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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/warps/dungeons
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/warps/dungeons')
-rw-r--r--npc/warps/dungeons/alde_dun.txt8
-rw-r--r--npc/warps/dungeons/c_tower.txt20
-rw-r--r--npc/warps/dungeons/kh_dun.txt2
-rw-r--r--npc/warps/dungeons/lhz_dun.txt50
-rw-r--r--npc/warps/dungeons/mosk_dun.txt26
-rw-r--r--npc/warps/dungeons/pay_dun.txt2
-rw-r--r--npc/warps/dungeons/prt_maze.txt8
-rw-r--r--npc/warps/dungeons/ra_san.txt2
8 files changed, 59 insertions, 59 deletions
diff --git a/npc/warps/dungeons/alde_dun.txt b/npc/warps/dungeons/alde_dun.txt
index 563f926a0..f74bf7c48 100644
--- a/npc/warps/dungeons/alde_dun.txt
+++ b/npc/warps/dungeons/alde_dun.txt
@@ -26,7 +26,7 @@ alde_dun02,122,169,0 warp ald006 2,2,c_tower3,47,41
alde_dun02,187,234,0 warp ald007 2,2,c_tower3,65,147
//============================================================
//= Random B2 ================================================
-alde_dun02,267,41,4 script ald008r 45,1,1,{
+alde_dun02,267,41,4 script ald008r WARPNPC,1,1,{
if (rand(2))
warp "c_tower3",168,252;
else
@@ -40,7 +40,7 @@ alde_dun03,276,48,0 warp ald012 2,2,c_tower1,235,223
//============================================================
//7(npc)
//= Random B3-1 ================================================
-alde_dun03,130,125,4 script ald014r 45,1,1,{
+alde_dun03,130,125,4 script ald014r WARPNPC,1,1,{
switch(rand(3)) {
case 0: warp "c_tower2",228,267; end;
case 1: warp "alde_dun03",130,130; end;
@@ -49,7 +49,7 @@ alde_dun03,130,125,4 script ald014r 45,1,1,{
}
//============================================================
//= Random 3-2 ===============================================
-alde_dun03,171,127,4 script ald015r 45,1,1,{
+alde_dun03,171,127,4 script ald015r WARPNPC,1,1,{
switch(rand(3)) {
case 0: warp "c_tower2",13,282; end;
case 1: warp "alde_dun03",175,131; end;
@@ -62,7 +62,7 @@ alde_dun04,215,192,0 warp ald018 1,1,c_tower2,148,283
alde_dun04,32,74,0 warp aldd19 1,1,alde_dun02,187,239
alde_dun04,208,58,0 warp aldd20 2,2,alde_dun04,268,74
alde_dun04,272,74,0 warp aldd021 2,2,alde_dun04,204,62
-alde_dun04,80,34,4 script ald022r 45,1,1,{
+alde_dun04,80,34,4 script ald022r WARPNPC,1,1,{
switch(rand(4)) {
case 0: warp "c_tower2",13,282; end;
case 1: warp "alde_dun03",175,131; end;
diff --git a/npc/warps/dungeons/c_tower.txt b/npc/warps/dungeons/c_tower.txt
index 6523ceece..b7b46d16d 100644
--- a/npc/warps/dungeons/c_tower.txt
+++ b/npc/warps/dungeons/c_tower.txt
@@ -22,7 +22,7 @@ c_tower2,273,26,0 warp clt005 1,1,c_tower1,235,223
//============================================================
//= Level 2 ==================================================
//= Random 2-1 ===============================================
-c_tower2,13,288,4 script clt006r 45,1,1,{
+c_tower2,13,288,4 script clt006r WARPNPC,1,1,{
switch(rand(3)) {
case 0: warp "c_tower2",13,282; end;
case 1: warp "alde_dun03",175,131; end;
@@ -31,7 +31,7 @@ c_tower2,13,288,4 script clt006r 45,1,1,{
}
//============================================================
//= Random 2-2 ===============================================
-c_tower2,223,267,4 script clt007r 45,1,1,{
+c_tower2,223,267,4 script clt007r WARPNPC,1,1,{
switch(rand(3)) {
case 0: warp "c_tower2",288,267; end;
case 1: warp "alde_dun03",130,130; end;
@@ -47,7 +47,7 @@ c_tower3,42,41,0 warp clt012 1,1,alde_dun02,127,169
c_tower3,146,8,0 warp clt013 1,1,c_tower1,235,223
//============================================================
//= Random 3-1 ===============================================
-c_tower3,163,252,4 script clt014r 45,1,1,{
+c_tower3,163,252,4 script clt014r WARPNPC,1,1,{
if (rand(2))
warp "c_tower3",168,252;
else
@@ -56,7 +56,7 @@ c_tower3,163,252,4 script clt014r 45,1,1,{
}
//============================================================
//= Random 3-2 ===============================================
-c_tower3,240,7,4 script clt015r 45,1,1,{
+c_tower3,240,7,4 script clt015r WARPNPC,1,1,{
switch(rand(3)) {
case 0: warp "c_tower2",13,282; end;
case 1: warp "alde_dun03",175,131; end;
@@ -65,7 +65,7 @@ c_tower3,240,7,4 script clt015r 45,1,1,{
}
//============================================================
//= Random 3-3 ===============================================
-c_tower3,252,24,4 script clt016r 45,1,1,{
+c_tower3,252,24,4 script clt016r WARPNPC,1,1,{
switch(rand(3)) {
case 0: warp "c_tower2",228,267; end;
case 1: warp "alde_dun03",130,130; end;
@@ -86,7 +86,7 @@ c_tower4,198,59,0 warp clt025 1,1,c_tower4,152,98
c_tower4,204,57,0 warp clt026 1,1,c_tower4,65,77
//============================================================
//= Random 4-1 ===============================================
-c_tower4,75,156,4 script clt027r 45,0,0,{
+c_tower4,75,156,4 script clt027r WARPNPC,0,0,{
switch(rand(4)) {
case 0: warp "c_tower3",168,252; end;
case 1: warp "alde_dun02",262,41; end;
@@ -96,7 +96,7 @@ c_tower4,75,156,4 script clt027r 45,0,0,{
}
//============================================================
//= Random 4-2 ===============================================
-c_tower4,68,79,4 script clt028r 45,0,0,{
+c_tower4,68,79,4 script clt028r WARPNPC,0,0,{
switch(rand(4)) {
case 0: warp "c_tower2",13,282; end;
case 1: warp "alde_dun03",175,131; end;
@@ -106,7 +106,7 @@ c_tower4,68,79,4 script clt028r 45,0,0,{
}
//============================================================
//= Random 4-3 ===============================================
-c_tower4,142,151,4 script clt029r 45,0,0,{
+c_tower4,142,151,4 script clt029r WARPNPC,0,0,{
switch(rand(4)) {
case 0: warp "c_tower3",168,252; end;
case 1: warp "alde_dun02",262,41; end;
@@ -116,7 +116,7 @@ c_tower4,142,151,4 script clt029r 45,0,0,{
}
//============================================================
//= Random 4-4 ===============================================
-c_tower4,151,96,4 script clt030r 45,0,0,{
+c_tower4,151,96,4 script clt030r WARPNPC,0,0,{
switch(rand(4)) {
case 0: warp "c_tower2",228,267; end;
case 1: warp "alde_dun03",130,130; end;
@@ -126,7 +126,7 @@ c_tower4,151,96,4 script clt030r 45,0,0,{
}
//============================================================
//= Random 4-5 ===============================================
-c_tower4,189,40,4 script clt031r 45,2,2,{
+c_tower4,189,40,4 script clt031r WARPNPC,2,2,{
switch(rand(4)) {
case 0: warp "c_tower2",228,267; end;
case 1: warp "alde_dun03",130,130; end;
diff --git a/npc/warps/dungeons/kh_dun.txt b/npc/warps/dungeons/kh_dun.txt
index 7396ee91b..eaee1171a 100644
--- a/npc/warps/dungeons/kh_dun.txt
+++ b/npc/warps/dungeons/kh_dun.txt
@@ -24,7 +24,7 @@ kh_dun01,63,7,0 warp kh_dun_02 1,1,kh_dun01,227,176
kh_dun01,232,176,0 warp kh_dun_03 1,1,kh_dun01,63,12
//Second Floor -> First floor Random warp
-kh_dun02,43,195,0 script kh_dun04 45,1,1,{
+kh_dun02,43,195,0 script kh_dun04 WARPNPC,1,1,{
OnTouch:
if (rand(1,2) == 1) {
warp "kh_dun01",41,206;
diff --git a/npc/warps/dungeons/lhz_dun.txt b/npc/warps/dungeons/lhz_dun.txt
index e95d2fe57..b0345b447 100644
--- a/npc/warps/dungeons/lhz_dun.txt
+++ b/npc/warps/dungeons/lhz_dun.txt
@@ -36,7 +36,7 @@ lhz_dun01,149,9,0 warp lhz_dun3-1 1,1,lhz_dun02,153,19
lhz_dun02,146,19,0 warp lhz_dun3-2 1,1,lhz_dun01,144,9
lhz_dun01,18,145,0 warp lhz_dun4-1 1,1,lhz_dun02,17,150
lhz_dun02,17,156,0 warp lhz_dun4-2 1,1,lhz_dun01,18,150
-lhz_dun02,149,149,4 script lhz_dun5-1 45,2,2,{
+lhz_dun02,149,149,4 script lhz_dun5-1 WARPNPC,2,2,{
OnTouch:
if ((Upper != 1 && BaseLevel<95) || (Upper == 1 && BaseLevel<90)) {
warp "lhz_dun02",145,149;
@@ -50,7 +50,7 @@ lhz_dun03,139,137,0 warp lhz_dun5-2 1,1,lhz_dun02,149,142
//--------------------------Sewer Pipe--------------------------
-lighthalzen,313,301,0 script Sewer Pipe#lt 111,{
+lighthalzen,313,301,0 script Sewer Pipe#lt HIDDEN_NPC,{
if (MISC_QUEST&512) {
mes "^3355FFYou found some sort";
mes "of large sewage pipe.";
@@ -88,54 +88,54 @@ lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302
// -3 are warps facing west.
// -4 are warps facing north.
//----------------- Room 66 74 -------------------------------
-lhz_cube,74,74,0 script cubew01-1 45,1,1,{
+lhz_cube,74,74,0 script cubew01-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18
-lhz_cube,59,74,0 script cubew01-3 45,1,1,{
+lhz_cube,59,74,0 script cubew01-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,66,82,0 script cubew01-4 45,1,1,{
+lhz_cube,66,82,0 script cubew01-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 66 136 ------------------------------
lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193
-lhz_cube,66,129,0 script cubew02-2 45,1,1,{
+lhz_cube,66,129,0 script cubew02-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,59,136,0 script cubew02-3 45,1,1,{
+lhz_cube,59,136,0 script cubew02-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,66,144,0 script cubew02-4 45,1,1,{
+lhz_cube,66,144,0 script cubew02-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 67 193 ------------------------------
-lhz_cube,74,192,0 script cubew03-1 45,1,1,{
+lhz_cube,74,192,0 script cubew03-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,67,185,0 script cubew03-2 45,1,1,{
+lhz_cube,67,185,0 script cubew03-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,59,192,0 script cubew03-3 45,1,1,{
+lhz_cube,59,192,0 script cubew03-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136
//----------------- Room 66 18 -------------------------------
-lhz_cube,74,18,0 script cubew04-1 45,1,1,{
+lhz_cube,74,18,0 script cubew04-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18
-lhz_cube,59,18,0 script cubew04-3 45,1,1,{
+lhz_cube,59,18,0 script cubew04-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
@@ -143,61 +143,61 @@ lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18
//----------------- Room 66 18 -------------------------------
lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193
lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18
-lhz_cube,3,18,0 script cubew05-3 45,1,1,{
+lhz_cube,3,18,0 script cubew05-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,10,26,0 script cubew05-4 45,1,1,{
+lhz_cube,10,26,0 script cubew05-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 10 74 -------------------------------
-lhz_cube,18,74,0 script cubew06-1 45,1,1,{
+lhz_cube,18,74,0 script cubew06-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18
lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18
-lhz_cube,10,82,0 script cubew06-4 45,1,1,{
+lhz_cube,10,82,0 script cubew06-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 10 136 ------------------------------
lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74
-lhz_cube,10,129,0 script cubew07-2 45,1,1,{
+lhz_cube,10,129,0 script cubew07-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,3,136,0 script cubew07-3 45,1,1,{
+lhz_cube,3,136,0 script cubew07-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,10,144,0 script cubew07-4 45,1,1,{
+lhz_cube,10,144,0 script cubew07-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 10 193 ------------------------------
-lhz_cube,18,192,0 script cubew08-1 45,1,1,{
+lhz_cube,18,192,0 script cubew08-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,10,185,0 script cubew08-2 45,1,1,{
+lhz_cube,10,185,0 script cubew08-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74
lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18
//----------------- Room 123 18 ------------------------------
-lhz_cube,130,18,0 script cubew09-1 45,1,1,{
+lhz_cube,130,18,0 script cubew09-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,123,11,0 script cubew09-2 45,1,1,{
+lhz_cube,123,11,0 script cubew09-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184
-lhz_cube,123,26,0 script cubew09-4 45,1,1,{
+lhz_cube,123,26,0 script cubew09-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
diff --git a/npc/warps/dungeons/mosk_dun.txt b/npc/warps/dungeons/mosk_dun.txt
index 451bdc62b..f9a195d06 100644
--- a/npc/warps/dungeons/mosk_dun.txt
+++ b/npc/warps/dungeons/mosk_dun.txt
@@ -17,7 +17,7 @@ mosk_fild02,190,257,0 warp moscoviawarp0401 1,1,mosk_dun01,189,45
mosk_dun01,189,42,0 warp moscoviawarp0501 1,1,mosk_fild02,190,254
mosk_in,215,36,0 warp babayagaout 1,1,mosk_dun02,53,217
-mosk_dun02,53,220,4 script #babayagain 45,1,1,{
+mosk_dun02,53,220,4 script #babayagain WARPNPC,1,1,{
end;
OnTouch:
if (mos_nowinter == 11) {
@@ -115,7 +115,7 @@ OnTouch:
}
}
-mosk_dun02,53,215,3 script Soldier1#mos 966,{
+mosk_dun02,53,215,3 script Soldier1#mos 4_M_RUSKNIGHT,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
@@ -131,7 +131,7 @@ OnEnable:
end;
}
-mosk_dun02,50,217,3 script Soldier2#mos 966,{
+mosk_dun02,50,217,3 script Soldier2#mos 4_M_RUSKNIGHT,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
@@ -148,7 +148,7 @@ OnEnable:
}
-mosk_dun02,56,217,5 script Soldier3#mos 966,{
+mosk_dun02,56,217,5 script Soldier3#mos 4_M_RUSKNIGHT,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
@@ -164,14 +164,14 @@ OnEnable:
end;
}
-mosk_dun01,170,164,3 script Milestone#1 111,{
+mosk_dun01,170,164,3 script Milestone#1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who serve the Sun will die, Go to the North. -^000000";
close;
}
-mosk_dun01,207,276,3 script Milestone#1-2 111,{
+mosk_dun01,207,276,3 script Milestone#1-2 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are courageous of heart and those who move back will remain safe.";
@@ -187,7 +187,7 @@ mosk_dun01,207,276,3 script Milestone#1-2 111,{
close;
}
-mosk_dun01,264,191,3 script Milestone#1-3 111,{
+mosk_dun01,264,191,3 script Milestone#1-3 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are brave of heart and those who move back will remain safe.";
@@ -203,7 +203,7 @@ mosk_dun01,264,191,3 script Milestone#1-3 111,{
close;
}
-mosk_dun02,168,28,3 script Milestone#2-1 111,{
+mosk_dun02,168,28,3 script Milestone#2-1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are valorous of heart and those who move back will remain safe.";
@@ -219,7 +219,7 @@ mosk_dun02,168,28,3 script Milestone#2-1 111,{
close;
}
-mosk_dun02,268,117,3 script Milestone#2-3 111,{
+mosk_dun02,268,117,3 script Milestone#2-3 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who step forward will gain honor but may die, those who step backward will have courage but may still get hurt.";
@@ -235,7 +235,7 @@ mosk_dun02,268,117,3 script Milestone#2-3 111,{
close;
}
-mosk_dun03,27,131,3 script Milestone#3-2 111,{
+mosk_dun03,27,131,3 script Milestone#3-2 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
@@ -251,7 +251,7 @@ mosk_dun03,27,131,3 script Milestone#3-2 111,{
close;
}
-mosk_dun03,119,46,3 script Milestone#3-1 111,{
+mosk_dun03,119,46,3 script Milestone#3-1 HIDDEN_NPC,{
mes "There is writing on a big rock.";
next;
mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
@@ -267,14 +267,14 @@ mosk_dun03,119,46,3 script Milestone#3-1 111,{
close;
}
-mosk_dun01,194,43,3 script Milestone#1-1 111,{
+mosk_dun01,194,43,3 script Milestone#1-1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "- If you want to protect your life, go back -";
close;
}
-mosk_fild02,198,53,3 script Ship#mos_dun 111,{
+mosk_fild02,198,53,3 script Ship#mos_dun HIDDEN_NPC,{
mes "- You find a ship at anchor. -";
next;
if(select("Take the ship and go back to the village.:Explore more.") == 1) {
diff --git a/npc/warps/dungeons/pay_dun.txt b/npc/warps/dungeons/pay_dun.txt
index b34700446..e6c041188 100644
--- a/npc/warps/dungeons/pay_dun.txt
+++ b/npc/warps/dungeons/pay_dun.txt
@@ -18,7 +18,7 @@ pay_dun01,286,25,0 warp payd02 2,7,pay_dun02,19,63
pay_dun02,137,128,0 warp payd03 4,1,pay_dun03,155,159
pay_dun02,16,63,0 warp payd02-1 2,7,pay_dun01,283,28
pay_dun03,155,161,0 warp payd03-1 2,1,pay_dun02,137,126
-pay_dun03,127,62,4 script payd04r 45,2,2,{
+pay_dun03,127,62,4 script payd04r WARPNPC,2,2,{
switch(rand(4)) {
case 0: warp "pay_dun04",201,204; end;
case 1: warp "pay_dun04",189,43; end;
diff --git a/npc/warps/dungeons/prt_maze.txt b/npc/warps/dungeons/prt_maze.txt
index 7df4ac094..03ca59de5 100644
--- a/npc/warps/dungeons/prt_maze.txt
+++ b/npc/warps/dungeons/prt_maze.txt
@@ -106,7 +106,7 @@ prt_maze02,100,182,0 warp mazewarp5202 1,1,prt_maze03,182,88 /*To No.3-15*/
prt_maze03,22,194,0 warp mazewarp5301 1,1,prt_maze03,175,48 /*To No.3-20*/
prt_maze03,5,186,0 warp mazewarp5302 1,1,prt_maze03,151,134 /*To No.3-9*/
//3rd Floor No.02
-prt_maze03,58,194,0 script #mazewarp5303 45,1,1,{
+prt_maze03,58,194,0 script #mazewarp5303 WARPNPC,1,1,{
switch(rand(4)) {
case 0: warp "prt_maze03",98,151; end; /*To No.3-8*/
case 1: warp "prt_maze03",137,128; end; /*To No.3-9*/
@@ -164,7 +164,7 @@ prt_maze03,14,74,0 warp mazewarp5336 1,1,prt_maze03,63,111 /*To No.3-12*/
prt_maze03,14,45,0 warp mazewarp5337 1,1,prt_maze03,88,174 /*To No.3-3*/
prt_maze03,5,58,0 warp mazewarp5338 1,1,prt_maze03,191,15 /*To No.3-25*/
// 3rd Floor No.17
-prt_maze03,74,74,0 script #mazewarp5339 45,1,1,{
+prt_maze03,74,74,0 script #mazewarp5339 WARPNPC,1,1,{
switch(rand(4)) {
case 0: warp "prt_maze03",98,151; end; /*To No.3-8*/
case 1: warp "prt_maze03",137,128; end; /*To No.3-9*/
@@ -180,7 +180,7 @@ prt_maze03,114,56,0 warp mazewarp5343 1,1,prt_maze03,8,140 /*To No.3-6*/
prt_maze03,85,56,0 warp mazewarp5344 1,1,prt_maze03,176,31 /*To No.3-25*/
// 3rd Floor No.19
prt_maze03,137,74,0 warp mazewarp5345 1,1,prt_maze03,102,168 /*To No.3-3*/
-prt_maze03,139,45,0 script #mazewarp5346 45,1,1,{
+prt_maze03,139,45,0 script #mazewarp5346 WARPNPC,1,1,{
switch(rand(4)) {
case 0: warp "prt_maze03",98,151; end; /*To No.3-8*/
case 1: warp "prt_maze03",137,128; end; /*To No.3-9*/
@@ -204,7 +204,7 @@ prt_maze03,99,34,0 warp mazewarp5355 1,1,prt_maze03,98,151 /*To No.3-8*/
prt_maze03,114,22,0 warp mazewarp5356 1,1,prt_maze03,104,71 /*To No.3-18*/
prt_maze03,85,13,0 warp mazewarp5357 1,1,prt_maze03,23,8 /*To No.3-21*/
// 3rd Floor No.24
-prt_maze03,154,22,0 script #mazewarp5358 45,1,1,{
+prt_maze03,154,22,0 script #mazewarp5358 WARPNPC,1,1,{
switch(rand(4)) {
case 0: warp "prt_maze03",98,151; end; /*To No.3-8*/
case 1: warp "prt_maze03",137,128; end; /*To No.3-9*/
diff --git a/npc/warps/dungeons/ra_san.txt b/npc/warps/dungeons/ra_san.txt
index 0a31d6e14..d6757cf6a 100644
--- a/npc/warps/dungeons/ra_san.txt
+++ b/npc/warps/dungeons/ra_san.txt
@@ -14,7 +14,7 @@
//= Added Dungeon exit back into temple.
//============================================================
-ra_san01,139,13,0 script sanctuary01 45,1,1,{
+ra_san01,139,13,0 script sanctuary01 WARPNPC,1,1,{
if (ra_tem_q == 21) { warp "que_san04",119,110; end; }
switch(rand(3)) {
case 1: warp "ra_san02",213,275; break;