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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2019-03-11 21:55:00 +0300
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Dastgir
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Ninja Weapon and Armor
-//================= Description ===========================================
-//= Ninja Armor and Weapon Craftsman
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{
- mes "[Gyo]";
- mes "How would you define victory?";
- mes "To fell the enemy...";
- mes "However, the most important thing is...";
- mes "Never to fall yourself!";
- next;
- mes "[Gyo]";
- mes "For that, you must better protect yourself.";
- mes "You cannot protect 'others' while you hinder your 'own' protection.";
- next;
- if (select("Combine armor.", "End conversation.") == 2) {
- mes "[Gyo]";
- mes "Prudence is also an important virtue in battle.";
- close;
- }
- switch (select("Wolf Armguard", "Crescent Armguard", "Ninja Scale Armor", "Shadow King's Armor", "Quit.")) {
- case 1:
- mes "[Gyo]";
- mes "Wolf Armguard... One beastly piece of armor.";
- next;
- callsub L_Menu,Wolf_Armguard;
- close;
- case 2:
- mes "[Gyo]";
- mes "Crescent Armguard... A thing of beauty and strength... With none the lesser.";
- next;
- callsub L_Menu,Crescent_Armguard;
- close;
- case 3:
- mes "[Gyo]";
- mes "Ninja Scale Armor... It's said that a legendary Ninja once wore it.";
- next;
- callsub L_Menu,Ninja_Scale_Armor;
- close;
- case 4:
- mes "[Gyo]";
- mes "Shadow King's Armor... It was made to protect others.";
- next;
- callsub L_Menu,Tenebris_Latitantes;
- close;
- case 5:
- mes "[Gyo]";
- mes "Looks like you need more time to decide.";
- close;
- }
-
-L_Menu:
- .@item_make = getarg(0);
- while(1){
- switch(select("Check Ingredients.", "Check Stats.", "Combine.", "Quit.")){
- case 1:
- mes "[Gyo]";
- mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000";
- if (.@item_make==Wolf_Armguard)
- mes "Can you feel it? The throbbing of the wolf blood...";
- else if (.@item_make==Crescent_Armguard)
- mes "A crescent as beautiful and clear as a crystal will be engraved on it.";
- else if (.@item_make==Ninja_Scale_Armor)
- mes "You can feel its legendary powers.";
- else if (.@item_make==Tenebris_Latitantes)
- mes "With the darkness it erases existence itself...";
- break;
- case 2:
- mes "["+ getitemname(getarg(0)) +"]";
- if (.@item_make == Wolf_Armguard){
- mes "Chance to have 5 sec. of ATK +100, FLEE -50 upon melee attack.";
- mes "Shield Type, Defense 45, Slot 1";
- mes "Required Level 100, Ninja Type Only";
- }
- else if (.@item_make == Crescent_Armguard){
- mes "Decreases post skill delay for 2% for every enhancement.";
- mes "Shield Type, Defense 70, Slot 1";
- mes "Required Level 100, Ninja Type Only";
- }
- else if (.@item_make == Ninja_Scale_Armor){
- mes "MHP+15%, MSP-30%.";
- mes "Armor Type, Defense 90, Slot 1";
- mes "Required Level 100, Ninja Type Only";
- }
- else if (.@item_make == Tenebris_Latitantes){
- mes "Chance to activate Lvl. 1 Illusion - Shadow when attacked by melee attacks.";
- mes "Armor Type, Defense 60, Slot 1";
- mes "Required Level 100, Ninja Type Only";
- }
- break;
- case 3:
- mes "[Gyo]";
- mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
- mes "No use crying over it later.";
- next;
- if (select("Combine.", "Quit.") == 2) {
- mes "[Gyo]";
- mes "Looks like you need more time to decide.";
- close;
- }
- if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
- mes "- Hold on!! -";
- mes "- You cannot receive items -";
- mes "- because you carry too much. -";
- mes "- Please try again -";
- mes "- after lightening your burden. -";
- close;
- }
- mes "[Gyo]";
- switch(.@item_make){
- case 2172: //Wolf_Armguard
- if (countitem(Fox_Armguard) && countitem(Wolf_Blood) > 9) {
- delitem Fox_Armguard,1; //Fox_Armguard
- delitem Wolf_Blood,10; //Wolf_Blood
- getitem Wolf_Armguard,1; //Wolf_Armguard
- mes "Can you feel the wolfish instinct?";
- mes "Wild, but beautiful...";
- }
- else {
- mes "You don't have enough ingredients.";
- mes "Look again......";
- }
- break;
- case 2173: //Crescent_Armguard
- if (countitem(Fox_Armguard) && countitem(Fragment_Of_Crystal) > 99) {
- delitem Fox_Armguard,1; //Fox_Armguard
- delitem Fragment_Of_Crystal,100; //Fragment_Of_Crystal
- getitem Crescent_Armguard,1; //Crescent_Armguard
- mes "B-e-a-utiful......";
- mes "Feel the overwhelming magic within.";
- }
- else {
- mes "You don't have enough ingredients.";
- mes "Look again......";
- }
- break;
- case 15054: //Ninja_Scale_Armor
- if (countitem(Scale_Of_Red_Dragon) > 29 && countitem(Ice_Scale) > 29 && countitem(Dark_Red_Scale) > 29) {
- delitem Scale_Of_Red_Dragon,30; //Scale_Of_Red_Dragon
- delitem Ice_Scale,30; //Ice_Scale
- delitem Dark_Red_Scale,30; //Dark_Red_Scale
- getitem Ninja_Scale_Armor,1; //Ninja_Scale_Armor
- mes "This armor holds a legend...";
- mes "Though I don't believe in them...";
- }
- else {
- mes "You don't have enough ingredients.";
- mes "Look again......";
- }
- break;
- case 15055: //Tenebris_Latitantes
- if (countitem(Special_Ninja_Suit_) && countitem(Piece_Of_Darkness) > 9) {
- delitem Special_Ninja_Suit_,1; //Special_Ninja_Suit_
- delitem Piece_Of_Darkness,10; //Piece_Of_Darkness
- getitem Tenebris_Latitantes,1; //Tenebris_Latitantes
- mes "How about it?";
- mes "It looks like two sets of them, doesn't it?";
- }
- else {
- mes "You don't have enough ingredients.";
- mes "Look again......";
- }
- break;
- }
- close;
- case 4:
- mes "[Gyo]";
- mes "Looks like you need more time to decide.";
- close;
- }
- next;
- }
-
-L_Ingredients:
- switch(getarg(0)){
- case 2172: //Wolf_Armguard
- return "you need 1 Fox Armguard and 10 Blood of Wolf";
- case 2173: //Crescent_Armguard
- return "you need 1 Fox Armguard and 100 Crystal Fragments";
- case 15054: //Ninja_Scale_Armor
- return "you need 30 Fire Dragon Scales, 30 Ice Scales and 30 Darkred Scale Pieces";
- case 15055: //Tenebris_Latitantes
- return "you'll need a Special Ninja Suit with a slot and 10 Dark Pieces";
- }
- end;
-}
-
-que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{
- mes "[Ki]";
- mes "To attack is the best means of defense.";
- mes "A powerful weapon will make you truly complete.";
- next;
- mes "[Ki]";
- mes "Of course, it would be better to have something special at hand.";
- next;
- if (select("Combine weapon.", "End conversation.") == 2) {
- mes "[Ki]";
- mes "Being too careful could sometimes be lethal.";
- close;
- }
- switch (select("Raksasa Dagger", "Mikatsuki", "Petal Shuriken", "Quit.")) {
- case 1:
- mes "[Ki]";
- mes "Raksasa Dagger can only be used after plenty of training.";
- next;
- callsub L_Menu,Raksasa_Dagger;
- close;
- case 2:
- mes "[Ki]";
- mes "Mikatsuki... A beautiful curve like the crescent moon...";
- mes "There aren't many who can make them.";
- next;
- callsub L_Menu,Mikatsuki;
- close;
- case 3:
- mes "[Ki]";
- mes "Petal Shuriken... Have you every seen petals swirl?";
- next;
- callsub L_Menu,Huuma_Swirling_Petal;
- close;
- case 4:
- mes "[Ki]";
- mes "Think carefully~~";
- close;
- }
-
-L_Menu:
- .@item_make = getarg(0);
- while(1){
- switch(select("Check Ingredients.", "Check Stats.", "Combine.", "Quit.")){
- case 1:
- mes "[Ki]";
- mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000";
- if (.@item_make==Raksasa_Dagger)
- mes "The garnet gives the Raksasa Dagger its unique color.";
- else if (.@item_make==Mikatsuki)
- mes "The opal is what gives off the translucent glow.";
- else if (.@item_make==Huuma_Swirling_Petal)
- mes "It may seem like too many shurikens are needed... But it is essential for the beautiful fluttering effect.";
- break;
- case 2:
- mes "["+ getitemname(getarg(0)) +"]";
- if (.@item_make == Raksasa_Dagger){
- mes "INT+3 MATK+100.";
- mes "Dagger Type, ATK 120, Slot 1";
- mes "Required Level 110, Ninja Type Only";
- }
- else if (.@item_make == Mikatsuki){
- mes "MATK + 120, Fluctuated Casting and SP use decreased by 5% upon skill use.";
- mes "Dagger Type, ATK 50, Weapon Lvl. 4";
- mes "Slot 1";
- mes "Required Level 100, Ninja Type Only";
- }
- else if (.@item_make == Huuma_Swirling_Petal){
- mes "MATK + 50, Petal Shuriken skill damage increased by 20%.";
- mes "Shuriken Type, ATK 150";
- mes "Weapon Lvl. 3, Slot 2";
- mes "Required Level 110, Ninja Type Only";
- }
- break;
- case 3:
- mes "[Ki]";
- mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
- mes "No use crying over it later.";
- next;
- if (select("Combine.", "Quit.") == 2) {
- mes "[Ki]";
- mes "Think carefully~~";
- close;
- }
- if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
- mes "- Hold on!! -";
- mes "- You cannot receive items -";
- mes "- because you carry too much. -";
- mes "- Please try again -";
- mes "- after lightening your burden. -";
- close;
- }
- mes "[Ki]";
- switch(.@item_make){
- case 13076: //Raksasa_Dagger
- if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) {
- delitem Murasame_,1; //Murasame_
- delitem Dark_Red_Jewel,1; //Dark_Red_Jewel
- getitem Raksasa_Dagger,1; //Raksasa_Dagger
- mes "Oh yes...";
- mes "It is a beautiful glow...";
- } else {
- mes "Hmm... You do not have enough to make a Raksasa Dagger.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
- break;
- case 13078: //Mikatsuki
- if (countitem(Hakujin_) && countitem(White_Jewel)) {
- delitem Hakujin_,1; //Hakujin_
- delitem White_Jewel,1; //White_Jewel
- getitem Mikatsuki,1; //Mikatsuki
- mes "Splendid...";
- mes "It is always mesmerizing to look upon such a beautiful weapon...";
- }
- else {
- mes "Hmm... You do not have enough to make a Mikatsuki.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
- break;
- case 13313: //Huuma_Swirling_Petal
- if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) {
- delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind
- delitem Broken_Shuriken,100; //Broken_Shuriken
- getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal
- mes "Swirling Petal!!";
- }
- else {
- mes "Hmm... You do not have enough to make Petal Shurikens.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
- break;
- }
- close;
- case 4:
- mes "[Ki]";
- mes "Looks like you need more time to decide.";
- close;
- }
- next;
- }
-
-L_Ingredients:
- switch(getarg(0)){
- case 13076: //Raksasa_Dagger
- return "you need 1 Murasame with 2 sockets and 1 Garnet";
- case 13078: //Mikatsuki
- return "you need a Hakujin with a Slot and an Opal";
- case 13313: //Huuma_Swirling_Petal
- return "you need one Huuma Calm Mind Shuriken and 100 Broken Shurikens";
- }
- end;
-}