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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-29 19:13:41 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-29 19:13:41 +0000
commitd535b319f4ebc18472ffdbcbbdfeb5a0592d05e3 (patch)
treecc014d4133a3d21b7ba53daacf56534e5623caab /npc/scripts_monsters.conf
parented891a3a49a7356a52a6cdd8ff8da3838a3c704a (diff)
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Fixed bug that allowed a specific timing to not receive reflected damage if the origin of the reflect has died, bugreport:4494
Special thanks to xazax! Also: Added a performance improvement: -- Before: all delayed damage would loop through all mobs/players/etc units in the server to confirm that the origin of the damage is equal to the source -- Now: it compares the id of the damage source to the source id. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15314 54d463be-8e91-2dee-dedb-b68131a5f0ec
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