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authorDastgir <dastgirpojee@rocketmail.com>2016-01-17 17:59:05 +0530
committerDastgir <dastgirpojee@rocketmail.com>2016-01-17 18:23:15 +0530
commit0462bc828e59ce99a48303a2f6190d3a01ce9465 (patch)
tree58a74fe4351a6b1c95756bed7473d0fcecf0c9ed /npc/re/jobs/3-2
parent563d0c59e2afa7d63f8fab5faeb79c80d63a34a9 (diff)
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Script Standardization: changed select format in RE folder
Diffstat (limited to 'npc/re/jobs/3-2')
-rw-r--r--npc/re/jobs/3-2/genetic.txt34
-rw-r--r--npc/re/jobs/3-2/minstrel.txt12
-rw-r--r--npc/re/jobs/3-2/royal_guard.txt18
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt56
-rw-r--r--npc/re/jobs/3-2/sorcerer.txt14
-rw-r--r--npc/re/jobs/3-2/sura.txt10
-rw-r--r--npc/re/jobs/3-2/wanderer.txt24
7 files changed, 84 insertions, 84 deletions
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index 61d59c54a..f2c1ded47 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -70,7 +70,7 @@ alde_alche,35,186,5 script Alchemist Union Member 1_M_SIGNALCHE,{
mes "[Alchemist Union Member]";
mes "How's that sound? Do you want to meet a Geneticist?";
next;
- switch(select("Of course, I want to meet a Geneticist.:I don't want to meet a Geneticist.")) {
+ switch(select("Of course, I want to meet a Geneticist.", "I don't want to meet a Geneticist.")) {
case 1:
mes "[Alchemist Union Member]";
mes "Wise choice!";
@@ -137,7 +137,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "'Cause I'm from Rune-Midgart!";
mes "Have you ever been to Rune-Midgart? Everyone in Rune-Midgart speaks like this.";
next;
- switch(select("Impossible?!:I'm also from Rune-Midgart.")) {
+ switch(select("Impossible?!", "I'm also from Rune-Midgart.")) {
case 1:
mes "[Devries]";
mes "Impossible?";
@@ -273,7 +273,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Popo, have you heard of my research?";
mes "You came here because of that, am I right?";
next;
- switch(select("No.:Yes.")) {
+ switch(select("No.", "Yes.")) {
case 1:
mes "[Devries]";
mes "Well, it's all over your face.";
@@ -297,7 +297,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "^FF0000If you become a Geneticist, you can't take the Alchemist's or Biochemist study course that you haven't investigated before.^000000";
mes "If that's all right for you, how about giving it a shot right now?.";
next;
- switch(select("I'll try later.:I want to become a Geneticist!")) {
+ switch(select("I'll try later.", "I want to become a Geneticist!")) {
case 1:
mes "[Devries]";
mes "Alright.";
@@ -317,7 +317,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Popo!";
mes "Are you ready to give it a shot?";
next;
- switch(select("No.:Yes!")) {
+ switch(select("No.", "Yes!")) {
case 1:
mes "[Devries]";
mes "You have to do your best! There is no easy way when looking for knowledge!";
@@ -402,7 +402,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "[Devries]";
mes "Is there a problem?";
next;
- switch(select("Nothing.:The experiment failed.")) {
+ switch(select("Nothing.", "The experiment failed.")) {
case 1:
mes "[Devries]";
mes "Better get started, or I'll start to scream!!!";
@@ -599,11 +599,11 @@ job3_gen01,83,72,3 script Delivery Box#generic HIDDEN_NPC,{
mes "- There's a big box. -";
if (job_gen == 2) {
next;
- switch(select("Open the box.:Check the address.:Do nothing.")) {
+ switch(select("Open the box.", "Check the address.", "Do nothing.")) {
case 1:
mes "- There are several cookie bags which are packed carefully in the box. -";
next;
- switch(select("Take out a cookie bag.:Do nothing.")) {
+ switch(select("Take out a cookie bag.", "Do nothing.")) {
case 1:
mes "- You've taken out a cookie bag out of the box. -";
job_gen = 3;
@@ -628,7 +628,7 @@ job3_gen01,12,56,3 script Plant Guide#generic HIDDEN_NPC,{
mes "<The Easiest Alchemy in the World>";
mes "Written by Bob Ross.";
next;
- switch(select("Animals:Plants:Minerals:Etc")) {
+ switch(select("Animals", "Plants", "Minerals", "Etc")) {
case 1:
mes "...Using animals in Alchemy can easily be practiced by anyone.";
mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy.";
@@ -667,7 +667,7 @@ function script Genetic_Job_Plant {
if (!questprogress(getarg(0))) {
mes "- "+getarg(2)+" -";
next;
- switch(select("Use it as a material.:Do not use.")) {
+ switch(select("Use it as a material.", "Do not use.")) {
case 1:
if (getarg(3, 0)) .@str$ = "some of the ";
mes "- You've acquired "+.@str$+getarg(1)+". -";
@@ -717,7 +717,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
if (job_gen == 7) {
mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -";
next;
- if(select("Conduct an experiment.:Do not conduct an experiment.") == 2) {
+ if(select("Conduct an experiment.", "Do not conduct an experiment.") == 2) {
mes "- It's not the time to start an experiment. -";
close;
}
@@ -729,14 +729,14 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
}
mes "What shall I do with these plant materials?";
next;
- select("Break.:Smash into little pieces.:Crush.");
+ select("Break.", "Smash into little pieces.", "Crush.");
while (1) {
mes "What shall I do now?";
next;
if (rand(2))
- select("Burn into Ashes.:Dip into distilled water.:Steam.");
+ select("Burn into Ashes.", "Dip into distilled water.", "Steam.");
else
- select("Put it into a Testing Flask and Shake.:Freeze.:Heat.");
+ select("Put it into a Testing Flask and Shake.", "Freeze.", "Heat.");
if (!rand(7)) break;
}
mes "What shall I do now?";
@@ -744,7 +744,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
select("Inject it into a testing seed.");
mes "What kind of seed should I pick?";
next;
- select("Testing Seed - Type A:Testing Seed - Type B:Testing Seed - Type C:Testing Seed - Type D");
+ select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D");
mes "I've put the prepared materials into the chosen testing seed.";
next;
mes "["+strcharinfo(0)+"]";
@@ -944,7 +944,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "Sigh, haven't you finished practicing?";
mes "Do you want to enter the spore pen?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Demi Calberine]";
mes "Have fun swinging your cart around~";
@@ -996,7 +996,7 @@ job3_gen01,18,39,3 script Warning#gen 2_BULLETIN_BOARD,{
mes "If you bully my spores, I'll scream!!!";
if (job_gen < 75) close;
next;
- switch(select("Get out of the pen.:Stay still.")) {
+ switch(select("Get out of the pen.", "Stay still.")) {
case 1:
mes "- I'd better get out before I get caught by Miss Devries. -";
close2;
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt
index eb39e4d68..a8cb2d61d 100644
--- a/npc/re/jobs/3-2/minstrel.txt
+++ b/npc/re/jobs/3-2/minstrel.txt
@@ -126,7 +126,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "[Karian]";
mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?";
next;
- if(select("Ok.:No.") == 2) {
+ if(select("Ok.", "No.") == 2) {
mes "["+strcharinfo(0)+"]";
mes "I'm not interested.";
next;
@@ -230,7 +230,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "Whenever you want to see me, visit me.";
mes "If you have time come by and have a chat with me.";
next;
- switch(select("Accept.:Refuse.")) {
+ switch(select("Accept.", "Refuse.")) {
case 1:
mes "[Minstrel Song]";
mes "Did you visit somewhere fun?";
@@ -521,7 +521,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "- that such sounds could -";
mes "- be made from humans. -";
next;
- if(select("You move to other side.:Keep listening.") == 1)
+ if(select("You move to other side.", "Keep listening.") == 1)
close;
mes "[Tone-deaf person]";
mes "Turuturu~";
@@ -1366,7 +1366,7 @@ function Choice;
next;
mes "-It's not easy to trust her-";
next;
- if(select("I don't like this.:Take the kayak.") == 1) {
+ if(select("I don't like this.", "Take the kayak.") == 1) {
mes "[Karian]";
mes "I never ride airships ever...";
donpcevent "Karian#cmd5::OnDisable";
@@ -1645,7 +1645,7 @@ OnTouch:
mes "[Karian]";
mes "Will you join me?";
next;
- switch(select("Refuse.:Accept.")) {
+ switch(select("Refuse.", "Accept.")) {
case 1:
mes "[Karian]";
mes "Come on~Come on~";
@@ -1902,7 +1902,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{
getitem Green_Apple_Ring,1;
close;
} else if (job_min > 99) {
- switch(select("Talk.:Leave.")) {
+ switch(select("Talk.", "Leave.")) {
case 1:
mes "[Maestro Song]";
mes "The name 'Karian'?";
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt
index 09618e2bb..a1dff376d 100644
--- a/npc/re/jobs/3-2/royal_guard.txt
+++ b/npc/re/jobs/3-2/royal_guard.txt
@@ -82,11 +82,11 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Middle-aged Gentleman]";
mes "You're a curious one. Who are you? What do you want?";
next;
- select("Just looking around!:This is my office!:Who am I? Who are you?");
+ select("Just looking around!", "This is my office!", "Who am I? Who are you?");
mes "[Middle-aged Gentleman]";
mes "Do you want to argue with me? Do you know who I am?";
next;
- if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) {
+ if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) {
mes "["+strcharinfo(0)+"]";
mes "Sorry. I had to be sure. I didn't know that you are from the royal palace.";
next;
@@ -126,7 +126,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Heinrich]";
mes "BUT!! I want to believe you...";
next;
- switch(select("I want to know more.:Stop talking.")) {
+ switch(select("I want to know more.", "Stop talking.")) {
case 1:
mes "[Heinrich]";
mes "You are impetuous.";
@@ -164,7 +164,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "Really?";
mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?";
next;
- select("Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit");
+ select("Decision and Bravery", "Calm Judgment", "Sharp wisdom", "Benevolent spirit");
mes "[Heinrich]";
mes "Good choice.";
mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend.";
@@ -195,7 +195,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Heinrich]";
mes "If you want to hear more story, you have to show me your similar attitude.";
next;
- if(select("That's an unfair demand.:I will try.") == 1) {
+ if(select("That's an unfair demand.", "I will try.") == 1) {
mes "[Heinrich]";
mes "Good idea, it would better to find something more worthy.";
close;
@@ -279,7 +279,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Heinrich]";
mes "Now I can't tell you why the trace is there.";
next;
- if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) {
+ if(select("Interesting. Can I go there?", "Seems really dangerous.") == 2) {
mes "[Heinrich]";
mes "Good idea, that's useless work to explore there.";
close;
@@ -417,7 +417,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{
mes "[Memory of King Schmidtz]";
mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?";
next;
- if(select("Sure, of course:Not yet") == 2) {
+ if(select("Sure, of course", "Not yet") == 2) {
mes "[Memory of King Schmidtz]";
mes "Umm, maybe Heinrich had wrong judgement.";
close;
@@ -425,7 +425,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{
mes "[Memory of King Schmidtz]";
mes "If so, I will proceed to making you a Royal Guard.";
next;
- if(select("Great.:Not yet.") == 2) {
+ if(select("Great.", "Not yet.") == 2) {
mes "[Memory of King Schmidtz]";
mes "Perhaps Heinrich had the wrong image of you.";
close;
@@ -519,7 +519,7 @@ OnTouch:
sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{
callfunc "F_GM_NPC";
- switch(select("Royal Guard:Rune Knight:Sorcerer")) {
+ switch(select("Royal Guard", "Rune Knight", "Sorcerer")) {
case 1:
mes "1~5";
input .@input;
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index 0a34ad1cb..04c0abc11 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -118,7 +118,7 @@ in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{
mes "[Scary man]";
mes "Hey there?";
next;
- switch(select("Me?:Sorry, I am busy...")) {
+ switch(select("Me?", "Sorry, I am busy...")) {
case 1:
mes "[Scary man]";
mes "Yes! You there!";
@@ -247,7 +247,7 @@ in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{
mes "You want one more explanation?";
mes "Or do you just want the code?";
next;
- switch(select("More explanation.:Get the code.")) {
+ switch(select("More explanation.", "Get the code.")) {
case 1:
callsub L_Code,1;
mes "[Urupa]";
@@ -321,7 +321,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "Damn, there're so many strangers around.";
mes "Hey...";
next;
- switch(select("Show the deciphered code!:...")) {
+ switch(select("Show the deciphered code!", "...")) {
case 1:
mes "[Manager]";
mes "Wow, you deciphered it?";
@@ -390,7 +390,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "So I will give you the code.";
mes "Please find the treasure!";
next;
- switch(select("No way!:I'll give it a try!")) {
+ switch(select("No way!", "I'll give it a try!")) {
case 1:
mes "[Graham]";
mes "What the hell?";
@@ -409,7 +409,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "[Graham]";
mes "Are you interested in it now?";
next;
- switch(select("Not at all.:Hmm, I'll take it.")) {
+ switch(select("Not at all.", "Hmm, I'll take it.")) {
case 1:
mes "[Graham]";
mes "Damn it.";
@@ -426,7 +426,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "[Graham]";
mes "Did you find something?";
next;
- switch(select("I need an explanation.:What's the code again?")) {
+ switch(select("I need an explanation.", "What's the code again?")) {
case 1:
mes "[Graham]";
mes "You are so powerful!";
@@ -645,7 +645,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "Bleh...";
close;
}
- switch(select("Give me your password!:I was sent by Graham.")) {
+ switch(select("Give me your password!", "I was sent by Graham.")) {
case 1:
mes "[Manager]";
mes "You need my password?";
@@ -719,7 +719,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "What do you think?";
mes "RENNND / LNNWWND means one thing.";
next;
- switch(select("I think I got it.:I have no clue.")) {
+ switch(select("I think I got it.", "I have no clue.")) {
case 1:
callsub L_Code,7166;
close;
@@ -737,7 +737,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "[Paul]";
mes "So did you get what it means?";
next;
- switch(select("Yes!:No, I don't think so.")) {
+ switch(select("Yes!", "No, I don't think so.")) {
case 1:
callsub L_Code,7167;
close;
@@ -794,7 +794,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "I am dying to wait for you.";
mes "So what did you find out?";
next;
- select("I found the key.:Hmm...");
+ select("I found the key.", "Hmm...");
mes "- You hand over the 'Illusion Key' that you found in the ice cave. -";
next;
mes "[Paul]";
@@ -1205,7 +1205,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
mes "Then let's make a point!";
mes "Do you know thanatos tower?";
next;
- switch(select("Sure.:The tower of death?")) {
+ switch(select("Sure.", "The tower of death?")) {
case 1:
mes "[Vicente]";
mes "You know that.";
@@ -1268,7 +1268,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
mes "You are back?";
mes "Find anything?";
next;
- switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
+ switch(select("Throw the brush.", "Grab him by the collar.", "Drop the brush.")) {
case 1:
mes "[Vicente]";
mes "Hey, what are you doing?";
@@ -1435,7 +1435,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
mes "That's it.";
mes "Did you find it by yourself?";
next;
- switch(select("Yes.:With my friends")) {
+ switch(select("Yes.", "With my friends")) {
case 1:
mes "[Dumk]";
mes "Hmm...";
@@ -1536,7 +1536,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
mes "[Dumk]";
mes "So, do you want me to keep talking about Shadow Chasers?";
next;
- switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
+ switch(select("What is a Shadow Chaser?", "Change me to Shadow Chaser.", "I'll come back later.")) {
case 1:
mes "[Dumk]";
mes "Most spells are exclusively for Wizards and their kind.";
@@ -1949,7 +1949,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
mes "It's a small box made of a hard turtle's shell.";
mes "The middle of it...";
next;
- select("Touch the middle.:Push the middle.");
+ select("Touch the middle.", "Push the middle.");
mes "When you touch it, something comes out!";
next;
setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM";
@@ -2005,7 +2005,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
}
mes "You don't have to stay in here.";
next;
- if(select("Go outside.:Stay here.") == 1)
+ if(select("Go outside.", "Stay here.") == 1)
warp "tur_dun03",40,201;
close;
}
@@ -2040,7 +2040,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
mes "I got "+.@Words$[.@i]+".";
mes "Now I have to convert it into a number...";
next;
- switch(select("Input the answer.:I can't get it.")) {
+ switch(select("Input the answer.", "I can't get it.")) {
case 1:
input .@input;
if (.@input == .@numbers[.@i]) {
@@ -2130,11 +2130,11 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "For what?";
next;
while(1) {
- switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
+ switch(select("Turn the roof.", "Turn the house.", "Turn the handle.")) {
case 1:
mes "You turn the roof.";
next;
- switch(select("Shake the roof.:Shake the house.")) {
+ switch(select("Shake the roof.", "Shake the house.")) {
case 1:
mes "Even though you shake the roof but";
mes "nothing happens.";
@@ -2159,7 +2159,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
case 2:
mes "You grab the whole house and turn it.";
next;
- switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
+ switch(select("Shake up and down.", "Shake back and forth.", "Turn 'round and 'round and shake.", "Roll it upside down.")) {
case 1:
case 2:
mes "Nothing happens.";
@@ -2293,7 +2293,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
mes "You are a member of the Rogue guild!";
mes "What can I help you with?";
next;
- .@i = select("I need a make-up brush.:I need a paint brush.:Nothing.");
+ .@i = select("I need a make-up brush.", "I need a paint brush.", "Nothing.");
mes "[Max]";
if (.@i == 1) setarray .@i[1],Makeover_Brush,1,10,100000;
else if (.@i == 2) setarray .@i[1],Paint_Brush,2,30,200000;
@@ -2335,7 +2335,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
}
mes "We sell all art related things here~";
next;
- switch(select("Paint!?:Where's the manager?")) {
+ switch(select("Paint!?", "Where's the manager?")) {
case 1:
mes "[Max]";
mes "You are asking for paint?";
@@ -2358,7 +2358,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
mes "You are in a guild.";
mes "What can I help you with?";
next;
- .@i = select("Make a new make-up brush.:Make a new paint brush.:Nothing.");
+ .@i = select("Make a new make-up brush.", "Make a new paint brush.", "Nothing.");
mes "[Titika]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2388,7 +2388,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
}
mes "This is the Shadow Chaser workplace~";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[Titika]";
mes "You mean paint?";
@@ -2408,7 +2408,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing.");
mes "[RimiGX]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2437,7 +2437,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
}
mes "It's the shadow workplace~";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[RimiGX]";
mes "Paint?";
@@ -2457,7 +2457,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing.");
mes "[Vito]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2487,7 +2487,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
}
mes "It's the shadow workplace.";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[Vito]";
mes "Paint?";
diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt
index 0c12d82f0..ff9faf500 100644
--- a/npc/re/jobs/3-2/sorcerer.txt
+++ b/npc/re/jobs/3-2/sorcerer.txt
@@ -62,7 +62,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "What made you want to be a sorcerer?";
next;
- if(select("The spirit of fire led me here.:The spirit of water led me here.:The spirit of earth led me here:The spirit of meat led me here.") == 4) {
+ if(select("The spirit of fire led me here.", "The spirit of water led me here.", "The spirit of earth led me here", "The spirit of meat led me here.") == 4) {
mes "[Merito]";
mes "That kind of spirit doesn't exist!";
close;
@@ -74,7 +74,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "Hmm... Then first, can you write down your name on this list?";
next;
- if(select("Write name.:I won't.") == 2) {
+ if(select("Write name.", "I won't.") == 2) {
mes "[Merito]";
mes "Well, okay. See you again when you get a chance.";
close;
@@ -93,7 +93,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "[" + strcharinfo(0) + "], can you handle magic skillfully?";
next;
- if(select("Yes, I can.:No, I'm not really good at it.") == 2) {
+ if(select("Yes, I can.", "No, I'm not really good at it.") == 2) {
mes "[Merito]";
mes "What!? You don't know how to use magic?";
mes "What are you doing here then? Get out of here. Right now!";
@@ -103,7 +103,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "Okay, that should be obvious.";
mes "Of course, Sorcerers use magic, too. But, do you know the main difference Sorcerers have from other magical jobs?";
next;
- switch(select("They know how to sing.:They're all old fogies.:They can deal with the spirits.")) {
+ switch(select("They know how to sing.", "They're all old fogies.", "They can deal with the spirits.")) {
case 1:
mes "[Merito]";
mes "Well maybe some but that's not the main difference.";
@@ -127,7 +127,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "Well, it's all up to you. What are you going to do?";
next;
- switch(select("I will take the test.:I'll do it later.")) {
+ switch(select("I will take the test.", "I'll do it later.")) {
case 1:
mes "[Merito]";
mes "Okay. ";
@@ -190,7 +190,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "[Karacas]";
mes "So, you are [" + strcharinfo(0) + "]... right?";
next;
- if(select("Yes, I am.:No, I'm not!") == 2) {
+ if(select("Yes, I am.", "No, I'm not!") == 2) {
mes "[Karacas]";
mes "Oh, there must be some mistake in the list, I think. Will you come again later?";
close;
@@ -307,7 +307,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "[Karacas]";
mes "Have any questions?";
next;
- if(select("No.:Please explain it again.") == 2) {
+ if(select("No.", "Please explain it again.") == 2) {
mes "[Karacas]";
mes "Haha, then can I have a cup of water for a minute? Please come and find me again later.";
next;
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt
index 6a56f5665..b28cb6fdd 100644
--- a/npc/re/jobs/3-2/sura.txt
+++ b/npc/re/jobs/3-2/sura.txt
@@ -371,7 +371,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "You won't even have time to take a rest if you choose this way.";
mes "You'll become a puppet for war...";
next;
- switch(select("But I still want to know more.:Well, I quit then.")) {
+ switch(select("But I still want to know more.", "Well, I quit then.")) {
case 1:
mes "[???]";
mes "Aren't you an idiot?";
@@ -500,7 +500,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
mes "Ah, long time no see, "+strcharinfo(0)+".";
mes "Are you here to meet my master?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Buddy]";
mes "I'll take you right away.";
@@ -550,7 +550,7 @@ sword_1-1,223,243,4 script Buddy#job_shu_Salong 4_M_MONK,{
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
next;
- switch(select("Go to the living room.:Go outside.")) {
+ switch(select("Go to the living room.", "Go outside.")) {
case 1:
mes "[Buddy]";
mes "Please wait in the living room at the upper side.";
@@ -704,7 +704,7 @@ sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{
mes "[Bruno]";
mes "Hey~ "+strcharinfo(0)+", what's up?";
next;
- switch(select("Let's have conversation.:Go outside.")) {
+ switch(select("Let's have conversation.", "Go outside.")) {
case 1:
if (job_shu == 100) {
mes "[Bruno]";
@@ -852,7 +852,7 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{
sword_2-1,1,2,0 script Button Girl#sura 1_F_01,{
callfunc "F_GM_NPC";
- switch(select("Turn on arena.:Turn off arena.:Turn on the living room.:Turn on Buddy.:Turn on Gara.:Turn off all.:Close")) {
+ switch(select("Turn on arena.", "Turn off arena.", "Turn on the living room.", "Turn on Buddy.", "Turn on Gara.", "Turn off all.", "Close")) {
case 1:
mes "Turn on arena.";
donpcevent "Drawing Room::OnEnable";
diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt
index 105a43fd0..baad4b65a 100644
--- a/npc/re/jobs/3-2/wanderer.txt
+++ b/npc/re/jobs/3-2/wanderer.txt
@@ -62,7 +62,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{
mes "Many people are looking forward to meeting the best Wanderer in the world.";
if (BaseJob != Job_Dancer || BaseLevel < 99) close;
next;
- select("Dancer Kim?:Wanderer?");
+ select("Dancer Kim?", "Wanderer?");
emotion e_omg,0,"Aspiring Wanderer, Soy";
mes "[Soy]";
mes "What? You don't know the famous Wanderer, Dancer Kim?";
@@ -88,7 +88,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{
mes "[Mimi]";
mes "Just hang in there, Soy. Ha ha.";
next;
- switch(select("Where is the performance?:End the conversation.")) {
+ switch(select("Where is the performance?", "End the conversation.")) {
case 1:
mes "[Soy]";
mes "Right in front of the Christmas tree!";
@@ -150,7 +150,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
next;
while (1) {
.@loop = 0;
- switch(select("Sorry, I don't care.:What's the matter?:Why are you telling me this?")) {
+ switch(select("Sorry, I don't care.", "What's the matter?", "Why are you telling me this?")) {
case 1:
mes "[Performance Manager]";
mes "That's a bit harsh don't you think?";
@@ -177,7 +177,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
}
while (1) {
.@loop = 0;
- switch(select("Is there a problem?:Who do you mean?:It has nothing to do with me.")) {
+ switch(select("Is there a problem?", "Who do you mean?", "It has nothing to do with me.")) {
case 1:
mes "[Performance Manager]";
mes "How could they do that?";
@@ -209,7 +209,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
}
while (1) {
.@loop = 0;
- switch(select("Are you afraid of people?:The performers caused trouble?:Ignore him.")) {
+ switch(select("Are you afraid of people?", "The performers caused trouble?", "Ignore him.")) {
case 1:
mes "[Performance Manager]";
mes "Wouldn't you be afraid of all the eyes of people if you were me?";
@@ -267,7 +267,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "[Performance Manager]";
mes "Hey! Can you please go out and find the Maestro Guitar Song?";
next;
- switch(select("Ah, okay.:Why should I do that?:I won't!")) {
+ switch(select("Ah, okay.", "Why should I do that?", "I won't!")) {
case 1:
break;
case 2:
@@ -331,7 +331,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "- You found a Maestro -";
mes "- singing a weird song. -";
next;
- if(select("That's a weird song.:Ignore it.") == 2) {
+ if(select("That's a weird song.", "Ignore it.") == 2) {
mes "- What a weird person, I better stay away. -";
close;
}
@@ -367,7 +367,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "So how about it? Isn't that a tempting offer to you?";
mes "I'm a really famous Maestro at the peak of my popularity. People are dying to work with me, but you are indifferent to me lady.";
next;
- select("Where is Dancer Kim?:Why'd you cancel the performance?");
+ select("Where is Dancer Kim?", "Why'd you cancel the performance?");
mes "[Guitar Song]";
mes "Why are you asking me that question so suddenly?";
mes "Come on, let's just talk about a pleasant matter.";
@@ -385,7 +385,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "[" + strcharinfo(0) + "]";
mes "(Would it be possible for me to make him tell me what happened with Nollio?)";
next;
- switch(select("Use Dazzler:Use Lullaby:Use Lucky Luck")) {
+ switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) {
case 1:
if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) {
mes "- You get closer to Song's ear. -";
@@ -700,7 +700,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "I think the life of Wanderer Dancer Kim is over now.";
mes "Boo hoo hoo hoo!";
next;
- if(select("Hey, don't give up.:I feel sorry for you.") == 2) {
+ if(select("Hey, don't give up.", "I feel sorry for you.") == 2) {
mes "[Dancer Kim]";
mes "My life cannot get out of abyss now......";
close;
@@ -722,7 +722,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "But I get tired and give up easily.";
mes "I think I am going to give up.";
next;
- if(select("Well, there's no other way.:Let's work together.") == 1) {
+ if(select("Well, there's no other way.", "Let's work together.") == 1) {
mes "[Dancer Kim]";
mes "No dreams and no hope...";
close;
@@ -779,7 +779,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{
mes "You need to defeat 50 Yellow Novus!";
mes "Are you ready?";
next;
- if(select("No.:Yes.") == 1) {
+ if(select("No.", "Yes.") == 1) {
mes "[Dancer Kim]";
mes "Hurry up before I lose interest!";
close;