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author | Kenpachi2k13 <3476227+Kenpachi2k13@users.noreply.github.com> | 2020-05-03 09:14:56 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-03 09:14:56 +0200 |
commit | cd593de68b02d77766fcb3b7b2a869096ceb7183 (patch) | |
tree | 2245738ce70d50031b927fed560815458658c7c2 /npc/re/quests | |
parent | f70a887b188dbd88c45c9992cd18a33b6886005f (diff) | |
parent | f40cc839413cc82aed445d39cc3aa204dce87780 (diff) | |
download | hercules-cd593de68b02d77766fcb3b7b2a869096ceb7183.tar.gz hercules-cd593de68b02d77766fcb3b7b2a869096ceb7183.tar.bz2 hercules-cd593de68b02d77766fcb3b7b2a869096ceb7183.tar.xz hercules-cd593de68b02d77766fcb3b7b2a869096ceb7183.zip |
Merge branch 'master' into cell_noskill
Diffstat (limited to 'npc/re/quests')
40 files changed, 579 insertions, 593 deletions
diff --git a/npc/re/quests/cupet.txt b/npc/re/quests/cupet.txt index 72e1bd6c9..77d6cf6ee 100644 --- a/npc/re/quests/cupet.txt +++ b/npc/re/quests/cupet.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Z3RO +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Z3RO //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt index 3cc47f6ef..aadca748b 100644 --- a/npc/re/quests/eden/100-110.txt +++ b/npc/re/quests/eden/100-110.txt @@ -9,9 +9,9 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2015 Hercules Dev Team -//= Copyright (C) Dastgir -//= Copyright (C) Capuche +//= Copyright (C) 2015-2020 Hercules Dev Team +//= Copyright (C) Dastgir +//= Copyright (C) Capuche //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/11-25.txt b/npc/re/quests/eden/11-25.txt index f65ad9090..900e62978 100644 --- a/npc/re/quests/eden/11-25.txt +++ b/npc/re/quests/eden/11-25.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) L0ne_W0lf +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt index 4422c92c7..787950ad1 100644 --- a/npc/re/quests/eden/111-120.txt +++ b/npc/re/quests/eden/111-120.txt @@ -9,9 +9,9 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2015 Hercules Dev Team -//= Copyright (C) Dastgir -//= Copyright (C) Capuche +//= Copyright (C) 2015-2020 Hercules Dev Team +//= Copyright (C) Dastgir +//= Copyright (C) Capuche //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/121-130.txt b/npc/re/quests/eden/121-130.txt index d48c71702..4b808b1b8 100644 --- a/npc/re/quests/eden/121-130.txt +++ b/npc/re/quests/eden/121-130.txt @@ -9,9 +9,9 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2015 Hercules Dev Team -//= Copyright (C) Dastgir -//= Copyright (C) Capuche +//= Copyright (C) 2015-2020 Hercules Dev Team +//= Copyright (C) Dastgir +//= Copyright (C) Capuche //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/131-140.txt b/npc/re/quests/eden/131-140.txt index fa6061b42..607468142 100644 --- a/npc/re/quests/eden/131-140.txt +++ b/npc/re/quests/eden/131-140.txt @@ -9,9 +9,9 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2015 Hercules Dev Team -//= Copyright (C) Dastgir -//= Copyright (C) Capuche +//= Copyright (C) 2015-2020 Hercules Dev Team +//= Copyright (C) Dastgir +//= Copyright (C) Capuche //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/26-40.txt b/npc/re/quests/eden/26-40.txt index 029881068..de2e64732 100644 --- a/npc/re/quests/eden/26-40.txt +++ b/npc/re/quests/eden/26-40.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) L0ne_W0lf +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/41-55.txt b/npc/re/quests/eden/41-55.txt index ee32d4306..d4f70ba3f 100644 --- a/npc/re/quests/eden/41-55.txt +++ b/npc/re/quests/eden/41-55.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) L0ne_W0lf +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/56-70.txt b/npc/re/quests/eden/56-70.txt index c6aeb8c15..33ecf9bdc 100644 --- a/npc/re/quests/eden/56-70.txt +++ b/npc/re/quests/eden/56-70.txt @@ -9,11 +9,11 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Joseph -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) L0ne_W0lf +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Joseph +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt index cbb6c3e0c..5c81ef422 100644 --- a/npc/re/quests/eden/71-85.txt +++ b/npc/re/quests/eden/71-85.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) L0ne_W0lf +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/86-90.txt b/npc/re/quests/eden/86-90.txt index 394970944..c0409d626 100644 --- a/npc/re/quests/eden/86-90.txt +++ b/npc/re/quests/eden/86-90.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) Chilly +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) Chilly //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt index 328cc4474..81f00eaea 100644 --- a/npc/re/quests/eden/91-99.txt +++ b/npc/re/quests/eden/91-99.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) Chilly +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) Chilly //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt index 9085cad91..b4c45b15a 100644 --- a/npc/re/quests/eden/eden_common.txt +++ b/npc/re/quests/eden/eden_common.txt @@ -9,11 +9,11 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) Brian -//= Copyright (C) L0ne_W0lf +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) Brian +//= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -96,7 +96,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{ case 1: mes "[Lime Evenor]"; mes "Aright. Excellent! Please write down your name here."; - input .@input$; + input(.@input$); next; mes "[Lime Evenor]"; mes "Are you done?"; @@ -113,7 +113,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{ next; mes "[Lime Evenor]"; mes "Would you please write your name again? Please write it ^3131FFClearly^000000."; - input .@input$; + input(.@input$); next; mes "[Lime Evenor]"; mes "Ah~ ha. You are ^3131FF"+strcharinfo(PC_NAME)+"^000000."; @@ -148,7 +148,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{ if(select("Yes, I want to register.", "No, I don't.") == 1) { mes "[Lime Evenor]"; mes "Alrigh. Please write down your name on it."; - input .@input$; + input(.@input$); next; mes "[Lime Evenor]"; mes "^3131FF"+strcharinfo(PC_NAME)+"^000000.. Is that your name?"; @@ -157,7 +157,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{ mes "[Lime Evenor]"; mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, tell me what you want to register. for"; mes "Which map should we go to?"; - input .@input$; + input(.@input$); next; mes "[Lime Evenor]"; mes "^3131FFMission Map: "+.@inputstr$+"^000000"; @@ -166,7 +166,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{ mes "[Lime Evenor]"; mes "Please let me know what kind of missions your are lookng for."; mes "It should be briefly like 'Hunt 10 Porings.'"; - input .@input$; + input(.@input$); next; mes "[Lime Evenor]"; mes "Are you done?"; diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt index aae9a5566..2012571b5 100644 --- a/npc/re/quests/eden/eden_iro.txt +++ b/npc/re/quests/eden/eden_iro.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Frost -//= Copyright (C) Euphy -//= Copyright (C) -SkittleNugget- +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Frost +//= Copyright (C) Euphy +//= Copyright (C) -SkittleNugget- //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -142,7 +142,7 @@ moc_para01,166,51,3 script Phelix#edco 4_M_03,{ mes "[Phelix]"; mes "How many do you want?"; mes "^ff0000You have enough for up to " + .@available + " Carrots.^000000"; - input .@input; + input(.@input); next; if (.@input < 1 || .@input > 10000) { mes "[Phelix]"; @@ -321,12 +321,13 @@ moc_para01,50,39,4 script Eve Natalia 4_F_SITDOWN,{ mes "So do you want to trade the 1st one in your inventory for ^00CC00"+.@amount+" Random Safe to 7 Certificates^000000?"; mes "Tell me '1' if you do, or '0' to cancel."; next; - input .@input; + input(.@input); if (.@input < 0 || .@input > 1) { mes "[Eve Natalia]"; mes "It is a 0 or 1, it can't be that difficult."; close; - } else if (.@input == 0) { + } + if (.@input == 0) { mes "[Eve Natalia]"; mes "It's best to be sure before trading, have a good day."; close; @@ -417,12 +418,13 @@ L_Exchange: mes "I can give you up to 60."; mes "Type 0 to cancel."; next; - input .@amount; - if (.@amount == 0) { + input(.@amount); + if (.@amount <= 0) { mes "[Trader Machine]"; mes "Cancelled."; close; - } else if (.@amount < 0 || .@amount > 60) { + } + if (.@amount > 60) { mes "[Trader Machine]"; mes "I said only 60 max."; close; diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index a0f4fa922..926f4c7ab 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -9,11 +9,11 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2016 Hercules Dev Team -//= Copyright (C) Capuche -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) L0ne_W0lf +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Capuche +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -4302,7 +4302,7 @@ sec_in02,25,33,4 script Assistant#para_suvquest 4_M_BABYCAT,{ .@var = select("para_suv01", "para_suv02"); mes "Enter the modified value"; next; - input .@input,0,9999; + input(.@input, 0, 9999); mes "Value of para_suv0"+.@var+" has been changed to "+.@input+"."; setd "para_suv0"+.@var,.@input; close; diff --git a/npc/re/quests/eden/eden_service.txt b/npc/re/quests/eden/eden_service.txt index ce6efaa67..1c9d02f64 100644 --- a/npc/re/quests/eden/eden_service.txt +++ b/npc/re/quests/eden/eden_service.txt @@ -9,9 +9,9 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Masao -//= Copyright (C) L0ne_W0lf +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Masao +//= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/eden/eden_tutorial.txt b/npc/re/quests/eden/eden_tutorial.txt index 902db7945..1f6b17574 100644 --- a/npc/re/quests/eden/eden_tutorial.txt +++ b/npc/re/quests/eden/eden_tutorial.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -228,7 +228,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{ close; } } else if (questprogress(9167) == 1) { - if (!getmercinfo(1)) { + if (!getmercinfo(MERCINFO_CLASS)) { mes "[Tutorial Instructor]"; mes "You haven't gotten a mercenary yet."; next; @@ -319,7 +319,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{ mes "if you really checked it?"; mes "Write down what material I asked you to get."; next; - input .@inputstr$; + input(.@inputstr$); if (.@inputstr$ == "10 Jellopy") { mes "[Tutorial Instructor]"; mes "Good, you know."; diff --git a/npc/re/quests/first_class/tu_archer.txt b/npc/re/quests/first_class/tu_archer.txt index 519b07bf2..5a6f4a28d 100644 --- a/npc/re/quests/first_class/tu_archer.txt +++ b/npc/re/quests/first_class/tu_archer.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt index c1ee52d52..95dea2bf6 100644 --- a/npc/re/quests/homun_s.txt +++ b/npc/re/quests/homun_s.txt @@ -9,9 +9,9 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/magic_books.txt b/npc/re/quests/magic_books.txt index bcf94c4a0..8d23f77e0 100644 --- a/npc/re/quests/magic_books.txt +++ b/npc/re/quests/magic_books.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) Muad_Dib +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) Muad_Dib //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/monstertamers.txt b/npc/re/quests/monstertamers.txt index 6464ae6fc..6781d93bb 100644 --- a/npc/re/quests/monstertamers.txt +++ b/npc/re/quests/monstertamers.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/mrsmile.txt b/npc/re/quests/mrsmile.txt index a98ac8b0e..03ecfad61 100644 --- a/npc/re/quests/mrsmile.txt +++ b/npc/re/quests/mrsmile.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) Daegaladh +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) Daegaladh //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/newgears/2012_headgears.txt b/npc/re/quests/newgears/2012_headgears.txt index 80df8d650..d9e8bbd22 100644 --- a/npc/re/quests/newgears/2012_headgears.txt +++ b/npc/re/quests/newgears/2012_headgears.txt @@ -9,9 +9,9 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2015 Hercules Dev Team -//= Copyright (C) -SkittleNugget- -//= Copyright (C) Euphy +//= Copyright (C) 2015-2020 Hercules Dev Team +//= Copyright (C) -SkittleNugget- +//= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/pile_bunker.txt b/npc/re/quests/pile_bunker.txt index 5362211ab..f32897fd7 100644 --- a/npc/re/quests/pile_bunker.txt +++ b/npc/re/quests/pile_bunker.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) JayPee Mateo +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) JayPee Mateo //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/quests_13_1.txt b/npc/re/quests/quests_13_1.txt index d29a167b1..977c28071 100644 --- a/npc/re/quests/quests_13_1.txt +++ b/npc/re/quests/quests_13_1.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/quests_aldebaran.txt b/npc/re/quests/quests_aldebaran.txt index 336ddb1c7..65460a598 100644 --- a/npc/re/quests/quests_aldebaran.txt +++ b/npc/re/quests/quests_aldebaran.txt @@ -9,9 +9,9 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2016 Hercules Dev Team -//= Copyright (C) 2016 Ridley -//= Copyright (C) 2016 Aleos +//= Copyright (C) 2016-2020 Hercules Dev Team +//= Copyright (C) 2016 Ridley +//= Copyright (C) 2016 Aleos //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index 4a60fd2bb..debaba2e5 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -9,11 +9,11 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Panikon -//= Copyright (C) Michieru -//= Copyright (C) Euphy -//= Copyright (C) L0ne_W0lf +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Panikon +//= Copyright (C) Michieru +//= Copyright (C) Euphy +//= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -2231,449 +2231,400 @@ brasilis,180,249,5 script Daniel#bra 4_M_KID1,{ } bra_in01,149,184,3 script Door#bra CLEAR_NPC,{ - if (brazil_ghost > 0) { - mes "- A key is inserted in the locked door.-"; + mes "- A key is inserted in the locked door.-"; + if (brazil_ghost == 0) { + close; + } + next; + switch(select("Turn the key.", "Ignore it.")) { + case 1: + mes "You start saying the first line of the magic words."; + input(.@input$); next; - switch(select("Turn the key.", "Ignore it.")) { + mes "["+strcharinfo(PC_NAME)+"]"; + mes .@input$; + next; + .@braspell$ = "Mother the door won't open!"; + .@chkspell = compare(.@braspell$,.@input$); + if (!.@chkspell) { + mes "Seems like you said something wrong."; + close; + } + if (brazil_ghost != 2) { + mes "Mother the door won't open!"; + close; + } + mes "[Sobbing Voice]"; + mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; + next; + switch(select("Open the door", "Knock on the door.", "Turn the key.", "Take the key out.")) { case 1: - mes "You start saying the first line of the magic words."; - input .@input$; + mes "The door is locked."; + mes "So nothing happens."; + close; + case 2: + mes "How many times should I try to knock?"; + input(.@input, 0, 999); next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes .@input$; + mes "You knocked on the door "+.@input+" times."; next; - .@braspell$ = "Mother the door won't open!"; - .@chkspell = compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; + mes "But, nothing happens."; + close; + case 3: + mes "How many times should I turn the key?"; + input(.@input, 0, 999); + next; + mes "You turned over the key "+.@input+" times."; + next; + if (.@input != 7) { + mes "But nothing doesn't happened."; close; } - else { - if (brazil_ghost == 2) { - mes "[Sobbing Voice]"; - mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; - next; - switch(select("Open the door", "Knock on the door.", "Turn the key.", "Take the key out.")) { - case 1: - mes "The door is locked."; - mes "So nothing happens."; - close; - case 2: - mes "How many times should I try to knock?"; - input .@input,0,999; - next; - mes "You knocked on the door "+.@input+" times."; - next; - mes "But, nothing happens."; - close; - case 3: - mes "How many times should I turn the key?"; - input .@input,0,999; - next; - if (.@input == 7) { - mes "You turn the key 7 times."; - next; - mes "Click! Click! Click!"; - mes "Click! Click! Click!"; - mes "Click...!"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - mes "You hear water flushing."; - next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); - mes "Faint laughing can be heard off in the direction of the toilet."; - brazil_ghost = 3; - changequest 2208,60351; - close; - } - else { - mes "You turned over the key "+.@input+" times."; - next; - mes "But nothing doesn't happened."; - close; - } - case 4: - mes "How many times should I insert the key into the door?"; - input .@input,0,999; - next; - mes "You inserted the key "+.@input+" times."; - next; - mes "But nothing happened."; - close; - } - } - else { - mes "Mother the door won't open!"; - close; - } - } - case 2: - mes "You do nothing."; + mes "Click! Click! Click!"; + mes "Click! Click! Click!"; + mes "Click...!"; + next; + mes "[Distant Sound]"; + mes "^FF0000kkkkhee- hihihihi!!!^000000"; + mes "You hear water flushing."; + next; + specialeffect(EF_VENOMDUST, AREA, playerattached()); + mes "Faint laughing can be heard off in the direction of the toilet."; + brazil_ghost = 3; + changequest 2208,60351; + close; + case 4: + mes "How many times should I insert the key into the door?"; + input(.@input, 0, 999); + next; + mes "You inserted the key "+.@input+" times."; + next; + mes "But nothing happened."; close; } - } - else { - mes "- A key is inserted in the locked door.-"; + case 2: + mes "You do nothing."; close; } } bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ - if (brazil_ghost > 0) { - mes "- Looks like an ordinary toilet -"; + mes "- Looks like an ordinary toilet -"; + if (brazil_ghost == 0) { + close; + } + next; + if (brazil_ghost > 6) { + switch(select("Flush the toilet.", "Doing nothing.")) { + case 1: + mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere."; + specialeffect(EF_WATERFALL_SMALL_T2_90, AREA, playerattached()); + close2; + warp "bra_in01",206,102; + end; + case 2: + mes "The water in the toilet looks gross."; + close; + } + } + switch(select("Use the toilet", "Ignore.")) { + case 1: + mes "- What was the second line to that spell now? -"; + input(.@input$); next; - if (brazil_ghost > 6) { - switch(select("Flush the toilet.", "Doing nothing.")) { - case 1: - mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere."; - specialeffect(EF_WATERFALL_SMALL_T2_90, AREA, playerattached()); - close2; - warp "bra_in01",206,102; - end; - case 2: - mes "The water in the toilet looks gross."; - close; - } + mes "["+strcharinfo(PC_NAME)+"]"; + mes .@input$; + next; + .@braspell$ = "Mother the water is flooding!"; + .@chkspell = compare(.@braspell$,.@input$); + if (!.@chkspell) { + mes "Seems like you said something wrong."; + close; } - switch(select("Use the toilet", "Ignore.")) { + if (brazil_ghost != 3) { + mes "Nothing happens."; + close; + } + mes "[Sobbing Voice]"; + mes "^FF0000If the moon disappears 3 times... don't worry.....^000000"; + next; + switch(select("Flush the toilet.", "Close the lid.")) { case 1: - mes "- What was the second line to that spell now? -"; - input .@input$; + mes "How many times should I flush?"; + input(.@input, 0, 999); next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes .@input$; + mes "You flush the toilet "+.@input+" times."; next; - .@braspell$ = "Mother the water is flooding!"; - .@chkspell = compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; + if (.@input != 3) { + mes "But nothing happens."; close; } - else { - if (brazil_ghost == 3) { - mes "[Sobbing Voice]"; - mes "^FF0000If the moon disappears 3 times... don't worry.....^000000"; - next; - switch(select("Flush the toilet.", "Close the lid.")) { - case 1: - mes "How many times should I flush?"; - input .@input,0,999; - next; - if (.@input == 3) { - mes "You flush the toilet 3 times."; - next; - mes "qwaaaaaaaaa!"; - mes "kwaaaaaaaaaa!"; - mes "kwaaaaaaaaaaaaaaaaaaa!"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - mes "Suddenly the sink sounds like water is flowing freely from it."; - next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); - mes "Faint laughing can be heard off in the direction of the faucet."; - brazil_ghost = 4; - changequest 60351,60352; - close; - } - else { - mes "You flush the toilet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - } - case 2: - mes "You close the lid of the toilet."; - mes "Nothing seems to be happening."; - close; - } - } - else { - mes "Nothing happens."; - close; - } - } + mes "qwaaaaaaaaa!"; + mes "kwaaaaaaaaaa!"; + mes "kwaaaaaaaaaaaaaaaaaaa!"; + next; + mes "[Distant Sound]"; + mes "^FF0000kkkkhee- hihihihi!!!^000000"; + mes "Suddenly the sink sounds like water is flowing freely from it."; + next; + specialeffect(EF_VENOMDUST, AREA, playerattached()); + mes "Faint laughing can be heard off in the direction of the faucet."; + brazil_ghost = 4; + changequest 60351,60352; + close; case 2: - mes "You do nothing."; + mes "You close the lid of the toilet."; + mes "Nothing seems to be happening."; close; } - } - else { - mes "- Looks like an ordinary toilet -"; + case 2: + mes "You do nothing."; close; } } bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{ - if (brazil_ghost > 0) { - mes "- It seems like an ordinary faucet -"; + mes "- It seems like an ordinary faucet -"; + if (brazil_ghost == 0) { + close; + } + next; + switch(select("Examine it.", "Ignore.")) { + case 1: + mes "- What was the next line to that spell now? -"; + input(.@input$); + next; + mes "["+strcharinfo(PC_NAME)+"]"; + mes .@input$; + next; + .@braspell$ = "Mother the drought has started!"; + .@chkspell = compare(.@braspell$,.@input$); + if (!.@chkspell) { + mes "Seems like you said something wrong."; + close; + } + if (brazil_ghost != 4) { + mes "Nothing happens."; + close; + } + mes "[Sobbing Voice]"; + mes "^FF0000Don't worry... the waterfall will help it....^000000"; next; - switch(select("Examine it.", "Ignore.")) { + switch(select("Tap on the faucet.", "Turn on the water.")) { case 1: - mes "- What was the next line to that spell now? -"; - input .@input$; + mes "How many times will you tap the faucet?"; + input(.@input, 0, 999); next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes .@input$; + mes "You tap the faucet "+.@input+" times."; + next; + mes "But nothing happens."; + close; + case 2: + mes "How many times should I turn the water on?"; + input(.@input, 0, 999); next; - .@braspell$ = "Mother the drought has started!"; - .@chkspell = compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; + if (.@input != 1) { + mes "You turn the faucet on "+.@input+" times."; + next; + mes "But nothing happens."; close; } - else { - if (brazil_ghost == 4) { - mes "[Sobbing Voice]"; - mes "^FF0000Don't worry... the waterfall will help it....^000000"; - next; - switch(select("Tap on the faucet.", "Turn on the water.")) { - case 1: - mes "How many times will you tap the faucet?"; - input .@input,0,999; - next; - mes "You tap the faucet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - case 2: - mes "How many times should I turn the water on?"; - input .@input,0,999; - next; - if (.@input == 1) { - mes "You turn the faucet on once."; - next; - mes "swwwaaaaaaa-"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - mes "You see the carpet move."; - next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); - mes "Faint laughing can be heard off in the direction of the carpet."; - brazil_ghost = 5; - changequest 60352,60353; - close; - } - else { - mes "You turn the faucet on "+.@input+" times."; - next; - mes "But nothing happens."; - close; - } - } - } - else { - mes "Nothing happens."; - close; - } - } - case 2: - mes "You do nothing."; + mes "You turn the faucet on once."; + next; + mes "swwwaaaaaaa-"; + next; + mes "[Distant Sound]"; + mes "^FF0000kkkkhee- hihihihi!!!^000000"; + mes "You see the carpet move."; + next; + specialeffect(EF_VENOMDUST, AREA, playerattached()); + mes "Faint laughing can be heard off in the direction of the carpet."; + brazil_ghost = 5; + changequest 60352,60353; close; } - } - else { - mes "- It seems like an ordinary faucet -"; + case 2: + mes "You do nothing."; close; } } bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{ - if (brazil_ghost > 0) { - mes "- A carpet with an intricate pattern on it -"; + mes "- A carpet with an intricate pattern on it -"; + if (brazil_ghost == 0) { + close; + } + next; + switch(select("Examine it.", "Ignore.")) { + case 1: + mes "- What was the next line to that spell now? -"; + input(.@input$); next; - switch(select("Examine it.", "Ignore.")) { + mes "["+strcharinfo(PC_NAME)+"]"; + mes .@input$; + next; + .@braspell$ = "Mother where are my friends?"; + .@chkspell = compare(.@braspell$,.@input$); + if (!.@chkspell) { + mes "Seems like you said something wrong."; + close; + } + if (brazil_ghost != 5) { + mes "Nothing happens."; + close; + } + mes "[Sobbing Voice]"; + mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000"; + next; + switch(select("Jump on the carpet.", "Lie on the carpet.", "Shake the carpet.")) { case 1: - mes "- What was the next line to that spell now? -"; - input .@input$; + mes "How many times should I jump?"; + input(.@input, 0, 999); next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes .@input$; + mes "You jump on the carpet "+.@input+" times."; + next; + mes "But nothing happens."; + close; + case 2: + mes "How many times should I lie on the carpet?"; + input(.@input, 0, 999); + next; + mes "You lie on the carpet "+.@input+" times."; + next; + mes "But nothing happens."; + close; + case 3: + mes "How many times should I shake the carpet?"; + input(.@input, 0, 999); next; - .@braspell$ = "Mother where are my friends?"; - .@chkspell = compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; + mes "You shake the carpet "+.@input+" times."; + next; + if (.@input != 7) { + mes "But nothing happens."; close; } - else { - if (brazil_ghost == 5) { - mes "[Sobbing Voice]"; - mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000"; - next; - switch(select("Jump on the carpet.", "Lie on the carpet.", "Shake the carpet.")) { - case 1: - mes "How many times should I jump?"; - input .@input,0,999; - next; - mes "You jump on the carpet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - case 2: - mes "How many times should I lie on the carpet?"; - input .@input,0,999; - next; - mes "You lie on the carpet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - case 3: - mes "How many times should I shake the carpet?"; - input .@input,0,999; - next; - if (.@input == 7) { - mes "You shake the carpet 7 times."; - next; - mes "- fly~ fly~ fly~ fly~ fly~ fly~ fly~ -"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); - mes "Faint laughing can be heard off in the direction of the mirror."; - brazil_ghost = 6; - changequest 60353,60354; - close; - } - else { - mes "You shake the carpet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - } - } - } - else { - mes "Nothing happens."; - close; - } - } - case 2: - mes "You do nothing."; + mes "- fly~ fly~ fly~ fly~ fly~ fly~ fly~ -"; + next; + mes "[Distant Sound]"; + mes "^FF0000kkkkhee- hihihihi!!!^000000"; + next; + specialeffect(EF_VENOMDUST, AREA, playerattached()); + mes "Faint laughing can be heard off in the direction of the mirror."; + brazil_ghost = 6; + changequest 60353,60354; close; } - } - else { - mes "- A carpet with an intricate pattern on it -"; + case 2: + mes "You do nothing."; close; } } bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ - if (brazil_ghost > 0) { - mes "- You can see a clean mirror without any marks or dust -"; + mes "- You can see a clean mirror without any marks or dust -"; + if (brazil_ghost == 0) { + close; + } + next; + switch(select("Examine it.", "Ignore.")) { + case 1: + mes "- What was the next line to that spell now? -"; + input(.@input$); + next; + mes "["+strcharinfo(PC_NAME)+"]"; + mes .@input$; + next; + .@braspell$ = "Where are you mom?"; + .@chkspell = compare(.@braspell$,.@input$); + if (!.@chkspell) { + mes "Seems like you said something wrong."; + close; + } + if (brazil_ghost != 6) { + mes "Nothing happens."; + close; + } + mes "[Distant Sound]"; + mes "^FF0000kihe! hit! hit! hit! hit!^000000"; + next; + mes "[Distant Sound]"; + mes "^FF0000kihe! hit! hit! hit! hit!^000000"; + mes "^FF0000kihe! hit! hit! hit! hit!^000000"; + next; + mes "[Distant Sound]"; + mes "Behind you..."; + enablenpc "Ghost#bra"; + next; + emotion e_omg,1; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "The stories about the ghost are true~!"; + next; + mes "[Ghost]"; + mes "^FF0000my baby....^000000"; + next; + mes "[Ghost]"; + mes "^FF0000I can't see.... my eye....^000000"; + mes "^FF0000What's going on....?^000000"; next; - switch(select("Examine it.", "Ignore.")) { + mes "- You take a deep breath and then look at the Ghost and notice it has an eye patch -"; + next; + mes "[Ghost]"; + mes "^FF0000My eyes are so tight... can you take this off?^000000"; + next; + mes "You step carefully towards the ghost."; + next; + mes "His face was covered with dust making strange contortions with it's face."; + next; + mes "[Ghost]"; + mes "^FF0000Come on help mom.....^000000"; + next; + switch(select("Take the eye bandage off.", "Run away~.")) { case 1: - mes "- What was the next line to that spell now? -"; - input .@input$; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes .@input$; - next; - .@braspell$ = "Where are you mom?"; - .@chkspell = compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; - close; + while(1) { + .@cpudice = rand(1,6); + .@pcdice = rand(1,6); + if (.@cpudice != .@pcdice) { + emotion (57+.@cpudice),0,"Ghost#bra"; + emotion (57+.@cpudice),1; + break; + } + } + if (.@cpudice > .@pcdice) { + specialeffect(EF_DEVIL, AREA, playerattached()); + mes "[Ghost]"; + mes "^FF0000Go away!^000000"; + brazil_ghost = 1; + changequest 60354,2208; + percentheal -50,-50; + close2; + disablenpc "Ghost#bra"; + warp "bra_in01",12,183; + end; } else { - if (brazil_ghost == 6) { - mes "[Distant Sound]"; - mes "^FF0000kihe! hit! hit! hit! hit!^000000"; - next; - mes "[Distant Sound]"; - mes "^FF0000kihe! hit! hit! hit! hit!^000000"; - mes "^FF0000kihe! hit! hit! hit! hit!^000000"; - next; - mes "[Distant Sound]"; - mes "Behind you..."; - enablenpc "Ghost#bra"; - next; - emotion e_omg,1; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "The stories about the ghost are true~!"; - next; - mes "[Ghost]"; - mes "^FF0000my baby....^000000"; - next; - mes "[Ghost]"; - mes "^FF0000I can't see.... my eye....^000000"; - mes "^FF0000What's going on....?^000000"; - next; - mes "- You take a deep breath and then look at the Ghost and notice it has an eye patch -"; - next; - mes "[Ghost]"; - mes "^FF0000My eyes are so tight... can you take this off?^000000"; - next; - mes "You step carefully towards the ghost."; - next; - mes "His face was covered with dust making strange contortions with it's face."; - next; - mes "[Ghost]"; - mes "^FF0000Come on help mom.....^000000"; - next; - switch(select("Take the eye bandage off.", "Run away~.")) { - case 1: - while(1) { - .@cpudice = rand(1,6); - .@pcdice = rand(1,6); - if (.@cpudice != .@pcdice) { - emotion (57+.@cpudice),0,"Ghost#bra"; - emotion (57+.@cpudice),1; - break; - } - } - if (.@cpudice > .@pcdice) { - specialeffect(EF_DEVIL, AREA, playerattached()); - mes "[Ghost]"; - mes "^FF0000Go away!^000000"; - brazil_ghost = 1; - changequest 60354,2208; - percentheal -50,-50; - close2; - disablenpc "Ghost#bra"; - warp "bra_in01",12,183; - end; - } - else { - emotion e_bzz,1; - mes "[Ghost]"; - mes "^FF0000Ahh!^000000"; - mes "The Ghost disappeared into the toilet."; - brazil_ghost = 7; - changequest 60354,60355; - close2; - disablenpc "Ghost#bra"; - warp "bra_in01",206,100; - end; - } - case 2: - mes "You run away from the ghost."; - close2; - brazil_ghost = 1; - changequest 60354,2208; - warp "bra_in01",12,183; - disablenpc "Ghost#bra"; - end; - } - close; - } - else { - mes "Nothing happens."; - close; - } + emotion e_bzz,1; + mes "[Ghost]"; + mes "^FF0000Ahh!^000000"; + mes "The Ghost disappeared into the toilet."; + brazil_ghost = 7; + changequest 60354,60355; + close2; + disablenpc "Ghost#bra"; + warp "bra_in01",206,100; + end; } case 2: - mes "You do nothing."; - close; + mes "You run away from the ghost."; + close2; + brazil_ghost = 1; + changequest 60354,2208; + warp "bra_in01",12,183; + disablenpc "Ghost#bra"; + end; } - } - else { - mes "- You can see a clean mirror without any marks or dust -"; + close; + case 2: + mes "You do nothing."; close; } } diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index 1b57e4397..ac6e54622 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -9,11 +9,11 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Lemongrass -//= Copyright (C) Euphy -//= Copyright (C) Muad_Dib -//= Copyright (C) Gennosuke Kouga +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Lemongrass +//= Copyright (C) Euphy +//= Copyright (C) Muad_Dib +//= Copyright (C) Gennosuke Kouga //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -1706,7 +1706,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ next; mes "- He seems to be asking for the Island name. -"; next; - input .@island_name$; + input(.@island_name$); next; mes "["+strcharinfo(PC_NAME)+"]"; mes "It's called "+ .@island_name$ +". What's wrong?"; diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt index 817b4780d..960d3a580 100644 --- a/npc/re/quests/quests_dicastes.txt +++ b/npc/re/quests/quests_dicastes.txt @@ -9,14 +9,14 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Frost -//= Copyright (C) Dastgir -//= Copyright (C) Joseph -//= Copyright (C) Masao -//= Copyright (C) Euphy -//= Copyright (C) Muad_Dib -//= Copyright (C) Gennosuke Kouga +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Frost +//= Copyright (C) Dastgir +//= Copyright (C) Joseph +//= Copyright (C) Masao +//= Copyright (C) Euphy +//= Copyright (C) Muad_Dib +//= Copyright (C) Gennosuke Kouga //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -131,7 +131,7 @@ dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{ mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall."; mes "How many do you want? You can buy up to 100."; next; - input .@input; + input(.@input); .@deal = 500 * .@input; if (.@deal == 0) { mes "[Curious Sapha]"; @@ -164,7 +164,7 @@ dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{ mes "[Curious Sapha]"; mes "Do you have any useful information?"; mes "Please let me know!"; - input .@str$; + input(.@str$); next; mes "[Curious Sapha]"; mes "It says ^0000FF"+.@str$+"^000000."; @@ -4588,7 +4588,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "- BK of the Cat Merchant group is being difficult."; mes "What did Shay tell you to do?-"; next; - input .@inputstr$; + input(.@inputstr$); if (.@inputstr$ == "Shay's special drink will be delivered" || .@inputstr$ == "Shay's special drink will be delivered.") { mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm. If you don't cooperate,"; @@ -7517,7 +7517,7 @@ moc_para01,44,19,3 script Cat Hand Agent#gekk 4_M_MERCAT2,{ mes "If you really mean it, then sign here."; mes "I'm collecting signs to get on Gyareuk's good side... never mind. I will let them know you are my sponsor!"; next; - input .@inputstr$; + input(.@inputstr$); mes "[Agent Geck]"; mes "" + strcharinfo(PC_NAME) + "? Human names are strange to me."; next; diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt index ac6717529..9cd41566a 100644 --- a/npc/re/quests/quests_eclage.txt +++ b/npc/re/quests/quests_eclage.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Dastgir +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Dastgir //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -140,13 +140,13 @@ ecl_fild01,94,322,5 script Security Guard#ep14_2 4_M_FAIRYSOLDIER,{ mes "Please fill out your name, occupation, and level here."; next; mes "Write your name."; - input .@inputstr$; + input(.@inputstr$); next; mes "Write your occupation."; - input .@inputstr$; + input(.@inputstr$); next; mes "Write your level."; - input .@inputstr$; + input(.@inputstr$); next; mes "[Security Guard]"; mes "If you completed your forms, please submit them to the administrator over there."; @@ -624,7 +624,7 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{ next; mes "[Fairy Carpenter]"; mes "Please write the number of pieces necessary for each length. If no pieces for that length are necessary, please write 0."; - input .@inputstr$; + input(.@inputstr$); next; if (.@inputstr$ != "002") { mes "[Fairy Carpenter]"; @@ -1467,7 +1467,7 @@ eclage,191,200,4 script Yube#ep14_2 4_M_FAIRYKID5,{ emotion e_what; cutin "war_y3",2; next; - input .@inputnum; + input(.@inputnum); if (.@inputnum != 128) { mes "[Yube]"; mes "Hmm~ I don't think so."; @@ -1591,7 +1591,7 @@ eclage,191,200,4 script Yube#ep14_2 4_M_FAIRYKID5,{ mes "I can make as many as 128. How many do you need?"; cutin "war_y4",2; next; - input .@input; + input(.@input); if (.@input < 1 || .@input > 128) { mes "[Yube]"; mes "You aren't going to make them?"; @@ -10100,19 +10100,17 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "[Hiel]"; mes "Oh~ Someone referred you to me? Who was it? You better make sense, or I'll be sure to kick you out."; next; - input .@inputstr$; - if (.@inputstr$ == "Clever"){ - mes "[" + strcharinfo(PC_NAME) + "]"; - mes .@inputstr$ + " referred me(" + strcharinfo(PC_NAME) + ") to you."; - next; - } - else { + input(.@inputstr$); + if (.@inputstr$ != "Clever") { mes "[Hiel]"; mes "I don't know that person! Aren't you suspicious!"; close2; warp "eclage",152,91; end; } + mes "[" + strcharinfo(PC_NAME) + "]"; + mes .@inputstr$ + " referred me(" + strcharinfo(PC_NAME) + ") to you."; + next; mes "[Hiel]"; mes "Oh really? Give me a minute. I'm going to wrap up what I am doing and come back."; ep14_2_etran = 11; @@ -10923,13 +10921,8 @@ ecl_in02,133,115,7 script Prison Guard#pa0829 4_M_FAIRYSOLDIER2,{ mes "[Prison Guard]"; mes "I see, I don't think I ever saw you on our visitor's list. Who are you visiting?"; next; - input .@inputstr$; - if (.@inputstr$ == "Clever") { - mes "[Prison Guard]"; - mes "^000099" + .@inputstr$ + "^000000? ... That means..."; - next; - } - else { + input(.@inputstr$); + if (.@inputstr$ != "Clever") { mes "[Prison Guard]"; mes "Hmm? You want to visit ^000099" + .@inputstr$ + "^000000? I don't see that visitation on the list. Are you sure you made a formal request?"; next; @@ -10939,6 +10932,9 @@ ecl_in02,133,115,7 script Prison Guard#pa0829 4_M_FAIRYSOLDIER2,{ } close; } + mes "[Prison Guard]"; + mes "^000099" + .@inputstr$ + "^000000? ... That means..."; + next; mes "[Clever]"; mes "Huh? I've got a visitor? Yahoo! It's a visit! Yay~"; next; @@ -11753,12 +11749,12 @@ ecl_in04,108,215,4 script Supreme Elec rope#pa0829 HIDDEN_NPC,{ } sec_in02,85,187,4 script #pa0829Reactor11 4_M_FAIRYKID,3,3,{ - input .@input; + input(.@input); if (.@input == 1854) { mes "[????]"; mes "Baby, you don't know why I'm upset, do you?"; mes "Present" + ep14_2_etran + "Dog"; - input .@input; + input(.@input, 0); ep14_2_etran = .@input; if (ep14_2_mylord < 7) { ep14_2_mylord = 7; @@ -13748,7 +13744,7 @@ sec_in02,16,11,5 script New Oz Image#1 4_M_MINSTREL1,1,1,{ //== Memory of Professor Worm ============================== sec_in02,10,17,4 script Professor Aide#worm 4_BULL,{ - input .@input; + input(.@input); if (.@input != 1917) { mes "EEK!"; close; @@ -19129,7 +19125,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{ mes "In the middle, there is a small numerical panel. A 5-digit number can be inputted."; next; if (select("Input a number.", "Look at other parts of the desk.")==1) { - input .@input; + input(.@input); if (.@input == 31425) { mes "As soon as the number is inputted, a click is heard."; mes "The hinged device can be opened."; diff --git a/npc/re/quests/quests_glastheim.txt b/npc/re/quests/quests_glastheim.txt index cc6f2dc9d..c3ec8d06d 100644 --- a/npc/re/quests/quests_glastheim.txt +++ b/npc/re/quests/quests_glastheim.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2016 Hercules Dev Team -//= Copyright (C) 2016 Ridley +//= Copyright (C) 2016-2020 Hercules Dev Team +//= Copyright (C) 2016 Ridley //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/quests_izlude.txt b/npc/re/quests/quests_izlude.txt index 661fb735e..bd71f9fa2 100644 --- a/npc/re/quests/quests_izlude.txt +++ b/npc/re/quests/quests_izlude.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) Daegaladh +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Masao +//= Copyright (C) Daegaladh //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/quests_lighthalzen.txt b/npc/re/quests/quests_lighthalzen.txt index 070368a23..9369f298a 100644 --- a/npc/re/quests/quests_lighthalzen.txt +++ b/npc/re/quests/quests_lighthalzen.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2016 Hercules Dev Team -//= Copyright (C) AtlantisRO +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) AtlantisRO //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt index 786aeccb1..0d22c9565 100644 --- a/npc/re/quests/quests_malangdo.txt +++ b/npc/re/quests/quests_malangdo.txt @@ -9,9 +9,9 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Muad_Dib +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Muad_Dib //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -185,12 +185,13 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "Isn't it lovely?"; mes "How many will you invest in? Enter 0 to cancel."; next; - input .@input; - if (.@input == 0) { + input(.@input); + if (.@input <= 0) { mes "[Investment Cat Helper]"; mes "Please invest next time~"; close; - } else if (.@input > 10) { + } + if (.@input > 10) { mes "[Investment Cat Helper]"; mes "You can get a maximum of 10 accounts~"; close; @@ -299,29 +300,29 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "[Investment Cat Helper]"; mes "The can donation can range from a minimum of 20 to a maximum of 10,000."; next; - input .@input; + input(.@input); if (.@input < 20 || .@input > 10000) { mes "[Investment Cat Helper]"; mes "The can donation can range from a minimum of 20 to a maximum of 10,000."; close; - } else if (countitem(Malang_Sp_Can) < .@input) { // Malang_Sp_Can + } + if (countitem(Malang_Sp_Can) < .@input) { // Malang_Sp_Can mes "[Investment Cat Helper]"; mes "Hmm? You don't have enough cans."; close; - } else { - delitem Malang_Sp_Can,.@input; - mes "[Investment Cat Helper]"; - mes "Ohh! Thank you~"; - next; - mes "[Investment Cat Helper]"; - mes "Dear "+strcharinfo(PC_NAME)+" ~"; - mes "I have only Increase AGI"; - mes "and Blessing to give you."; - mes "Thank you."; - npcskill "AL_INCAGI",10,0,0; - npcskill "AL_BLESSING",10,0,0; - close; } + delitem Malang_Sp_Can,.@input; + mes "[Investment Cat Helper]"; + mes "Ohh! Thank you~"; + next; + mes "[Investment Cat Helper]"; + mes "Dear "+strcharinfo(PC_NAME)+" ~"; + mes "I have only Increase AGI"; + mes "and Blessing to give you."; + mes "Thank you."; + npcskill "AL_INCAGI",10,0,0; + npcskill "AL_BLESSING",10,0,0; + close; } } @@ -5556,7 +5557,7 @@ L_Viewpoint: break; } next; - input .@input; + input(.@input); if (.@input == .@nori_c) { mes "The card slides out with a sound after entering the number."; mes "^4d4dffYou have passed the "+strnpcinfo(NPC_NAME_VISIBLE)+"! Run to the next destination!^000000"; @@ -7755,7 +7756,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ next; mes "What do you want to say?"; next; - input .@inputstr$; + input(.@inputstr$); if (.@inputstr$ == "Come back") { erasequest 5083; setquest 5084; @@ -7984,7 +7985,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ next; mes "What do you want to say?"; next; - input .@inputstr$; + input(.@inputstr$); if (.@inputstr$ == "Come back") { erasequest 5085; setquest 5086; @@ -8166,7 +8167,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ next; mes "What do you want to say?"; next; - input .@inputstr$; + input(.@inputstr$); if (.@inputstr$ == "Come back") { erasequest 5087; setquest 5088; @@ -8433,7 +8434,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ next; mes "What do you want to say?"; next; - input .@inputstr$; + input(.@inputstr$); if (.@inputstr$ == "Come back") { erasequest 5089; setquest 5090; diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt index 091d8527a..143fc07bc 100644 --- a/npc/re/quests/quests_malaya.txt +++ b/npc/re/quests/quests_malaya.txt @@ -9,11 +9,11 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Michieru -//= Copyright (C) DeadlySilence -//= Copyright (C) Euphy -//= Copyright (C) Masao +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Michieru +//= Copyright (C) DeadlySilence +//= Copyright (C) Euphy +//= Copyright (C) Masao //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -2088,13 +2088,14 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "How many Silver Crosses do you need?"; mes "I can make up to 50 at a time."; next; - input .@amount; - if (.@amount == 0) { + input(.@amount); + if (.@amount <= 0) { mes "[Pandoi]"; mes "Don't need Silver Crosses?"; mes "Well, I can take a rest then. Ha ha ha ha~"; close; - } else if (.@amount > 50) { + } + if (.@amount > 50) { mes "[Pandoi]"; mes "A maximum of 50 at a time!"; close; @@ -8317,7 +8318,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ mes "295 - 343 -> Day 7"; mes "Global 1 = 1 hr."; next; - input .@input; + input(.@input); if (.@input < 0 || .@input > 344) close; $malaya_pintados_00 = .@input; @@ -8326,7 +8327,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ mes "Adjust the accumulated value for the Lesser Agimat."; mes "Values can be adjusted between 0 to 1000."; next; - input .@input; + input(.@input); if (.@input < 0 || .@input > 1000) close; $malaya_pintados_01 = .@input; @@ -8335,7 +8336,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ mes "Adjust the accumulated value of the Silver Cross."; mes "Values can be adjusted between 0 to 1000."; next; - input .@input; + input(.@input); if (.@input < 0 || .@input > 1000) close; $malaya_pintados_02 = .@input; @@ -8344,7 +8345,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ mes "Adjust the accumulated value for the Dyestuff."; mes "Values can be adjusted between 0 to 300."; next; - input .@input; + input(.@input); if (.@input < 0 || .@input > 300) close; $malaya_pintados_03 = .@input; @@ -8577,7 +8578,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ mes "[Isco]"; mes "He he... I'm slow with numbers. I get lost when it's over 50. How many will you give me?"; next; - input .@amount; + input(.@amount); if (.@amount < 1 || .@amount > 50) { mes "[Isco]"; mes "Sigh~ I'm lost! I can't count if the numbers are weird."; @@ -8609,7 +8610,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ mes "[Isco]"; mes "He he... I'm slow with numbers. I get lost when it's over 50. How many will you give me?"; next; - input .@amount; + input(.@amount); if (.@amount < 1 || .@amount > 50) { mes "[Isco]"; mes "Sigh~ I told you I'm not good with numbers."; diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt index 34293d200..1ba417904 100644 --- a/npc/re/quests/quests_mora.txt +++ b/npc/re/quests/quests_mora.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -3618,7 +3618,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ mes "You... I saw. Feeling. I saw. Feeling."; mes "You... Name?"; next; - input .@inputstr$; + input(.@inputstr$); mes "[Fishee]"; mes .@inputstr$+" do."; mes "No know. No remember.."; @@ -3756,7 +3756,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } else if (questprogress(5017)) { mes "How will you bully the creature?"; next; - input .@inputstr$; + input(.@inputstr$); mes "You do ^0000FF"+.@inputstr$+"^000000 to bully the unidentified creature."; next; setquest 5029; @@ -4311,7 +4311,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2 next; mes "What was the name of the unidentified creature?"; next; - input .@inputstr$; + input(.@inputstr$); if (.@inputstr$ != "Fishee") { mes "[???]"; mes "No Family. "+.@inputstr$+" No."; diff --git a/npc/re/quests/quests_morocc.txt b/npc/re/quests/quests_morocc.txt index f88692561..08bd16769 100644 --- a/npc/re/quests/quests_morocc.txt +++ b/npc/re/quests/quests_morocc.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/quests_nameless.txt b/npc/re/quests/quests_nameless.txt index 6d80c1c6a..440af3207 100644 --- a/npc/re/quests/quests_nameless.txt +++ b/npc/re/quests/quests_nameless.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/re/quests/quests_payon.txt b/npc/re/quests/quests_payon.txt new file mode 100644 index 000000000..6af5e647c --- /dev/null +++ b/npc/re/quests/quests_payon.txt @@ -0,0 +1,35 @@ +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) JohnnyPlayy +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Quest NPCs located in Payon +//================= Description =========================================== +//= Quests related to Payon City. +//================= Current Version ======================================= +//= 1.0 +//========================================================================= + +payon_in01,46,21,4 duplicate(Young man#12) Young man#1 4_M_ORIENT02 diff --git a/npc/re/quests/quests_veins.txt b/npc/re/quests/quests_veins.txt index 28509ef46..bcff20157 100644 --- a/npc/re/quests/quests_veins.txt +++ b/npc/re/quests/quests_veins.txt @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy +//= Copyright (C) 2013-2020 Hercules Dev Team +//= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by |