "But we are here for very special things.";
+ next;
+ mes "[Graham]";
+ mes "Go to ^aaaaffRachel Gallery^000000 and get the code...";
+ mes "They will support you if you explain everything.";
+ mes "Ok?";
+ close;
+ } else if (job_sha > 10 && job_sha < 27) {
+ mes "[Graham]";
+ mes "How about everything?";
+ mes "We are dying to know about the key.";
+ mes "So you got support from the other galleries...";
+ close;
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser || job_sha == 27) {
+ mes "[Graham]";
+ mes "Shadow Chaser!!";
+ mes "Ah!";
+ next;
+ mes "[Graham]";
+ mes "It's not intentionally deceiving...";
+ mes "Hahaha!!";
+ next;
+ mes "[Graham]";
+ mes "Isn't it interesting?";
+ mes "It's more than just taking exams.";
+ mes "We got to know about you and figured out who you are.";
+ next;
+ mes "[Graham]";
+ mes "How's my acting?";
+ mes "It worked?";
+ next;
+ mes "[Graham]";
+ mes "If you need anything just ask them what you want.";
+ close;
+ }
+ mes "[Manager]";
+ mes "Only allowed for people involved...";
+ mes "Could you ask the clerk at the shop?";
+ close;
+
+L_Code:
+ mes "-note.";
+ mes "^aaaaff13 15 18 15 3 3 18 21 9 14^000000";
+ mes "key: 0-";
+ next;
+ select("These are just numbers...");
+ mes "[Graham]";
+ mes "The only difference from the one from the Rogue Guild is that you don't need to match them in pairs.";
+ next;
+ mes "[Graham]";
+ mes "Also here's the keyword.";
+ mes "This case is... 0.";
+ next;
+ mes "[Graham]";
+ mes "Let's see.";
+ mes "13 15 18 15 3 3 18 21 9 14 =";
+ mes "M O R O C C R U I N";
+ next;
+ mes "[Graham]";
+ mes "Look at this... C = 3.";
+ mes "C is the third letter right?";
+ next;
+ mes "[Graham]";
+ mes "Do you get it?";
+ mes "But this won't be given with keyword 0. When I give you the keyword you can figure it out for yourself.";
+ if (getarg(0,0)) close;
+ next;
+ mes "[Graham]";
+ mes "Now let's think about the mission.";
+ mes "Here's the things we've got.";
+ next;
+ erasequest 7160;
+ setquest 7163;
+ set job_sha,5;
+ mes "^aaaaff5 15 24 8^000000";
+ mes "^aaaaff9 12 21 8^000000";
+ mes "^aaaaff12 17^000000";
+ mes "^aaaaff23 24 21 23 15 8^000000";
+ mes "^aaaaff12 22 15 4 17 7^000000";
+ mes "^aaaaff23 11 12 21 7^000000";
+ mes "^aaaaff9 15 18 18 21^000000";
+ mes "^aaaaffkey: 3.^000000";
+ next;
+ mes "[Graham]";
+ mes "You just take it.";
+ mes "I have a bad memory.";
+ mes "You have all the information so you are on your own now.";
+ next;
+ mes "[Graham]";
+ mes "Once you get something come over here.";
+ next;
+ mes "- You take the memo from Graham.";
+ mes "Don't forget it! -";
+ close;
+}
+
+s_atelier,168,65,5 script Manager#H-3 923,{
+ if (job_sha == 9) {
+ mes "[Manager]";
+ mes "Who are you?";
+ mes "This place isn't for you.";
+ next;
+ switch(select("Give me your password!:I was sent by Graham.")) {
+ case 1:
+ mes "[Manager]";
+ mes "You need my password?";
+ mes "How much would you pay me?";
+ next;
+ mes "[Manager]";
+ mes "10 million zeny?";
+ mes "Ok, I'll take that then!";
+ next;
+ mes "[Manager]";
+ mes "Yeah, right!";
+ mes "Who the hell are you?";
+ mes "How dare you just ask for my password?";
+ close;
+ case 2:
+ mes "[Manager]";
+ mes "Graham?";
+ mes "Why?";
+ next;
+ mes "[Manager]";
+ mes "So this key was sent by him.";
+ next;
+ select("No, I found it as the clue.");
+ mes "[Manager]";
+ mes "Ah?";
+ mes "So doesn't that mean that one code could be exchanged as a treasure?";
+ next;
+ select("Maybe.");
+ mes "[Manager]";
+ mes "..........";
+ mes "Hmm....";
+ next;
+ mes "[Manager]";
+ mes "Hmm...";
+ next;
+ mes "- The manager seems -";
+ mes "- to be thinking about -";
+ mes "- something. Then he -";
+ mes "- hands over a paper. -";
+ next;
+ mes "[Manager]";
+ mes "No way.";
+ mes "Here's the clue.";
+ mes "Try to find it.";
+ next;
+ mes "[Manager]";
+ mes "Anyway, my name is Paul.";
+ mes "..........";
+ next;
+ mes "[Paul]";
+ mes "Naturally...";
+ mes "I've already solved the clue.";
+ next;
+ mes "- Here's the paper that -";
+ mes "- Paul handed over. -";
+ next;
+ mes "R-E-N-N-N-D";
+ mes "L-N-N-W-W-N-D";
+ next;
+ mes "[Paul]";
+ mes "Isn't it so simple?";
+ mes "What do you think?";
+ mes "RENNND / LNNWWND can mean only one thing.";
+ next;
+ switch(select("I think I got it.:I have no clue.")) {
+ case 1:
+ erasequest 7166;
+ setquest 7167;
+ set @job_sc_chest2,rand(1,3);
+ goto L_icedun;
+ case 2:
+ erasequest 7166;
+ setquest 7167;
+ set job_sha,10;
+ mes "[Paul]";
+ mes "What? You don't know it?";
+ mes "Then you'd better think about it more.";
+ mes "It's so easy.";
+ close;
+ }
+ }
+ } else if (job_sha == 10) {
+ mes "[Paul]";
+ mes "So did you get what it means?";
+ next;
+ switch(select("Yes!:No I don't think so.")) {
+ case 1:
+ erasequest 7166;
+ setquest 7167;
+ set @job_sc_chest2,rand(1,3);
+ goto L_icedun;
+ case 2:
+ mes "[Paul]";
+ mes "Is it that hard?";
+ next;
+ select("I can't do it...");
+ mes "[Paul]";
+ mes "No way";
+ mes "Can I give you a hint?";
+ mes "Compass!";
+ close;
+ }
+ }
+L_icedun:
+ if (job_sha < 11) {
+ if (@job_sc_chest2 && @job_sc_chest2 < 4) {
+ mes "[Paul]";
+ mes "Really? Then I don't need to give you the answer.";
+ mes "Could you interpret the meaning of each letter?";
+ next;
+ select("It's kinda the combination of the places.");
+ mes "[Paul]";
+ mes "So?";
+ next;
+ select("E-N means East - North");
+ mes "[Paul]";
+ mes "Ok, enough.";
+ mes "Then go and find out.";
+ next;
+ mes "Memorize this.";
+ mes "You might need it. It could be a clue for you.";
+ next;
+ mes "[Paul]";
+ switch(@job_sc_chest2) {
+ case 1:
+ mes "[S E E D]";
+ mes "It's seed.";
+ break;
+ case 2:
+ mes "[F O O T]";
+ mes "It's foot.";
+ break;
+ case 3:
+ mes "[C O L D]";
+ mes "It's cold.";
+ break;
+ }
+ mes "I don't know what it really means, but it would be helpful to you to figure it out.";
+ set job_sha,11;
+ set job_chest2, @job_sc_chest2;
+ changequest 7167, @job_sc_chest2+7167;
+ close;
+ }
+ } else if (job_sha > 10 && job_sha < 13) {
+ mes "[Paul]";
+ mes "I've already given you all the info you need.";
+ next;
+ mes "[Paul]";
+ mes "I've given you one more clue.";
+ mes "Isn't it enough?";
+ next;
+ mes "[Paul]";
+ mes "As you and Graham mentioned...";
+ mes "Go and find it out.";
+ next;
+ mes "[Paul]";
+ mes "If you find real things like treasure,";
+ mes "come back here.";
+ close;
+ } else if (job_sha == 14) {
+ mes "[Paul]";
+ mes "I was dying waiting for you.";
+ mes "So what did you find out?";
+ next;
+ select("I found the key.:Hmm...");
+ mes "- You hand over the 'Illusion Key' that you found in the ice cave. -";
+ next;
+ mes "[Paul]";
+ mes "Illusion! Haha!";
+ mes "After deception is illusion!";
+ mes "So are you lying to me?";
+ next;
+ mes "[Paul]";
+ mes "I can feel how Graham felt it....";
+ mes "We don't dare to get that tiny key...";
+ next;
+ mes "[Paul]";
+ mes "The young guy in Lighthalzen is quite challenging to deal with...";
+ mes "So we'd better request assistance from Haled...";
+ next;
+ mes "[Paul]";
+ mes "Hey...";
+ mes "if you go to Juno...";
+ mes "There's a gallery...";
+ next;
+ mes "[Paul]";
+ mes "So could you ask him to get the password?";
+ mes "Hmm...";
+ next;
+ mes "[Paul]";
+ mes "I feel like the red hair guy in the main gallery is teasing me...";
+ mes "Anyway...";
+ mes "So I really like to know the password and the identity of the key...";
+ next;
+ erasequest 7168;
+ erasequest 7169;
+ erasequest 7170;
+ erasequest 7172;
+ setquest 7173;
+ set job_sha,15;
+ mes "[Paul]";
+ mes "If Haled isn't supportive...";
+ mes "Tell him ^aaaaffI know what you did last summer!^000000";
+ mes "You shouldn't be wrong...!?";
+ close;
+ } else if (job_sha > 14 && job_sha < 18) {
+ mes "[Paul]";
+ mes "You could ask him to get the key...";
+ mes "He will help you if you tell him something...";
+ next;
+ mes "[Paul]";
+ mes "If Haled isn't supportive...";
+ mes "Tell him ^aaaaffI know what you did last summer!^000000";
+ close;
+ } else if (job_sha > 16 && job_sha < 27) {
+ mes "[Paul]";
+ mes "So you are still looking for the treasure... right?";
+ mes "I would look for it...";
+ close;
+ } else if (job_sha == 27) {
+ // Is this correct?
+ mes "[Paul]";
+ mes "Kkkkkkkkkkkkkkkk!";
+ next;
+ mes "[Paul]";
+ mes "Now I almost guessed what would happen later...";
+ mes "It can't happen!";
+ next;
+ mes "[Paul]";
+ mes "Are you shocked?";
+ mes "Don't think worse.";
+ mes "You could get a good person.";
+ mes "Hahaha...";
+ close;
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Paul]";
+ mes "Do you need a painting tool?";
+ mes "You can request that to the assistant.";
+ mes "We always have it just in case.";
+ close;
+ }
+ mes "[Manager]";
+ mes "Who are you?";
+ mes "This place isn't for you.";
+ next;
+ mes "[Manager]";
+ mes "What are they doing up there?";
+ mes "Bleh...";
+ close;
+}
+
+s_atelier,168,129,3 script Manager#H-4 806,{
+ if (job_sha == 15) {
+ mes "[Manager]";
+ mes "What?";
+ mes "If you've come here for some money, you are wrong.";
+ mes "This isn't a pawnshop.";
+ next;
+ select("You are... Haled?");
+ mes "[Haled]";
+ mes "Hmm? I'm the manager of this workplace in Juno. What's the matter?";
+ next;
+ mes "[Haled]";
+ mes "Hmm. You were sent by Graham and Paul?";
+ mes "I thought that you just came here to beg for money with fossil pieces.";
+ next;
+ mes "[Haled]";
+ mes "It's a classic way that poor scholars use.";
+ mes "Sometimes I buy good stuff so some people know that this is a pawnshop.";
+ next;
+ mes "[Haled]";
+ mes "Let me hear your story.";
+ next;
+ mes "- You explain everything so far and show the key of arrogance. -";
+ next;
+ mes "[Haled]";
+ mes "So...";
+ mes "I totally understand.";
+ mes "It's this key's location that shared the information!";
+ next;
+ mes "[Haled]";
+ mes "Anyway. Two are keys and the treasure that I have to open with this key, what can I do?";
+ next;
+ mes "[Haled]";
+ mes "We will investigate Juno's workplace, so give it to me?";
+ next;
+ mes "- Haled doesn't want to cooperate with you.";
+ mes "Remember what Paul said. -";
+ next;
+ goto L_Paul;
+ } else if (job_sha == 16) {
+ mes "[Haled]";
+ mes "What?";
+ mes "You want to talk with me?";
+ mes "How about you just hand over that key to me?";
+ next;
+ goto L_Paul;
+ } else if (job_sha == 17) {
+ mes "[Haled]";
+ mes "Got it.";
+ mes "Ok.";
+ mes "You need to know where the place with the code is?";
+ next;
+ mes "[Haled]";
+ mes "I don't have a choice.";
+ mes "Listen carefully to this poem.";
+ next;
+ mes "[Haled]";
+ mes "^aaaaffThe end of thin root of life-giving water.^000000";
+ mes "^aaaaffIt's all of tears and signs of living people.^000000";
+ mes "^aaaaffThey are us but also not us.^000000";
+ mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000";
+ next;
+ mes "[Haled]";
+ mes "Do you know where it is?";
+ mes "You know where it is right?";
+ mes "It's only my opinion, but...";
+ mes "It can't be possible...";
+ next;
+ mes "[Haled]";
+ mes "Anyway, if you want to do it, go ahead.";
+ mes "If you know what this poem means.";
+ next;
+ erasequest 7173;
+ setquest 7174;
+ set job_sha,18;
+ mes "[Haled]";
+ mes "Of course, if you find something, you have to come back.";
+ mes "Got it?";
+ mes "I'm going to write it down so that you won't forget.";
+ close;
+ } else if (job_sha > 17 && job_sha < 22) {
+ mes "[Haled]";
+ mes "I won't be surprised with whatever you find.";
+ mes "You have to find the place that the poem speaks of.";
+ next;
+ mes "[Haled]";
+ mes "^aaaaffThe end of thin root of life-giving water.^000000";
+ mes "^aaaaffIt's all of tears and signs of living people.^000000";
+ mes "^aaaaffThey are us but also not us.^000000";
+ mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000";
+ next;
+ mes "Of course, if you find something, you have to come back.";
+ mes "Got it?";
+ close;
+ }
+ if (job_sha == 22) {
+ mes "[Haled]";
+ mes "Did you find something?";
+ next;
+ select("Show the Key of Pleasure.");
+ mes "[Haled]";
+ mes "Ha...........akkk.";
+ mes "Another key?";
+ mes "Is it the only key?!";
+ next;
+ mes "[Haled]";
+ mes "Then... do I have to ask help from the young man from Lighthalzen?";
+ mes "............";
+ mes "Ah...";
+ next;
+ mes "[Haled]";
+ mes "I have no choice.";
+ mes "Go to Lighthalzen with the three keys.";
+ mes "Meet Vicente, who is master of the store in Lighthalzen, and tell him everything.";
+ next;
+ mes "[Haled]";
+ mes "I told you that the old man is persistent and he ruins everything.";
+ next;
+ mes "[Haled]";
+ mes "You have to have all your facts straight to send information to the guild.";
+ mes "First you have to work together in one accord.";
+ next;
+ mes "[Haled]";
+ mes "The thing you find can belong to the workplace.";
+ mes "It can be shared.";
+ next;
+ mes "[Haled]";
+ mes "I thought that it was a very simple thing.";
+ mes "We couldn't share that stuff together.";
+ next;
+ mes "[Haled]";
+ mes "All of the information that I got fromworkplace are key.";
+ mes "There must be something to use three key with.";
+ next;
+ mes "[Haled]";
+ mes "Anyway it has to do with deceit and pleasure...";
+ mes "Is it teasing me...";
+ next;
+ erasequest 7176;
+ setquest 7177;
+ set job_sha,23;
+ mes "[Haled]";
+ mes "Ok. Let me finish.";
+ mes "Go to Vicente in Lighthalzen.";
+ close;
+ } else if (job_sha > 22 && job_sha < 24) {
+ mes "[Haled]";
+ mes "Shadow workplace in lighthalzen";
+ mes "The manager's name is Vicente.";
+ mes "Tell him everything and get one last information.";
+ close;
+ } else if (job_sha == 24) {
+ mes "[Haled]";
+ mes "Hey, you!";
+ mes "Was Vicente helpful?";
+ mes "You have something important...";
+ mes "So you have to find out what is it.";
+ next;
+ mes "[Haled]";
+ mes "Keep trying.";
+ close;
+ } else if (job_sha == 27) {
+ mes "[Haled]";
+ mes "Hey, you!";
+ mes "What's going on?";
+ mes "What? Shadow Chaser?";
+ next;
+ mes "[Haled]";
+ mes "Did I know that fact?";
+ mes "Sure. I heard a little bit before I used to do work like this.";
+ next;
+ mes "[Haled]";
+ mes "It's honor to me cause It's for to pick a person up belongs to us.";
+ mes "Just accept that. You are going to be a good Shadow Chaser.";
+ close;
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Haled]";
+ mes "I like your face.";
+ mes "We don't have any special thing.";
+ mes "An assistant sells some paint and tool.";
+ close;
+ }
+ mes "[Manager]";
+ mes "What?";
+ mes "If you've come here for some money,";
+ mes "you are wrong.";
+ mes "This isn't a pawnshop.";
+ close;
+
+L_Paul:
+ mes "["+strcharinfo(0)+"]";
+ mes "Paul said....";
+ next;
+ input .@psaid$;
+ if (.@psaid$ != "I know what you did last summer!") {
+ set job_sha,16;
+ mes "[Haled]";
+ mes "So what?";
+ mes "He's a wild-eyed person.";
+ mes "Did you just speak to me in a threatening tone?";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Paul said....";
+ mes "I know what you did last summer!";
+ next;
+ mes "[Haled]";
+ mes "Ekk... He...";
+ mes "Knew everything...";
+ mes "Hmm...";
+ mes "I can help.";
+ mes "I will cooperate.";
+ next;
+ set job_sha,17;
+ mes "[Haled]";
+ mes "I need some time to collect my thoughts.";
+ mes "Wait for me a bit.";
+ close;
+}
+
+tur_dun03,38,209,5 script Blue Flame#H-19 802,{
+ if (job_sha == 5) {
+ mes "A blue flame is roaring.";
+ mes "The deciphered code means...";
+ next;
+ input .@BLFnpc$;
+ if (.@BLFnpc$ != "blue fire in turtle island third floor") {
+ mes "["+strcharinfo(0)+"]";
+ mes "What was it?";
+ mes "I guess I have to make sure I don't use any capital letters.";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "^aaaaffblue fire in turtle island third floor^000000";
+ mes "It's clearly pointing to this.";
+ next;
+ mes "You murmur the sentence when the flame begins growing.";
+ next;
+ mes "[Unknown voice]";
+ mes "Hm? Someone is coming?";
+ mes "You are the one who wants to have my treasure?";
+ mes "But your limitation is over.";
+ next;
+ mes "The flame is talking.";
+ mes "The voice is snake-like.";
+ mes "In the middle of blue flame, there are two marble eyes.";
+ next;
+ select("Pick it up.");
+ mes "[Unknown voice]";
+ mes "You are in a hurry.";
+ mes "Hahaha, humans usually do things like that.";
+ mes "They can't see the truth.";
+ next;
+ mes "[Unknown voice]";
+ mes "How about you?";
+ mes "I don't expect that you will do harm to this blue flame.";
+ mes "It's the only one with two...";
+ next;
+ select("Who are you?");
+ mes "[Shadow of Deception]";
+ mes "Me? I'm a deception.";
+ mes "I sneer at people who are stupid.";
+ mes "I laugh behind their backs.";
+ mes "HahaHaha...";
+ next;
+ erasequest 7163;
+ setquest 7164;
+ set job_sha,6;
+ mes "The Blue Flame is growing and rolling.";
+ mes "They seem to be related.";
+ close;
+ } else if (job_sha == 6) {
+ if (checkquest(7164,HUNTING) != 2) {
+ mes "The flame is still rolling with a";
+ mes "strong spell.";
+ mes "You have to cut the relation with it.";
+ close;
+ }
+ else if (checkquest(7164,HUNTING) == 2) {
+ mes "It looks like the blue flame is under the limitation.";
+ mes "You can't feel that rolling effect of a spell like before.";
+ next;
+ select("Pick up the marbles.");
+ mes "When you pick them up, you can feel that your weight is lightened.";
+ close2;
+ set job_sha,7;
+ erasequest 7164;
+ warp "job3_sha01",22,82;
+ end;
+ }
+ } else if (job_sha == 7) {
+ mes "It looks like the blue flame is under the limitation.";
+ mes "You can't feel that rolling effect of a spell like before.";
+ next;
+ select("Pick up the marbles.");
+ mes "When you pick it up, you can feel that your weight is lightened.";
+ close2;
+ warp "job3_sha01",22,82;
+ end;
+ }
+ mes "The flame is rolling.";
+ close;
+}
+
+ice_dun02,206,223,5 script Red Flame#H-20 802,{
+ if (job_sha == 11) {
+ mes "The red flame is roaring.";
+ mes "It changed to a woman in black.";
+ next;
+ mes "[Woman in black]";
+ mes "Can you hear me?";
+ mes "Huhu.";
+ mes "Can you see me?";
+ next;
+ mes "[Woman in black]";
+ mes "You are the chosen one?";
+ mes "You can know that.";
+ mes "There is a soul that is the same as me.";
+ next;
+ mes "[Woman in black]";
+ mes "I'm a shadow.";
+ mes "A wandering shadow.";
+ mes "Sad soul.";
+ mes "A shadow of illusion without truth.";
+ next;
+ setquest 7171;
+ set job_sha,12;
+ mes "[Shadow of Illusion]";
+ mes "What do you want?";
+ mes "Do you want treasure?";
+ mes "Then pick it up.";
+ mes "Tear my soul and";
+ mes "show the truth.";
+ close;
+ } else if (job_sha == 12) {
+ if (checkquest(7171,HUNTING) != 2) {
+ mes "[Shadow of Illusion]";
+ mes "Huhu.";
+ mes "What's wrong?";
+ mes "You couldn't find the half of my soul?";
+ mes "Huhu...";
+ next;
+ mes "[Shadow of Illusion]";
+ mes "Ah, hurry and give me rest.";
+ mes "I want to die softly.";
+ mes "I want to give up the phony life.";
+ next;
+ mes "[Shadow of Illusion]";
+ mes "Huhu...";
+ mes "When the false shadow is gone, you can see the truth.";
+ mes "Please, tear the false to dazzle who are blind...";
+ mes "without any trace..";
+ close;
+ } else if (checkquest(7171,HUNTING) == 2) {
+ mes "You can't feel the soul from the flame.";
+ mes "When you go closer, you can't see well because of darkness.";
+ close2;
+ set job_sha,13;
+ erasequest 7171;
+ warp "job3_sha01",22,33;
+ end;
+ }
+ } else if (job_sha == 13) {
+ mes "You can't feel the soul from the flame.";
+ mes "When you go closer, you can't see well because of darkness.";
+ close2;
+ warp "job3_sha01",22,33;
+ end;
+ } else if (job_sha > 13 && job_sha < 28) {
+ mes "The flame is rolling.";
+ mes "You can't see well because of the light of ice.";
+ close;
+ }
+ mes "An unknown red flame is roaring.";
+ close;
+}
+
+niflheim,230,276,5 script Red Flame#H-21 802,{
+ if (job_sha == 18) {
+ mes "["+strcharinfo(0)+"]";
+ mes "The poem that Haled told me was pointing to Niflheim.";
+ mes "There is a flame that looks like the one from turtle island and ice dungeon.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The end of living tree's roots.";
+ mes "Tears of all living people.";
+ mes "Sign of all dead people.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "They are us but also not us.";
+ next;
+ mes "[Someone's voice]";
+ mes "They are us but also not us.";
+ next;
+ mes "[Someone's voice]";
+ mes "Residents of the night forgotten...";
+ next;
+ select("Who is playing that?");
+ mes "[Someone's voice]";
+ mes "Who is playing the waltz of desperation?";
+ mes ".....";
+ next;
+ mes "[Someone's voice]";
+ mes "Ha...";
+ mes "You came here to dig the secret of death.";
+ mes "Can you play the waltz of death for me?";
+ next;
+ mes "[Someone's voice]";
+ mes "I don't to be subject to restraint and be with sign of dead people.";
+ next;
+ mes "[Shadow of Pleasure]";
+ mes "I'm a shadow.";
+ mes "I show that best of the pleasure in this world.";
+ mes "Illusions such that you don't want to be awaken from the dream.";
+ next;
+ mes "[Shadow of Pleasure]";
+ mes "The soul got tangled by cold chains";
+ mes "I can't see the dream and the shadow lost the pleasure that will be lasting forever.";
+ next;
+ mes "[Shadow of Pleasure]";
+ mes "Please, help me.";
+ mes "Give me two hands to escape from here!";
+ next;
+ mes "[Shadow of Pleasure]";
+ mes "Can you stifle me with two hands?";
+ mes "The other side of my senses gas for breath.";
+ next;
+ mes "[Shadow of Pleasure]";
+ mes "That's the evidence that I live.";
+ mes "That's the evidence that I cross over the line.";
+ mes "With start of life the last pleasure.";
+ next;
+ mes "[Shadow of Pleasure]";
+ mes "Show me the sweet death.";
+ next;
+ erasequest 7174;
+ setquest 7175;
+ set job_sha,19;
+ mes "The flame is dying.";
+ mes "You should handle the shadow of pleasure.";
+ close;
+ } else if (job_sha == 19) {
+ if (checkquest(7175,HUNTING) != 2) {
+ mes "You can feel a strong soul in the flame.";
+ mes "You should handle the shadow of pleasure.";
+ close;
+ } else if (checkquest(7175,HUNTING) == 2) {
+ mes "You can't feel the soul from the flame.";
+ mes "When you go closer, you can't see well because of darkness.";
+ set job_sha,20;
+ erasequest 7175;
+ close2;
+ warp "job3_sha01",73,87;
+ end;
+ }
+ } else if (job_sha == 20) {
+ mes "You can't feel the soul from the flame.";
+ mes "When you go closer, you can't see well because of darkness.";
+ close2;
+ warp "job3_sha01",73,87;
+ end;
+ } else if (job_sha > 21 && job_sha < 27) {
+ mes "There is a flame.";
+ mes "You can't feel anything from it.";
+ close;
+ }
+ mes "That's a mysterious flame.";
+ mes "It looks like cursing.";
+ mes "Go away from that";
+ close;
+}
+
+tha_t01,149,228,0 script #shadowc07 45,1,1,{
+ if ((Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) && job_sha == 24){
+ mes "You can feel weird power.";
+ mes "You are getting dizzy.";
+ close2;
+ warp "job3_sha01",71,36;
+ end;
+ }
+ mes "You can feel weird power.";
+ mes "You don't know what it is.";
+ close;
+}
+
+job3_sha01,22,78,5 script ????#H-22 844,{
+ if (job_sha == 7) {
+ setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKLQDM";
+ setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","IRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG";
+ set @job_sc_chest1,rand(1,8);
+ mes "It's a small box made of a hard turtle's shell.";
+ mes "The middle of it...";
+ next;
+ select("Touch the middle.:Push the middle.");
+ mes "When you touch it, something comes out!";
+ next;
+ mes "DECEIVE";
+ next;
+ mes ""+@job_sc_chest1;
+ next;
+ mes .@Codes1$[@job_sc_chest1];
+ next;
+ mes "It shows some letters and numbers.";
+ mes " ";
+ mes "Deceive,";
+ mes "then "+@job_sc_chest1+",";
+ mes "and "+.@Codes1$[@job_sc_chest1]+".";
+ next;
+ select("What does it mean?");
+ mes "["+strcharinfo(0)+"]";
+ mes "Is it also code.";
+ mes "It must be a kind of rule of code?";
+ mes "Ah, something is shown again...?";
+ next;
+ mes "- You can see some letters on the turtle's shell. -";
+ next;
+ mes "HONESTY";
+ mes "And also letters. They are";
+ mes "blinking as if waiting for a code to be input.";
+ next;
+ input .@sccst1$;
+ if (.@sccst1$ == .@Codes2$[@job_sc_chest1]) {
+ mes "When you put the correct";
+ mes "answer in there, the box opens.";
+ mes "There is a small key inside.";
+ next;
+ getitem 6266,1;
+ setquest 7165;
+ set job_sha,8;
+ mes "- You get the Key of Deception. -";
+ close;
+ }
+ mes "- You put the answer -";
+ mes "- but it doesn't work. -";
+ mes "- You have failed. -";
+ close;
+ }
+ mes "You don't have to stay in here.";
+ next;
+ switch(select("Go outside.:Stay here.")) {
+ case 1: warp "tur_dun03",42,204;
+ case 2: close;
+ }
+}
+
+job3_sha01,25,28,5 script ????#H-23 844,{
+ if (job_sha == 13) {
+ setarray .@Words$[1],"SEED","FOOT","COLD";
+ setarray .@Numbers[1],24,25,20;
+ mes "There are lots of boxes";
+ mes "with numbers on them.";
+ next;
+ mes "1 2 3 4 5";
+ mes "6 7 8 9 0";
+ mes " [][]";
+ next;
+ mes "When you touched that number, it moved.";
+ mes "You find the empty space.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I guess I have to put the number in the empty space...";
+ mes "I have two empty squares to put two numbers.";
+ mes "What will it be good for?";
+ next;
+ select("I think it's related to the word given by Paul.");
+ mes "["+strcharinfo(0)+"]";
+ mes "I got "+.@Words$[job_chest2]+".";
+ mes "Now I have to convert it into a number...";
+ next;
+ switch(select("Input the answer.:I can't get it.")) {
+ case 1:
+ input .@sccst2;
+ if (.@sccst2 == .@Numbers[job_chest2]) {
+ mes "You put 2 and "+(.@Numbers[job_chest2]-20)+".";
+ mes "The box opens and you get one key.";
+ next;
+ mes "You picked up the Key of Illusion.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It's not a treasure.";
+ mes "The Key of Illusion? Is it related to the Shadow of Illusion?";
+ mes "I got the Key of Deception after I handled Deception...";
+ next;
+ getitem 6267,1;
+ setquest 7172;
+ set job_sha,14;
+ set job_chest2,0;
+ mes "["+strcharinfo(0)+"]";
+ mes "Anyway, Paul will be disappointed.";
+ mes "A key again....";
+ mes "How can I escape from here?";
+ next;
+ mes "When you push the box, it opens a door leading outside.";
+ close2;
+ warp "ice_dun02",209,219;
+ end;
+ }
+ mes "When you enter the number, it goes back to the first.";
+ close;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm.";
+ mes "I can't get it...";
+ mes "Is it the same code as the Prontera workplace...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "According to that method...";
+ mes "A means 11 and B means 12.";
+ close;
+ }
+ }
+ // Custom Translation
+ mes "You don't have to stay in here.";
+ close2;
+ warp "ice_dun02",209,219;
+ end;
+}
+
+job3_sha01,73,80,5 script ????#H-24 844,{
+ if (job_sha == 20) {
+ mes "There is a box that looks like a house.";
+ mes "There's a small paper in the chimmney.";
+ next;
+ mes "It says:";
+ mes "-----------------";
+ mes "20 21 18 14";
+ mes "1 14 4";
+ mes "19 8 1 11 5";
+ mes "-----------------";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I think it's another code.";
+ mes "I should solve it the same way as before.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "There are no clues...";
+ mes "1 could equal A,";
+ mes "And the the answer is...";
+ next;
+ input .@sccst3$;
+ set job_sha,21;
+ if (.@sccst3$ != "TURN AND SHAKE") {
+ mes "["+strcharinfo(0)+"]";
+ mes "..."+.@sccst3$+"....?";
+ mes "What does that mean?";
+ close;
+ }
+ } else if (job_sha == 21) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Let me think again...";
+ mes "20 21 18 14";
+ mes "1 14 4";
+ mes "19 8 1 11 5";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It's the same as before.";
+ mes "There's no code, so 1 should be A.";
+ mes "And the answer is...";
+ next;
+ input .@sccst3$;
+ if (.@sccst3$ != "TURN AND SHAKE") {
+ mes "["+strcharinfo(0)+"]";
+ mes "..."+.@sccst3$+"....?";
+ mes "Again? I don't get it.";
+ close;
+ }
+ }
+ if (job_sha == 21) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Turn... Turn... and";
+ mes "Shake? Shake?";
+ mes "For what?";
+ next;
+ L_chest32:
+ switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
+ case 1:
+ mes "You turn the roof.";
+ next;
+ switch(select("Shake the roof.:Shake the house.")) {
+ case 1:
+ mes "Even though you shake the roof, nothing happens.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That's not it.";
+ mes "Hmm...";
+ next;
+ goto L_chest32;
+ case 2:
+ mes "You tried to shake the house but it doesn't do anything.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It's wrong.";
+ mes "I'll put it back";
+ mes "and try again...";
+ next;
+ goto L_chest32;
+ }
+ case 2:
+ mes "You grab the whole house and turn it.";
+ next;
+ switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
+ case 1:
+ case 2:
+ mes "Nothing happens.";
+ mes "You think there is something inside, but it won't come out.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That's not it.";
+ mes "Hmm.";
+ next;
+ goto L_chest32;
+ case 3:
+ mes "You shake it slowly.";
+ mes "You can hear a noise,";
+ mes "but nothing's coming out.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That's not it.";
+ mes "Hmm.";
+ next;
+ goto L_chest32;
+ case 4:
+ mes "Rolling it upside down causes something inside to move.";
+ next;
+ mes "You shake it slowly.";
+ mes "You can hear some noise.";
+ mes "Something's coming out.";
+ next;
+ mes "- You got the Key of Pleasure. -";
+ next;
+ getitem 6268,1;
+ erasequest 7175;
+ setquest 7176;
+ set job_sha,22;
+ mes "["+strcharinfo(0)+"]";
+ mes "What? A key again!";
+ mes "Haled will be disappointed...";
+ mes "I better go back.";
+ close;
+ }
+ case 3:
+ mes "You tried to turn the small handle but it doesn't work.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What should I do now?";
+ next;
+ goto L_chest32;
+ }
+ }
+ mes "You don't have to stay in here.";
+ mes "You put the box down and see that there is a door leading outside.";
+ close2;
+ warp "niflheim",230,270;
+ end;
+}
+
+job3_sha01,72,28,5 script ????#H-25 844,{
+ if (countitem(6266) == 1 && countitem(6267) == 1 && countitem(6268) == 1) {
+ if (job_sha == 24) {
+ mes "There is a stone that looks like a small casket with a fabulous pattern around it.";
+ next;
+ mes "But you can't feel any power from it.";
+ mes "You find three holes in there.";
+ next;
+ mes "Inscribed next to the holes is written Deception, Illusion, and Pleasure.";
+ next;
+ select("Place the key in the holes.");
+ mes "["+strcharinfo(0)+"]";
+ mes "At first, Deception...";
+ mes "then Illusion...";
+ mes "and Pleasure...";
+ mes "Let me see.";
+ next;
+ mes "When you put the keys in, something comes out.";
+ next;
+ delitem 6266,1;
+ delitem 6267,1;
+ delitem 6268,1;
+ getitem 6269,1;
+ erasequest 7178;
+ setquest 7179;
+ set job_sha,25;
+ mes "- You got a brush with a fabulous pattern on it. -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What???";
+ mes "A brush!!!";
+ mes "This isn't treasure!!!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ahahhah!!!";
+ mes "*sniff*";
+ mes "It's not treasure!";
+ next;
+ select("Now I'm pissed off.");
+ mes "["+strcharinfo(0)+"]";
+ mes "*Sigh*";
+ mes "Guess I should bring this to ^aaaaffVicente^000000!";
+ close;
+ }
+ }
+ mes "It's an empty stone statue.";
+ close;
+}
+
+s_atelier,25,75,3 script Manager#H-5 899,{
+ if (job_sha == 23) {
+ mes "[Vicente]";
+ mes "Welcome.";
+ mes "I've been waiting for you.";
+ next;
+ select("For me?");
+ mes "[Vicente]";
+ mes "I wondered when you would visit.";
+ mes "I've been waiting a long time for you.";
+ mes "Huhu...";
+ next;
+ mes "[Vicente]";
+ mes "How were Graham, Paul and Haled?";
+ mes "They are not easy people to deal with, huh?";
+ next;
+ select("You know everything?");
+ mes "[Vicente]";
+ mes "Sure.";
+ mes "They ignore me because they think that I'm too young.";
+ mes "As if they were all perfect.";
+ mes "Hahaha...";
+ next;
+ mes "[Vicente]";
+ mes "Did you bring all of the keys?";
+ mes "There should be three.";
+ mes "You came here to find out how to use them I assume, right?";
+ next;
+ select("Yeah, you're right!");
+ mes "[Vicente]";
+ mes "You don't have to be surprised.";
+ mes "I can't find how long it took for those three men to investigate before.";
+ mes "I already finished my work.";
+ next;
+ mes "[Vicente]";
+ mes "When I went to the final location I found a stone statue.";
+ mes "But it needed keys.";
+ next;
+ mes "[Vicente]";
+ mes "Three of them.";
+ mes "- Vicente smiles. -";
+ next;
+ mes "[Vicente]";
+ mes "At first, the information that was";
+ mes "given from the guild meant only one thing.";
+ mes "Because of the saying that they respect the right of our";
+ mes "possessions,";
+ mes "we shared our information.";
+ next;
+ mes "[Vicente]";
+ mes "So we had to wait for it.";
+ mes "I thought the last man would never give it to me...";
+ next;
+ mes "[Vicente]";
+ mes "They thought I wanted to have the treasure for myself.";
+ mes "So that's why I've just been";
+ mes "waiting for you.";
+ next;
+ mes "[Vicente]";
+ mes "Then let's make a point!";
+ mes "Do you know of the Thanatos Tower?";
+ next;
+ switch(select("Sure.:The tower of death?")) {
+ case 1:
+ mes "[Vicente]";
+ mes "You know that.";
+ mes "Then you can understand easily.";
+ next;
+ break;
+ case 2:
+ mes "[Vicente]";
+ mes "Yes, that tower in northern Juno.";
+ mes "There are huge monsters there.";
+ next;
+ break;
+ }
+ mes "[Vicente]";
+ mes "You told me that you went to the final place with the information?";
+ mes "That's the Thanatos Tower.";
+ next;
+ mes "[Vicente]";
+ mes "Fortunately, the location is the 1st floor of that tower.";
+ mes "So I'm going to tell what you have to do.";
+ next;
+ mes "[Vicente]";
+ mes "At the 1st floor of the Thanatos Tower, there are members from the Rekenber Corporation.";
+ mes "Go north from their desk...";
+ next;
+ mes "[Vicente]";
+ mes "And you can find stairs and a location where light comes out of.";
+ mes "That's the location of the";
+ mes "information that I have.";
+ next;
+ mes "[Vicente]";
+ mes "Now you know the location you have to go to with the three keys.";
+ mes "Find out the secret of the stone statue.";
+ next;
+ erasequest 7177;
+ setquest 7178;
+ set job_sha,24;
+ mes "[Vicente]";
+ mes "You can't imagine what kind of things you might find.";
+ mes "That's the final destination of all of the keys.";
+ next;
+ mes "[Vicente]";
+ mes "Good luck.";
+ close;
+ } else if (job_sha == 24) {
+ mes "[Vicente]";
+ mes "Listen carefully.";
+ mes "The location you need to find is";
+ mes "north from the middle of the 1st floor in the Thanatos Tower.";
+ mes "You can find stairs and a location where light comes out.";
+ next;
+ mes "[Vicente]";
+ mes "If you find something, come back here.";
+ mes "Actually, I want to get the key from you, but...";
+ next;
+ mes "[Vicente]";
+ mes "I just respect your opinion.";
+ mes "If you find something, come back here. Got it?";
+ close;
+ } else if (job_sha == 25) {
+ mes "[Vicente]";
+ mes "You're back?";
+ mes "Did you find anything?";
+ next;
+ switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
+ case 1:
+ mes "[Vicente]";
+ mes "Hey, what are you doing?";
+ mes "This brush...";
+ mes "Is this the treasure hidden in the Thanatos Tower?";
+ next;
+ break;
+ case 2:
+ mes "[Vicente]";
+ mes "What's wrong with you?";
+ mes "You can't tell me more details?";
+ close;
+ case 3:
+ mes "[Vicente]";
+ mes "What's the matter?";
+ mes "Are you ok?";
+ next;
+ mes "- Vicente looks at me with a surprised face. -";
+ next;
+ select("Point at the brush.");
+ mes "[Vicente]";
+ mes "Is this the treasure hidden in thanatos tower?";
+ next;
+ break;
+ }
+ mes "Vicente looks surprised after taking a look at it.";
+ next;
+ mes "[Vicente]";
+ mes "Haha!!";
+ mes "Ahahahaha!!!!!";
+ mes "I get it now!";
+ mes "Congratulations.";
+ next;
+ mes "[Vicente]";
+ mes "It's treasure.";
+ mes "You found a big treasure!";
+ mes "Talk to me for bit, won't you?";
+ next;
+ erasequest 7179;
+ setquest 7180;
+ set job_sha,26;
+ mes "[Vicente]";
+ mes "There is someone who has been waiting for you.";
+ mes "He's been waiting for someone to bring this brush back.";
+ mes "Let's go inside.";
+ close;
+ } else if (job_sha > 25 && job_sha < 28) {
+ mes "[Vicente]";
+ mes "I'm going to listen to your story.";
+ close;
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Vicente]";
+ mes "I'm expecting your work from now on.";
+ mes "You'll be a good Shadow Chaser.";
+ mes "I'm sure of it.";
+ close;
+ }
+ mes "[Manager]";
+ mes "You are?";
+ mes "Sorry, but we don't trade old art goods.";
+ mes "If you need something, then ask an assistant.";
+ close;
+}
+
+s_atelier,73,65,3 script Vicente#H-18 899,{
+ mes "[Vicente]";
+ if (job_sha > 25 && job_sha < 27) {
+ mes "This way.";
+ mes "He's been waiting for you for a while.";
+ mes "Not me, Dumk.";
+ close;
+ } else if (job_sha == 27) {
+ mes "Dumk wants to have you as a Shadow Chaser.";
+ mes "Big news, right?";
+ close;
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "I don't have any special reason to visit here.";
+ mes "An assistant sells tools and paints.";
+ close;
+ }
+ mes "If you don't have anything special";
+ mes "to do here, you'd better leave.";
+ mes "No trespassing!";
+ close;
+}
+
+s_atelier,70,66,5 script Dumk 481,{
+ mes "[Dumk]";
+ if ((Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) && !countitem(6269)) {
+ mes "What is it?";
+ mes "Have you been enjoying your new skills?";
+ next;
+ mes "[Dumk]";
+ mes "If you want to improve your skills, you have to seek out new uses for paints.";
+ next;
+ mes "[Dumk]";
+ mes "Don't forget.";
+ mes "We are Shadow Chasers.";
+ mes "Huhu...";
+ mes "HuhuHuhu...";
+ close;
+ }
+ if (!countitem(6269)) {
+ if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
+ mes "Vicente, no soliciting!";
+ next;
+ mes "[Vicente]";
+ mes "A solicitor?";
+ mes "I don't think so. That's our colleage.";
+ next;
+ mes "[Dumk]";
+ mes "...Ah?";
+ close;
+ }
+ mes "........";
+ mes "Heh.";
+ next;
+ mes "[Vicente]";
+ mes "I'm sorry.";
+ mes "He is not interested in other people.";
+ mes "But you can't enter this space.";
+ mes "You can get tools at the store.";
+ close;
+ }
+ // Not sure if this is placed correctly...
+ if (BaseLevel != 99 || JobLevel < 50) {
+ mes "Sorry, but make sure that you're";
+ mes "Base Lvl. 99 / Job Lvl. 50 minimun and set all your Skillpoints.";
+ close;
+ }
+ if (SkillPoint) {
+ mes "You are still green!";
+ mes "Did you expect to learn the dark arts with your ability?";
+ mes "You are wrong!";
+ next;
+ mes "[Vicente]";
+ mes "Haha...";
+ mes "Please, understand. Dumk has very bad communication skills.";
+ mes "He doesn't talk to anyone who isn't at a high enough level.";
+ next;
+ mes "[Vicente]";
+ mes "And to those who are not ready...";
+ mes "^aaaaffYou might not be ready for him.^000000";
+ next;
+ mes "[Dumk]";
+ mes "You talk too much.";
+ mes "Heh.";
+ next;
+ mes "[Vicente]";
+ mes "- He is pleased. -";
+ mes "Hey.";
+ mes "He could be ashamed.";
+ close;
+ }
+ // Not sure if this is correct either...
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Sorry, but you're overweight.";
+ mes "Please store some of your items first.";
+ close;
+ }
+ if (job_sha == 27) {
+ mes "So, do you want me to keep talking about Shadow Chasers?";
+ next;
+ switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
+ case 1:
+ mes "[Dumk]";
+ mes "Most spells are exclusively for Wizards and their kind.";
+ mes "But Knight has since been able to use a kind of magic with things called Runes.";
+ next;
+ mes "[Dumk]";
+ mes "So we tried finding a medium for spells that suit our characteristics.";
+ next;
+ mes "[Dumk]";
+ mes "So finally...";
+ mes "We found paint!";
+ next;
+ mes "[Dumk]";
+ mes "Paint gives us lots of feelings.";
+ mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear.";
+ next;
+ mes "[Dumk]";
+ mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
+ next;
+ mes "[Dumk]";
+ mes "The effects on our enemies are similar to that of magic spells.";
+ next;
+ mes "[Dumk]";
+ mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
+ next;
+ mes "[Dumk]";
+ mes "So if you want to have that power then you must have artistry.";
+ next;
+ mes "[Dumk]";
+ mes "You have to be a trendsetter when it comes to fashion!";
+ mes "The ability to understand art!";
+ mes "You should have everything.";
+ next;
+ select("Then what is the Master Brush?");
+ mes "[Dumk]";
+ mes "Ah?";
+ mes "That was a brush who was a master of dark arts.";
+ mes "Now we are looking for someone who can be Shadow Chaser.";
+ next;
+ mes "[Dumk]";
+ mes "This is kind of game.";
+ mes "If there is someone who wants to become a Shadow Chaser,";
+ mes "we just look the process to find this brush.";
+ next;
+ mes "[Dumk]";
+ mes "We put the codes to make sure that you can think outside of the box.";
+ mes "Did you have fun?";
+ close;
+ case 2:
+ mes "[Dumk]";
+ mes "You decided!";
+ mes "As your case, you can master the art of psychological warfare using paint!";
+ mes "The art created is beautiful but dangerous.";
+ next;
+ mes "[Dumk]";
+ mes "We use paint as a medium for spells.";
+ mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
+ next;
+ mes "[Dumk]";
+ mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
+ next;
+ mes "[Dumk]";
+ mes "So if you want to have that power then you must have artistry.";
+ next;
+ mes "[Dumk]";
+ mes "You have to be a trendsetter when it comes to fashion!";
+ mes "The ability to understand art!";
+ mes "You should have everything.";
+ next;
+ mes "[Dumk]";
+ mes "You performed your duties diligently and found the brush.";
+ mes "So you are qualified to be a Shadow Chaser.";
+ next;
+ jobchange roclass(eaclass()|EAJL_THIRD);
+ set JobLevel, 1;
+ nude;
+ getitem 6121,1;
+ getitem 6122,1;
+ getitem 2795,1;
+ getitem 5750,1;
+ delitem 6269,1;
+ mes "[Dumk]";
+ mes "Congratulations.";
+ mes "Welcome to your new life.";
+ completequest 7180;
+ set job_sha,28;
+ next;
+ mes "[Dumk]";
+ mes "It's a fashionable uniform.";
+ mes "It uses patterns of leopard and feathers.";
+ mes "The fashion world will be shocked.";
+ next;
+ mes "[Dumk]";
+ mes "This shadow peacock I designed myself.";
+ mes "It's too hard to create something that absorbs my art sense.";
+ mes "Then about this part...";
+ next;
+ mes "Dumk keeps talking about fashion, art sense, paint and feeling.";
+ mes "He's obviously in his own world.";
+ next;
+ select("About this brush...");
+ mes "[Vicente]";
+ mes "Ah, I'll explain.";
+ mes "We need tools for painting.";
+ next;
+ mes "[Vicente]";
+ mes "The make-up brush is used for face painting.";
+ mes "You can get paint from the workplace.";
+ next;
+ mes "[Vicente]";
+ mes "The paint brush is used for painting big spaces.";
+ mes "You can get paint from the workplace too.";
+ next;
+ mes "[Vicente]";
+ mes "Don't you remember the location of the workplace?";
+ mes "Juno, Prontera, Rachel and Lighthalzen.";
+ next;
+ mes "[Vicente]";
+ mes "If you need paint, go to an assistant.";
+ mes "^aaaaffIf you don't have any tools, you can use skill needed paints.^000000";
+ next;
+ mes "[Vicente]";
+ mes "Congratulations to be our person.";
+ close;
+ case 3:
+ mes "[Dumk]";
+ mes "What?";
+ mes "Why not?";
+ mes "You don't want to be a Shadow Chaser?";
+ mes "I can teach you so much about painting.";
+ next;
+ mes "[Dumk]";
+ mes "You really won't understand until you become one.";
+ next;
+ mes "[Dumk]";
+ mes "Don't you want to learn how to harness a power stronger than what you know?";
+ mes "....";
+ next;
+ mes "Dumk seemed to be disappointed that you didn't answer him.";
+ close;
+ }
+ }
+ mes "It's you? You are the one who found the brush?";
+ next;
+ select("Show the brush to him.");
+ mes "[Dumk]";
+ mes "That's it.";
+ mes "Did you find it by yourself?";
+ next;
+ switch(select("Yes.:With my friends.")) {
+ case 1:
+ mes "[Dumk]";
+ mes "Hmm...";
+ mes "You have a high ability.";
+ mes "Breaking the codes should have been tough.";
+ mes "But it wasn't for you.";
+ next;
+ break;
+ case 2:
+ mes "[Dumk]";
+ mes "Hmm...";
+ mes "That's your other skill.";
+ mes "People who have no friends must be lonely.";
+ next;
+ mes "[Dumk]";
+ mes "To us, relationships are very important.";
+ mes "You get more people, you get more help.";
+ next;
+ break;
+ }
+ mes "[Dumk]";
+ mes "It's time to introduce myself.";
+ mes "I'm Dumk.";
+ next;
+ select("You are.....");
+ mes "[Vicente]";
+ mes "Chicken! How about the chicken for this supper?";
+ next;
+ mes "[Dumk]";
+ mes "Why chicken?";
+ mes "Why are you interrupting?";
+ mes "You wanna be fired?";
+ next;
+ mes "[Vicente]";
+ mes "Sorry...";
+ mes "(He turns to you and says it's taboo to talk about chicken.)";
+ next;
+ mes "[Dumk]";
+ mes "Anyway, let's make a point.";
+ mes "You.";
+ mes "Will you yield to the will of the brush?";
+ next;
+ select("Yield to? What?");
+ mes "[Dumk]";
+ mes "This brush was used by the master.";
+ mes "Paintings by him have mysterious power.";
+ next;
+ mes "[Dumk]";
+ mes "I can't tell you the root of the power.";
+ mes "Someday you will find out.";
+ mes "He sublimates power through the medium of his paintings.";
+ next;
+ select("I don't get it...?");
+ mes "[Dumk]";
+ mes "We walk in darkness without moonlight.";
+ mes "And find out our shining days are over.";
+ next;
+ mes "[Dumk]";
+ mes "We follow to other shadows and we can be real Shadow Chasers!";
+ next;
+ select("What are you talking about?");
+ mes "[Vicente]";
+ mes "So, he suggests that you become a Shadow Chaser.";
+ next;
+ mes "[Vicente]";
+ mes "In out guild, there is a special group that have unique skills.";
+ mes "They are Shadow Chasers.";
+ mes "They usually hide their figure and they think they are different from others.";
+ next;
+ mes "[Dumk]";
+ mes "Don't be so sarcastic, Vicente!";
+ mes "I told you.";
+ mes "You are qualified to be a Shadow Chaser!";
+ next;
+ mes "[Dumk]";
+ mes "Give that brush to me.";
+ mes "I need it again.";
+ mes "I'm so thirsty.";
+ mes "Wait a minute.";
+ set job_sha,27;
+ close;
+}
+
+s_atelier,29,119,3 script Max#H-13 97,{
+ mes "[Max]";
+ mes "Welcome~";
+ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "You are a member of the Rogue guild!";
+ mes "What can I help you with?";
+ next;
+ switch(select("I need a make-up brush.:I need a paint brush.:Nothing.")) {
+ case 1:
+ set .@i,1;
+ case 2:
+ mes "[Max]";
+ if (countitem(6122-.@i)) {
+ mes "Are you kidding me?";
+ mes "you already have it? you don't need anything else.";
+ next;
+ mes "[Max]";
+ mes "Visit later and use what you have!";
+ close;
+ }
+ mes "Here's your item.";
+ getitem (6122-.@i),1;
+ close;
+ case 3:
+ mes "[Max]";
+ mes "If you need more,";
+ mes "just visit me!";
+ close;
+ }
+ }
+ mes "We sell all art related things here~";
+ next;
+ switch(select("Paint!?:Where's the manager?")) {
+ case 1:
+ mes "[Max]";
+ mes "You are asking for paint?";
+ mes "Could you just ask them to get the paint?~";
+ close;
+ case 2:
+ mes "[Max]";
+ mes "There's our manager.";
+ mes "Right over there.";
+ mes "**points**";
+ mes "Are you blind?";
+ close;
+ }
+}
+
+s_atelier,124,128,3 script RimiGX#H-14 862,{
+ mes "[RimiGX]";
+ mes "Welcome.";
+ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "What are you looking for?";
+ next;
+ switch(select("Make a new blush for make-up.:Make a new blush for painting:Nothing.")) {
+ case 1:
+ set .@i,1;
+ case 2:
+ mes "[RimiGX]";
+ if (countitem(6122-.@i)) {
+ mes "I can't offer extra stuff.";
+ mes "Visit here when you've lost stuff.";
+ close;
+ }
+ mes "Here's your item.";
+ getitem (6122-.@i),1;
+ close;
+ case 3:
+ mes "[RimiGX]";
+ mes "Visit me again.";
+ close;
+ }
+ }
+ mes "It's the shadow workplace~";
+ next;
+ switch(select("Where is the paint?:Where is the manager?")) {
+ case 1:
+ mes "[RimiGX]";
+ mes "Paint?";
+ mes "Ask an assistant that works over there.";
+ close;
+ case 2:
+ mes "[RimiGX]";
+ mes "Manager? He's in inside the workplace.";
+ mes "But when you visit him, you should have something to tell him...";
+ close;
+ }
+}
+
+s_atelier,136,70,3 script Titika#H-15 914,{
+ mes "[Titika]";
+ mes "Welcome~";
+ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "You are in a guild.";
+ mes "What can I help you with?";
+ next;
+ switch(select("Make a new make-up brush.:Make a new paint brush.:Nothing.")) {
+ case 1:
+ set .@i,1;
+ case 2:
+ mes "[Titika]";
+ if (countitem(6122-.@i)) {
+ mes "You already have a paint brush?";
+ mes "I think it's enough...";
+ close;
+ }
+ mes "Here's your item.";
+ getitem (6122-.@i),1;
+ close;
+ case 3:
+ mes "[Titika]";
+ mes "Visit me again.";
+ close;
+ }
+ }
+ mes "This is the Shadow Chaser workplace~";
+ next;
+ switch(select("Where is the paint?:Where is the manager?")) {
+ case 1:
+ mes "[Titika]";
+ mes "You want paint?";
+ mes "Talk to the assistant and ask about the paint tool.";
+ close;
+ case 2:
+ mes "[Titika]";
+ mes "My manager is inside the workplace.";
+ mes "If you visit him without a special reason, he will ignore you.";
+ close;
+ }
+}
+
+s_atelier,26,68,3 script Vito#H-16 904,{
+ mes "[Vito]";
+ mes "Welcome.";
+ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "What are you looking for?";
+ next;
+ switch(select("Make a new brush for make-up.:Make a new brush for painting.:Nothing.")) {
+ case 1:
+ set .@i,1;
+ case 2:
+ mes "[Vito]";
+ if (countitem(6122-.@i)) {
+ mes "We offer only one brush per person.";
+ mes "We can't give out extra brushes.";
+ close;
+ }
+ mes "[Vito]";
+ mes "Here's your item.";
+ getitem (6122-.@i),1;
+ close;
+ case 3:
+ mes "[Vito]";
+ mes "Whenever you need a brush, visit me.";
+ mes "See you!";
+ close;
+ }
+ }
+ mes "It's the shadow workplace.";
+ next;
+ switch(select("Where is the paint?:Where is the manager?")) {
+ case 1:
+ mes "[Vito]";
+ mes "Paint?";
+ mes "Ask the assistant standing over there.";
+ close;
+ case 2:
+ mes "[Vito]";
+ mes "The man standing in front of the counter is the manager.";
+ close;
+ }
+}
+
+// Quest Mob Spawn
+tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,0,0
+ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,0,0
+niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,0,0 \ No newline at end of file
diff --git a/npc/scripts_jobs.conf b/npc/scripts_jobs.conf
index fb2ff2491..e65d83ada 100644
--- a/npc/scripts_jobs.conf
+++ b/npc/scripts_jobs.conf
@@ -67,7 +67,7 @@ npc: npc/jobs/3-2/wanderer.txt
npc: npc/jobs/3-2/royal_guard.txt
npc: npc/jobs/3-2/sorcerer.txt
npc: npc/jobs/3-2/sura.txt
-//npc: npc/jobs/3-2/shadowchaser.txt
+npc: npc/jobs/3-2/shadow_chaser.txt
npc: npc/jobs/3-2/genetic.txt
// --------------------------------------------------------------
// ------------------------ Skill Quests ------------------------
diff --git a/npc/warps/other/jobquests.txt b/npc/warps/other/jobquests.txt
index 13b2da8ea..fc922f819 100644
--- a/npc/warps/other/jobquests.txt
+++ b/npc/warps/other/jobquests.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
-//= 2.0
+//= 2.1
//===== Compatible With: =====================================
//= Any Athena Version; RO Version Ep4+
//===== Description: =========================================
@@ -21,8 +21,9 @@
//= 1.6 removed swordman quest map warps. They are now contained in the swordman quest. [L0ne_W0lf]
//= 1.7 Updated some 2-2 job quest related warps. [L0ne_W0lf]
//= 1.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 1.9 Added Gungslinger and NInja warps. [L0ne_W0lf]
+//= 1.9 Added Gungslinger and Ninja warps. [L0ne_W0lf]
//= 2.0 Updated Novice warps to use correct maps. [L0ne_W0lf]
+//= 2.1 Added one Shadow Chaser job warp. [Euphy]
//============================================================
@@ -123,3 +124,8 @@ que_ng,10,183,0 warp ninja03 1,1,que_ng,33,64
que_ng,37,64,0 warp ninja04 1,1,que_ng,15,182
que_ng,30,37,0 warp ninja05 1,1,que_ng,67,28
que_ng,63,30,0 warp ninja06 1,1,que_ng,25,37
+
+//==============================================================================
+//Shadow Chaser
+//==============================================================================
+job3_sha01,71,19,0 warp shadowc1 1,1,tha_t01,149,224 \ No newline at end of file
diff --git a/npc/warps/other/s_workshop.txt b/npc/warps/other/s_workshop.txt
index 3514171ff..884d77202 100644
--- a/npc/warps/other/s_workshop.txt
+++ b/npc/warps/other/s_workshop.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Warp Points for Shadow Workshop
//===== Additional Comments: =================================
//= 1.0 First Release
+//= 1.1 Added warps for Shadow Chaser job quest. [Euphy]
//============================================================
rachel,180,115,0 warp s_atelier0001 1,1,s_atelier,131,72
@@ -20,3 +21,11 @@ prontera,272,108,0 warp s_atelier0005 1,1,s_atelier,13,119
s_atelier,9,119,0 warp s_atelier0006 1,1,prontera,269,108
s_atelier,31,128,0 warp s_atelier0007 1,1,s_atelier,76,125
s_atelier,76,128,0 warp s_atelier0008 1,1,s_atelier,28,128
+s_atelier,19,79,0 warp s_atelier0009 1,1,lighthalzen,41,58
+lighthalzen,41,52,0 warp s_atelier0010 1,1,s_atelier,18,72
+s_atelier,32,65,0 warp s_atelier0011 1,1,s_atelier,80,59
+s_atelier,80,66,0 warp s_atelier0012 1,1,s_atelier,32,56
+s_atelier,109,129,0 warp s_atelier0013 1,1,s_atelier,159,125
+s_atelier,160,130,0 warp s_atelier0014 1,1,s_atelier,114,129
+yuno,278,66,0 warp s_atelier0015 1,1,s_atelier,111,122
+s_atelier,107,122,0 warp s_atelier0016 1,1,yuno,274,66 \ No newline at end of file