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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-12 00:44:42 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-12 00:44:42 +0000
commit3911ae68834246aa93b3da90d467cab95da71f10 (patch)
tree414c2b6cf98d76ca61758f1ca520c8b78529c3b2 /npc/re
parentc7ca0a3ce5982cc83043cdf3f9cd30f391c77b02 (diff)
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* Optimization of Hugel's "Monster Race" script, 4000+ lines removed (other\monster_race.txt)
* Deleted "Wandering Poets" custom script (custom\etc\wandering_poets.txt) * Deleted "Iron Cane" custom quest (custom\quests\ironcane.txt) * Deleted custom Poring Track script, what did this even do...? (custom\etc\p_track.txt) * Moved custom wedding script into /etc/ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16405 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re')
-rw-r--r--npc/re/other/monster_race.txt4582
1 files changed, 227 insertions, 4355 deletions
diff --git a/npc/re/other/monster_race.txt b/npc/re/other/monster_race.txt
index aa82efbbe..3fd668380 100644
--- a/npc/re/other/monster_race.txt
+++ b/npc/re/other/monster_race.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN (Trunk, r12752+)
//===== Description: =========================================
@@ -20,6 +20,7 @@
//= 1.4 Fixed call to a non-existant event. [L0ne_W0lf]
//= 1.5 Updated Dialog. [L0ne_W0lf]
//= 1.6 Updated experience rewards. [L0ne_W0lf]
+//= 1.7 Optimization, -4000 lines (more can still be done). [Euphy]
//============================================================
//============================================================
@@ -2563,2158 +2564,170 @@ p_track01,39,49,3 script Game Guide#single 845,{
close;
}
-p_track01,56,38,0 script starting#1 -1,0,0,{
+- script starting_1 -1,{
end;
OnDisable:
- enablenpc "Luk#1";
- enablenpc "Luk#2";
- enablenpc "Luk#3";
- enablenpc "Luk#4";
- enablenpc "Luk#5";
- enablenpc "Luk#6";
- enablenpc "Tire#1";
- enablenpc "Tire#2";
- enablenpc "Tire#3";
- enablenpc "Tire#4";
- enablenpc "Tire#5";
- enablenpc "Tire#6";
- set $@mr_1_luk1,0;
- set $@mr_1_tire1,0;
+ for(set .@i,1; .@i<7; set .@i,.@i+1)
+ enablenpc "Luk"+((strnpcinfo(2)=="1")?"":strnpcinfo(2))+"#"+.@i;
+ for(set .@i,1; .@i<7; set .@i,.@i+1)
+ enablenpc "Tire"+((strnpcinfo(2)=="1")?"":strnpcinfo(2))+"#"+.@i;
+ setd "$@mr_1_luk"+strnpcinfo(2),0;
+ setd "$@mr_1_tire"+strnpcinfo(2),0;
end;
OnInit:
- disablenpc "starting#1";
+ disablenpc strnpcinfo(0);
end;
OnTouchNPC:
set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track01,33,38,0 script Luk#1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,37,38,0 script Luk#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,53,38,0 script Luk#3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,45,38,0 script Luk#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,49,38,0 script Luk#5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track01,41,38,0 script Luk#6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track01,43,38,0 script Tire#1 -1,0,0,{
- end;
-OnInit:
- disablenpc "Tire#1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,39,38,0 script Tire#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,35,38,0 script Tire#3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,55,38,0 script Tire#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,51,38,0 script Tire#5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,47,38,0 script Tire#6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,56,36,0 script starting#2 -1,0,0,{
- end;
-
-OnDisable:
- enablenpc "Luk2#1";
- enablenpc "Luk2#2";
- enablenpc "Luk2#3";
- enablenpc "Luk2#4";
- enablenpc "Luk2#5";
- enablenpc "Luk2#6";
- enablenpc "Tire2#1";
- enablenpc "Tire2#2";
- enablenpc "Tire2#3";
- enablenpc "Tire2#4";
- enablenpc "Tire2#5";
- enablenpc "Tire2#6";
- set $@mr_1_luk2,0;
- set $@mr_1_tire2,0;
- end;
-
-OnInit:
- disablenpc "starting#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track01,33,36,0 script Luk2#1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk2#1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,37,36,0 script Luk2#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk2#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,53,36,0 script Luk2#3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk2#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,45,36,0 script Luk2#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk2#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,49,36,0 script Luk2#5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk2#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track01,41,36,0 script Luk2#6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk2#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track01,43,36,0 script Tire2#1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire2#1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,39,36,0 script Tire2#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire2#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,35,36,0 script Tire2#3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire2#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,55,36,0 script Tire2#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire2#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,51,36,0 script Tire2#5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire2#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,47,36,0 script Tire2#6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire2#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,56,34,0 script starting#3 -1,0,0,{
- end;
-
-OnDisable:
- enablenpc "Luk3#1";
- enablenpc "Luk3#2";
- enablenpc "Luk3#3";
- enablenpc "Luk3#4";
- enablenpc "Luk3#5";
- enablenpc "Luk3#6";
- enablenpc "Tire3#1";
- enablenpc "Tire3#2";
- enablenpc "Tire3#3";
- enablenpc "Tire3#4";
- enablenpc "Tire3#5";
- enablenpc "Tire3#6";
- set $@mr_1_luk3,0;
- set $@mr_1_tire3,0;
- end;
-
-OnInit:
- disablenpc "starting#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track01,33,34,0 script Luk3#1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk3#1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,37,34,0 script Luk3#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk3#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,53,34,0 script Luk3#3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk3#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,45,34,0 script Luk3#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk3#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,49,34,0 script Luk3#5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk3#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track01,41,34,0 script Luk3#6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk3#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track01,43,34,0 script Tire3#1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire3#1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,39,34,0 script Tire3#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire3#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,35,34,0 script Tire3#3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire3#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,55,34,0 script Tire3#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire3#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,51,34,0 script Tire3#5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire3#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,47,34,0 script Tire3#6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire3#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,56,32,0 script starting#4 -1,0,0,{
- end;
-
-OnDisable:
- enablenpc "starting#4";
- enablenpc "Luk4#1";
- enablenpc "Luk4#2";
- enablenpc "Luk4#3";
- enablenpc "Luk4#4";
- enablenpc "Luk4#5";
- enablenpc "Luk4#6";
- enablenpc "Tire4#1";
- enablenpc "Tire4#2";
- enablenpc "Tire4#3";
- enablenpc "Tire4#4";
- enablenpc "Tire4#5";
- enablenpc "Tire4#6";
- set $@mr_1_luk4,0;
- set $@mr_1_tire4,0;
- end;
-
-OnInit:
- disablenpc "starting#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track01,33,32,0 script Luk4#1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk4#1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,37,32,0 script Luk4#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk4#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,53,32,0 script Luk4#3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk4#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,45,32,0 script Luk4#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk4#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,49,32,0 script Luk4#5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk4#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track01,41,32,0 script Luk4#6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk4#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track01,43,32,0 script Tire4#1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire4#1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,39,32,0 script Tire4#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire4#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,35,32,0 script Tire4#3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire4#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,55,32,0 script Tire4#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire4#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
+ if (.@start < 11) set .@speed,60;
+ else if (.@start < 21) set .@speed,70;
+ else if (.@start < 31) set .@speed,80;
+ else if (.@start < 41) set .@speed,90;
+ else if (.@start < 51) set .@speed,100;
+ else if (.@start < 61) set .@speed,110;
+ else if (.@start < 71) set .@speed,120;
+ else if (.@start < 81) set .@speed,130;
+ else if (.@start < 91) set .@speed,140;
+ else set .@speed,150;
+ sc_start SC_WALKSPEED,5000,.@speed;
end;
}
-p_track01,51,32,0 script Tire4#5 -1,0,0,{
+- script Luk_1 -1,{
end;
OnInit:
- disablenpc "Tire4#5";
+ disablenpc strnpcinfo(0);
end;
OnTouchNPC:
set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,47,32,0 script Tire4#6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire4#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,56,30,0 script starting#5 -1,0,0,{
- end;
-
-OnDisable:
- enablenpc "Luk5#1";
- enablenpc "Luk5#2";
- enablenpc "Luk5#3";
- enablenpc "Luk5#4";
- enablenpc "Luk5#5";
- enablenpc "Luk5#6";
- enablenpc "Tire5#1";
- enablenpc "Tire5#2";
- enablenpc "Tire5#3";
- enablenpc "Tire5#4";
- enablenpc "Tire5#5";
- enablenpc "Tire5#6";
- set $@mr_1_luk5,0;
- set $@mr_1_tire5,0;
- end;
-
-OnInit:
- disablenpc "starting#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track01,33,30,0 script Luk5#1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk5#1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,37,30,0 script Luk5#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk5#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,53,30,0 script Luk5#3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk5#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,45,30,0 script Luk5#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk5#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,49,30,0 script Luk5#5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk5#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
+ if (.@start < 61) set .@speed,110;
+ else if (.@start < 71) set .@speed,120;
+ else if (.@start < 81) set .@speed,130;
+ else if (.@start < 91) set .@speed,140;
+ else set .@speed,150;
+ sc_start SC_WALKSPEED,10000,.@speed;
end;
}
-p_track01,41,30,0 script Luk5#6 -1,0,0,{
+- script Luk_2 -1,{
end;
OnInit:
- disablenpc "Luk5#6";
+ disablenpc strnpcinfo(0);
end;
OnTouchNPC:
set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
+ if (.@start < 61) set .@time,1000;
+ else if (.@start < 71) set .@time,2000;
+ else if (.@start < 81) set .@time,3000;
+ else if (.@start < 91) set .@time,4000;
+ if (.@time) sc_start SC_STUN,.@time,0;
end;
}
-p_track01,43,30,0 script Tire5#1 -1,0,0,{
+- script Tire_1 -1,{
end;
-
OnInit:
- disablenpc "Tire5#1";
+ disablenpc strnpcinfo(0);
end;
OnTouchNPC:
set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
+ if (.@start < 61) set .@time,1000;
+ else if (.@start < 71) set .@time,2000;
+ else if (.@start < 81) set .@time,3000;
+ else if (.@start < 91) set .@time,4000;
+ if (.@time) sc_start SC_SLEEP,.@time,0;
end;
}
-p_track01,39,30,0 script Tire5#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire5#2";
- end;
+p_track01,56,38,0 duplicate(starting_1) starting#1 -1,0,0
+p_track01,56,36,0 duplicate(starting_1) starting#2 -1,0,0
+p_track01,56,34,0 duplicate(starting_1) starting#3 -1,0,0
+p_track01,56,32,0 duplicate(starting_1) starting#4 -1,0,0
+p_track01,56,30,0 duplicate(starting_1) starting#5 -1,0,0
+p_track01,56,28,0 duplicate(starting_1) starting#6 -1,0,0
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
+p_track01,33,38,0 duplicate(Luk_1) Luk#1 -1,0,0
+p_track01,37,38,0 duplicate(Luk_1) Luk#2 -1,0,0
+p_track01,53,38,0 duplicate(Luk_1) Luk#3 -1,0,0
+p_track01,45,38,0 duplicate(Luk_1) Luk#4 -1,0,0
+p_track01,33,36,0 duplicate(Luk_1) Luk2#1 -1,0,0
+p_track01,37,36,0 duplicate(Luk_1) Luk2#2 -1,0,0
+p_track01,53,36,0 duplicate(Luk_1) Luk2#3 -1,0,0
+p_track01,45,36,0 duplicate(Luk_1) Luk2#4 -1,0,0
+p_track01,33,34,0 duplicate(Luk_1) Luk3#1 -1,0,0
+p_track01,37,34,0 duplicate(Luk_1) Luk3#2 -1,0,0
+p_track01,53,34,0 duplicate(Luk_1) Luk3#3 -1,0,0
+p_track01,45,34,0 duplicate(Luk_1) Luk3#4 -1,0,0
+p_track01,33,32,0 duplicate(Luk_1) Luk4#1 -1,0,0
+p_track01,37,32,0 duplicate(Luk_1) Luk4#2 -1,0,0
+p_track01,53,32,0 duplicate(Luk_1) Luk4#3 -1,0,0
+p_track01,45,32,0 duplicate(Luk_1) Luk4#4 -1,0,0
+p_track01,33,30,0 duplicate(Luk_1) Luk5#1 -1,0,0
+p_track01,37,30,0 duplicate(Luk_1) Luk5#2 -1,0,0
+p_track01,53,30,0 duplicate(Luk_1) Luk5#3 -1,0,0
+p_track01,45,30,0 duplicate(Luk_1) Luk5#4 -1,0,0
+p_track01,33,28,0 duplicate(Luk_1) Luk6#1 -1,0,0
+p_track01,37,28,0 duplicate(Luk_1) Luk6#2 -1,0,0
+p_track01,53,28,0 duplicate(Luk_1) Luk6#3 -1,0,0
+p_track01,45,28,0 duplicate(Luk_1) Luk6#4 -1,0,0
-p_track01,35,30,0 script Tire5#3 -1,0,0,{
- end;
+p_track01,49,38,0 duplicate(Luk_2) Luk#5 -1,0,0
+p_track01,41,38,0 duplicate(Luk_2) Luk#6 -1,0,0
+p_track01,49,36,0 duplicate(Luk_2) Luk2#5 -1,0,0
+p_track01,41,36,0 duplicate(Luk_2) Luk2#6 -1,0,0
+p_track01,49,34,0 duplicate(Luk_2) Luk3#5 -1,0,0
+p_track01,41,34,0 duplicate(Luk_2) Luk3#6 -1,0,0
+p_track01,49,32,0 duplicate(Luk_2) Luk4#5 -1,0,0
+p_track01,41,32,0 duplicate(Luk_2) Luk4#6 -1,0,0
+p_track01,49,30,0 duplicate(Luk_2) Luk5#5 -1,0,0
+p_track01,41,30,0 duplicate(Luk_2) Luk5#6 -1,0,0
+p_track01,49,28,0 duplicate(Luk_2) Luk6#5 -1,0,0
+p_track01,41,28,0 duplicate(Luk_2) Luk6#6 -1,0,0
-OnInit:
- disablenpc "Tire5#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,55,30,0 script Tire5#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire5#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,51,30,0 script Tire5#5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire5#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,47,30,0 script Tire5#6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire5#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,56,28,0 script starting#6 -1,0,0,{
- end;
-
-OnDisable:
- enablenpc "Luk6#1";
- enablenpc "Luk6#2";
- enablenpc "Luk6#3";
- enablenpc "Luk6#4";
- enablenpc "Luk6#5";
- enablenpc "Luk6#6";
- enablenpc "Tire6#1";
- enablenpc "Tire6#2";
- enablenpc "Tire6#3";
- enablenpc "Tire6#4";
- enablenpc "Tire6#5";
- enablenpc "Tire6#6";
- set $@mr_1_luk6,0;
- set $@mr_1_tire6,0;
- end;
-
-OnInit:
- disablenpc "starting#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track01,33,28,0 script Luk6#1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk6#1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,37,28,0 script Luk6#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk6#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,53,28,0 script Luk6#3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk6#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,45,28,0 script Luk6#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk6#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track01,49,28,0 script Luk6#5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk6#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track01,41,28,0 script Luk6#6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk6#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track01,43,28,0 script Tire6#1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire6#1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,39,28,0 script Tire6#2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire6#2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,35,28,0 script Tire6#3 -1,0,0,{
- end;
-OnInit:
- disablenpc "Tire6#3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,55,28,0 script Tire6#4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire6#4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,51,28,0 script Tire6#5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire6#5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track01,47,28,0 script Tire6#6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire6#6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
+p_track01,43,38,0 duplicate(Tire_1) Tire#1 -1,0,0
+p_track01,39,38,0 duplicate(Tire_1) Tire#2 -1,0,0
+p_track01,35,38,0 duplicate(Tire_1) Tire#3 -1,0,0
+p_track01,55,38,0 duplicate(Tire_1) Tire#4 -1,0,0
+p_track01,51,38,0 duplicate(Tire_1) Tire#5 -1,0,0
+p_track01,47,38,0 duplicate(Tire_1) Tire#6 -1,0,0
+p_track01,43,36,0 duplicate(Tire_1) Tire2#1 -1,0,0
+p_track01,39,36,0 duplicate(Tire_1) Tire2#2 -1,0,0
+p_track01,35,36,0 duplicate(Tire_1) Tire2#3 -1,0,0
+p_track01,55,36,0 duplicate(Tire_1) Tire2#4 -1,0,0
+p_track01,51,36,0 duplicate(Tire_1) Tire2#5 -1,0,0
+p_track01,47,36,0 duplicate(Tire_1) Tire2#6 -1,0,0
+p_track01,43,34,0 duplicate(Tire_1) Tire3#1 -1,0,0
+p_track01,39,34,0 duplicate(Tire_1) Tire3#2 -1,0,0
+p_track01,35,34,0 duplicate(Tire_1) Tire3#3 -1,0,0
+p_track01,55,34,0 duplicate(Tire_1) Tire3#4 -1,0,0
+p_track01,51,34,0 duplicate(Tire_1) Tire3#5 -1,0,0
+p_track01,47,34,0 duplicate(Tire_1) Tire3#6 -1,0,0
+p_track01,43,32,0 duplicate(Tire_1) Tire4#1 -1,0,0
+p_track01,39,32,0 duplicate(Tire_1) Tire4#2 -1,0,0
+p_track01,35,32,0 duplicate(Tire_1) Tire4#3 -1,0,0
+p_track01,55,32,0 duplicate(Tire_1) Tire4#4 -1,0,0
+p_track01,51,32,0 duplicate(Tire_1) Tire4#5 -1,0,0
+p_track01,47,32,0 duplicate(Tire_1) Tire4#6 -1,0,0
+p_track01,43,30,0 duplicate(Tire_1) Tire5#1 -1,0,0
+p_track01,39,30,0 duplicate(Tire_1) Tire5#2 -1,0,0
+p_track01,35,30,0 duplicate(Tire_1) Tire5#3 -1,0,0
+p_track01,55,30,0 duplicate(Tire_1) Tire5#4 -1,0,0
+p_track01,51,30,0 duplicate(Tire_1) Tire5#5 -1,0,0
+p_track01,47,30,0 duplicate(Tire_1) Tire5#6 -1,0,0
+p_track01,43,28,0 duplicate(Tire_1) Tire6#1 -1,0,0
+p_track01,39,28,0 duplicate(Tire_1) Tire6#2 -1,0,0
+p_track01,35,28,0 duplicate(Tire_1) Tire6#3 -1,0,0
+p_track01,55,28,0 duplicate(Tire_1) Tire6#4 -1,0,0
+p_track01,51,28,0 duplicate(Tire_1) Tire6#5 -1,0,0
+p_track01,47,28,0 duplicate(Tire_1) Tire6#6 -1,0,0
//============================================================
// Monstrer Race - Dual Monster Race
@@ -8870,2259 +6883,118 @@ OnDisable:
end;
}
-p_track02,56,38,0 script starting#race02_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "starting#race02_1";
- end;
-
-OnDisable:
- disablenpc "starting#race02_1";
- disablenpc "Luk#race02_1_1";
- disablenpc "Luk#race02_1_2";
- disablenpc "Luk#race02_1_3";
- disablenpc "Luk#race02_1_4";
- disablenpc "Luk#race02_1_5";
- disablenpc "Luk#race02_1_6";
- disablenpc "Tire#race02_1_1";
- disablenpc "Tire#race02_1_2";
- disablenpc "Tire#race02_1_3";
- disablenpc "Tire#race02_1_4";
- disablenpc "Tire#race02_1_5";
- disablenpc "Tire#race02_1_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track02,33,38,0 script Luk#race02_1_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_1_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,37,38,0 script Luk#race02_1_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_1_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,53,38,0 script Luk#race02_1_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_1_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,45,38,0 script Luk#race02_1_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_1_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,49,38,0 script Luk#race02_1_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_1_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,41,38,0 script Luk#race02_1_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_1_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,43,38,0 script Tire#race02_1_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_1_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,39,38,0 script Tire#race02_1_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_1_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,35,38,0 script Tire#race02_1_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_1_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,55,38,0 script Tire#race02_1_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_1_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,51,38,0 script Tire#race02_1_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_1_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,47,38,0 script Tire#race02_1_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_1_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,56,36,0 script starting#race02_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "starting#race02_2";
- end;
-
-OnDisable:
- disablenpc "starting#race02_2";
- disablenpc "Luk#race02_2_1";
- disablenpc "Luk#race02_2_1";
- disablenpc "Luk#race02_2_1";
- disablenpc "Luk#race02_2_4";
- disablenpc "Luk#race02_2_5";
- disablenpc "Luk#race02_2_6";
- disablenpc "Tire#race02_2_1";
- disablenpc "Tire#race02_2_2";
- disablenpc "Tire#race02_2_3";
- disablenpc "Tire#race02_2_4";
- disablenpc "Tire#race02_2_5";
- disablenpc "Tire#race02_2_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track02,33,36,0 script Luk#race02_2_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_2_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,37,36,0 script Luk#race02_2_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_2_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,53,36,0 script Luk#race02_2_3 -1,0,0,{
-OnInit:
- disablenpc "Luk#race02_2_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,45,36,0 script Luk#race02_2_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_2_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,49,36,0 script Luk#race02_2_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_2_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,41,36,0 script Luk#race02_2_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_2_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,43,36,0 script Tire#race02_2_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_2_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,39,36,0 script Tire#race02_2_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_2_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,35,36,0 script Tire#race02_2_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_2_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,55,36,0 script Tire#race02_2_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_2_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,51,36,0 script Tire#race02_2_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_2_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,47,36,0 script Tire#race02_2_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_2_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,56,34,0 script starting#race02_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "starting#race02_3";
- end;
-
-OnDisable:
- disablenpc "starting#race02_3";
- disablenpc "Luk#race02_3_1";
- disablenpc "Luk#race02_3_2";
- disablenpc "Luk#race02_3_3";
- disablenpc "Luk#race02_3_4";
- disablenpc "Luk#race02_3_5";
- disablenpc "Luk#race02_3_6";
- disablenpc "Tire#race02_3_1";
- disablenpc "Tire#race02_3_2";
- disablenpc "Tire#race02_3_3";
- disablenpc "Tire#race02_3_4";
- disablenpc "Tire#race02_3_5";
- disablenpc "Tire#race02_3_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track02,33,34,0 script Luk#race02_3_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_3_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,37,34,0 script Luk#race02_3_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_3_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,53,34,0 script Luk#race02_3_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_3_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,45,34,0 script Luk#race02_3_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_3_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,49,34,0 script Luk#race02_3_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_3_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,41,34,0 script Luk#race02_3_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_3_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,43,34,0 script Tire#race02_3_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_3_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,39,34,0 script Tire#race02_3_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_3_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,35,34,0 script Tire#race02_3_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_3_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,55,34,0 script Tire#race02_3_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_3_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,51,34,0 script Tire#race02_3_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_3_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,47,34,0 script Tire#race02_3_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_3_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,56,32,0 script starting#race02_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "starting#race02_4";
- end;
-
-OnEnable:
- enablenpc "starting#race02_4";
- end;
-
-OnDisable:
- disablenpc "starting#race02_4";
- disablenpc "Luk#race02_4_1";
- disablenpc "Luk#race02_4_2";
- disablenpc "Luk#race02_4_3";
- disablenpc "Luk#race02_4_4";
- disablenpc "Luk#race02_4_5";
- disablenpc "Luk#race02_4_6";
- disablenpc "Tire#race02_4_1";
- disablenpc "Tire#race02_4_2";
- disablenpc "Tire#race02_4_3";
- disablenpc "Tire#race02_4_4";
- disablenpc "Tire#race02_4_5";
- disablenpc "Tire#race02_4_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track02,33,32,0 script Luk#race02_4_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_4_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,37,32,0 script Luk#race02_4_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_4_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,53,32,0 script Luk#race02_4_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_4_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,45,32,0 script Luk#race02_4_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_4_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,49,32,0 script Luk#race02_4_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_4_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,41,32,0 script Luk#race02_4_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_4_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,43,32,0 script Tire#race02_4_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_4_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,39,32,0 script Tire#race02_4_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_4_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,35,32,0 script Tire#race02_4_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_4_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,55,32,0 script Tire#race02_4_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_4_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,51,32,0 script Tire#race02_4_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_4_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,47,32,0 script Tire#race02_4_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_4_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,56,30,0 script starting#race02_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "starting#race02_5";
- end;
-
-OnEnable:
- enablenpc "starting#race02_5";
- end;
-
-OnDisable:
- disablenpc "starting#race02_5";
- disablenpc "Luk#race02_5_1";
- disablenpc "Luk#race02_5_2";
- disablenpc "Luk#race02_5_3";
- disablenpc "Luk#race02_5_4";
- disablenpc "Luk#race02_5_5";
- disablenpc "Luk#race02_5_6";
- disablenpc "Tire#race02_5_1";
- disablenpc "Tire#race02_5_2";
- disablenpc "Tire#race02_5_3";
- disablenpc "Tire#race02_5_4";
- disablenpc "Tire#race02_5_5";
- disablenpc "Tire#race02_5_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track02,33,30,0 script Luk#race02_5_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_5_1";
- end;
-
-OnEnable:
- enablenpc "Luk#race02_5_1";
- end;
-
-OnDisable:
- disablenpc "Luk#race02_5_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,37,30,0 script Luk#race02_5_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_5_2";
- end;
-
-OnEnable:
- enablenpc "Luk#race02_5_2";
- end;
-
-OnDisable:
- disablenpc "Luk#race02_5_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,53,30,0 script Luk#race02_5_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_5_3";
- end;
-
-OnEnable:
- enablenpc "Luk#race02_5_3";
- end;
-
-OnDisable:
- disablenpc "Luk#race02_5_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,45,30,0 script Luk#race02_5_4 -1,0,0,{
+- script starting_2 -1,{
end;
OnInit:
- disablenpc "Luk#race02_5_4";
- end;
-
-OnEnable:
- enablenpc "Luk#race02_5_4";
- end;
-
-OnDisable:
- disablenpc "Luk#race02_5_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,49,30,0 script Luk#race02_5_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_5_5";
- end;
-
-OnEnable:
- enablenpc "Luk#race02_5_5";
- end;
-
-OnDisable:
- disablenpc "Luk#race02_5_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,41,30,0 script Luk#race02_5_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_5_6";
- end;
-
-OnEnable:
- enablenpc "Luk#race02_5_6";
- end;
-
-OnDisable:
- disablenpc "Luk#race02_5_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,43,30,0 script Tire#race02_5_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_5_1";
- end;
-
-OnEnable:
- enablenpc "Tire#race02_5_1";
+ disablenpc strnpcinfo(0);
end;
OnDisable:
- disablenpc "Tire#race02_5_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,39,30,0 script Tire#race02_5_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_5_2";
- end;
-
-OnEnable:
- enablenpc "Tire#race02_5_2";
- end;
-
-OnDisable:
- disablenpc "Tire#race02_5_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,35,30,0 script Tire#race02_5_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_5_3";
- end;
-
-OnEnable:
- enablenpc "Tire#race02_5_3";
- end;
-
-OnDisable:
- disablenpc "Tire#race02_5_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,55,30,0 script Tire#race02_5_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_5_4";
- end;
-
-OnEnable:
- enablenpc "Tire#race02_5_4";
- end;
-
-OnDisable:
- disablenpc "Tire#race02_5_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,51,30,0 script Tire#race02_5_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_5_5";
- end;
-
-OnEnable:
- enablenpc "Tire#race02_5_5";
- end;
-
-OnDisable:
- disablenpc "Tire#race02_5_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,47,30,0 script Tire#race02_5_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_5_6";
- end;
-
-OnEnable:
- enablenpc "Tire#race02_5_6";
- end;
-
-OnDisable:
- disablenpc "Tire#race02_5_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,56,28,0 script starting#race02_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "starting#race02_6";
- end;
-
-OnEnable:
- enablenpc "starting#race02_6";
- end;
-
-OnDisable:
- disablenpc "starting#race02_6";
- disablenpc "Luk#race02_6_1";
- disablenpc "Luk#race02_6_2";
- disablenpc "Luk#race02_6_3";
- disablenpc "Luk#race02_6_4";
- disablenpc "Luk#race02_6_5";
- disablenpc "Luk#race02_6_6";
- disablenpc "Tire#race02_6_1";
- disablenpc "Tire#race02_6_2";
- disablenpc "Tire#race02_6_3";
- disablenpc "Tire#race02_6_4";
- disablenpc "Tire#race02_6_5";
- disablenpc "Tire#race02_6_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 11) {
- sc_start SC_WALKSPEED,5000,60;
- }
- else if (.@start > 10) && (.@start < 21) {
- sc_start SC_WALKSPEED,5000,70;
- }
- else if (.@start > 20) && (.@start < 31) {
- sc_start SC_WALKSPEED,5000,80;
- }
- else if (.@start > 30) && (.@start < 41) {
- sc_start SC_WALKSPEED,5000,90;
- }
- else if (.@start > 40) && (.@start < 51) {
- sc_start SC_WALKSPEED,5000,100;
- }
- else if (.@start > 50) && (.@start < 61) {
- sc_start SC_WALKSPEED,5000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,5000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,5000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,5000,140;
- }
- else {
- sc_start SC_WALKSPEED,5000,150;
- }
- end;
-}
-
-p_track02,33,28,0 script Luk#race02_6_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_6_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,37,28,0 script Luk#race02_6_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_6_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,53,28,0 script Luk#race02_6_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_6_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,45,28,0 script Luk#race02_6_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_6_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_WALKSPEED,10000,110;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_WALKSPEED,10000,120;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_WALKSPEED,10000,130;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_WALKSPEED,10000,140;
- }
- else {
- sc_start SC_WALKSPEED,10000,150;
- }
- end;
-}
-
-p_track02,49,28,0 script Luk#race02_6_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_6_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,41,28,0 script Luk#race02_6_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Luk#race02_6_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_STUN,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_STUN,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_STUN,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_STUN,4000,0;
- }
- end;
-}
-
-p_track02,43,28,0 script Tire#race02_6_1 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_6_1";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,39,28,0 script Tire#race02_6_2 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_6_2";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,35,28,0 script Tire#race02_6_3 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_6_3";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,55,28,0 script Tire#race02_6_4 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_6_4";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,51,28,0 script Tire#race02_6_5 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_6_5";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
-
-p_track02,47,28,0 script Tire#race02_6_6 -1,0,0,{
- end;
-
-OnInit:
- disablenpc "Tire#race02_6_6";
- end;
-
-OnTouchNPC:
- set .@start,rand(1,100);
- if (.@start > 0) && (.@start < 61) {
- sc_start SC_SLEEP,1000,0;
- }
- else if (.@start > 60) && (.@start < 71) {
- sc_start SC_SLEEP,2000,0;
- }
- else if (.@start > 70) && (.@start < 81) {
- sc_start SC_SLEEP,3000,0;
- }
- else if (.@start > 80) && (.@start < 91) {
- sc_start SC_SLEEP,4000,0;
- }
- end;
-}
+ disablenpc strnpcinfo(0);
+ for(set .@i,1; .@i<7; set .@i,.@i+1)
+ disablenpc "Luk#"+strnpcinfo(2)+"_"+.@i;
+ for(set .@i,1; .@i<7; set .@i,.@i+1)
+ disablenpc "Tire#"+strnpcinfo(2)+"_"+.@i;
+ end;
+
+OnTouchNPC:
+ set .@start,rand(1,100);
+ if (.@start < 11) set .@speed,60;
+ else if (.@start < 21) set .@speed,70;
+ else if (.@start < 31) set .@speed,80;
+ else if (.@start < 41) set .@speed,90;
+ else if (.@start < 51) set .@speed,100;
+ else if (.@start < 61) set .@speed,110;
+ else if (.@start < 71) set .@speed,120;
+ else if (.@start < 81) set .@speed,130;
+ else if (.@start < 91) set .@speed,140;
+ else set .@speed,150;
+ sc_start SC_WALKSPEED,5000,.@speed;
+ end;
+}
+
+p_track02,56,38,0 duplicate(starting_2) starting#race02_1 -1,0,0
+p_track02,56,36,0 duplicate(starting_2) starting#race02_2 -1,0,0
+p_track02,56,34,0 duplicate(starting_2) starting#race02_3 -1,0,0
+p_track02,56,32,0 duplicate(starting_2) starting#race02_4 -1,0,0
+p_track02,56,30,0 duplicate(starting_2) starting#race02_5 -1,0,0
+p_track02,56,28,0 duplicate(starting_2) starting#race02_6 -1,0,0
+
+p_track02,33,38,0 duplicate(Luk_1) Luk#race02_1_1 -1,0,0
+p_track02,37,38,0 duplicate(Luk_1) Luk#race02_1_2 -1,0,0
+p_track02,53,38,0 duplicate(Luk_1) Luk#race02_1_3 -1,0,0
+p_track02,45,38,0 duplicate(Luk_1) Luk#race02_1_4 -1,0,0
+p_track02,33,36,0 duplicate(Luk_1) Luk#race02_2_1 -1,0,0
+p_track02,37,36,0 duplicate(Luk_1) Luk#race02_2_2 -1,0,0
+p_track02,53,36,0 duplicate(Luk_1) Luk#race02_2_3 -1,0,0
+p_track02,45,36,0 duplicate(Luk_1) Luk#race02_2_4 -1,0,0
+p_track02,33,34,0 duplicate(Luk_1) Luk#race02_3_1 -1,0,0
+p_track02,37,34,0 duplicate(Luk_1) Luk#race02_3_2 -1,0,0
+p_track02,53,34,0 duplicate(Luk_1) Luk#race02_3_3 -1,0,0
+p_track02,45,34,0 duplicate(Luk_1) Luk#race02_3_4 -1,0,0
+p_track02,33,32,0 duplicate(Luk_1) Luk#race02_4_1 -1,0,0
+p_track02,37,32,0 duplicate(Luk_1) Luk#race02_4_2 -1,0,0
+p_track02,53,32,0 duplicate(Luk_1) Luk#race02_4_3 -1,0,0
+p_track02,45,32,0 duplicate(Luk_1) Luk#race02_4_4 -1,0,0
+p_track02,33,30,0 duplicate(Luk_1) Luk#race02_5_1 -1,0,0
+p_track02,37,30,0 duplicate(Luk_1) Luk#race02_5_2 -1,0,0
+p_track02,53,30,0 duplicate(Luk_1) Luk#race02_5_3 -1,0,0
+p_track02,45,30,0 duplicate(Luk_1) Luk#race02_5_4 -1,0,0
+p_track02,33,28,0 duplicate(Luk_1) Luk#race02_6_1 -1,0,0
+p_track02,37,28,0 duplicate(Luk_1) Luk#race02_6_2 -1,0,0
+p_track02,53,28,0 duplicate(Luk_1) Luk#race02_6_3 -1,0,0
+p_track02,45,28,0 duplicate(Luk_1) Luk#race02_6_4 -1,0,0
+
+p_track02,49,38,0 duplicate(Luk_2) Luk#race02_1_5 -1,0,0
+p_track02,41,38,0 duplicate(Luk_2) Luk#race02_1_6 -1,0,0
+p_track02,49,36,0 duplicate(Luk_2) Luk#race02_2_5 -1,0,0
+p_track02,41,36,0 duplicate(Luk_2) Luk#race02_2_6 -1,0,0
+p_track02,49,34,0 duplicate(Luk_2) Luk#race02_3_5 -1,0,0
+p_track02,41,34,0 duplicate(Luk_2) Luk#race02_3_6 -1,0,0
+p_track02,49,32,0 duplicate(Luk_2) Luk#race02_4_5 -1,0,0
+p_track02,41,32,0 duplicate(Luk_2) Luk#race02_4_6 -1,0,0
+p_track02,49,30,0 duplicate(Luk_2) Luk#race02_5_5 -1,0,0
+p_track02,41,30,0 duplicate(Luk_2) Luk#race02_5_6 -1,0,0
+p_track02,49,28,0 duplicate(Luk_2) Luk#race02_6_5 -1,0,0
+p_track02,41,28,0 duplicate(Luk_2) Luk#race02_6_6 -1,0,0
+
+p_track02,43,38,0 duplicate(Tire_1) Tire#race02_1_1 -1,0,0
+p_track02,39,38,0 duplicate(Tire_1) Tire#race02_1_2 -1,0,0
+p_track02,35,38,0 duplicate(Tire_1) Tire#race02_1_3 -1,0,0
+p_track02,55,38,0 duplicate(Tire_1) Tire#race02_1_4 -1,0,0
+p_track02,51,38,0 duplicate(Tire_1) Tire#race02_1_5 -1,0,0
+p_track02,47,38,0 duplicate(Tire_1) Tire#race02_1_6 -1,0,0
+p_track02,43,36,0 duplicate(Tire_1) Tire#race02_2_1 -1,0,0
+p_track02,39,36,0 duplicate(Tire_1) Tire#race02_2_2 -1,0,0
+p_track02,35,36,0 duplicate(Tire_1) Tire#race02_2_3 -1,0,0
+p_track02,55,36,0 duplicate(Tire_1) Tire#race02_2_4 -1,0,0
+p_track02,51,36,0 duplicate(Tire_1) Tire#race02_2_5 -1,0,0
+p_track02,47,36,0 duplicate(Tire_1) Tire#race02_2_6 -1,0,0
+p_track02,43,34,0 duplicate(Tire_1) Tire#race02_3_1 -1,0,0
+p_track02,39,34,0 duplicate(Tire_1) Tire#race02_3_2 -1,0,0
+p_track02,35,34,0 duplicate(Tire_1) Tire#race02_3_3 -1,0,0
+p_track02,55,34,0 duplicate(Tire_1) Tire#race02_3_4 -1,0,0
+p_track02,51,34,0 duplicate(Tire_1) Tire#race02_3_5 -1,0,0
+p_track02,47,34,0 duplicate(Tire_1) Tire#race02_3_6 -1,0,0
+p_track02,43,32,0 duplicate(Tire_1) Tire#race02_4_1 -1,0,0
+p_track02,39,32,0 duplicate(Tire_1) Tire#race02_4_2 -1,0,0
+p_track02,35,32,0 duplicate(Tire_1) Tire#race02_4_3 -1,0,0
+p_track02,55,32,0 duplicate(Tire_1) Tire#race02_4_4 -1,0,0
+p_track02,51,32,0 duplicate(Tire_1) Tire#race02_4_5 -1,0,0
+p_track02,47,32,0 duplicate(Tire_1) Tire#race02_4_6 -1,0,0
+p_track02,43,30,0 duplicate(Tire_1) Tire#race02_5_1 -1,0,0
+p_track02,39,30,0 duplicate(Tire_1) Tire#race02_5_2 -1,0,0
+p_track02,35,30,0 duplicate(Tire_1) Tire#race02_5_3 -1,0,0
+p_track02,55,30,0 duplicate(Tire_1) Tire#race02_5_4 -1,0,0
+p_track02,51,30,0 duplicate(Tire_1) Tire#race02_5_5 -1,0,0
+p_track02,47,30,0 duplicate(Tire_1) Tire#race02_5_6 -1,0,0
+p_track02,43,28,0 duplicate(Tire_1) Tire#race02_6_1 -1,0,0
+p_track02,39,28,0 duplicate(Tire_1) Tire#race02_6_2 -1,0,0
+p_track02,35,28,0 duplicate(Tire_1) Tire#race02_6_3 -1,0,0
+p_track02,55,28,0 duplicate(Tire_1) Tire#race02_6_4 -1,0,0
+p_track02,51,28,0 duplicate(Tire_1) Tire#race02_6_5 -1,0,0
+p_track02,47,28,0 duplicate(Tire_1) Tire#race02_6_6 -1,0,0
//============================================================
// NPCs for Redeeming Price Medals (Einbroch and Hugel)