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authorHaru <haru@dotalux.com>2015-06-18 03:30:16 +0200
committerHaru <haru@dotalux.com>2015-08-09 21:14:02 +0200
commit7b50fce0f62961b0228e6919562efcfe33e7fbca (patch)
tree0afaecbf71bcb01be2b53864c12a55ae182e2b5f /npc/woe-fe/aldeg_cas03.txt
parent7e93d08a79521d18fcf5dacb5c43db6b277c79ac (diff)
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Minor script cleanup.
- Replaced leftover sprite IDs with constants - Corrected some NPC facing directions (in modulo 8)
Diffstat (limited to 'npc/woe-fe/aldeg_cas03.txt')
-rw-r--r--npc/woe-fe/aldeg_cas03.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/woe-fe/aldeg_cas03.txt b/npc/woe-fe/aldeg_cas03.txt
index c595a8681..8d05d0a12 100644
--- a/npc/woe-fe/aldeg_cas03.txt
+++ b/npc/woe-fe/aldeg_cas03.txt
@@ -64,8 +64,8 @@ OnRecvCastleA03:
end;
}
-alde_gld,146,82,8 duplicate(OutsideFlagsA3) Nuernberg#1-2 GUILD_FLAG
-alde_gld,138,82,8 duplicate(OutsideFlagsA3) Nuernberg#2 GUILD_FLAG
+alde_gld,146,82,0 duplicate(OutsideFlagsA3) Nuernberg#1-2 GUILD_FLAG
+alde_gld,138,82,0 duplicate(OutsideFlagsA3) Nuernberg#2 GUILD_FLAG
// Guild Flag (Inside Castle)
//============================================================