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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-09 17:33:10 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-09 17:33:10 +0000
commite02e0c5cba6e83986da6fdce9c69a9201f9a271f (patch)
tree2cefad3c969bea2a2c5d25e3c220eafc2451301a /npc/scripts_guild.conf
parent45e089c554e673f7dc017c45bdfa68663713cda9 (diff)
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Enabled WoE SE to be run independently of WoE. Let's see how long it is before something blows up, or Ultramage pulls out his hair while cursing my existence.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13202 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/scripts_guild.conf')
-rw-r--r--npc/scripts_guild.conf2
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/scripts_guild.conf b/npc/scripts_guild.conf
index 313fa7dc8..0ac20252b 100644
--- a/npc/scripts_guild.conf
+++ b/npc/scripts_guild.conf
@@ -36,6 +36,8 @@ npc: npc/guild/prtg_cas05.txt
// WoE SE scripts in their purest form, unoptomized.
// To disable any single castle, comment it out.
// --------------------------------------------------------------
+// WoE SE time settings.
+npc: npc/guild2/agit_start_se.txt
// Town Flags
npc: npc/guild2/guild_flags.txt
// Arunafeltz