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authorTrojal <trojal@gmail.com>2013-01-10 20:09:39 -0800
committershennetsind <ind@henn.et>2013-01-12 05:56:35 -0200
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+//===== rAthena Script =======================================
+//= Malangdo Quest NPCs
+//===== By: ==================================================
+//= Muad_Dib
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Quest NPCs related to Malangdo.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Euphy]
+//= 1.1 Added two quests.
+//============================================================
+
+// Help the bad cats in danger :: mal_bad_guys
+//============================================================
+malangdo,175,206,3 script Gobonge#ml 561,{
+ if (checkweight(1201,1) == 0) {
+ mes "- Can't go next step due to having too many items. -";
+ close;
+ }
+ if (checkquest(1152,PLAYTIME) == 0) {
+ mes "[Gobonge]";
+ mes "Hmm, investigation is not enough.";
+ mes "We need go back to basic point.";
+ mes "Come again tomorrow.";
+ mes "I might be in pain of stomach";
+ mes "like usual.";
+ close;
+ } else if (checkquest(1152,PLAYTIME) == 1) {
+ erasequest 1152;
+ set malang_bad_guys,0;
+ } else if (checkquest(1152,PLAYTIME) == 2) {
+ completequest 1152;
+ erasequest 1152;
+ set malang_bad_guys,0;
+ }
+ if (BaseLevel < 60) {
+ mes "[Gobonge]";
+ mes "Are you here to get help";
+ mes "or to get help?";
+ mes "You look so weak, haha...";
+ mes "Go and hunt more Porings!";
+ close;
+ }
+ if (malang_bad_guys == 0) {
+ mes "[Gobonge]";
+ mes "Will you listen my sorrow?";
+ next;
+ switch(select("Sure I will.:No, I won't.")) {
+ case 1:
+ mes "[Gobonge]";
+ mes "This is a sad story.";
+ mes "As usual, I unpacked the bag";
+ mes "to see strange cats";
+ mes "to show them.";
+ next;
+ mes "[Gobonge]";
+ mes "There were lots of cans.";
+ mes "I thougt it was new due to different shape";
+ mes "but it was bad cans!";
+ mes "I ate too much and";
+ mes "got in bed right away";
+ mes "so I can't do anything...";
+ next;
+ mes "[Gobonge]";
+ mes "And by the way, you have...";
+ mes "nice colthes.";
+ mes "I can't let you go,";
+ mes "that hurts me so badly!";
+ emotion e_sob;
+ next;
+ switch(select("You deserve the pain!:Need help?")) {
+ case 1:
+ mes "[Gobonge]";
+ mes "Yes you are!";
+ close;
+ case 2:
+ mes "[Gobonge]";
+ mes "You know what care is.";
+ mes "Please find the bad provider";
+ mes "and revenge our enemy!";
+ next;
+ switch(select("No, I don't want to!:Yes, I'll do it!")) {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "For the peace in Malangdo,";
+ mes "just lay in bed forever.";
+ next;
+ mes "[Gobonge]";
+ mes "I will!";
+ mes "I will have your peace first once I get well!";
+ close;
+ case 2:
+ mes "[Gobonge]";
+ mes "Okay, you can do it?";
+ mes "The enemy must be near the dock";
+ mes "where we got the bundle.";
+ mes "We should get them to help";
+ mes "our cats' well-being!";
+ setquest 1145;
+ set malang_bad_guys,1;
+ close;
+ }
+ }
+ case 2:
+ mes "[Gobonge]";
+ mes "Why are you here!";
+ mes "If I am usual, I will engrave something";
+ mes "with your tear...";
+ mes "Let your bag be here instead!";
+ emotion e_sob;
+ close;
+ }
+ } else if (malang_bad_guys == 1) {
+ mes "[Gobonge]";
+ mes "The enemy must be near the dock";
+ mes "where we got the bundle.";
+ mes "We should get them to help";
+ mes "our cats' well-being!";
+ close;
+ } else if (malang_bad_guys > 1 && malang_bad_guys < 7) {
+ mes "[Gobonge]";
+ mes "I am so tired due to";
+ mes "lack of forbidden bad activity.";
+ close;
+ } else if (malang_bad_guys == 7) {
+ if (countitem(6426) > 29) {
+ mes "[Gobonge]";
+ mes "Was it from raccoon that made us pain in stomach?";
+ mes "Oh bad raccoon!";
+ mes "I feel stomachache again from this anger!";
+ mes "All right, I will show my power once";
+ mes "I can get out of bed.";
+ next;
+ mes "[Gobonge]";
+ mes "I need time to concentrate on my stomachache.";
+ mes "You can go now!";
+ erasequest 1151;
+ set malang_bad_guys,8;
+ getitem 12636,20; //Malang_Sp_Can
+ delitem 6427,1; //Bad_Can_Sack
+ delitem 6426,30; //Bad_Can
+ close;
+ }
+ mes "[Gobonge]";
+ mes "How do you know the source of bad can?";
+ mes "Do you have time to do slow at the moment?";
+ emotion e_sob;
+ close;
+ } else if (malang_bad_guys == 8) {
+ mes "[Gobonge]";
+ mes "The Patrol Leader wants to go back to";
+ mes "bad world as soon as possible.";
+ mes "I want you to go first to soothe him instead.";
+ mes "How about it?";
+ next;
+ switch(select("It's troublsome, I quit.:Sure I will!")) {
+ case 1:
+ mes "[Gobonge]";
+ mes "Haha, you think it is a bad word.";
+ mes "I want you to be one of our staffs.";
+ next;
+ mes "[Gobonge]";
+ mes "Sorry, but you should go now";
+ mes "so that I can concentrate on my stomachache.";
+ setquest 1152;
+ set malang_bad_guys,9;
+ close;
+ case 2:
+ mes "[Gobonge]";
+ mes "All right, then I will have time";
+ mes "to concentrate on my stomachache.";
+ setquest 1153;
+ set malang_bad_guys,10;
+ close;
+ }
+ } else if (malang_bad_guys == 9) {
+ mes "[Gobonge]";
+ mes "Hmm, investigation is not enough.";
+ mes "We need go back to basic point.";
+ mes "Come again tomorrow.";
+ mes "I might be in pain of stomach";
+ mes "like usual.";
+ close;
+ } else if (malang_bad_guys > 9 && malang_bad_guys < 12) {
+ mes "[Gobonge]";
+ mes "Go and have fun with the Patrol Leader!";
+ close;
+ } else if (malang_bad_guys == 12) {
+ mes "[Gobonge]";
+ mes "Instead of us, you did bad behavior.";
+ mes "Good to hear that?";
+ mes "This is what teacher see best pupil?";
+ emotion e_swt;
+ next;
+ mes "[Gobonge]";
+ mes "You deserve a reward!";
+ mes "I need to get some more rest,";
+ mes "so let's investigate tomorrow!";
+ erasequest 1155;
+ setquest 1152;
+ set malang_bad_guys,13;
+ getitem 6422,5; //Egrade_Coin
+ close;
+ } else if (malang_bad_guys == 13) {
+ mes "[Gobonge]";
+ mes "Come again tomorrow.";
+ mes "I might be in pain of stomach";
+ mes "like usual.";
+ close;
+ }
+OnEnable:
+ enablenpc "Gobonge#ml";
+ close;
+OnDisable:
+ disablenpc "Gobonge#ml";
+ close;
+}
+
+malangdo,181,205,3 script Gobulee#ml1 547,{
+ mes "[Gobulee]";
+ mes "Why do you come now?";
+ mes "You should have come when we were healthy.";
+ mes "So, you want to me take out what you have?";
+ close;
+}
+
+malangdo,180,202,3 script Gobyungee#ml1 547,{
+ mes "[Gobyungee]";
+ mes "I can't see other cats because";
+ mes "I could't have time to do bad behavior...";
+ close;
+}
+
+malangdo,186,201,3 script Gosigee#ml1 547,{
+ mes "[Gosigee]";
+ mes "I am desperate for pill of stomachache,";
+ mes "cap is only thinking of finding out criminal";
+ mes "and to revenge!";
+ mes "...";
+ next;
+ mes "[Gosigee]";
+ mes "How can we follow him as a cap...!";
+ close;
+}
+
+malangdo,177,202,3 script Gonanee#ml2 547,{
+ mes "[Gonanee]";
+ mes "We are only bad circle in Malangdo";
+ mes "and we are very proud.";
+ mes "Can't just lie in bed.";
+ close;
+}
+
+malangdo,183,202,3 script Godoree#ml3 547,{
+ mes "[Godoree]";
+ mes "I saw unfamiliar cats around";
+ mes "the dock frequently.";
+ mes "Are they tourists?";
+ mes "We should check their pockets";
+ mes "once I get well...";
+ close;
+}
+
+malangdo,203,116,5 script Suspious Dealer#ml 543,{
+ mes "On listening to the story for";
+ mes "a while, he pretends to be indifferent once hearing someone's noise.";
+ next;
+ mes "[Suspious Dealer]";
+ mes "Oh my body, too much pain...";
+ close;
+}
+
+malangdo,205,116,3 script Very Suspious Dealer#ml1 543,{
+ mes "On listening to the story for";
+ mes "a while, he pretends to be indifferent once hearing someone's noise.";
+ next;
+ mes "[Very Suspious Dealer]";
+ mes "The weather is so dirty...";
+ close;
+}
+
+malangdo,197,120,5 script Foolish Cat#ml 546,{
+ mes "[Foolish Cat]";
+ mes "If you stay here, you";
+ mes "can hear all they're saying.";
+ mes "Don't know exactly what, but";
+ mes "you do hear everything.";
+ mes "Hehehe...";
+ close;
+}
+
+malangdo,196,120,0 script #ml1 -1,2,2,{
+OnTouch:
+ if (malang_bad_guys == 1 || malang_bad_guys == 2) {
+ mes "You hear a conversation between the Suspious Dealers.";
+ next;
+ mes "[Suspious Dealer]";
+ mes "Because unexpected robbery at that moment...";
+ mes "our great work has delayed.";
+ next;
+ mes "[Very Suspious Dealer]";
+ mes "Do not worry about the thing, I placed it near balloon bag where";
+ mes "Ship Navi is in the north, and I hid it perfectly.";
+ next;
+ mes "You need to check a place near north of balloon bag in ship Navi.";
+ if (malang_bad_guys == 1) {
+ erasequest 1145;
+ setquest 1146;
+ set malang_bad_guys,2;
+ }
+ close;
+ } else if (malang_bad_guys > 2 && malang_bad_guys < 8) {
+ mes "You still hear a suspicious conversation.";
+ next;
+ mes "[Suspious Dealer]";
+ mes "But near the balloon bag is still";
+ mes "worrying so much!";
+ next;
+ mes "[Very Suspious Dealer]";
+ mes "Oh how cowardly you are!";
+ mes "I hid it in ship Navi perfectly.";
+ mes "Relax!";
+ next;
+ mes "[Suspious Dealer]";
+ mes "The rest of part is in staffs.";
+ mes "We should believe.";
+ next;
+ mes "We need to investigate Navi first.";
+ mes "Let's see other guys in ship Navi.";
+ if (malang_bad_guys == 3) {
+ erasequest 1147;
+ setquest 1148;
+ set malang_bad_guys,4;
+ }
+ close;
+ } else if (malang_bad_guys > 7) {
+ mes "You still hear a suspicious conversation.";
+ next;
+ mes "[Suspious Dealer]";
+ mes "Star candy is still healthy,";
+ mes "what happens?";
+ next;
+ mes "[Very Suspious Dealer]";
+ mes "No way...";
+ mes "We should get more bad cans.";
+ close;
+ }
+ end;
+}
+
+malangdo,155,179,0 script #ml2 -1,2,2,{
+OnTouch:
+ if (malang_bad_guys == 2 || malang_bad_guys == 3) {
+ mes "There's a memo.";
+ next;
+ mes "[Memo]";
+ mes "Here is not what we wanted, huh!";
+ next;
+ mes "...do listen the conversation of merchant.";
+ if (malang_bad_guys == 2) {
+ erasequest 1146;
+ setquest 1147;
+ set malang_bad_guys,3;
+ }
+ close;
+ }
+ end;
+}
+
+malangdo,171,163,3 script Awfully Suspious Dealer 543,{
+ if (malang_bad_guys < 4) {
+ mes "[Awfully Suspious Dealer]";
+ mes "We quit our sales,";
+ mes "find the other merchant!";
+ close;
+ } else if (malang_bad_guys == 4) {
+ mes "[Awfully Suspious Dealer]";
+ mes "Bad cans?";
+ mes "Due to lots of work in here";
+ mes "can't have a short time to talk?";
+ next;
+ switch(select("Look suspicious?:I knew all things here!")) {
+ case 1:
+ mes "[Awfully Suspious Dealer]";
+ mes "I have a same boat with you!";
+ close;
+ case 2:
+ mes "[Awfully Suspious Dealer]";
+ mes "...";
+ mes "You searched the lounge of ship Navi?";
+ mes "...";
+ next;
+ mes "[Awfully Suspious Dealer]";
+ mes "It looks wrong place~";
+ mes "Go and do other things~!";
+ next;
+ mes "You need to search lounge of ship Navi?";
+ erasequest 1148;
+ setquest 1149;
+ set malang_bad_guys,5;
+ close;
+ }
+ } else if (malang_bad_guys == 5) {
+ mes "[Awfully Suspious Dealer]";
+ mes "A thought to search Gozangee around ship Navi";
+ mes "is like to ride a skill";
+ mes "with frying pan, it is idiot things.";
+ mes "I do not recommend.";
+ close;
+ } else if (malang_bad_guys == 6) {
+ if (countitem(6427) == 0) {
+ mes "[Awfully Suspious Dealer]";
+ mes "You searched the lounge of ship Navi?";
+ mes "But still nothing in hand.";
+ mes "I told you there's nothing.";
+ mes "...";
+ next;
+ mes "[Awfully Suspious Dealer]";
+ mes "...there must be something...";
+ close;
+ }
+ mes "[Awfully Suspious Dealer]";
+ mes "Oh! That's ^0000FFa sack of bad cans^000000, isn't it?";
+ mes "Where did you get it? Amazing!";
+ next;
+ switch(select("Do not pretend not to know!:Need to show them our general!")) {
+ case 1:
+ mes "[Awfully Suspious Dealer]";
+ mes "It just looks wonderful.";
+ mes "There's nothing more to have?";
+ emotion e_ho;
+ close;
+ case 2:
+ mes "[Awfully Suspious Dealer]";
+ mes "Relax!";
+ mes "Let's have smile and fun with only ours.";
+ next;
+ mes "[Awfully Suspious Dealer]";
+ mes "To be honest, I am a member of raccoon hurray team.";
+ mes "A homeless community of raccoons";
+ mes "became a black market group.";
+ mes "I will make headquater of raccoon hurray team here";
+ mes "after kick out group of cats.";
+ next;
+ switch(select("Are you the leader?:Let me clear the usage of bad can.:Can it be worked as you want?")) {
+ case 1:
+ mes "[Awfully Suspious Dealer]";
+ mes "This is thankful misunderstanding,";
+ mes "I am just little staff.";
+ mes "I don't know who the leader is.";
+ close;
+ case 2:
+ mes "[Awfully Suspious Dealer]";
+ mes "That is...";
+ mes "for food...";
+ mes "Don't ask me more, please!";
+ close;
+ case 3:
+ mes "[Awfully Suspious Dealer]";
+ mes "You look down out raccoon hurray team?";
+ mes "Look more! To my star candy who stands island";
+ mes "I will make them have stomachache";
+ mes "with lots of bad cans.";
+ mes "Aren't you expecting?";
+ next;
+ mes "[Awfully Suspious Dealer]";
+ mes "I can't make him eat with my hand,";
+ mes "to creature in shining coral area that is basic food of star candy";
+ mes "I am still feeding them with bad cans.";
+ mes "You must see amazing reaction, just wait!";
+ next;
+ mes "The situation is serious.";
+ mes "Once the cats figure out,";
+ mes "you might be confused.";
+ mes "Let's withdraw the bad cans first,";
+ mes "located in the shining coral area.";
+ erasequest 1150;
+ setquest 1151;
+ set malang_bad_guys,7;
+ close;
+ }
+ }
+ } else if (malang_bad_guys == 7) {
+ mes "[Awfully Suspious Dealer]";
+ mes "Plese forget what I have told you.";
+ mes "Please...";
+ mes "After you got 30 pcs of bad cans";
+ mes "in shining coral area";
+ mes "do not tell the cats";
+ mes "or report this fact!";
+ close;
+ }
+ mes "[Awfully Suspious Dealer]";
+ mes "So you reported all things?";
+ mes "...";
+ mes "Now it's time to live a new life";
+ mes "of group for hair tufts...";
+ close;
+}
+
+mal_in02,184,72,3 script Gozangee#ml 547,{
+ mes "[Gozangee]";
+ mes "I have too much pain in my stomach...";
+ mes "Should endure myself!";
+ mes "...do bad activity...";
+ close;
+}
+
+mal_in02,184,77,0 script #ml3 -1,2,2,{
+OnTouch:
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items. -";
+ close;
+ }
+ if (malang_bad_guys == 4) {
+ mes "I came to...";
+ mes "know a thing that shouldn't be";
+ mes "appeared to anyone.";
+ mes "Just pretend that I didn't see this.";
+ close;
+ } else if (malang_bad_guys == 5) {
+ mes "This is...!";
+ mes "...";
+ next;
+ mes "A sack that carrying bad cans.";
+ next;
+ mes "Let's bring this to a guy who";
+ mes "is in Awfully Suspious Dealer in deck.";
+ erasequest 1149;
+ setquest 1150;
+ set malang_bad_guys,6;
+ getitem 6427,1; //Bad_Can_Sack
+ close;
+ } else if (malang_bad_guys == 6) {
+ mes "I saw a sack of bad cans.";
+ mes "located on the deck.";
+ mes "Let's bring this to a guy who";
+ mes "is in Awfully Suspious Dealer in deck.";
+ close;
+ }
+ end;
+}
+
+malangdo,125,147,3 script Patrol Leader#ml 545,{
+ if (checkweight(1201,1) == 0) {
+ mes "- Can't go next step due to having too many items. -";
+ close;
+ }
+ if (malang_bad_guys < 10) {
+ mes "[Patrol Leader]";
+ mes "Be careful of distribution for";
+ mes "bad cans recently in here";
+ mes "so should be noticed.";
+ close;
+ } else if (malang_bad_guys == 10) {
+ mes "[Patrol Leader]";
+ mes "So you are going to do bad activity instead of";
+ mes "group of hair tufts lying in bed?";
+ mes "It's gonna be exciting!";
+ mes "So excited...";
+ next;
+ mes "[Patrol Leader]";
+ mes "Gobonge and his friends";
+ mes "liked to torment ^0000FFRed Eruma^000000 in shining";
+ mes "coral area more than anything.";
+ next;
+ mes "[Patrol Leader]";
+ mes "Report to me after tormenting 20 ^0000FFRed Eruma^000000";
+ mes "for a while.";
+ mes "I will scold you as Patrol Leader!";
+ next;
+ switch(select("What Patrol Leader do like this?:Cheer up!!")) {
+ case 1:
+ mes "[Patrol Leader]";
+ mes "This is what my flavor to do this!";
+ close;
+ case 2:
+ mes "[Patrol Leader]";
+ mes "I will expect various bad activities.";
+ erasequest 1153;
+ setquest 1154;
+ set malang_bad_guys,11;
+ close;
+ }
+ } else if (malang_bad_guys == 11) {
+ if (checkquest(1154,HUNTING) == 2) {
+ mes "[Patrol Leader]";
+ mes "Wow, you did to ^0000FFRed Eruma^000000 so badly!";
+ mes "I am impressed at your work.";
+ next;
+ mes "[Crime Prevention Staff]";
+ mes "Captain, we have work again, right?";
+ emotion e_sob;
+ emotion e_sob,0,"Crime Prevention Staff#ml";
+ next;
+ mes "[Patrol Leader]";
+ mes "Hide your tears and save your tears!";
+ mes "You should cry when having a clue for bad activity";
+ mes "at crime spot!";
+ emotion e_sob;
+ emotion e_sob,0,"Crime Prevention Staff#ml";
+ next;
+ mes "[Patrol Leader]";
+ mes "I will scold you once the investigation is over!";
+ mes "Visit Gobonge now.";
+ erasequest 1154;
+ setquest 1155;
+ set malang_bad_guys,12;
+ close;
+ }
+ mes "[Patrol Leader]";
+ mes "Inside of starry coral area,";
+ mes "report to me after tormenting 20 ^0000FFRed Eruma^000000";
+ mes "for a while.";
+ mes "I will scold you as Patrol Leader!";
+ close;
+ }
+ mes "[Patrol Leader]";
+ mes "I will scold you once the investigation";
+ mes "is over!";
+ mes "visit Gobonge now.";
+ close;
+}
+
+malangdo,129,146,3 script Crime Prevention Staff 545,{
+ if (malang_bad_guys > 11) {
+ mes "[Crime Prevention Staff]";
+ mes "A work to do means happy things!";
+ mes "I ask you to do various bad activities!";
+ close;
+ }
+ mes "[Crime Prevention Staff]";
+ mes "A group of cats that";
+ mes "ate bad cans got";
+ mes "pain in stomache.";
+ mes "They are lying at the north";
+ mes "of place but still rolling with anger.";
+ next;
+ mes "[Crime Prevention Staff]";
+ mes "Haha... the village is becoming";
+ mes "peaceful and calm, but feels";
+ mes "somewhat empty. This is not";
+ mes "usual scene that we can have.";
+ mes "Let's see there?";
+ close;
+}
+
+/*
+malangdo,3,1,3 script Guidance for quest#ml 543,{
+ input .@input,1,9999;
+ if (.@input != 1854) {
+ mes "[Helper]";
+ mes "What is this security code?";
+ mes "Go away!";
+ close;
+ }
+ mes "[Helper]";
+ mes "Choose now, hurry!";
+ next;
+ switch(select("NPC appear!:NPC walkout!:Reset setitem:30 pcs of bad cans:Just before collecting cans:Start quest for Patrol Leader")) {
+ case 1:
+ donpcevent "Gobonge#ml::OnEnable";
+ mes "[Helper]";
+ mes "First appearance!";
+ close;
+ case 2:
+ donpcevent "Gobonge#ml::OnDisable";
+ mes "[Helper]";
+ mes "Walk out!";
+ close;
+ case 3:
+ mes "[Helper]";
+ mes "Yap!";
+ set malang_bad_guys,0;
+ erasequest 1152;
+ close;
+ case 4:
+ mes "[Helper]";
+ mes "Owing?";
+ getitem 6426,30; //Bad_Can
+ close;
+ case 5:
+ mes "[Helper]";
+ mes "Yap!";
+ erasequest 1150;
+ setquest 1151;
+ set malang_bad_guys,7;
+ close;
+ case 6:
+ mes "[Helper]";
+ mes "Yap!";
+ set malang_bad_guys,10;
+ close;
+ }
+}
+*/
+
+// Pipielle :: mal_ppl
+//============================================================
+malangdo,137,200,6 script Pipielle 549,{
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
+ mes "You have too many items, please try again after reducing your weight.";
+ close;
+ }
+ if (BaseLevel < 60) {
+ mes "[Pipielle]";
+ mes "Wow this is nice weather, do you like this kind of weather too? I like it too but I need to my work now.";
+ next;
+ mes "[Pipielle]";
+ mes "I would ask for your help if you were a stronger advanturer...";
+ next;
+ mes "^770099This cat is working on something, she asks for help above LV60.^000000";
+ close;
+ }
+ set .@fish_ss1$, "What are you doing??";
+ if (countitem(6451) > 29)
+ set .@fish_ss2$, "I caught a lot of strange fishes!";
+ else
+ set .@fish_ss2$, "Remaining " + (30-countitem(6451)) + " of ^bbbbbbUnidentified Fish are required.^000000";
+ if (ma_tomas == 100)
+ set .@fish_ss3$, "I met an Admiral Thomas...";
+ mes "[Pipielle]";
+ mes "Would you come here and open your bag for me?";
+ next;
+ switch(select(.@fish_ss1$,.@fish_ss2$,.@fish_ss3$)) {
+ case 1:
+ mes "[Pipielle]";
+ mes "There are many beautiful fishes around here. So I feel my heard beating when I standing here.";
+ next;
+ select("Of course, my heart will beat up too if I see delicious thing!");
+ mes "[Pipielle]";
+ mes "How come you only know about eating!! My heart don't beat up because of I see the delicious thing. Don't treat me the same as others.";
+ next;
+ mes "[Pipielle]";
+ mes "I used to study from scholar from uno same as human. And I am good at human language as well. Don't treat me same as others.";
+ next;
+ mes "[Pipielle]";
+ mes "I am a scholar who researches fish in here. It's little funny that cat research fish but it's true.";
+ next;
+ select("Are you originally a scholar?");
+ mes "[Pipielle]";
+ mes "Originally I used to mate of admiral Thomas. But our ship never to back to sea after we has arrived here.";
+ next;
+ mes "[Pipielle]";
+ mes "The mate from ship that never voyage is lonely.";
+ next;
+ mes "[Pipielle]";
+ mes "The scholar from Uno came here for research and he thought it is amazing thing that cat speaks human language. Therefore he started teach me.";
+ next;
+ select("But now everyone speaks human language.");
+ mes "[Pipielle]";
+ mes "Oh yes, there were only little cat speaks human language. That's why he treated me special.";
+ next;
+ mes "[Pipielle]";
+ mes "Anyways, now I collect specimens to be ichthyologist. I hope you can help me.";
+ next;
+ if(select("How can I help you?:I would say no.") == 2) {
+ mes "[Pipielle]";
+ mes "Oh, okay. If you change your mind, please come again.";
+ close;
+ }
+ mes "[Pipielle]";
+ mes "There is a Pouring who's eating all fishes in Octopus and Culvert dungeon.";
+ next;
+ mes "[Pipielle]";
+ mes "It used to not live there, but he might came here for winter, so could you collect the specimens unidentified fish after get rid of it.";
+ next;
+ mes "[Pipielle]";
+ mes "You can get identified fishes from Pouring, so please collect about 30 pieces.";
+ close;
+ case 2:
+ if (countitem(6451) > 29) {
+ //saveppl Unknown_Fish
+ delitem 6451,30; //Unknown_Fish
+ mes "[Pipielle]";
+ mes "Oh, thank you! I will take these specimens.";
+ next;
+ mes "[Pipielle]";
+ mes "I want to give you something, but last one is out of stock now so I will just write your name here.";
+ next;
+ mes "[Pipielle]";
+ mes "I can give you good new even from far distance, but it's only possible if I am really lucky...";
+ close;
+ }
+ mes "[Pipielle]";
+ mes "I'm sorry, but please collect 30 pieces of unidentified fishes specimens.";
+ close;
+ case 3:
+ mes "[Pipielle]";
+ mes "Oh, you have met admiral Thomas... how was it?";
+ next;
+ if(select("He looks gentle:He looks terrible") == 2) {
+ mes "[Pipielle]";
+ mes "Hmm...";
+ mes "Frankly speaking, I was a real fan of Admiral Thomas. Can you take a responsibility of your word?";
+ next;
+ if(select("Just kidding!:Oh yes, he was really terrible!") == 2) {
+ mes "[Pipielle]";
+ mes "Is he?";
+ mes "Okay, it really depends on personal taste...";
+ close;
+ }
+ }
+ mes "[Pipielle]";
+ mes "Is he?";
+ mes "I knew you would say so.";
+ next;
+ mes "[Pipielle]";
+ mes "Admiral Thomas is a legendary figure who has voyaged to this island with leading all of us. I think it was the most happiest moment in my life.";
+ next;
+ mes "[Pipielle]";
+ mes "Please help him a lot. There are not many people to trust. This is my personal request.";
+ next;
+ mes "[Pipielle]";
+ mes "And this is small gift for ask you to look after admiral Thomas.";
+ set ma_tomas,101;
+ getitem 6422,200; //Egrade_Coin
+ mes "^0000ffReceived 200 E Class Coins.^000000";
+ close;
+ }
+}
+
+// Clean the Ship :: mal_day_qook
+//============================================================
+mal_in02,76,63,7 script Cleanyang 544,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items so you can't continue the quest. -";
+ close;
+ }
+ if (BaseLevel < 60) {
+ mes "Sailor cat is crying sadly.";
+ next;
+ mes "[Cleanyang]";
+ mes "Meow neow meoow";
+ mes "What... Meow .. Something... going... Heuheung~";
+ mes "You don't have to know. Meow heuheuheuk... ";
+ next;
+ mes "He does not continue to talk.";
+ mes "He might say like that with shaking his head.";
+ mes "'You are still young. That is why you don't understand my anguish and sadness...'";
+ next;
+ mes "It is much better to do not know.";
+ close;
+ }
+ if (mal_qook == 0) {
+ mes "Sailor cat is crying sadly.";
+ emotion e_sob;
+ next;
+ mes "[Cleanyang]";
+ mes "Meow meow meoooow~";
+ mes "What is going on... Heu... heuk...";
+ mes "You don't have to know. Heu... heuk...";
+ emotion e_sob;
+ next;
+ mes "Could not continue talk.";
+ next;
+ switch(select("Cheer him up.:Ignore.")) {
+ case 1:
+ mes "I comforted his wounded heart just standing by him.";
+ next;
+ emotion e_sob;
+ mes "[Cleanyang]";
+ mes "This is unjust... Heuheuk...";
+ mes "The chef... He always gives me scolding.";
+ next;
+ mes "[Cleanyang]";
+ mes "I always clean up diligently.";
+ mes "I have no idea where they are from... Heuheuk...";
+ mes "They penetrated into the ingredients...";
+ next;
+ select("They?");
+ mes "[Cleanyang]";
+ mes "Yes, they are fast, small, hard and shiny black.";
+ mes "Meow... Also, white and wriggled...";
+ mes "My chef is so clean.";
+ next;
+ mes "[Cleanyang]";
+ mes "It's ok. Clean, vermin and";
+ mes "whatever... the unfair thing is";
+ mes "that I really killed vermin as well, meow.";
+ mes "In addition, I clean up diligently.";
+ next;
+ mes "[Cleanyang]";
+ mes "By the way, they are coming over and over again.";
+ mes "I don't know where they are from.";
+ next;
+ switch(select("Don't ask anymore.:Asking for the place of vermin came.")) {
+ case 1:
+ emotion e_sob;
+ mes "[Cleanyang]";
+ mes "...what's wrong with your face?";
+ mes "Are you afraid of sending on an errand?";
+ mes "What are you thinking about me... meow, meow...?";
+ mes "It's not fair... meow, meow...";
+ next;
+ mes "Poor sailor cat Cleanyang begins to cry.";
+ mes "Leave him alone.";
+ close;
+ case 2:
+ mes "[Cleanyang]";
+ mes "Does someone will go there and check it?";
+ mes "Please, search everywhere of the ship Navi?";
+ mes "I can't live like this! Meow, meow!";
+ next;
+ mes "[Cleanyang]";
+ mes "There is definitely something I do not know. Meow.";
+ mes "Meow... I'll clean this place up. Please find something instead of me.";
+ set mal_qook,1;
+ setquest 7260;
+ close;
+ }
+ case 2:
+ mes "You leave the crying cat and move back.";
+ close;
+ }
+ } else if (mal_qook == 1) {
+ if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
+ emotion e_omg;
+ mes "[Cleanyang]";
+ mes "Uh. What is that? Meow.";
+ mes "This is cat's ship biscuit... It might be left for a long time...";
+ mes "No way...!";
+ next;
+ select("Yeah, this is it.");
+ emotion e_hmm;
+ mes "[Cleanyang]";
+ mes "There were infested with insects because sailors hided and left the cat's ship biscuit..";
+ mes "I got a scolding cause of just teeth grinder?";
+ mes "Meow!";
+ next;
+ select("Teeth Grinder?");
+ mes "[Cleanyang]";
+ mes "That is right, meow.";
+ mes "This is stiff-baked bread for preserve easily during sailing, meow.";
+ mes "It is too hard, so if you just bite this, probably your canine will be broken, meow.";
+ next;
+ mes "[Cleanyang]";
+ mes "It is baked with just salt and flour for preserve long time that is why it does not have any taste.";
+ mes "More than all..... look at this.";
+ next;
+ mes "Cleanyang breaks cat's ship biscuit with hammer and chisel";
+ mes "and hit on the floor. Then...";
+ next;
+ mes "[Cleanyang]";
+ mes "........can you see something coming out from here?";
+ mes "This is Weevil Bug..........";
+ mes "It is such a castle of insects.";
+ next;
+ mes "[Cleanyang]";
+ mes "Maybe someone really does not want to eat this.";
+ mes "These insects are left before we are settled on island and change the menu.";
+ next;
+ mes "[Cleanyang]";
+ mes "After settled on this island, we did not make cat's ship biscuit due to fresh ingredients.";
+ mes "........";
+ next;
+ mes "[Cleanyang]";
+ mes "Please show this to chef and tell him that Cleanyang really cleaned up very well.";
+ mes "Well... I'm still afraid of chef...";
+ mes "...please! Meow!";
+ set mal_qook,2;
+ erasequest 7261;
+ erasequest 7262;
+ erasequest 7263;
+ erasequest 7260;
+ setquest 7264;
+ next;
+ mes "[Cleanyang]";
+ mes "Ah, that cat's ship biscuit is still fine, so just try to eat.";
+ mes "Do you wonder what is that? It was a great food even though it's not look good...";
+ close;
+ }
+ mes "[Cleanyang]";
+ mes "Please search the ship Navi and find the place of origin.";
+ mes "I just believe you.";
+ close;
+ } else if (mal_qook == 2) {
+ mes "[Cleanyang]";
+ mes "If you show cat's ship biscuit to chef and those insects were from there,";
+ mes "my misunderstanding will be resolved.";
+ next;
+ select("Why don't you go by yourself?");
+ mes "[Cleanyang]";
+ mes "Um... I still have to clean up...";
+ mes "I'm still scared of my chef, so please.";
+ close;
+ } else if (mal_qook == 3) {
+ mes "[Cleanyang]";
+ mes "Chef gets angry.";
+ mes "Just beg for mercy!";
+ close;
+ } else if (mal_qook == 4) {
+ mes "[Cleanyang]";
+ mes "Did you say that chef was more upset about cat's ship biscuit?";
+ mes "From now, I don't have to crying?";
+ next;
+ mes "[Cleanyang]";
+ mes "If chef needs something, Just bring it for him~";
+ mes "Is that good for each other?";
+ next;
+ mes "[Cleanyang]";
+ mes "When chef is satisfied and pleased, just come at that time.";
+ mes "I may not able to clean up until that time because I'm nervous. Meow....";
+ close;
+ } else if (mal_qook == 5) {
+ mes "[Cleanyang]";
+ mes "Did you finish work what chef wanted?";
+ mes "By the way, why do you make cat's ship biscuit suddenly?";
+ next;
+ select("New menu for you.");
+ mes "[Cleanyang]";
+ mes "Meoooow----!!";
+ mes "Keemeoooow!!";
+ mes "Nyahuhuh... Kmeoooow!";
+ next;
+ mes "[Cleanyang]";
+ mes "Nooo!!!!!!!!!!!";
+ mes "Without cat's ship biscuit was a heaven. I don't want to go hell again!!!!";
+ mes "Kmeoooow... Kmeoooow... Kmeoooow~";
+ next;
+ switch(select("Tickling under the chin.:Hit the end of nose.:Tap on butt.")) {
+ case 1:
+ mes "[Cleanyang]";
+ mes "Meoow... Koleung koleung...";
+ mes "Kyarreung...";
+ mes "Huahhuah... Golgolgol...";
+ next;
+ break;
+ case 2:
+ mes "[Cleanyang]";
+ mes "Eung Kya-!";
+ mes "Uh nyanyanyanaynyan!";
+ mes "What the heck are you doing!";
+ next;
+ break;
+ case 3:
+ mes "[Cleanyang]";
+ mes "Heu keeyangyang";
+ mes "Heunyang... Euhnyang-!";
+ mes "What are you doing!";
+ next;
+ break;
+ }
+ mes "[Cleanyang]";
+ mes "Please stop...";
+ mes "Now, be calm.";
+ mes "I understand that chef's saying and huge plan.";
+ next;
+ mes "[Cleanyang]";
+ mes "Hey, human who helped me, you, you!";
+ mes "Could you do me favor.";
+ mes "If the menu will be changed and provide cat's ship biscuit, definitely they appear...";
+ next;
+ select("What?");
+ mes "[Cleanyang]";
+ mes "Cat the Cat!";
+ mes "Cats who hide cat's ship biscuit secretly.";
+ mes "No one says that do not want to eat and throw away because they are scare chef.";
+ next;
+ mes "[Cleanyang]";
+ mes "Absolutely, they begin to hide cat's ship biscuit...";
+ mes "And it will be infested by insects!";
+ mes "Chef will give a scolding again!";
+ next;
+ mes "[Cleanyang]";
+ mes "So let me see you everyday from provided cat's ship biscuit tomorrow.";
+ mes "You did good job. This is a token of thanks.";
+ set mal_qook,6;
+ getitem 12636,30; //Malang_Sp_Can
+ getexp 80000,80000;
+ setquest 7267;
+ close;
+ }
+ switch(rand(3)) {
+ case 0:
+ mes "[Cleanyang]";
+ mes "Ohohohong...";
+ mes "Euhohohohong...";
+ mes "It's horrible... I got cat's ship biscuit but I don't know when It was made.";
+ mes "It's really hard. I almost lost my teeth.";
+ break;
+ case 1:
+ mes "[Cleanyang]";
+ mes "Chef might forget everything that he gave me a scolding cause of insects.";
+ mes "He got a shock by cat's ship biscuit. Is this bigger case than the clean up?";
+ break;
+ case 2:
+ mes "[Cleanyang]";
+ mes "I'm a cleaning cat Cleanyang~";
+ mes "Meow~";
+ mes "Make a scratch others' door of house Meow~";
+ mes "Meow~ Uh? Did you hear it?";
+ mes "This is my cleaning song.";
+ break;
+ }
+ next;
+ mes "[Cleanyang]";
+ mes "By the way, what is going on?";
+ next;
+ switch(select("It's time to promise~:I'm here to see the result~:Shake your butt~")) {
+ case 1:
+ if (checkquest(7267,PLAYTIME) == 0) {
+ mes "[Cleanyang]";
+ mes "Uh? Not yet.";
+ mes "Today's cat's ship biscuit is not provided yet, so I will know that after wait little bit more.";
+ mes "It might be after chef's distribution of cat's ship biscuit.";
+ close;
+ }
+ if (checkquest(7268) != -1) {
+ mes "[Cleanyang]";
+ mes "My service to you today.";
+ mes "Recently, there are 9 spot that hided cat's ship biscuit as well.";
+ next;
+ mes "[Cleanyang]";
+ mes "Someone think that good angel took them all as I collected and threw away";
+ mes "He still hide them that place.";
+ next;
+ mes "[Cleanyang]";
+ mes "It is so easy because I don't have to search everywhere, but";
+ mes "Please search the 9 spot where hiding frequently.";
+ close;
+ }
+ if (checkquest(7267,PLAYTIME) == 2)
+ completequest 7267;
+ erasequest 7267;
+ mes "[Cleanyang]";
+ mes "Is there guy who hide cat's ship biscuit today?";
+ mes "Probably there he is?";
+ next;
+ switch(select("Try to search today.:Maybe not today.")) {
+ case 1:
+ mes "[Cleanyang]";
+ mes "My service to you today.";
+ mes "The inside of ship Navi, home and cat tower too. Don't even miss a blade of grass";
+ mes "Search everywhere.";
+ setquest 7268;
+ close;
+ case 2:
+ mes "[Cleanyang]";
+ mes "Do you think so?";
+ mes "If so, It's good thing.";
+ mes "Anyway, It is not infested of insects due to we find them and remove right away.";
+ mes "That's enough.";
+ close;
+ }
+ case 2:
+ if (checkquest(7268) == -1) {
+ mes "[Cleanyang]";
+ mes "Um? Nobody request for collecting cat's ship biscuit today.";
+ mes "By the way, what is the result report?";
+ mes "Are you sick?";
+ close;
+ }
+ if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1 && checkquest(7269) != -1 && checkquest(7270) != -1 &&
+ checkquest(7271) != -1 && checkquest(7272) != -1 && checkquest(7273) != -1 && checkquest(7274) != -1 && checkquest(7275) != -1) {
+ mes "[Cleanyang]";
+ mes "Um, the rising cat's ship biscuit spot!";
+ mes "Did you collect all fully?";
+ mes "I guess this is pretty enough.";
+ next;
+ mes "[Cleanyang]";
+ mes "Just take all finding cat's ship biscuit.";
+ mes "Taste is not bad and have a resilient too...";
+ next;
+ mes "[Cleanyang]";
+ mes "Ok today's work is enough. Please come tomorrow!";
+ mes "There will be tomorrow's cat's ship biscuit!";
+ mes "Nya hahahong~";
+ setquest 7267;
+ erasequest 7268;
+ erasequest 7261;
+ erasequest 7262;
+ erasequest 7263;
+ erasequest 7269;
+ erasequest 7270;
+ erasequest 7271;
+ erasequest 7272;
+ erasequest 7273;
+ erasequest 7274;
+ erasequest 7275;
+ getexp 30000,40000;
+ getitem 12636,10; //Malang_Sp_Can
+ close;
+ }
+ mes "[Cleanyang]";
+ mes "Did you find all of them?";
+ next;
+ mes "[Cleanyang]";
+ mes "Someone think that good angel took them all as I collected and threw away.";
+ mes "He still hide them that place.";
+ next;
+ mes "[Cleanyang]";
+ mes "It is so easy because I don't have to search everywhere, but";
+ mes "please search the 9 spot where hiding frequently.";
+ close;
+ case 3:
+ mes "[Cleanyang]";
+ mes "Meooow-!";
+ mes "What are you doing? Meow!";
+ mes "Goreureureung...";
+ next;
+ mes "[Cleanyang]";
+ mes "Hmhm.";
+ mes "Hey, don't do that.";
+ mes "...isn't it a crime? Meow.";
+ close;
+ }
+}
+
+mal_in02,29,67,0 script #CaptainRoom3 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items so you can't continue the quest. -";
+ close;
+ }
+ if (mal_qook == 1) {
+ if (checkquest(7261) == -1) {
+ mes "Lots of junk are piled up in a corner of captain's room.";
+ mes "Cleanyang might not clean in a corner because it is not within his hand.";
+ next;
+ mes "[Admiral Thomas]";
+ mes "Uh? What are you doing over there?";
+ mes "Do not touch that!";
+ cutin "ma_tomas03",2;
+ next;
+ switch(select("Sorry.:I'll clean up!")) {
+ case 1:
+ mes "[Admiral Thomas]";
+ mes "We have a common interest to talk.";
+ mes "There is no reason to search there like you.";
+ mes "Please leave me alone.";
+ cutin "ma_tomas01",2;
+ cutin "ma_tomas03",255;
+ break;
+ case 2:
+ cutin "ma_tomas03",255;
+ mes "Ignoring Thomas and search under the junk.";
+ mes "And at that time...";
+ next;
+ emotion e_omg;
+ mes "The place where the black shadow just passed, I don't how long been it is left.";
+ mes "Find a cat's ship biscuit.";
+ switch(rand(3)) {
+ case 0: monster "mal_in02",30,67,"Quick Dark Shadow",2209,1;
+ case 1: monster "mal_in02",30,65,"Quick Dark Shadow",2209,1;
+ case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1;
+ }
+ setquest 7261;
+ getitem 11536,1; //Cat_Hard_Biscuit
+ next;
+ if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
+ mes "I guess I searched pretty enough.";
+ mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
+ close;
+ }
+ mes "It was one of reason that the insects are appeared.";
+ close;
+ }
+ }
+ mes "It used to be habitat of insects because someone left cat's ship biscuit.";
+ mes "I think it's ok now due to we removed all of them.";
+ close;
+ }
+ if (checkquest(7268) != -1) {
+ if (checkquest(7261) == -1) {
+ mes "Lots of junk are piled up in a corner of captain's room.";
+ mes "Cleanyng might not clean in a corner because it is not within his hand.";
+ mes "He reached out and search under the junk.";
+ next;
+ mes "And at that time...";
+ mes "The place where the dark shadow just passed, find a cat's ship biscuit that is hided recently.";
+ emotion e_omg;
+ switch(rand(3)) {
+ case 0: monster "mal_in02",30,67,"Quick Dark Shadow",2209,1;
+ case 1: monster "mal_in02",30,65,"Quick Dark Shadow",2209,1;
+ case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1;
+ }
+ setquest 7261;
+ getitem 11536,1; //Cat_Hard_Biscuit
+ close;
+ }
+ mes "It used to be habitat of insects because someone left cat's ship biscuit.";
+ mes "I think it's ok now due to we removed all of them.";
+ close;
+ }
+ mes "I don't have any business here.";
+ close;
+}
+
+mal_in02,183,49,0 script #MeetingFloor4 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items so you can't continue the quest. -";
+ close;
+ }
+ if (mal_qook == 1 || checkquest(7268) != -1) {
+ if (checkquest(7263) == -1) {
+ mes "This is ventilation window on the floor. It is really close to Cooking table";
+ mes "I'm trying to ignore that but it is on my mind. What should I do?";
+ next;
+ switch(select("Just look roughly.:Take a look at this.")) {
+ case 1:
+ mes "I looked at the ventilation window well, but did not find any problem.";
+ close;
+ case 2:
+ mes "It looks good from the top... I took it off because it's on my mind.";
+ mes "I can see something the bottom of way of ventilation.";
+ mes "And at that time...";
+ next;
+ mes "The place where the dark shadow just passed, I don't how long been it is left.";
+ mes "Find a cat's ship biscuit.";
+ emotion e_omg;
+ switch(rand(2)) {
+ case 0: monster "mal_in02",182,50,"Quick Dark Shadow",2209,1;
+ case 1: monster "mal_in02",184,50,"Quick Dark Shadow",2209,1;
+ }
+ setquest 7263;
+ getitem 11536,1; //Cat_Hard_Biscuit
+ if (mal_qook == 1) {
+ next;
+ if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
+ mes "I guess I searched pretty enough.";
+ mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
+ } else
+ mes "It was one of reason that the insects are appeared.";
+ }
+ close;
+ }
+ }
+ mes "It used to be habitat of insects because someone left cat's ship biscuit.";
+ mes "I think it's ok now due to we removed all of them.";
+ close;
+ }
+ mes "I don't have any business here.";
+ close;
+}
+
+mal_in02,103,22,0 script #MalBed5 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items so you can't continue the quest. -";
+ close;
+ }
+ if (mal_qook == 1 || checkquest(7268) != -1) {
+ if (checkquest(7262) == -1) {
+ mes "This is bed for sailors. There is too much hair and so messy.";
+ mes "At the corner of under the bed is does not reached hand so I'm thinking too much about that.";
+ next;
+ switch(select("Raise the matress slightly.:Search under the bed.")) {
+ case 1:
+ mes "I slightly push and raise the part that touched edge of wall.";
+ mes "And at that time...";
+ next;
+ mes "The place where the dark shadow just passed, I don't how long been it is left.";
+ mes "Find a cat's ship biscuit.";
+ emotion e_omg;
+ monster "mal_in02",102,23,"Quick Dark Shadow",2209,1;
+ setquest 7262;
+ getitem 11536,1; //Cat_Hard_Biscuit
+ if (mal_qook == 1) {
+ next;
+ if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
+ mes "I guess I searched pretty enough.";
+ mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
+ } else
+ mes "It was one of reason that the insects are appeared.";
+ }
+ close;
+ case 2:
+ mes "I searched under the bed, but I didn't find any problem.";
+ mes "Maybe Cleanyang cleaned up. It's pretty good condition.";
+ close;
+ }
+ }
+ mes "It used to be habitat of insects because someone left cat's ship biscuit.";
+ mes "I think it's ok now due to we removed all of them.";
+ close;
+ }
+ mes "The bed for sailors.";
+ mes "Lots of cat's hair are attached.";
+ close;
+}
+
+malangdo,141,178,0 script #Darkweed6 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items so you can't continue the quest. -";
+ close;
+ }
+ if (checkquest(7268) != -1) {
+ if (checkquest(7269) == -1) {
+ mes "Many weeds are growing in rest area near cat tower.";
+ mes "It's easily ignored, so it's on my mind.";
+ next;
+ switch(select("Search through the weeds.:Search under the chair.")) {
+ case 1:
+ mes "I decide to search the forest that out of people's eye.";
+ mes "And at that time...";
+ next;
+ mes "From the place where Dark shadow just passed and someone hided recently.";
+ mes "Find a cat's ship biscuit.";
+ emotion e_omg;
+ monster "malangdo",141,178,"Quick Dark Shadow",2209,1;
+ setquest 7269;
+ getitem 11536,1; //Cat_Hard_Biscuit
+ close;
+ case 2:
+ mes "I searched under the chair in rest area, but I didn't find any problem.";
+ mes "It's pretty good condition even though it's outside.";
+ close;
+ }
+ }
+ mes "Many weeds are growing in rest area near cat tower.";
+ mes "We already collected hiding cat's ship biscuit here.";
+ close;
+ }
+ mes "Many weeds are growing under the cat tower.";
+ mes "It seems to be hard to clean.";
+ close;
+}
+
+malangdo,133,134,0 script Strange Pile of Sand#7 557,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items so you can't continue the quest. -";
+ close;
+ }
+ if (checkquest(7268) != -1) {
+ set .@quest, (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275;
+ if (checkquest(.@quest) == -1) {
+ mes "The pile of sand is billowed like a grave. Should be something in there.";
+ mes "According to rumors, cats have a habit to bury with sand after stool...";
+ next;
+ switch(select("Avoid this dirty place.:Darn it-!")) {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Right!";
+ mes "It may be cat's grave... Do not touch them!";
+ mes "Avoid, avoid~";
+ break;
+ case 2:
+ mes "Close eyes and start to dig that pile of sand!";
+ mes "Therefore, something came out quickly from there and disappeared.";
+ mes "And...";
+ next;
+ mes "From the place where Dark shadow just passed and someone hided recently.";
+ mes "Find a some chips of cat's ship biscuit.";
+ setquest .@quest;
+ if (!rand(3)) {
+ emotion e_omg;
+ getmapxy(.@map$,.@x,.@y,1);
+ monster .@map$,.@x,.@y,"Quick Dark Shadow",2209,1;
+ } else
+ getitem 11536,1; //Cat_Hard_Biscuit
+ close;
+ }
+ }
+ mes "We already collected buried cat's ship biscuit.";
+ close;
+ }
+ mes "- Look so strange. -";
+ mes "- That's it... -";
+ close;
+}
+malangdo,197,237,0 duplicate(Strange Pile of Sand#7) Strange Pile of Sand#12 557
+
+malangdo,232,131,0 script #UnderStairs8 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items so you can't continue the quest. -";
+ close;
+ }
+ if (checkquest(7268) != -1) {
+ if (checkquest(7271) == -1) {
+ mes "Some weeds are growing under the low stairs.";
+ mes "It's really hard to find something fell under the stairs..";
+ next;
+ mes "To lie flat and look under the stairs carefully.";
+ mes "And at that time...";
+ next;
+ mes "From the place where Dark shadow just passed and someone hided recently.";
+ mes "Find a some chips of cat's ship biscuit.";
+ setquest 7271;
+ if (!rand(3)) {
+ emotion e_omg;
+ monster "malangdo",231,130,"Quick Dark Shadow",2209,1;
+ } else
+ getitem 11536,1; //Cat_Hard_Biscuit
+ close;
+ }
+ mes "Sometimes, someone played with pulling people's ankle under the stairs";
+ mes "Now, I can't see mischievous boys or any strange thing.";
+ next;
+ mes "We already collected buried cat's ship biscuit.";
+ close;
+ }
+ mes "Out of people's hand under the stairs.";
+ mes "Sometimes, I look around there when I search lost toys.";
+ close;
+}
+
+mal_in01,74,20,0 script #CornerTower9 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items so you can't continue the quest. -";
+ close;
+ }
+ if (checkquest(7268) != -1) {
+ if (checkquest(7272) == -1) {
+ mes "This cat tower is for playing and resting.";
+ mes "Dust is piled up because there is gap between the foothold and ground.";
+ next;
+ mes "Push the thin and long rod in the gap and search something.";
+ mes "And at that time...";
+ next;
+ mes "From the place where Dark shadow just passed and someone hided recently.";
+ mes "Find a some chips of cat's ship biscuit.";
+ setquest 7272;
+ if (!rand(3)) {
+ emotion e_omg;
+ monster "mal_in01",73,19,"Quick Dark Shadow",2209,1;
+ } else
+ getitem 11536,1; //Cat_Hard_Biscuit
+ close;
+ }
+ mes "We already collected buried cat's ship biscuit.";
+ close;
+ }
+ mes "There are cat's bed near cat tower.";
+ mes "Specially, some cats love an out of the way place.";
+ close;
+}
+
+mal_in01,159,225,0 script #CornerLocker10 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items so you can't continue the quest. -";
+ close;
+ }
+ if (checkquest(7268) != -1) {
+ if (checkquest(7273) == -1) {
+ mes "In the corner of the gap between the wall and locker that is used by cat's gamers,";
+ mes "I can see something there. It's really hard to find object if drop there.";
+ next;
+ mes "Push the thin and long rod in the gap and search something.";
+ mes "And at that time...";
+ next;
+ mes "From the place where Dark shadow just passed and someone hided recently.";
+ mes "Find a some chips of cat's ship biscuit.";
+ setquest 7273;
+ if (!rand(3)) {
+ emotion e_omg;
+ monster "mal_in01",159,225,"Quick Dark Shadow",2209,1;
+ } else
+ getitem 11536,1; //Cat_Hard_Biscuit
+ close;
+ }
+ mes "We already collected buried cat's ship biscuit.";
+ close;
+ }
+ mes "The corner of gap is between locker that is used by cat's gamers and wall.";
+ mes "If drop kind of small toys there, never find them at all.";
+ close;
+}
+
+mal_in01,24,72,0 script #FootholdTower11 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items so you can't continue the quest. -";
+ close;
+ }
+ if (checkquest(7268) != -1) {
+ if (checkquest(7274) == -1) {
+ mes "This cat tower is for playing and resting in Malangdo.";
+ mes "Dust is piled up because there is gap between the foothold and ground.";
+ next;
+ mes "Push the thin and long rod in the gap and search something.";
+ mes "And at that time...";
+ next;
+ mes "From the place where Dark shadow just passed and someone hided recently.";
+ mes "Find a some chips of cat's ship biscuit.";
+ setquest 7274;
+ if (!rand(3)) {
+ emotion e_omg;
+ monster "mal_in01",24,71,"Quick Dark Shadow",2209,1;
+ } else
+ getitem 11536,1; //Cat_Hard_Biscuit
+ close;
+ }
+ mes "There is mark that shows something used to be jammed in gap of foothold in very bottom of cat tower.";
+ mes "We already collected buried cat's ship biscuit.";
+ close;
+ }
+ mes "This cat tower is for playing and resting in Malangdo.";
+ mes "When I look cats on the cat tower, It looks like a tree landen with cats...";
+ close;
+}
+
+// Help Chef Nyas :: mal_day_qook
+//============================================================
+mal_in02,187,58,3 script Chef Nyas 548,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You have too many items so you can't continue the quest. -";
+ close;
+ }
+ if (BaseLevel < 60) {
+ mes "[Chef Nyas]";
+ mes "What is going on boy?";
+ mes "I don't want to talk to you. Get away from me!";
+ next;
+ mes "I'm ignored by uncomfortable cat.";
+ mes "May not ignored if I'm getting stronger...";
+ close;
+ }
+ if (mal_qook < 2) {
+ mes "[Chef Nyas]";
+ mes "I'm a unique chef in entire fleet.";
+ mes "Do you want something from me?";
+ next;
+ mes "[Chef Nyas]";
+ mes "Even though I have no time to spare, I usually serve a plate of soup gladly, but now!";
+ mes "The ingredient is infested with worms cause of one stupid's carelessness!";
+ next;
+ mes "[Chef Nyas]";
+ mes "Therefore, when my blaze of anger becomes quiet like a calm sea, come back again!";
+ mes "By the way, where is that stupid!";
+ close;
+ } else if (mal_qook == 2) {
+ mes "[Chef Nyas]";
+ mes "I'm a unique chef in entire fleet.";
+ mes "Do you want something from me?";
+ next;
+ switch(select("Show the cat's ship biscuit.:Talk about story of Cleanyang.")) {
+ case 1:
+ mes "[Chef Nyas]";
+ mes "Hm? is this cat's ship biscuit?";
+ mes "Specially, I can feel the flow of time from this biscuit.";
+ mes "By the way, how can you have this?";
+ next;
+ mes "He is telling the story that place where he found cat's ship biscuit and";
+ mes "Explain the Cleanyang's story.";
+ next;
+ break;
+ case 2:
+ mes "[Chef Nyas]";
+ mes "Why that stupid?";
+ mes "Are you trying to make a thunder storm in the calm sea?!";
+ next;
+ mes "Pacify an angry chef";
+ mes "Explain a misunderstanding about Cleanyang and tell whole story of cat's ship biscuit.";
+ next;
+ break;
+ }
+ mes "[Chef Nyas]";
+ mes "So this is happening because of cat buscuit?";
+ mes "Yes, is this story about that?";
+ next;
+ select("You are quick understand.");
+ mes "[Chef Nyas]";
+ mes "..........He is such a jerk!";
+ mes "In addition, What? Find another one in captain's room?!";
+ next;
+ mes "[Chef Nyas]";
+ mes "Thomas......";
+ mes "He has position that should take the lead to sailors, but he got a wrong?";
+ mes "Ududuk.";
+ next;
+ mes "[Chef Nyas]";
+ mes "This cat's ship biscuit was! Always thankful food to help our starvation during a long sailing!";
+ mes "No matter what taste, It always saves us at crossroads of life and death!";
+ next;
+ mes "[Chef Nyas]";
+ mes "Although the situation is not able to use fire for a month, two month even 1000 days!";
+ mes "This is blessed food to guarantee on open sea!";
+ next;
+ mes "[Chef Nyas]";
+ mes "How many chef cats have difficult time to make a cat's ship biscuit!";
+ mes "The military discipline has been relaxed because we settled down on island! Already forget the dangerous situation?!";
+ next;
+ mes "Chef is outraged and very upset.";
+ mes "He mumbled and made a threatening sound with grind his teeth.";
+ mes "Come back later when he calms down.";
+ set mal_qook,3;
+ erasequest 7264;
+ setquest 7265;
+ close;
+ } else if (mal_qook == 3) {
+ if (!rand(3)) {
+ mes "[Chef Nyas]";
+ mes "There you are? I made a bad break.";
+ mes "I made a big decision when you are out for me.";
+ next;
+ mes "[Chef Nyas]";
+ mes "After settled down on Island, depraved mindset cause of plentiful foods.";
+ mes "Therefore, I'll change the menu that cat's ship biscuit is provided for one meal a day!.";
+ next;
+ mes "[Chef Nyas]";
+ mes "That ingredient is needed to make cat's ship biscuit.";
+ mes "There is no wheat on this island, so I need to get your help.";
+ next;
+ mes "[Chef Nyas]";
+ mes "Anything is possible to grind flour and knead dough.";
+ mes "Please bring that kind of ^4d4dff10 Grain^000000 and ^4d4dff 1 Plain Sauce^000000.";
+ mes "Replace salt with seawater..";
+ next;
+ mes "[Chef Nyas]";
+ mes "Could we get them easily on land?";
+ mes "I'll get the rest what I need.";
+ next;
+ mes "[Chef Nyas]";
+ mes "I'll fix their taste that is crazy for canned food.";
+ mes "He approached like a calm sea that has horrible thunder storm";
+ mes "I'll give a pain like a god of sea's anger! Kmeow~~!!";
+ next;
+ mes "A look of chef is quite serious.";
+ mes "Let me tell Cleanyang about the result first.";
+ set mal_qook,4;
+ erasequest 7265;
+ setquest 7266;
+ close;
+ }
+ mes "Chef is still trying to soothe his anger.";
+ mes "Maybe need more time.";
+ close;
+ } else if (mal_qook == 4) {
+ if (countitem(577) >= 10 && countitem(7454) > 0) {
+ mes "[Chef Nyas]";
+ mes "Finally here. Wow, this land is pretty different.";
+ mes "That is enough to process.";
+ next;
+ mes "[Chef Nyas]";
+ mes "If you are ok, I want to get these food everyday.";
+ mes "If you don't mind, just come back tomorrow.";
+ delitem 577,10; //Grain
+ delitem 7454,1; //Plain_Sauce
+ set mal_qook,5;
+ erasequest 7266;
+ setquest 7276;
+ close;
+ }
+ mes "[Chef Nyas]";
+ mes "That ingredient is needed to make cat's ship biscuit.";
+ mes "There is no wheat on this island, so I need to get your help.";
+ next;
+ mes "[Chef Nyas]";
+ mes "Anything is possible to grind flour and knead dough.";
+ mes "Please bring that kind of ^4d4dff10 Grain^000000 and ^4d4dff 1 Plain Sauce^000000.";
+ mes "Replace salt with seawater...";
+ close;
+ }
+ mes "[Chef Nyas]";
+ mes "There you are.";
+ mes "It's not mealtime... Why are you here?";
+ next;
+ switch(select("What's today's work?:Food Delivery:Just bored...")) {
+ case 1:
+ if (checkquest(7276,PLAYTIME) == 0) {
+ mes "[Chef Nyas]";
+ mes "Now, cat's ship biscuit is being baked in this oven.";
+ mes "It's all for your delivery food.";
+ next;
+ mes "[Chef Nyas]";
+ mes "Quiet wave with a little salty and savory smell.";
+ mes "The food of sea is coming to make sailor's heart flutter.";
+ next;
+ mes "[Chef Nyas]";
+ mes "I've got enough ingredients of cat's ship biscuit today.";
+ mes "Let me order next time.";
+ close;
+ }
+ if (mal_food > 0) {
+ mes "[Chef Nyas]";
+ mes "Um? You are dull.";
+ mes "You already took my order list?";
+ mes "Just take care of them.";
+ close;
+ }
+ if (checkquest(7276,PLAYTIME) == 2)
+ completequest 7276;
+ mes "[Chef Nyas]";
+ mes "Here you are.";
+ mes "I need ingredients for cat's ship biscuit now. Fortunately, you are here at the right moment.";
+ if (checkquest(7276) != -1)
+ erasequest 7276;
+ next;
+ mes "[Chef Nyas]";
+ mes "Could you bring some ingrediednts for cat's ship biscuit from land?";
+ mes "If you say so, I have one more thing to request...";
+ next;
+ switch(select("I'm busy today.:Sure, what are you need?")) {
+ case 1:
+ mes "[Chef Nyas]";
+ mes "That is sad news.";
+ mes "However, it's ok. Cat's ship biscuit is originally prepared food.";
+ mes "Anyway, today's biscuit wll be provided when the second moon is full.";
+ next;
+ switch(select("So teeth grinder?:Worm castle...:Do not throw away?")) {
+ case 1:
+ mes "[Chef Nyas]";
+ mes "What do you want to hear from me?!";
+ mes "Kmeow!!";
+ mes "The hardness of cat's ship biscuit is like a noble endurance in the sea!";
+ mes "Do not ignore this!!";
+ close;
+ case 2:
+ mes "[Chef Nyas]";
+ mes "Only idiot who does not take care of preserving says like that.";
+ mes "Dry enough and seal it in cool dry place. Tut-tut.";
+ next;
+ mes "[Chef Nyas]";
+ mes "Anyway Is that all about protein?";
+ mes "Why don't you eat at night if it's on your mind!";
+ close;
+ case 3:
+ mes "[Chef Nyas]";
+ mes "Never throw food!";
+ mes "When you are hit by cat's ship biscuit, you will get bruise or bleeding but";
+ mes "It is not that reason!!!";
+ mes "Do not play with food!";
+ close;
+ }
+ case 2:
+ if (mal_food == 0) {
+ mes "[Chef Nyas]";
+ mes "The ingredients of cat's ship biscuit are 10 Grain and 1 Plain Sauce as usual.";
+ mes "And I'd like to study food of human, so bring one of them.";
+ next;
+ mes "[Chef Nyas]";
+ mes "My curious food is...";
+ set .@i, rand(1,66);
+
+ // IDs grouped in 5s incrementally.
+ setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434;
+ mes "^4d4dff "+getitemname(.@StartID[(.@i-1)/5]+((.@i-1)%5))+" ^000000 .";
+
+ set mal_food,.@i;
+ setquest 7280+.@i;
+ mes "Just one dish is enough, so please do it together.";
+ next;
+ mes "[Chef Nyas]";
+ mes "You have to bring the dish that made from fresh ingredients.";
+ mes "^ff0000I will refuse the instant food.^000000";
+ close;
+ }
+ mes "[Chef Nyas]";
+ mes "Hey my friend, you have a bad memory.";
+ mes "Did you already take my order list?";
+ close;
+ }
+ case 2:
+ if (mal_food == 0) {
+ mes "[Chef Nyas]";
+ mes "Do you remember what I ask to bring?";
+ mes "I have no idea.";
+ close;
+ } else if (mal_food > 66) {
+ mes "[Chef Nyas]";
+ mes "What did I say to bring?";
+ mes "I don't remember?";
+ mes "Did you get something wrong to come here?";
+ close;
+ }
+ mes "[Chef Nyas]";
+ mes "Is that ingredients of cat's ship biscuit and the food of human?";
+ mes "Let me check what you brought...";
+ next;
+ set .@i, mal_food;
+
+ // IDs grouped in 5s incrementally.
+ setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434;
+ set .@food, .@StartID[(.@i-1)/5]+((.@i-1)%5);
+
+ if (countitem(577) >= 10 && countitem(7454) > 0 && countitem(.@food) > 0) {
+ mes "[Chef Nyas]";
+ mes "Great.";
+ mes "This is that food!";
+ mes "It will be good reference. Well done.";
+ delitem 577,10; //Grain
+ delitem 7454,1; //Plain_Sauce
+ delitem .@food,1;
+ setquest 7276;
+ set mal_food,0;
+ erasequest 7280+.@i;
+
+ // Quantities grouped in 10s repeating.
+ // [ 3, 3, 6, 6, 9, 9, 12, 12, 15, 18 ]
+ // Last group [ 61 - 66 ] receives 25 constant.
+ getitem 6422, ((.@i < 61)?((.@i%10)?3*(((.@i%10)+1)/2):18):25); //Egrade_Coin
+
+ getexp 50000,80000;
+ next;
+ mes "[Chef Nyas]";
+ mes "Alright, could you come tomorrow?";
+ mes "When the time to you coming, I'm very excited.";
+ mes "Nyahuh Nyahuh";
+ close;
+ }
+ mes "[Chef Nyas]";
+ mes "Yummm...";
+ mes "Did I overestimate your ability?";
+ mes "Double check what is short and bring them properly.";
+ next;
+ mes "[Chef Nyas]";
+ mes "There is not different from undiscerning young cat.";
+ close;
+ case 3:
+ mes "[Chef Nyas]";
+ mes "You are quite bold like a killer whale.";
+ mes "If you don't have any business, don't touch vegetable and go away.";
+ close;
+ }
+} \ No newline at end of file