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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Kiel Dungeon Warp Script
+//===== By: ==================================================
+//= Lost Kakashi
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena 1.0
+//===== Description: =========================================
+//= Warp Points for the Kiel Dungeon
+//===== Additional Comments: =================================
+//= 1.1 Added official Kiel Dungeon entrance [Playtester]
+//= 1.2 Changed warps because of Kiel quest [Playtester]
+//= 1.3 Added second floor exit. [L0ne_W0lf]
+//= Corrected coordinated for some of the other warps.
+//============================================================
+
+//= Kiel Dungeon =============================================
+kh_dun01,3,234,0 warp kh_dun_00 1,1,yuno_fild08,74,174
+
+//Factory Restricted Area Exit
+kh_dun01,232,226,0 warp kh_dun_01 1,1,kh_dun01,13,12
+
+//Factory side warps
+kh_dun01,63,7,0 warp kh_dun_02 1,1,kh_dun01,227,176
+kh_dun01,232,176,0 warp kh_dun_03 1,1,kh_dun01,63,12
+
+//Second Floor -> First floor Random warp
+kh_dun02,43,195,0 script kh_dun04 45,1,1,{
+OnTouch:
+ if (rand(1,2) == 1) {
+ warp "kh_dun01",41,206;
+ }
+ else {
+ warp "kh_dun01",32,199;
+ }
+
+}