diff options
author | Haru <haru@dotalux.com> | 2015-12-18 05:22:33 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2015-12-18 05:22:33 +0100 |
commit | 8bb331ce4c2e662a096c9f7a8fd308dc1e5eac0a (patch) | |
tree | 54669433655bb853309ea1cae12da049622324fa /npc/re/quests/quests_malaya.txt | |
parent | 53abb8cdf92cd3d153b0a3d5b99b55cbd631f36c (diff) | |
parent | 0828824948c77bbfc357e08e8a5a0a96671b1ca6 (diff) | |
download | hercules-8bb331ce4c2e662a096c9f7a8fd308dc1e5eac0a.tar.gz hercules-8bb331ce4c2e662a096c9f7a8fd308dc1e5eac0a.tar.bz2 hercules-8bb331ce4c2e662a096c9f7a8fd308dc1e5eac0a.tar.xz hercules-8bb331ce4c2e662a096c9f7a8fd308dc1e5eac0a.zip |
Merge branch 'dastgir-ScriptCleanup2' into hercules
Closes #920 as merged
Diffstat (limited to 'npc/re/quests/quests_malaya.txt')
-rw-r--r-- | npc/re/quests/quests_malaya.txt | 376 |
1 files changed, 188 insertions, 188 deletions
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt index bf7fb03d2..b125b4e3a 100644 --- a/npc/re/quests/quests_malaya.txt +++ b/npc/re/quests/quests_malaya.txt @@ -42,7 +42,7 @@ //== Cautious Village & Daily Quests :: hi_malaya ========== malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -162,9 +162,9 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{ mes "[Rodel the Guard]"; mes "I think there will be more Jejeling hunts in the future. Please join us again next time."; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; erasequest 7404; setquest 7405; @@ -198,7 +198,7 @@ OnInit: } malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -452,7 +452,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ setquest 7397; close; } else if (malaya_diwata == 3) { - if ((countitem(6509) < 3) || (countitem(6510) < 3) && (countitem(6511) < 3)) { + if ((countitem(Mysterious_Flower) < 3) || (countitem(Elegant_Flower) < 3) && (countitem(Beautiful_Flower) < 3)) { mes "[Phong in Mumbaki]"; mes "There are ^4d4dff3 Mystic Flowers, 3 Elegant Flowers, 3 Pretty Flowers^000000."; mes "Do you understand?"; @@ -473,10 +473,10 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ mes "[Phong in Mumbaki]"; mes "Now, deliver this to that child."; mes "I hope she opens her heart with this and becomes willing to talk to you."; - delitem 6509, 3; // Mysterious_Flower - delitem 6510, 3; // Elegant_Flower - delitem 6511, 3; // Beautiful_Flower - getitem 6506, 1; // Memorial_Bouquet + delitem Mysterious_Flower, 3; // Mysterious_Flower + delitem Elegant_Flower, 3; // Elegant_Flower + delitem Beautiful_Flower, 3; // Beautiful_Flower + getitem Offering_Bouquet, 1; // Memorial_Bouquet malaya_diwata = 4; erasequest 7397; setquest 7398; @@ -504,14 +504,14 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ mes "A tribute must be sincere. Don't forget that."; close; } - if (countitem(6506) > 0) { + if (countitem(Offering_Bouquet) > 0) { mes "[Phong in Mumbaki]"; mes "Isn't it already made?"; mes "What is that in your hand?"; mes "Why are you standing around here? Go and give out those flowers."; close; } - if ((countitem(6509) < 3) || (countitem(6510) < 3) || (countitem(6511) < 3)) { + if ((countitem(Mysterious_Flower) < 3) || (countitem(Elegant_Flower) < 3) || (countitem(Beautiful_Flower) < 3)) { mes "[Phong in Mumbaki]"; mes "Going to Diwata?"; mes "You need Mysterious Flowers, Elegant Flowers and Beautiful Flowers, 3 of each, okay?"; @@ -525,17 +525,17 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ mes "[Phong in Mumbaki]"; mes "Hey, here's the Bouquet."; mes "Make offerings with your soul and wish for a fruitful day."; - delitem 6509, 3; // Mysterious_Flower - delitem 6510, 3; // Elegant_Flower - delitem 6511, 3; // Beautiful_Flower - getitem 6506, 1; // Memorial_Bouquet + delitem Mysterious_Flower, 3; // Mysterious_Flower + delitem Elegant_Flower, 3; // Elegant_Flower + delitem Beautiful_Flower, 3; // Beautiful_Flower + getitem Offering_Bouquet, 1; // Memorial_Bouquet close; } } } malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -627,7 +627,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ close; } } else if (malaya_hi == 21) { - if ((countitem(6501) < 6) || (countitem(6500) < 6) || (countitem(6502) < 6)) { + if ((countitem(Salt_Bag) < 6) || (countitem(Sharp_Bamboo) < 6) || (countitem(Silver_Cross) < 6)) { mes "[Imelda]"; mes "I'll approve you as worthy if you bring all the materials for the Spiritual Protection!"; next; @@ -646,9 +646,9 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ mes "Now I'm going through the holy ritual to make a traditional Spiritual Protection."; mes "Give them to me! And don't bother me during the process!"; malaya_hi = 22; - delitem 6500, 6; // Sharp_Bamboo - delitem 6501, 6; // Salt_Bag - delitem 6502, 6; // Silver_Cross + delitem Sharp_Bamboo, 6; // Sharp_Bamboo + delitem Salt_Bag, 6; // Salt_Bag + delitem Silver_Cross, 6; // Silver_Cross erasequest 7366; setquest 7367; close; @@ -672,7 +672,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ mes "Took the Spiritual Protection, despite her ridiculous logic and vigor."; mes "Let's give them to the villagers."; malaya_hi = 23; - getitem 6503, 6; // Soul_Protection + getitem Soul_Protection, 6; // Soul_Protection erasequest 7367; setquest 7368; setquest 7369; @@ -715,9 +715,9 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ erasequest 7379; setquest 7375; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (rand(2)) $malayaNames$[0] = strcharinfo(0); @@ -731,7 +731,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ switch (select("I'll help you making Spiritual Protections.:Love and Spiritual Protection for all.")) { case 1: if (questprogress(7380)) { - if ((countitem(6501) < 6) || (countitem(6502) < 6) || (countitem(6500) < 6)) { + if ((countitem(Salt_Bag) < 6) || (countitem(Silver_Cross) < 6) || (countitem(Sharp_Bamboo) < 6)) { mes "[Imelda]"; mes "Materials for making a Spiritual Protection are"; mes "Salt Bags, Silver Crosses and Sharpened Bamboos, 6 of each."; @@ -747,15 +747,15 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ mes "[Imelda]"; mes "It'll be nice if you could help again tomorrow."; mes "Here's something for your trouble."; - delitem 6500, 6; // Sharp_Bamboo - delitem 6501, 6; // Salt_Bag - delitem 6502, 6; // Silver_Cross + delitem Sharp_Bamboo, 6; // Sharp_Bamboo + delitem Salt_Bag, 6; // Salt_Bag + delitem Silver_Cross, 6; // Silver_Cross erasequest 7380; setquest 7381; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; close; } else { @@ -821,9 +821,9 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ erasequest 7374; erasequest 7379; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (rand(2)) $malayaNames$[0] = strcharinfo(0); @@ -859,7 +859,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ setquest 7371; setquest 7372; setquest 7373; - getitem 6503, 6; // Soul_Protection + getitem Soul_Protection, 6; // Soul_Protection close; } else { mes "[Imelda]"; @@ -894,7 +894,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ setquest 7371; setquest 7372; setquest 7373; - getitem 6503, 6; // Soul_Protection + getitem Soul_Protection, 6; // Soul_Protection close; } else { mes "[Imelda]"; @@ -912,7 +912,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ } malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -972,7 +972,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ mes "I'm sorry I ignored you."; close; } - if (!countitem(523) || !countitem(717)) { + if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) { mes "^4d4dffPrepare and give Blue Gemstone and Holy Water. ^000000"; close; } @@ -986,8 +986,8 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ mes "...Peace is always good. Yes."; next; mes "- Gave Holy Water and Blue Gemstone to Old Man Nardo.-"; - delitem 717, 1; //Blue_Gemstone - delitem 523, 1; //Holy_Water + delitem Blue_Gemstone, 1; + delitem Holy_Water, 1; setquest 7360; completequest 7360; if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 @@ -1044,7 +1044,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ close; case 2: if (questprogress(7374) && questprogress(7369)) { - if (!countitem(6503)) { + if (!countitem(Soul_Protection)) { mes "^4d4dffThere's no Spiritual Protection to give to the Old Man.^000000"; close; } @@ -1054,7 +1054,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ mes "I am always in your and Imelda's debt."; next; mes "-Delivered the Spiritual Protection to Old Man Nardo.-"; - delitem 6503, 1; // Soul_Protection + delitem Soul_Protection, 1; // Soul_Protection erasequest 7369; setquest 7383; if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { @@ -1106,7 +1106,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ close; } else { if (questprogress(7377)) { - if (countitem(6503) < 5) { + if (countitem(Soul_Protection) < 5) { mes "[Old Man Nardo]"; mes "Did you deliver the cauldron in one piece?"; mes "Kiko in Mumbaki should have given you a Spiritual Protection. Do you have it?"; @@ -1120,13 +1120,13 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ mes "[Old Man Nardo]"; mes "Please stop by again."; mes "I always prepare the Cast Iron Cauldron needed at Baryo."; - delitem 6503, 5; // Soul_Protection + delitem Soul_Protection, 5; // Soul_Protection setquest 7378; erasequest 7377; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) $malayaNames$[2] = strcharinfo(0); @@ -1162,7 +1162,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ mes "This is the Cast Iron Cauldron. They have fine blacksmiths in Malaya."; mes "Deliver this to Kiko in Mumbaki at the nearby town of Baryo Mahiwaga."; setquest 7376; - getitem 6504, 5; // Cast_Iron_Caldron + getitem Cast_Iron_Caldron, 5; // Cast_Iron_Caldron close; case 3: mes "[Old Man Nardo]"; @@ -1235,7 +1235,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{ mes "but I am braver with them."; close; } - if (!countitem(523) || !countitem(717)) { + if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) { mes "^4d4dffPrepare and give Blue Gemstone and Holy Water. ^000000"; close; } @@ -1252,8 +1252,8 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{ mes "Hey... Could you give some for my daughter as well?"; next; mes "- Gave Romel the prepared Holy Water and Blue Gemstone.-"; - delitem 717, 1; //Blue_Gemstone - delitem 523, 1; //Holy_Water + delitem Blue_Gemstone, 1; + delitem Holy_Water, 1; setquest 7364; completequest 7364; if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 @@ -1305,7 +1305,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{ mes "I'm okay for now."; close; } - if (!countitem(6503)) { + if (!countitem(Soul_Protection)) { mes "^4d4dffThere are no Spiritual Protections to give to Romel.^000000"; close; } @@ -1315,7 +1315,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{ mes "This Spiritual Protection will also protect us."; next; mes "- Delivered Romel his Spiritual Protection.-"; - delitem 6503, 1; // Soul_Protection + delitem Soul_Protection, 1; // Soul_Protection erasequest 7373; setquest 7387; if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { @@ -1386,7 +1386,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{ mes "Daddy's braver now and that makes Talah stronger too."; close; } - if (!countitem(523) || !countitem(717)) { + if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) { mes "^4d4dffPrepare and give Blue Gemstone and Holy Water. ^000000"; close; } @@ -1401,8 +1401,8 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{ mes "Is this stone going to keep Talah safe?"; next; mes "- Delivered the Holy Water and Blue Gemstone to Talah. -"; - delitem 717, 1; //Blue_Gemstone - delitem 523, 1; //Holy_Water + delitem Blue_Gemstone, 1; + delitem Holy_Water, 1; setquest 7363; completequest 7363; if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 @@ -1429,7 +1429,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{ close; } if (questprogress(7374) && questprogress(7372)) { - if (!countitem(6503)) { + if (!countitem(Soul_Protection)) { mes "^4d4dffThere is no Spiritual Protection to give to Talah.^000000"; close; } @@ -1440,7 +1440,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{ mes "Daddy likes it too."; next; mes "- Delivered new Spiritual Protection to Talah.-"; - delitem 6503, 1; // Soul_Protection + delitem Soul_Protection, 1; // Soul_Protection erasequest 7372; setquest 7386; if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { @@ -1469,7 +1469,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{ } malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -1477,7 +1477,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{ mes "A device to evaporate sea water is buried in the sand..."; close; } - if (countitem(6501) >= 6) { + if (countitem(Salt_Bag) >= 6) { mes "There's enough salt."; close; } @@ -1489,7 +1489,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{ progressbar "0xffff00", 5; disablenpc strnpcinfo(0); initnpctimer; - getitem 6501, 1; // Salt_Bag + getitem Salt_Bag, 1; // Salt_Bag mes "[" + strcharinfo(0) + "]"; mes "This should be enough."; close; @@ -1503,7 +1503,7 @@ malaya,66,277,0 duplicate(Sand Trap#malaya) Sand Trap#malaya01 4_SOIL malaya,70,282,0 duplicate(Sand Trap#malaya) Sand Trap#malaya02 4_SOIL ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -1511,7 +1511,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{ mes "There's a short and black bamboo tree."; close; } - if (countitem(6500) >= 6) { + if (countitem(Sharp_Bamboo) >= 6) { mes "There's enough Sharpened Bamboos..."; close; } @@ -1521,7 +1521,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{ progressbar "0xffff00", 3; disablenpc strnpcinfo(0); initnpctimer; - getitem 6500, 1; //Sharp_Bamboo + getitem Sharp_Bamboo, 1; mes "[" + strcharinfo(0) + "]"; mes "I knew I could do this!"; close; @@ -1542,7 +1542,7 @@ ma_fild01,180,273,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya04 CLEAR_N ma_fild01,179,145,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya05 CLEAR_NPC,4,4 malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -1604,7 +1604,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ mes "Isn't that so?"; close; } - if (!countitem(523) || !countitem(717)) { + if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) { mes "^4d4dffPrepare and give Blue Gemstone and Holy Water. ^000000"; close; } @@ -1627,8 +1627,8 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ mes "I'll call for you first when a job opens up for you."; next; mes "- Gave Woeon the Holy Water and Blue Gemstone.-"; - delitem 717, 1; //Blue_Gemstone - delitem 523, 1; //Holy_Water + delitem Blue_Gemstone, 1; + delitem Holy_Water, 1; setquest 7362; completequest 7362; if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 @@ -1651,7 +1651,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ next; if (select("Give Spiritual Protection.:The Dealer and his Collection") == 1) { if (questprogress(7374) == 1 && questprogress(7371) == 1) { - if (!countitem(6503)) { + if (!countitem(Soul_Protection)) { mes "^4d4dffThere is no Spiritual Protection to give to Woeon.^000000"; close; } @@ -1661,7 +1661,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ mes "I'm thankful to you as well, of course."; next; mes "-Delivered Spiritual Protection to Woeon.-"; - delitem 6503, 1; // Soul_Protection + delitem Soul_Protection, 1; // Soul_Protection erasequest 7371; setquest 7385; if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { @@ -1723,7 +1723,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ close; } else { if (questprogress(7391) == 1) { - if (countitem(6498) < 30) { + if (countitem(Jejellopy) < 30) { mes "[Woeon]"; mes "Hmm? I don't think you have enough."; mes "I asked you for 30 Jejellopys. Business is business I'm afraid."; @@ -1737,13 +1737,13 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ mes "[Woeon]"; mes "So I have all the Jejellopys..."; mes "Come back again!"; - delitem 6498, countitem(6498); //Jejellopy + delitem Jejellopy, countitem(Jejellopy); setquest 7392; erasequest 7391; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; .@memo_name = rand(1,3); if (!rand(3)) @@ -1781,7 +1781,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ } malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -1846,7 +1846,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "Bu... But, I'm too scared..."; close; } - if (!countitem(523) || !countitem(717)) { + if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) { mes "^4d4dffPrepare and give Blue Gemstone and Holy Water. ^000000"; close; } @@ -1860,8 +1860,8 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "Yes... Now that I have some of your spirit, I can rest well at night."; next; mes "- Gave Pandoi the Holy Water and Blue Gemstone.-"; - delitem 717, 1; //Blue_Gemstone - delitem 523, 1; //Holy_Water + delitem Blue_Gemstone, 1; + delitem Holy_Water, 1; setquest 7361; completequest 7361; if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 @@ -1909,7 +1909,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "When it wear's out, I'll ask you for another one!"; close; } - if (!countitem(6503)) { + if (!countitem(Soul_Protection)) { mes "^4d4dffThere is no Spiritual Protection to give to Pandoi.^000000"; close; } @@ -1918,7 +1918,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "It's always good to know that you won't see those black things again!"; next; mes "-Delivered Spiritual Protection to Pandoi.-"; - delitem 6503, 1; // Soul_Protection + delitem Soul_Protection, 1; // Soul_Protection erasequest 7370; setquest 7384; if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { @@ -1949,7 +1949,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ } .@hunting = questprogress(7393, HUNTING); if (.@hunting == 2) { - if (countitem(6508) < 10) { + if (countitem(Silver_Bracelet) < 10) { mes "[Pandoi]"; mes "Where are the Silver Bracelets?"; mes "I know you're invincible..."; @@ -1972,13 +1972,13 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "[Pandoi]"; mes "It's not much, but here's something for the troubles you went through to get the Silver Bracelets."; mes "If I fail... I'll ask of you the task again!"; - delitem 6508, 10; //Silver_Bracelet + delitem Silver_Bracelet, 10; setquest 7394; erasequest 7393; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) $malayaNames$[1] = strcharinfo(0); @@ -2076,7 +2076,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ .@amount = 1; case 2: if (!.@amount) .@amount = 6; - if (countitem(6508) < (.@amount * 2)) { + if (countitem(Silver_Bracelet) < (.@amount * 2)) { mes "[Pandoi]"; mes "You need at least " + (.@amount * 2) + " Silver Bracelets to make " + .@amount + " Silver " + ((.@amount == 1) ? "Cross" : "Crosses") + "."; close; @@ -2099,7 +2099,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "A maximum of 50 at a time!"; close; } - if (countitem(6508) < (2 * .@amount)) { + if (countitem(Silver_Bracelet) < (2 * .@amount)) { mes "[Pandoi]"; mes "To make " + .@amount + " Silver " + ((.@amount == 1) ? "Cross" : "Crosses") + ", I need at least " + (2 * .@amount) + " Silver Bracelets."; close; @@ -2116,8 +2116,8 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "Pandoi can do it in a jiffy!"; close2; progressbar "0xffff00", .@time; - delitem 6508, .@amount * 2; //Silver_Bracelet - getitem 6502, .@amount; // Silver_Cross + delitem Silver_Bracelet, .@amount * 2; + getitem Silver_Cross, .@amount; // Silver_Cross mes "[Pandoi]"; mes "Look at this!"; mes "Very nice indeed."; @@ -2129,7 +2129,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ } malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -2202,7 +2202,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ mes "Now's the time to charge into my ship...!"; close; } - if (!countitem(523) || !countitem(717)) { + if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) { mes "^4d4dffPrepare and give Blue Gemstone and Holy Water.^000000"; close; } @@ -2219,8 +2219,8 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ mes "After you're finished with the ghosts here, I'll take on my ship to the end of the world!"; next; mes "- Gave Pedro the Sailor the Holy Water and Blue Gemstone. -"; - delitem 717, 1; //Blue_Gemstone - delitem 523, 1; //Holy_Water + delitem Blue_Gemstone, 1; + delitem Holy_Water, 1; setquest 7359; completequest 7359; if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 @@ -2252,7 +2252,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ mes "It's still up for the fight!"; close; } - if (!countitem(6503)) { + if (!countitem(Soul_Protection)) { mes "^4d4dffThere is no Spiritual Protection to give to Pedro the Sailor.^000000"; close; } @@ -2261,7 +2261,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ mes "Alright. I'll go at them with this one today."; next; mes "-Delivered the Spiritual Protection to Pedro the Sailor.-"; - delitem 6503, 1; // Soul_Protection + delitem Soul_Protection, 1; // Soul_Protection erasequest 7368; setquest 7382; if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { @@ -2389,9 +2389,9 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ erasequest 7399; setquest 7401; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) $malayaNames$[0] = strcharinfo(0); @@ -2452,9 +2452,9 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ setquest 7401; erasequest 7403; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) $malayaNames$[0] = strcharinfo(0); @@ -2568,7 +2568,7 @@ OnTouch: warp "malaya", 324, 66; end; } else if (malaya_diwata == 4) { - if (!countitem(6506)) { + if (!countitem(Offering_Bouquet)) { cutin "malaya_diwata01", 2; mes "- The soul of Little Girl Diwata is looking at me fiercely."; mes "No Offering Bouquet...!!!"; @@ -2635,7 +2635,7 @@ OnTouch: mes "[Diwata]"; mes "Now, g... go away!"; malaya_diwata = 5; - delitem 6506, 1; // Memorial_Boquet + delitem Offering_Bouquet, 1; // Memorial_Boquet erasequest 7398; setquest 7399; close; @@ -2704,7 +2704,7 @@ OnTouch: warp "malaya", 324, 66; end; } - if (!countitem(6506)) { + if (!countitem(Offering_Bouquet)) { mes "[Diwata]"; mes "What? You want me to wave?"; mes "You didn't bring it?"; @@ -2728,7 +2728,7 @@ OnTouch: mes "[Diwata]"; mes "Tell Pedro the Sailor!"; mes "Diwata will be a goddess of sea, so set sail in my generosity."; - delitem 6506, 1; // Memorial_Boquet + delitem Offering_Bouquet, 1; // Memorial_Boquet setquest 7403; erasequest 7402; close; @@ -2738,7 +2738,7 @@ OnTouch: } ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -2773,7 +2773,7 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{ mes "so deliver it well. Okay? Good."; close; } - if (countitem(6504) < 5) { + if (countitem(Cast_Iron_Caldron) < 5) { mes "[Kiko in Mumbaki]"; mes "Oh, must be the cauldron I ordered."; mes "But, where is it?"; @@ -2789,8 +2789,8 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{ mes "I'll give you this for the cauldron."; mes "I hear you're having some trouble with souls?"; mes "Take this. It will help you."; - delitem 6504, 5; // Cast_Iron_Caldron - getitem 6503, 5; // Soul_Protection + delitem Cast_Iron_Caldron, 5; // Cast_Iron_Caldron + getitem Soul_Protection, 5; // Soul_Protection setquest 7377; erasequest 7376; close; @@ -2808,7 +2808,7 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{ mes "Quickly now."; close; } - if ((countitem(523) < 10) || (countitem(6507) < 10)) { + if ((countitem(Holy_Water) < 10) || (countitem(Evil_Bone) < 10)) { mes "[Kiko in Mumbaki]"; mes "Purification of the bones the Guard Dog Vantai needs to gnaw on?"; mes "My work here just gets better and better."; @@ -2833,9 +2833,9 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{ mes "[Kiko in Mumbaki]"; mes "Moreover, holding on to Evil Spirit Bones will only do you harm,"; mes "so I'll take them all to purify."; - delitem 6507, countitem(6507); // Evil_Bone - delitem 523, 10; //Holy_Water - getitem 6505, 10; //Purified_Bone + delitem Evil_Bone, countitem(Evil_Bone); // Evil_Bone + delitem Holy_Water, 10; + getitem Purified_Bone, 10; setquest 7407; erasequest 7406; close; @@ -2849,7 +2849,7 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{ } ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -2916,7 +2916,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{ close; } else { if (questprogress(7407) == 1) { - if (countitem(6505) < 10) { + if (countitem(Purified_Bone) < 10) { mes "[Dhong the Guard]"; mes "Kiko in Mumbaki asked for 10 Purified Spirit Bones."; mes "He needs to have at least 10 at a time. Which of course does not last a day..."; @@ -2939,13 +2939,13 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{ mes "[Dhong the Guard]"; mes "This is your reward."; mes "It would be very nice if you could help us again tomorrow."; - delitem 6505, 10; // Purified_Bone + delitem Purified_Bone, 10; // Purified_Bone setquest 7408; erasequest 7407; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(0, 2)) $malayaNames$[2] = strcharinfo(0); @@ -2996,7 +2996,7 @@ ma_fild01,238,257,2 script Guard Dog Vantai 4_RUS_DWOLF,{ } ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{ - if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; } @@ -3039,9 +3039,9 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{ setquest 7390; erasequest 7389; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) $malayaNames$[2] = strcharinfo(0); @@ -3116,7 +3116,7 @@ ma_fild01,203,189,3 script Little Girl#malaya 4_F_BARYO_GIRL,{ ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{ if (questprogress(7388)) { - if (!countitem(12700)) { + if (!countitem(Insideout_Shirt)) { mes "[Little Kid]"; mes "Sigh. Are you lost too?"; mes "They are so naughty."; @@ -3146,7 +3146,7 @@ ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{ mes "She must be worried..!"; mes "I'll go home now!"; mes "Thanks' a lot!"; - delitem 12700, 1; // Insideout_Shirt + delitem Insideout_Shirt, 1; // Insideout_Shirt setquest 7389; erasequest 7388; close2; @@ -3278,9 +3278,9 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{ setquest 7410; erasequest 7409; // if (IsPremiumPcCafe == 10) - getitem 6497, 2; // Lesser_Agimat + getitem Lesser_Agimat, 2; // Lesser_Agimat // else -// getitem 6497, 1; // Lesser_Agimat +// getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) $malayaNames$[1] = strcharinfo(0); @@ -3355,7 +3355,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{ //== Traders :: malaya_npc ================================= ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{ - if (MaxWeight - Weight < 600 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 600 || checkweight(Knife,1) == 0) { mes "Cannot proceed because you have too many items in your possession."; close; } @@ -3364,7 +3364,7 @@ ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{ next; switch(select("We need to gather items to fight them off.:Ignore.")) { case 1: - if (countitem(6497) >= 3 && Zeny >= 1000) { + if (countitem(Lesser_Agimat) >= 3 && Zeny >= 1000) { mes "[Old Man in Dilemma]"; mes "You don't seem to be strong enough to fight off demons."; next; @@ -3372,11 +3372,11 @@ ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{ mes "Will you create a Greater Agimat of Ancient Spirit with 3 Lesser Agimats and 1,000 Zeny?"; next; if(select("Create.:No, thank you.") == 1) { - if (countitem(6497) >= 3 && Zeny >= 1000) { + if (countitem(Lesser_Agimat) >= 3 && Zeny >= 1000) { specialeffect2 EF_CONE; specialeffect EF_FORESTLIGHT2; Zeny -= 1000; - getitem 12775,1; //Ancient_Spirit_Agimat + getitem Ancient_Spirit_Agimat,1; } else { mes "[Old Man in Dilemma]"; mes "Short on materials."; @@ -3429,7 +3429,7 @@ ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{ } ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{ - if (MaxWeight - Weight < 50 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 50 || checkweight(Knife,1) == 0) { mes "Cannot proceed because you have too many items in your possession."; close; } @@ -3537,7 +3537,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{ mes "[Tikbalang Expert]"; mes "Ha ha ha. Do you now know how great I am?"; next; - if (countitem(6496) >= 3 && countitem(6497) >= 5) { + if (countitem(Tikbalang_Thick_Spine) >= 3 && countitem(Lesser_Agimat) >= 5) { mes "[Tikbalang Expert]"; mes "Oh! Isn't this material to make 'Tikbalang Belt' used to tame Tikbalangs?"; next; @@ -3546,8 +3546,8 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{ next; switch(select("Yes, Im interested.:No, I can capture one myself.")) { case 1: - delitem 6496,3; //Tikbalang_Thick_Spine - getitem 12699,1; //Tikbalang_Belt + delitem Tikbalang_Thick_Spine,3; + getitem Tikbalang_Belt,1; mes "[Tikbalang Expert]"; mes "Yiiiiiiiiiiii! Yap!"; next; @@ -3754,7 +3754,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{ mes "I will need an light but sturdy armor with an refinement of +9 or greater and 20 Ancient Grudges!!"; close; } - if (countitem(6499) < 20) { + if (countitem(Ancient_Grudge) < 20) { mes "[Bayani]"; mes "You said all preparations are done and you give me this?! I need at least 20 Ancient Grudges to refine your item."; close; @@ -3832,7 +3832,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{ mes "BAM!!"; next; - delitem 6499,20; //Ancient_Grudge + delitem Ancient_Grudge,20; delequip .@part; getitem .@newItem, 1; @@ -4047,7 +4047,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ malaya_buwaya = 3; close; } else if (malaya_buwaya == 3) { - if (!countitem(506)) { + if (!countitem(Green_Potion)) { mes "[Totoy]"; mes "Can't talk long. I need to heal my eyes first."; mes "There should be some ^3131FFGreen Potion^000000 left inside the drawer. Will you get it for me?"; @@ -4062,7 +4062,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ } else { mes "[Totoy]"; mes "Gulp, gulp..."; - delitem 506,1; //Green_Potion + delitem Green_Potion,1; malaya_buwaya = 4; } close; @@ -4251,7 +4251,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ .@amount = 10; // else // .@amount = 5; - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) { mes "- Wait!! -"; mes "- You have too many items on you. -"; mes "- Cannot receive the item. -"; @@ -4275,7 +4275,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "[Dog]"; mes "Woof woof woof!!!!"; malaya_buwaya = 14; - getitem 6497,5; //Lesser_Agimat + getitem Lesser_Agimat,5; disablenpc "Dog#buwaya_totoi"; erasequest 2279; setquest 2280; @@ -4407,7 +4407,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{ setquest 2274; close; } else if (malaya_buwaya == 7) { - if (countitem(6519) < 10) { + if (countitem(Collected_Sample) < 10) { mes "[Master of Hunting]"; mes "Bring me back samples if you want to prove there is a monster with two heads."; close; @@ -4416,7 +4416,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{ mes "Argh! That's so foul."; mes "You've really brought back the samples."; mes "Ho! Leave it there and come back after washing your hands. Even god won't smile down at you with that stench."; - delitem 6519,10; //Collected_Sample + delitem Collected_Sample,10; malaya_buwaya = 8; erasequest 2274; setquest 2275; @@ -4530,7 +4530,7 @@ OnInit: } - script Unknown Trace#buwaya -1,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) { mes "- Wait!! -"; mes "- You have too many items on you. -"; mes "- Cannot receive the item. -"; @@ -4539,7 +4539,7 @@ OnInit: close; } if (malaya_buwaya == 7) { - if (countitem(6519) >= 10) { + if (countitem(Collected_Sample) >= 10) { mes "- You don't have to collect any more samples. -"; close; } @@ -4554,7 +4554,7 @@ OnInit: next; mes "[" + strcharinfo(0) + "]"; mes "It's warm as a mother's bosom."; - getitem 6519,1; //Collected_Sample + getitem Collected_Sample,1; disablenpc strnpcinfo(0); initnpctimer; close; @@ -4574,7 +4574,7 @@ ma_fild02,300,98,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_6 4_SOIL ma_fild02,100,275,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_7 4_SOIL malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) { mes "- Wait!! -"; mes "- You have too many items on you. -"; mes "- Cannot receive the item. -"; @@ -4712,7 +4712,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{ mes "[Guard Leader]"; mes "Good work."; erasequest 2281; - getitem 6497, .@amount; //Lesser_Agimat + getitem Lesser_Agimat, .@amount; getexp 0,600000; } else { mes "[Guard Leader]"; @@ -5022,7 +5022,7 @@ malaya,272,339,5 script Old Fortune Teller#bako1 4_F_BARYO_OLD,{ } malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{ - if (checkweight(1301,3) == 0) { + if (checkweight(Axe,3) == 0) { mes "You cannot start the conversation. You are carrying too many items. -"; close; } @@ -5234,9 +5234,9 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{ erasequest 1179; malaya_bakona1 = 7; // if (IsPremiumPcCafe == 10) - getitem 6499,5; //Ancient_Grudge + getitem Ancient_Grudge,5; // else -// getitem 6499,3; //Ancient_Grudge +// getitem Ancient_Grudge,3; getexp 500000,200000; close; } @@ -5637,7 +5637,7 @@ malaya,276,262,4 script Angry Boy#bako2 4_M_BARYO_BOY,{ } malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{ - if (checkweight(1301,3) == 0) { + if (checkweight(Axe,3) == 0) { mes "You cannot start the conversation. You are carrying too many items. -"; close; } @@ -5754,9 +5754,9 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{ setquest 1185; malaya_bakona2 = 6; // if (IsPremiumPcCafe == 10) - getitem 12700,7; //Insideout_Shirt + getitem Insideout_Shirt,7; // else -// getitem 12700,5; //Insideout_Shirt +// getitem Insideout_Shirt,5; close; } else if (malaya_bakona2 == 6) { mes "[Village Chief]"; @@ -5860,9 +5860,9 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{ malaya_bakona2 = 15; getexp 1000000,600000; // if (IsPremiumPcCafe == 10) - getitem 6497,7; //Lesser_Agimat + getitem Lesser_Agimat,7; // else -// getitem 6497,5; //Lesser_Agimat +// getitem Lesser_Agimat,5; close; } else if (malaya_bakona2 == 15) { mes "[Village Chief]"; @@ -5906,7 +5906,7 @@ OnTimer600000: OnMyMobDead: if (mobcount("ma_fild01","malaya_ma_fild01_mon::OnMyMobDead") < 5 && (malaya_bakona2 == 1 || malaya_bakona2 == 2 || malaya_bakona2 == 3 || malaya_bakona2 == 4)) - getitem 6520,1; //Lost_Belongings + getitem Lost_Belongings,1; end; } @@ -5923,7 +5923,7 @@ malaya,269,267,5 script Missing Person's Father 4_M_MALAYA,{ mes "He must be around here somewhere."; close; } else if (malaya_bakona2 == 1) { - if (countitem(6520) < 2) { + if (countitem(Lost_Belongings) < 2) { mes "[Missing Person's Father]"; mes "You are looking for two of his ^FF0000Lost Belongings^000000?"; mes "Are you confident that"; @@ -5940,7 +5940,7 @@ malaya,269,267,5 script Missing Person's Father 4_M_MALAYA,{ mes "Let's retrieve them from Tiyanak that roams Baryo Mahiwaga Field,"; mes "seven ^FF0000Lost Belongings^000000"; mes "and deliver them to ^0000FFMissing Person's Friend^000000."; - delitem 6520,2; //Lost_Belongings + delitem Lost_Belongings,2; erasequest 1180; setquest 1181; malaya_bakona2 = 2; @@ -5978,7 +5978,7 @@ malaya,265,274,5 script Missing Person's Friend 4_M_BARYO_BOY,{ mes "somewhere."; close; } else if (malaya_bakona2 == 2) { - if (countitem(6520) < 7) { + if (countitem(Lost_Belongings) < 7) { mes "[Missing Person's Friend]"; mes "You are looking for seven ^FF0000Lost Belongings^000000"; mes "of my friend?"; @@ -5991,7 +5991,7 @@ malaya,265,274,5 script Missing Person's Friend 4_M_BARYO_BOY,{ mes "of my friend... Where is my friend?"; mes "Bring him here, bring him here now!"; callsub L_Quest; - delitem 6520,7; //Lost_Belongings + delitem Lost_Belongings,7; erasequest 1181; setquest 1182; malaya_bakona2 = 3; @@ -6028,7 +6028,7 @@ malaya,270,278,4 script Missing Person's Son 4_M_BARYO_MAN,{ mes "Please find my father!"; close; } else if (malaya_bakona2 == 3) { - if (countitem(6520) < 3) { + if (countitem(Lost_Belongings) < 3) { mes "[Missing Person's Son]"; mes "You are looking for three ^FF0000Lost Belongings^000000"; mes "of my father? Why lost belongings and not my father?"; @@ -6040,7 +6040,7 @@ malaya,270,278,4 script Missing Person's Son 4_M_BARYO_MAN,{ mes "These are ^FF0000Lost Belongings^000000 of my father."; mes "Oh dear lord... father!"; callsub L_Quest; - delitem 6520,3; //Lost_Belongings + delitem Lost_Belongings,3; erasequest 1182; setquest 1183; malaya_bakona2 = 4; @@ -6074,7 +6074,7 @@ malaya,265,284,4 script Missing Person's Mother 4_F_BARYO_WOMAN,{ mes "and she still isn't back."; close; } else if (malaya_bakona2 == 4) { - if (countitem(6520) < 5) { + if (countitem(Lost_Belongings) < 5) { mes "[Missing Person's Mother]"; mes "You are looking for five ^FF0000Lost Belongings^000000 of my child?"; mes "What does this mean?"; @@ -6095,7 +6095,7 @@ malaya,265,284,4 script Missing Person's Mother 4_F_BARYO_WOMAN,{ mes "A mother that has gone mad..."; mes "Now that I finished finding the missing people,"; mes "I should report back to the Village Chief."; - delitem 6520,5; //Lost_Belongings + delitem Lost_Belongings,5; erasequest 1183; setquest 1184; malaya_bakona2 = 5; @@ -6117,7 +6117,7 @@ malaya,265,284,4 script Missing Person's Mother 4_F_BARYO_WOMAN,{ } malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{ - if (checkweight(1301,3) == 0) { + if (checkweight(Axe,3) == 0) { mes "You cannot start the conversation. You are carrying too many items. -"; close; } @@ -6173,9 +6173,9 @@ malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{ setquest 1187; malaya_bakona2 = 8; // if (IsPremiumPcCafe == 10) - getitem 12699,7; //Tikbalang_Belt + getitem Tikbalang_Belt,7; // else -// getitem 12699,5; //Tikbalang_Belt +// getitem Tikbalang_Belt,5; close; } else { mes "[Young Fortune Teller]"; @@ -6587,7 +6587,7 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{ case 4: mes "[Briquet Scheme]"; mes "Here you go!"; - getitem 6520,17; //Lost_Belongings + getitem Lost_Belongings,17; close; case 5: mes "[Briquet Scheme]"; @@ -6745,7 +6745,7 @@ function script F_Malaya_Nurse { return; L_Weight: - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait !! -"; mes "- You have too many items. -"; mes "- Cannot receive item. -"; @@ -6790,13 +6790,13 @@ L_Warp: L_Reward: // if (IsPremiumPcCafe == 10) { - getitem 6499,5; //Ancient_Grudge - getitem 6497,10; //Lesser_Agimat + getitem Ancient_Grudge,5; + getitem Lesser_Agimat,10; // } else { -// getitem 6499,3; //Ancient_Grudge -// getitem 6497,5; //Lesser_Agimat +// getitem Ancient_Grudge,3; +// getitem Lesser_Agimat,5; // } - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; getexp 1000000,0; return; @@ -7040,7 +7040,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ end; } } else if (malaya_bang == 1) { - if (countitem(930) > 1) { + if (countitem(Rotten_Bandage) > 1) { mes "[Nurse Las]"; mes "Oh......"; mes "I know they're effective but... Not so tempting."; @@ -7057,7 +7057,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "[Nurse Las]"; mes "*Squish*"; mes "*Squelch*"; - delitem 930,2; //Rotten_Bandage + delitem Rotten_Bandage,2; malaya_bang = 2; close2; cutin "",255; @@ -7916,7 +7916,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ } - script Suspicious Wooden Stick::MalayaStick -1,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait !! -"; mes "- You have too many items. -"; mes "- Cannot receive item. -"; @@ -7944,13 +7944,13 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ if (rand(2)) { malaya_bang = 15; changequest 11295,11296; - getitem 6497,1; //Lesser_Agimat + getitem Lesser_Agimat,1; donpcevent "Tent"+replacestr(strnpcinfo(3),"MalayaStick","")+"#ma::OnEnable"; next; mes "Better show Las the talisman."; close; } else { - getitem 6497,1; //Lesser_Agimat + getitem Lesser_Agimat,1; donpcevent "Tent"+replacestr(strnpcinfo(3),"MalayaStick","")+"#ma::OnEnable"; close; } @@ -8414,7 +8414,7 @@ OnDisableNPC: } ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { mes "Cannot proceed because you have too many items in your possession."; close; } @@ -8636,7 +8636,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ } ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { mes "Cannot proceed because you have too many items in your possession."; close; } @@ -8753,25 +8753,25 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ mes "Hope you enjoy the '^7A96E0Pintados Festival^000000'."; close; case 2: - .@tattoo = 2911; //Bangungot_Tattoo - .@doll = 6517; //Bangungot_Doll - .@spirit = 6524; //Bangungot_Spirit_Piece + .@tattoo = Bangungot_Tattoo; + .@doll = Bangungot_Doll; + .@spirit = Bangungot_Spirit_Piece; .@name$ = "Bangungot"; break; case 3: - .@tattoo = 2907; //Buwaya_Tattoo - .@doll = 6518; //Buwaya_Doll - .@spirit = 6525; //Buwaya_Spirit_Piece + .@tattoo = Buwaya_Tattoo; + .@doll = Buwaya_Doll; + .@spirit = Buwaya_Spirit_Piece; .@name$ = "Buwaya"; break; case 4: - .@tattoo = 2910; //Bakonawa_Tattoo - .@doll = 6516; //Bakonawa_Doll - .@spirit = 6523; //Bakonawa_Spirit_Piece + .@tattoo = Bakonawa_Tattoo; + .@doll = Bakonawa_Doll; + .@spirit = Bakonawa_Spirit_Piece; .@name$ = "Bakonawa"; break; } - if (countitem(6499) < 10 || countitem(.@spirit) == 0 || countitem(.@doll) == 0) { + if (countitem(Ancient_Grudge) < 10 || countitem(.@spirit) == 0 || countitem(.@doll) == 0) { mes "[Tattooist]"; mes "I think you are short on materials."; mes "Need 10 Ancient Grudges, 1 Piece of "+.@name$+"'s Spirit, and 1 "+.@name$+" Doll to create a ^EE1D11"+.@name$+" Agimat Tattoo^000000."; @@ -8797,7 +8797,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ next; if(select("Aren't you going to start?:... ... ..") == 1) { emotion e_an; - delitem 6499,5; //Ancient_Grudge + delitem Ancient_Grudge,5; mes "[Tattooist]"; mes "Oh no, now you ruined it."; mes "I cannot draw a Tattoo for someone like you who doesn't understand art. You can take back the remaining materials."; @@ -8819,7 +8819,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ if(select("Looks good to me.:... ... ..") == 1) { emotion e_an; emotion e_ag; - delitem 6499,5; //Ancient_Grudge + delitem Ancient_Grudge,5; mes "[Tattooist]"; mes "Ergh! I told you not to interrupt!"; next; @@ -8841,7 +8841,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ if(select("When will it be done?:... ... ..") == 1) { emotion e_an; emotion e_ag; - delitem 6499,5; //Ancient_Grudge + delitem Ancient_Grudge,5; mes "[Tattooist]"; mes "Ergh! I told you not to interrupt!"; next; @@ -8883,7 +8883,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ mes "The Piece of "+.@name$+"'s Spirit is shattered into powder. The Tattooist's hands are glowing."; next; if(select("Why did you break the pieces...:... ... ..") == 1) { - delitem 6499,5; //Ancient_Grudge + delitem Ancient_Grudge,5; delitem .@spirit,1; emotion e_an; emotion e_ag; @@ -8920,7 +8920,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ mes "[Tattooist]"; mes "Ha ha. It came out great."; next; - delitem 6499,10; //Ancient_Grudge + delitem Ancient_Grudge,10; delitem .@spirit,1; delitem .@doll,1; getitem .@tattoo,1; |