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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-30 07:32:24 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-30 07:32:24 +0000
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- Added svn:eol-style=native property on some recently added text files.
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--- a/npc/re/jobs/novice/supernovice_ex.txt
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@@ -1,691 +1,691 @@
-//===== rAthena Script =======================================
-//= Expanded Super Novice Job Quest
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.1a
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Job Change quest for Expanded Super Novice class.
-//===== Additional Comments: =================================
-//= 1.0 All dialogue is custom, contains some incorrect behaviors.
-//= 1.1 Switched to a translated copy of the official script
-//= by Gennosuke Kouga, but vastly edited its content. [Euphy]
-//= 1.1a Replaced effect numerics with constants. [Euphy]
-//============================================================
-
-function script Esseray_Ex {
- if (BaseLevel > 98 && JobLevel > 98) {
- if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) {
- mes "[Esseray]";
- mes "A legend in the Novice world has disappeared to do something in Comodo.";
- mes "You should find him.";
- next;
- mes "[Esseray]";
- mes "He can guide you along";
- mes "the correct path...";
- close;
- }
- mes "[Esseray]";
- mes "Oh? Are you one of our Novice Society?";
- mes "You're looking good.";
- next;
- mes "[Esseray]";
- mes "You look full of energy...";
- mes "You seem strong enough to endure the test.";
- next;
- mes "[Esseray]";
- mes "I know a way to become stronger. Are you willing you try it?";
- next;
- if(select("No, I'm okay now.:I want to be stronger!") == 1) {
- mes "[Esseray]";
- mes "If you are satisfied with mediocrity, I can't help you.";
- mes "Live a normal life then.";
- close;
- }
- mes "[Esseray]";
- mes "Good!";
- mes "A legend in the Novice world has disappeared to do something in Comodo.";
- mes "You should find him.";
- next;
- setquest 5092;
- set EXSUPNOV_Q,1;
- mes "[Esseray]";
- mes "He can guide you along";
- mes "the correct path...";
- close;
- }
- else return;
-}
-
-beach_dun2,119,92,4 script Fishing Novice#sp2 567,{
- if (checkquest(5092) >= 0) {
- mes "[Fishing Novice]";
- mes "Sh --------- !!";
- mes "Be quiet please.";
- mes "You'll scare the fish.";
- next;
- select("Hmm... 'scuse me...");
- mes "[Fishing Novice]";
- mes "Aaaaaaak!!";
- mes "What are you doing?";
- mes "I told you be quiet!";
- mes "They're swimmin' away bacause of the noise~";
- next;
- mes "[Fishing Novice]";
- mes "(-- sh--aking --)";
- mes "Who... are you?";
- mes "Why are you disrupting my fishing?";
- next;
- select("I have a delivery from Esseray...");
- emotion e_hmm;
- mes "[Fishing Novice]";
- mes "What? Esseray? Esseray?";
- mes "Hmm! I know him...";
- mes "Esseray... Esseray... hmm.";
- next;
- emotion e_dots,1;
- emotion e_dots;
- mes "..................";
- next;
- emotion e_gasp;
- mes "[Fishing Novice]";
- mes "Ahhhh --- !! ----- Ahhhh ---!!";
- mes "Got it! --- Got it!";
- mes "^0000FFA member of Novice Society in Aldebaran.^000000";
- mes "Esseray, right? Wrong?";
- next;
- if(select("No he isn't:Yes, right") == 2) {
- mes "[Fishing Novice]";
- mes "Hu hu~ my sense is still alive...";
- next;
- mes "[Fishing Novice]";
- mes "So what do you want from me?";
- }
- else {
- mes "[Fishing Novice]";
- mes "What?! He isn't?";
- mes "Then where is Esseray from?";
- next;
- emotion e_dots,1;
- emotion e_dots;
- mes ".... .... .... ....";
- next;
- mes "[Fishing Novice]";
- mes "What -------- !!";
- mes "That isn't important, right?";
- next;
- mes "[Fishing Novice]";
- mes "Then -------- !!";
- mes "Why did you come here?";
- }
- next;
- mes "- You explain why you're here. -";
- next;
- emotion e_hmm;
- mes "[Fishing Novice]";
- mes "Hmm... it is an easy and hard question at the same time.";
- next;
- mes "- You hear a voice complaining about something. -";
- next;
- emotion e_an;
- mes "[Fishing Novice]";
- mes "Esseray! Such a son of a %@&$# spoiling my vacation...";
- next;
- mes "[Fishing Novice]";
- mes "Haaaaa~";
- mes "My poor life~";
- mes "Ahhh~ so many problems.";
- next;
- emotion e_what;
- mes "[Fishing Novice]";
- mes "Too ~ hard. Hey, little kid!";
- mes "What's your name?";
- next;
- select(strcharinfo(0)+", how about you?");
- mes "[Nodor]";
- mes "My name is Nodor! Nodor.";
- next;
- mes "[Nodor]";
- mes ".... .... .....";
- next;
- mes "[Nodor]";
- mes "Hey! I can see what you are thinking about in your face~";
- next;
- mes "[Nodor]";
- mes "Since my name is Nodor I've been made fun of my whole life.";
- mes "Condor and Odor...";
- mes "Don't try to fool me.";
- next;
- changequest 5092,5093;
- mes "[Nodor]";
- mes "Whatever the reason is... you are here!";
- mes "Let's get together to go further.";
- mes "Come again after a while~";
- next;
- mes "- Talk to him again. -";
- close;
- }
- else if (checkquest(5093) >= 0) {
- mes "[Nodor]";
- mes "Emmhmm ----- !!";
- next;
- mes "- Nodor gives you a suspicious look. -";
- next;
- mes "[Nodor]";
- mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?";
- next;
- mes "- Nodor asks with confidence. -";
- next;
- mes "[Nodor]";
- mes "Hey! Super Novice~";
- mes "Do you know who I am?";
- next;
- select("What are you talking about?!");
- mes "[Nodor]";
- mes "Heh...";
- mes "You've got a lot of nerve, don't you?";
- next;
- select("... ..... ...");
- mes "- This guy is a weirdo. -";
- next;
- mes "[Nodor]";
- mes "Hey! Super Novice ~";
- mes "I will make you stronger!";
- mes "So will you believe what I tell you?";
- next;
- if(select("I won't follow you.:Why not? kehehe~") == 1) {
- mes "[Nodor]";
- mes "Refusing? Don't you want to be strong?";
- mes "I'd love to do nothing too.";
- mes "Just let me fish if you want to go.";
- close;
- }
- mes "[Nodor]";
- mes "Emmhmm~ Do I sound harsh?";
- mes "Hmm, I can't help using such words.";
- next;
- mes "[Nodor]";
- mes "Don't sweat it.";
- mes "It's no problem for me to teach you to be stronger.";
- next;
- mes "[Nodor]";
- mes "Great~!";
- mes "What is your issue?";
- mes "You don't know how to be stronger. Right?";
- next;
- select("Yes, I can't get stronger.");
- emotion e_hmm;
- mes "[Nodor]";
- mes "Hhhmmm ~!";
- mes "There's a way to do it...";
- mes "It is dangerous, but I can";
- mes "tell you how.";
- next;
- mes "[Nodor]";
- mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
- mes "How about it?";
- mes "Are you willing to do this?";
- next;
- if(select("No, I will not!:Let's do this!") == 1) {
- mes "[Nodor]";
- mes "To be strong is the only way to live!";
- mes "Do you want to be a weakling forever?";
- next;
- mes "[Nodor]";
- mes "I will give you a tip.";
- mes "You can't always be right.";
- mes "Sometimes you need to check your ego and listen to others.";
- emotion e_an;
- close;
- }
- mes "[Nodor]";
- mes "All right --------- !!";
- mes "Your passion will make you stronger.";
- mes "You calm?";
- next;
- mes "[Nodor]";
- mes "What I want you to do is...";
- mes "Hunt 1,000 monsters.";
- next;
- mes "[Nodor]";
- mes "Do you know what this is for?";
- next;
- setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky";
- set .@i, rand(4);
- changequest 5093,5094+.@i;
- mes "[Nodor]";
- mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?";
- next;
- mes "[Nodor]";
- mes "Hunt 1,000!";
- mes "Do not say you can't do this!";
- mes "I know that's a lot of monsters, but they're so weak!";
- next;
- select("Are you kidding me?");
- mes "[Nodor]";
- mes "Huh huh~!";
- mes "Rembember, no questions!";
- mes "Don't come back until you've hunted 1,000.";
- close;
- }
- else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) {
- mes "["+strcharinfo(0)+"]";
- mes "Hey, Nodor!";
- next;
- emotion e_omg;
- mes "[Nodor]";
- mes "Oh my god!";
- mes "So frightened... let me see?";
- next;
- if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) {
- mes "[Nodor]";
- mes "Hey! Super Novice!";
- mes "Didn't I say to hunt 1,000?";
- mes "Don't come back until you have.";
- close;
- }
- mes "[Nodor]";
- mes "Have you hunted all 1,000 already?";
- next;
- mes "[Nodor]";
- mes "You are better than I thought.";
- mes "Anyway, what was the monster that I told you to hunt?";
- next;
- set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
- if (.@i == 4) {
- mes "[Nodor]";
- mes "Heheh? Can you seriously hunt Baphomet alone?";
- mes "Don't tell a lie!! I will hit you!!";
- close;
- }
- if (checkquest(5094+.@i,HUNTING) != 2) {
- mes "[Nodor]";
- mes "Don't tell a lie!";
- mes "I didn't tell you to hunt this!";
- close;
- }
- changequest 5094+.@i,5098;
- emotion e_heh;
- mes "[Nodor]";
- mes "keheheheheheh~";
- next;
- mes "[Nodor]";
- mes "You annoyed me so I made you do this task...";
- next;
- mes "[Nodor]";
- mes "Wow! You actually hunted all 1,000?";
- mes "I guess I can't question your passion to be stronger.";
- next;
- mes "[Nodor]";
- mes "Okay! So far so good.";
- mes "I will let you know how to overcome your strength deficiencies.";
- close;
- }
- else if (checkquest(5098) >= 0) {
- if (rand(10) != 1) {
- mes "[Nodor]";
- mes "Oh! You already came here?";
- mes "Didn't you say you have something to handle?";
- mes "You have enough passion but...";
- mes "you need to learn patience.";
- close;
- }
- emotion e_gg;
- mes "[Nodor]";
- mes "Hhhhhhhhhh~";
- next;
- mes "[Nodor]";
- mes "Oh sorry! Sorry!";
- mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
- next;
- if(select("Yes, I will:No, I won't") == 2) {
- mes "[Nodor]";
- mes "You should read more!";
- next;
- }
- else {
- mes "["+strcharinfo(0)+"]";
- mes "Tsk*... Ok...";
- next;
- }
- mes "- He throws a bundled letter at you. -";
- next;
- mes "Dear Bro. Nodor,";
- mes " ";
- mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is...";
- mes "I need money for food. You've got so much money, so help me out.";
- next;
- mes "If you don't... Remember last time you %$&*@*&%$...";
- mes "- The letter is crumpled, so you can't read more. -";
- mes "I'm still in the Schwaltzvalt Republic.";
- mes "~ Nudor";
- next;
- mes "- You get an uneasy feeling from reading this letter. -";
- next;
- mes "[Nodor]";
- mes "Hu~u~";
- mes "Hmm, I only have one brother and he's always asking for money.";
- mes "It's got to be my fame... T_T";
- next;
- mes "- Now you really have an uneasy feeling. -";
- next;
- changequest 5098,5099;
- mes "[Nodor]";
- mes "Hey- Super Novice "+strcharinfo(0)+"!";
- next;
- mes "[Nodor]";
- mes "You can give some to my bro. He's up in the airship.";
- close;
- }
- else if (checkquest(5099) >= 0) {
- mes "[Nodor]";
- mes "Have you visited already?";
- next;
- select("How much money shoud I give?");
- mes "[Nodor]";
- mes "Oh, you didn't go there yet?";
- mes "Give him a little, ya~";
- next;
- mes "[Nodor]";
- mes "100,000 zeny is okay~";
- mes "1,000,000 zeny is okay~";
- mes "10,000,000 zeny is okay~";
- close;
- }
- else if (checkquest(5100) >= 0) {
- if (EXSUPNOV_Q_ == 3) set .@str$,"300,000";
- else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000";
- else set .@str$,"100,000";
- mes "[Nodor]";
- mes "Hey, have you gone there?";
- mes "I got another message from my bro.";
- next;
- mes "Bro, someone gave me...";
- mes .@str$+" Zeny.";
- mes "You do care about me...";
- mes "~ Nudor";
- next;
- select("He seemed so hungry...");
- mes "[Nodor]";
- mes "By the way...";
- mes .@str$+" Zeny is so little considering my celebrity status, don't you think?";
- next;
- select("Eh.....");
- mes "[Nodor]";
- mes "Anyway~";
- mes .@str$+" Zeny...";
- mes "Don't you think you gave him too little? My reputation is gonna take a hit now.";
- next;
- select("Hey...");
- mes "[Nodor]";
- mes "Wow, you've got my point already?";
- next;
- mes "[Nodor]";
- mes "I think you are right.";
- mes "This test is about your ability to open someone else's sympathy.";
- next;
- mes "[Nodor]";
- mes "I mean your consuming habit and your gut...";
- mes "Hahahaha!";
- next;
- select("Hey, that's not my...");
- mes "[Nodor]";
- mes "Hmm? Ah...";
- mes "I almost forgot to tell";
- mes "you how to exceed your limit,";
- mes "didn't I?";
- next;
- mes "[Nodor]";
- mes "Eh-hem! I was not just killing time after I sent you!!";
- next;
- emotion e_omg;
- mes "[Nodor]";
- mes "What the? --- ah? --- !!";
- next;
- select("??????");
- emotion e_swt;
- mes "[Nodor]";
- mes "Watch out!! A bunch of Golems are running after us!";
- mes "We... have to run...!!!";
- next;
- emotion e_omg,1;
- if(select("What?!:Um?") == 2) {
- mes "- You look around, and -";
- mes "- there is nothing behind you. -";
- mes "- When you are about to doubt... -";
- }
- else {
- mes "- You ask Nodor once -";
- mes "- again in your fright... -";
- }
- next;
- if (SkillPoint) {
- mes "[Nodor]";
- mes "You've still got some skill points that aren't used up.";
- mes "I can't make you stronger until you use those points.";
- close;
- }
- specialeffect2 EF_LORD;
- specialeffect2 EF_SIGHTRASHER;
- specialeffect2 EF_STORMGUST;
- erasequest 5100;
- mes "[Nodor]";
- mes "Haha ------------- !!";
- mes "----- uhhahaha----- !!";
- mes "------------ yay -- !!";
- next;
- nude;
- callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
- jobchange roclass(eaclass()|EAJL_THIRD);
- set EXSUPNOV_Q,5;
- emotion e_heh;
- mes "[Nodor]";
- mes "Puhahahahahahahahahahah!!";
- mes "Good! You scared yet?";
- next;
- select("... ... ...");
- emotion e_dots,1;
- emotion e_sry;
- mes "[Nodor]";
- mes "Sorry for scaring you!";
- mes "I think our duty and mission as Novices is to make days joyful.";
- next;
- mes "[Nodor]";
- mes "Well then, don't you feel something just changed?";
- mes "Feel your body lighter than before...?";
- mes "Or more powerful?";
- next;
- select("...? ...? ...?");
- emotion e_what,1;
- mes "[Nodor]";
- mes "Oh--- My--- (tut,tut,tut)!!";
- next;
- emotion e_hmm;
- mes "[Nodor]";
- mes "Mr. Sieu Ngu --";
- mes "Not to be mean, but";
- mes "you are a little dull...";
- mes "Don't you feel different now?";
- next;
- if(select("What are you talking about?:I got it!") == 1) {
- mes "[Nodor]";
- mes "Eh--- right, you are dull, aren't you?";
- mes "You already exceeded your limit.";
- next;
- mes "[Nodor]";
- mes "You can be stronger than before.";
- mes "Wasn't it your dream?";
- next;
- }
- mes "[Nodor]";
- mes "Ok~!";
- mes "Now march to the world and live as a Novice and enjoy your free, happy life!";
- mes "That's it!";
- close;
- }
- else if (EXSUPNOV_Q == 5) {
- mes "[Nodor]";
- mes "(Pouting) ------------- !!";
- mes "So you're finally back.";
- next;
- mes "[Nodor]";
- mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --";
- next;
- mes "[Nodor]";
- mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
- mes "And don't say I didn't warn you either.";
- next;
- if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) {
- mes "[Nodor]";
- mes "Well, well!";
- mes "You know! Have no regrets.";
- close;
- }
- mes "[Nodor]";
- mes "There are what I used to wear when I was younger,";
- mes "but they are still good.";
- if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt
- else if (EXSUPNOV_Q_ == 4) {
- getitem 2628,1; // Novice Armlet [1]
- getitem 2113,1; // Novice Shield [1]
- getitem 2416,1; // Novice Shoes [1]
- getitem 5119,1; // Super Novice Hat [1]
- getitem 2512,1; // Novice Manteau [1]
- getitem 2340,1; // Novice Breastplate [1]
- }
- else getitem 2340,1; // Novice Breastplate [1]
- next;
- select("Second-hand stuff, huh?");
- mes "[Nodor]";
- mes "Give them back to me.";
- mes "How can you react like that when I offer you my possessions?";
- next;
- mes "[Nodor]";
- mes "I...";
- mes "I can't take back what I already gave away.";
- next;
- mes "[Nodor]";
- mes "Now I am going to say greetings again.";
- next;
- specialeffect2 EF_RECOVERY;
- mes "[Nodor]";
- mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
- set EXSUPNOV_Q,6;
- close;
- }
- else if (EXSUPNOV_Q > 5) {
- mes "[Nodor]";
- mes "Don't forget that you are a Novice.";
- mes "Be a Novice always!";
- mes "The aim of life is to have a nice and normal time!";
- close;
- }
- mes "[Fishing Novice]";
- mes "Hush!";
- mes "Please be quiet because you'll";
- mes "scare all the fish away.";
- close;
-}
-
-airplane,33,47,5 script Nudor#sp2 729,{
- if (checkquest(5099) >= 0) {
- mes "[Nudor]";
- mes "Ahhh~ I have no money to buy any food.";
- mes "I'm hungry, but I have no idea when Brother is coming...";
- next;
- select("Hey, are you... Mr. Nudor?");
- mes "[Nudor]";
- mes "Eeeeeh?! Who wants to know?";
- mes "Do I know you?";
- next;
- mes "- You explain to Nudor why you have come to see him. -";
- next;
- mes "[Nudor]";
- mes "Aha! You've come to give me some pocket money in place of my bro~";
- next;
- mes "[Nudor]";
- mes "Wowowow~~ How much did he give you?";
- next;
- mes "- Nudor stares with twinkling -";
- mes "- eyes, holding out his hands. -";
- mes "- How much do you want to give? -";
- next;
- set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
- mes "[Nudor]";
- if (.@i == 1) {
- mes "- crying -";
- mes "I hate Nodor --- !";
- mes "I hate you too --- !";
- close2;
- warp "airplane",70,93;
- end;
- }
- else if (.@i < 5) {
- switch(.@i) {
- case 2: set .@str$,"100,000"; set .@n,100000; break;
- case 3: set .@str$,"300,000"; set .@n,300000; break;
- case 4: set .@str$,"1,000,000"; set .@n,1000000; break;
- }
- mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!";
- next;
- if (Zeny < .@n) {
- mes "[Nudor]";
- mes "What? But where is "+.@str$+" Zeny?";
- close;
- }
- }
- else {
- mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?";
- next;
- if(select("No, not really...:Give it all") == 1) {
- mes "[Nudor]";
- mes "Pshaw! How disappointing!";
- close;
- }
- if (!Zeny) {
- mes "[Nudor]";
- mes "Eh? But you don't have any money. You're so poor, huh?";
- close;
- }
- set .@n,Zeny;
- }
- mes "[Nudor]";
- mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~";
- mes "I can't believe it...";
- changequest 5099,5100;
- set Zeny, Zeny - .@n;
- if (.@i < 5) set EXSUPNOV_Q_, .@i;
- else {
- if (.@n > 1000000) set EXSUPNOV_Q_,4;
- else if (.@n > 300000) set EX_SUPNOV_Q_,3;
- else set EXSUPNOV_Q_,2;
- }
- next;
- mes "[Nudor]";
- if (Sex) mes "Did you know? You're really handsome~";
- else mes "I need to tell you, you are really... really~ beautiful.";
- next;
- mes "[Nudor]";
- mes "- You feel like you're being -";
- mes "- tricked, so go back to Nodor. -";
- close;
- }
- else if (checkquest(5100) >= 0) {
- mes "[Nudor]";
- mes "I cannot believe that my bro sent me money... I love it~";
- next;
- mes "[Nudor]";
- mes "Ooooops!";
- mes strcharinfo(0)+", hush --- !!";
- next;
- mes "[Nudor]";
- mes "Don't tell Nodor about this~~";
- close;
- }
- mes "[Nudor]";
- mes "Ahhh~ I have no money to buy any food.";
- mes "I'm hungry, but I have no idea when Brother is coming...";
- close;
-} \ No newline at end of file
+//===== rAthena Script =======================================
+//= Expanded Super Novice Job Quest
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.1a
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Job Change quest for Expanded Super Novice class.
+//===== Additional Comments: =================================
+//= 1.0 All dialogue is custom, contains some incorrect behaviors.
+//= 1.1 Switched to a translated copy of the official script
+//= by Gennosuke Kouga, but vastly edited its content. [Euphy]
+//= 1.1a Replaced effect numerics with constants. [Euphy]
+//============================================================
+
+function script Esseray_Ex {
+ if (BaseLevel > 98 && JobLevel > 98) {
+ if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) {
+ mes "[Esseray]";
+ mes "A legend in the Novice world has disappeared to do something in Comodo.";
+ mes "You should find him.";
+ next;
+ mes "[Esseray]";
+ mes "He can guide you along";
+ mes "the correct path...";
+ close;
+ }
+ mes "[Esseray]";
+ mes "Oh? Are you one of our Novice Society?";
+ mes "You're looking good.";
+ next;
+ mes "[Esseray]";
+ mes "You look full of energy...";
+ mes "You seem strong enough to endure the test.";
+ next;
+ mes "[Esseray]";
+ mes "I know a way to become stronger. Are you willing you try it?";
+ next;
+ if(select("No, I'm okay now.:I want to be stronger!") == 1) {
+ mes "[Esseray]";
+ mes "If you are satisfied with mediocrity, I can't help you.";
+ mes "Live a normal life then.";
+ close;
+ }
+ mes "[Esseray]";
+ mes "Good!";
+ mes "A legend in the Novice world has disappeared to do something in Comodo.";
+ mes "You should find him.";
+ next;
+ setquest 5092;
+ set EXSUPNOV_Q,1;
+ mes "[Esseray]";
+ mes "He can guide you along";
+ mes "the correct path...";
+ close;
+ }
+ else return;
+}
+
+beach_dun2,119,92,4 script Fishing Novice#sp2 567,{
+ if (checkquest(5092) >= 0) {
+ mes "[Fishing Novice]";
+ mes "Sh --------- !!";
+ mes "Be quiet please.";
+ mes "You'll scare the fish.";
+ next;
+ select("Hmm... 'scuse me...");
+ mes "[Fishing Novice]";
+ mes "Aaaaaaak!!";
+ mes "What are you doing?";
+ mes "I told you be quiet!";
+ mes "They're swimmin' away bacause of the noise~";
+ next;
+ mes "[Fishing Novice]";
+ mes "(-- sh--aking --)";
+ mes "Who... are you?";
+ mes "Why are you disrupting my fishing?";
+ next;
+ select("I have a delivery from Esseray...");
+ emotion e_hmm;
+ mes "[Fishing Novice]";
+ mes "What? Esseray? Esseray?";
+ mes "Hmm! I know him...";
+ mes "Esseray... Esseray... hmm.";
+ next;
+ emotion e_dots,1;
+ emotion e_dots;
+ mes "..................";
+ next;
+ emotion e_gasp;
+ mes "[Fishing Novice]";
+ mes "Ahhhh --- !! ----- Ahhhh ---!!";
+ mes "Got it! --- Got it!";
+ mes "^0000FFA member of Novice Society in Aldebaran.^000000";
+ mes "Esseray, right? Wrong?";
+ next;
+ if(select("No he isn't:Yes, right") == 2) {
+ mes "[Fishing Novice]";
+ mes "Hu hu~ my sense is still alive...";
+ next;
+ mes "[Fishing Novice]";
+ mes "So what do you want from me?";
+ }
+ else {
+ mes "[Fishing Novice]";
+ mes "What?! He isn't?";
+ mes "Then where is Esseray from?";
+ next;
+ emotion e_dots,1;
+ emotion e_dots;
+ mes ".... .... .... ....";
+ next;
+ mes "[Fishing Novice]";
+ mes "What -------- !!";
+ mes "That isn't important, right?";
+ next;
+ mes "[Fishing Novice]";
+ mes "Then -------- !!";
+ mes "Why did you come here?";
+ }
+ next;
+ mes "- You explain why you're here. -";
+ next;
+ emotion e_hmm;
+ mes "[Fishing Novice]";
+ mes "Hmm... it is an easy and hard question at the same time.";
+ next;
+ mes "- You hear a voice complaining about something. -";
+ next;
+ emotion e_an;
+ mes "[Fishing Novice]";
+ mes "Esseray! Such a son of a %@&$# spoiling my vacation...";
+ next;
+ mes "[Fishing Novice]";
+ mes "Haaaaa~";
+ mes "My poor life~";
+ mes "Ahhh~ so many problems.";
+ next;
+ emotion e_what;
+ mes "[Fishing Novice]";
+ mes "Too ~ hard. Hey, little kid!";
+ mes "What's your name?";
+ next;
+ select(strcharinfo(0)+", how about you?");
+ mes "[Nodor]";
+ mes "My name is Nodor! Nodor.";
+ next;
+ mes "[Nodor]";
+ mes ".... .... .....";
+ next;
+ mes "[Nodor]";
+ mes "Hey! I can see what you are thinking about in your face~";
+ next;
+ mes "[Nodor]";
+ mes "Since my name is Nodor I've been made fun of my whole life.";
+ mes "Condor and Odor...";
+ mes "Don't try to fool me.";
+ next;
+ changequest 5092,5093;
+ mes "[Nodor]";
+ mes "Whatever the reason is... you are here!";
+ mes "Let's get together to go further.";
+ mes "Come again after a while~";
+ next;
+ mes "- Talk to him again. -";
+ close;
+ }
+ else if (checkquest(5093) >= 0) {
+ mes "[Nodor]";
+ mes "Emmhmm ----- !!";
+ next;
+ mes "- Nodor gives you a suspicious look. -";
+ next;
+ mes "[Nodor]";
+ mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?";
+ next;
+ mes "- Nodor asks with confidence. -";
+ next;
+ mes "[Nodor]";
+ mes "Hey! Super Novice~";
+ mes "Do you know who I am?";
+ next;
+ select("What are you talking about?!");
+ mes "[Nodor]";
+ mes "Heh...";
+ mes "You've got a lot of nerve, don't you?";
+ next;
+ select("... ..... ...");
+ mes "- This guy is a weirdo. -";
+ next;
+ mes "[Nodor]";
+ mes "Hey! Super Novice ~";
+ mes "I will make you stronger!";
+ mes "So will you believe what I tell you?";
+ next;
+ if(select("I won't follow you.:Why not? kehehe~") == 1) {
+ mes "[Nodor]";
+ mes "Refusing? Don't you want to be strong?";
+ mes "I'd love to do nothing too.";
+ mes "Just let me fish if you want to go.";
+ close;
+ }
+ mes "[Nodor]";
+ mes "Emmhmm~ Do I sound harsh?";
+ mes "Hmm, I can't help using such words.";
+ next;
+ mes "[Nodor]";
+ mes "Don't sweat it.";
+ mes "It's no problem for me to teach you to be stronger.";
+ next;
+ mes "[Nodor]";
+ mes "Great~!";
+ mes "What is your issue?";
+ mes "You don't know how to be stronger. Right?";
+ next;
+ select("Yes, I can't get stronger.");
+ emotion e_hmm;
+ mes "[Nodor]";
+ mes "Hhhmmm ~!";
+ mes "There's a way to do it...";
+ mes "It is dangerous, but I can";
+ mes "tell you how.";
+ next;
+ mes "[Nodor]";
+ mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
+ mes "How about it?";
+ mes "Are you willing to do this?";
+ next;
+ if(select("No, I will not!:Let's do this!") == 1) {
+ mes "[Nodor]";
+ mes "To be strong is the only way to live!";
+ mes "Do you want to be a weakling forever?";
+ next;
+ mes "[Nodor]";
+ mes "I will give you a tip.";
+ mes "You can't always be right.";
+ mes "Sometimes you need to check your ego and listen to others.";
+ emotion e_an;
+ close;
+ }
+ mes "[Nodor]";
+ mes "All right --------- !!";
+ mes "Your passion will make you stronger.";
+ mes "You calm?";
+ next;
+ mes "[Nodor]";
+ mes "What I want you to do is...";
+ mes "Hunt 1,000 monsters.";
+ next;
+ mes "[Nodor]";
+ mes "Do you know what this is for?";
+ next;
+ setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky";
+ set .@i, rand(4);
+ changequest 5093,5094+.@i;
+ mes "[Nodor]";
+ mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?";
+ next;
+ mes "[Nodor]";
+ mes "Hunt 1,000!";
+ mes "Do not say you can't do this!";
+ mes "I know that's a lot of monsters, but they're so weak!";
+ next;
+ select("Are you kidding me?");
+ mes "[Nodor]";
+ mes "Huh huh~!";
+ mes "Rembember, no questions!";
+ mes "Don't come back until you've hunted 1,000.";
+ close;
+ }
+ else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, Nodor!";
+ next;
+ emotion e_omg;
+ mes "[Nodor]";
+ mes "Oh my god!";
+ mes "So frightened... let me see?";
+ next;
+ if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) {
+ mes "[Nodor]";
+ mes "Hey! Super Novice!";
+ mes "Didn't I say to hunt 1,000?";
+ mes "Don't come back until you have.";
+ close;
+ }
+ mes "[Nodor]";
+ mes "Have you hunted all 1,000 already?";
+ next;
+ mes "[Nodor]";
+ mes "You are better than I thought.";
+ mes "Anyway, what was the monster that I told you to hunt?";
+ next;
+ set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
+ if (.@i == 4) {
+ mes "[Nodor]";
+ mes "Heheh? Can you seriously hunt Baphomet alone?";
+ mes "Don't tell a lie!! I will hit you!!";
+ close;
+ }
+ if (checkquest(5094+.@i,HUNTING) != 2) {
+ mes "[Nodor]";
+ mes "Don't tell a lie!";
+ mes "I didn't tell you to hunt this!";
+ close;
+ }
+ changequest 5094+.@i,5098;
+ emotion e_heh;
+ mes "[Nodor]";
+ mes "keheheheheheh~";
+ next;
+ mes "[Nodor]";
+ mes "You annoyed me so I made you do this task...";
+ next;
+ mes "[Nodor]";
+ mes "Wow! You actually hunted all 1,000?";
+ mes "I guess I can't question your passion to be stronger.";
+ next;
+ mes "[Nodor]";
+ mes "Okay! So far so good.";
+ mes "I will let you know how to overcome your strength deficiencies.";
+ close;
+ }
+ else if (checkquest(5098) >= 0) {
+ if (rand(10) != 1) {
+ mes "[Nodor]";
+ mes "Oh! You already came here?";
+ mes "Didn't you say you have something to handle?";
+ mes "You have enough passion but...";
+ mes "you need to learn patience.";
+ close;
+ }
+ emotion e_gg;
+ mes "[Nodor]";
+ mes "Hhhhhhhhhh~";
+ next;
+ mes "[Nodor]";
+ mes "Oh sorry! Sorry!";
+ mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
+ next;
+ if(select("Yes, I will:No, I won't") == 2) {
+ mes "[Nodor]";
+ mes "You should read more!";
+ next;
+ }
+ else {
+ mes "["+strcharinfo(0)+"]";
+ mes "Tsk*... Ok...";
+ next;
+ }
+ mes "- He throws a bundled letter at you. -";
+ next;
+ mes "Dear Bro. Nodor,";
+ mes " ";
+ mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is...";
+ mes "I need money for food. You've got so much money, so help me out.";
+ next;
+ mes "If you don't... Remember last time you %$&*@*&%$...";
+ mes "- The letter is crumpled, so you can't read more. -";
+ mes "I'm still in the Schwaltzvalt Republic.";
+ mes "~ Nudor";
+ next;
+ mes "- You get an uneasy feeling from reading this letter. -";
+ next;
+ mes "[Nodor]";
+ mes "Hu~u~";
+ mes "Hmm, I only have one brother and he's always asking for money.";
+ mes "It's got to be my fame... T_T";
+ next;
+ mes "- Now you really have an uneasy feeling. -";
+ next;
+ changequest 5098,5099;
+ mes "[Nodor]";
+ mes "Hey- Super Novice "+strcharinfo(0)+"!";
+ next;
+ mes "[Nodor]";
+ mes "You can give some to my bro. He's up in the airship.";
+ close;
+ }
+ else if (checkquest(5099) >= 0) {
+ mes "[Nodor]";
+ mes "Have you visited already?";
+ next;
+ select("How much money shoud I give?");
+ mes "[Nodor]";
+ mes "Oh, you didn't go there yet?";
+ mes "Give him a little, ya~";
+ next;
+ mes "[Nodor]";
+ mes "100,000 zeny is okay~";
+ mes "1,000,000 zeny is okay~";
+ mes "10,000,000 zeny is okay~";
+ close;
+ }
+ else if (checkquest(5100) >= 0) {
+ if (EXSUPNOV_Q_ == 3) set .@str$,"300,000";
+ else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000";
+ else set .@str$,"100,000";
+ mes "[Nodor]";
+ mes "Hey, have you gone there?";
+ mes "I got another message from my bro.";
+ next;
+ mes "Bro, someone gave me...";
+ mes .@str$+" Zeny.";
+ mes "You do care about me...";
+ mes "~ Nudor";
+ next;
+ select("He seemed so hungry...");
+ mes "[Nodor]";
+ mes "By the way...";
+ mes .@str$+" Zeny is so little considering my celebrity status, don't you think?";
+ next;
+ select("Eh.....");
+ mes "[Nodor]";
+ mes "Anyway~";
+ mes .@str$+" Zeny...";
+ mes "Don't you think you gave him too little? My reputation is gonna take a hit now.";
+ next;
+ select("Hey...");
+ mes "[Nodor]";
+ mes "Wow, you've got my point already?";
+ next;
+ mes "[Nodor]";
+ mes "I think you are right.";
+ mes "This test is about your ability to open someone else's sympathy.";
+ next;
+ mes "[Nodor]";
+ mes "I mean your consuming habit and your gut...";
+ mes "Hahahaha!";
+ next;
+ select("Hey, that's not my...");
+ mes "[Nodor]";
+ mes "Hmm? Ah...";
+ mes "I almost forgot to tell";
+ mes "you how to exceed your limit,";
+ mes "didn't I?";
+ next;
+ mes "[Nodor]";
+ mes "Eh-hem! I was not just killing time after I sent you!!";
+ next;
+ emotion e_omg;
+ mes "[Nodor]";
+ mes "What the? --- ah? --- !!";
+ next;
+ select("??????");
+ emotion e_swt;
+ mes "[Nodor]";
+ mes "Watch out!! A bunch of Golems are running after us!";
+ mes "We... have to run...!!!";
+ next;
+ emotion e_omg,1;
+ if(select("What?!:Um?") == 2) {
+ mes "- You look around, and -";
+ mes "- there is nothing behind you. -";
+ mes "- When you are about to doubt... -";
+ }
+ else {
+ mes "- You ask Nodor once -";
+ mes "- again in your fright... -";
+ }
+ next;
+ if (SkillPoint) {
+ mes "[Nodor]";
+ mes "You've still got some skill points that aren't used up.";
+ mes "I can't make you stronger until you use those points.";
+ close;
+ }
+ specialeffect2 EF_LORD;
+ specialeffect2 EF_SIGHTRASHER;
+ specialeffect2 EF_STORMGUST;
+ erasequest 5100;
+ mes "[Nodor]";
+ mes "Haha ------------- !!";
+ mes "----- uhhahaha----- !!";
+ mes "------------ yay -- !!";
+ next;
+ nude;
+ callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
+ jobchange roclass(eaclass()|EAJL_THIRD);
+ set EXSUPNOV_Q,5;
+ emotion e_heh;
+ mes "[Nodor]";
+ mes "Puhahahahahahahahahahah!!";
+ mes "Good! You scared yet?";
+ next;
+ select("... ... ...");
+ emotion e_dots,1;
+ emotion e_sry;
+ mes "[Nodor]";
+ mes "Sorry for scaring you!";
+ mes "I think our duty and mission as Novices is to make days joyful.";
+ next;
+ mes "[Nodor]";
+ mes "Well then, don't you feel something just changed?";
+ mes "Feel your body lighter than before...?";
+ mes "Or more powerful?";
+ next;
+ select("...? ...? ...?");
+ emotion e_what,1;
+ mes "[Nodor]";
+ mes "Oh--- My--- (tut,tut,tut)!!";
+ next;
+ emotion e_hmm;
+ mes "[Nodor]";
+ mes "Mr. Sieu Ngu --";
+ mes "Not to be mean, but";
+ mes "you are a little dull...";
+ mes "Don't you feel different now?";
+ next;
+ if(select("What are you talking about?:I got it!") == 1) {
+ mes "[Nodor]";
+ mes "Eh--- right, you are dull, aren't you?";
+ mes "You already exceeded your limit.";
+ next;
+ mes "[Nodor]";
+ mes "You can be stronger than before.";
+ mes "Wasn't it your dream?";
+ next;
+ }
+ mes "[Nodor]";
+ mes "Ok~!";
+ mes "Now march to the world and live as a Novice and enjoy your free, happy life!";
+ mes "That's it!";
+ close;
+ }
+ else if (EXSUPNOV_Q == 5) {
+ mes "[Nodor]";
+ mes "(Pouting) ------------- !!";
+ mes "So you're finally back.";
+ next;
+ mes "[Nodor]";
+ mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --";
+ next;
+ mes "[Nodor]";
+ mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
+ mes "And don't say I didn't warn you either.";
+ next;
+ if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) {
+ mes "[Nodor]";
+ mes "Well, well!";
+ mes "You know! Have no regrets.";
+ close;
+ }
+ mes "[Nodor]";
+ mes "There are what I used to wear when I was younger,";
+ mes "but they are still good.";
+ if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt
+ else if (EXSUPNOV_Q_ == 4) {
+ getitem 2628,1; // Novice Armlet [1]
+ getitem 2113,1; // Novice Shield [1]
+ getitem 2416,1; // Novice Shoes [1]
+ getitem 5119,1; // Super Novice Hat [1]
+ getitem 2512,1; // Novice Manteau [1]
+ getitem 2340,1; // Novice Breastplate [1]
+ }
+ else getitem 2340,1; // Novice Breastplate [1]
+ next;
+ select("Second-hand stuff, huh?");
+ mes "[Nodor]";
+ mes "Give them back to me.";
+ mes "How can you react like that when I offer you my possessions?";
+ next;
+ mes "[Nodor]";
+ mes "I...";
+ mes "I can't take back what I already gave away.";
+ next;
+ mes "[Nodor]";
+ mes "Now I am going to say greetings again.";
+ next;
+ specialeffect2 EF_RECOVERY;
+ mes "[Nodor]";
+ mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
+ set EXSUPNOV_Q,6;
+ close;
+ }
+ else if (EXSUPNOV_Q > 5) {
+ mes "[Nodor]";
+ mes "Don't forget that you are a Novice.";
+ mes "Be a Novice always!";
+ mes "The aim of life is to have a nice and normal time!";
+ close;
+ }
+ mes "[Fishing Novice]";
+ mes "Hush!";
+ mes "Please be quiet because you'll";
+ mes "scare all the fish away.";
+ close;
+}
+
+airplane,33,47,5 script Nudor#sp2 729,{
+ if (checkquest(5099) >= 0) {
+ mes "[Nudor]";
+ mes "Ahhh~ I have no money to buy any food.";
+ mes "I'm hungry, but I have no idea when Brother is coming...";
+ next;
+ select("Hey, are you... Mr. Nudor?");
+ mes "[Nudor]";
+ mes "Eeeeeh?! Who wants to know?";
+ mes "Do I know you?";
+ next;
+ mes "- You explain to Nudor why you have come to see him. -";
+ next;
+ mes "[Nudor]";
+ mes "Aha! You've come to give me some pocket money in place of my bro~";
+ next;
+ mes "[Nudor]";
+ mes "Wowowow~~ How much did he give you?";
+ next;
+ mes "- Nudor stares with twinkling -";
+ mes "- eyes, holding out his hands. -";
+ mes "- How much do you want to give? -";
+ next;
+ set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
+ mes "[Nudor]";
+ if (.@i == 1) {
+ mes "- crying -";
+ mes "I hate Nodor --- !";
+ mes "I hate you too --- !";
+ close2;
+ warp "airplane",70,93;
+ end;
+ }
+ else if (.@i < 5) {
+ switch(.@i) {
+ case 2: set .@str$,"100,000"; set .@n,100000; break;
+ case 3: set .@str$,"300,000"; set .@n,300000; break;
+ case 4: set .@str$,"1,000,000"; set .@n,1000000; break;
+ }
+ mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!";
+ next;
+ if (Zeny < .@n) {
+ mes "[Nudor]";
+ mes "What? But where is "+.@str$+" Zeny?";
+ close;
+ }
+ }
+ else {
+ mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?";
+ next;
+ if(select("No, not really...:Give it all") == 1) {
+ mes "[Nudor]";
+ mes "Pshaw! How disappointing!";
+ close;
+ }
+ if (!Zeny) {
+ mes "[Nudor]";
+ mes "Eh? But you don't have any money. You're so poor, huh?";
+ close;
+ }
+ set .@n,Zeny;
+ }
+ mes "[Nudor]";
+ mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~";
+ mes "I can't believe it...";
+ changequest 5099,5100;
+ set Zeny, Zeny - .@n;
+ if (.@i < 5) set EXSUPNOV_Q_, .@i;
+ else {
+ if (.@n > 1000000) set EXSUPNOV_Q_,4;
+ else if (.@n > 300000) set EX_SUPNOV_Q_,3;
+ else set EXSUPNOV_Q_,2;
+ }
+ next;
+ mes "[Nudor]";
+ if (Sex) mes "Did you know? You're really handsome~";
+ else mes "I need to tell you, you are really... really~ beautiful.";
+ next;
+ mes "[Nudor]";
+ mes "- You feel like you're being -";
+ mes "- tricked, so go back to Nodor. -";
+ close;
+ }
+ else if (checkquest(5100) >= 0) {
+ mes "[Nudor]";
+ mes "I cannot believe that my bro sent me money... I love it~";
+ next;
+ mes "[Nudor]";
+ mes "Ooooops!";
+ mes strcharinfo(0)+", hush --- !!";
+ next;
+ mes "[Nudor]";
+ mes "Don't tell Nodor about this~~";
+ close;
+ }
+ mes "[Nudor]";
+ mes "Ahhh~ I have no money to buy any food.";
+ mes "I'm hungry, but I have no idea when Brother is coming...";
+ close;
+}