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authorHaru <haru@dotalux.com>2014-10-21 21:03:46 +0200
committerHaru <haru@dotalux.com>2014-10-28 00:28:47 +0100
commitbba3e690de390f1576d70f227f76b4721ac3a010 (patch)
tree5849259e9174eab76b65079f5617d4e509f099d1 /npc/re/quests/quests_dewata.txt
parent88929e74e284e649eb32b2a923f819c35ecccbf6 (diff)
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Removed use of 'checkquest' from scripts (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/quests/quests_dewata.txt')
-rw-r--r--npc/re/quests/quests_dewata.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index e3d1a7302..a2424cdfc 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -754,7 +754,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
close;
}
}
- set .@playtime, checkquest(5044,PLAYTIME);
+ .@playtime = questprogress(5044,PLAYTIME);
if (.@playtime == 0) {
mes "[Memo]";
mes "Will you help me again tomorrow?";
@@ -913,14 +913,14 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
set dew_drink,8;
close;
} else if (dew_drink == 8) {
- if (checkquest(5043,PLAYTIME) == 0) {
+ if (questprogress(5043,PLAYTIME) == 1) {
mes "[Memo]";
mes "... ... ...";
emotion e_swt2;
next;
mes "- Memo is making an ark. -";
close;
- } else if (checkquest(5043,PLAYTIME) == -1) {
+ } else if (!questprogress(5043,PLAYTIME)) {
mes "- There is error in the quest. -";
close;
}
@@ -968,7 +968,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
close;
} else if (dew_drink == 10) {
for(set .@i,0; .@i<7; set .@i,.@i+1)
- if (checkquest(5045+.@i) > -1)
+ if (questprogress(5045+.@i))
set .@j, .@j | (1<<.@i);
if (.@j == 0) {
mes "[Memo]";
@@ -1166,14 +1166,14 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{
mes "Although he is lazy and rather careless, he is the best worker.";
close;
} else if (dew_drink == 4) {
- if (checkquest(5038) > -1) {
+ if (questprogress(5038)) {
mes "[Lero]";
mes "You can ask Poby about the best method of gathering nuts where you met him in the forest. He should be able to teach you the technique.";
next;
mes "[Lero]";
mes "Although he is lazy and rather careless, he is the best worker.";
close;
- } else if (checkquest(5039) > -1) {
+ } else if (questprogress(5039)) {
if (countitem(6402) < 60) {
mes "[Lero]";
mes "Did you gather the nuts already?";
@@ -1226,7 +1226,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{
getitem 6401,30; //Palm_O
close;
} else if (dew_drink == 7) {
- if (checkquest(5042) > -1 && countitem(6401) > 29) {
+ if (questprogress(5042) && countitem(6401) > 29) {
mes "[Lero]";
mes "It is heavier than you might think, so be careful when carrying it.";
next;
@@ -1266,7 +1266,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{
close;
} else if (dew_drink == 10) {
for(set .@i,0; .@i<7; set .@i,.@i+1)
- if (checkquest(5045+.@i) > -1)
+ if (questprogress(5045+.@i))
set .@j, .@j | (1<<.@i);
if (.@j == 0) {
mes "[Lero]";
@@ -1391,7 +1391,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
emotion e_swt2;
close;
} else if (dew_drink == 4) {
- if (checkquest(5039) > -1) {
+ if (questprogress(5039)) {
if (countitem(6402) > 59) { // Oil_Palm_F
mes "[Poby]";
mes "You got all the fruits. Bring them to Mr. Lero.";
@@ -1440,11 +1440,11 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
mes "[Poby]";
mes "Oh! "+strcharinfo(0)+", we meet again. What's going on?";
- if (checkquest(5047) > -1)
+ if (questprogress(5047))
set .@count,10;
- else if (checkquest(5049) > -1)
+ else if (questprogress(5049))
set .@count,15;
- else if (checkquest(5051) > -1)
+ else if (questprogress(5051))
set .@count,20;
if (.@count) {
if (countitem(6401) >= .@count) {
@@ -1501,10 +1501,10 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
close;
}
- if (checkquest(5039) > -1) set .@count,60;
- else if (checkquest(5046) > -1) set .@count,20;
- else if (checkquest(5048) > -1) set .@count,30;
- else if (checkquest(5050) > -1) set .@count,40;
+ if (questprogress(5039)) set .@count,60;
+ else if (questprogress(5046)) set .@count,20;
+ else if (questprogress(5048)) set .@count,30;
+ else if (questprogress(5050)) set .@count,40;
if (.@count == 0) {
mes "There's a palm tree";
mes "facing the cool wind.";