diff options
author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-15 21:06:35 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-15 21:06:35 +0000 |
commit | 6ff84c8bf9ff0023d1edbfa139d104740362f6d1 (patch) | |
tree | 78fe4ad473c17339b9617c342939820a69fb345d /npc/re | |
parent | 226265a6cdbac588bac232c1dc9e3e9c2074cd56 (diff) | |
download | hercules-6ff84c8bf9ff0023d1edbfa139d104740362f6d1.tar.gz hercules-6ff84c8bf9ff0023d1edbfa139d104740362f6d1.tar.bz2 hercules-6ff84c8bf9ff0023d1edbfa139d104740362f6d1.tar.xz hercules-6ff84c8bf9ff0023d1edbfa139d104740362f6d1.zip |
* Updated Minstrel and Shadow Chaser job quests to their latest versions.
* Fixed more Izlude RE coordinates (bugreport:6285).
* Disabled "Fish Tails" NPC in El Dicastes quests until Izlude RE coordinates are found; also, fixed a small mistake.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17024 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re')
-rw-r--r-- | npc/re/jobs/3-2/minstrel.txt | 1082 | ||||
-rw-r--r-- | npc/re/jobs/3-2/shadow_chaser.txt | 3129 | ||||
-rw-r--r-- | npc/re/quests/eden/11-25.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/eden/26-40.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/eden/41-55.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/eden/56-70.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/eden/71-85.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/eden/86-90.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/eden/91-99.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_common.txt | 7 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_service.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/quests_dicastes.txt | 42 |
13 files changed, 2186 insertions, 2092 deletions
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt index 38a6cab22..9610e2c57 100644 --- a/npc/re/jobs/3-2/minstrel.txt +++ b/npc/re/jobs/3-2/minstrel.txt @@ -3,9 +3,9 @@ //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== -//= Any rAthena SVN +//= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Bard / Clown -> Minstrel. @@ -13,136 +13,124 @@ //= 1.0 First Version. [Masao] //= 1.1 Fix the checking of requirements before job change to Minstel [JayPee] //= 1.2 Optimized. [Euphy] +//= 1.3 Updated script. [Euphy] //============================================================ alberta,196,133,4 script Bard#job_min 486,{ - - if (job_min == 0){ - if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){ - if ((BaseLevel > 98) && (JobLevel > 49)){ - mes "[Bard]"; - mes "The voice of heaven revolves around in my ears"; - mes "like a wandering wind,"; - next; - mes "[Bard]"; - mes "Even though I close my eyes and cover my ears,"; - mes "I can hear a voice from somewhere,"; - next; - mes "[Bard]"; - mes "It put temptation in exhausted crewman to deep sleep,"; - mes "made them feel as if they were in a land of dreams."; - next; - mes "[Girl]"; - mes "Ahhh!! Awesome!!"; - next; - mes "[Boy]"; - mes "Encore!! Encore!!!"; - next; - mes "[Old Man passing by]"; - mes "Eeeee~ that's not real song..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Clap."; - mes "I can feel the rhythm."; - mes "Can I hear one more song?"; - next; - mes "[Bard]"; - mes "Hum?"; - mes "Juding by your outfit I think you are good at singing, why don't you sing us a song?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "??!!"; - next; - mes "[Bard]"; - mes "Hahaha!"; - mes "Just kidding."; - mes "Were you serious? Haha."; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - next; - mes "[Karian]"; - mes "Sorry~"; - mes "Don't be upset..."; - mes "My name is Karian, I'm just going around."; - next; - mes "[Karian]"; - mes "Do you want to go somewhere?"; - mes "Alberta is perfect for traveling."; - next; - mes "[Karian]"; - mes "But when you go to sea, you have to be careful."; - mes "If you run into a Siren, then it's only a matter of time before she kills you."; - next; - mes "[Karian]"; - mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm "+strcharinfo(0)+"."; - mes "Are you here in Alberta to travel?"; - next; - mes "[Karian]"; - mes "Um.. I'm not trying to leave..."; - mes "..."; - next; - mes "[Karian]"; - mes "Yes!"; - mes "I'm looking for '^f57d7dMaestro Song^000000'."; - next; - mes "["+strcharinfo(0)+"]"; - mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?"; - next; - mes "[Karian]"; - mes "That's right."; - mes "According to a rumor that I heard, he is a rich noble."; - mes "But other than that fact, I can't get anymore information."; - next; + if (job_min == 0) { + if (BaseJob == Job_Bard && BaseLevel > 98 && JobLevel > 49) { + mes "[Bard]"; + mes "The voice of heaven revolves around in my ears"; + mes "like a wandering wind,"; + next; + mes "[Bard]"; + mes "Even though I close my eyes and cover my ears,"; + mes "I can hear a voice from somewhere,"; + next; + mes "[Bard]"; + mes "It put temptation in exhausted crewman to deep sleep,"; + mes "made them feel as if they were in a land of dreams."; + next; + mes "[Girl]"; + mes "Ahhh!! Awesome!!"; + next; + mes "[Boy]"; + mes "Encore!! Encore!!!"; + next; + mes "[Old Man passing by]"; + mes "Eeeee~ that's not real song..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Clap."; + mes "I can feel the rhythm."; + mes "Can I hear one more song?"; + next; + mes "[Bard]"; + mes "Hum?"; + mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "??!!"; + next; + mes "[Bard]"; + mes "Hahaha!"; + mes "Just kidding."; + mes "Were you serious? Haha."; + next; + mes "["+strcharinfo(0)+"]"; + mes "..."; + next; + mes "[Karian]"; + mes "Sorry~"; + mes "Don't be upset..."; + mes "My name is Karian, I'm just going around."; + next; + mes "[Karian]"; + mes "Do you want to go somewhere?"; + mes "Alberta is perfect for traveling."; + next; + mes "[Karian]"; + mes "But when you go to sea, you have to be careful."; + mes "If you run into a Siren, then it's only a matter of time before she kills you."; + next; + mes "[Karian]"; + mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I'm "+strcharinfo(0)+"."; + mes "Are you here in Alberta to travel?"; + next; + mes "[Karian]"; + mes "Um... I'm not trying to leave..."; + mes "..."; + next; + mes "[Karian]"; + mes "Yes!"; + mes "I'm looking for '^f57d7dMaestro Song^000000'."; + next; + mes "["+strcharinfo(0)+"]"; + mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?"; + next; + mes "[Karian]"; + mes "That's right."; + mes "According to a rumor that I heard, he is a rich noble."; + mes "But other than that fact, I can't get any more information."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Why can't you get any more information?"; + next; + mes "[Karian]"; + mes "Well?"; + mes "That's why I tried to go Prontera..."; + mes "Umm..."; + next; + mes "[Karian]"; + mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; + next; + if(select("Ok.:No.") == 2) { mes "["+strcharinfo(0)+"]"; - mes "Why can't you get anymore information?"; - next; - mes "[Karian]"; - mes "Well?"; - mes "That's why I tried to go Prontera..."; - mes "Umm..."; - next; - mes "[Karian]"; - mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; - next; - switch(select("Ok.:No.")){ - case 1: - mes "[" +strcharinfo(0)+ "]"; - mes "Ok, I will."; - set job_min,1; - setquest 11135; - next; - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I'm not interested."; - next; - mes "[Karian]"; - mes "Are you? It can't be helped."; - mes "See you later~"; - close; - } - mes "[Karian]"; - mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; + mes "I'm not interested."; next; mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; - mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; - mes "Because I have something to investigate in Alberta."; - next; - mes "[Karian]"; - mes "Please come back here after finishing the investigation."; + mes "Are you? It can't be helped."; + mes "See you later~"; close; } - mes "[Bard]"; - mes "You have to be careful when you are going to sea."; - mes "If you run into a Siren, then it's only a matter of time before she kills you."; + mes "["+strcharinfo(0)+"]"; + mes "Ok, I will."; + set job_min,1; + setquest 11135; next; - mes "[Bard]"; - mes "There is no one who can live when he hears^f57d7dthe voice of Siren^000000."; + mes "[Karian]"; + mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; + next; + mes "[Karian]"; + mes "Then "+strcharinfo(0)+"."; + mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; + mes "Because I have something to investigate in Alberta."; + next; + mes "[Karian]"; + mes "Please come back here after finishing the investigation."; close; } mes "[Bard]"; @@ -152,7 +140,7 @@ alberta,196,133,4 script Bard#job_min 486,{ mes "[Bard]"; mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; close; - }else if (job_min == 1){ + } else if (job_min == 1) { mes "[Karian]"; mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; next; @@ -164,17 +152,17 @@ alberta,196,133,4 script Bard#job_min 486,{ mes "[Karian]"; mes "Please come back here after finishing the investigation."; close; - }else if ((job_min > 1) && (job_min < 4)){ + } else if (job_min > 1 && job_min < 4) { mes "[Karian]"; mes "Can you collect some ^f57d7d information on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; mes "Because I have something to investigate in Alberta."; next; mes "[Karian]"; - mes "please come back here after finishing the investigation."; + mes "Please come back here after finishing the investigation."; close; - }else if (job_min == 4){ + } else if (job_min == 4) { mes "[Karian]"; - mes ""+strcharinfo(0)+"! Did you already go to Prontera?"; + mes strcharinfo(0)+"! Did you already go to Prontera?"; mes "Did you get any useful information?"; next; mes "[Karian]"; @@ -198,7 +186,7 @@ alberta,196,133,4 script Bard#job_min 486,{ set job_min,5; changequest 11138,11139; close; - }else if (job_min == 100){ + } else if (job_min == 100) { mes "[Karian]"; mes "The voice of heaven revolves around my ears"; mes "like a wandering wind,"; @@ -218,7 +206,24 @@ alberta,196,133,4 script Bard#job_min 486,{ mes "[Karian]"; mes "Well?"; mes "Let me leave here?"; - close; + next; + mes "[Minstrel Song]"; + mes "Whenever you want to see me, visit me."; + mes "If you have time come by and have a chat with me."; + next; + switch(select("Accept.:Refuse.")) { + case 1: + mes "[Minstrel Song]"; + mes "Did you visit somewhere fun?"; + mes "I'm excited!"; + close2; + warp "prt_in",101,174; + end; + case 2: + mes "[Minstrel Song]"; + mes "Then pass by here next time."; + close; + } } mes "[Bard]"; mes "The voice of heaven revolves around in my ears"; @@ -235,9 +240,8 @@ alberta,196,133,4 script Bard#job_min 486,{ } prontera,141,97,4 script Warmhearted woman 701,{ - - if (job_min == 1){ - mes "[Warmhearted woman]"; + mes "[Warmhearted woman]"; + if (job_min == 1) { mes "Maestro Song?"; mes "I haven't heard that name before."; next; @@ -254,8 +258,7 @@ prontera,141,97,4 script Warmhearted woman 701,{ set job_min,2; changequest 11135,11136; close; - }else if (job_min == 2){ - mes "[Warmhearted woman]"; + } else if (job_min == 2) { mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about the song."; mes "They will make a book of 100 hit songs~"; next; @@ -263,15 +266,13 @@ prontera,141,97,4 script Warmhearted woman 701,{ mes "He must know something about making that book."; close; } - mes "[Warmhearted woman]"; mes "I heard that a ^f57d7dman wearing glasses near the gate of the castle^000000 is making a 100 hit song book~"; close; } prontera,140,331,6 script Glasses-wearing Man 883,{ - - if (job_min == 2){ - mes "[Glasses-wearing Man]"; + mes "[Glasses-wearing Man]"; + if (job_min == 2) { mes "You mean Maestro Song?"; mes "I don't know details of his life but I heard that he wrote great songs."; next; @@ -279,7 +280,7 @@ prontera,140,331,6 script Glasses-wearing Man 883,{ mes "I don't get how a boy raised in a rich environment could write a song like this."; next; mes "[Glasses-wearing Man]"; - mes "He is still on a trip, but thesedays we haven't heard new songs from him."; + mes "He is still on a trip, but these days we haven't heard new songs from him."; next; mes "[Glasses-wearing Man]"; mes "So we are worried."; @@ -289,12 +290,10 @@ prontera,140,331,6 script Glasses-wearing Man 883,{ set job_min,3; changequest 11136,11137; close; - }else if (job_min == 3){ - mes "[Glasses-wearing Man]"; + } else if (job_min == 3) { mes "It would better to ask the ^f57d7dwoman standing in front of the tool shop^000000."; close; } - mes "[Glasses-wearing Man]"; mes "100 hit songs!!"; mes "Whoever want to be a Minstrel should know about this!"; next; @@ -305,8 +304,7 @@ prontera,140,331,6 script Glasses-wearing Man 883,{ } prontera,146,218,4 script Woman#job_min 90,{ - - if (job_min == 3){ + if (job_min == 3) { mes "[Woman]"; mes "Do you know who Maestro Song is?"; mes "I think he must be my little boy."; @@ -332,8 +330,8 @@ prontera,146,218,4 script Woman#job_min 90,{ set job_min,4; changequest 11137,11138; close; - }else if (job_min == 4){ - mes "- I can't get anymore -"; + } else if (job_min == 4) { + mes "- I can't get any more -"; mes "- useful information. -"; mes "- Go back to Alberta. -"; mes "- and talk to that Bard. -"; @@ -345,25 +343,8 @@ prontera,146,218,4 script Woman#job_min 90,{ } airplane,222,67,6 script Karian#job_min1 486,{ - - if (job_min == 5){ - mes "[Karian]"; - mes "Yup!!!!!!!!!!!!!!!!!!"; - next; - mes "[Karian]"; - mes "Please leave me alone."; - mes "I feel nauseated."; - next; - mes "[Karian]"; - mes "Acchh..."; - set job_min,6; - changequest 11139,11140; - close2; - warp "hu_in01",267,8; - end; - } mes "[Karian]"; - mes "Yup!!!!!!!!"; + mes "Yup!!!!!!!!!!!!!!!!!!"; next; mes "[Karian]"; mes "Please leave me alone."; @@ -371,13 +352,19 @@ airplane,222,67,6 script Karian#job_min1 486,{ next; mes "[Karian]"; mes "Acchh..."; + if (job_min == 5) { + set job_min,6; + changequest 11139,11140; + close2; + warp "hu_in01",267,8; + end; + } close; } hu_in01,267,5,3 script Karian#job_min2 486,{ - - if (job_min == 6){ - mes "[Karian]"; + mes "[Karian]"; + if (job_min == 6) { mes "Eeeeh it's so painful."; mes "I don't want to feel like this ever again."; next; @@ -404,23 +391,20 @@ hu_in01,267,5,3 script Karian#job_min2 486,{ set job_min,7; changequest 11140,11141; close; - }else if (job_min == 7){ - mes "[Karian]"; + } else if (job_min == 7) { mes "Sorry... Owww!"; mes "You can get good information from the ^f57d7dPub^000000. Owww..."; close; - }else if (job_min == 8){ - mes "[Karian]"; + } else if (job_min == 8) { mes "Wooo."; mes "Did you get anything?"; next; mes "- Karian doesn't look -"; - mes "- like he's doing well -"; - mes "- you can get information -"; + mes "- like he's doing well. -"; + mes "- You can get information -"; mes "- from a man in the Pub. -"; close; - }else if (job_min == 9){ - mes "[Karian]"; + } else if (job_min == 9) { mes "Owww..."; next; mes "["+strcharinfo(0)+"]"; @@ -464,7 +448,7 @@ hu_in01,267,5,3 script Karian#job_min2 486,{ next; mes "[Karian]"; mes "Ahh..."; - mes "Y, yes..."; + mes "Y-yes..."; next; mes "["+strcharinfo(0)+"]"; mes "Hmm..."; @@ -492,12 +476,10 @@ hu_in01,267,5,3 script Karian#job_min2 486,{ set job_min,10; changequest 11142,11143; close; - }else if (job_min == 10){ - mes "[Karian]"; + } else if (job_min == 10) { mes "What are you doing? Let's go to Thanatos tower."; close; } - mes "[Karian]"; mes "Of course it's easy to take an airship, but sometimes it can be good to walk."; next; mes "[Karian]"; @@ -506,8 +488,7 @@ hu_in01,267,5,3 script Karian#job_min2 486,{ } hu_in01,361,103,3 script Tone-deaf person 995,{ - - if (job_min == 7){ + if (job_min == 7) { mes "[Tone-deaf person]"; mes "Lala~ lala~"; mes "Humming~?"; @@ -521,7 +502,8 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ mes "- that such sounds could -"; mes "- be made from humans. -"; next; - if(select("You move to other side.:Keep listening.")==1) close; + if(select("You move to other side.:Keep listening.") == 1) + close; mes "[Tone-deaf person]"; mes "Turuturu~"; mes "Dadada~"; @@ -534,7 +516,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ next; mes "[Tone-deaf person]"; mes "Hum!! Hey you, you were listening to my song."; - mes "You look like a "+((Class == Job_Bard || Class == Job_Baby_Bard)?"Bard":"Clown")+", how about you sing for me as rewarding my song?"; + mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?"; next; mes "["+strcharinfo(0)+"]"; mes "What?!"; @@ -549,7 +531,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ next; mes "["+strcharinfo(0)+"]"; mes "You are standing in the middle of Asgard's field."; - mes "You hand the friut of heaven over to me~"; + mes "You hand the fruit of heaven over to me~"; mes "You are loved by every god~"; next; mes "[Tone-deaf person]"; @@ -567,7 +549,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ mes "For a long time I lost my dream, I'm already old."; next; mes "[Tone-deaf person]"; - mes "I have famliy that needed my protection."; + mes "I have family that needed my protection."; mes "But one day I believe that my dreams come true!"; next; mes "[Tone-deaf person]"; @@ -578,8 +560,8 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ mes "And I can show my song to those who know the song."; next; mes "[Tone-deaf person]"; - mes "They are usually suprised when they hear the song."; - mes "They are suprised by my skill."; + mes "They are usually surprised when they hear the song."; + mes "They are surprised by my skill."; mes "Huhu"; next; mes "[Tone-deaf person]"; @@ -627,7 +609,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ mes "Browsing browsing ."; set job_min,8; close; - }else if (job_min == 8){ + } else if (job_min == 8) { mes "[Tone-deaf person]"; mes "I got it."; mes "Hum!"; @@ -689,21 +671,21 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ set job_min,9; changequest 11141,11142; close; - }else if (job_min == 9){ + } else if (job_min == 9) { mes "["+strcharinfo(0)+"]"; mes "......"; next; mes "-I'm so exhausted.-"; - mes "-you got information-"; + mes "-You got information-"; mes "-so go back to the hotel.-"; close; - }else if (job_min == 10){ + } else if (job_min == 10) { mes "[Tone-deaf person]"; mes "Are you leaving??"; mes "If you want to hear my song, you can visit me."; mes "Hahahah"; close; - }else if (job_min == 100){ + } else if (job_min == 100) { mes "[Tone-deaf person]"; mes "Oh!!"; mes "You seem to be strong!"; @@ -725,10 +707,9 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ close; } -tha_scene01,140,200,0 script min_receipt 139,3,3,{ - +tha_scene01,140,200,0 script #min_receipt 139,3,3,{ OnTouch: - if (job_min == 10 || (job_min == 11 && countitem(6271) < 1)){ + if (job_min == 10 || (job_min == 11 && countitem(6271) == 0)) { mes "-There is a piece of paper on the ground.-"; next; mes "["+strcharinfo(0)+"]"; @@ -749,7 +730,7 @@ OnTouch: mes "- Juno's store manager : Mr. Click."; next; mes "- Directions : Around Juno's plaza."; - getitem 6271,1; + getitem 6271,1; //Mins_Receipt next; mes "["+strcharinfo(0)+"]"; mes "Photo exchange receipt?"; @@ -765,35 +746,93 @@ OnTouch: donpcevent "Karian#cmd1::OnDisable"; close; } + end; } tha_scene01,139,204,6 script Karian#cmd1 486,{ end; - OnInit: disablenpc "Karian#cmd1"; end; - OnEnable: enablenpc "Karian#cmd1"; initnpctimer; end; - OnDisable: disablenpc "Karian#cmd1"; stopnpctimer; end; - OnTimer15000: donpcevent "Karian#cmd1::OnDisable"; stopnpctimer; end; } -yuno,143,170,6 script Mr. Click#job_min 748,{ +ve_fild07,129,132,5 script Karian#cmd5 486,{ + end; +OnInit: + disablenpc "Karian#cmd5"; + end; +OnEnable: + enablenpc "Karian#cmd5"; + initnpctimer; + end; +OnDisable: + disablenpc "Karian#cmd5"; + stopnpctimer; + end; +OnTimer30000: + donpcevent "Karian#cmd5::OnDisable"; + stopnpctimer; + end; +} - if (job_min == 11){ - mes "[Mr. Click]"; +prontera,155,49,4 script Karian#cmd9 486,{ + end; +OnInit: + disablenpc "Karian#cmd9"; + end; +OnEnable: + enablenpc "Karian#cmd9"; + initnpctimer; + end; +OnDisable: + disablenpc "Karian#cmd9"; + stopnpctimer; + end; +OnTimer300000: + donpcevent "Karian#cmd9::OnDisable"; + stopnpctimer; + end; +} + +yuno,146,168,0 script Karian#cmd2 486,{ + end; +OnInit: + disablenpc strnpcinfo(0); + end; +OnEnable: + enablenpc strnpcinfo(0); + initnpctimer; + end; +OnDisable: + disablenpc strnpcinfo(0); + stopnpctimer; + end; +OnTimer100000: + donpcevent strnpcinfo(0)+"::OnDisable"; + stopnpctimer; + end; +} +lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 486 +ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 486 +comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 486 +moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 486 +aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 486 + +yuno,143,170,6 script Mr. Click#job_min 748,{ + mes "[Mr. Click]"; + if (job_min == 11) { mes "Hi~ welcome~"; mes "I can take a picture for you."; mes "Do you want to take a pic?"; @@ -871,7 +910,7 @@ yuno,143,170,6 script Mr. Click#job_min 748,{ next; mes "[Karian]"; mes "Um... Teddy Bear..."; - mes "Between Einbroch and Lighthalzen, there is an area that teddybears live."; + mes "Between Einbroch and Lighthalzen, there is an area that teddy bears live."; next; mes "[Karian]"; mes "We might be able to get something there."; @@ -883,18 +922,17 @@ yuno,143,170,6 script Mr. Click#job_min 748,{ mes "Well... Go there and we might be able to find out something."; next; mes "[Karian]"; - mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?"; + mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; mes "["+strcharinfo(0)+"]"; mes "Ok. Then let's meet at Lighthalzen's hotel."; mes "I'll get the 33 Teddy Bears."; donpcevent "Karian#cmd2::OnDisable"; set job_min,12; - getitem 6270,1; + getitem 6270,1; //Mins_Picture changequest 11144,11145; close; - }else if (job_min == 12){ - mes "[Mr. Click]"; + } else if (job_min == 12) { mes "Then take care."; next; mes "[Karian]"; @@ -902,7 +940,7 @@ yuno,143,170,6 script Mr. Click#job_min 748,{ donpcevent "Karian#cmd2::OnEnable"; next; mes "[Karian]"; - mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?"; + mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; mes "["+strcharinfo(0)+"]"; mes "Then let's meet at Lighthalzen's hotel."; @@ -910,41 +948,16 @@ yuno,143,170,6 script Mr. Click#job_min 748,{ donpcevent "Karian#cmd2::OnDisable"; close; } - mes "[Mr. Click]"; mes "Hi~ welcome~"; mes "I can take a picture for you."; mes "Do you want to take a pic?"; close; } -yuno,146,168,0 script Karian#cmd2 486,{ - end; - -OnInit: - disablenpc strnpcinfo(0); - end; - -OnEnable: - enablenpc strnpcinfo(0); - initnpctimer; - end; - -OnDisable: - disablenpc strnpcinfo(0); - stopnpctimer; - end; - -OnTimer100000: - donpcevent strnpcinfo(0)+"::OnDisable"; - stopnpctimer; - end; -} - -lighthalzen,162,126,3 script Little Girl#job_min 62,3,3,{ - +lighthalzen,155,119,3 script Little girl#job_min 891,3,3,{ OnTouch: - if (checkquest(11145,2) == 2){ - if (job_min == 12){ + if (checkquest(11145,HUNTING) == 2) { + if (job_min == 12) { mes "[Little Girl]"; mes "Ah!!!!"; mes "Teddy bear!!!"; @@ -970,13 +983,13 @@ OnTouch: mes "Hooray!!!"; next; mes "[Rion]"; - mes "A man who I saw before didn't give me teddybears even though he had lots of them!"; + mes "A man who I saw before didn't give me teddy bears even though he had lots of them!"; next; mes "["+strcharinfo(0)+"]"; mes "Is he the guy in this pic?"; next; mes "[Rion]"; - mes "I can't rememebr well."; + mes "I can't remember well."; mes "But I think he is."; next; mes "[Rion]"; @@ -1050,19 +1063,20 @@ OnTouch: changequest 11145,11146; donpcevent "Karian#cmd3::OnDisable"; close; - }else if (job_min == 13){ + } else if (job_min == 13) { mes "[Rion]"; mes "I heard that 'Maestro Song' when I went to the Ice Cave."; mes "Thank you for the Teddy Bears!"; close; - }else if (job_min > 13){ + } else if (job_min > 13) { mes "[Rion]"; mes "I'm having a lot of fun playing with the Teddy Bears!"; close; + } else { + mes "[Little Girl]"; + mes "I'm having a lot of fun playing with the Teddy Bears!"; + close; } - mes "[Little Girl]"; - mes "I'm having a lot of fun playing with the Teddy Bears!"; - close; } mes "[Little Girl]"; mes "Do you like teddy bears?"; @@ -1070,12 +1084,9 @@ OnTouch: close; } -lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 486 - -ice_dun01,157,15,0 script Ice Cave Minstrel1 139,2,2,{ - +ice_dun01,157,15,0 script #Minsicecave1 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-A long time ago-"; close2; warp "ice_dun01",157,23; @@ -1084,11 +1095,10 @@ OnTouch: end; } -ice_dun01,157,23,0 script Ice Cave Minstrel2 139,2,2,{ - +ice_dun01,157,23,0 script #Minsicecave2 139,2,2,{ OnTouch: - if (job_min == 13){ - mes "-THe giant born to ice-"; + if (job_min == 13) { + mes "-The giant born to ice-"; close2; warp "ice_dun01",141,41; end; @@ -1096,10 +1106,9 @@ OnTouch: end; } -ice_dun01,141,41,0 script Ice Cave Minstrel3 139,2,2,{ - +ice_dun01,141,41,0 script #Minsicecave3 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-died-"; close2; warp "ice_dun01",120,35; @@ -1108,10 +1117,9 @@ OnTouch: end; } -ice_dun01,120,35,0 script Ice Cave Minstrel4 139,2,2,{ - +ice_dun01,120,35,0 script #Minsicecave4 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-His body became the ground-"; close2; warp "ice_dun01",104,30; @@ -1120,10 +1128,9 @@ OnTouch: end; } -ice_dun01,104,30,0 script Ice Cave Minstrel5 139,2,2,{ - +ice_dun01,104,30,0 script #Minsicecave5 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-His bones became a mountain-"; close2; warp "ice_dun01",86,23; @@ -1132,11 +1139,10 @@ OnTouch: end; } -ice_dun01,86,23,0 script Ice Cave Minstrel6 139,2,2,{ - +ice_dun01,86,23,0 script #Minsicecave6 139,2,2,{ OnTouch: - if (job_min == 13){ - mes "-his skin became soil-"; + if (job_min == 13) { + mes "-His skin became soil-"; close2; warp "ice_dun01",75,19; end; @@ -1144,10 +1150,9 @@ OnTouch: end; } -ice_dun01,75,19,0 script Ice Cave Minstrel7 139,2,2,{ - +ice_dun01,75,19,0 script #Minsicecave7 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-His blood became a river-"; close2; warp "ice_dun01",56,12; @@ -1156,11 +1161,10 @@ OnTouch: end; } -ice_dun01,56,12,0 script Ice Cave Minstrel8 139,2,2,{ - +ice_dun01,56,12,0 script #Minsicecave8 139,2,2,{ OnTouch: - if (job_min == 13){ - mes "-his hair became a plant-"; + if (job_min == 13) { + mes "-His hair became a plant-"; close2; warp "ice_dun01",29,26; end; @@ -1168,10 +1172,9 @@ OnTouch: end; } -ice_dun01,29,26,0 script Ice Cave Minstrel9 139,2,2,{ - +ice_dun01,29,26,0 script #Minsicecave9 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-His head became the sky-"; close2; warp "ice_dun01",25,46; @@ -1180,10 +1183,9 @@ OnTouch: end; } -ice_dun01,25,46,0 script Ice Cave Minstrel10 139,2,2,{ - +ice_dun01,25,46,0 script #Minsicecave10 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-His tears from his-"; close2; warp "ice_dun01",20,66; @@ -1192,10 +1194,9 @@ OnTouch: end; } -ice_dun01,20,66,0 script Ice Cave Minstrel11 139,2,2,{ - +ice_dun01,20,66,0 script #Minsicecave11 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-eyes became dew-"; close2; warp "ice_dun01",22,85; @@ -1204,10 +1205,9 @@ OnTouch: end; } -ice_dun01,22,85,0 script Ice Cave Minstrel12 139,2,2,{ - +ice_dun01,22,85,0 script #Minsicecave12 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-on the leaves-"; percentheal -90,0; set job_min,14; @@ -1219,10 +1219,9 @@ OnTouch: end; } -ra_in01,361,129,0 script jmRachelHotel 139,2,2,{ - +ra_in01,361,129,0 script #jmRachelHotel 139,2,2,{ OnTouch: - if (job_min == 14){ + if (job_min == 14) { mes "[Old Woman]"; mes "Huu!!"; mes "Wake up!"; @@ -1236,9 +1235,8 @@ OnTouch: } ra_in01,358,130,4 script Old Woman#job_min 979,{ - - if (job_min == 14){ - mes "[Old Woman]"; + mes "[Old Woman]"; + if (job_min == 14) { mes "Huu!!"; mes "Wake up!"; next; @@ -1246,10 +1244,9 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{ mes "Where am I...?"; set job_min,15; close; - }else if (job_min == 15){ - mes "[Old Woman]"; + } else if (job_min == 15) { mes "You're in Rachel."; - mes "You arere strange. You have to wear warmer clothes if you want to go into the Ice Cave."; + mes "You are strange. You have to wear warmer clothes if you want to go into the Ice Cave."; next; mes "[Old Woman]"; mes "You're lucky that my husband found you when he did."; @@ -1316,8 +1313,7 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{ set job_min,16; changequest 11147,11148; close; - }else if (job_min == 16){ - mes "[Old Woman]"; + } else if (job_min == 16) { mes "Ah! It's Comodo over southern Veins."; next; mes "[Old Woman]"; @@ -1325,7 +1321,6 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{ mes "In southern of Veins, there is a port. If you are lucky you can take it..."; close; } - mes "[Old Woman]"; mes "I heard that Comodo is a very fun place, I want to go there before I die."; next; mes "[Old Woman]"; @@ -1336,11 +1331,9 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{ close; } -ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 486 - ve_fild07,131,132,5 script =Notice=#job_min 837,{ function Choice; - if (job_min == 16){ + if (job_min == 16) { mes "===Notice==="; mes "Maestro Song, Go to Comodo by boat!"; mes "Be ambitious!"; @@ -1354,148 +1347,132 @@ function Choice; next; mes "-It's not easy to trust her-"; next; - switch(select("I don't like this.:Take the kayak.")){ - case 1: + if(select("I don't like this.:Take the kayak.") == 1) { mes "[Karian]"; mes "I never ride airships ever..."; donpcevent "Karian#cmd5::OnDisable"; close; - case 2: - mes "[Karian]"; - mes "Ok Then let's go!!!!!"; - next; - mes "-If you take a small boat,-"; - mes "-and go ahead-"; - mes "-to Comodo,-"; - mes "-You should see-"; - mes "-other small boats.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm..."; - mes "I didn't think that there was anyone who would cross over this sea with a boat."; - mes "You sure I'll see other boats?"; - next; - mes "[Karian]"; - mes "They will be headed the other direction."; - donpcevent "Karian#cmd5::OnDisable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where are you going?"; - next; - mes "[Karian]"; - mes "Well? I haven't heard of the place's name before."; - mes "It's just called 'island' from what I heard."; - next; - mes "-For a whlie the silence-"; - mes "-continues. Karian starts-"; - mes "-to hum as she rows.-"; - next; - mes "-Listening to Karian hum-"; - mes "-You suddenly feel like-"; - mes "-you're sitting in water.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey! There's a water leak!!"; - next; - mes "[Karian]"; - mes "Ahhhh!!!!!!!!!!!!!!"; - next; - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Dance."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Dance."); - Choice("Dance.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Dance."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Sleep."); - Choice("Sleep.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Sleep."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Sing."); - Choice("Sing.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Have some water."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Have some water."); - Choice("Have some water.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Shout 'Viva'."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Shout 'Viva'."); - Choice("Shout 'Viva'.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Go fishing."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Go fishing."); - Choice("Go fishing.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Listen to my song."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Listen to my song."); - Choice("Listen to my song.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Pray."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Pray."); - Choice("Pray.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Eat some food."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Eat some food."); - Choice("Eat some food.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Give up."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Give up."); - Choice("Give up.","Row.","Throw the water out."); - mes "-I've escaped from the-"; - mes "-throes of death a-"; - mes "-countless amount of times.-"; - set job_min,17; - changequest 11148,11149; - close2; - warp "comodo",184,108; - end; } + mes "[Karian]"; + mes "Ok then let's go!!!!!"; + next; + mes "-If you take a small boat,-"; + mes "-and go ahead-"; + mes "-to Comodo,-"; + mes "-You should see-"; + mes "-other small boats.-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hmm..."; + mes "I didn't think that there was anyone who would cross over this sea with a boat."; + mes "You sure I'll see other boats?"; + next; + mes "[Karian]"; + mes "They will be headed the other direction."; + donpcevent "Karian#cmd5::OnDisable"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Where are you going?"; + next; + mes "[Karian]"; + mes "Well? I haven't heard of the place's name before."; + mes "It's just called 'island' from what I heard."; + next; + mes "-For a while the silence-"; + mes "-continues. Karian starts-"; + mes "-to hum as she rows.-"; + next; + mes "-Listening to Karian hum-"; + mes "-You suddenly feel like-"; + mes "-you're sitting in water.-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey! There's a water leak!!"; + next; + mes "[Karian]"; + mes "Ahhhh!!!!!!!!!!!!!!"; + next; + switch(rand(3)) { + case 0: Choice("Dance.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Dance."); break; + case 2: Choice("Row.","Throw the water out.","Dance."); break; + } + switch(rand(3)) { + case 0: Choice("Sleep.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Dance."); break; + case 2: Choice("Row.","Throw the water out.","Sleep."); break; + } + switch(rand(3)) { + case 0: Choice("Sing.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Sleep."); break; + case 2: Choice("Row.","Throw the water out.","Sing."); break; + } + switch(rand(3)) { + case 0: Choice("Have some water.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Have some water."); break; + case 2: Choice("Row.","Throw the water out.","Have some water."); break; + } + switch(rand(3)) { + case 0: Choice("Shout 'Viva'.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Shout 'Viva'."); break; + case 2: Choice("Row.","Throw the water out.","Shout 'Viva'."); break; + } + switch(rand(3)) { + case 0: Choice("Go fishing.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Go fishing."); break; + case 2: Choice("Row.","Throw the water out.","Go fishing."); break; + } + switch(rand(3)) { + case 0: Choice("Listen to my song.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Listen to my song."); break; + case 2: Choice("Row.","Throw the water out.","Listen to my song."); break; + } + switch(rand(3)) { + case 0: Choice("Pray.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Pray."); break; + case 2: Choice("Row.","Throw the water out.","Pray."); break; + } + switch(rand(3)) { + case 0: Choice("Eat some food.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Eat some food."); break; + case 2: Choice("Row.","Throw the water out.","Eat some food."); break; + } + switch(rand(3)) { + case 0: Choice("Give up.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Give up."); break; + case 2: Choice("Row.","Throw the water out.","Give up."); break; + } + mes "-I've escaped from the-"; + mes "-throes of death a-"; + mes "-countless amount of times.-"; + set job_min,17; + changequest 11148,11149; + close2; + warp "comodo",184,108; + end; } mes "===Notice==="; mes "Maestro Song, Go to Comodo by boat!"; mes "Be ambitious!"; close; - -function Choice { - set .@i$, getarg(select(getarg(0),getarg(1),getarg(2))-1); - mes "[Karian]"; - if (.@i$ == "Throw the water out.") { - mes "I'll row and you just throw the water out!!"; - next; - return; - } - if (.@i$ == "Row.") mes "The boat is sinking!!!"; - else mes "What the hell do you think you're doing?"; - close; -} -} -ve_fild07,129,132,5 script Karian#cmd5 486,{ - end; - -OnInit: - disablenpc "Karian#cmd5"; - end; - -OnEnable: - enablenpc "Karian#cmd5"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd5"; - stopnpctimer; - end; - -OnTimer30000: - donpcevent "Karian#cmd5::OnDisable"; - stopnpctimer; - end; + function Choice { + set .@i$, getarg(select(getarg(0),getarg(1),getarg(2))-1); + mes "[Karian]"; + if (.@i$ == "Throw the water out.") { + mes "I'll row and you just throw the water out!!"; + next; + return; + } + if (.@i$ == "Row.") mes "The boat is sinking!!!"; + else mes "What the hell do you think you're doing?"; + close; + } } -comodo,184,108,0 script jmComodo Almost Dead 139,2,2,{ - +comodo,184,108,0 script #jmComodo Almost Dead 139,2,2,{ OnTouch: - if (job_min == 17){ + if (job_min == 17) { mes "["+strcharinfo(0)+"]"; mes "I'm... I'm alive~"; next; @@ -1533,12 +1510,9 @@ OnTouch: end; } -comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 486 - comodo,192,119,0 script Kayak Master#job_min 98,{ - - if (job_min == 18){ - mes "[Kayak Master]"; + mes "[Kayak Master]"; + if (job_min == 18) { mes "What?"; mes "Maestro Song?"; mes "I don't know~"; @@ -1554,7 +1528,6 @@ comodo,192,119,0 script Kayak Master#job_min 98,{ changequest 11150,11151; close; } - mes "[Kayak Master]"; mes "The sea is man's dream."; next; mes "[Kayak Master]"; @@ -1563,9 +1536,8 @@ comodo,192,119,0 script Kayak Master#job_min 98,{ } comodo,159,316,4 script Woman Roasting Meat 701,{ - - if (job_min == 19){ - mes "[Woman Roasting Meat]"; + mes "[Woman Roasting Meat]"; + if (job_min == 19) { mes "Maestro Song?"; mes "Yes, I remember that face because he visited a few years ago."; next; @@ -1578,7 +1550,7 @@ comodo,159,316,4 script Woman Roasting Meat 701,{ mes "It was so crowded because of him."; next; mes "[Woman Roasting Meat]"; - mes "Finally, he became exhaused and he wanted to go somewhere quiet."; + mes "Finally, he became exhausted and he wanted to go somewhere quiet."; next; mes "[Woman Roasting Meat]"; mes "I told him that there was a quiet place near Morroc, and he left."; @@ -1591,8 +1563,7 @@ comodo,159,316,4 script Woman Roasting Meat 701,{ set job_min,20; changequest 11151,11152; close; - }else if (job_min == 20){ - mes "[Woman Roasting Meat]"; + } else if (job_min == 20) { mes "Where is the quiet place?"; mes "Well I'm not sure but there is a mysterious building in south-eastern part of Morroc."; next; @@ -1601,7 +1572,6 @@ comodo,159,316,4 script Woman Roasting Meat 701,{ mes "I think they're part of some secret guild called ash... or assa... Oh I forget..."; close; } - mes "[Woman Roasting Meat]"; mes "He ate a whole plate of baby back ribs by himself."; next; mes "[Woman Roasting Meat]"; @@ -1609,10 +1579,9 @@ comodo,159,316,4 script Woman Roasting Meat 701,{ close; } -moc_fild16,206,232,0 script jmTransfer news 139,3,3,{ - +moc_fild16,206,232,0 script #jmTransfer news 139,3,3,{ OnTouch: - if (job_min == 20){ + if (job_min == 20) { mes "["+strcharinfo(0)+"]"; mes "Um? What is this?"; mes "Something covered by sand?"; @@ -1626,7 +1595,7 @@ OnTouch: donpcevent "Karian#cmd7::OnEnable"; next; mes "["+strcharinfo(0)+"]"; - mes "The lyrics from the man I met in hugel on the receipt..."; + mes "The lyrics from the man I met in Hugel on the receipt..."; next; mes "["+strcharinfo(0)+"]"; mes "and this poem written on this paper."; @@ -1657,7 +1626,7 @@ OnTouch: mes "[Karian]"; mes "Will you join me?"; next; - switch(select("Refuse.:Accept.")){ + switch(select("Refuse.:Accept.")) { case 1: mes "[Karian]"; mes "Come on~Come on~"; @@ -1665,7 +1634,7 @@ OnTouch: mes "Come on~~~~~~~~~"; next; mes "[Karian]"; - mes "We don't have anymore clues."; + mes "We don't have any more clues."; next; mes "[Karian]"; break; @@ -1686,12 +1655,9 @@ OnTouch: end; } -moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 486 - -aldebaran,140,130,0 script jmAldebaran Clock Tower 139,3,3,{ - +aldebaran,140,130,0 script #jmAldebaran Clock Tower 139,3,3,{ OnTouch: - if (job_min == 21){ + if (job_min == 21) { mes "["+strcharinfo(0)+"]"; mes "Anyway why do you want to visit this place?"; next; @@ -1743,23 +1709,20 @@ OnTouch: changequest 11153,11154; donpcevent "Karian#cmd8::OnDisable"; close; - }else if (job_min == 22){ + } else if (job_min == 22) { mes "[Karian]"; mes "Let's go back to Prontera?"; next; mes "[Karian]"; - mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates."; + mes "I can't get rid of the memories that I was impressed with when I entered Prontera's gates."; close; } end; } -aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 486 - -prontera,155,40,0 script jmprt1 139,2,2,{ - +prontera,155,40,0 script #jmprt1 139,2,2,{ OnTouch: - if (job_min == 22){ + if (job_min == 22) { mes "[Karian]"; mes "I've finally come back."; mes "Back to Prontera..."; @@ -1775,33 +1738,9 @@ OnTouch: end; } -prontera,155,49,4 script Karian#cmd9 486,{ - end; - -OnInit: - disablenpc "Karian#cmd9"; - end; - -OnEnable: - enablenpc "Karian#cmd9"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd9"; - stopnpctimer; - end; - -OnTimer300000: - donpcevent "Karian#cmd9::OnDisable"; - stopnpctimer; - end; -} - -prontera,155,42,0 script prtjm1 139,1,1,{ - +prontera,155,42,0 script #prtjm1 139,1,1,{ OnTouch: - if (job_min == 23){ + if (job_min == 23) { mes "-Let me go back to my hometown.-"; set job_min,24; close2; @@ -1811,10 +1750,9 @@ OnTouch: end; } -prontera,155,44,0 script prtjm2 139,1,1,{ - +prontera,155,44,0 script #prtjm2 139,1,1,{ OnTouch: - if (job_min == 24){ + if (job_min == 24) { mes "-There are many beautiful flowers.-"; set job_min,25; close2; @@ -1824,10 +1762,9 @@ OnTouch: end; } -prontera,155,46,0 script prtjm3 139,1,1,{ - +prontera,155,46,0 script #prtjm3 139,1,1,{ OnTouch: - if (job_min == 25){ + if (job_min == 25) { mes "-The birds sing for me.-"; set job_min,26; close2; @@ -1837,114 +1774,81 @@ OnTouch: end; } -prontera,155,48,0 script prtjm4 139,1,1,{ - +prontera,155,48,0 script #prtjm4 139,1,1,{ OnTouch: - if (job_min == 26 || job_min == 27){ + if (job_min == 26 || job_min == 27) { mes "-It's this old town.-"; next; - if(SkillPoint != 0){ + if (SkillPoint != 0) { mes "[Karian]"; mes "Hey... Don't you know how to use your skill points?"; mes "You should use them."; close; } - if(checkweight(1201,1) == 0){ + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; - mes "right now: store some of"; + mes "right now, store some of"; mes "your extra things in Kafra"; mes "Storage, and then come back.^000000"; close; } - if (JobLevel < 50 || BaseLevel < 99){ + if (BaseLevel < 99 || JobLevel < 50) { mes "[Karian]"; mes "Hey... why are you so low?"; mes "How did you lose levels?"; close; } - if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){ - mes "["+strcharinfo(0)+"]"; - mes "-It's a poem that you picked up in the desert.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "-How does Karian know-"; - mes "-that song's not a poem?-"; - next; + if (BaseJob != Job_Bard) { mes "[Karian]"; - mes "Why are you looking at me?"; - mes "How was it? Have fun??"; - set job_min,27; - donpcevent "Karian#cmd9::OnDisable"; - close2; - warp "prt_in",101,174; - end; + mes "Hey... you changed your outfit?"; + mes "How'd you do that?"; + close; } + mes "["+strcharinfo(0)+"]"; + mes "-It's a poem that you picked up in the desert.-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "-How does Karian know-"; + mes "-that song's not a poem?-"; + next; mes "[Karian]"; - mes "Hey... you changed your outfit?"; - mes "How'd you do that?"; - close; + mes "Why are you looking at me?"; + mes "How was it? Have fun??"; + set job_min,27; + donpcevent "Karian#cmd9::OnDisable"; + close2; + warp "prt_in",101,174; + end; } end; } prt_in,94,172,4 script Karian#job_min3 480,{ - -if(job_min >= 27) { - if (job_min > 99){ - switch(select("Talk.:Leave.")){ - case 1: - mes "[Maestro Song]"; - mes "The name 'Karian'?"; - mes "He gave it to me."; - next; - mes "[Maestro Song]"; - mes "He said that when he hears my song, he feels warmhearted."; - mes "'Kallianga' means hot air."; - next; - mes "[Maestro Song]"; - mes "He likes to sing.."; - next; - mes "[Maestro Song]"; - mes "And he's good at singing for sure?"; - next; - mes "[Maestro Song]"; - mes "Ah! If it's okay with you, I want to take a pic with you in Juno?"; - next; - mes "[Maestro Song]"; - mes "I want to have something to remember you by."; + if (job_min == 27) { + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { + mes "While you are on a trip, you gain lots of stuff. Make yourself lighter."; close; - case 2: - mes "[Maestro Song]"; - mes "See you."; - mes "It was really fun."; - close2; - warp "prontera",156,99; - end; } - } - if(checkweight(1201,1) == 0){ - mes "^3355FFWait a minute! You're"; - mes "carrying too many items"; - mes "right now: store some of"; - mes "your extra things in Kafra"; - mes "Storage, and then come back.^000000"; - close; - } - if (JobLevel < 50 || BaseLevel < 99){ - mes "[Karian]"; - mes "Hey... why are you so low?"; - mes "How did you lose levels?"; - close; - } - if (SkillPoint != 0){ - mes "[Karian]"; - mes "Hey... Don't you know how to use your skill points?"; - mes "You should use them."; - close; - } - if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){ mes "[Karian]"; + if (SkillPoint != 0) { + mes "Ah~! Did you know that you still have skill points?"; + mes "Handle that quickly."; + close; + } + if (BaseLevel < 99 || JobLevel < 50) { + mes "Ah~! Your level looks lower than before."; + mes "How did you degrade?"; + close; + } + if (ismounting()) { + mes "Please unequip your riding pet and try again!"; + close; + } + if (BaseJob != Job_Bard) { + mes "Huh?"; + close; + } mes "I'm sorry about the lie."; mes "The song written on this paper..."; next; @@ -1962,7 +1866,7 @@ if(job_min >= 27) { next; mes "[Maestro Song]"; mes "Yes! I'm 'Maestro Song'!"; - mes "Are you suprised!?"; + mes "Are you surprised!?"; next; mes "["+strcharinfo(0)+"]"; mes "......"; @@ -1975,11 +1879,41 @@ if(job_min >= 27) { set job_min,100; jobchange roclass(eaclass()|EAJL_THIRD); completequest 11154; - getitem 5751,1; - getitem 2795,1; + getitem 5751,1; //Minstrel_Song_Hat + getitem 2795,1; //Green_Apple_Ring close; + } else if (job_min > 99) { + switch(select("Talk.:Leave.")) { + case 1: + mes "[Maestro Song]"; + mes "The name 'Karian'?"; + mes "He gave it to me."; + next; + mes "[Maestro Song]"; + mes "He said that when he hears my song, he feels warmhearted."; + mes "'Kallianga' means hot air."; + next; + mes "[Maestro Song]"; + mes "He likes to sing..."; + next; + mes "[Maestro Song]"; + mes "And he's good at singing for sure?"; + next; + mes "[Maestro Song]"; + mes "Ah! If it's okay with you, I want to take a pic with you in Juno?"; + next; + mes "[Maestro Song]"; + mes "I want to have something to remember you by."; + close; + case 2: + mes "[Maestro Song]"; + mes "See you."; + mes "It was really fun."; + close2; + warp "prontera",156,99; + end; + } } -} mes "[Karian]"; mes "How did you get in here?"; close; diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index e04899d9c..231e52835 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -1,72 +1,199 @@ //===== rAthena Script ======================================= //= Shadow Chaser Job Quest //===== By: ================================================== -//= ultragunner -//= Credits: Oshinoke +//= Muad_Dib //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= +//= [Official Conversion] //= Job change Quest from Rogue / Stalker -> Shadow Chaser. -//= Based on Official pRO server //===== Additional Comments: ================================= -//= 1.0 First Version. +//= 1.0 First Version. [ultragunner, Oshinoke] //= 1.1 Standardized. [Euphy] //= 1.2 Updated dialogue. [Joseph] +//= 1.3 Updated to official script. [Euphy] //============================================================ -morocc,156,70,3 script Girl#H-1 93,{ +morocc,156,70,3 script Girl#sc00 93,3,3,{ mes "[Girl]"; - if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) { - if (BaseLevel == 99 && JobLevel > 49) { - if (job_sha == 0) { - mes "Hey! Stop!"; - mes "Are you interested in hearing a funny story?"; - next; - select("What story?"); - mes "[Girl]"; - mes "Have you been to the guild recently?"; - mes "Some interesting things have happened lately."; - mes "Maybe new guests..."; - next; - mes "[Girl]"; - mes "I heard it has to do with something called a Shadow Chaser."; - mes "You should go and check it out."; - next; - mes "[Girl]"; - mes "Everytime they visit us, they are on new missions."; - mes "What missions are they doing I wonder?"; - set job_sha,1; - } else if (job_sha == 1) { - mes "If you have any interest... just go! Do you know where the guild is?"; - next; - mes "[Girl]"; - mes "It is in a fortress under Pharos lighthouse."; - mes "Sigh...."; - mes "You must visit there!"; - } else if (job_sha > 1 && job_sha < 28) { - mes "Wow, you look busy."; - mes "Have you heard that there are visitors?"; - mes "They're on a treasure hunt!"; - next; - mes "[Girl]"; - mes "It must be fun."; - mes "I wanna try!"; + if (BaseJob == Job_Rogue) { + if (job_sha == 0) { + if (BaseLevel < 99 || JobLevel < 50) { + mes "You're not ready."; + close; } + mes "Hey? Stop!"; + mes "Aren't you interested in hearing a funny story?"; + next; + select("What story?"); + mes "[Girl]"; + mes "Have you been to the guild recently?"; + mes "Some interesting things have happened lately."; + mes "Maybe new guests..."; + next; + mes "[Girl]"; + mes "I heard it has to do with something called a Shadow Chaser."; + mes "You should go and check it out."; + next; + mes "[Girl]"; + mes "Every time they visit us, they are on new missions."; + mes "What missions are they doing I wonder?"; + set job_sha,1; + close; + } else if (job_sha == 1) { + mes "If you have any interest... just go!"; + mes "Do you know where the guild is?"; + next; + mes "[Girl]"; + mes "It is in a fortress under Pharos lighthouse."; + mes "Sigh...."; + mes "You must visit there!"; close; } else { - mes "You're not ready."; + mes "Wow, you look busy."; + mes "Have you heard that there are visiters?"; + mes "They're on a treasure hunt!"; + next; + mes "[Girl]"; + mes "It must be fun."; + mes "I wanna try!"; close; } } - mes "Eh..."; + mes "Eh?"; mes "I don't have anything for you..."; close; +OnTouch: + if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49 && job_sha == 0) { + mes "[Girl]"; + mes "Hey? Stop!"; + mes "Aren't you interested in hearing a funny story?"; + close; + } + end; } -in_rogue,378,103,3 script Scary Man#H-10 810,{ - if (job_sha == 1) { +in_rogue,376,100,5 script Guild Member#sc01 828,{ + if (BaseJob == Job_Rogue) { + if (job_sha < 2) { + set @job_sha,0; + OnDialogue: + mes "[Vin]"; + mes "Ah? What's this?"; + mes "Lotte, you know what this means?"; + next; + mes "[Lotte]"; + mes "Hmm '3847147298' this is the only thing I've used on..."; + mes "Then, why'd they use numbers to name the villages?"; + next; + mes "[Lotte]"; + mes "Vin! This is crap!"; + next; + mes "[Vin]"; + mes "What?"; + next; + if (BaseLevel == 99) { + mes "[Scary man]"; + mes "Hey there?"; + next; + switch(select("Me?:Sorry, I am busy...")) { + case 1: + mes "[Scary man]"; + mes "Yes! You there!"; + mes "Let me introduce myself to you."; + mes "My name is Urupa."; + mes "If you are interested, could you come over here?"; + if (@job_sha == 1) { + set job_sha,1; + set @job_sha,0; + } + close; + case 2: + mes "[Scary man]"; + mes "What? You're just going to give up like that?"; + mes "So disappointing..."; + close; + } + } + mes "[Scary man]"; + mes "You are supposed to figure this one out!"; + mes "But you are still so... weak."; + close; + } else { + mes "[Vin]"; + mes "Yes..."; + mes "Sooner or later I'll solve it myself if I dare to get the map...!"; + close; + } + } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + mes "[Vin]"; + mes "Huh! This is a Shadow Chaser!"; + mes "How unbelievable!"; + mes "But it seems familiar doesn't it?"; + next; + mes "[Vin]"; + mes "Hmm......"; + mes ".........."; + mes "Oh my! I can't remember...!"; + close; + } + mes "[Vin]"; + mes "Ah? Who's there?"; + mes "We are flooded with guests today..."; + close; +} + +in_rogue,379,99,1 script Guild Member#sc02 747,{ + if (BaseJob == Job_Rogue) { + if (job_sha < 2) { + set @job_sha,1; + doevent "Guild Member#sc01::OnDialogue"; + end; + } + mes "[Lotte]"; + mes "What?"; + mes "Damn..."; + next; + mes "[Lotte]"; + mes "I just hate numbers!"; + close; + } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + mes "[Lotte]"; + mes "Wow!"; + mes "You are the one!"; + mes "Just extraordinary smart and emotionally advanced..."; + next; + mes "[Lotte]"; + mes "SHADOW CHASER!"; + mes "Wow when could I become one."; + close; + } + mes "[Lotte]"; + mes "I don't need anything."; + close; +} + +in_rogue,379,101,3 script Scary Man#sc03 810,{ + if (job_sha == 0) { + if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49) { + mes "[Scary man]"; + mes "Oh you are so talented?"; + mes "Now I have one interesting quetion! Do you want it solved?"; + next; + mes "[Urupa]"; + mes "My name is Urupa."; + mes "If you have anything interesting just challenge it."; + set job_sha,1; + close; + } + mes "[Scary man]"; + mes "What's your business?"; + mes "I don't have anything to do with you."; + mes "I don't care for people like you. I just deal with the extraordinary."; + close; + } else if (job_sha == 1) { mes "[Urupa]"; mes "We give a quiz and nobody has yet to solve it."; mes "You want it to be solved?"; @@ -87,84 +214,78 @@ in_rogue,378,103,3 script Scary Man#H-10 810,{ mes "Now here's what needs to be to solved."; mes "Decipher the code and go where it tells you..."; next; - mes "[Urupa]"; - mes "Here we go!"; - next; callsub L_Code,2; next; - set job_sha,2; - setquest 7160; mes "[Urupa]"; mes "So write this down!"; mes "I expected that you would take this adventure!"; + set job_sha,2; + setquest 7160; close; - } else if (job_sha > 1 && job_sha < 3) { + } else if (job_sha == 2) { mes "[Urupa]"; mes "You want one more explanation?"; mes "Or do you just want the code?"; next; switch(select("More explanation.:Get the code.")) { - case 1: - callsub L_Code,1; - mes "[Urupa]"; - mes "Now it's up to you!"; - mes "So go! Go!"; - close; - case 2: - mes "[Urupa]"; - mes "Let me show you the code again..."; - next; - mes "[Urupa]"; - mes "Here we go!"; - next; - callsub L_Code,2; - close; + case 1: + callsub L_Code,1; + mes "[Urupa]"; + mes "Now it's up to you!"; + mes "So go! Go!"; + close; + case 2: + mes "[Urupa]"; + mes "Let me show you the code again..."; + next; + callsub L_Code,2; + close; } - } else if (job_sha > 2 && job_sha < 28) { + } else if (job_sha > 2 && job_sha < 31) { mes "[Urupa]"; mes "Ok, have you solved it yet?"; mes "Good luck!"; close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + } else if (job_sha == 31) { mes "[Urupa]"; - mes "Nothing special?"; - mes "As you see... I am ok here!"; + mes "You have just become a Shadow Chaser."; + mes "The quizzes are for collecting the right people..."; close; } - mes "[Scary man]"; - mes "What's your business?"; - mes "I don't have anything to do with you."; - mes "I don't care for people like you."; - mes "I just deal with the extraordinary."; + mes "[Urupa]"; + mes "Nothing special?"; + mes "As you see... I am ok here!"; close; - L_Code: - if (getarg(0)==1) { + if (getarg(0) == 1) { mes "[Urupa]"; mes "3511543433"; mes "This means PAYON."; next; mes "[Urupa]"; mes "The numbers have to be paired."; - mes "3511543433"; - mes "35 11 54 34 33 breaks down into 5 pairs!"; + mes "3511543433!"; + mes "35 11 54 34 33 break down into 5 pairs!"; next; mes "[Urupa]"; - mes "So the pairs mean:"; - mes "35-P, 11-A,"; - mes "54-Y, 34-O, 33-N."; + mes "So the pairs mean."; + mes "35 - P, 11 - A,"; + mes "54 - Y, 34 - O, 33 - N."; next; mes "[Urupa]"; mes "Here are the numbers all in a row."; mes "33, 34, 35!"; - mes "N, O, P?"; + mes "N , O , P ?"; next; } else { - mes " "; - mes "^aaaaff43231114345243^000000"; - mes "^aaaaff11441531241542^000000"; - mes "^aaaaff2433^000000"; - mes "^aaaaff3542343344154211^000000"; + mes "Here we go!"; + next; + mes "^4d4dff"; + mes "43231114345243"; + mes "11441531241542"; + mes "2433"; + mes "3542343344154211"; + mes "^000000"; next; mes "[Urupa]"; mes "Could you do that?"; @@ -173,123 +294,7 @@ L_Code: return; } -function script sc_gldmes { - if (getarg(0)==1) { - mes "[Vin]"; - mes "Ah? What's this?"; - mes "Lotte, you know what this means?"; - next; - mes "[Lotte]"; - mes "Hmm '3847147298' this is the only thing I've used on..."; - mes "Then, why'd they use numbers to name the villages?"; - next; - mes "[Lotte]"; - mes "Vin! This is crap!"; - next; - mes "[Vin]"; - mes "What?"; - next; - mes "[Scary man]"; - mes "Hey there!?"; - next; - switch(select("Yes? Me?:Sorry, I am busy...")) { - case 1: - mes "[Scary man]"; - mes "Yes! You there!"; - mes "Let me introduce myself to you."; - mes "My name is Urupa."; - mes "If you are interested, could you come over here?"; - close; - case 2: - mes "[Scary man]"; - mes "What? You're just going to give up like that?"; - mes "So disappointing..."; - close; - } - } else { - mes "[Vin]"; - mes "Ah? What's this?"; - next; - mes "[Lotte]"; - mes "Hmm '3847147298' this is the only"; - mes "thing I've used on..."; - mes "Then, why'd they use numbers to"; - mes "name the villages?"; - next; - mes "[Lotte]"; - mes "Vin! This is crap!"; - next; - mes "[Vin]"; - mes "What?"; - next; - mes "[Scary man]"; - mes "You are supposed to figure this one out!"; - mes "But you are still so... weak."; - close; - } -} - -in_rogue,375,102,5 script Guild Member#H-11 828,{ - if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) { - if (job_sha == 1) callfunc "sc_gldmes",1; - else if (job_sha > 1) && (job_sha < 28) { - mes "[Vin]"; - mes "Yes..."; - mes "Sooner or later I'll solve it"; - mes "myself if I dare to get the"; - mes "map...!"; - close; - } - else callfunc "sc_gldmes",2; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Vin]"; - mes "Huh! This is a Shadow Chaser!"; - mes "How unbelievable!"; - mes "But it seems familiar, doesn't it?"; - next; - mes "[Vin]"; - mes "Hmm......"; - mes ".........."; - mes "Oh my! I can't remember...!"; - close; - } - mes "[Vin]"; - mes "Ah? Who's there?"; - mes "We are flooded with guests"; - mes "today..."; - close; -} - -in_rogue,378,100,2 script Guild Member#H-12 747,{ - if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) { - if (job_sha == 1) callfunc "sc_gldmes",1; - else if (job_sha > 1) && (job_sha < 28) { - mes "[Lotte]"; - mes "What?"; - mes "Damn..."; - next; - mes "[Lotte]"; - mes "I just hate numbers!"; - close; - } - else callfunc "sc_gldmes",2; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Lotte]"; - mes "Wow!"; - mes "You are the one!"; - mes "The extraordinarily smart and emotionally advanced..."; - next; - mes "[Lotte]"; - mes "SHADOW CHASER!"; - mes "Wow, when could I become one?"; - close; - } - mes "[Lotte]"; - mes "I don't need anything."; - close; -} - -s_atelier,65,123,4 script Manager#H-2 903,{ +s_atelier,65,123,5 script Manager#sc04_prt 903,{ if (job_sha == 2) { mes "[Manager]"; mes "Where's Max!?"; @@ -297,18 +302,14 @@ s_atelier,65,123,4 script Manager#H-2 903,{ mes "Hey..."; next; switch(select("Show the deciphered code!:...")) { - case 1: - mes "[Manager]"; - mes "Wow, you deciphered it?"; - mes "So, what's the right answer?"; - next; - input .@SCAtelier$; + case 1: + mes "[Manager]"; + mes "Wow, you deciphered it?"; + mes "So, what's the right answer?"; + next; + input .@inputstr$; + if (.@inputstr$ == "shadows atelier in prontera" || .@inputstr$ == "SHADOWS ATELIER IN PRONTERA") { mes "[Manager]"; - if (.@SCAtelier$ != "shadows atelier in prontera") { - mes "Remember to put the code exactly as it should be deciphered."; - mes "Maybe you should try again..."; - close; - } mes "Good."; mes "You just got it."; mes "Then why have you come over here?"; @@ -316,18 +317,22 @@ s_atelier,65,123,4 script Manager#H-2 903,{ select("The code says here's the one..."); mes "[Manager]"; mes "So you are the one."; - mes "Could you wait for a sec?"; + mes "Could you wait for a sec'?"; set job_sha,3; close; - case 2: - mes "[Manager]"; - mes "Only allowed for people"; - mes "involved...."; - mes "Could you ask the clerk at the shop?"; - close; + } + mes "[Manager]"; + mes "Remember to put the code exactly as it should be deciphered."; + mes "Maybe you should try again..."; + close; + case 2: + mes "[Manager]"; + mes "Only allowed for people involved...."; + mes "Could you ask the clerk at the shop?"; + close; } } else if (job_sha == 3) { - mes "[Graham]"; + mes "[Manager]"; mes "Now let me introduce myself to you!"; mes "I am Graham, the manager of this shadow gallery..."; next; @@ -342,8 +347,7 @@ s_atelier,65,123,4 script Manager#H-2 903,{ mes "Ok."; next; mes "[Graham]"; - mes "So we've got to know things"; - mes "like..."; + mes "So we've got to know things like..."; mes "special codes and information where the treasures are."; next; mes "[Graham]"; @@ -365,54 +369,68 @@ s_atelier,65,123,4 script Manager#H-2 903,{ mes "You seem like the right one."; mes "So I will give you the code."; mes "Please find the treasure!"; - next; - set job_sha,4; + next; switch(select("No way!:I'll give it a try!")) { - case 1: - mes "[Graham]"; - mes "What the hell?"; - mes "If you are not going to help then I'll just find someone else."; - close; - case 2: - mes "[Graham]"; - mes "You are so powerful!"; - mes "So here..."; - next; - callsub L_Code; + case 1: + mes "[Graham]"; + mes "What the hell?"; + mes "If you are not going to help then I'll just find someone else."; + set job_sha,4; + close; + case 2: + mes "[Graham]"; + mes "You are so powerful!"; + mes "So here..."; + next; + callsub L_Code,0; + close; } } else if (job_sha == 4) { mes "[Graham]"; mes "Are you interested in it now?"; next; switch(select("Not at all.:Hmm, I'll take it.")) { - case 1: - mes "[Graham]"; - mes "Damn it."; - close; - case 2: - mes "[Graham]"; - mes "You are just so picky..."; - mes "Here..."; - next; - callsub L_Code; + case 1: + mes "[Graham]"; + mes "Damn it."; + close; + case 2: + mes "[Graham]"; + mes "You are just so picky..."; + mes "Here..."; + next; + callsub L_Code,0; + close; } - } else if (job_sha > 4 && job_sha < 8) { + } else if (job_sha == 5) { mes "[Graham]"; mes "Did you find something?"; next; switch(select("I need an explanation.:What's the code again?")) { - case 1: - mes "[Graham]"; - mes "You are so powerful!"; - next; - callsub L_Code,1; - case 2: - mes "[Graham]"; - mes "I've given you the code."; - mes "So crazy..."; - mes "Don't you have a memo of it?"; - close; + case 1: + mes "[Graham]"; + mes "You are so powerful!"; + next; + callsub L_Code,1; + mes "[Graham]"; + mes "Got it?"; + close; + case 2: + mes "[Graham]"; + mes "I've given you the code."; + mes "So crazy..."; + mes "Don't you have a memo of it?"; + close; } + } else if (job_sha == 6 || job_sha == 7) { + mes "[Graham]"; + mes "Nothing special...?"; + mes "You've been to places...?"; + mes "There's definetely something."; + next; + mes "Graham seems to know something."; + mes "I'd better go there again."; + close; } else if (job_sha == 8) { mes "[Graham]"; mes "So, any improvements?"; @@ -448,14 +466,13 @@ s_atelier,65,123,4 script Manager#H-2 903,{ mes "Find the gallery in Rachel..."; mes "Tell 'em that you just came from Graham and ask for the code."; next; - erasequest 7165; - setquest 7166; - set job_sha,9; mes "[Graham]"; mes "Ok?"; mes "Then go there!"; + set job_sha,9; + changequest 7165,7166; close; - } else if (job_sha > 8 && job_sha < 11) { + } else if (job_sha == 9) { mes "[Graham]"; mes "There're four galleries..."; mes "Prontera, Rachel, Juno, and Lighthalzen."; @@ -487,23 +504,23 @@ s_atelier,65,123,4 script Manager#H-2 903,{ mes "But we are here for very special things."; next; mes "[Graham]"; - mes "Go to ^aaaaffRachel Gallery^000000 and get the code..."; + mes "Go to ^4d4dffRachel Gallery^000000 and get the code..."; mes "They will support you if you explain everything."; mes "Ok?"; close; - } else if (job_sha > 10 && job_sha < 27) { + } else if (job_sha > 9 && job_sha < 30) { mes "[Graham]"; mes "How about everything?"; mes "We are dying to know about the key."; - mes "So you got support from the other galleries..."; + mes "So you got support from the other galleries."; close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser || job_sha == 27) { + } else if (job_sha > 29) { mes "[Graham]"; mes "Shadow Chaser!!"; mes "Ah!"; next; mes "[Graham]"; - mes "It's not intentionally deceiving..."; + mes "It's not intentionally decieving..."; mes "Hahaha!!"; next; mes "[Graham]"; @@ -523,23 +540,22 @@ s_atelier,65,123,4 script Manager#H-2 903,{ mes "Only allowed for people involved..."; mes "Could you ask the clerk at the shop?"; close; - L_Code: mes "-note."; - mes "^aaaaff13 15 18 15 3 3 18 21 9 14^000000"; - mes "key: 0-"; + mes "^4d4dff 13 15 18 15 3 3 18 21 9 14^000000"; + mes "key : 0 -"; next; select("These are just numbers..."); mes "[Graham]"; mes "The only difference from the one from the Rogue Guild is that you don't need to match them in pairs."; next; mes "[Graham]"; - mes "Also here's the keyword."; - mes "This case is... 0."; + mes "Also here's the keyword..."; + mes "This case is key 0."; next; mes "[Graham]"; - mes "Let's see."; - mes "13 15 18 15 3 3 18 21 9 14 ="; + mes "Let's see. For example."; + mes "13 15 18 15 3 3 18 21 9 14 = "; mes "M O R O C C R U I N"; next; mes "[Graham]"; @@ -549,26 +565,43 @@ L_Code: mes "[Graham]"; mes "Do you get it?"; mes "But this won't be given with keyword 0. When I give you the keyword you can figure it out for yourself."; - if (getarg(0,0)) close; next; + if (getarg(0)) return; mes "[Graham]"; - mes "Now let's think about the mission."; - mes "Here's the things we've got."; + mes "Now let's move on to the mission."; + mes "Here's the cipher..."; next; - erasequest 7160; - setquest 7163; + set .@key01, rand(3,5); + set .@a, 1 + .@key01; + set .@b, 2 + .@key01; + set .@d, 4 + .@key01; + set .@e, 5 + .@key01; + set .@f, 6 + .@key01; + set .@h, 8 + .@key01; + set .@i, 9 + .@key01; + set .@l, 12 + .@key01; + set .@n, 14 + .@key01; + set .@o, 15 + .@key01; + set .@r, 18 + .@key01; + set .@s, 19 + .@key01; + set .@t, 20 + .@key01; + set .@u, 21 + .@key01; + mes "^4d4dff" + .@b + " " + .@l + " " + .@u + " " + .@e + " "; + mes "" + .@f + " " + .@i + " " + .@r + " " + .@e + " "; + mes "" + .@i + " " + .@n + " "; + mes "" + .@t + " " + .@u + " " + .@r + " " + .@t + " " + .@l + " " + .@e + " "; + mes "" + .@i + " " + .@s + " " + .@l + " " + .@a + " " + .@n + " " + .@d + " "; + mes "" + .@t + " " + .@h + " " + .@i + " " + .@r + " " + .@d + " "; + mes "" + .@f + " " + .@l + " " + .@o + " " + .@o + " " + .@r + " "; + mes "key : " + .@key01 + "."; set job_sha,5; - mes "^aaaaff5 15 24 8^000000"; - mes "^aaaaff9 12 21 8^000000"; - mes "^aaaaff12 17^000000"; - mes "^aaaaff23 24 21 23 15 8^000000"; - mes "^aaaaff12 22 15 4 17 7^000000"; - mes "^aaaaff23 11 12 21 7^000000"; - mes "^aaaaff9 15 18 18 21^000000"; - mes "^aaaaffkey: 3.^000000"; + erasequest 7160; + if (.@key01 == 3) setquest 7161; + else if (.@key01 == 4) setquest 7162; + else if (.@key01 == 5) setquest 7163; next; mes "[Graham]"; - mes "You just take it."; + mes "Just take it."; mes "I have a bad memory."; mes "You have all the information so you are on your own now."; next; @@ -580,157 +613,126 @@ L_Code: close; } -s_atelier,168,65,5 script Manager#H-3 923,{ - if (job_sha == 9) { +s_atelier,168,65,5 script Manager#sc08_ra 923,{ + if (job_sha < 10) { mes "[Manager]"; mes "Who are you?"; mes "This place isn't for you."; next; + if (job_sha < 9) { + mes "[Manager]"; + mes "What are they doing up there?"; + mes "Bleh..."; + close; + } switch(select("Give me your password!:I was sent by Graham.")) { - case 1: - mes "[Manager]"; - mes "You need my password?"; - mes "How much would you pay me?"; - next; - mes "[Manager]"; - mes "10 million zeny?"; - mes "Ok, I'll take that then!"; + case 1: + mes "[Manager]"; + mes "You need my password?"; + mes "How much would you pay me?"; + next; + mes "[Manager]"; + mes "10 million zeny?"; + mes "Ok I'll take that then!"; + next; + mes "[Manager]"; + mes "Yeah right!"; + mes "Who the hell are you?"; + mes "How dare you just ask for my password?"; + close; + case 2: + mes "[Manager]"; + mes "Graham?"; + mes "Why?"; + next; + if (countitem(6266) == 0) { + mes "You don't seem to have brought it here."; next; mes "[Manager]"; - mes "Yeah, right!"; - mes "Who the hell are you?"; - mes "How dare you just ask for my password?"; + mes "Are you mute?"; + mes "I don't know why Graham sent you here."; + mes "Just go if you don't have any business here!"; + close; + } + mes "[Manager]"; + mes "So this key was sent by him."; + next; + select("No, I found it as the clue."); + mes "[Manager]"; + mes "Ah?"; + mes "So doesn't that mean that one code could be exchanged as a treasure...?"; + next; + select("Maybe."); + mes "[Manager]"; + mes "..........."; + mes "Hmm...."; + next; + mes "[Manager]"; + mes "Hmm..."; + next; + mes "- The manager seems -"; + mes "- to be thinking about -"; + mes "- something. Then he-"; + mes "- hands over a paper. -"; + next; + mes "[Manager]"; + mes "No way."; + mes "Here's the clue."; + mes "Try to find it."; + next; + mes "[Manager]"; + mes "Anyway my name is Paul."; + mes "..........."; + next; + mes "[Paul]"; + mes "Naturally..."; + mes "I've already solved the clue."; + next; + mes "- Here's the paper that -"; + mes "- Paul handed over. -"; + next; + mes "R-E-N-N-N-D"; + mes "L-N-N-W-W-N-D"; + next; + mes "[Paul]"; + mes "Isn't it so simple?"; + mes "What do you think?"; + mes "RENNND / LNNWWND means one thing."; + next; + switch(select("I think I got it.:I have no clue.")) { + case 1: + callsub L_Code,7166; close; case 2: - mes "[Manager]"; - mes "Graham?"; - mes "Why?"; - next; - mes "[Manager]"; - mes "So this key was sent by him."; - next; - select("No, I found it as the clue."); - mes "[Manager]"; - mes "Ah?"; - mes "So doesn't that mean that one code could be exchanged as a treasure?"; - next; - select("Maybe."); - mes "[Manager]"; - mes ".........."; - mes "Hmm...."; - next; - mes "[Manager]"; - mes "Hmm..."; - next; - mes "- The manager seems -"; - mes "- to be thinking about -"; - mes "- something. Then he -"; - mes "- hands over a paper. -"; - next; - mes "[Manager]"; - mes "No way."; - mes "Here's the clue."; - mes "Try to find it."; - next; - mes "[Manager]"; - mes "Anyway, my name is Paul."; - mes ".........."; - next; - mes "[Paul]"; - mes "Naturally..."; - mes "I've already solved the clue."; - next; - mes "- Here's the paper that -"; - mes "- Paul handed over. -"; - next; - mes "R-E-N-N-N-D"; - mes "L-N-N-W-W-N-D"; - next; mes "[Paul]"; - mes "Isn't it so simple?"; - mes "What do you think?"; - mes "RENNND / LNNWWND can mean only one thing."; - next; - switch(select("I think I got it.:I have no clue.")) { - case 1: - erasequest 7166; - setquest 7167; - set @job_sc_chest2,rand(1,3); - goto L_icedun; - case 2: - erasequest 7166; - setquest 7167; - set job_sha,10; - mes "[Paul]"; - mes "What? You don't know it?"; - mes "Then you'd better think about it more."; - mes "It's so easy."; - close; - } + mes "What? You don't know it?"; + mes "Then you'd better think about it more."; + mes "It's so easy."; + set job_sha,10; + changequest 7166,7167; + close; + } } } else if (job_sha == 10) { mes "[Paul]"; mes "So did you get what it means?"; next; - switch(select("Yes!:No I don't think so.")) { - case 1: - erasequest 7166; - setquest 7167; - set @job_sc_chest2,rand(1,3); - goto L_icedun; - case 2: - mes "[Paul]"; - mes "Is it that hard?"; - next; - select("I can't do it..."); - mes "[Paul]"; - mes "No way"; - mes "Can I give you a hint?"; - mes "Compass!"; - close; - } - } -L_icedun: - if (job_sha < 11) { - if (@job_sc_chest2 && @job_sc_chest2 < 4) { - mes "[Paul]"; - mes "Really? Then I don't need to give you the answer."; - mes "Could you interpret the meaning of each letter?"; - next; - select("It's kinda the combination of the places."); - mes "[Paul]"; - mes "So?"; - next; - select("E-N means East - North"); + switch(select("Yes!:No, I don't think so.")) { + case 1: + callsub L_Code,7167; + close; + case 2: mes "[Paul]"; - mes "Ok, enough."; - mes "Then go and find out."; - next; - mes "Memorize this."; - mes "You might need it. It could be a clue for you."; + mes "Is it that hard?"; next; + select("I can't do it..."); mes "[Paul]"; - switch(@job_sc_chest2) { - case 1: - mes "[S E E D]"; - mes "It's seed."; - break; - case 2: - mes "[F O O T]"; - mes "It's foot."; - break; - case 3: - mes "[C O L D]"; - mes "It's cold."; - break; - } - mes "I don't know what it really means, but it would be helpful to you to figure it out."; - set job_sha,11; - set job_chest2, @job_sc_chest2; - changequest 7167, @job_sc_chest2+7167; + mes "No way."; + mes "Can I give you a hint?"; + mes "Compass!"; close; } - } else if (job_sha > 10 && job_sha < 13) { + } else if (job_sha > 10 && job_sha < 14) { mes "[Paul]"; mes "I've already given you all the info you need."; next; @@ -739,16 +741,37 @@ L_icedun: mes "Isn't it enough?"; next; mes "[Paul]"; - mes "As you and Graham mentioned..."; + mes "As you and Graham mentioned."; mes "Go and find it out."; next; mes "[Paul]"; mes "If you find real things like treasure,"; mes "come back here."; close; - } else if (job_sha == 14) { + } else if (job_sha > 13 && job_sha < 17) { + mes "[Paul]"; + mes "You must find the right place."; + mes "The word is RENNND"; + mes "It's refering the cave East - North - North - North from this Rachel."; + next; + mes "[Paul]"; + mes "L-N-N-W-W-N-D is also same."; + mes "L is for Lighthalzen."; + mes "Lighthalzen - North- North - West - West."; + mes "That's the ice cave."; + next; + mes "[Paul]"; + mes "Is there any improvement!?"; + next; + select("You need to investigate more?"); + mes "[Paul]"; + mes "Really? Ok..."; + mes "No way...."; + mes "We will expect a good result."; + close; + } else if (job_sha == 17) { mes "[Paul]"; - mes "I was dying waiting for you."; + mes "I am dying to wait for you."; mes "So what did you find out?"; next; select("I found the key.:Hmm..."); @@ -760,7 +783,7 @@ L_icedun: mes "So are you lying to me?"; next; mes "[Paul]"; - mes "I can feel how Graham felt it...."; + mes "I can feel how Graham felt it..."; mes "We don't dare to get that tiny key..."; next; mes "[Paul]"; @@ -769,7 +792,7 @@ L_icedun: next; mes "[Paul]"; mes "Hey..."; - mes "if you go to Juno..."; + mes "If you go to Juno..."; mes "There's a gallery..."; next; mes "[Paul]"; @@ -781,40 +804,31 @@ L_icedun: mes "Anyway..."; mes "So I really like to know the password and the identity of the key..."; next; - erasequest 7168; - erasequest 7169; - erasequest 7170; - erasequest 7172; - setquest 7173; - set job_sha,15; mes "[Paul]"; mes "If Haled isn't supportive..."; - mes "Tell him ^aaaaffI know what you did last summer!^000000"; + mes "Tell him ^4d4dffI know what you did last summer!^000000"; mes "You shouldn't be wrong...!?"; + set job_sha,18; + changequest 7172,7173; close; - } else if (job_sha > 14 && job_sha < 18) { + } else if (job_sha == 18) { mes "[Paul]"; mes "You could ask him to get the key..."; mes "He will help you if you tell him something..."; next; mes "[Paul]"; mes "If Haled isn't supportive..."; - mes "Tell him ^aaaaffI know what you did last summer!^000000"; + mes "Tell him ^4d4dffI know what you did last summer!^000000"; close; - } else if (job_sha > 16 && job_sha < 27) { + } else if (job_sha > 18 && job_sha < 30) { mes "[Paul]"; mes "So you are still looking for the treasure... right?"; mes "I would look for it..."; close; - } else if (job_sha == 27) { - // Custom Translation - mes "[Paul]"; - mes "Hohohohehehehahaha."; - mes "Ouch! my stomach hurts."; - next; + } else if (job_sha == 30) { mes "[Paul]"; mes "Now I almost guessed what would happen later..."; - mes "It can't happen!"; + mes "It can't have happened!"; next; mes "[Paul]"; mes "Are you shocked?"; @@ -822,29 +836,62 @@ L_icedun: mes "You could get a good person."; mes "Hahaha..."; close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Paul]"; - mes "Do you need a painting tool?"; - mes "You can request that to the assistant."; - mes "We always have it just in case."; - close; } - mes "[Manager]"; - mes "Who are you?"; - mes "This place isn't for you."; + mes "[Paul]"; + mes "Do you need a painting tool?"; + mes "Then you can request that to the assistant."; + mes "We always have it just in case."; + close; +L_Code: + mes "[Paul]"; + mes "Really? Then I don't need to give you the answer."; + mes "Could you interpret the meaning of each letter."; next; - mes "[Manager]"; - mes "What are they doing up there?"; - mes "Bleh..."; + select("It's kinda the combination of places."); + mes "[Paul]"; + mes "So?"; + next; + select("E-N meaning East - North"); + mes "[Paul]"; + mes "Ok that's good enough."; + mes "Then go and find out."; + next; + mes "[Paul]"; + mes "Memorize this."; + mes "You might need it. It could be a clue for you."; + next; + mes "[Paul]"; + switch(rand(3)) { + case 0: + mes "[ S E E D ]"; + mes "S E E D?"; + set job_sha,11; + changequest getarg(0),7168; + break; + case 1: + mes "[ F O O T ]"; + mes "F O O T?"; + set job_sha,12; + changequest getarg(0),7169; + break; + case 2: + mes "[ C O L D ]"; + mes "C O L D?"; + set job_sha,13; + changequest getarg(0),7170; + break; + } + mes "I don't know what it really means, but it would be helpful to you to figure it out."; close; } -s_atelier,168,129,3 script Manager#H-4 806,{ - if (job_sha == 15) { +s_atelier,167,129,3 script Manager#sc06_yuno 806,{ + if (job_sha < 19) { mes "[Manager]"; mes "What?"; mes "If you've come here for some money, you are wrong."; mes "This isn't a pawnshop."; + if (job_sha < 18) close; next; select("You are... Haled?"); mes "[Haled]"; @@ -866,7 +913,8 @@ s_atelier,168,129,3 script Manager#H-4 806,{ mes "[Haled]"; mes "So..."; mes "I totally understand."; - mes "It's this key's location that shared the information!"; + mes "It's this key's location that"; + mes "shared the informaton!"; next; mes "[Haled]"; mes "Anyway. Two are keys and the treasure that I have to open with this key, what can I do?"; @@ -877,15 +925,27 @@ s_atelier,168,129,3 script Manager#H-4 806,{ mes "- Haled doesn't want to cooperate with you."; mes "Remember what Paul said. -"; next; - goto L_Paul; - } else if (job_sha == 16) { + callsub L_Code; + mes "[Haled]"; + mes "So what?"; + mes "He's a wild-eyed person."; + mes "Did you just speak to me in a threatening tone?"; + set job_sha,19; + close; + } else if (job_sha == 19) { mes "[Haled]"; mes "What?"; - mes "You want to talk with me?"; + mes "You want to walk with me?"; mes "How about you just hand over that key to me?"; next; - goto L_Paul; - } else if (job_sha == 17) { + callsub L_Code; + mes "[Haled]"; + mes "What's wrong with you?"; + mes "Are you ok?"; + mes "Paul? What do you want to say?"; + set job_sha,19; + close; + } else if (job_sha == 20) { mes "[Haled]"; mes "Got it."; mes "Ok."; @@ -896,10 +956,11 @@ s_atelier,168,129,3 script Manager#H-4 806,{ mes "Listen carefully to this poem."; next; mes "[Haled]"; - mes "^aaaaffThe end of thin root of life-giving water.^000000"; - mes "^aaaaffIt's all of tears and signs of living people.^000000"; - mes "^aaaaffThey are us but also not us.^000000"; - mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000"; + mes "^4d4dffThe end of thin root of life-giving water."; + mes "It's all of tears and signs of living people."; + mes "They are us but also not us."; + mes "Residents of forgotten night"; + mes "play the waltz of despair^000000."; next; mes "[Haled]"; mes "Do you know where it is?"; @@ -911,96 +972,108 @@ s_atelier,168,129,3 script Manager#H-4 806,{ mes "Anyway, if you want to do it, go ahead."; mes "If you know what this poem means."; next; - erasequest 7173; - setquest 7174; - set job_sha,18; mes "[Haled]"; mes "Of course, if you find something, you have to come back."; mes "Got it?"; mes "I'm going to write it down so that you won't forget."; + set job_sha,21; + changequest 7173,7174; close; - } else if (job_sha > 17 && job_sha < 22) { + } else if (job_sha == 21) { mes "[Haled]"; mes "I won't be surprised with whatever you find."; mes "You have to find the place that the poem speaks of."; next; mes "[Haled]"; - mes "^aaaaffThe end of thin root of life-giving water.^000000"; - mes "^aaaaffIt's all of tears and signs of living people.^000000"; - mes "^aaaaffThey are us but also not us.^000000"; - mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000"; + mes "^4d4dffThe end of thin root of life-giving water."; + mes "It's all of tears and signs of living people."; + mes "They are us but also not us."; + mes "Residents of forgotten night"; + mes "play the waltz of despair^000000."; next; + mes "[Haled]"; mes "Of course, if you find something, you have to come back."; mes "Got it?"; close; - } - if (job_sha == 22) { - mes "[Haled]"; - mes "Did you find something?"; - next; - select("Show the Key of Pleasure."); - mes "[Haled]"; - mes "Ha...........akkk."; - mes "Another key?"; - mes "Is it the only key?!"; - next; - mes "[Haled]"; - mes "Then... do I have to ask help from the young man from Lighthalzen?"; - mes "............"; - mes "Ah..."; - next; - mes "[Haled]"; - mes "I have no choice."; - mes "Go to Lighthalzen with the three keys."; - mes "Meet Vicente, who is master of the store in Lighthalzen, and tell him everything."; - next; - mes "[Haled]"; - mes "I told you that the old man is persistent and he ruins everything."; - next; + } else if (job_sha > 21 && job_sha < 25) { mes "[Haled]"; - mes "You have to have all your facts straight to send information to the guild."; - mes "First you have to work together in one accord."; - next; - mes "[Haled]"; - mes "The thing you find can belong to the workplace."; - mes "It can be shared."; - next; - mes "[Haled]"; - mes "I thought that it was a very simple thing."; - mes "We couldn't share that stuff together."; - next; - mes "[Haled]"; - mes "All of the information that I got fromworkplace are key."; - mes "There must be something to use three key with."; - next; + mes "How's it going?"; + mes "If you find something, you have to come back."; + mes "Don't go to Graham or Paul."; + close; + } else if (job_sha == 25) { mes "[Haled]"; - mes "Anyway it has to do with deceit and pleasure..."; - mes "Is it teasing me..."; + mes "Did you find something?"; next; - erasequest 7176; - setquest 7177; - set job_sha,23; - mes "[Haled]"; - mes "Ok. Let me finish."; - mes "Go to Vicente in Lighthalzen."; + select("Show the key of pleasure."); + if (countitem(6268)) { + mes "[Haled]"; + mes "Ha..........akkk."; + mes "Another key?"; + mes "Is it the only key?!"; + next; + mes "[Haled]"; + mes "Then... do I have to ask help from the young man from Lighthalzen?"; + mes "..........."; + mes "Ah..."; + next; + mes "[Haled]"; + mes "I have no choice."; + mes "Go to Lighthalzen with the three keys."; + mes "Meet Vicente who is master of the store in Lighthalzen and tell him everything."; + next; + mes "[Haled]"; + mes "I told you that the old man is persistant and he ruins everything."; + next; + mes "[Haled]"; + mes "You have to have all your facts straight to send information to the guild."; + mes "First you have to work together in one accord."; + next; + mes "[Haled]"; + mes "The thing you find can belong to the workplace."; + mes "It can be shared."; + next; + mes "[Haled]"; + mes "I thought that it was a very simple thing."; + mes "We couldn't share that stuff together."; + next; + mes "[Haled]"; + mes "All of the information that I got from workplace are key."; + mes "There must be something to use three key with."; + next; + mes "[Haled]"; + mes "Anyway it has to do with deceit and pleasure..."; + mes "Is it teasing me..."; + next; + mes "[Haled]"; + mes "Ok. Let me finish."; + mes "Go to Vicente in Lighthalzen."; + set job_sha,26; + changequest 7176,7177; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "I'm sorry."; + mes "I found one more key but I didn't bring it."; + mes "I'll bring it soon."; close; - } else if (job_sha > 22 && job_sha < 24) { + } else if (job_sha == 26) { mes "[Haled]"; - mes "Shadow workplace in lighthalzen"; + mes "Shadow workplace in Lighthalzen."; mes "The manager's name is Vicente."; mes "Tell him everything and get one last information."; close; - } else if (job_sha == 24) { + } else if (job_sha > 26 && job_sha < 30) { mes "[Haled]"; mes "Hey, you!"; - mes "Was Vicente helpful?"; + mes "Was Vicente helpful to you?"; mes "You have something important..."; mes "So you have to find out what is it."; next; mes "[Haled]"; mes "Keep trying."; close; - } else if (job_sha == 27) { + } else if (job_sha == 30) { mes "[Haled]"; mes "Hey, you!"; mes "What's going on?"; @@ -1008,74 +1081,614 @@ s_atelier,168,129,3 script Manager#H-4 806,{ next; mes "[Haled]"; mes "Did I know that fact?"; - mes "Sure. I heard a little bit before I used to do work like this."; + mes "Sure. I heard a little bit before"; + mes "I used to do work like this."; next; mes "[Haled]"; - mes "It's honor to me cause It's for to pick a person up belongs to us."; + mes "It's an honor for me to pick a person who belongs to us."; mes "Just accept that. You are going to be a good Shadow Chaser."; - close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Haled]"; - mes "I like your face."; - mes "We don't have any special thing."; - mes "An assistant sells some paint and tool."; close; } - mes "[Manager]"; - mes "What?"; - mes "If you've come here for some money,"; - mes "you are wrong."; - mes "This isn't a pawnshop."; + mes "[Haled]"; + mes "I like your face."; + mes "We don't have any special thing."; + mes "An assistant sells some paint and tool."; close; - -L_Paul: +L_Code: + mes "["+strcharinfo(0)+"]"; + mes "Paul said..."; + next; + input .@inputstr$; mes "["+strcharinfo(0)+"]"; - mes "Paul said...."; + mes "Paul said..."; + mes "'"+.@inputstr$+"' ."; next; - input .@psaid$; - if (.@psaid$ != "I know what you did last summer!") { - set job_sha,16; + if (.@inputstr$ == "I know what you did last summer!") { mes "[Haled]"; - mes "So what?"; - mes "He's a wild-eyed person."; - mes "Did you just speak to me in a threatening tone?"; + mes "Ekk... He..."; + mes "Knew everything..."; + mes "Hmm..."; + mes "I can help."; + mes "I will cooperate."; + next; + mes "[Haled]"; + mes "I need some time to collect my thoughts."; + mes "Wait for me a bit."; + set job_sha,20; close; } - mes "["+strcharinfo(0)+"]"; - mes "Paul said...."; - mes "I know what you did last summer!"; - next; - mes "[Haled]"; - mes "Ekk... He..."; - mes "Knew everything..."; - mes "Hmm..."; - mes "I can help."; - mes "I will cooperate."; + return; +} + +s_atelier,25,75,3 script Manager#sc10_lgt 899,{ + if (job_sha < 26) { + mes "[Manager]"; + mes "You are?"; + mes "Sorry, but we don't trade old art goods."; + mes "If you neeed something, then ask an assistant."; + close; + } else if (job_sha == 26) { + mes "[Vicente]"; + mes "Welcome."; + mes "I've been waiting for you."; + next; + select("For me?"); + mes "[Vicente]"; + mes "I wondered when you would visit."; + mes "I've been waiting a long time for you."; + mes "Huhu..."; + next; + mes "[Vicente]"; + mes "How were Graham,Paul and Haled?"; + mes "They are not easy people to deal with huh?"; + next; + select("You know everything?"); + mes "[Vicente]"; + mes "Sure."; + mes "They ignore me because they think that I'm too young."; + mes "As if they were all perfect. HahahaHah..."; + next; + mes "[Vicente]"; + mes "Did you bring all of the keys?"; + mes "There should be three."; + mes "You came here to find out how to use them I assume, right?"; + next; + select("Yeah, you're right!"); + mes "[Vicente]"; + mes "You don't have to be surprised."; + mes "I can't find how long it took for those three men to investigate before."; + mes "I already finished my work."; + next; + mes "[Vicente]"; + mes "When I went to the final location I found a stone statue."; + mes "But it needs to have key."; + next; + mes "[Vicente]"; + mes "Even Three."; + mes " "; + mes "(Vicente smiles)"; + next; + mes "[Vicente]"; + mes "At first, the information that was given from the guild means only one thing."; + mes "Because of the saying that they respect the right of our possessions,"; + mes "we shared our information."; + next; + mes "[Vicente]"; + mes "So we had to wait for it."; + mes "I thought the last man would never give it to me..."; + next; + mes "[Vicente]"; + mes "They thought I wanted to have the treasure for myself."; + mes "So that's why I've just been waiting for you."; + next; + mes "[Vicente]"; + mes "Then let's make a point!"; + mes "Do you know thanatos tower?"; + next; + switch(select("Sure.:The tower of death?")) { + case 1: + mes "[Vicente]"; + mes "You know that."; + mes "Then you can understand easily."; + next; + break; + case 2: + mes "[Vicente]"; + mes "Yes, that tower in northen Juno."; + mes "There are huge monsters there."; + next; + break; + } + mes "[Vicente]"; + mes "You told me that you went to the final place with the information?"; + mes "That's the Thanatos Tower."; + next; + mes "[Vicente]"; + mes "Fortunately, the location is the 1st floor of that tower."; + mes "So I'm going to tell what you have to do."; + next; + mes "[Vicente]"; + mes "At the 1st floor of thanatos tower, there are members from the Rekenber Corporation."; + mes "Go north from their desk..."; + next; + mes "[Vicente]"; + mes "And you can find stairs and a location where light comes out of."; + mes "That's the location of the information that I have."; + next; + mes "[Vicente]"; + mes "Now you know the location you have to go to with the three keys."; + mes "Find out the secret of the stone statue."; + next; + mes "[Vicente]"; + mes "You can't imagine what kind of things you might find."; + mes "That's the final destination of all of the keys."; + set job_sha,27; + changequest 7177,7178; + next; + mes "[Vicente]"; + mes "Good luck."; + close; + } else if (job_sha == 27) { + mes "[Vicente]"; + mes "Listen carefully."; + mes "The location you need to find is"; + mes "north from middle of thanatos 1st floor."; + mes "You can find stairs and a location where light comes out."; + next; + mes "[Vicente]"; + mes "If you find something, come back here."; + mes "Actually, I want to get the key from you, but..."; + next; + mes "[Vicente]"; + mes "I just respect your opinion."; + mes "If you find something, come back here. Got it?"; + close; + } else if (job_sha == 28) { + mes "[Vicente]"; + mes "You are back?"; + mes "Find anything?"; + next; + switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) { + case 1: + mes "[Vicente]"; + mes "Hey, what are you doing?"; + mes "This brush..."; + mes "Is this the treasure hidden in the Thanatos Tower?"; + next; + mes "Vicente looks surprised after taking a look at it."; + next; + break; + case 2: + mes "[Vicente]"; + mes "What's wrong with you?"; + mes "You can tell me more details?"; + next; + mes "Vincente looks surpised after taking a look at it."; + next; + mes "[Vicente]"; + mes "Is this the treasure hidden in the Thanatos Tower?"; + next; + break; + case 3: + mes "[Vicente]"; + mes "What the matter?"; + mes "Are you ok?"; + next; + mes "Vicente looks at me with a surprised face."; + next; + select("Point at the brush."); + mes "[Vicente]"; + mes "Is this the treasure hidden in the Thanatos Tower?"; + next; + mes "Vincente looks surpised after taking a look at it."; + next; + break; + } + mes "[Vicente]"; + mes "Haha!!"; + mes "Ahahahaha!!!!!"; + mes "I got it now!"; + mes "Congratulations."; + next; + mes "[Vicente]"; + mes "It's treasure."; + mes "You found a big treasure!"; + mes "Talk to me for bit, won't you?"; + next; + mes "[Vicente]"; + mes "There is someone who has been waiting for you."; + mes "He's been waiting for someone to bring this brush back."; + mes "Let's go inside."; + set job_sha,29; + erasequest 7179; + close; + } else if (job_sha == 29 || job_sha == 30) { + mes "[Vicente]"; + mes "I'm going to listen to your story."; + close; + } + mes "[Vicente]"; + mes "I'm expecting your work from now on."; + mes "You must be a good Shadow Chaser."; + mes "I'm sure of it."; + close; +} + +s_atelier,73,65,3 script Vicente#sc12_lgt 899,{ + mes "[Vicente]"; + if (job_sha < 29) { + mes "If you don't have anything special to do here, you'd better leave."; + mes "No trespassing."; + close; + } else if (job_sha == 29) { + mes "This way."; + mes "He's been waiting for you a while."; + mes "Not me, Dumk."; + close; + } else if (job_sha == 30) { + mes "Dumk wants to have you as a Shadow Chaser."; + mes "Big news right?"; + close; + } else if (job_sha == 31) { + mes "I'm expecting your work from now on."; + mes "You must be a good Shadow Chaser."; + mes "I'm sure of it."; + close; + } + mes "I don't have any special reason to visit here."; + mes "An assistant sells tools and paint."; + close; +} + +s_atelier,70,66,4 script Dumk#sc13_lgh 481,{ + if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + mes "[Dumk]"; + mes "What is it?"; + mes "Have you been enjoying your new skills?"; + next; + mes "[Dumk]"; + mes "If you want to improve your skills, you have to seek out new uses for paint."; + next; + mes "[Dumk]"; + mes "Don't forget."; + mes "We are Shadow Chasers."; + mes "Huhu..."; + mes "HuhuHuhu..."; + close; + } + if (checkweight(1201,4) == 0) { + mes "- You can't continue on in this quest because you are overweight. -"; + close; + } + if (ismounting()) { + mes "[Dumk]"; + mes "Who is this guy? Why should he sit in front of me so high?"; + mes "Although I do not know why you riding on it, but here is in door,"; + mes "That is no danger to rely on animals to escape, so you please get down!"; + close; + } + if (BaseJob == Job_Rogue) { + if (job_sha < 29) { + mes "[Dumk]"; + mes "Vicente. No Soliciting."; + next; + mes "[Vicente]"; + mes "A solicitor?"; + mes "I don't think so. He's our colleage."; + next; + mes "[Dumk]"; + mes "...Ah?"; + close; + } + if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { + mes "[Dumk]"; + mes "You are still green!"; + mes "Did you expect that you can learn the dark arts with your ability?"; + mes "You are wrong!"; + next; + mes "[Vicente]"; + mes "Haha..."; + mes "Please, understand. Dumk has very bad communication skills."; + mes "Even doesn't talk to anyone who isn't a high enough level."; + next; + mes "[Vicente]"; + mes "And as person who isn't not ready."; + mes "^4d4dffYou maybe are not ready for him^000000."; + next; + mes "[Dumk]"; + mes "You talk too much."; + mes "Heh."; + next; + mes "[Vicente]"; + mes "- He is pleased. -"; + mes "Hey."; + mes "He could be ashamed."; + close; + } + if (job_sha == 29) { + mes "[Dumk]"; + mes "It's you? You are the one who found the brush?"; + next; + select("Show the brush to him."); + if (countitem(6269)) { + mes "[Dumk]"; + mes "That's it."; + mes "Did you find it by yourself?"; + next; + switch(select("Yes.:With my friends")) { + case 1: + mes "[Dumk]"; + mes "Hmm..."; + mes "You have a high ability."; + mes "Breaking the codes should have been tough."; + mes "But it wasn't for you."; + next; + break; + case 2: + mes "[Dumk]"; + mes "Hmm..."; + mes "That's your other skill."; + mes "People who have no friends must be lonely."; + next; + mes "[Dumk]"; + mes "To us, relationships are very important."; + mes "You get more people, you get more help."; + next; + break; + } + mes "[Dumk]"; + mes "It's time to introduce myself."; + mes "I'm Dumk."; + next; + select("You are..."); + mes "[Vicente]"; + mes "Chicken! How about the chicken for this supper?"; + next; + mes "[Dumk]"; + mes "Why chicken?"; + mes "Why are you interrupting?"; + mes "You wanna be fired?"; + next; + mes "[Vicente]"; + mes "Sorry..."; + mes " "; + mes "(He turns to you and says it's taboo to talk about chicken.)"; + next; + mes "[Dumk]"; + mes "Anyway, let's make a point."; + mes "You."; + mes "Will you yield to the will of the brush?"; + next; + select("Yield to? What?"); + mes "[Dumk]"; + mes "This brush was used by the master."; + mes "Paintings by him have mysterious power."; + next; + mes "[Dumk]"; + mes "I can't tell you the root of the power."; + mes "Someday you will find out."; + mes "He sublimates power through the medium of his paintings."; + next; + select("I don't get it...?"); + mes "[Dumk]"; + mes "We walk in darkness without moonlight."; + mes "And find out our shining days are over."; + next; + mes "[Dumk]"; + mes "We follow to other shadows"; + mes "and we can be real"; + mes "Shadow Chasers!"; + next; + select("What are you talking about?"); + mes "[Vicente]"; + mes "He suggests that you become a Shadow Chaser."; + next; + mes "[Vicente]"; + mes "In our guild, there is a special group that have unique skills."; + mes "They are Shadow Chasers."; + mes "They usually hide ther figure and they think they are different from others."; + next; + mes "[Dumk]"; + mes "Don't be so sarcastic, Vicente!"; + mes "I told you."; + mes "You are qualified to be a Shadow Chaser!"; + next; + mes "[Dumk]"; + mes "Give that brush to me."; + mes "I need it again."; + mes "I'm so thirsty."; + mes "Wait a minute."; + delitem 6269,1; //Master_Brush + set job_sha,30; + close; + } + mes "[Dumk]"; + mes "Let me see..."; + mes "Did you bring the brush?"; + next; + mes "[Dumk]"; + mes "What are you doing?"; + mes "Show me the brush?"; + mes "You didn't bring it?"; + mes "You are not very careful..."; + close; + } else if (job_sha == 30) { + mes "[Dumk]"; + mes "So, do you want me to keep talking about Shadow Chasers?"; + next; + switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) { + case 1: + mes "[Dumk]"; + mes "Most spells are exclusively for Wizards and their kind."; + mes "But Knight has since been able to use a kind of magic with things called Runes."; + next; + mes "[Dumk]"; + mes "So we tried finding a medium for spells that suit our characteristics."; + next; + mes "[Dumk]"; + mes "So finally..."; + mes "We found paint!"; + next; + mes "[Dumk]"; + mes "Paint gives us lots of feelings."; + mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear."; + next; + mes "[Dumk]"; + mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable."; + next; + mes "[Dumk]"; + mes "The effects on our enemies are similar to that of magic spells."; + next; + mes "[Dumk]"; + mes "For instance, this power could be used to create blackholes to make your enemies vanish."; + next; + mes "[Dumk]"; + mes "So if you want to have that power then you must have artistry."; + next; + mes "[Dumk]"; + mes "You have to be a trendsetter when it comes to fashion!"; + mes "The ability to understand art!"; + mes "You should have everything."; + next; + select("Then what is the Master Brush?"); + mes "[Dumk]"; + mes "Ah?"; + mes "That was a brush who was a master of dark arts."; + mes "Now we are looking for someone who can be a Shadow Chaser."; + next; + mes "[Dumk]"; + mes "This is a kind of game."; + mes "If there is someone who wants to become a Shadow Chaser,"; + mes "we just start the process to find this brush."; + next; + mes "[Dumk]"; + mes "We put the codes to make sure that you can think outside of the box."; + mes "Did you have fun?"; + close; + case 2: + mes "[Dumk]"; + mes "You decided!"; + mes "As your case, you can master the art of psychological warfare using paint!"; + mes "The art created is beautiful but dangerous."; + next; + mes "[Dumk]"; + mes "We use paint as a medium for spells."; + mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable."; + next; + mes "[Dumk]"; + mes "For instance, this power could be used to create black holes to make your enemies vanish."; + next; + mes "[Dumk]"; + mes "So if you want to have that power then you must have artistry."; + next; + mes "[Dumk]"; + mes "You have to be a trendsetter when it comes to fashion!"; + mes "The ability to understand art!"; + mes "You should have everything."; + next; + mes "[Dumk]"; + mes "You performed your duties diligently and found the brush."; + mes "So you are qualified to be a Shadow Chaser."; + next; + mes "[Dumk]"; + mes "Congratulations."; + mes "Welcome to your new life."; + jobchange roclass(eaclass()|EAJL_THIRD); + getitem 6121,1; //Makeover_Brush + getitem 6122,1; //Paint_Brush + set job_sha,32; + getitem 2795,1; //Green_Apple_Ring + getitem 5750,1; //Shadow_Handicraft + next; + mes "[Dumk]"; + mes "It's a fashionable uniform."; + mes "It uses patterns of leopard and feathers"; + mes "The fashion world will be shocked."; + next; + mes "[Dumk]"; + mes "This shadow peacock I designed myself."; + mes "It's too hard to create something that absorbs my art sense."; + mes "Then about this part..."; + next; + mes "Dumk keeps talking about fashion, art sense, paint and feeling."; + mes "He's obviously in his own world."; + next; + select("About this brush..."); + mes "[Vicente]"; + mes "Ah, I'll expain."; + mes "We need tools for painting."; + next; + mes "[Vicente]"; + mes "The make-up brush is used for face painting."; + mes "You can get paint from the workplace."; + next; + mes "[Vicente]"; + mes "The paint brush is used for painting big spaces."; + mes "You can get paint from the workplace too."; + next; + mes "[Vicente]"; + mes "Don't you remember the location of the workplace?"; + mes "Juno, Prontera, Rachel and Lighthalzen."; + next; + mes "[Vicente]"; + mes "If you need paint, go to an assistant."; + mes "^4d4dffIf you don't have any tools, you can use skill needed paints.^000000"; + next; + mes "[Vicente]"; + mes "Congratulations to be our person."; + close; + case 3: + mes "[Dumk]"; + mes "What?"; + mes "Why not?"; + mes "You don't want to be a Shadow Chaser?"; + mes "I can teach you so much about painting."; + next; + mes "[Dumk]"; + mes "You really won't understand until you become one."; + next; + mes "[Dumk]"; + mes "Don't you want to learn how to harness a power stronger than what you know?"; + mes "...."; + next; + mes "Dumk seemed to be dissapointed because I didn't answer him."; + close; + } + } + } + mes "[Dumk]"; + mes ".........."; + mes "Heh."; next; - set job_sha,17; - mes "[Haled]"; - mes "I need some time to collect my thoughts."; - mes "Wait for me a bit."; + mes "[Vicente]"; + mes "I'm sorry."; + mes "He is not interested in other people."; + mes "But you can't enter this space."; + mes "You can get tools at the store."; close; } -tur_dun03,38,209,5 script Blue Flame#H-19 802,{ +// Flames +//============================================================ +tur_dun03,38,209,1 script Blue Flame#sc_f01 802,{ if (job_sha == 5) { mes "A blue flame is roaring."; mes "The deciphered code means..."; next; - input .@BLFnpc$; - if (.@BLFnpc$ != "blue fire in turtle island third floor") { + input .@inputstr$; + set .@dap01$, "blue fire in turtle island third floor"; + set .@dap02$, "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR"; + if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) { mes "["+strcharinfo(0)+"]"; mes "What was it?"; mes "I guess I have to make sure I don't use any capital letters."; close; } mes "["+strcharinfo(0)+"]"; - mes "^aaaaffblue fire in turtle island third floor^000000"; + mes "^4d4dff"+.@inputstr$+"^000000"; mes "It's clearly pointing to this."; next; - mes "You murmur the sentence when the flame begins growing."; + mes "You just murmur the sentence when the flame begins growing."; next; mes "[Unknown voice]"; mes "Hm? Someone is coming?"; @@ -1104,47 +1717,49 @@ tur_dun03,38,209,5 script Blue Flame#H-19 802,{ mes "I laugh behind their backs."; mes "HahaHaha..."; next; - erasequest 7163; - setquest 7164; - set job_sha,6; - mes "The Blue Flame is growing and rolling."; + mes "The Blue Flame is growning and rolling."; mes "They seem to be related."; + set job_sha,6; + setquest 7164; + if (checkquest(7161) >= 0) erasequest 7161; + if (checkquest(7162) >= 0) erasequest 7162; + if (checkquest(7163) >= 0) erasequest 7163; close; } else if (job_sha == 6) { - if (checkquest(7164,HUNTING) != 2) { - mes "The flame is still rolling with a"; - mes "strong spell."; - mes "You have to cut the relation with it."; - close; - } - else if (checkquest(7164,HUNTING) == 2) { + if (checkquest(7164,HUNTING) == 2) { mes "It looks like the blue flame is under the limitation."; mes "You can't feel that rolling effect of a spell like before."; next; select("Pick up the marbles."); mes "When you pick them up, you can feel that your weight is lightened."; - close2; set job_sha,7; erasequest 7164; + close2; warp "job3_sha01",22,82; end; } + mes "The flame is still rolling with a strong spell."; + mes "You have to cut the relation with it."; + close; } else if (job_sha == 7) { mes "It looks like the blue flame is under the limitation."; - mes "You can't feel that rolling effect of a spell like before."; + mes "You can't feel that rolling effect of a spell like before."; next; select("Pick up the marbles."); mes "When you pick it up, you can feel that your weight is lightened."; close2; warp "job3_sha01",22,82; - end; + end; } mes "The flame is rolling."; close; } -ice_dun02,206,223,5 script Red Flame#H-20 802,{ - if (job_sha == 11) { +ice_dun02,206,223,1 script Red Flame#sc_f02 802,{ + if (job_sha < 11) { + mes "An unknown red flame is roaring."; + close; + } else if (job_sha > 10 && job_sha < 14) { mes "The red flame is roaring."; mes "It changed to a woman in black."; next; @@ -1164,60 +1779,54 @@ ice_dun02,206,223,5 script Red Flame#H-20 802,{ mes "Sad soul."; mes "A shadow of illusion without truth."; next; - setquest 7171; - set job_sha,12; mes "[Shadow of Illusion]"; mes "What do you want?"; mes "Do you want treasure?"; mes "Then pick it up."; mes "Tear my soul and"; mes "show the truth."; + set job_sha, job_sha+3; + setquest 7171; close; - } else if (job_sha == 12) { - if (checkquest(7171,HUNTING) != 2) { - mes "[Shadow of Illusion]"; - mes "Huhu."; - mes "What's wrong?"; - mes "You couldn't find the half of my soul?"; - mes "Huhu..."; - next; - mes "[Shadow of Illusion]"; - mes "Ah, hurry and give me rest."; - mes "I want to die softly."; - mes "I want to give up the phony life."; - next; - mes "[Shadow of Illusion]"; - mes "Huhu..."; - mes "When the false shadow is gone, you can see the truth."; - mes "Please, tear the false to dazzle who are blind..."; - mes "without any trace.."; - close; - } else if (checkquest(7171,HUNTING) == 2) { + } else if (job_sha == 14 || job_sha == 15 || job_sha == 16) { + if (checkquest(7171,HUNTING) == 2) { mes "You can't feel the soul from the flame."; mes "When you go closer, you can't see well because of darkness."; close2; - set job_sha,13; - erasequest 7171; warp "job3_sha01",22,33; end; } - } else if (job_sha == 13) { - mes "You can't feel the soul from the flame."; - mes "When you go closer, you can't see well because of darkness."; - close2; - warp "job3_sha01",22,33; - end; - } else if (job_sha > 13 && job_sha < 28) { - mes "The flame is rolling."; - mes "You can't see well because of the light of ice."; + mes "[Shadow of Illusion]"; + mes "Huhu."; + mes "What's wrong?"; + mes "You couldn't find the half of my soul?"; + mes "Huhu..."; + next; + mes "[Shadow of Illusion]"; + mes "Ah, hurry and give me rest."; + mes "I want to die softly."; + mes "I want to give up the phony life."; + next; + mes "[Shadow of Illusion]"; + mes "Huhu..."; + mes "When the false shadow is gone, you can see the truth."; + mes "Please, tear the false to dazzle who are blind..."; + mes "Without any trace..."; close; } - mes "An unknown red flame is roaring."; + mes "The flame is rolling."; + mes "You can't see well because of the light of ice."; close; } -niflheim,230,276,5 script Red Flame#H-21 802,{ - if (job_sha == 18) { +niflheim,230,276,1 script Red Flame#sc_f03 802,{ + if (job_sha < 21) { + mes "That's a mysterious flame."; + mes "It looks like cursing."; + mes "Go away form that."; + close; + } + else if (job_sha == 21) { mes "["+strcharinfo(0)+"]"; mes "The poem that Haled told me was pointing to Niflheim."; mes "There is a flame that looks like the one from turtle island and ice dungeon."; @@ -1247,7 +1856,8 @@ niflheim,230,276,5 script Red Flame#H-21 802,{ mes "Can you play the waltz of death for me?"; next; mes "[Someone's voice]"; - mes "I don't to be subject to restraint and be with sign of dead people."; + mes "I don't to be subject to restraint"; + mes "and be with sign of dead people."; next; mes "[Shadow of Pleasure]"; mes "I'm a shadow."; @@ -1256,119 +1866,118 @@ niflheim,230,276,5 script Red Flame#H-21 802,{ next; mes "[Shadow of Pleasure]"; mes "The soul got tangled by cold chains"; - mes "I can't see the dream and the shadow lost the pleasure that will be lasting forever."; + mes "I can't see the dream"; + mes "and the shadow lost the pleasure that will be lasting forever."; next; mes "[Shadow of Pleasure]"; mes "Please, help me."; - mes "Give me two hands to escape from here!"; + mes "Give me two hands to"; + mes "escape from here!"; next; mes "[Shadow of Pleasure]"; mes "Can you stifle me with two hands?"; - mes "The other side of my senses gas for breath."; + mes "The other side of my senses"; + mes "gas for breath."; next; mes "[Shadow of Pleasure]"; mes "That's the evidence that I live."; mes "That's the evidence that I cross over the line."; - mes "With start of life the last pleasure."; + mes "With start of life"; + mes "the last pleasure."; next; mes "[Shadow of Pleasure]"; - mes "Show me the sweet death."; + mes "Show me the"; + mes "sweet death."; next; - erasequest 7174; - setquest 7175; - set job_sha,19; mes "The flame is dying."; mes "You should handle the shadow of pleasure."; + set job_sha,22; + erasequest 7174; + setquest 7175; close; - } else if (job_sha == 19) { - if (checkquest(7175,HUNTING) != 2) { - mes "You can feel a strong soul in the flame."; - mes "You should handle the shadow of pleasure."; - close; - } else if (checkquest(7175,HUNTING) == 2) { + } else if (job_sha == 22) { + if (checkquest(7175,HUNTING) == 2) { mes "You can't feel the soul from the flame."; mes "When you go closer, you can't see well because of darkness."; - set job_sha,20; + set job_sha,23; erasequest 7175; close2; warp "job3_sha01",73,87; end; } - } else if (job_sha == 20) { + mes "You can feel a strong soul in the flame."; + mes "You should handle the shadow of pleasure."; + close; + } else if (job_sha == 23 || job_sha == 24) { mes "You can't feel the soul from the flame."; mes "When you go closer, you can't see well because of darkness."; close2; warp "job3_sha01",73,87; end; - } else if (job_sha > 21 && job_sha < 27) { - mes "There is a flame."; - mes "You can't feel anything from it."; - close; } - mes "That's a mysterious flame."; - mes "It looks like cursing."; - mes "Go away from that"; + mes "There is a flame."; + mes "You can't feel anything from it."; close; } -tha_t01,149,228,0 script #shadowc07 45,1,1,{ - if ((Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) && job_sha == 24){ - mes "You can feel weird power."; - mes "You are getting dizzy."; - close2; - warp "job3_sha01",71,36; - end; +// Boxes +//============================================================ +job3_sha01,22,78,0 script ????#keybox01 844,{ + if (checkweight(1201,1) == 0) { + mes "- You can't continue on in this quest because you are overweight. -"; + close; } - mes "You can feel weird power."; - mes "You don't know what it is."; - close; -} - -job3_sha01,22,78,5 script ????#H-22 844,{ if (job_sha == 7) { - setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKLQDM"; - setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","IRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG"; - set @job_sc_chest1,rand(1,8); mes "It's a small box made of a hard turtle's shell."; mes "The middle of it..."; next; select("Touch the middle.:Push the middle."); mes "When you touch it, something comes out!"; next; - mes "DECEIVE"; + setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM"; + setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","KRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG"; + set .@i, rand(1,8); + mes " "; + mes " "; + mes " DECEIVE"; next; - mes ""+@job_sc_chest1; + mes " "; + mes " "; + mes " "+.@i; next; - mes .@Codes1$[@job_sc_chest1]; + mes ""; + mes ""; + mes " "+.@Codes1$[.@i]; next; mes "It shows some letters and numbers."; mes " "; - mes "Deceive,"; - mes "then "+@job_sc_chest1+","; - mes "and "+.@Codes1$[@job_sc_chest1]+"."; + mes "Deceive."; + mes "Then "+.@i+"."; + mes "And "+.@Codes1$[.@i]+"."; next; select("What does it mean?"); mes "["+strcharinfo(0)+"]"; mes "Is it also code."; - mes "It must be a kind of rule of code?"; - mes "Ah, something is shown again...?"; + mes "It must be!"; + mes "Ah, something is showing up again...?"; next; mes "- You can see some letters on the turtle's shell. -"; next; + mes " "; mes "HONESTY"; - mes "And also letters. They are"; - mes "blinking as if waiting for a code to be input."; + mes " "; + mes "And also letters. They are blinking as if waiting for a code to be input."; next; - input .@sccst1$; - if (.@sccst1$ == .@Codes2$[@job_sc_chest1]) { - mes "When you put the correct"; - mes "answer in there, the box opens."; - mes "There is a small key inside."; + input .@inputstr$; + if (.@inputstr$ == .@Codes2$[.@i] || .@inputstr$ == strtolower(.@Codes2$[.@i])) { + mes "When you put the correct answer in there,"; + mes "the box is opened."; + mes "There is a small and fabulous key."; next; - getitem 6266,1; - setquest 7165; - set job_sha,8; mes "- You get the Key of Deception. -"; + set job_sha,8; + getitem 6266,1; //Cheat_Key + setquest 7165; close; } mes "- You put the answer -"; @@ -1378,24 +1987,29 @@ job3_sha01,22,78,5 script ????#H-22 844,{ } mes "You don't have to stay in here."; next; - switch(select("Go outside.:Stay here.")) { - case 1: warp "tur_dun03",42,204; - case 2: close; - } + if(select("Go outside.:Stay here.") == 1) + warp "tur_dun03",40,201; + close; } -job3_sha01,25,28,5 script ????#H-23 844,{ - if (job_sha == 13) { - setarray .@Words$[1],"SEED","FOOT","COLD"; - setarray .@Numbers[1],24,25,20; - mes "There are lots of boxes"; - mes "with numbers on them."; - next; - mes "1 2 3 4 5"; - mes "6 7 8 9 0"; - mes " [][]"; - next; - mes "When you touched that number, it moved."; +job3_sha01,25,28,0 script ????#keybox02 844,{ + if (checkweight(1201,1) == 0) { + mes "- You can't continue on in this quest because you are overweight. -"; + close; + } + setarray .@Words$[0],"SEED","FOOT","COLD"; + setarray .@Numbers[0],24,25,20; + set .@i,job_sha-14; + if (job_sha > 13 && job_sha < 17) { + mes "There are lots of boxes."; + mes "with sort of numbers."; + next; + mes " 1 2 3 4 5"; + mes " 6 7 8 9 0"; + mes " "; + mes " [ ][ ] "; + next; + mes "When you touched that number, then it moved."; mes "You find the empty space."; next; mes "["+strcharinfo(0)+"]"; @@ -1403,144 +2017,131 @@ job3_sha01,25,28,5 script ????#H-23 844,{ mes "I have two empty squares to put two numbers."; mes "What will it be good for?"; next; - select("I think it's related to the word given by Paul."); + select("I think it's related with the word given by Paul."); mes "["+strcharinfo(0)+"]"; - mes "I got "+.@Words$[job_chest2]+"."; + mes "I got "+.@Words$[.@i]+"."; mes "Now I have to convert it into a number..."; - next; + next; switch(select("Input the answer.:I can't get it.")) { - case 1: - input .@sccst2; - if (.@sccst2 == .@Numbers[job_chest2]) { - mes "You put 2 and "+(.@Numbers[job_chest2]-20)+"."; - mes "The box opens and you get one key."; - next; - mes "You picked up the Key of Illusion."; - next; - mes "["+strcharinfo(0)+"]"; - mes "It's not a treasure."; - mes "The Key of Illusion? Is it related to the Shadow of Illusion?"; - mes "I got the Key of Deception after I handled Deception..."; - next; - getitem 6267,1; - setquest 7172; - set job_sha,14; - set job_chest2,0; - mes "["+strcharinfo(0)+"]"; - mes "Anyway, Paul will be disappointed."; - mes "A key again...."; - mes "How can I escape from here?"; - next; - mes "When you push the box, it opens a door leading outside."; - close2; - warp "ice_dun02",209,219; - end; - } - mes "When you enter the number, it goes back to the first."; - close; - case 2: + case 1: + input .@input; + if (.@input == .@Numbers[.@i]) { + mes "You put 2 and "+(.@Numbers[.@i]-20)+"."; + mes "The box opens and you get one key."; + next; + mes "You got the Key of Illusion."; + next; mes "["+strcharinfo(0)+"]"; - mes "Hmm."; - mes "I can't get it..."; - mes "Is it the same code as the Prontera workplace...?"; + mes "It's not a treasure."; + mes "The Key of Illusion? Is it related with the Shadow of Illusion?"; + mes "I got the Key of Deception after I handled Deception..."; next; mes "["+strcharinfo(0)+"]"; - mes "According to that method..."; - mes "A means 11 and B means 12."; - close; + mes "Anyway, Paul will be disappointed."; + mes "Key again..."; + mes "How can I escape from here...?"; + set job_sha,17; + getitem 6267,1; //Virtual_Key + erasequest 7171; + changequest 7168+.@i,7172; + next; + mes "When I push the box, it shows the door to go outside."; + close2; + warp "ice_dun02",209,219; + end; + } + mes "When you enter the number, it goes back to the first."; + close; + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Hmm."; + mes "I can't get it..."; + mes "Is it the same code as the Prontera workplace...?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "According to that method..."; + mes "A means 11 and B means 12."; + close; } } - // Custom Translation - mes "The box engraved with mysterious pattern."; - mes "When you push the box, it opens a door leading outside."; + mes "It's a myterious box."; + mes "When I push the box, it shows the door to go outside."; close2; warp "ice_dun02",209,219; end; } -job3_sha01,73,80,5 script ????#H-24 844,{ - if (job_sha == 20) { - mes "There is a box that looks like a house."; - mes "There's a small paper in the chimmney."; - next; - mes "It says:"; - mes "-----------------"; - mes "20 21 18 14"; - mes "1 14 4"; - mes "19 8 1 11 5"; - mes "-----------------"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I think it's another code."; - mes "I should solve it the same way as before."; - next; - mes "["+strcharinfo(0)+"]"; - mes "There are no clues..."; - mes "1 could equal A,"; - mes "And the the answer is..."; - next; - input .@sccst3$; - set job_sha,21; - if (.@sccst3$ != "TURN AND SHAKE") { +job3_sha01,73,80,0 script ????#keybox03 844,{ + if (checkweight(1201,1) == 0) { + mes "- You can't continue on in this quest because you are overweight. -"; + close; + } + if (job_sha == 23 || job_sha == 24) { + if (job_sha == 23) { + mes "There is a box that looks like a house."; + mes "There's a small paper in the chimney."; + next; + mes "It says..."; + mes "-----------------"; + mes " 20 21 18 14"; + mes " 1 14 4"; + mes " 19 8 1 11 5"; + mes "-----------------"; + next; mes "["+strcharinfo(0)+"]"; - mes "..."+.@sccst3$+"....?"; - mes "What does that mean?"; - close; + mes "I think it's another code."; + } else { + mes "["+strcharinfo(0)+"]"; + mes "Let me think again..."; + mes "20 21 18 14"; + mes "1 14 4 "; + mes "19 8 1 11 5"; + mes "..."; } - } else if (job_sha == 21) { - mes "["+strcharinfo(0)+"]"; - mes "Let me think again..."; - mes "20 21 18 14"; - mes "1 14 4"; - mes "19 8 1 11 5"; next; mes "["+strcharinfo(0)+"]"; mes "It's the same as before."; mes "There's no code, so 1 should be A."; mes "And the answer is..."; next; - input .@sccst3$; - if (.@sccst3$ != "TURN AND SHAKE") { + input .@inputstr$; + if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") { mes "["+strcharinfo(0)+"]"; - mes "..."+.@sccst3$+"....?"; - mes "Again? I don't get it."; - close; - } - } - if (job_sha == 21) { - mes "["+strcharinfo(0)+"]"; - mes "Turn... Turn... and"; - mes "Shake? Shake?"; - mes "For what?"; - next; - L_chest32: - switch(select("Turn the roof.:Turn the house.:Turn the handle.")) { - case 1: - mes "You turn the roof."; - next; - switch(select("Shake the roof.:Shake the house.")) { + mes "Turn... Turn... and"; + mes "Shake? Shake?"; + mes "For what?"; + next; + while(1) { + switch(select("Turn the roof.:Turn the house.:Turn the handle.")) { + case 1: + mes "You turn the roof."; + next; + switch(select("Shake the roof.:Shake the house.")) { case 1: - mes "Even though you shake the roof, nothing happens."; + mes "Even though you shake the roof but"; + mes "nothing happens."; next; mes "["+strcharinfo(0)+"]"; mes "That's not it."; mes "Hmm..."; next; - goto L_chest32; + break; case 2: - mes "You tried to shake the house but it doesn't do anything."; + mes "You tried to shake the house but"; + mes "it doesn't do anything."; next; mes "["+strcharinfo(0)+"]"; mes "It's wrong."; - mes "I'll put it back"; - mes "and try again..."; + mes "Put it back"; + mes "and try it again."; next; - goto L_chest32; + break; } - case 2: - mes "You grab the whole house and turn it."; - next; - switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) { + break; + case 2: + mes "You grab the whole house and turn it."; + next; + switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) { case 1: case 2: mes "Nothing happens."; @@ -1548,19 +2149,19 @@ job3_sha01,73,80,5 script ????#H-24 844,{ next; mes "["+strcharinfo(0)+"]"; mes "That's not it."; - mes "Hmm."; + mes "Hmm..."; next; - goto L_chest32; + break; case 3: - mes "You shake it slowly."; - mes "You can hear a noise,"; - mes "but nothing's coming out."; + mes "You shake it slowly"; + mes "you can hear a noise"; + mes "But nothing's coming out."; next; mes "["+strcharinfo(0)+"]"; mes "That's not it."; - mes "Hmm."; + mes "Hmm..."; next; - goto L_chest32; + break; case 4: mes "Rolling it upside down causes something inside to move."; next; @@ -1570,763 +2171,302 @@ job3_sha01,73,80,5 script ????#H-24 844,{ next; mes "- You got the Key of Pleasure. -"; next; - getitem 6268,1; - erasequest 7175; - setquest 7176; - set job_sha,22; mes "["+strcharinfo(0)+"]"; mes "What? A key again!"; - mes "Haled will be disappointed..."; - mes "I better go back."; + mes "Haled will be disappointed."; + mes "I better to go back."; + set job_sha,25; + setquest 7176; + getitem 6268,1; //Mirth_Key close; + } + break; + case 3: + mes "You tried to turn the small handle"; + mes "but it doesn't work."; + next; + mes "["+strcharinfo(0)+"]"; + mes "What should I do now?"; + next; + break; } - case 3: - mes "You tried to turn the small handle but it doesn't work."; - next; - mes "["+strcharinfo(0)+"]"; - mes "What should I do now?"; - next; - goto L_chest32; + } } + mes "["+strcharinfo(0)+"]"; + mes "..."+.@inputstr$+"...?"; + if (job_sha == 23) { + mes "What does that mean?"; + set job_sha,24; + } else + mes "Again? I don't get it."; + close; } mes "You don't have to stay in here."; - mes "You put the box down and see that there is a door leading outside."; + mes "You put the box down and see that there is a door to go outside."; close2; warp "niflheim",230,270; end; } -job3_sha01,72,28,5 script ????#H-25 844,{ - if (countitem(6266) == 1 && countitem(6267) == 1 && countitem(6268) == 1) { - if (job_sha == 24) { - mes "There is a stone that looks like a small casket with a fabulous pattern around it."; - next; - mes "But you can't feel any power from it."; - mes "You find three holes in there."; - next; - mes "Inscribed next to the holes is written Deception, Illusion, and Pleasure."; - next; - select("Place the key in the holes."); +job3_sha01,71,27,0 script ????#keybox04 844,{ + if (checkweight(1201,1) == 0) { + mes "- You can't continue on in this quest because you are overweight. -"; + close; + } + if (job_sha == 27) { + mes "There is a stone statue that looks"; + mes "like a small casket with a fabulous pattern around it."; + next; + mes "But you can't feel any power from it."; + mes "You find three holes in there."; + next; + mes "Inscribed next to the holes is written"; + mes "deception, illusion and pleasure."; + next; + select("Place the key in the holes."); + if (countitem(6266) && countitem(6267) && countitem(6268)) { mes "["+strcharinfo(0)+"]"; mes "At first, Deception..."; mes "then Illusion..."; mes "and Pleasure..."; mes "Let me see."; next; - mes "When you put the keys in, something comes out."; + mes "When you put the keys in"; + mes "something comes out."; next; - delitem 6266,1; - delitem 6267,1; - delitem 6268,1; - getitem 6269,1; - erasequest 7178; - setquest 7179; - set job_sha,25; mes "- You got a brush with a fabulous pattern on it. -"; + delitem 6266,1; //Cheat_Key + delitem 6267,1; //Virtual_Key + delitem 6268,1; //Mirth_Key + set job_sha,28; + getitem 6269,1; //Master_Brush + changequest 7178,7179; next; mes "["+strcharinfo(0)+"]"; mes "What???"; - mes "A brush!!!"; + mes "A brush!!!!"; mes "This isn't treasure!!!"; next; mes "["+strcharinfo(0)+"]"; - mes "Ahahhah!!!"; + mes "Ahahhah!!!!"; mes "*sniff*"; mes "It's not treasure!"; next; select("Now I'm pissed off."); mes "["+strcharinfo(0)+"]"; mes "*Sigh*"; - mes "Guess I should bring this to ^aaaaffVicente^000000!"; + mes "Guess I should bring this to ^4d4dffVicente^000000!"; close; } + mes "["+strcharinfo(0)+"]"; + mes "I didn't bring all of the keys."; + mes "How could I be so stupid?"; + close; } mes "It's an empty stone statue."; close; } -s_atelier,25,75,3 script Manager#H-5 899,{ - if (job_sha == 23) { - mes "[Vicente]"; - mes "Welcome."; - mes "I've been waiting for you."; - next; - select("For me?"); - mes "[Vicente]"; - mes "I wondered when you would visit."; - mes "I've been waiting a long time for you."; - mes "Huhu..."; - next; - mes "[Vicente]"; - mes "How were Graham, Paul and Haled?"; - mes "They are not easy people to deal with, huh?"; - next; - select("You know everything?"); - mes "[Vicente]"; - mes "Sure."; - mes "They ignore me because they think that I'm too young."; - mes "As if they were all perfect."; - mes "Hahaha..."; - next; - mes "[Vicente]"; - mes "Did you bring all of the keys?"; - mes "There should be three."; - mes "You came here to find out how to use them I assume, right?"; - next; - select("Yeah, you're right!"); - mes "[Vicente]"; - mes "You don't have to be surprised."; - mes "I can't find how long it took for those three men to investigate before."; - mes "I already finished my work."; - next; - mes "[Vicente]"; - mes "When I went to the final location I found a stone statue."; - mes "But it needed keys."; - next; - mes "[Vicente]"; - mes "Three of them."; - mes "- Vicente smiles. -"; - next; - mes "[Vicente]"; - mes "At first, the information that was"; - mes "given from the guild meant only one thing."; - mes "Because of the saying that they respect the right of our"; - mes "possessions,"; - mes "we shared our information."; - next; - mes "[Vicente]"; - mes "So we had to wait for it."; - mes "I thought the last man would never give it to me..."; - next; - mes "[Vicente]"; - mes "They thought I wanted to have the treasure for myself."; - mes "So that's why I've just been"; - mes "waiting for you."; - next; - mes "[Vicente]"; - mes "Then let's make a point!"; - mes "Do you know of the Thanatos Tower?"; +// Brush Shops +//============================================================ +s_atelier,29,119,3 script Max#sc05_prt 97,{ + mes "[Max]"; + mes "Welcome~"; + if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + mes "You are a member of the Rogue guild!"; + mes "What can I help you with?"; next; - switch(select("Sure.:The tower of death?")) { - case 1: - mes "[Vicente]"; - mes "You know that."; - mes "Then you can understand easily."; - next; - break; - case 2: - mes "[Vicente]"; - mes "Yes, that tower in northern Juno."; - mes "There are huge monsters there."; - next; - break; + set .@i, select("I need a make-up brush.:I need a paint brush.:Nothing."); + mes "[Max]"; + if (.@i == 1) setarray .@i[1],6121,1,10,100000; + else if (.@i == 2) setarray .@i[1],6122,2,30,200000; + else { + mes "If you need more"; + mes "just visit me!"; + close; } - mes "[Vicente]"; - mes "You told me that you went to the final place with the information?"; - mes "That's the Thanatos Tower."; - next; - mes "[Vicente]"; - mes "Fortunately, the location is the 1st floor of that tower."; - mes "So I'm going to tell what you have to do."; - next; - mes "[Vicente]"; - mes "At the 1st floor of the Thanatos Tower, there are members from the Rekenber Corporation."; - mes "Go north from their desk..."; - next; - mes "[Vicente]"; - mes "And you can find stairs and a location where light comes out of."; - mes "That's the location of the"; - mes "information that I have."; - next; - mes "[Vicente]"; - mes "Now you know the location you have to go to with the three keys."; - mes "Find out the secret of the stone statue."; - next; - erasequest 7177; - setquest 7178; - set job_sha,24; - mes "[Vicente]"; - mes "You can't imagine what kind of things you might find."; - mes "That's the final destination of all of the keys."; - next; - mes "[Vicente]"; - mes "Good luck."; - close; - } else if (job_sha == 24) { - mes "[Vicente]"; - mes "Listen carefully."; - mes "The location you need to find is"; - mes "north from the middle of the 1st floor in the Thanatos Tower."; - mes "You can find stairs and a location where light comes out."; - next; - mes "[Vicente]"; - mes "If you find something, come back here."; - mes "Actually, I want to get the key from you, but..."; - next; - mes "[Vicente]"; - mes "I just respect your opinion."; - mes "If you find something, come back here. Got it?"; - close; - } else if (job_sha == 25) { - mes "[Vicente]"; - mes "You're back?"; - mes "Did you find anything?"; - next; - switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) { - case 1: - mes "[Vicente]"; - mes "Hey, what are you doing?"; - mes "This brush..."; - mes "Is this the treasure hidden in the Thanatos Tower?"; - next; - break; - case 2: - mes "[Vicente]"; - mes "What's wrong with you?"; - mes "You can't tell me more details?"; - close; - case 3: - mes "[Vicente]"; - mes "What's the matter?"; - mes "Are you ok?"; - next; - mes "- Vicente looks at me with a surprised face. -"; - next; - select("Point at the brush."); - mes "[Vicente]"; - mes "Is this the treasure hidden in thanatos tower?"; - next; - break; + if (countitem(.@i[1])) { + mes "Are you kidding me?"; + mes "You already have it?"; + mes "You don't need anything else."; + next; + mes "[Max]"; + mes "Visit later and use what you have!"; + close; } - mes "Vicente looks surprised after taking a look at it."; - next; - mes "[Vicente]"; - mes "Haha!!"; - mes "Ahahahaha!!!!!"; - mes "I get it now!"; - mes "Congratulations."; - next; - mes "[Vicente]"; - mes "It's treasure."; - mes "You found a big treasure!"; - mes "Talk to me for bit, won't you?"; - next; - erasequest 7179; - setquest 7180; - set job_sha,26; - mes "[Vicente]"; - mes "There is someone who has been waiting for you."; - mes "He's been waiting for someone to bring this brush back."; - mes "Let's go inside."; - close; - } else if (job_sha > 25 && job_sha < 28) { - mes "[Vicente]"; - mes "I'm going to listen to your story."; - close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Vicente]"; - mes "I'm expecting your work from now on."; - mes "You'll be a good Shadow Chaser."; - mes "I'm sure of it."; - close; - } - mes "[Manager]"; - mes "You are?"; - mes "Sorry, but we don't trade old art goods."; - mes "If you need something, then ask an assistant."; - close; -} - -s_atelier,73,65,3 script Vicente#H-18 899,{ - mes "[Vicente]"; - if (job_sha > 25 && job_sha < 27) { - mes "This way."; - mes "He's been waiting for you for a while."; - mes "Not me, Dumk."; - close; - } else if (job_sha == 27) { - mes "Dumk wants to have you as a Shadow Chaser."; - mes "Big news, right?"; - close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "I don't have any special reason to visit here."; - mes "An assistant sells tools and paints."; - close; - } - mes "If you don't have anything special"; - mes "to do here, you'd better leave."; - mes "No trespassing!"; - close; -} - -s_atelier,70,66,5 script Dumk 481,{ - mes "[Dumk]"; - if ((Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) && !countitem(6269)) { - mes "What is it?"; - mes "Have you been enjoying your new skills?"; - next; - mes "[Dumk]"; - mes "If you want to improve your skills, you have to seek out new uses for paints."; - next; - mes "[Dumk]"; - mes "Don't forget."; - mes "We are Shadow Chasers."; - mes "Huhu..."; - mes "HuhuHuhu..."; - close; - } - if (!countitem(6269)) { - if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) { - mes "Vicente, no soliciting!"; + if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) { + mes "Oh you brought all the things required."; + mes "Hold on a bit."; next; - mes "[Vicente]"; - mes "A solicitor?"; - mes "I don't think so. That's our colleage."; + mes "[Max]"; + mes "Here's what you need."; next; - mes "[Dumk]"; - mes "...Ah?"; + mes "[Max]"; + mes "Take it."; + mes "Good luck!"; + delitem 7150,.@i[2]; //Bamboo_Cut + delitem 949,.@i[3]; //Feather + set Zeny, Zeny - .@i[4]; + getitem .@i[1],1; //Makeover_Brush,Paint_Brush close; } - mes "........"; - mes "Heh."; - next; - mes "[Vicente]"; - mes "I'm sorry."; - mes "He is not interested in other people."; - mes "But you can't enter this space."; - mes "You can get tools at the store."; - close; - } - // Not sure if this is placed correctly... - if (BaseLevel != 99 || JobLevel < 50) { - mes "Sorry, but make sure that you're"; - mes "Base Lvl. 99 / Job Lvl. 50 minimun and set all your Skillpoints."; + mes "Here's what you need to get a make-up brush."; + mes .@i[2]+" Bamboo Cut,"; + mes .@i[3]+" Feather,"; + mes "and "+.@i[0]+"00,000 zeny."; close; } - if (SkillPoint) { - mes "You are still green!"; - mes "Did you expect to learn the dark arts with your ability?"; - mes "You are wrong!"; - next; - mes "[Vicente]"; - mes "Haha..."; - mes "Please, understand. Dumk has very bad communication skills."; - mes "He doesn't talk to anyone who isn't at a high enough level."; - next; - mes "[Vicente]"; - mes "And to those who are not ready..."; - mes "^aaaaffYou might not be ready for him.^000000"; - next; - mes "[Dumk]"; - mes "You talk too much."; - mes "Heh."; - next; - mes "[Vicente]"; - mes "- He is pleased. -"; - mes "Hey."; - mes "He could be ashamed."; + mes "We sell all art related things here~"; + next; + switch(select("Paint!?:Where's the manager?")) { + case 1: + mes "[Max]"; + mes "You are asking for paint?"; + mes "Could you just ask them to get the paint?~"; close; - } - // Not sure if this is correct either... - if ((MaxWeight - Weight) < 1000) { - mes "Sorry, but you're overweight."; - mes "Please store some of your items first."; + case 2: + mes "[Max]"; + mes "There's our manager."; + mes "Right over there."; + mes "**points**"; + mes "Are you blind?"; close; } - if (job_sha == 27) { - mes "So, do you want me to keep talking about Shadow Chasers?"; - next; - switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) { - case 1: - mes "[Dumk]"; - mes "Most spells are exclusively for Wizards and their kind."; - mes "But Knight has since been able to use a kind of magic with things called Runes."; - next; - mes "[Dumk]"; - mes "So we tried finding a medium for spells that suit our characteristics."; - next; - mes "[Dumk]"; - mes "So finally..."; - mes "We found paint!"; - next; - mes "[Dumk]"; - mes "Paint gives us lots of feelings."; - mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear."; - next; - mes "[Dumk]"; - mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable."; - next; - mes "[Dumk]"; - mes "The effects on our enemies are similar to that of magic spells."; - next; - mes "[Dumk]"; - mes "For instance, this power could be used to create blackholes to make your enemies vanish."; - next; - mes "[Dumk]"; - mes "So if you want to have that power then you must have artistry."; - next; - mes "[Dumk]"; - mes "You have to be a trendsetter when it comes to fashion!"; - mes "The ability to understand art!"; - mes "You should have everything."; - next; - select("Then what is the Master Brush?"); - mes "[Dumk]"; - mes "Ah?"; - mes "That was a brush who was a master of dark arts."; - mes "Now we are looking for someone who can be Shadow Chaser."; - next; - mes "[Dumk]"; - mes "This is kind of game."; - mes "If there is someone who wants to become a Shadow Chaser,"; - mes "we just look the process to find this brush."; - next; - mes "[Dumk]"; - mes "We put the codes to make sure that you can think outside of the box."; - mes "Did you have fun?"; - close; - case 2: - mes "[Dumk]"; - mes "You decided!"; - mes "As your case, you can master the art of psychological warfare using paint!"; - mes "The art created is beautiful but dangerous."; - next; - mes "[Dumk]"; - mes "We use paint as a medium for spells."; - mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable."; - next; - mes "[Dumk]"; - mes "For instance, this power could be used to create blackholes to make your enemies vanish."; - next; - mes "[Dumk]"; - mes "So if you want to have that power then you must have artistry."; - next; - mes "[Dumk]"; - mes "You have to be a trendsetter when it comes to fashion!"; - mes "The ability to understand art!"; - mes "You should have everything."; - next; - mes "[Dumk]"; - mes "You performed your duties diligently and found the brush."; - mes "So you are qualified to be a Shadow Chaser."; - next; - jobchange roclass(eaclass()|EAJL_THIRD); - set JobLevel, 1; - nude; - getitem 6121,1; - getitem 6122,1; - getitem 2795,1; - getitem 5750,1; - delitem 6269,1; - mes "[Dumk]"; - mes "Congratulations."; - mes "Welcome to your new life."; - completequest 7180; - set job_sha,28; - next; - mes "[Dumk]"; - mes "It's a fashionable uniform."; - mes "It uses patterns of leopard and feathers."; - mes "The fashion world will be shocked."; - next; - mes "[Dumk]"; - mes "This shadow peacock I designed myself."; - mes "It's too hard to create something that absorbs my art sense."; - mes "Then about this part..."; - next; - mes "Dumk keeps talking about fashion, art sense, paint and feeling."; - mes "He's obviously in his own world."; - next; - select("About this brush..."); - mes "[Vicente]"; - mes "Ah, I'll explain."; - mes "We need tools for painting."; - next; - mes "[Vicente]"; - mes "The make-up brush is used for face painting."; - mes "You can get paint from the workplace."; - next; - mes "[Vicente]"; - mes "The paint brush is used for painting big spaces."; - mes "You can get paint from the workplace too."; - next; - mes "[Vicente]"; - mes "Don't you remember the location of the workplace?"; - mes "Juno, Prontera, Rachel and Lighthalzen."; - next; - mes "[Vicente]"; - mes "If you need paint, go to an assistant."; - mes "^aaaaffIf you don't have any tools, you can use skill needed paints.^000000"; - next; - mes "[Vicente]"; - mes "Congratulations to be our person."; - close; - case 3: - mes "[Dumk]"; - mes "What?"; - mes "Why not?"; - mes "You don't want to be a Shadow Chaser?"; - mes "I can teach you so much about painting."; - next; - mes "[Dumk]"; - mes "You really won't understand until you become one."; - next; - mes "[Dumk]"; - mes "Don't you want to learn how to harness a power stronger than what you know?"; - mes "...."; - next; - mes "Dumk seemed to be disappointed that you didn't answer him."; - close; - } - } - mes "It's you? You are the one who found the brush?"; - next; - select("Show the brush to him."); - mes "[Dumk]"; - mes "That's it."; - mes "Did you find it by yourself?"; - next; - switch(select("Yes.:With my friends.")) { - case 1: - mes "[Dumk]"; - mes "Hmm..."; - mes "You have a high ability."; - mes "Breaking the codes should have been tough."; - mes "But it wasn't for you."; - next; - break; - case 2: - mes "[Dumk]"; - mes "Hmm..."; - mes "That's your other skill."; - mes "People who have no friends must be lonely."; - next; - mes "[Dumk]"; - mes "To us, relationships are very important."; - mes "You get more people, you get more help."; - next; - break; - } - mes "[Dumk]"; - mes "It's time to introduce myself."; - mes "I'm Dumk."; - next; - select("You are....."); - mes "[Vicente]"; - mes "Chicken! How about the chicken for this supper?"; - next; - mes "[Dumk]"; - mes "Why chicken?"; - mes "Why are you interrupting?"; - mes "You wanna be fired?"; - next; - mes "[Vicente]"; - mes "Sorry..."; - mes "(He turns to you and says it's taboo to talk about chicken.)"; - next; - mes "[Dumk]"; - mes "Anyway, let's make a point."; - mes "You."; - mes "Will you yield to the will of the brush?"; - next; - select("Yield to? What?"); - mes "[Dumk]"; - mes "This brush was used by the master."; - mes "Paintings by him have mysterious power."; - next; - mes "[Dumk]"; - mes "I can't tell you the root of the power."; - mes "Someday you will find out."; - mes "He sublimates power through the medium of his paintings."; - next; - select("I don't get it...?"); - mes "[Dumk]"; - mes "We walk in darkness without moonlight."; - mes "And find out our shining days are over."; - next; - mes "[Dumk]"; - mes "We follow to other shadows and we can be real Shadow Chasers!"; - next; - select("What are you talking about?"); - mes "[Vicente]"; - mes "So, he suggests that you become a Shadow Chaser."; - next; - mes "[Vicente]"; - mes "In out guild, there is a special group that have unique skills."; - mes "They are Shadow Chasers."; - mes "They usually hide their figure and they think they are different from others."; - next; - mes "[Dumk]"; - mes "Don't be so sarcastic, Vicente!"; - mes "I told you."; - mes "You are qualified to be a Shadow Chaser!"; - next; - mes "[Dumk]"; - mes "Give that brush to me."; - mes "I need it again."; - mes "I'm so thirsty."; - mes "Wait a minute."; - set job_sha,27; - close; } -s_atelier,29,119,3 script Max#H-13 97,{ - mes "[Max]"; - mes "Welcome~"; +s_atelier,136,70,3 script Titika#sc09_ra 914,{ + mes "[Titika]"; + mes "Welcome."; if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "You are a member of the Rogue guild!"; + mes "You are in a guild."; mes "What can I help you with?"; next; - switch(select("I need a make-up brush.:I need a paint brush.:Nothing.")) { - case 1: - set .@i,1; - case 2: - mes "[Max]"; - if (countitem(6122-.@i)) { - mes "Are you kidding me?"; - mes "you already have it? you don't need anything else."; - next; - mes "[Max]"; - mes "Visit later and use what you have!"; - close; - } - mes "Here's your item."; - getitem (6122-.@i),1; - close; - case 3: - mes "[Max]"; - mes "If you need more,"; - mes "just visit me!"; - close; + set .@i, select("Make a new make-up brush.:Make a new paint brush.:Nothing."); + mes "[Titika]"; + if (.@i == 1) setarray .@i[1],6121,1,10,100000; + else if (.@i == 2) setarray .@i[1],6122,2,30,200000; + else { + mes "Visit me again."; + close; } - } - mes "We sell all art related things here~"; - next; - switch(select("Paint!?:Where's the manager?")) { - case 1: - mes "[Max]"; - mes "You are asking for paint?"; - mes "Could you just ask them to get the paint?~"; + if (countitem(.@i[1])) { + mes "You already have a paint brush?"; + mes "I think it's enough..."; close; - case 2: - mes "[Max]"; - mes "There's our manager."; - mes "Right over there."; - mes "**points**"; - mes "Are you blind?"; + } + if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) { + mes "You brought all the materials."; + mes "I'll exchange it with the goods that I made."; + delitem 7150,.@i[2]; //Bamboo_Cut + delitem 949,.@i[3]; //Feather + set Zeny, Zeny - .@i[4]; + getitem .@i[1],1; //Makeover_Brush,Paint_Brush close; + } + mes "To make a paint brush,"; + mes "you need "+.@i[2]+" Bamboo Cut,"; + mes .@i[3]+" Feathers,"; + mes "and "+.@i[0]+"00,000 zeny."; + close; + } + mes "This is the Shadow Chaser workplace~"; + next; + switch(select("Where is the paint?:Where is the manager?")) { + case 1: + mes "[Titika]"; + mes "You mean paint?"; + mes "Talk to the assistant and ask about the paint tool."; + close; + case 2: + mes "[Titika]"; + mes "My manager is inside of the workplace."; + mes "If you visit him without a special reason, he will ignore you."; + close; } } -s_atelier,124,128,3 script RimiGX#H-14 862,{ +s_atelier,124,128,3 script RimiGX#sc07_yuno 862,{ mes "[RimiGX]"; mes "Welcome."; if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { mes "What are you looking for?"; next; - switch(select("Make a new blush for make-up.:Make a new blush for painting:Nothing.")) { - case 1: - set .@i,1; - case 2: - mes "[RimiGX]"; - if (countitem(6122-.@i)) { - mes "I can't offer extra stuff."; - mes "Visit here when you've lost stuff."; - close; - } - mes "Here's your item."; - getitem (6122-.@i),1; - close; - case 3: - mes "[RimiGX]"; - mes "Visit me again."; - close; + set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + mes "[RimiGX]"; + if (.@i == 1) setarray .@i[1],6121,1,10,100000; + else if (.@i == 2) setarray .@i[1],6122,2,30,200000; + else { + mes "Visit me again."; + close; } - } - mes "It's the shadow workplace~"; - next; - switch(select("Where is the paint?:Where is the manager?")) { - case 1: - mes "[RimiGX]"; - mes "Paint?"; - mes "Ask an assistant that works over there."; + if (countitem(.@i[1])) { + mes "I can't offer extra stuff."; + mes "Visit here when you lost stuff."; close; - case 2: - mes "[RimiGX]"; - mes "Manager? He's in inside the workplace."; - mes "But when you visit him, you should have something to tell him..."; + } + if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) { + mes "You brought stuff you need."; + mes "It will be fast when I exchange the stuff made?"; + delitem 7150,.@i[2]; //Bamboo_Cut + delitem 949,.@i[3]; //Feather + set Zeny, Zeny - .@i[4]; + getitem .@i[1],1; //Makeover_Brush,Paint_Brush close; + } + mes "For blush to "+((.@i[0] == 1)?"make up":"paint"); + mes "you need "+.@i[2]+" Bamboo Cut,"; + mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny."; + close; } -} - -s_atelier,136,70,3 script Titika#H-15 914,{ - mes "[Titika]"; - mes "Welcome~"; - if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "You are in a guild."; - mes "What can I help you with?"; - next; - switch(select("Make a new make-up brush.:Make a new paint brush.:Nothing.")) { - case 1: - set .@i,1; - case 2: - mes "[Titika]"; - if (countitem(6122-.@i)) { - mes "You already have a paint brush?"; - mes "I think it's enough..."; - close; - } - mes "Here's your item."; - getitem (6122-.@i),1; - close; - case 3: - mes "[Titika]"; - mes "Visit me again."; - close; - } - } - mes "This is the Shadow Chaser workplace~"; + mes "It's the shadow workplace~"; next; switch(select("Where is the paint?:Where is the manager?")) { - case 1: - mes "[Titika]"; - mes "You want paint?"; - mes "Talk to the assistant and ask about the paint tool."; - close; - case 2: - mes "[Titika]"; - mes "My manager is inside the workplace."; - mes "If you visit him without a special reason, he will ignore you."; - close; + case 1: + mes "[RimiGX]"; + mes "Paint?"; + mes "Ask an assistant who works over there."; + close; + case 2: + mes "[RimiGX]"; + mes "Manager? He's in inside of the workplace."; + mes "But when you visit him, you should have something to tell him...."; + close; } } - -s_atelier,26,68,3 script Vito#H-16 904,{ + +s_atelier,26,68,3 script Vito#sc11_lgt 904,{ mes "[Vito]"; mes "Welcome."; if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { mes "What are you looking for?"; next; - switch(select("Make a new brush for make-up.:Make a new brush for painting.:Nothing.")) { - case 1: - set .@i,1; - case 2: - mes "[Vito]"; - if (countitem(6122-.@i)) { - mes "We offer only one brush per person."; - mes "We can't give out extra brushes."; - close; - } - mes "[Vito]"; - mes "Here's your item."; - getitem (6122-.@i),1; - close; - case 3: - mes "[Vito]"; - mes "Whenever you need a brush, visit me."; - mes "See you!"; - close; - } + set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + mes "[Vito]"; + if (.@i == 1) setarray .@i[1],6121,1,10,100000; + else if (.@i == 2) setarray .@i[1],6122,2,30,200000; + else { + mes "Whenever you need a blush, visit me."; + mes "See you!"; + close; + } + if (countitem(.@i[1])) { + mes "We offer only one blush to each person."; + mes "We can't offer extra blushes."; + close; + } + if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) { + mes "You brought all what you need."; + mes "I'm going to exchange the blush I made before."; + delitem 7150,.@i[2]; //Bamboo_Cut + delitem 949,.@i[3]; //Feather + set Zeny, Zeny - .@i[4]; + getitem .@i[1],1; //Makeover_Brush,Paint_Brush + close; + } + mes "For blush to "+((.@i[0] == 1)?"make up":"paint"); + mes "you need "+.@i[2]+" Bamboo Cut,"; + mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny."; + close; } mes "It's the shadow workplace."; next; @@ -2343,7 +2483,24 @@ s_atelier,26,68,3 script Vito#H-16 904,{ } } +// Warp Portal +//============================================================ +tha_t01,149,228,0 script #shadowc02 45,2,2,{ + end; +OnTouch: + mes "You can feel weird power."; + if (BaseJob == Job_Rogue && job_sha == 27) { + mes "You are getting dizzy."; + close2; + warp "job3_sha01",71,36; + end; + } + mes "You don't know what it is."; + close; +} + // Quest Mob Spawn -tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,0,0 -ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,0,0 -niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,0,0
\ No newline at end of file +//============================================================ +tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,1000,0,0 +ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,1000,0,0 +niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0
\ No newline at end of file diff --git a/npc/re/quests/eden/11-25.txt b/npc/re/quests/eden/11-25.txt index 43dd5e8cb..4e5d95a4d 100644 --- a/npc/re/quests/eden/11-25.txt +++ b/npc/re/quests/eden/11-25.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -// Eden Group Quests - Mission [11 - 25] +//= Eden Group Quests - Mission [11 - 25] //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== diff --git a/npc/re/quests/eden/26-40.txt b/npc/re/quests/eden/26-40.txt index ec33d04f7..267cc0994 100644 --- a/npc/re/quests/eden/26-40.txt +++ b/npc/re/quests/eden/26-40.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -// Eden Group Quests - Mission [26 - 40] +//= Eden Group Quests - Mission [26 - 40] //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== diff --git a/npc/re/quests/eden/41-55.txt b/npc/re/quests/eden/41-55.txt index 2f9ba31b7..dfa5e2df5 100644 --- a/npc/re/quests/eden/41-55.txt +++ b/npc/re/quests/eden/41-55.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -// Eden Group Quests - Mission [41 - 55] +//= Eden Group Quests - Mission [41 - 55] //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== diff --git a/npc/re/quests/eden/56-70.txt b/npc/re/quests/eden/56-70.txt index b54b45382..79a6af3ec 100644 --- a/npc/re/quests/eden/56-70.txt +++ b/npc/re/quests/eden/56-70.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -// Eden Group Quests - Mission [56 - 70] +//= Eden Group Quests - Mission [56 - 70] //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt index b6b94e81f..e1f9b17a9 100644 --- a/npc/re/quests/eden/71-85.txt +++ b/npc/re/quests/eden/71-85.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -// Eden Group Quests - Mission [71 - 85] +//= Eden Group Quests - Mission [71 - 85] //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== diff --git a/npc/re/quests/eden/86-90.txt b/npc/re/quests/eden/86-90.txt index 19726d5ef..eea07144c 100644 --- a/npc/re/quests/eden/86-90.txt +++ b/npc/re/quests/eden/86-90.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -// Eden Group Quests - Mission [86 - 90] +//= Eden Group Quests - Mission [86 - 90] //===== By: ================================================== //= Chilly //===== Current Version: ===================================== diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt index 8b9c33279..2e7e7dd28 100644 --- a/npc/re/quests/eden/91-99.txt +++ b/npc/re/quests/eden/91-99.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -// Eden Group Quests - Mission [91 - 99] +//= Eden Group Quests - Mission [91 - 99] //===== By: ================================================== //= Chilly //===== Current Version: ===================================== diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt index 72c37ba72..1b05030c8 100644 --- a/npc/re/quests/eden/eden_common.txt +++ b/npc/re/quests/eden/eden_common.txt @@ -1,9 +1,9 @@ //===== rAthena Script ======================================= -// Eden Group Quests - Common NPCs +//= Eden Group Quests - Common NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -16,6 +16,7 @@ //= 1.3 Some little optimization here and there. [Masao] //= 1.4 Updated to match the new Izlude Map. [Masao] //= 1.5 Added some missing Eden Group Teleport Officers. [Masao] +//= 1.6 Added Izlude RE coordinates. [Euphy] //============================================================ moc_para01,27,35,5 script Secretary Lime Evenor 952,{ @@ -246,7 +247,7 @@ OnTouch: case 3: warp "geffen",120,39; end; case 4: warp "alberta",117,56; end; case 5: warp "aldebaran",168,112; end; - case 6: warp "izlude",127,142; end; + case 6: if (checkre(0)) warp "izlude",134,118; else warp "izlude",127,142; end; case 7: warp "prt_church",99,78; end; case 8: warp "geffen_in",162,99; end; case 9: warp "moc_prydb1",51,118; end; diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index 057566f76..a13375198 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -// Eden Group Quest - Quests NPCs +//= Eden Group Quest - Quests NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== diff --git a/npc/re/quests/eden/eden_service.txt b/npc/re/quests/eden/eden_service.txt index fef7597ca..041395861 100644 --- a/npc/re/quests/eden/eden_service.txt +++ b/npc/re/quests/eden/eden_service.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -// Eden Group Quests - Service NPCs +//= Eden Group Quests - Service NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt index b4a942a03..ddc87b114 100644 --- a/npc/re/quests/quests_dicastes.txt +++ b/npc/re/quests/quests_dicastes.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Gennosuke Kouga, Muad_Dib //===== Current Version: ===================================== -//= 1.8 +//= 1.8a //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -24,6 +24,7 @@ //= 1.6 Fixed missing checks for quest: Sapha's Visit. [Joseph] //= 1.7 Updated to match the official script. [Joseph] //= 1.8 Optimized and fixed invalid checkquest. [Joseph] +//= 1.8a Disabled "Fish Tails" until Izlude RE coordinates are found. [Euphy] //============================================================ // Entrance @@ -1026,7 +1027,7 @@ dic_in01,40,193,1 script Papyrus#0001 453,{ else if (.@doc == 11) eldicastes_dp(12169,"Stem","There is nothing like Midgard plants in Manuk.","These plants are used for food and medicine and some are even poisonous."); else if (.@doc == 12) eldicastes_dp(12170,"Pointed Scale","Stem from a bumpy life form. Research required as the usage is unknown.",""); else if (.@doc == 13) eldicastes_dp(12171,"Resin","Sap from an old tree collected and solidified. Very valuable in the human world.",""); - else if (.@doc == 14) eldicastes_dp(12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city."); + //else if (.@doc == 14) eldicastes_dp(12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city."); else if (.@doc == 15) eldicastes_dp(12175,"Worm Peeling","They say some Worm Peelings are valuable.","But this is based on the human's standard of value. Research required."); else if (.@doc == 16) eldicastes_dp(12176,"Gill","There are Midgard creatures that live in the sea and breathe through gills.","Further research on their ecology will be useful."); else if (.@doc == 17) eldicastes_dp(12177,"Tooth of Bat","Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.",""); @@ -1063,6 +1064,7 @@ dic_in01,40,193,1 script Papyrus#0001 453,{ else if (.@doc == 48) eldicastes_dp(12211,"Feather","Warm hair as soft as downy hair.","Must be used for cold protection. Collectable throughout Midgard."); else if (.@doc == 49) eldicastes_dp(12212,"Red Herb","Kind of medicinal red plant.","Humans use this to make recovery medicine. Plant worth researching."); else if (.@doc == 50) eldicastes_dp(12213,"Carrot","Red colored plant. Pub owner requests it all the time. Worth research.",""); + close; function eldicastes_dp { if (checkquest(getarg(0)) >= 0) { @@ -1087,24 +1089,24 @@ dic_in01,25,187,0 duplicate(Document Package#main) Document Package#0004 844 //============================================================ function script unknown_d { - if (checkquest(getarg(0)) == -1) { - mes "You see some traces of digging"; - close; - } - specialeffect2 310; - specialeffect2 830; - progressbar "ffff00",4; - erasequest getarg(0); - mes "You were able to find information on the Reptile Tongue"; - specialeffect2 18; - getitem getarg(1),rand(1,4); - if (!rand(2)) { - next; - mes "In addition, you've obtained an unknown relic to report back to the Saphas"; - specialeffect2 18; - getitem 6308,1; //Unidentified_Relic - } + if (checkquest(getarg(0)) == -1) { + mes "You see some traces of digging"; close; + } + specialeffect2 310; + specialeffect2 830; + progressbar "ffff00",4; + erasequest getarg(0); + mes "You were able to find information on the "+getitemname(getarg(1))+"."; + specialeffect2 18; + getitem getarg(1),rand(1,4); + if (!rand(2)) { + next; + mes "In addition, you've obtained an unknown relic to report back to the Saphas."; + specialeffect2 18; + getitem 6308,1; //Unidentified_Relic + } + close; } prt_fild09,371,255,0 script Reptile Tongues 844,{ unknown_d(12167,903); } prt_fild09,352,241,0 script Scorpion Tails 844,{ unknown_d(12168,904); } @@ -1113,7 +1115,7 @@ pay_fild02,105,113,0 script Pointed Scales 844,{ unknown_d(12170,906); } pay_fild01,152,171,0 script Resin 844,{ unknown_d(12171,907); } gef_fild01,104,111,0 script Spawn 844,{ unknown_d(12172,908); } prt_fild08,299,332,0 script Jellopy 844,{ unknown_d(12173,909); } -izlude,132,136,0 script Fish Tails 844,{ unknown_d(12174,1023); } +//izlude,132,136,0 script Fish Tails 844,{ unknown_d(12174,1023); } prt_fild05,303,169,0 script Worm Peelings 844,{ unknown_d(12175,955); } iz_dun03,155,165,0 script Gills 844,{ unknown_d(12176,956); } mjo_dun01,222,226,0 script Tooth of Bat 844,{ unknown_d(12177,913); } |