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authorHaru <haru@dotalux.com>2015-08-10 05:47:31 +0200
committerHaru <haru@dotalux.com>2015-08-10 05:47:31 +0200
commit5e7ad85e29400fe891c9f1d42aa1c8383a636d76 (patch)
treea6d29e1185da51e8965a38a3b0aefd6cdc47af3d /npc/re/merchants
parent08d4e50fecec0fa03d373e672fe95da1dbf87ab2 (diff)
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Minor script cleanup (part 2)
- Replaced leftover sprite IDs with constants - Corrected some NPC facing directions (in modulo 8) - Follow-up to 7b50fce0f62961b0228e6919562efcfe33e7fbca
Diffstat (limited to 'npc/re/merchants')
-rw-r--r--npc/re/merchants/enchan_ko.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/re/merchants/enchan_ko.txt b/npc/re/merchants/enchan_ko.txt
index c162b4be6..98e309abb 100644
--- a/npc/re/merchants/enchan_ko.txt
+++ b/npc/re/merchants/enchan_ko.txt
@@ -13,7 +13,7 @@
// Main NPC :: job_ko
//============================================================
-que_ng,75,20,3 script Artisan Tene#ko 762,{
+que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{
disable_items;
mes "[Artisan Tene]";
mes "Hello? I'm Artisan Tene, the most respectful blacksmith of them all.";