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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:59:05 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 18:23:15 +0530 |
commit | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (patch) | |
tree | 58a74fe4351a6b1c95756bed7473d0fcecf0c9ed /npc/re/jobs/novice | |
parent | 563d0c59e2afa7d63f8fab5faeb79c80d63a34a9 (diff) | |
download | hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.gz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.bz2 hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.xz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.zip |
Script Standardization: changed select format in RE folder
Diffstat (limited to 'npc/re/jobs/novice')
-rw-r--r-- | npc/re/jobs/novice/academy.txt | 12 | ||||
-rw-r--r-- | npc/re/jobs/novice/novice.txt | 156 | ||||
-rw-r--r-- | npc/re/jobs/novice/supernovice_ex.txt | 22 |
3 files changed, 95 insertions, 95 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index f98363fee..758eeb110 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -1272,7 +1272,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ switch(select("[ Main facilities ]", "[ Guide & Helper ]", "Mini map marking removal", "End Conversation")) { case 1: while (1) { - switch(select("[ Criatura Academy ]:[ Wharf ]:[ Airship (International) ]:[ Arena ]:[ Shop ]:[ Swordman Guild ]:[ Enchant Association ]:[ Blacksmith's Workshop ]:Go back to the previous menu")) { + switch(select("[ Criatura Academy ]", "[ Wharf ]", "[ Airship (International) ]", "[ Arena ]", "[ Shop ]", "[ Swordman Guild ]", "[ Enchant Association ]", "[ Blacksmith's Workshop ]", "Go back to the previous menu")) { case 1: mes "[Information Staff]"; mes "If you are the first time adventurer,"; @@ -1357,7 +1357,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ break; case 2: while (1) { - switch(select("[ Eden Group Teleporter ]:[ Kafra Employee ]:[ Mesmerizer ]:[ Wedding Secretary ]:[ Mercenary Guild Official ]:[ Taming Merchant ]:Go back to the previous menu")) { + switch(select("[ Eden Group Teleporter ]", "[ Kafra Employee ]", "[ Mesmerizer ]", "[ Wedding Secretary ]", "[ Mercenary Guild Official ]", "[ Taming Merchant ]", "Go back to the previous menu")) { case 1: mes "[Information Staff]"; mes "For now, I will mark the location of the"; @@ -4385,7 +4385,7 @@ iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{ next; switch(select("Check requests", "Warp me to the Field", "End Conversation")) { case 1: - switch(select("The most delicious in the world (1~3):Carrots are delicious (1~3):Fabre rolling clothes (4~6):Barrier!! (4~6):"+(BaseLevel<7?"":"Buzzing~ (7~10)")+":Stop.")) { + switch(select("The most delicious in the world (1~3)", "Carrots are delicious (1~3)", "Fabre rolling clothes (4~6)", "Barrier!! (4~6)", (BaseLevel<7?"":"Buzzing~ (7~10)"), "Stop.")) { case 1: if(!questprogress(11338)) { setquest 11338; @@ -5970,7 +5970,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{ mes "Honey! What about dying hair as well?"; mes "Dying hair also included in this service."; next; - switch(select("Passionate Red:Sweet Yellow:Fatal Purple:Glamourous Orange:Comfortable Green:Clear Blue:Transparent White:Dark Black:Stop.")) { + switch(select("Passionate Red", "Sweet Yellow", "Fatal Purple", "Glamourous Orange", "Comfortable Green", "Clear Blue", "Transparent White", "Dark Black", "Stop.")) { case 1: .@pallete = 8; break; @@ -6696,7 +6696,7 @@ iz_ac02,143,55,3 script Cream Puff#ac 4_M_KID1,{ } mes "You're having a great time. Do you feel like something will be happening or not?"; next; - if(select("Happening:Not happening.") == 1) { + if(select("Happening", "Not happening.") == 1) { .@thief_p = .@thief_p + 1; .@swordman_p = .@swordman_p + 1; .@ninja_p = .@ninja_p + 1; @@ -9822,7 +9822,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ mes "[Salim Hamid]"; mes "Yes. Let's see the prices you checked."; next; - switch(select("I will come back after rechecking them.:Garlet 39z Zargon 450z:Garlet 37z Zargon 448z:Garlet 37z Zargon 446z:Garlet 37z Zargon 444z")) { + switch(select("I will come back after rechecking them.", "Garlet 39z Zargon 450z", "Garlet 37z Zargon 448z", "Garlet 37z Zargon 446z", "Garlet 37z Zargon 444z")) { case 1: mes "[Salim Hamid]"; mes "OK. You come back after rechecking them in detail."; diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index e98fff417..fff0dbb13 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -149,7 +149,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "Of course, this Training Process is optional, if you want to go straight to town, that's also fine."; mes "But, you will miss all the advantages you can get in the Training Center."; next; - switch(select("Begin Training.:Start the game right away.")) { + switch(select("Begin Training.", "Start the game right away.")) { case 1: mes "[Sprakki]"; mes "I will guide you to the Novice Training Center."; @@ -179,7 +179,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "Ok, You want to start right away."; mes "Which Town do you want to start at?"; next; - .@select = select("Prontera:Morroc:Geffen:Payon:Alberta:Izlude"); + .@select = select("Prontera", "Morroc", "Geffen", "Payon", "Alberta", "Izlude"); mes "[Sprakki]"; mes "I see."; mes "Go ahead and grow stronger! Look toward a brighter future ahead of you."; @@ -453,7 +453,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "Next step of the Training is done in the room west of here."; mes "If you are lost, I can send you there."; next; - switch(select("I can get there by myself.:Please, send me to the next room.")) { + switch(select("I can get there by myself.", "Please, send me to the next room.")) { case 1: mes "[Instructor Brade]"; mes "Good. That's the attitude you must have."; @@ -474,7 +474,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "Aren't you done with the courses here?"; mes "Or are you just lost?"; next; - switch(select("Send me to the Combat Training Ground.:I want to go to town.")) { + switch(select("Send me to the Combat Training Ground.", "I want to go to town.")) { case 1: mes "[Instructor Brade]"; mes "Sure."; @@ -566,7 +566,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1 mes "Have it checked by Instructor Brade."; mes "If you don't know how to get to him, I will send you to him."; next; - switch(select("I'm good by myself.:Please, send me to him.")) { + switch(select("I'm good by myself.", "Please, send me to him.")) { case 1: mes "[Jinha]"; mes "Very Good!"; @@ -615,7 +615,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "Or you can go ahead and start with theory training."; mes "What would you like to do?"; next; - switch(select("Send me to Basic Training.:Start Theory Training.")) { + switch(select("Send me to Basic Training.", "Start Theory Training.")) { case 1: mes "[Chocolat]"; mes "Sure."; @@ -654,7 +654,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "[Chocolat]"; mes "If you don't know how to find them, I can send you to Instructor Brade, How about it?"; next; - switch(select("I will go myself.:Will you do that for me?")) { + switch(select("I will go myself.", "Will you do that for me?")) { case 1: mes "[Chocolat]"; mes "Sure. Go out to the door to the right."; @@ -754,7 +754,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "[Chocolat]"; mes "Are you lost?"; next; - switch(select("No, just looking around:Yes, send me to the Combat Training Field")) { + switch(select("No, just looking around", "Yes, send me to the Combat Training Field")) { case 1: mes "[Chocolat]"; mes "Okay, come back to me if"; @@ -811,7 +811,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID mes "Do you want to hear another explanation?"; next; while(1) { - .@select = select("About Save:About Storage:About Teleport:About Cart:No More."); + .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More."); if (.@select == 5) { mes "[Kafra Employee]"; mes "I hope you are satisfied with my explanation"; @@ -832,7 +832,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID mes "^4d4dffyou can NEVER come back to the Novice Training Field.^000000"; mes "So keep that in mind."; next; - switch(select("Teleport Service:About Kafra Service")) { + switch(select("Teleport Service", "About Kafra Service")) { case 1: mes "[Kafra Employee]"; mes "So, you are going straight to town."; @@ -849,7 +849,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID mes "Also, if you are trying to take a boat to go somewhere, you have to go through Alberta first."; mes "Select the town you want to teleport to."; next; - switch(select("Prontera:Morroc:Payon:Alberta:Geffen")) { + switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen")) { case 1: mes "[Kafra Employee]"; mes "Rune-Midgarts' Capital, Prontera."; @@ -909,7 +909,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID mes "informed about?"; next; while(1) { - .@select = select("About Save:About Storage:About Teleport:About Cart:No More."); + .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More."); if (.@select == 5) { mes "[Kafra Employee]"; mes "I hope you are satisfied with my explanation"; @@ -1087,7 +1087,7 @@ new_5-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool5 4_M_ZONDAMAN mes "What can I help you with?"; mes "Need me to explain what I do again?"; next; - switch(select("Yes, I need an explanation.:Nope.")) { + switch(select("Yes, I need an explanation.", "Nope.")) { case 1: mes "[Guide]"; mes "Guides are in each town to guide you to useful places in each town."; @@ -1127,7 +1127,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "Do you want to do the basic course,"; mes "or do you just want to go through from here?"; next; - switch(select("Send me to Basic Training.:I'll start from here.")) { + switch(select("Send me to Basic Training.", "I'll start from here.")) { case 1: mes "[Brade]"; mes "Ok. I'll send you to the basic course."; @@ -1146,7 +1146,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "I think you came back from theory training course,"; mes "can I send you back to there or do you just want to go through from here?"; next; - switch(select("Send me back to Chocolat.:I'll start from here.")) { + switch(select("Send me back to Chocolat.", "I'll start from here.")) { case 1: mes "[Brade]"; mes "Ok. I'll send you to Chocolat."; @@ -1245,7 +1245,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "I think you've learned enough, do you want to quit and go to your first town?"; next; - switch(select("I will stay little longer.:I want to quit and go to the town.")) { + switch(select("I will stay little longer.", "I want to quit and go to the town.")) { case 1: mes "[Brade]"; mes "It's ok to stay here and practice until you think you are ready."; @@ -1262,7 +1262,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "I guess you have made up your mind, huh?"; mes "Well, where do you want to go?"; next; - switch(select("Prontera:Morroc:Payon:Alberta:Geffen:Cancel")) { + switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen", "Cancel")) { case 1: mes "[Brade]"; mes "Prontera, the Capital city of the Rune-Midgarts Kingdom."; @@ -1337,7 +1337,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 mes "[Swordman Guildsman]"; mes "Can I help you?"; next; - switch(select("About Swordman Class.:Job change to Swordman.:Got any quests?:Cancel.")) { + switch(select("About Swordman Class.", "Job change to Swordman.", "Got any quests?", "Cancel.")) { case 1: mes "[Swordman Guildsman]"; mes "Literally, Swordman means one, who"; @@ -1379,7 +1379,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 mes "If you're interested in being a Swordman, I'll offer you this manual."; mes "Do you want to try the skills of a Swordman?"; next; - switch(select("I'll try the Swordman skills.:No thanks.")) { + switch(select("I'll try the Swordman skills.", "No thanks.")) { case 1: mes "[Swordman Guildsman]"; mes "Here is the Swordman manual."; @@ -1408,7 +1408,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 mes "I think you have enough job levels, of course, right?"; mes "Do you want to stop your training now and go to the Swordman Association?"; next; - switch(select("I'll consider it again.:I'll go to the Swordman Association.")) { + switch(select("I'll consider it again.", "I'll go to the Swordman Association.")) { case 1: mes "[Swordman Guildsman]"; mes "Please try enough instruction manuals from each job class and consider it carefully."; @@ -1497,7 +1497,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT mes "[Prontera Acolyte]"; mes "What can I do for you?"; next; - switch(select("What is an Acolyte?:Job change to Acolyte.:Cancel")) { + switch(select("What is an Acolyte?", "Job change to Acolyte.", "Cancel")) { case 1: mes "[Prontera Acolyte]"; mes "An Acolyte is someone who worships the goddess Freya sacrificing themselves to help others."; @@ -1519,7 +1519,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT mes "If you want, I can give you a skill manual to experience what it is like to be an Acolyte."; mes "Would you like to experience the skills of an Acolyte?"; next; - switch(select("Yes, please.:No, I'm not interested.")) { + switch(select("Yes, please.", "No, I'm not interested.")) { case 1: mes "[Prontera Acolyte]"; mes "Here you go, the instruction manual of an Acolyte."; @@ -1548,7 +1548,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT mes "Of course, I assume you have enough job levels to become an Acolyte right?"; mes "Would you like to quit the Training Process and go to the Prontera's Sanctuary?"; next; - switch(select("Let me reconsider.:I will go to the Sanctuary.")) { + switch(select("Let me reconsider.", "I will go to the Sanctuary.")) { case 1: mes "[Prontera Acolyte]"; mes "You should try out each job's manuals."; @@ -1587,7 +1587,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER mes "[Thief Guild Member]"; mes "How can I help you?"; next; - switch(select("About the Thief Class.:I want to be a Thief.:Got any Quests?:Cancel.")) { + switch(select("About the Thief Class.", "I want to be a Thief.", "Got any Quests?", "Cancel.")) { case 1: mes "[Thief Guild Member]"; mes "Thieves are experts at using Dagger class weapons."; @@ -1613,7 +1613,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER mes "If you want, I'll give you a Thief skill manual."; mes "Would you like to experience the skills of a Thief?"; next; - switch(select("Yes, I would.:No, I don't.")) { + switch(select("Yes, I would.", "No, I don't.")) { case 1: mes "[Thief Guild Member]"; mes "Here, please take the Thief manual."; @@ -1642,7 +1642,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER mes "You already reached the required job level, didn't you?"; mes "Do you want to finish the Novice training and go to the Thief Guild?"; next; - switch(select("Let me consider it again.:Yes, I do.")) { + switch(select("Let me consider it again.", "Yes, I do.")) { case 1: mes "[Thief Guild Member]"; mes "Have you tried all of the class manuals yet?"; @@ -1724,7 +1724,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER mes "[Merchant Guildsman]"; mes "What can I help you with?"; next; - switch(select("Tell me about Merchants:I want to be a Merchant.:Give me a Quest.:Cancel")) { + switch(select("Tell me about Merchants", "I want to be a Merchant.", "Give me a Quest.", "Cancel")) { case 1: mes "[Merchant Guildsman]"; mes "Merchant? Simply put, he sells goods and makes money."; @@ -1751,7 +1751,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER mes "[Merchant Guildsman]"; mes "Do you want to see what it's like to be a Merchant?"; next; - switch(select("I want to test Merchant skills.:I don't want to test it.")) { + switch(select("I want to test Merchant skills.", "I don't want to test it.")) { case 1: mes "[Merchant Guildsman]"; mes "Here is the Merchant skill manual."; @@ -1780,7 +1780,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER mes "Wait, have you checked your Job level?"; mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?"; next; - switch(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union")) { + switch(select("I will think about it again.", "Yes, I want to go to the Merchant Guild's union")) { case 1: mes "[Merchant Guildsman]"; mes "Ok, I hope you consider being a Merchant."; @@ -1880,7 +1880,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01 mes "[Archer Guildsman]"; mes "What can I help you with?"; next; - switch(select("Tell me about Archers:I want to be an Archer:Cancel")) { + switch(select("Tell me about Archers", "I want to be an Archer", "Cancel")) { case 1: mes "[Archer Guildsman]"; mes "Archers have specialized skills by using a Bow and have a variety of powerful skills."; @@ -1910,7 +1910,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01 mes "Do you want to register to test skill experience?"; mes "Would like to test Archer skills?"; next; - switch(select("I want to test Archer skills.:I don't want to test it.")) { + switch(select("I want to test Archer skills.", "I don't want to test it.")) { case 1: mes "[Archer Guildsman]"; mes "Here is the Archer manual."; @@ -1939,7 +1939,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01 mes "Wait, have you checked your Job level?"; mes "Do you want to complete the Novice training arena and go to the Archer Guild right now?"; next; - switch(select("I will think about it again.:Yes, I want to go to the Archer Guilds union")) { + switch(select("I will think about it again.", "Yes, I want to go to the Archer Guilds union")) { case 1: mes "[Archer Guildsman]"; mes "Test out all the jobs if you have to but choose Archer because we're the best."; @@ -1977,7 +1977,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER mes "[Mage Guild Member]"; mes "What can I help you with?"; next; - switch(select("Tell me about Mages:I want to be a Mage:Give me a Quest:Cancel")) { + switch(select("Tell me about Mages", "I want to be a Mage", "Give me a Quest", "Cancel")) { case 1: mes "[Mage Guild Member]"; mes "Mages are those who can use magic when they need to protect their friends."; @@ -2013,7 +2013,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER mes "Do you want to register to experience how it is to be a Mage?"; mes "Would you like to test Mage skills?"; next; - switch(select("I want to test Mage skills.:I don't want to test it.")) { + switch(select("I want to test Mage skills.", "I don't want to test it.")) { case 1: mes "[Mage Guild Member]"; mes "Here is the Mage Manual."; @@ -2042,7 +2042,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER mes "Wait, have you checked your Job level?"; mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?"; next; - switch(select("I will think about it again.:Yes, complete my training.")) { + switch(select("I will think about it again.", "Yes, complete my training.")) { case 1: mes "[Mage Guild Member]"; mes "Please test what Mage skills are all about before you decide."; @@ -2128,7 +2128,7 @@ new_5-3,117,41,3 duplicate(NvMage) Mage Guide#nv5 2_F_MAGICMASTER mes "Which job description do you want to hear?"; next; while(1) { - switch(select("Taekwon:Ninja:Super Novice:Gunslinger:End the conversation.")) { + switch(select("Taekwon", "Ninja", "Super Novice", "Gunslinger", "End the conversation.")) { case 1: mes "[Bruce]"; mes "It's a job that usually uses a lot of kicking skills."; @@ -2204,7 +2204,7 @@ new_5-3,121,41,3 duplicate(NvBruce) Bruce#nv5 1_M_LIBRARYMASTER mes "Great! You are ready to take on the challenges of the world."; mes "What would you like to do?"; next; - switch(select("I want to leave the training grounds:Tell me about the towns.:Cancel")) { + switch(select("I want to leave the training grounds", "Tell me about the towns.", "Cancel")) { case 1: mes "[Eden Group Officer]"; mes "Looks like you are ready."; @@ -2214,7 +2214,7 @@ new_5-3,121,41,3 duplicate(NvBruce) Bruce#nv5 1_M_LIBRARYMASTER mes "If you know what job you want to change to, you should ask the ^4A4AFFJob Guides^000000 to send you out of the training grounds."; mes "What town would you like to go to?"; next; - switch(select("Prontera:Morocc:Payon:Alberta:Geffen:Cancel")) { + switch(select("Prontera", "Morocc", "Payon", "Alberta", "Geffen", "Cancel")) { case 1: mes "[Eden Group Officer]"; mes "Prontera, the Capital city of the Rune-Midgarts Kingdom."; @@ -2302,7 +2302,7 @@ new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5 mes "[Trainer Brutus]"; mes "So would you like to try?"; next; - switch(select("Send me to another Level:What monsters are there?:Cancel")) { + switch(select("Send me to another Level", "What monsters are there?", "Cancel")) { case 1: mes "[Trainer Brutus]"; mes "I see, then let me guide you to another level. Which level do you want to go to?"; @@ -2484,12 +2484,12 @@ function script F_NvErase { mes "I will send you to any town that you'd like to go to."; mes "Or do you have a favourite profession?"; next; - switch(select("Choose Profession.:Go to Towns.")) { + switch(select("Choose Profession.", "Go to Towns.")) { case 1: mes "[Hanson]"; mes "What profession would you like to perform?"; next; - switch(select("Swordman:Acolyte:Thief:Merchant:Archer:Mage")) { + switch(select("Swordman", "Acolyte", "Thief", "Merchant", "Archer", "Mage")) { case 1: mes "[Hanson]"; mes "That's a great choice!"; @@ -2574,7 +2574,7 @@ function script F_NvErase { mes "[Hanson]"; mes "To what town do you want to go?"; next; - callsub L_Warp, select("Prontera:Geffen:Morroc:Payon:Alberta:Never mind"); + callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta", "Never mind"); end; } } else { @@ -2582,7 +2582,7 @@ function script F_NvErase { mes "You have received all the supplies."; mes "To what town do you want to go?"; next; - callsub L_Warp, select("Prontera:Geffen:Morroc:Payon:Alberta"); + callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta"); end; } end; @@ -2680,7 +2680,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; .@loop = 1; while(.@loop) { - switch(select("Take the test.:What's the test for?:No, thank you.")) { + switch(select("Take the test.", "What's the test for?", "No, thank you.")) { case 1: mes "[Lark]"; mes "Great!"; @@ -2720,7 +2720,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "You run to the place and see someone surrounded by punks. Because of your sudden appearance, the punks are surprised."; mes "What would be your reaction in this situation?"; next; - switch(select("Fight against the punks:Cast Magic.:Call for Guards.:Throw rocks at them.")) { + switch(select("Fight against the punks", "Cast Magic.", "Call for Guards.", "Throw rocks at them.")) { case 1: .@question_01$ = "You subdue them easily."; ++.@swordman_p; @@ -2746,7 +2746,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "After clearing up the mess, you approach the person who was being attacked."; mes "Do you think the person who was surrounded by punks is a man or a woman?"; next; - switch(select("Man:Woman")) { + switch(select("Man", "Woman")) { case 1: .@question_02_01$ = "he"; .@question_02_02$ = "son"; @@ -2760,7 +2760,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "You find out that "+.@question_02_01$+" is the "+.@question_02_02$+" of a very rich family in Alberta and Punks attacked while "+.@question_02_01$+" was on an errand for the family."; mes "What kind of errand was "+.@question_02_01$+" doing?"; next; - switch(select("Delivering an important object:Delivering a small souvenir:Delivering a message")) { + switch(select("Delivering an important object", "Delivering a small souvenir", "Delivering a message")) { case 1: ++.@swordman_p; ++.@archer_p; @@ -2778,7 +2778,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "Thanks to your bravery, "+.@question_02_01$+" becomes your friend and decides to go on a trip."; mes "Where are you going?"; next; - switch(select("Capital city, Prontera:Mountain city, Payon:Port city, Alberta:Magic city, Geffen:Satelite city, Izlude:Desert city, Morocc:Industrial city, Einbroch:World of natural life, Amatsu:Garden city, Hugel")) { + switch(select("Capital city, Prontera", "Mountain city, Payon", "Port city, Alberta", "Magic city, Geffen", "Satelite city, Izlude", "Desert city, Morocc", "Industrial city, Einbroch", "World of natural life, Amatsu", "Garden city, Hugel")) { case 1: ++.@acolyte_p; break; @@ -2810,7 +2810,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "You're having a great time. Do you feel like something will be happening or not?"; next; - switch(select("Happening:Not happening.")) { + switch(select("Happening", "Not happening.")) { case 1: ++.@thief_p; ++.@swordman_p; @@ -2829,7 +2829,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "Let's go now for the second test. Choose the best answer in your own opinion."; mes "^FF0000There are 5 questions.^000000"; next; - switch(select("Study:Exercise:Service:Violence")) { + switch(select("Study", "Exercise", "Service", "Violence")) { case 1: ++.@magician_p; break; @@ -2846,7 +2846,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 ++.@ninja_p; break; } - switch(select("Change:Preservation")) { + switch(select("Change", "Preservation")) { case 1: ++.@magician_p; break; @@ -2854,7 +2854,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 ++.@acolyte_p; break; } - switch(select("Consumer:Seller:Producer")) { + switch(select("Consumer", "Seller", "Producer")) { case 1: ++.@swordman_p; ++.@thief_p; @@ -2869,7 +2869,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 ++.@magician_p; break; } - switch(select("Speed:Caution")) { + switch(select("Speed", "Caution")) { case 1: ++.@thief_p; ++.@ninja_p; @@ -2879,7 +2879,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 ++.@gunslinger_p; break; } - switch(select("Theory:Experience")) { + switch(select("Theory", "Experience")) { case 1: ++.@magician_p; break; @@ -2895,7 +2895,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you always pick up the money that you find on the ground?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@merchant_p; ++.@ninja_p; @@ -2907,7 +2907,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "If you had the same name as someone of the opposite sex, would that make you less attracted to them?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@ninja_p; ++.@archer_p; @@ -2920,7 +2920,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you like being able to carry a lot of items at once?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@swordman_p; ++.@merchant_p; @@ -2933,7 +2933,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you like reading books?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@taekwon_p; ++.@gunslinger_p; @@ -2946,7 +2946,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you read everything in a magazine?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@magician_p; break; @@ -2958,7 +2958,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you take the time to worry about what you are wearing?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@merchant_p; ++.@ninja_p; @@ -2971,7 +2971,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you tell others what kind of fancy foods you've eaten recently?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@thief_p; ++.@swordman_p; @@ -2984,7 +2984,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you write things down in a notebook often?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@magician_p; ++.@merchant_p; @@ -2997,7 +2997,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you consider yourself attractive?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@ninja_p; ++.@gunslinger_p; @@ -3010,7 +3010,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you like being in areas where a lot of people gather?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@acolyte_p; ++.@swordman_p; @@ -3023,7 +3023,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you like the idea of living a single life?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@thief_p; ++.@ninja_p; @@ -3035,7 +3035,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you like keeping your distance from others?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@gunslinger_p; ++.@archer_p; @@ -3047,7 +3047,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you think that having a good hiding space is important in battle?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@magician_p; ++.@gunslinger_p; @@ -3061,7 +3061,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Would you defend your friends even if you knew they were wrong?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@swordman_p; break; @@ -3073,7 +3073,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Would you try to convince an enemy not to fight you with logic?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@archer_p; ++.@merchant_p; @@ -3086,7 +3086,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Can you sit still in the same place for a long time?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@taekwon_p; ++.@thief_p; @@ -3099,7 +3099,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you think that you can take a punch straight to the gut from an Orc?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@swordman_p; ++.@merchant_p; @@ -3112,7 +3112,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you make up nicknames for your friends?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@gunslinger_p; ++.@archer_p; @@ -3125,7 +3125,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you always have a plan B for various situations?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@thief_p; ++.@gunslinger_p; @@ -3138,7 +3138,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "When talking with other people, do you take time so that the others have time to think?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@magician_p; break; @@ -3278,12 +3278,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "Do you want to determine the job that suits you?"; mes "Do you want to select a job?"; next; - switch(select(.@job$+".:Any other profession.")) { + switch(select(.@job$+".", "Any other profession.")) { case 1: mes "[Lark]"; mes "The Novice Training Center course is now shut down, "+.@job$+". Would you like to make this occupation your profession?"; next; - if(select("I will think about it again.:I'll choose the former.") == 1) { + if(select("I will think about it again.", "I'll choose the former.") == 1) { mes "[Lark]"; mes "You will receive a book corresponding to each job type."; mes "Please have enough experience to determine carefully the job that suits you."; @@ -3294,7 +3294,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Quit now the Training Center Course. Would you like to make an occupation your career choice?"; next; - if(select("I will think about it again.:I still want to change my job.") == 1) { + if(select("I will think about it again.", "I still want to change my job.") == 1) { mes "[Lark]"; mes "Primer of each class would have received."; mes "Have enough experience to determine looked carefully, please."; @@ -3303,7 +3303,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Yes, sir. Please select your desired job."; next; - .@who_job = select("Swordman:Wizard:Archer:Merchant:Thief:Acolyte:Taekwon Boy/Girl:Gunslinger:Ninja:I'll think again."); + .@who_job = select("Swordman", "Wizard", "Archer", "Merchant", "Thief", "Acolyte", "Taekwon Boy/Girl", "Gunslinger", "Ninja", "I'll think again."); if (.@who_job == 10) { mes "[Lark]"; mes "The Novice Training Center has a lot of sea experience, please pay attention along the way."; diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 132fd68ed..5ee7cb695 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -55,7 +55,7 @@ function script Esseray_Ex { mes "[Esseray]"; mes "I know a way to become stronger. Are you willing you try it?"; next; - if(select("No, I'm okay now.:I want to be stronger!") == 1) { + if(select("No, I'm okay now.", "I want to be stronger!") == 1) { mes "[Esseray]"; mes "If you are satisfied with mediocrity, I can't help you."; mes "Live a normal life then."; @@ -113,7 +113,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "^0000FFA member of Novice Society in Aldebaran.^000000"; mes "Esseray, right? Wrong?"; next; - if(select("No he isn't:Yes, right") == 2) { + if(select("No he isn't", "Yes, right") == 2) { mes "[Fishing Novice]"; mes "Hu hu~ my sense is still alive..."; next; @@ -212,7 +212,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "I will make you stronger!"; mes "So will you believe what I tell you?"; next; - if(select("I won't follow you.:Why not? kehehe~") == 1) { + if(select("I won't follow you.", "Why not? kehehe~") == 1) { mes "[Nodor]"; mes "Refusing? Don't you want to be strong?"; mes "I'd love to do nothing too."; @@ -245,7 +245,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "How about it?"; mes "Are you willing to do this?"; next; - if(select("No, I will not!:Let's do this!") == 1) { + if(select("No, I will not!", "Let's do this!") == 1) { mes "[Nodor]"; mes "To be strong is the only way to live!"; mes "Do you want to be a weakling forever?"; @@ -310,7 +310,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "You are better than I thought."; mes "Anyway, what was the monster that I told you to hunt?"; next; - .@i = select("Poring:Lunatic:Fabre:Picky:Baphomet")-1; + .@i = select("Poring", "Lunatic", "Fabre", "Picky", "Baphomet")-1; if (.@i == 4) { mes "[Nodor]"; mes "Heheh? Can you seriously hunt Baphomet alone?"; @@ -357,7 +357,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "Oh sorry! Sorry!"; mes "I got a letter from my brother a long time ago, will you read my letter for your information?"; next; - if(select("Yes, I will:No, I won't") == 2) { + if(select("Yes, I will", "No, I won't") == 2) { mes "[Nodor]"; mes "You should read more!"; next; @@ -468,7 +468,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "We... have to run...!!!"; next; emotion e_omg,1; - if(select("What?!:Um?") == 2) { + if(select("What?!", "Um?") == 2) { mes "- You look around, and -"; mes "- there is nothing behind you. -"; mes "- When you are about to doubt... -"; @@ -526,7 +526,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "you are a little dull..."; mes "Don't you feel different now?"; next; - if(select("What are you talking about?:I got it!") == 1) { + if(select("What are you talking about?", "I got it!") == 1) { mes "[Nodor]"; mes "Eh--- right, you are dull, aren't you?"; mes "You already exceeded your limit."; @@ -554,7 +554,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me."; mes "And don't say I didn't warn you either."; next; - if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) { + if(select("Yes, let me check my inventory.", "I'm good, show me.") == 1) { mes "[Nodor]"; mes "Well, well!"; mes "You know! Have no regrets."; @@ -629,7 +629,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ mes "- eyes, holding out his hands. -"; mes "- How much do you want to give? -"; next; - .@i = select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have"); + .@i = select("I have no money", "Give 100,000 Zeny", "Give 300,000 Zeny", "Give 1,000,000 Zeny", "Give all the money you have"); mes "[Nudor]"; if (.@i == 1) { mes "- crying -"; @@ -656,7 +656,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ else { mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?"; next; - if(select("No, not really...:Give it all") == 1) { + if(select("No, not really...", "Give it all") == 1) { mes "[Nudor]"; mes "Pshaw! How disappointing!"; close; |