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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Hunter Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen, Kisuka
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= rAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.3c Fixed some typos [IVBela]
-//= 1.3d Changed NPC Name to the official [Lupus]
-//= 1.4 Moved Arpesto from tu_archer and added his script. [Kisuka]
-//============================================================
-
-
-//============================================================
-// HUNTER SKILL - PHANTASMIC ARROW
-//============================================================
-pay_arche,109,169,3 script Arpesto 712,{
- if (Class == Job_Hunter || Class == Job_Sniper) {
- if (qskill_hunter == 100) {
- if (getskilllv("HT_PHANTASMIC")) {
- mes "[Arpesto]";
- mes "Hm, I'm sorry if I made";
- mes "a big scene when you grazed";
- mes "me with that attack accidentally. It's just that I was training so";
- mes "diligently and blood sugar was incredibly low and the fatigue...";
- next;
- mes "[Reidin Corse]";
- mes "Hah! Admit it,";
- mes "old man! You were";
- mes "just scared! Me, on";
- mes "the other hand...";
- emotion e_gg,"Reidin Corse#tu";
- next;
- mes "[Arpesto]";
- mes "You little";
- mes "whippersnapper!";
- mes "I don't know what";
- mes "you're talking about!";
- close;
- }else{
- mes "[Arpesto]";
- mes "I recognize you";
- mes "from somewhere,";
- mes "I think. Reidin, do you";
- mes "remember this guy?";
- next;
- mes "[Reidin Corse]";
- mes "Oh come on, we see";
- mes "hundreds of Archers and";
- mes "Hunters and Snipers and...";
- mes "I can't remember them all.";
- mes "But I guess this guy's up";
- mes "to snuff. Trust me on this!";
- next;
- mes "[Arpesto]";
- mes "Alright, alright.";
- mes "If Reidin thinks you're";
- mes "worthy, then you're probably";
- mes "are. In that case, I'd like to";
- mes "offer to teach you my secret";
- mes "skill, ''Phantasmic Arrow.''";
- next;
- mes "[Reidin Corse]";
- mes "Wait, wait. This guy";
- mes "only needs a refresher.";
- mes "Yeah, I'm pretty sure you";
- mes "were here to learn this";
- mes "skill before. Yeah, I've";
- mes "got a gut feeling about it.";
- next;
- mes "[Arpesto]";
- mes "Damn. Only a refresher?";
- mes "That means you'll learn";
- mes "this free of charge. Alright...";
- mes "You should be able to use the";
- mes "Phantasmic Arrow skill now.";
- mes "Travel safely now, you hear?";
- skill "HT_PHANTASMIC",1,0;
- close;
- }
- }
- else if (qskill_hunter == 1) {
- if (countitem(724) > 4 && countitem(7115) > 4 && countitem(537) > 29) {
- mes "[Arpesto]";
- mes "Hm? You're back?";
- mes "Oh, did you bring";
- mes "everything? Ah, you did.";
- mes "Good! Now I shall reveal";
- mes "my super secret skill...";
- mes "The 1st Arpesto Form!";
- next;
- mes "[Reidin Corse]";
- mes "Wait! Wait...";
- mes "Didn't you call it";
- mes "Arpesto's 3rd Form";
- mes "or something at first?";
- emotion e_swt,"Reidin Corse#tu";
- next;
- mes "[Arpesto]";
- mes "Er, yes, Arpesto's";
- mes "3rd Form, that's right.";
- mes "It's just there's just so";
- mes "many of them, that... ";
- mes "Anyway, let me teach you";
- mes "the ''Emergency Arrow'' skill.";
- next;
- mes "[Reidin Corse]";
- mes "Whoa, hold on!";
- mes "''Emergency Arrow?!''";
- mes "That's the old name you";
- mes "gave that skill, right?";
- mes "Didn't you change it?";
- emotion e_omg;
- next;
- emotion e_omg;
- mes "[Arpesto]";
- mes "What the hell";
- mes "are you talkin--";
- next;
- mes "[Arpesto]";
- mes "Oh, you're right.";
- mes "We agreed that name";
- mes "was too cheesy. What";
- mes "did we call it now? Um...";
- mes "''Phantasmic Arrow?''";
- emotion e_dots;
- next;
- mes "[Arpesto]";
- mes "...";
- mes "......";
- emotion e_sob;
- next;
- mes "[Reidin Corse]";
- mes "Umm....";
- mes "Ummm........";
- next;
- mes "[Reidin Corse]";
- mes "Yeah, that was the one!";
- mes "''^3131FFPhantasmic Arrow^000000'' sounds";
- mes "soooo much cooler than that";
- mes "other name you came up with!";
- emotion e_ic,"Reidin Corse#tu";
- next;
- mes "[Arpesto]";
- mes "You can be pretty handy";
- mes "sometimes, Reidin. Now,";
- mes "back to the matter at hand.";
- mes "I shall teach you my awesome";
- mes "skill, Phantasmic Arrow. Now...";
- mes "Ready your mind and body!";
- next;
- mes "[Arpesto]";
- mes "Phan-!";
- mes "Ta-!";
- mes "Ssssss-!";
- mes "Mic-!";
- next;
- mes "[Arpesto]";
- mes "ARRRRRRRROOOOOOW~!";
- specialeffect EF_FLASHER;
- specialeffect2 EF_FLASHER;
- next;
- mes "[Arpesto]";
- mes "^333333*Pant Pant*^000000";
- mes "Alright, I used a special";
- mes "technique to teach you the";
- mes "skill-- directly into your brain. You should be able to use it";
- mes "now. Why don't give it a try?";
- next;
- mes "^3355FF*Swwwwwww!*";
- mes "*Bang!*^000000";
- specialeffect EF_HIT2;
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "[Arpesto]";
- mes "^333333*Pant Pant*";
- mes "*Cough Cough*";
- mes "*Cough Cough*^000000";
- next;
- mes "[Arpesto]";
- mes "WHHHHHHHY MEEEEE?!";
- emotion e_omg,"Reidin Corse#tu";
- next;
- mes "^3355FF*Thump*^000000";
- next;
- mes "[Reidin Corse]";
- mes "Ar-Arpesto, no!";
- mes "...........................";
- mes "";
- mes "Oh. Oh, come on! The arrow";
- mes "just glanced you! You'll be";
- mes "alright. Quit being a baby.";
- next;
- mes "[Reidin Corse]";
- mes "Eh, don't worry about";
- mes "Arpesto. He's just being";
- mes "a crazy old man. I'll take";
- mes "care of him, so just make";
- mes "sure you make good use";
- mes "of that new skill. Take care~";
- delitem 724,5; //Cardinal_Jewel_
- delitem 7115,5; //Harpy's_Feather
- delitem 537,30; //Pet_Food
- set qskill_hunter,100;
- skill "HT_PHANTASMIC",1,0;
- close;
- }else{
- mes "[Arpesto]";
- mes "Hurry up and bring";
- mes "^3131FF5 Cursed Rubies^000000,";
- mes "^3131FF30 Pet Foods^000000 and";
- mes "^3131FF5 Harpy Feathers^000000.";
- mes "Then, I can teach you";
- mes "the Emergency Arrow skill.";
- close;
- }
- }
- else {
- if (getskilllv("HT_PHANTASMIC")) {
- mes "[Arpesto]";
- mes "Ah, very nice.";
- mes "Um, as you demonstrated";
- mes "earlier, my teaching technique";
- mes "was perfect. But next time, use";
- mes "the skill on foes that deserve";
- mes "to be beaten, alright? Good.";
- set qskill_hunter,100;
- close;
- }
- if (JobLevel < 40) {
- mes "[Arpesto]";
- mes "Did the master send you";
- mes "to me? Hmm... You're still";
- mes "pretty green from the looks";
- mes "of it. Yeah, I don't think there's anything I can teach quite yet.";
- next;
- mes "[Arpesto]";
- mes "Train a little more and get";
- mes "some more experience in";
- mes "your job. When you become";
- mes "more adept at hunting, you'll";
- mes "be able to grasp what I've been";
- mes "teaching Hunters and Snipers.";
- close;
- }else{
- mes "[Arpesto]";
- mes "Has the master sent you?";
- mes "Ah, you definitely have the";
- mes "keen, vulture like eyes of a";
- mes "true Hunter. You should be";
- mes "capable of learning my secret";
- mes "skill, the 3rd Arpesto Form...";
- next;
- mes "[Arpesto]";
- mes "It's a handy skill that";
- mes "I developed while battling";
- mes "Medusas and running out";
- mes "of arrows. I simply call it,";
- mes "''^3131FFEmergency Arrow^000000.'' Would you";
- mes "be interested in learning it?";
- next;
- switch(select("Yes, please!:Ummm...")) {
- case 1:
- mes "[Arpesto]";
- mes "Great, great. Of course,";
- mes "you can't resist this offer";
- mes "if you recognize this skill's";
- mes "value. However, I'd like to";
- mes "ask for a little tuition in return for me teaching this to you.";
- next;
- mes "[Arpesto]";
- mes "Although I feel guilt at";
- mes "asking for payment from";
- mes "a fellow Hunter, creating";
- mes "this skill required much";
- mes "sacrifice and unimaginable";
- mes "bloodshed on my part...";
- next;
- mes "[Reidin Corse]";
- mes "Hey! You liar!";
- mes "I was there when you";
- mes "accidently made up that";
- mes "skill when you were bored";
- mes "and just messing around";
- mes "with one of the Bows!";
- emotion e_gg,"Reidin Corse#tu";
- next;
- emotion e_omg;
- mes "[Arpesto]";
- mes "^333333*Ahem*^000000 Please Reidin,";
- mes "don't entertain unfounded";
- mes "rumors. It was only after";
- mes "countless battles with Eddga";
- mes "that I managed to invent and";
- mes "perfect Emergency Arrow.";
- next;
- mes "[Reidin Corse]";
- mes "^333333*Tsk tsk*^000000 Huh.";
- mes "I thought you said";
- mes "you developed it while";
- mes "you were fighting Medusas.";
- next;
- mes "[Arpesto]";
- mes "A-anyway, please bring";
- mes "me the following items";
- mes "as tuition in exchange for";
- mes "me teaching you this skill.";
- next;
- mes "[Arpesto]";
- mes "Please bring me";
- mes "^3131FF5 Cursed Rubies^000000,";
- mes "^3131FF30 Pet Foods^000000 and";
- mes "^3131FF5 Harpy Feathers^000000.";
- mes "Then I can teach";
- mes "you this skill.";
- next;
- mes "[Reidin Corse]";
- mes "30 Pet Foods?";
- mes "What the heck do";
- mes "you need all that for?";
- next;
- mes "[Arpesto]";
- mes "I...";
- mes "I'm going to";
- mes "use it to feed";
- mes "my pet Falcon.";
- next;
- mes "[Reidin Corse]";
- mes "...";
- mes "......";
- mes ".........";
- mes "......Riiiight.";
- emotion e_dots,"Reidin Corse#tu";
- set qskill_hunter,1;
- close;
- case 2:
- mes "[Arpesto]";
- mes "Alright, it's your";
- mes "decision. However, I'm";
- mes "sure that you may have";
- mes "great need of my skill";
- mes "sooner or later, so return";
- mes "to me if you change your mind.";
- close;
- }
- }
- }
- }else{
- mes "[Arpesto]";
- mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
- next;
- emotion e_pif,"Reidin Corse#tu";
- mes "[Reidin Corse]";
- mes "So...";
- mes "Danger's coming?";
- mes "Heh! Chill, gramps~";
- mes "I got it covered!";
- next;
- emotion e_swt2;
- mes "[Arpesto]";
- mes "Ho ho...";
- mes "Energetic, but";
- mes "cocky. Kids nowadays...";
- close;
- }
-}
-