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authorHaru <haru@dotalux.com>2015-09-08 10:26:17 +0200
committerHaru <haru@dotalux.com>2015-09-08 10:26:17 +0200
commit1cfcb9df15419adf67353098c1c69b61f5c93baf (patch)
treeef83040853db2f22d86db2a1a1c87dd98d389899 /npc/re
parentf5b18a01c426ee096bbc7d5d5a849d7729967022 (diff)
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Fixed a missing parenthesis in the Criatura Academy script.
Also applied several minor whitespace fixes. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re')
-rw-r--r--npc/re/jobs/novice/academy.txt240
1 files changed, 120 insertions, 120 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 72ab8c4ab..8f17a4765 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -1129,7 +1129,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
}
break;
}
- break;
+ break;
case 3:
mes "[Information Staff]";
mes "I will erase the marks.";
@@ -1396,7 +1396,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
}
break;
}
- break;
+ break;
case 3:
mes "[Information Staff]";
mes "I will erase the marks.";
@@ -2201,7 +2201,7 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{
mes "Disregard it.";
close;
}
- } else {
+ } else {
if (questprogress(7479) == 2) {
mes "[Criatura Student]";
mes ".......";
@@ -2231,7 +2231,7 @@ izlude_d,140,249,7 duplicate(Academy Student#0) Academy Student#d 4_M_NOV_RUMIN
// - Instructor Argos (Trick Dead Quest)
// -----------------------------------------------------------------------------
-izlude,140,260,3 script Instructor Argos#iz 4_M_LIEMAN,{
+izlude,140,260,3 script Instructor Argos#iz 4_M_LIEMAN,{
if (Class != Job_Novice && getskilllv("NV_TRICKDEAD") != 0) {
mes "[Instructor Argos]";
mes "snoring... snoring...";
@@ -4102,7 +4102,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
next;
cutin "", 255;
mes "[Mille Feuille]";
- mes "We can cook once you bring all the ingredients.";
+ mes "We can cook once you bring all the ingredients.";
close2;
new_cook = 2;
setquest 14154;
@@ -4878,7 +4878,7 @@ new_1-3,92,169,5 script Adept Adventurer#new_1-3 4_M_JOB_BLACKSMITH,{
mes "[Adept Adventurer]";
mes "One of the staff there should have a ^3131FFItem compounding book^000000 for novices, ^3131FFHow to make Unripe Apples^000000 is one of the subjects.";
close;
- }
+ }
}
if (questprogress(2297) == 1) {
mes "[Adept Adventurer]";
@@ -5207,7 +5207,7 @@ iz_ac01,95,46,5 script Kafra Guide Trainer#ac 4_F_KAFRA1,{
mes "[Kafra Guide Trainer]";
mes "To use the storage, you need to be raised the beginner level 6 and higher.";
} else if (countitem(7059) || Zeny >= 500) {
- if (countitem(7059) {
+ if (countitem(7059)) {
delitem 7059, 1; // Cargo_Free_Ticket
} else {
Zeny -= 500;
@@ -5560,7 +5560,7 @@ izlude,97,144,1 script Etinifni#iz 4_M_DEWBOY,{
OnInit:
disablenpc "Etinifni#"+strnpcinfo(2);
- end;
+ end;
}
izlude_a,97,144,1 duplicate(Etinifni#iz) Etinifni#iz_a 4_M_DEWBOY
@@ -6477,83 +6477,83 @@ iz_ac01_b,106,44,3 duplicate(ac_board) [Cafeteria]#ac_b 2_BULLETIN_BOARD
iz_ac01_c,106,44,3 duplicate(ac_board) [Cafeteria]#ac_c 2_BULLETIN_BOARD
iz_ac01_d,106,44,3 duplicate(ac_board) [Cafeteria]#ac_d 2_BULLETIN_BOARD
-iz_ac01,93,44,5 duplicate(ac_board) [Dispensary]#ac 2_BULLETIN_BOARD
-iz_ac01_a,93,44,5 duplicate(ac_board) [Dispensary]#ac_a 2_BULLETIN_BOARD
-iz_ac01_b,93,44,5 duplicate(ac_board) [Dispensary]#ac_b 2_BULLETIN_BOARD
-iz_ac01_c,93,44,5 duplicate(ac_board) [Dispensary]#ac_c 2_BULLETIN_BOARD
-iz_ac01_d,93,44,5 duplicate(ac_board) [Dispensary]#ac_d 2_BULLETIN_BOARD
-
-iz_ac01,103,89,3 duplicate(ac_board) [Great Hall]#ac 2_BULLETIN_BOARD
-iz_ac01_a,103,89,3 duplicate(ac_board) [Great Hall]#ac_a 2_BULLETIN_BOARD
-iz_ac01_b,103,89,3 duplicate(ac_board) [Great Hall]#ac_b 2_BULLETIN_BOARD
-iz_ac01_c,103,89,3 duplicate(ac_board) [Great Hall]#ac_c 2_BULLETIN_BOARD
-iz_ac01_d,103,89,3 duplicate(ac_board) [Great Hall]#ac_d 2_BULLETIN_BOARD
-
-iz_ac02,98,170,5 duplicate(ac_board) [Merchant Classroom]#2 2_BULLETIN_BOARD
-iz_ac02_a,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_a 2_BULLETIN_BOARD
-iz_ac02_b,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_b 2_BULLETIN_BOARD
-iz_ac02_c,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_c 2_BULLETIN_BOARD
-iz_ac02_d,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_d 2_BULLETIN_BOARD
-
-iz_ac02,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2 2_BULLETIN_BOARD
-iz_ac02_a,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_a 2_BULLETIN_BOARD
-iz_ac02_b,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_b 2_BULLETIN_BOARD
-iz_ac02_c,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_c 2_BULLETIN_BOARD
-iz_ac02_d,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_d 2_BULLETIN_BOARD
-
-iz_ac02,98,140,5 duplicate(ac_board) [Thief Classroom]#ac 2_BULLETIN_BOARD
-iz_ac02_a,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_a 2_BULLETIN_BOARD
-iz_ac02_b,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_b 2_BULLETIN_BOARD
-iz_ac02_c,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_c 2_BULLETIN_BOARD
-iz_ac02_d,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_d 2_BULLETIN_BOARD
-
-iz_ac02,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac 2_BULLETIN_BOARD
-iz_ac02_a,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_a 2_BULLETIN_BOARD
-iz_ac02_b,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_b 2_BULLETIN_BOARD
-iz_ac02_c,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_c 2_BULLETIN_BOARD
-iz_ac02_d,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_d 2_BULLETIN_BOARD
-
-iz_ac02,98,110,5 duplicate(ac_board) [Archer Classroom]#ac 2_BULLETIN_BOARD
-iz_ac02_a,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_a 2_BULLETIN_BOARD
-iz_ac02_b,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_b 2_BULLETIN_BOARD
-iz_ac02_c,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_c 2_BULLETIN_BOARD
-iz_ac02_d,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_d 2_BULLETIN_BOARD
-
-iz_ac02,109,110,3 duplicate(ac_board) [Mage Classroom]#ac 2_BULLETIN_BOARD
-iz_ac02_a,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_a 2_BULLETIN_BOARD
-iz_ac02_b,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_b 2_BULLETIN_BOARD
-iz_ac02_c,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_c 2_BULLETIN_BOARD
-iz_ac02_d,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_d 2_BULLETIN_BOARD
-
-iz_ac02,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2 2_BULLETIN_BOARD
-iz_ac02_a,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_a 2_BULLETIN_BOARD
-iz_ac02_b,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_b 2_BULLETIN_BOARD
-iz_ac02_c,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_c 2_BULLETIN_BOARD
-iz_ac02_d,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_d 2_BULLETIN_BOARD
-
-iz_ac02,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#0 2_BULLETIN_BOARD
-iz_ac02_a,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#a 2_BULLETIN_BOARD
-iz_ac02_b,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#b 2_BULLETIN_BOARD
-iz_ac02_c,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#c 2_BULLETIN_BOARD
-iz_ac02_d,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#d 2_BULLETIN_BOARD
-
-iz_ac02,98,50,5 duplicate(ac_board) [Swordman Classroom]#2 2_BULLETIN_BOARD
-iz_ac02_a,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_a 2_BULLETIN_BOARD
-iz_ac02_b,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_b 2_BULLETIN_BOARD
-iz_ac02_c,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_c 2_BULLETIN_BOARD
-iz_ac02_d,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_d 2_BULLETIN_BOARD
-
-iz_ac02,109,50,3 duplicate(ac_board) [Lounge]#ac 2_BULLETIN_BOARD
-iz_ac02_a,109,50,3 duplicate(ac_board) [Lounge]#ac_a 2_BULLETIN_BOARD
-iz_ac02_b,109,50,3 duplicate(ac_board) [Lounge]#ac_b 2_BULLETIN_BOARD
-iz_ac02_c,109,50,3 duplicate(ac_board) [Lounge]#ac_c 2_BULLETIN_BOARD
-iz_ac02_d,109,50,3 duplicate(ac_board) [Lounge]#ac_d 2_BULLETIN_BOARD
-
-iz_ac02,107,180,3 duplicate(ac_board) [Principal's Office]#a 2_BULLETIN_BOARD
-iz_ac02_a,107,180,3 duplicate(ac_board) [Principal's Office]#aa 2_BULLETIN_BOARD
-iz_ac02_b,107,180,3 duplicate(ac_board) [Principal's Office]#ab 2_BULLETIN_BOARD
-iz_ac02_c,107,180,3 duplicate(ac_board) [Principal's Office]#ac 2_BULLETIN_BOARD
-iz_ac02_d,107,180,3 duplicate(ac_board) [Principal's Office]#ad 2_BULLETIN_BOARD
+iz_ac01,93,44,5 duplicate(ac_board) [Dispensary]#ac 2_BULLETIN_BOARD
+iz_ac01_a,93,44,5 duplicate(ac_board) [Dispensary]#ac_a 2_BULLETIN_BOARD
+iz_ac01_b,93,44,5 duplicate(ac_board) [Dispensary]#ac_b 2_BULLETIN_BOARD
+iz_ac01_c,93,44,5 duplicate(ac_board) [Dispensary]#ac_c 2_BULLETIN_BOARD
+iz_ac01_d,93,44,5 duplicate(ac_board) [Dispensary]#ac_d 2_BULLETIN_BOARD
+
+iz_ac01,103,89,3 duplicate(ac_board) [Great Hall]#ac 2_BULLETIN_BOARD
+iz_ac01_a,103,89,3 duplicate(ac_board) [Great Hall]#ac_a 2_BULLETIN_BOARD
+iz_ac01_b,103,89,3 duplicate(ac_board) [Great Hall]#ac_b 2_BULLETIN_BOARD
+iz_ac01_c,103,89,3 duplicate(ac_board) [Great Hall]#ac_c 2_BULLETIN_BOARD
+iz_ac01_d,103,89,3 duplicate(ac_board) [Great Hall]#ac_d 2_BULLETIN_BOARD
+
+iz_ac02,98,170,5 duplicate(ac_board) [Merchant Classroom]#2 2_BULLETIN_BOARD
+iz_ac02_a,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_a 2_BULLETIN_BOARD
+iz_ac02_b,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_b 2_BULLETIN_BOARD
+iz_ac02_c,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_c 2_BULLETIN_BOARD
+iz_ac02_d,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_d 2_BULLETIN_BOARD
+
+iz_ac02,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2 2_BULLETIN_BOARD
+iz_ac02_a,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_a 2_BULLETIN_BOARD
+iz_ac02_b,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_b 2_BULLETIN_BOARD
+iz_ac02_c,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_c 2_BULLETIN_BOARD
+iz_ac02_d,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_d 2_BULLETIN_BOARD
+
+iz_ac02,98,140,5 duplicate(ac_board) [Thief Classroom]#ac 2_BULLETIN_BOARD
+iz_ac02_a,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_a 2_BULLETIN_BOARD
+iz_ac02_b,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_b 2_BULLETIN_BOARD
+iz_ac02_c,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_c 2_BULLETIN_BOARD
+iz_ac02_d,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_d 2_BULLETIN_BOARD
+
+iz_ac02,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac 2_BULLETIN_BOARD
+iz_ac02_a,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_a 2_BULLETIN_BOARD
+iz_ac02_b,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_b 2_BULLETIN_BOARD
+iz_ac02_c,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_c 2_BULLETIN_BOARD
+iz_ac02_d,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_d 2_BULLETIN_BOARD
+
+iz_ac02,98,110,5 duplicate(ac_board) [Archer Classroom]#ac 2_BULLETIN_BOARD
+iz_ac02_a,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_a 2_BULLETIN_BOARD
+iz_ac02_b,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_b 2_BULLETIN_BOARD
+iz_ac02_c,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_c 2_BULLETIN_BOARD
+iz_ac02_d,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_d 2_BULLETIN_BOARD
+
+iz_ac02,109,110,3 duplicate(ac_board) [Mage Classroom]#ac 2_BULLETIN_BOARD
+iz_ac02_a,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_a 2_BULLETIN_BOARD
+iz_ac02_b,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_b 2_BULLETIN_BOARD
+iz_ac02_c,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_c 2_BULLETIN_BOARD
+iz_ac02_d,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_d 2_BULLETIN_BOARD
+
+iz_ac02,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2 2_BULLETIN_BOARD
+iz_ac02_a,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_a 2_BULLETIN_BOARD
+iz_ac02_b,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_b 2_BULLETIN_BOARD
+iz_ac02_c,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_c 2_BULLETIN_BOARD
+iz_ac02_d,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_d 2_BULLETIN_BOARD
+
+iz_ac02,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#0 2_BULLETIN_BOARD
+iz_ac02_a,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#a 2_BULLETIN_BOARD
+iz_ac02_b,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#b 2_BULLETIN_BOARD
+iz_ac02_c,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#c 2_BULLETIN_BOARD
+iz_ac02_d,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#d 2_BULLETIN_BOARD
+
+iz_ac02,98,50,5 duplicate(ac_board) [Swordman Classroom]#2 2_BULLETIN_BOARD
+iz_ac02_a,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_a 2_BULLETIN_BOARD
+iz_ac02_b,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_b 2_BULLETIN_BOARD
+iz_ac02_c,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_c 2_BULLETIN_BOARD
+iz_ac02_d,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_d 2_BULLETIN_BOARD
+
+iz_ac02,109,50,3 duplicate(ac_board) [Lounge]#ac 2_BULLETIN_BOARD
+iz_ac02_a,109,50,3 duplicate(ac_board) [Lounge]#ac_a 2_BULLETIN_BOARD
+iz_ac02_b,109,50,3 duplicate(ac_board) [Lounge]#ac_b 2_BULLETIN_BOARD
+iz_ac02_c,109,50,3 duplicate(ac_board) [Lounge]#ac_c 2_BULLETIN_BOARD
+iz_ac02_d,109,50,3 duplicate(ac_board) [Lounge]#ac_d 2_BULLETIN_BOARD
+
+iz_ac02,107,180,3 duplicate(ac_board) [Principal's Office]#a 2_BULLETIN_BOARD
+iz_ac02_a,107,180,3 duplicate(ac_board) [Principal's Office]#aa 2_BULLETIN_BOARD
+iz_ac02_b,107,180,3 duplicate(ac_board) [Principal's Office]#ab 2_BULLETIN_BOARD
+iz_ac02_c,107,180,3 duplicate(ac_board) [Principal's Office]#ac 2_BULLETIN_BOARD
+iz_ac02_d,107,180,3 duplicate(ac_board) [Principal's Office]#ad 2_BULLETIN_BOARD
// =============================================================================
@@ -7144,7 +7144,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
if (!checkweight(1301, 1)) {
mes "- Quest can't be continued as your overloaded items. -";
close;
- }
+ }
cutin "aca_gung_01.bmp", 2;
if (Class == Job_Novice) {
if (questprogress(4269) != 2) {
@@ -7534,7 +7534,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
}
if (.@gun_quest_02 == 2) {
mes "[Lusa]";
- if (.@gun_tok == 0)
+ if (.@gun_tok == 0)
mes "You finished <Assignment B>?";
else
mes "You finished <Assignment B> too?";
@@ -7551,7 +7551,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
}
if (.@gun_quest_03 == 2) {
mes "[Lusa]";
- if (.@gun_tok == 0)
+ if (.@gun_tok == 0)
mes "You finished <Assignment C>?";
else
mes "You finished <Assignment C> too?";
@@ -7568,7 +7568,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
}
if (.@gun_quest_04 == 2) {
mes "[Lusa]";
- if (.@gun_tok == 0)
+ if (.@gun_tok == 0)
mes "You finished <Assignment D>?";
else
mes "You finished <Assignment D> too?";
@@ -8290,7 +8290,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{
next;
setquest 13101;
cutin "", 255;
- warp "pay_fild08", 148, 76;
+ warp "pay_fild08", 148, 76;
end;
}
} else {
@@ -9110,7 +9110,7 @@ iz_ac02,53,48,5 script Swordman Assistant#ac 4_M_KY_KNT,{
mes "Let's repeat the prequisite of swordsmanhood,";
mes "this is a review study!";
next;
- }
+ }
} else {
mes "[Assitant Trainer Neals]";
mes "Feeble people like you can become a gallant Swordsman soon.";
@@ -9378,7 +9378,7 @@ iz_ac02,148,110,3 script Mage Chuck#ac 4_M_JOB_WIZARD,{
}
break;
}
- }
+ }
} else {
mes "[Mage Chuck]";
mes "First you'll have to complete your ^8B4513registration^000000 at the Academy front desk.";
@@ -9807,7 +9807,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
next;
break;
case 3:
- mes "[Salim Hamid]";
+ mes "[Salim Hamid]";
mes "The stats concerning crafting is simpler than that concerning battle. Only difficulty is how to cultivate it.";
next;
mes "[Salim Hamid]";
@@ -10343,7 +10343,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
delitem 2820, countitem(2820); // Thief_Manual
erasequest 7483;
erasequest 7484;
- erasequest 7485;
+ erasequest 7485;
close2;
cutin "", 255;
end;
@@ -10794,7 +10794,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
mes "Important thing is not theory like what we are talking about.";
mes "Actual fighting!! Actual fighting is key!!";
setquest 7481;
- close2;
+ close2;
cutin "", 255;
end;
} else {
@@ -10819,7 +10819,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
mes "Do you agree?";
setquest 7481;
getitem 569, 30; // Novice_Potion
- close2;
+ close2;
cutin "", 255;
end;
}
@@ -10866,7 +10866,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
mes ".. Hng..";
setquest 7486;
completequest 7486;
- close2;
+ close2;
cutin "", 255;
end;
} else {
@@ -10882,7 +10882,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
mes "Haha.. To me, Master is good enough, doing the same thing to me.";
setquest 7486;
completequest 7486;
- close2;
+ close2;
cutin "", 255;
end;
}
@@ -10891,7 +10891,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
mes "Keung....";
mes "I am losing my excitement.";
cutin "sc_vicente04.bmp", 2;
- close2;
+ close2;
cutin "", 255;
end;
}
@@ -10902,7 +10902,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
mes "If you wish to continue along the path of the Thief, speak to Mayssel.";
mes "Her information should be helpful.";
cutin "sc_vicente01.bmp", 2;
- close2;
+ close2;
cutin "", 255;
end;
} else if (questprogress(7483) == 1) {
@@ -11055,7 +11055,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
setquest 7484;
npcskill "AL_BLESSING", 10, 60, 60;
percentheal 0, 100;
- close2;
+ close2;
cutin "", 255;
end;
} else if (questprogress(7484) == 1) {
@@ -11070,7 +11070,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
mes "[Vicente]";
mes "Anyway, it is good enough for your skill experience purpose, let's finish the class here.";
mes "If you haven't finished Mr. Verkhasel's assignment, keep going with it.";
- close2;
+ close2;
cutin "", 255;
end;
} else {
@@ -11088,7 +11088,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
donpcevent "#nbacStone03::OnReset";
npcskill "AL_BLESSING", 10, 60, 60;
percentheal 0, 100;
- close2;
+ close2;
cutin "", 255;
end;
} else {
@@ -11097,7 +11097,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
mes "This is not your aptitude.";
mes "I see. This mission is now cancelled.";
erasequest 7484;
- close2;
+ close2;
cutin "", 255;
end;
}
@@ -11152,7 +11152,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
mes "[Vicente]";
mes "Perhaps, I won't forget you...";
mes "Haha...";
- close2;
+ close2;
cutin "", 255;
end;
}
@@ -11166,7 +11166,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
next;
mes "[Vicente]";
mes "Though only novices can register...";
- close2;
+ close2;
cutin "", 255;
end;
} else {
@@ -11199,7 +11199,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
next;
cutin "", 255;
mes "The atmosphere became very tense.";
- close2;
+ close2;
cutin "", 255;
end;
} else {
@@ -11211,7 +11211,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
mes "[Vicente]";
mes "So, in other words, I am handling the Novices wanting to be thieves.";
mes "Haha...";
- close2;
+ close2;
cutin "", 255;
end;
}
@@ -11515,7 +11515,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{
mes "Check it with Mayssel.";
completequest 7485;
getexp 800, 0;
- close2;
+ close2;
cutin "", 255;
end;
} else {
@@ -11528,7 +11528,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{
mes "[Verkhasel]";
mes "OK. Until you kill all the porings in the cage, attack them with venom.";
percentheal 0, 100;
- close2;
+ close2;
cutin "", 255;
end;
}
@@ -11540,7 +11540,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{
mes "[Verkhasel]";
mes "Cancel the mission to hunt poring with envenom.";
erasequest 7485;
- close2;
+ close2;
cutin "", 255;
end;
}
@@ -11548,7 +11548,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{
mes "Have you changed your mind?";
mes "Then, until you kill all the poring in the cage, keep attacking them with envenom.";
percentheal 0, 100;
- close2;
+ close2;
cutin "", 255;
end;
}
@@ -11557,7 +11557,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{
mes "Now you fully understand what skill venom is..";
mes "As you completed my assignment, go and check it with Mayssel.";
cutin "gc_verkhasel01.bmp", 0;
- close2;
+ close2;
cutin "", 255;
end;
}
@@ -11571,7 +11571,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{
mes "[Verkhasel]";
mes "If you become a thief, we may meet together in far future..";
mes "If you become an assassin.";
- close2;
+ close2;
cutin "", 255;
end;
}
@@ -11827,7 +11827,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
cutin "", 255;
end;
}
- }
+ }
OnInit:
//AddQuestInfo 7487 0 0
@@ -12051,7 +12051,7 @@ iz_ac02,156,169,5 script Acolyte Leader Alice#2 4_F_ACOLYTE,{
mes "Ask me anything if you have more questions.";
close2;
cutin "", 255;
- end;
+ end;
}
case 3:
mes "[Alice Yisha]";
@@ -13642,7 +13642,7 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{
close;
} else if (.@in_tutorial == 2) {
mes "[Mounds]";
- if (countitem(2302) > 0) {
+ if (countitem(2302) > 0) {
mes "Oh this is a socketed shirt already!";
next;
mes "[Mounds]";
@@ -13842,7 +13842,7 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{
mes "[Mounds]";
mes "Any other questions?";
next;
- }
+ }
} else {
mes "[Mounds]";
mes "Something strange must've happened. If this continues, please contact customer service.";
@@ -14004,7 +14004,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
enable_items;
end;
}
-
+
.@part = EQI_HAND_R;
.@equip = getequipid(.@part);
.@equip_refine = getequiprefinerycnt(.@part);
@@ -14168,7 +14168,7 @@ new_1-1,53,114,3 script Training Instructor#1a 4_F_03,{
.@warp$ = "iz_int03";
} else if (strnpcinfo(4) == "new_5-1" || strnpcinfo(4) == "new_5-2" || strnpcinfo(4) == "new_5-3" || strnpcinfo(4) == "new_5-4") {
.@warp$ = "iz_int04";
- }
+ }
savepoint .@warp$, 98, 88;
warp .@warp$, 98, 88;
end;