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authorRidley <ridley8819@gmail.com>2017-04-23 11:59:58 +0200
committerGitHub <noreply@github.com>2017-04-23 11:59:58 +0200
commit7a1dbca29bcf6aa9066e5501d3e0ab20d6416383 (patch)
treecf3e755c7e81aab9b92d4d05c511584a30d34fb2 /npc/re/quests
parent1bc4994db3b611dd489d6bde0a218b232ca785f5 (diff)
parent060c4ba50162363315f2f50b35cad931e2b75ec9 (diff)
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Merge pull request #1548 from AtlantisRO/goto_removal
Removed the usage of deprecated command goto from npc scripts (except custom folder)
Diffstat (limited to 'npc/re/quests')
-rw-r--r--npc/re/quests/eden/eden_tutorial.txt245
-rw-r--r--npc/re/quests/quests_malangdo.txt157
-rw-r--r--npc/re/quests/quests_malaya.txt91
3 files changed, 245 insertions, 248 deletions
diff --git a/npc/re/quests/eden/eden_tutorial.txt b/npc/re/quests/eden/eden_tutorial.txt
index e9fac253b..45d7c6f1e 100644
--- a/npc/re/quests/eden/eden_tutorial.txt
+++ b/npc/re/quests/eden/eden_tutorial.txt
@@ -35,8 +35,129 @@
moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
if (Class == Job_Novice) {
// Fall through
- } else if (!questprogress(9167)) {
- OnStartQuest:
+ } else if (!questprogress(9167) || questprogress(9173) == 1) {
+ if (questprogress(9173) == 1) {
+ mes "[Tutorial Instructor]";
+ mes "Do you have any questions?";
+ next;
+ switch(select("Can I do the same quest again?", "About the Quest Window...", "About ENCHANT...", "About Searching Vends...", "About Mercenary and Pets...", "End Conversation.")) {
+ case 1:
+ if (questprogress(9173,PLAYTIME) == 1) {
+ mes "[Tutorial Instructor]";
+ mes "The one method to do the same quests repeatdedly is to do the ^006400Daily Quests^000000.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Once you complete a ^006400Daily Quest^000000 and turn it in, wait about a day then come back to get the request and do it all over again!";
+ mes "[Tutorial Instructor]";
+ mes "If you received a daily quest, look at bottom right of the ^006400Quest Window^000000. There is a section that is called ^006400LIMITED^000000. In that section, it'll tell you how much time needs to pass before you can pick up another daily quest.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "It seems you still have some time left to wait out after finishing my quest. Wait it out a bit more, then come find me and you can get the same quest again.";
+ close;
+ }
+ mes "[Tutorial Instructor]";
+ mes "It seems that about a day has passed since you've finished my quest. Alright, so like the ^006400Daily Quests^000000, you can get a quest from me. Did you want to proceed?";
+ next;
+ switch(select("Yes", "No")) {
+ case 1:
+ @tutorial_restart = 1;
+ break;
+ case 2:
+ mes "[Tutorial Instructor]";
+ mes "Okay. But if you change your mind and want to receive a quest, come find me.";
+ close;
+ }
+ break;
+ case 2:
+ mes "[Tutorial Instructor]";
+ mes "They say that the ^006400Quest Window^000000 details out everything you need to know about your quests.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "If you look at the top left";
+ mes "in the area with the information,";
+ mes "it says ^006400QUEST^000000";
+ mes "and if you click that";
+ mes "it'll show all information";
+ mes "that pertains to the request.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Using the ^006400Quest Window^000000 will make your life easier. It'll tell you where to go, what items to get or who to find and etc.";
+ close;
+ case 3:
+ mes "[Tutorial Instructor]";
+ mes "006400ENCHANT^000000, in general, is divided into two parts: ^006400SOCKET ENCHANT^000000 and ^006400HIDDEN SOCKET ENCHANT^000000.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "^006400SOCKET ENCHANT^000000 is used to add a SOCKET into equipments and ^006400HIDDEN SOCKET ENCHANT^000000 is used to put in stats into a socket of an armor.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Of course, in order to do this we are in need of some materials and there is a chance that it may fail, but that's the risk you're taking.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "The people who do the ^006400SOCKET ENCHANT^000000 can be found in ^8B4513Prontera, Morroc, Payon,^000000. ^8B4513Rhitalzen^000000 is in the Refinery and ^0000FFSeiyablem^000000 and ^0000FFReiablem^000000 can be found near the entrance.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "The one who does ^006400HIDDEN SOCKET ENCHANT^000000 is found at the 6 o'clock location of ^8B4513Prontera^000000. Look for the ^0000FFCraftman Apprentice^000000.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Do you think you understand a little bit more about ^006400ENCHANT^000000?";
+ close;
+ case 4:
+ mes "[Tutorial Instructor]";
+ mes "^006400Vend Search^000000 can be utilized by the ^006400Universal Silver Catalog^000000 item. Since you search through as vends on that map, it'll make it easier for you to find the item that you're looking for.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "The ^006400Universal Silver Catalog^000000";
+ mes "can be obtained from ";
+ mes "the ^0000FFCatalogue Wizard^000000";
+ mes "that is located in South Prontera;";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "It only costs 200 zeny for one";
+ mes "of these and with it you can";
+ mes "search up to 10 times.";
+ mes "You can say that it's a necessity.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "So, are you getting familiar with ^006400Vend Search^000000? Don't just stand there and listen to me. Go ahead and try it for yourself!";
+ close;
+ case 5:
+ mes "[Tutorial Instructor]";
+ mes "Depending on what you need, ^006400Mercenary^000000 and ^006400Pet^000000 can be used in various ways.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "If a 006400Mercenary^000000 gives you direct effect";
+ mes "by fighting for you";
+ mes "then a ^006400Pet^000000 helps you indirectly with their";
+ mes "abilities and varied appearances,";
+ mes "and it captures your heart.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "In order to employ a Mercenary";
+ mes "Go find the ^006400Mercenary Guild^000000";
+ mes "which is by the front door of ^8B4513Prontera^000000.";
+ mes "Go to the ^006400Information Agent^000000";
+ mes "and ask them where the ^006400Mercenary Guild Official^000000";
+ mes "is located and they will let you know.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "In order to get a ^006400Pet^000000, while hunting you will obtain taming items. Use the tame on the monster it's for and you can get a pet.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Because there is a chance for failure, please use the taming item with great care.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "That aside... you can get a ^006400Mercenary^000000 from the Mercenary Guild and you can get a ^006400Pet^000000 by trading or buying it from another player.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Now, do you understand a bit more about using a ^006400Mercenary^000000 and a ^006400Pet^000000? I hope you get a chance to use them in the future.";
+ close;
+ case 6:
+ mes "[Tutorial Instructor]";
+ mes "If you have any questions, come find me again.";
+ close;
+ }
+ }
if (@tutorial_restart) {
.@tutorial_restart = 1;
@tutorial_restart = 0;
@@ -459,126 +580,6 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "then bring them back to me.";
close;
}
- } else if (questprogress(9173) == 1) {
- mes "[Tutorial Instructor]";
- mes "Do you have any questions?";
- next;
- switch(select("Can I do the same quest again?", "About the Quest Window...", "About ENCHANT...", "About Searching Vends...", "About Mercenary and Pets...", "End Conversation.")) {
- case 1:
- if (questprogress(9173,PLAYTIME) == 1) {
- mes "[Tutorial Instructor]";
- mes "The one method to do the same quests repeatdedly is to do the ^006400Daily Quests^000000.";
- next;
- mes "[Tutorial Instructor]";
- mes "Once you complete a ^006400Daily Quest^000000 and turn it in, wait about a day then come back to get the request and do it all over again!";
- mes "[Tutorial Instructor]";
- mes "If you received a daily quest, look at bottom right of the ^006400Quest Window^000000. There is a section that is called ^006400LIMITED^000000. In that section, it'll tell you how much time needs to pass before you can pick up another daily quest.";
- next;
- mes "[Tutorial Instructor]";
- mes "It seems you still have some time left to wait out after finishing my quest. Wait it out a bit more, then come find me and you can get the same quest again.";
- close;
- }
- mes "[Tutorial Instructor]";
- mes "It seems that about a day has passed since you've finished my quest. Alright, so like the ^006400Daily Quests^000000, you can get a quest from me. Did you want to proceed?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- @tutorial_restart = 1;
- goto OnStartQuest;
- case 2:
- mes "[Tutorial Instructor]";
- mes "Okay. But if you change your mind and want to receive a quest, come find me.";
- close;
- }
- case 2:
- mes "[Tutorial Instructor]";
- mes "They say that the ^006400Quest Window^000000 details out everything you need to know about your quests.";
- next;
- mes "[Tutorial Instructor]";
- mes "If you look at the top left";
- mes "in the area with the information,";
- mes "it says ^006400QUEST^000000";
- mes "and if you click that";
- mes "it'll show all information";
- mes "that pertains to the request.";
- next;
- mes "[Tutorial Instructor]";
- mes "Using the ^006400Quest Window^000000 will make your life easier. It'll tell you where to go, what items to get or who to find and etc.";
- close;
- case 3:
- mes "[Tutorial Instructor]";
- mes "006400ENCHANT^000000, in general, is divided into two parts: ^006400SOCKET ENCHANT^000000 and ^006400HIDDEN SOCKET ENCHANT^000000.";
- next;
- mes "[Tutorial Instructor]";
- mes "^006400SOCKET ENCHANT^000000 is used to add a SOCKET into equipments and ^006400HIDDEN SOCKET ENCHANT^000000 is used to put in stats into a socket of an armor.";
- next;
- mes "[Tutorial Instructor]";
- mes "Of course, in order to do this we are in need of some materials and there is a chance that it may fail, but that's the risk you're taking.";
- next;
- mes "[Tutorial Instructor]";
- mes "The people who do the ^006400SOCKET ENCHANT^000000 can be found in ^8B4513Prontera, Morroc, Payon,^000000. ^8B4513Rhitalzen^000000 is in the Refinery and ^0000FFSeiyablem^000000 and ^0000FFReiablem^000000 can be found near the entrance.";
- next;
- mes "[Tutorial Instructor]";
- mes "The one who does ^006400HIDDEN SOCKET ENCHANT^000000 is found at the 6 o'clock location of ^8B4513Prontera^000000. Look for the ^0000FFCraftman Apprentice^000000.";
- next;
- mes "[Tutorial Instructor]";
- mes "Do you think you understand a little bit more about ^006400ENCHANT^000000?";
- close;
- case 4:
- mes "[Tutorial Instructor]";
- mes "^006400Vend Search^000000 can be utilized by the ^006400Universal Silver Catalog^000000 item. Since you search through as vends on that map, it'll make it easier for you to find the item that you're looking for.";
- next;
- mes "[Tutorial Instructor]";
- mes "The ^006400Universal Silver Catalog^000000";
- mes "can be obtained from ";
- mes "the ^0000FFCatalogue Wizard^000000";
- mes "that is located in South Prontera;";
- next;
- mes "[Tutorial Instructor]";
- mes "It only costs 200 zeny for one";
- mes "of these and with it you can";
- mes "search up to 10 times.";
- mes "You can say that it's a necessity.";
- next;
- mes "[Tutorial Instructor]";
- mes "So, are you getting familiar with ^006400Vend Search^000000? Don't just stand there and listen to me. Go ahead and try it for yourself!";
- close;
- case 5:
- mes "[Tutorial Instructor]";
- mes "Depending on what you need, ^006400Mercenary^000000 and ^006400Pet^000000 can be used in various ways.";
- next;
- mes "[Tutorial Instructor]";
- mes "If a 006400Mercenary^000000 gives you direct effect";
- mes "by fighting for you";
- mes "then a ^006400Pet^000000 helps you indirectly with their";
- mes "abilities and varied appearances,";
- mes "and it captures your heart.";
- next;
- mes "[Tutorial Instructor]";
- mes "In order to employ a Mercenary";
- mes "Go find the ^006400Mercenary Guild^000000";
- mes "which is by the front door of ^8B4513Prontera^000000.";
- mes "Go to the ^006400Information Agent^000000";
- mes "and ask them where the ^006400Mercenary Guild Official^000000";
- mes "is located and they will let you know.";
- next;
- mes "[Tutorial Instructor]";
- mes "In order to get a ^006400Pet^000000, while hunting you will obtain taming items. Use the tame on the monster it's for and you can get a pet.";
- next;
- mes "[Tutorial Instructor]";
- mes "Because there is a chance for failure, please use the taming item with great care.";
- next;
- mes "[Tutorial Instructor]";
- mes "That aside... you can get a ^006400Mercenary^000000 from the Mercenary Guild and you can get a ^006400Pet^000000 by trading or buying it from another player.";
- next;
- mes "[Tutorial Instructor]";
- mes "Now, do you understand a bit more about using a ^006400Mercenary^000000 and a ^006400Pet^000000? I hope you get a chance to use them in the future.";
- close;
- case 6:
- mes "[Tutorial Instructor]";
- mes "If you have any questions, come find me again.";
- close;
- }
}
mes "[Tutorial Instructor]";
mes "Lately, it has been said that";
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index 1351ab80a..9a67c4af8 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -1174,10 +1174,49 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
} else if (ma_tomas == 14) {
// Dialogue in repeatable quest is identical.
// Uses a variable to determine the quest mode.
- @mal_bob_q = 1;
- L_Quest1:
- .@i = @mal_bob_q;
- @mal_bob_q = 0;
+ .@i = 1;
+ } else if (ma_tomas == 15) {
+ .@i = 3;
+ } else if (ma_tomas == 16) {
+ mes "[Bob]";
+ mes "Khhh~~~~~~~~~~~~~~~~~~~~~~";
+ mes "That was perfect!";
+ emotion e_no1;
+ next;
+ mes "[Bob]";
+ mes "The adhesive filled in just right!!";
+ mes "The perfect stapler job!!";
+ mes "The speechless and marvelous finishing skill!!";
+ next;
+ mes "[Bob]";
+ mes "Impressed!";
+ mes "Mysterious!";
+ mes "Shocked!";
+ emotion e_omg;
+ next;
+ mes "[Bob]";
+ mes "You did a great job indeed!!!";
+ mes "I will tell Dr. Mali!";
+ if (countitem(Fix_Kit) > 0)
+ delitem Fix_Kit,1;
+ ma_tomas = 17;
+ changequest 11223,11224;
+ close;
+ } else if (ma_tomas > 99) {
+ if (questprogress(11240))
+ .@i = 2;
+ else if (questprogress(11241))
+ .@i = 3;
+ } else {
+ mes "[Bob]";
+ mes "You bow-wow! bow! wow! I mew! mew! mew!";
+ mes "I'm into juice from delicious fish, mew~";
+ emotion e_ho;
+ close;
+ }
+ switch (.@i) {
+ case 1:
+ case 2:
mes "[Bob]";
mes "You bow-wow! bow! wow! I mew! mew! mew!";
mes "I'm into juice from delicious fish, mew~";
@@ -1251,8 +1290,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
emotion e_otl;
close;
}
- } else if (ma_tomas == 15) {
- L_Quest2:
+ case 3:
if (checkweight(Knife,1) == 0) {
mes " - Notice !! -";
mes " - Since you have too many items - ";
@@ -1283,43 +1321,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
mes "Ah, right...";
mes "^0000ffYou may fall into the gap of the crack, unfortunately, so please watch out.^000000";
close;
- } else if (ma_tomas == 16) {
- mes "[Bob]";
- mes "Khhh~~~~~~~~~~~~~~~~~~~~~~";
- mes "That was perfect!";
- emotion e_no1;
- next;
- mes "[Bob]";
- mes "The adhesive filled in just right!!";
- mes "The perfect stapler job!!";
- mes "The speechless and marvelous finishing skill!!";
- next;
- mes "[Bob]";
- mes "Impressed!";
- mes "Mysterious!";
- mes "Shocked!";
- emotion e_omg;
- next;
- mes "[Bob]";
- mes "You did a great job indeed!!!";
- mes "I will tell Dr. Mali!";
- if (countitem(Fix_Kit) > 0)
- delitem Fix_Kit,1;
- ma_tomas = 17;
- changequest 11223,11224;
- close;
- } else if (ma_tomas > 99) {
- if (questprogress(11240)) {
- @mal_bob_q = 2;
- goto L_Quest1;
- } else if (questprogress(11241))
- goto L_Quest2;
- }
- mes "[Bob]";
- mes "You bow-wow! bow! wow! I mew! mew! mew!";
- mes "I'm into juice from delicious fish, mew~";
- emotion e_ho;
- close;
+ }
}
- script Crack#mal0 FAKE_NPC,{
@@ -2221,38 +2223,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
} else if (ma_tomas == 26) {
// Dialogue in repeatable quest is identical.
// Uses a variable to determine the quest mode.
- @mal_bob_q = 1;
- L_Quest:
- .@i = @mal_bob_q;
- @mal_bob_q = 0;
- if (countitem(Delicious_Jelly) < 30) {
- mes "[Biscuit]";
- mes "It's not enough at all~";
- mes "I need at least 30 Delicious Jelly.";
- close;
- }
- mes "[Biscuit]";
- mes "You got them well.";
- mes "There won't be any problem to prepare her meal.";
- delitem Delicious_Jelly,30;
- if (.@i == 1) {
- ma_tomas = 27;
- changequest 11231,11232;
- } else {
- erasequest 11244;
- setquest 11245;
- getitem Egrade_Coin,5;
- }
- next;
- mes "[Biscuit]";
- mes "Though the jelly looks strange, it tastes good...";
- mes "Star Candy seems to like it a lot as well.";
- next;
- mes "[Biscuit]";
- mes "Have your meal, Star Candy~";
- mes "Uhhh, why don't you eat it?";
- mes "You have no appetite?";
- close;
+ .@i = 1;
} else if (ma_tomas == 27) {
mes "[Biscuit]";
mes "Hooo.. it's natural that you have no appetite...";
@@ -2403,8 +2374,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
close;
} else if (ma_tomas > 99) {
if (questprogress(11244)) {
- @mal_bob_q = 2;
- goto L_Quest;
+ .@i = 2;
} else if (questprogress(11245,PLAYTIME) == 1) {
mes "[Biscuit]";
mes "I'll call you when I need you, so don't worry!";
@@ -2430,10 +2400,39 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
close;
}
}
+ } else {
+ mes "[Biscuit]";
+ mes "Star Candy is really good.";
+ mes "She never loses her smile, even though it's so hard to stand...";
+ close;
+ }
+ if (countitem(Delicious_Jelly) < 30) {
+ mes "[Biscuit]";
+ mes "It's not enough at all~";
+ mes "I need at least 30 Delicious Jelly.";
+ close;
}
mes "[Biscuit]";
- mes "Star Candy is really good.";
- mes "She never loses her smile, even though it's so hard to stand...";
+ mes "You got them well.";
+ mes "There won't be any problem to prepare her meal.";
+ delitem Delicious_Jelly,30;
+ if (.@i == 1) {
+ ma_tomas = 27;
+ changequest 11231,11232;
+ } else {
+ erasequest 11244;
+ setquest 11245;
+ getitem Egrade_Coin,5;
+ }
+ next;
+ mes "[Biscuit]";
+ mes "Though the jelly looks strange, it tastes good...";
+ mes "Star Candy seems to like it a lot as well.";
+ next;
+ mes "[Biscuit]";
+ mes "Have your meal, Star Candy~";
+ mes "Uhhh, why don't you eat it?";
+ mes "You have no appetite?";
close;
}
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index 410ee71a7..8c47fb2ed 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -2426,67 +2426,64 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
end;
} else if (.@playtime == 2) {
erasequest 7401;
- goto L_SetQuest;
} else {
if (!questprogress(7403)) {
- if (!questprogress(7402)) {
- goto L_SetQuest;
+ if (questprogress(7402)) {
+ mes "[Pedro the Sailor]";
+ mes "You know what to do.";
+ mes "Gather the flowers and take it to Mumbaki to get an Offering Bouquet made.";
+ next;
+ mes "[Pedro the Sailor]";
+ mes "Give the Bouquet to Miss Diwata to cheer her up.";
+ mes "....Thank you.";
+ close;
}
+ } else {
mes "[Pedro the Sailor]";
- mes "You know what to do.";
- mes "Gather the flowers and take it to Mumbaki to get an Offering Bouquet made.";
+ mes "Diwata is calm!";
+ mes "I can even feel the difference out here.";
+ mes "I am always in your debt.";
next;
mes "[Pedro the Sailor]";
- mes "Give the Bouquet to Miss Diwata to cheer her up.";
- mes "....Thank you.";
+ mes "You know what? Why don't you do this on a more regular basis?";
+ mes "I think you kind of like doing it.";
+ setquest 7401;
+ erasequest 7403;
+// if (IsPremiumPcCafe == 10)
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
+// else
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
+ getexp 200000,200000;
+ if (!rand(3))
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
}
+ }
+ mes "[Pedro the Sailor]";
+ mes "Ah, the thing is...";
+ mes "We can't go right now..";
+ mes "You see, the ghosts are back...";
+ mes "I'm fed up with nuisance.";
+ next;
+ mes "[Pedro the Sailor]";
+ mes "I mean... Miss Diwata... Isn't feeling very well and, even with the Spiritual Protection";
+ mes "a normal person can't stand it.";
+ next;
+ if (select("I see. Take care then.", "How about a Floral Tribute?") == 1) {
mes "[Pedro the Sailor]";
- mes "Diwata is calm!";
- mes "I can even feel the difference out here.";
- mes "I am always in your debt.";
- next;
- mes "[Pedro the Sailor]";
- mes "You know what? Why don't you do this on a more regular basis?";
- mes "I think you kind of like doing it.";
- setquest 7401;
- erasequest 7403;
-// if (IsPremiumPcCafe == 10)
- getitem Lesser_Agimat, 2; // Lesser_Agimat
-// else
-// getitem Lesser_Agimat, 1; // Lesser_Agimat
- getexp 200000,200000;
- if (!rand(3))
- $malayaNames$[0] = strcharinfo(PC_NAME);
+ mes "I'm glad you understand.";
+ mes "Sigh...";
close;
}
+ mes "[Pedro the Sailor]";
+ mes "Hmmm. That would be nice.";
+ mes "If she can be soothed with flowers...!";
+ mes "Good luck.";
+ setquest 7402;
+ close;
}
}
end;
-
-L_SetQuest:
- mes "[Pedro the Sailor]";
- mes "Ah, the thing is...";
- mes "We can't go right now..";
- mes "You see, the ghosts are back...";
- mes "I'm fed up with nuisance.";
- next;
- mes "[Pedro the Sailor]";
- mes "I mean... Miss Diwata... Isn't feeling very well and, even with the Spiritual Protection";
- mes "a normal person can't stand it.";
- next;
- if (select("I see. Take care then.", "How about a Floral Tribute?") == 1) {
- mes "[Pedro the Sailor]";
- mes "I'm glad you understand.";
- mes "Sigh...";
- close;
- }
- mes "[Pedro the Sailor]";
- mes "Hmmm. That would be nice.";
- mes "If she can be soothed with flowers...!";
- mes "Good luck.";
- setquest 7402;
- close;
}
ma_in01,125,107,3 script Ghost Diwata G_SKOGUL,4,4,{