summaryrefslogtreecommitdiff
path: root/npc/re/quests/eden/eden_quests.txt
diff options
context:
space:
mode:
authorj-tkay <joseph.tk.ea@gmail.com>2013-07-04 05:15:48 +0800
committerj-tkay <joseph.tk.ea@gmail.com>2013-07-04 05:15:48 +0800
commit28a9fec0916db3d92629ae6e6cd62b5777b09e73 (patch)
tree4babff20dd0a68025a489f410ebf96b8c1cc09af /npc/re/quests/eden/eden_quests.txt
parent8489dbf3b58d3bff70b27ea42884a14d5229430a (diff)
downloadhercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.tar.gz
hercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.tar.bz2
hercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.tar.xz
hercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.zip
Merged/Updated/Added scripts from rAthena.
- Fixed Bug #7400 Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
Diffstat (limited to 'npc/re/quests/eden/eden_quests.txt')
-rw-r--r--npc/re/quests/eden/eden_quests.txt483
1 files changed, 240 insertions, 243 deletions
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index 4a85bdc79..074ab7e47 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -21,7 +21,6 @@
//============================================================
moc_para01,25,35,4 script Instructor Boya#para01 469,{
-
if (countitem(6219) > 0) {
if (para_suv01 == 0) {
mes "[Boya]";
@@ -1092,7 +1091,6 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
}
moc_fild11,180,253,5 script Talking Dog#para03 972,{
-
if (para_suv01 == 1) {
mes "[Talking Dog]";
mes "kkkkuuuuahhh.";
@@ -1662,7 +1660,6 @@ pay_arche,41,136,3 script Eden Member Karl#para05 904,{
}
anthell01,29,264,5 script Eden Member Cloud#para06 899,{
-
if (para_suv01 < 17) {
if (countitem(6219) > 0) {
mes "[Cloud]";
@@ -2122,7 +2119,6 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{
}
iz_dun04,43,46,3 script Eden Member Callandiva 745,{
-
if (para_suv01 < 33) {
if (countitem(6219) > 0) {
mes "[Callandiva]";
@@ -2263,7 +2259,6 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{
}
moc_para01,112,96,5 script Administrator Michael 967,{
-
mes "[Michael]";
mes "Why did you come here?";
next;
@@ -2335,7 +2330,7 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "Make enough space.";
close;
case 2:
- if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader){
+ if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) {
mes "[Michael]";
mes "What kind of weapon do you want?";
mes "We have one and Two-handed swords.";
@@ -2418,21 +2413,72 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "This is what we strive for.";
close;
}
- } if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
- mes "[Michael]";
- mes "We only have 1 weapon for you.";
- next;
- mes "[Michael]";
- mes "Eden Dagger I: Dagger. MATK+60, attack 124.";
- mes "It is Lv. 2 and the required level is 26.";
- next;
+ }
+ if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
+ mes "[Michael]";
+ mes "We only have 1 weapon for you.";
+ next;
+ mes "[Michael]";
+ mes "Eden Dagger I: Dagger. MATK+60, attack 124.";
+ mes "It is Lv. 2 and the required level is 26.";
+ next;
+ mes "[Michael]";
+ mes "It also can't be traded with other players or be refined.";
+ next;
+ mes "[Michael]";
+ mes "You'll receive the Eden Dagger I.";
+ next;
+ mes "[Michael]";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
+ next;
+ if (para_suv02 == 0) {
mes "[Michael]";
- mes "It also can't be traded with other players or be refined.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 13050,1; //P_Dagger1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "You'll receive the Eden Dagger I.";
- next;
+ mes "Check your supplies again and look after it.";
+ close;
+ }
+ mes "[Michael]";
+ mes "A Dagger, Uniform and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 13050,1; //P_Dagger1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ mes "This is what we strive for.";
+ close;
+ }
+ if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
+ mes "[Michael]";
+ mes "What kind of weapon do you want?";
+ mes "We have a mace and a One-handed sword.";
+ mes "Here are the options.";
+ next;
+ mes "[Michael]";
+ mes "Eden Saber I: One-handed sword. attack 147.";
+ mes "Eden Mace I: Mace. attack 142.";
+ mes "Both are level 2 and the required level is 26.";
+ next;
+ mes "[Michael]";
+ mes "They also can't be traded with other players or be refined.";
+ next;
+ switch (select("Eden Sabre I:Eden Mace I")) {
+ case 1:
mes "[Michael]";
+ mes "You've chosen the Eden Sabre I.";
mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
next;
if (para_suv02 == 0) {
@@ -2441,7 +2487,7 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
set para_suv01,23;
set para_suv02,2;
- getitem 13050,1; //P_Dagger1
+ getitem 13423,1; //P_Sabre1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
getitem 5583,1; //Para_Team_Hat
@@ -2452,11 +2498,11 @@ moc_para01,112,96,5 script Administrator Michael 967,{
close;
}
mes "[Michael]";
- mes "A Dagger, Uniform and Boots all 3 supplies.";
+ mes "A One-handed Sword, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
- getitem 13050,1; //P_Dagger1
+ getitem 13423,1; //P_Sabre1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
next;
@@ -2464,115 +2510,18 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "I hope they're useful to you.";
mes "This is what we strive for.";
close;
- }
- if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
- mes "[Michael]";
- mes "What kind of weapon do you want?";
- mes "We have a mace and a One-handed sword.";
- mes "Here are the options.";
- next;
- mes "[Michael]";
- mes "Eden Saber I: One-handed sword. attack 147.";
- mes "Eden Mace I: Mace. attack 142.";
- mes "Both are level 2 and the required level is 26.";
- next;
- mes "[Michael]";
- mes "They also can't be traded with other players or be refined.";
- next;
- switch (select("Eden Sabre I:Eden Mace I")) {
- case 1:
- mes "[Michael]";
- mes "You've chosen the Eden Sabre I.";
- mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
- next;
- if (para_suv02 == 0) {
- mes "[Michael]";
- mes "You don't have a record of receiving any supplies";
- mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 13423,1; //P_Sabre1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
- next;
- mes "[Michael]";
- mes "Check your supplies again and look after it.";
- close;
- }
- mes "[Michael]";
- mes "A One-handed Sword, Uniform and Boots all 3 supplies.";
- mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 13423,1; //P_Sabre1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
- mes "This is what we strive for.";
- close;
- case 2:
- mes "[Michael]";
- mes "You've chosen the Eden Mace I.";
- mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
- next;
- if (para_suv02 == 0) {
- mes "[Michael]";
- mes "You don't have a record of receiving any supplies";
- mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 16004,1; //P_Mace1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
- next;
- mes "[Michael]";
- mes "Check your supplies again and look after it.";
- close;
- }
- mes "[Michael]";
- mes "A Mace, Uniform and Boots all 3 supplies.";
- mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 16004,1; //P_Mace1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
- close;
- }
- }
- if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
- mes "[Michael]";
- mes "We only have 1 weapon for you.";
- next;
- mes "[Michael]";
- mes "Eden Bow I: Bow. attack 82.";
- mes "It is Lv. 2 and the required level is 26.";
- next;
- mes "[Michael]";
- mes "It also can't be traded with other players or be refined.";
- next;
- mes "[Michael]";
- mes "You'll receive the Eden Bow I.";
- next;
+ case 2:
mes "[Michael]";
+ mes "You've chosen the Eden Mace I.";
mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01, 23;
- set para_suv02, 2;
- getitem 1747,1; //P_Bow1
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 16004,1; //P_Mace1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
getitem 5583,1; //Para_Team_Hat
@@ -2583,11 +2532,11 @@ moc_para01,112,96,5 script Administrator Michael 967,{
close;
}
mes "[Michael]";
- mes "A Bow, Uniform and Boots all 3 supplies.";
+ mes "A Mace, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
- getitem 1747,1; //P_Bow1
+ getitem 16004,1; //P_Mace1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
next;
@@ -2595,112 +2544,79 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "I hope they're useful to you.";
close;
}
- if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
- mes "[Michael]";
- mes "What kind of weapon do you want?";
- mes "We have a mace and a staff.";
- mes "Here are the options.";
- next;
+ }
+ if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
+ mes "[Michael]";
+ mes "We only have 1 weapon for you.";
+ next;
+ mes "[Michael]";
+ mes "Eden Bow I: Bow. attack 82.";
+ mes "It is Lv. 2 and the required level is 26.";
+ next;
+ mes "[Michael]";
+ mes "It also can't be traded with other players or be refined.";
+ next;
+ mes "[Michael]";
+ mes "You'll receive the Eden Bow I.";
+ next;
+ mes "[Michael]";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
+ next;
+ if (para_suv02 == 0) {
mes "[Michael]";
- mes "Eden Mace I: Mace. attack 142.";
- mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60.";
- mes "Both are Lv. 2 and the required level is 26.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01, 23;
+ set para_suv02, 2;
+ getitem 1747,1; //P_Bow1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "They also can't be traded with other players or be refined.";
- next;
- switch (select("Eden Staff I:Eden Mace I")) {
- case 1:
- mes "[Michael]";
- mes "You've chosen the Eden Staff I.";
- mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
- next;
- if (para_suv02 == 0) {
- mes "[Michael]";
- mes "You don't have a record of receiving any supplies";
- mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 1650,1; //P_Staff1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
- next;
- mes "[Michael]";
- mes "Check your supplies again and look after it.";
- close;
- }
- mes "[Michael]";
- mes "A Staff, Uniform and Boots all 3 supplies.";
- mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 1650,1; //P_Staff1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
- close;
- case 2:
- mes "[Michael]";
- mes "You've chosen the Eden Mace I.";
- mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
- next;
- if (para_suv02 == 0) {
- mes "[Michael]";
- mes "You don't have a record of receiving any supplies";
- mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 16004,1; //P_Mace1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
- next;
- mes "[Michael]";
- mes "Check your supplies again and look after it.";
- close;
- }
- mes "[Michael]";
- mes "A Mace, Uniform and Boots all 3 supplies.";
- mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 16004,1; //P_Mace1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
- close;
- }
+ mes "Check your supplies again and look after it.";
+ close;
}
- if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
- mes "[Michael]";
- mes "We only have 1 weapon for you.";
- next;
- mes "[Michael]";
- mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60.";
- mes "It is Lv. 2 and the required level is 26.";
- next;
- mes "[Michael]";
- mes "It also can't be traded with other players or be refined.";
- next;
- mes "[Michael]";
- mes "You'll receive the Eden Staff I.";
- next;
+ mes "[Michael]";
+ mes "A Bow, Uniform and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 1747,1; //P_Bow1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
+ }
+ if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
+ mes "[Michael]";
+ mes "What kind of weapon do you want?";
+ mes "We have a mace and a staff.";
+ mes "Here are the options.";
+ next;
+ mes "[Michael]";
+ mes "Eden Mace I: Mace. attack 142.";
+ mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60.";
+ mes "Both are Lv. 2 and the required level is 26.";
+ next;
+ mes "[Michael]";
+ mes "They also can't be traded with other players or be refined.";
+ next;
+ switch (select("Eden Staff I:Eden Mace I")) {
+ case 1:
mes "[Michael]";
+ mes "You've chosen the Eden Staff I.";
mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01, 23;
- set para_suv02, 2;
+ set para_suv01,23;
+ set para_suv02,2;
getitem 1650,1; //P_Staff1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2723,31 +2639,18 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "[Michael]";
mes "I hope they're useful to you.";
close;
- }
- if (Class == Job_Gunslinger) {
- mes "[Michael]";
- mes "We only have 1 weapon for you.";
- next;
- mes "[Michael]";
- mes "Eden Revolver I: Revolver. HIT-5, attack 44.";
- mes "It is Lv. 2 and the required level is 26.";
- next;
- mes "[Michael]";
- mes "It also can't be traded with other players or be refined.";
- next;
- mes "[Michael]";
- mes "You'll receive the Eden Revolver I.";
- next;
+ case 2:
mes "[Michael]";
+ mes "You've chosen the Eden Mace I.";
mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01, 23;
- set para_suv02, 2;
- getitem 13112,1; //P_Revolver1
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 16004,1; //P_Mace1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
getitem 5583,1; //Para_Team_Hat
@@ -2758,11 +2661,11 @@ moc_para01,112,96,5 script Administrator Michael 967,{
close;
}
mes "[Michael]";
- mes "A Revolver, Uniform and Boots all 3 supplies.";
+ mes "A Mace, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
- getitem 13112,1; //P_Revolver1
+ getitem 16004,1; //P_Mace1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
next;
@@ -2770,6 +2673,99 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "I hope they're useful to you.";
close;
}
+ }
+ if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
+ mes "[Michael]";
+ mes "We only have 1 weapon for you.";
+ next;
+ mes "[Michael]";
+ mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60.";
+ mes "It is Lv. 2 and the required level is 26.";
+ next;
+ mes "[Michael]";
+ mes "It also can't be traded with other players or be refined.";
+ next;
+ mes "[Michael]";
+ mes "You'll receive the Eden Staff I.";
+ next;
+ mes "[Michael]";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
+ next;
+ if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01, 23;
+ set para_suv02, 2;
+ getitem 1650,1; //P_Staff1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
+ next;
+ mes "[Michael]";
+ mes "Check your supplies again and look after it.";
+ close;
+ }
+ mes "[Michael]";
+ mes "A Staff, Uniform and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 1650,1; //P_Staff1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
+ }
+ if (Class == Job_Gunslinger) {
+ mes "[Michael]";
+ mes "We only have 1 weapon for you.";
+ next;
+ mes "[Michael]";
+ mes "Eden Revolver I: Revolver. HIT-5, attack 44.";
+ mes "It is Lv. 2 and the required level is 26.";
+ next;
+ mes "[Michael]";
+ mes "It also can't be traded with other players or be refined.";
+ next;
+ mes "[Michael]";
+ mes "You'll receive the Eden Revolver I.";
+ next;
+ mes "[Michael]";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
+ next;
+ if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01, 23;
+ set para_suv02, 2;
+ getitem 13112,1; //P_Revolver1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
+ next;
+ mes "[Michael]";
+ mes "Check your supplies again and look after it.";
+ close;
+ }
+ mes "[Michael]";
+ mes "A Revolver, Uniform and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 13112,1; //P_Revolver1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
+ }
mes "[Michael]";
mes "Let me see... you will receive..";
mes "the Eden Group Boots II and Uniform II.";
@@ -3539,7 +3535,6 @@ moc_para01,112,96,5 script Administrator Michael 967,{
}
moc_para01,179,44,3 script Chef 820,{
-
mes "[Chef]";
mes "What's up?";
mes "Do you want a Meal? Or do you have other business?";
@@ -4697,7 +4692,7 @@ moc_para01,111,83,3 script Toren 813,{
else if (.@enc_paragear < 35) set .@addpart,4787;
else if (.@enc_paragear < 39) set .@addpart,4791;
else if (.@enc_paragear < 43) set .@addpart,4786;
- set .@enc_paragear2,4701+(10*rand(6));
+ set .@addpart2,4701+(10*rand(6));
delitem .@paragearcount,1;
getitem2 .@paragearcount, 1, 1, 0, 0, 0, 0, .@addpart2, .@addpart;
set paragearenchant,4;
@@ -5125,7 +5120,8 @@ L_GetWeapon:
return;
}
-/* sec_in02,25,33,4 script Assistant 422,{
+/*
+sec_in02,25,33,4 script Assistant 422,{
mes "Password";
next;
input .@input;
@@ -5151,4 +5147,5 @@ L_GetWeapon:
}
mes "......meow wee.";
close;
-}*/
+}
+*/