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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-02 00:11:54 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-02 00:11:54 +0000
commit572e2c0dcc4e124136f9ad4bc493184e917e8f63 (patch)
treef93861924f9b03e10feb005e21eb51672693e545 /npc/sample/npc_test_setitemx.txt
parentf9b1682603fee23ba36ff04fbdc303dd0b7cf0ef (diff)
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EOL-styled some more files
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9947 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/sample/npc_test_setitemx.txt')
-rw-r--r--npc/sample/npc_test_setitemx.txt140
1 files changed, 70 insertions, 70 deletions
diff --git a/npc/sample/npc_test_setitemx.txt b/npc/sample/npc_test_setitemx.txt
index 1e8d021e4..a13a3f836 100644
--- a/npc/sample/npc_test_setitemx.txt
+++ b/npc/sample/npc_test_setitemx.txt
@@ -1,70 +1,70 @@
-//by Lupus.
-// SVN TRUNK 9940+ only
-
-//setiteminfo(itemID,n,Value), where n
-// 0 value_buy;
-// 1 value_sell;
-// 2 type;
-// 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
-// if = 0, then monsters don't drop it at all (rare or a quest item)
-// if = 10000, then this item is sold in NPC shops only
-// 4 sex;
-// 5 equip;
-// 6 weight;
-// 7 atk;
-// 8 def;
-// 9 range;
-// 10 slot;
-// 11 look;
-// 12 elv;
-// 13 wlv;
-
-prontera.gat,164,161,5 script Lupus 1013,{
- menu "Make Knife[3] Edible",M_1,
- "Make Apple Equippable",M_2,
- "Edible Knife = Full SP",M_3,
- "Knife = Weapon + 3 Notes",M_4;
- close;
-
-M_1:
- //WORKS!
- mes "Ok. We Made Knife[3] Edible";
- setiteminfo(1201,2,0); //type = 0 : potion
- setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}");
- close;
-
-M_2:
- //WORKS!
- mes "Ok. We Made Apple Equippable";
- //item type -> headgear
- setiteminfo(512,2,5); //type = 5
- //where to equip to
- setiteminfo(512,5,512); //equip = 512
- //set as headgear location
- setiteminfo(512,11,256); //loc = 256
- //set Headgear Sprite ID
- setiteminfo(512,14,85); //view id = 85
-
- setitemscript(512,"{dispbottom \"* Other item's changed\";}",0);
- setitemscript(512,"{dispbottom \"* Equipped\";}",1);
- setitemscript(512,"{dispbottom \"* Unequipped\";}",2);
- close;
-
-M_3:
- //WORKS!
- mes "Ok. Now Edible Knife[3] restores your SP";
- setitemscript(1201,2,0);
- setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}");
- close;
-
-M_4:
- //WORKS!
- mes "Ok. We Made Knife... a weapon. But added 3 notes.";
- setiteminfo(1201,2,4); //type = 4 : weapon again
- setitemscript(1201,"{dispbottom \"* 1 Used\";}",0);
- setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1);
- setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2);
- close;
-
-}
-
+//by Lupus.
+// SVN TRUNK 9940+ only
+
+//setiteminfo(itemID,n,Value), where n
+// 0 value_buy;
+// 1 value_sell;
+// 2 type;
+// 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
+// if = 0, then monsters don't drop it at all (rare or a quest item)
+// if = 10000, then this item is sold in NPC shops only
+// 4 sex;
+// 5 equip;
+// 6 weight;
+// 7 atk;
+// 8 def;
+// 9 range;
+// 10 slot;
+// 11 look;
+// 12 elv;
+// 13 wlv;
+
+prontera.gat,164,161,5 script Lupus 1013,{
+ menu "Make Knife[3] Edible",M_1,
+ "Make Apple Equippable",M_2,
+ "Edible Knife = Full SP",M_3,
+ "Knife = Weapon + 3 Notes",M_4;
+ close;
+
+M_1:
+ //WORKS!
+ mes "Ok. We Made Knife[3] Edible";
+ setiteminfo(1201,2,0); //type = 0 : potion
+ setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}");
+ close;
+
+M_2:
+ //WORKS!
+ mes "Ok. We Made Apple Equippable";
+ //item type -> headgear
+ setiteminfo(512,2,5); //type = 5
+ //where to equip to
+ setiteminfo(512,5,512); //equip = 512
+ //set as headgear location
+ setiteminfo(512,11,256); //loc = 256
+ //set Headgear Sprite ID
+ setiteminfo(512,14,85); //view id = 85
+
+ setitemscript(512,"{dispbottom \"* Other item's changed\";}",0);
+ setitemscript(512,"{dispbottom \"* Equipped\";}",1);
+ setitemscript(512,"{dispbottom \"* Unequipped\";}",2);
+ close;
+
+M_3:
+ //WORKS!
+ mes "Ok. Now Edible Knife[3] restores your SP";
+ setitemscript(1201,2,0);
+ setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}");
+ close;
+
+M_4:
+ //WORKS!
+ mes "Ok. We Made Knife... a weapon. But added 3 notes.";
+ setiteminfo(1201,2,4); //type = 4 : weapon again
+ setitemscript(1201,"{dispbottom \"* 1 Used\";}",0);
+ setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1);
+ setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2);
+ close;
+
+}
+