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authorgumi <mekolat@users.noreply.github.com>2017-05-27 16:04:52 -0400
committergumi <mekolat@users.noreply.github.com>2017-06-03 12:57:26 -0400
commit610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch)
treeb23f335833732c22566c78f5211fbf34681fd59a /npc/woe-se
parent96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff)
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remove specialeffect2 from npcs
Diffstat (limited to 'npc/woe-se')
-rw-r--r--npc/woe-se/agit_main_se.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt
index 5f291e658..6fc319377 100644
--- a/npc/woe-se/agit_main_se.txt
+++ b/npc/woe-se/agit_main_se.txt
@@ -1159,7 +1159,7 @@ OnEnable:
mes "reinforced with wood.^000000";
++.@rp_temp;
++.@ro_of02;
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
next;
break;
case 2:
@@ -1212,7 +1212,7 @@ OnEnable:
mes "like this will work.^000000";
++.@rp_temp;
++.@ro_of02;
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
next;
break;
}
@@ -1236,7 +1236,7 @@ OnEnable:
mes "is starting to look more solid.^000000";
++.@rp_temp;
++.@ro_of02;
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
next;
break;
case 3:
@@ -1277,7 +1277,7 @@ OnEnable:
mes "much of the gate's damage.^000000";
++.@rp_temp;
++.@ro_of02;
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
next;
break;
case 4: