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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-02 00:11:54 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-02 00:11:54 +0000 |
commit | 572e2c0dcc4e124136f9ad4bc493184e917e8f63 (patch) | |
tree | f93861924f9b03e10feb005e21eb51672693e545 /npc/sample/npc_test_setitemx.txt | |
parent | f9b1682603fee23ba36ff04fbdc303dd0b7cf0ef (diff) | |
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EOL-styled some more files
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9947 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/sample/npc_test_setitemx.txt')
-rw-r--r-- | npc/sample/npc_test_setitemx.txt | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/npc/sample/npc_test_setitemx.txt b/npc/sample/npc_test_setitemx.txt index 1e8d021e4..a13a3f836 100644 --- a/npc/sample/npc_test_setitemx.txt +++ b/npc/sample/npc_test_setitemx.txt @@ -1,70 +1,70 @@ -//by Lupus.
-// SVN TRUNK 9940+ only
-
-//setiteminfo(itemID,n,Value), where n
-// 0 value_buy;
-// 1 value_sell;
-// 2 type;
-// 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
-// if = 0, then monsters don't drop it at all (rare or a quest item)
-// if = 10000, then this item is sold in NPC shops only
-// 4 sex;
-// 5 equip;
-// 6 weight;
-// 7 atk;
-// 8 def;
-// 9 range;
-// 10 slot;
-// 11 look;
-// 12 elv;
-// 13 wlv;
-
-prontera.gat,164,161,5 script Lupus 1013,{
- menu "Make Knife[3] Edible",M_1,
- "Make Apple Equippable",M_2,
- "Edible Knife = Full SP",M_3,
- "Knife = Weapon + 3 Notes",M_4;
- close;
-
-M_1:
- //WORKS!
- mes "Ok. We Made Knife[3] Edible";
- setiteminfo(1201,2,0); //type = 0 : potion
- setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}");
- close;
-
-M_2:
- //WORKS!
- mes "Ok. We Made Apple Equippable";
- //item type -> headgear
- setiteminfo(512,2,5); //type = 5
- //where to equip to
- setiteminfo(512,5,512); //equip = 512
- //set as headgear location
- setiteminfo(512,11,256); //loc = 256
- //set Headgear Sprite ID
- setiteminfo(512,14,85); //view id = 85
-
- setitemscript(512,"{dispbottom \"* Other item's changed\";}",0);
- setitemscript(512,"{dispbottom \"* Equipped\";}",1);
- setitemscript(512,"{dispbottom \"* Unequipped\";}",2);
- close;
-
-M_3:
- //WORKS!
- mes "Ok. Now Edible Knife[3] restores your SP";
- setitemscript(1201,2,0);
- setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}");
- close;
-
-M_4:
- //WORKS!
- mes "Ok. We Made Knife... a weapon. But added 3 notes.";
- setiteminfo(1201,2,4); //type = 4 : weapon again
- setitemscript(1201,"{dispbottom \"* 1 Used\";}",0);
- setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1);
- setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2);
- close;
-
-}
-
+//by Lupus. +// SVN TRUNK 9940+ only + +//setiteminfo(itemID,n,Value), where n +// 0 value_buy; +// 1 value_sell; +// 2 type; +// 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. +// if = 0, then monsters don't drop it at all (rare or a quest item) +// if = 10000, then this item is sold in NPC shops only +// 4 sex; +// 5 equip; +// 6 weight; +// 7 atk; +// 8 def; +// 9 range; +// 10 slot; +// 11 look; +// 12 elv; +// 13 wlv; + +prontera.gat,164,161,5 script Lupus 1013,{ + menu "Make Knife[3] Edible",M_1, + "Make Apple Equippable",M_2, + "Edible Knife = Full SP",M_3, + "Knife = Weapon + 3 Notes",M_4; + close; + +M_1: + //WORKS! + mes "Ok. We Made Knife[3] Edible"; + setiteminfo(1201,2,0); //type = 0 : potion + setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}"); + close; + +M_2: + //WORKS! + mes "Ok. We Made Apple Equippable"; + //item type -> headgear + setiteminfo(512,2,5); //type = 5 + //where to equip to + setiteminfo(512,5,512); //equip = 512 + //set as headgear location + setiteminfo(512,11,256); //loc = 256 + //set Headgear Sprite ID + setiteminfo(512,14,85); //view id = 85 + + setitemscript(512,"{dispbottom \"* Other item's changed\";}",0); + setitemscript(512,"{dispbottom \"* Equipped\";}",1); + setitemscript(512,"{dispbottom \"* Unequipped\";}",2); + close; + +M_3: + //WORKS! + mes "Ok. Now Edible Knife[3] restores your SP"; + setitemscript(1201,2,0); + setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}"); + close; + +M_4: + //WORKS! + mes "Ok. We Made Knife... a weapon. But added 3 notes."; + setiteminfo(1201,2,4); //type = 4 : weapon again + setitemscript(1201,"{dispbottom \"* 1 Used\";}",0); + setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1); + setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2); + close; + +} + |