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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/merchants/inn.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/merchants/inn.txt')
-rw-r--r-- | npc/re/merchants/inn.txt | 247 |
1 files changed, 11 insertions, 236 deletions
diff --git a/npc/re/merchants/inn.txt b/npc/re/merchants/inn.txt index 8c366d783..5429354ef 100644 --- a/npc/re/merchants/inn.txt +++ b/npc/re/merchants/inn.txt @@ -1,210 +1,19 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= //= Inn Npcs -//===== By: ================================================== -//= Darkchild (1.1) -//= Playtester (1.2) -//===== Current Version: ===================================== -//= 3.0a -//===== Compatible With: ===================================== -//= rAthena 1.0+ -//===== Description: ========================================= +//===== By: ================================================== +//= c, L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= //= Inn Npcs, Save and Heal +//===== Additional Comments: ================================= +//= 1.0 Added Brasilis inn receptionist. [c] +//= 1.1 Updated dialog for Brasilis inn. [L0ne_W0lf] //============================================================ -//= variables: -//= arg0 - name of npc -//= arg1 - name of the inn -//= arg2 - map to save at -//= arg3, arg4 - x and y cord. to save at -//= @cost - cost of renting a room -//===== Additional Comments: ================================= -//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script) -//= I added it to all of them though [Darkchild] -//= 1.1a Minor bug fixes and optimizations. Switched from @variables -//= to arguments.[kobra_k88] -//= 1.2 Rewrote inn script [Playtester] -//= 1.3 Added (finally) Rachel Inn Maid. Official warp -//= and save points[erKURITA] -//= 1.4 Added Hugel inn [erKurita] -//= 1.5 Added "end;" after warping the player. [L0ne_W0lf] -//= - Small corrections to the prontera Inns. -//= - Removed the Cancel dialog. -//= 1.6 More fixes, changed progression of "Rest"ing. -//= - Corrected Morroc NPCs. [L0ne_W0lf] -//= 1.7 Corrected Payon NPC. [L0ne_W0lf] -//= 1.8 Corrected Geffen NPC. [L0ne_W0lf] -//= 1.9 Added the Inn for Al De baran. [L0ne_W0lf] -//= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf] -//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 2.1a Corrected a little Typo error. (bugreport:536 & 537) [Samuray22] -//= 2.2 Small update to Vein's Inn Master. [L0ne_W0lf] -//= 2.3 Added Lighthalzen Inn from Lighthalzen town file. [L0ne_W0lf] -//= 2.4 Fixed Inn Employee#Ahlma warping to same destination as save point, bugreport: 191. -//= 2.5 Added Moskovia Gostinitsa (Inn) from jA -//= 2.6 Updated Alberta inn to official. [L0ne_W0lf] -//= 2.7 Removed Morroc Inns as per episode 12.1. [L0ne_W0lf] -//= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka] -//= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka] -//= 3.0 Added Brasilis inn receptionist. [L0ne_W0lf] -//= 3.0a Updated dialog for Brasilis inn. [L0ne_W0lf] -//============================================================ -//======================== Prontera =================================== -// West Side Inn ------------------- -prt_in,244,135,2 script Inn Employee#Sammy 53,{ - - callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130; - warp "prt_in",247,104; end; -} -// East Side Inn ------------------ -prt_in,61,141,2 script Inn Employee#Ahlma 53,{ - - callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136; - warp "prt_in",60,166; end; -} - -//======================== Alberta ==================================== -alberta_in,32,142,3 script Inn Employee#Jennie 53,{ - - callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142; - warp "alberta_in",18,188; end; -} - -//====================== Geffen ====================================== -geffen_in,70,64,5 script Inn Employee#Cena 53,{ - - callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59; - warp "geffen_in",31,31; end; -} - -//======================= Payon ====================================== -payon_in01,132,62,5 script Inn Employee#Ahee 53,{ - - callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61; - warp "payon_in01",132,11; end; -} - -//======================== Morocc ==================================== -// North East -------------------------- -/* -morocc_in,147,141,3 script Inn Employee#Hasna 53,{ - - callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140; - warp "morocc_in",173,135; end; -} -// South -------------------------------- -morocc_in,80,100,5 script Inn Employee#Manar 53,{ - - callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95; - warp "morocc_in",79,123; end; -} -*/ - -//====================== Aldebaran =================================== -aldeba_in,92,58,5 script Inn Maid#Rilim 53,{ - - callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50; - warp "aldeba_in",92,112; end; -} - -//======================== Rachel ==================================== -ra_in01,376,69,4 script Inn Keeper#Annie 931,{ - - callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58; - warp "ra_in01",384,128; end; -} - -//====================== Lighthalzen ================================= -lhz_in02,230,284,4 script Hotel Employee#01 86,{ - mes "[Hotel Employee]"; - mes "Welcome to"; - mes "the Royal Dragon,"; - mes "where you can find the"; - mes "finest accomodations"; - mes "and the best service."; - next; - switch(select("Save Point:Rest - 5,000 zeny:Cancel")) { - case 1: - savepoint "lhz_in02",209,275; - mes "[Hotel Employee]"; - mes "Thank you, your"; - mes "Respawn Point has"; - mes "been saved here in"; - mes "the Royal Dragon."; - close; - case 2: - if(Zeny < 5000) { - mes "[Hotel Employee]"; - mes "I'm sorry, but"; - mes "you need 5,000 zeny"; - mes "in order to check in."; - close; - } - set Zeny,Zeny - 5000; - mes "[Hotel Employee]"; - mes "Thank you~"; - mes "I hope you enjoy"; - mes "your stay in the"; - mes "Royal Dragon."; - close2; - warp "lhz_in02",219,150; - percentheal 100,100; - sc_start SC_BLESSING,240000,10; - skilleffect AL_BLESSING,0; - end; - case 3: - mes "[Hotel Employee]"; - mes "Thank you and"; - mes "have a nice day."; - close; - } -} - -//======================== Hugel ==================================== -hu_in01,246,107,3 script Inn Maid#Receptionist 53,{ - - callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95; - warp "hu_in01",267,5; end; -} - -//======================== Veins ==================================== -ve_in,157,219,5 script Inn Master#Receptionist 709,{ - mes "[Inn Master]"; - mes "Good day~"; - mes "Welcome to the"; - mes "most comfortable"; - mes "inn here in Veins~"; - next; - switch(select("Save:Take a Rest -> 5000 zeny:Quit")) { - case 1: - mes "[Inn Master]"; - mes "Your Respawn Point"; - mes "has been saved in Veins."; - mes "Enjoy your stay in town~"; - savepoint "ve_in",157,209; - close; - case 2: - mes "[Inn Master]"; - if(Zeny < 5000){ - mes "I'm sorry, but I don't"; - mes "think you have enough"; - mes "money to check in. The"; - mes "service charge is 5,000 zeny."; - close; - } - mes "Enjoy your stay~"; - close2; - set Zeny,Zeny - 5000; - percentheal 100,100; - warp "ve_in",184,228; - end; - case 3: - mes "[Inn Master]"; - mes "Please come again."; - close; - } -} - //======================== Brasilis ================================= bra_in01,27,24,3 script Hotel Keeper#bra1 478,{ mes "[Hotel Keeper]"; @@ -243,37 +52,3 @@ bra_in01,27,24,3 script Hotel Keeper#bra1 478,{ } } } - -//======================= Inn Function ============================== -function script F_InnMaid { - mes getarg(0); - mes "Welcome to"; - mes getarg(1) + "."; - mes "How may I help you?"; - next; - switch(select("Save:Take a Rest -> 5000 zeny:Cancel")) { - case 1: - mes getarg(0); - mes "Your respawn point"; - mes "has been saved."; - mes "Thank you,"; - mes "please come again."; - savepoint getarg(2),getarg(3),getarg(4); - close; - case 2: - mes getarg(0); - if(Zeny < 5000){ - mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?"; - close; - } - mes "Thank you."; - mes "I hope you"; - mes "enjoy your rest~"; - close2; - set Zeny,Zeny - 5000; - percentheal 100,100; - return; - case 3: - close; - } -} |