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authorTaylor Locke <kisuka@kisuka.com>2013-11-25 06:03:06 -0800
committerHaru <haru@dotalux.com>2013-11-30 21:38:38 +0100
commit94ac9fe3303c4d604485a4784e8f5c99f5457863 (patch)
treee33f4d96453941392a1d9b721d4a179ba8f89941 /npc/re/merchants/enchan_upg.txt
parentafb2ed27fcc12f86f2418425dd1e7c9b8234a1f2 (diff)
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Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179
Cleaned up Zeny manipulation in scripts. - It is now finally safe to re-commit. - Removed some unwanted parts of the original commit, that broke the character set in some scripts. [Haru] - Corrected spacing in some edited lines. [Haru]
Diffstat (limited to 'npc/re/merchants/enchan_upg.txt')
-rw-r--r--npc/re/merchants/enchan_upg.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/re/merchants/enchan_upg.txt b/npc/re/merchants/enchan_upg.txt
index c72479f38..fd8863776 100644
--- a/npc/re/merchants/enchan_upg.txt
+++ b/npc/re/merchants/enchan_upg.txt
@@ -250,7 +250,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
}
specialeffect EF_REPAIRWEAPON;
mes "I initialized the enchant effects.";
- set Zeny, Zeny - 100000;
+ Zeny -= 100000;
delequip .@part;
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] 0