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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-12-26 00:55:25 +0300 |
commit | c0cff173d76a2c861c66ceeac9458b61f2865a05 (patch) | |
tree | 4c172f91b8448f184eaa017dd6b2e69cb3221dd1 /npc/re/merchants/refine.txt | |
parent | f5483caa1fcb5907cc1d16488af550dff08ce9e9 (diff) | |
download | hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.tar.gz hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.tar.bz2 hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.tar.xz hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.zip |
Remove conf dir.
Diffstat (limited to 'npc/re/merchants/refine.txt')
-rw-r--r-- | npc/re/merchants/refine.txt | 569 |
1 files changed, 0 insertions, 569 deletions
diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt deleted file mode 100644 index 6356acfca..000000000 --- a/npc/re/merchants/refine.txt +++ /dev/null @@ -1,569 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) rAthena Dev Team -//= Copyright (C) Euphy -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Renewal Refining NPCs -//================= Description =========================================== -//= Renewal-specific refining NPCs and material merchants. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -//== +11 and above Refiners ================================ -prt_in,90,72,5 script Vestri#prt 4_M_DWARF,{ - callfunc "refinenew","Vestri",0; - end; -} -morocc_in,64,41,5 script Vestri#moc 4_M_DWARF,{ - callfunc "refinenew","Vestri",0; - end; -} -payon_in01,18,132,3 script Vestri#pay 4_M_DWARF,{ - callfunc "refinenew","Vestri",0; - end; -} - -//== +11 and above Refiner Function ======================== -// To allow auto safe refining/multiple refining set the second argument to '1' -// in the function call. -// If you enable this function, be sure to edit the value of .@safe to the max -// safe refine in refine_db.txt as well. -// -// On official servers, if an item is unsuccessfully refined it will break at a -// 20% rate and downgrade at an 80% rate. -function script refinenew { - disable_items; - mes "["+ getarg(0) +"]"; - mes "I am the best Armsmith ever!"; - mes "I don't refine normal, boring items."; - mes "I only refine items that are Level 10 or higher."; - next; - mes "["+ getarg(0) +"]"; - mes "Anyway, you may use my services if your item is Level 10 or higher."; - mes "What do you want me to refine?"; - next; - - setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - .@menu$ = ""; - for(.@i = 1; .@i<=10; ++.@i) { - if (getequipisequiped(.@i)) { - .@menu$ += .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; - .@equipped = 1; - } - .@menu$ += ":"; - } - if (.@equipped == 0) { - mes "[" + getarg(0) + "]"; - mes "I don't think I can refine any items you have..."; - close; - } - .@part = select(.@menu$); - - if (!getequipisequiped(.@part)) { //custom check - mes "[" + getarg(0) + "]"; - mes "You're not wearing"; - mes "anything there that"; - mes "I can refine."; - emotion e_an; - close; - } - if (!getequipisenableref(.@part)) { - mes "[" + getarg(0) + "]"; - mes "I don't think I can"; - mes "refine this item at all..."; - close; - } - if (getequiprefinerycnt(.@part) < 10) { - mes "["+ getarg(0) +"]"; - mes "I said I don't work with items that are lower than Level 10."; - close; - } - if (getequiprefinerycnt(.@part) >= 20) { //custom check - mes "["+ getarg(0) +"]"; - mes "I can't refine this"; - mes "any more. This is as"; - mes "refined as it gets!"; - close; - } - .@refineitemid = getequipid(.@part); // save id of the item - .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count - if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { - .@type$ = "weapon"; - .@material = 6224; //Bradium - .@price = 100000; - switch(getequipweaponlv(.@part)) { - case 1: .@safe = 10; break; - case 2: .@safe = 10; break; - case 3: .@safe = 10; break; - case 4: .@safe = 10; break; - } - mes "["+ getarg(0) +"]"; - mes "Hmm a weapon, is that ok?"; - mes "If you want to refine this weapon,"; - mes "I will need 1 ^003366Bradium^000000 and 100,000 zeny."; - } else { - .@type$ = "armor"; - .@material = 6223; //Carnium - .@price = 100000; - .@safe = 10; - mes "["+ getarg(0) +"]"; - mes "Hmm an armor, is that ok?"; - mes "If you want to refine this armor,"; - mes "I will need 1 ^003366Carnium^000000 and 100,000 zeny."; - } - mes "Are you sure you want to continue?"; - next; - if(select("Yes", "No") == 2){ - mes "["+ getarg(0) +"]"; - mes "Hm... if you mind... never mind..."; - close; - } - if (getarg(1) != 1) { - if (getequippercentrefinery(.@part) < 100) { - mes "["+ getarg(0) +"]"; - mes "This "+.@type$+" already has been refined serveral times."; - mes "It could be destroyed if I try again."; - mes "It won't break for sure, but there is has a small chance."; - next; - mes "["+ getarg(0) +"]"; - mes "You could be ^FF0000lowering the upgrade level^000000 of the "+.@type$+","; - mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it."; - next; - mes "["+ getarg(0) +"]"; - mes "Do you still want me to refine it?"; - mes "I think I have given you enough warning."; - next; - if(select("Yes.", "No.") == 2) { - mes "["+ getarg(0) +"]"; - mes "Well, no challenge is one way to go..."; - mes "No risk... that could be wise."; - close; - } - } - if (countitem(.@material) < 1 || Zeny < .@price) { - mes "["+ getarg(0) +"]"; - mes "Hm. You don't seem to have enough money or "+getitemname(.@material)+"."; - mes "Please come back when you have them."; - close; - } - Zeny -= .@price; - delitem .@material,1; - - //custom checks - if (getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?) - mes "[" + getarg(0) + "]"; - mes "Look here... you don't have any items on..."; - close; - } - if (getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item - mes "[" + getarg(0) + "]"; - emotion e_an; - mes "Wait a second..."; - mes "Do you think I'm stupid?!"; - mes "You switched the item while I wasn't looking! Get out of here!"; - close; - } - - if (getequippercentrefinery(.@part) > rand(100)) { - mes "Clang! Clang! Clang! Clang!"; - successrefitem .@part; - next; - emotion e_no1; - mes "["+ getarg(0) +"]"; - mes "Good! Succes!!!"; - mes "I am the best Armsmith."; - close; - } else { - if (rand(100) < 80) { - mes "["+ getarg(0) +"]"; - mes "Clang! Clang! Clang! Clang!"; - downrefitem .@part, 3; // Failed refine attempts decrease the item's refine level by 3 - next; - emotion (!rand(5))?e_cash:e_omg; - mes "["+ getarg(0) +"]"; - mes "Ahhh!!!"; - next; - mes "["+ getarg(0) +"]"; - mes "Oh my god!"; - mes "The upgrade level has dropped..."; - } else { - mes "["+ getarg(0) +"]"; - mes "Clang! Clang! Clang!"; - failedrefitem .@part; - next; - emotion (!rand(5))?e_cash:e_omg; - mes "["+ getarg(0) +"]"; - mes "Hmmm!"; - next; - mes "["+ getarg(0) +"]"; - mes "Oh my! I've failed to refine stuff..."; - mes "I didn't mean it!"; - } - mes "I could have made a mistake even though I am the best Armsmith ever."; - mes "It just wasn't meant to be."; - next; - mes "["+ getarg(0) +"]"; - mes "I will do a better job next time! Don't worry!"; - close; - } - } -//- New +11 and above Refining Functions - - if (getequiprefinerycnt(.@part) < .@safe) { - mes "[" + getarg(0) + "]"; - mes "I can refine this to the safe limit or a desired number of times. It's your choice."; - next; - .@menu2 = select("To the safe limit, please.","I'll decide how many times.","I've changed my mind..."); - } else - .@menu2 = 2; - switch(.@menu2){ - case 1: - .@refinecnt = .@safe - getequiprefinerycnt(.@part); - break; - case 2: - mes "[" + getarg(0) + "]"; - mes "How many times would you like me to refine your item?"; - next; - input .@refinecnt; - .@refinecheck = .@refinecnt + getequiprefinerycnt(.@part); - if (.@refinecnt < 1 || .@refinecheck > 20) { - mes "[" + getarg(0) + "]"; - mes "I can't refine this item that many times."; - close; - } - if (.@refinecheck > .@safe) { - .@refinecheck -= .@safe; - mes "[" + getarg(0) + "]"; - mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; - next; - if(select("Yes...","No...") == 2){ - mes "[" + getarg(0) + "]"; - mes "You said so... So be it."; - close; - } - } - break; - case 3: - mes "[" + getarg(0) + "]"; - mes "You said so... So be it."; - close; - } - .@fullprice = .@price * .@refinecnt; - mes "[" + getarg(0) + "]"; - mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; - next; - if(select("Yes", "No...") == 2){ - mes "[" + getarg(0) + "]"; - mes "You said so... So be it."; - close; - } - if (countitem(.@material) < .@refinecnt || Zeny < .@fullprice) { - mes "[" + getarg(0) + "]"; - mes "Hm. You don't seem to have enough money or "+getitemname(.@material)+"."; - mes "Please come back when you have them."; - close; - } - Zeny -= .@fullprice; - delitem .@material,.@refinecnt; - while(.@refinecnt){ - if (getequipisequiped(.@part) == 0) { - mes "[" + getarg(0) + "]"; - mes "Look here... you don't have any items on..."; - close; - } - if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) { - mes "[" + getarg(0) + "]"; - mes "Clang... No, but did you imagine I could be so stupid?!"; - mes "You changed it..."; - mes "Get out before I stun you with my Hammer!!"; - close; - } - if (getequippercentrefinery(.@part) > rand(100)) { - mes "Clang! Clang! Clang! Clang!"; - successrefitem .@part; - --.@refinecnt; - next; - } else { - if (rand(100) < 80) { - mes "["+ getarg(0) +"]"; - mes "Clang! Clang! Clang! Clang!"; - downrefitem .@part, 3; // Failed refine attempts decrease the item's refine level by 3 - next; - emotion (!rand(5))?e_cash:e_omg; - mes "["+ getarg(0) +"]"; - mes "Ahhh!!!"; - next; - mes "["+ getarg(0) +"]"; - mes "Oh my god!"; - mes "The upgrade level has dropped..."; - } else { - mes "["+ getarg(0) +"]"; - mes "Clang! Clang! Clang!"; - failedrefitem .@part; - next; - emotion (!rand(5))?e_cash:e_omg; - mes "["+ getarg(0) +"]"; - mes "Hmmm!"; - next; - mes "["+ getarg(0) +"]"; - mes "Oh my! I've failed to refine stuff..."; - mes "I didn't mean it!"; - } - mes "I could have made a mistake even though I am the best Armsmith ever."; - mes "It just wasn't meant to be."; - next; - mes "["+ getarg(0) +"]"; - mes "I will do a better job next time! Don't worry!"; - close; - } - } - emotion e_no1; - mes "["+ getarg(0) +"]"; - mes "Good! Succes!!!"; - mes "I am the best Blacksmith."; - close; -} - -//== Ori/Elu to Carnium/Bradium Refiners =================== -- script Austri#ref FAKE_NPC,{ - if (checkweight(Knife,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you lose some weight. -"; - close; - } - mes "[Austri]"; - mes "If you bring me 3"; - mes "Oridecon or Elunium"; - mes "I can exchange them for"; - mes "Bradium or Carnium."; - mes "Just give me 50,000z."; - next; - switch(select("Oridecon to Bradium.", "Elunium to Carnium.", "Purified Bradium to Carnium.", "No thanks.")) { - case 1: - setarray .@i[0],984,3,6224; //Oridecon -> Bradium - break; - case 2: - setarray .@i[0],985,3,6223; //Elunium -> Carnium - break; - case 3: - setarray .@i[0],6090,1,6223; //Purified_Bradium -> Carnium - break; - case 4: - mes "[Austri]"; - mes "Hmm..."; - close; - } - if (countitem(.@i[0]) >= .@i[1] && Zeny >= 50000) { - delitem .@i[0],.@i[1]; - Zeny -= 50000; - getitem .@i[2],1; - mes "[Austri]"; - if (.@i[0] == 6090) { - mes "Refining with Refined Bradium"; - mes "can be a little expensive."; - mes "I can exchange it for some Carnium."; - } else - mes "Ok! Here's your "+getitemname(.@i[2])+"."; - mes "Take it and use it well."; - close; - } - mes "[Austri]"; - mes "You better not be trying"; - mes "to cheat me because you"; - mes "don't have enough money"; - mes "or "+getitemname(.@i[0])+"."; - close; -} -prt_in,85,71,5 duplicate(Austri#ref) Austri#prt 4_M_DWARF -payon_in01,14,125,5 duplicate(Austri#ref) Austri#pay 4_M_DWARF -morocc_in,60,38,5 duplicate(Austri#ref) Austri#moc 4_M_DWARF - -//== Malangdo Refiner ====================================== -malangdo,224,172,6 script Clink#mal_normal 4_CAT_SAILOR1,{ - disable_items; - mes "[Clink]"; - mes "My cool dad Holink said I have the world's greatest refine hammer!!"; - mes "Meow Meow~"; - mes "Who do you think I am?"; - mes "Yes!!! You!! You want to refine?"; - next; - setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - .@menu$ = ""; - for(.@i = 1; .@i<=10; ++.@i) - .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Empty]")+":"; - .@part = select(.@menu$); - if (!getequipisequiped(.@part)) { - mes "[Clink]"; - switch(.@part) { - case 1: - mes "Dad said. There's no cure for stupidity..."; - break; - case 2: - mes "There's nothing to see here!!"; - break; - case 3: - mes "What an arrogant left hand this is!"; - break; - case 4: - mes "What an arrogant right hand this is!"; - break; - case 5: - mes "Get that dirty thing off my face!!"; - break; - case 6: - mes "Kyaong~! Do not provoke me."; - break; - case 7: - case 8: - mes "Where is the accessory?"; - break; - case 9: - case 10: - mes "Are you talking about the other head part?"; - break; - } - close; - } - if (!getequipisenableref(.@part)) { - mes "[Clink]"; - mes "This can't be refined!!"; - close; - } - if (getequiprefinerycnt(.@part) >= 10) { - mes "[Clink]"; - mes "Perfect refining. Did I do this for you?"; - close; - } - mes "[Clink]"; - switch(getequipweaponlv(.@part)) { - default: - case 0: // Armor - .@price = 2000; - .@material = 985; //Elunium - .@type$ = "armor"; - mes "Hmm, an armor refine? Someone like you?"; - break; - case 1: // Level 1 Weapon - .@price = 50; - .@material = 1010; //Phracon - .@type$ = "weapon"; - mes "A level 1 weapon?"; - mes "Urr... Annoying... Okay, let's try..."; - break; - case 2: // Level 2 Weapon - .@price = 200; - .@material = 1011; //Emveretarcon - .@type$ = "weapon"; - mes "A level 2 weapon?"; - break; - case 3: // Level 3 Weapon - .@price = 20000; - .@material = 984; //Oridecon - .@type$ = "weapon"; - mes "Woot!! A level 3 weapon? Impressive~"; - break; - case 4: // Level 4 Weapon - .@price = 50000; - .@material = 984; //Oridecon - .@type$ = "weapon"; - mes "Wow!... A level 4 weapon~!!"; - break; - } - mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny. Do you have them?"; - next; - if(select("Yes, I do!!", "Forget about it!!") == 2) { - mes "[Clink]"; - mes "I knew it!!"; - mes "I knew you were not worth trying my magical refining hammer for."; - close; - } - if (getequippercentrefinery(.@part) < 100) { - mes "[Clink]"; - mes "Wow!!"; - mes "This "+.@type$+" has been refined quite a bit, huh?"; - mes "You do know that this might break, right?"; - next; - mes "[Clink]"; - mes "If you break the "+.@type$+", you can never use it again."; - mes "Cards and enchant effects..."; - mes "the ^ff0000whole thing will disappear^000000."; - mes "You still up for this~?"; - next; - if(select("Yes, I am!!", "Forget about it!!") == 2) { - mes "[Clink]"; - mes "I knew it!!"; - mes "You can't even take this big step. Don't think about refining..."; - close; - } - } - if (countitem(.@material) == 0 || Zeny < .@price) { - mes "[Clink]"; - mes "Hey you!! Didn't I tell you"; - mes "that you need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny??!!"; - close; - } - delitem .@material,1; - Zeny -= .@price; - if (getequippercentrefinery(.@part) <= rand(100)) { - failedrefitem .@part; - mes "[Clink]"; - mes "Cry Hammer!! Cry!!!"; - next; - switch(rand(1,5)) { - case 1: emotion e_sob; break; - case 2: emotion e_swt2; break; - case 3: emotion e_wah; break; - case 4: emotion e_hmm; break; - case 5: emotion e_lv2; break; - } - mes "[Clink]"; - mes "Huh?! I failed?!"; - next; - mes "[Clink]"; - mes "Arrgg~ It's all~ Broken...? What a pity~"; - next; - mes "[Clink]"; - mes "Hey...!! Get me another one."; - mes "This is not possible."; - mes "How can my hammer fail from refining?"; - close; - } - successrefitem .@part; - mes "[Clink]"; - mes "Cry Hammer!! Cry!!!"; - next; - emotion e_kis; - mes "[Clink]"; - mes "Ok!! Perfect!!"; - mes "There's nothing I can't refine"; - mes "with this special hammer."; - mes "You can praise me!!"; - mes "What a day!!"; - close; -} |