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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-27 21:35:38 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-27 21:35:38 +0000 |
commit | 6f7254715c58bfb768bea4cb3a23187a93b75efd (patch) | |
tree | 3a94e2e6c512aea476aa6ba366d65cbdd111a3c5 /npc/re/jobs/3-2 | |
parent | 831b2af00700f9a957c46393d3cf476460f4ae0f (diff) | |
download | hercules-6f7254715c58bfb768bea4cb3a23187a93b75efd.tar.gz hercules-6f7254715c58bfb768bea4cb3a23187a93b75efd.tar.bz2 hercules-6f7254715c58bfb768bea4cb3a23187a93b75efd.tar.xz hercules-6f7254715c58bfb768bea4cb3a23187a93b75efd.zip |
* Optimized Minstrel job quest (re\jobs\3-2\minstrel.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16512 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/3-2')
-rw-r--r-- | npc/re/jobs/3-2/minstrel.txt | 791 |
1 files changed, 90 insertions, 701 deletions
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt index 0516e85be..0347345da 100644 --- a/npc/re/jobs/3-2/minstrel.txt +++ b/npc/re/jobs/3-2/minstrel.txt @@ -4,7 +4,7 @@ //= Masao //= Credits: Muad_Dib //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= Any rAthena SVN //===== Description: ========================================= @@ -12,7 +12,8 @@ //= Job change Quest from Bard / Clown -> Minstrel. //===== Additional Comments: ================================= //= 1.0 First Version. -//= 1.1 Fix the checking of requirements before job change to Minstel - [JayPee] +//= 1.1 Fix the checking of requirements before job change to Minstel [JayPee] +//= 1.2 Optimized. [Euphy] //============================================================ alberta,196,133,4 script Bard#job_min 486,{ @@ -521,12 +522,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ mes "- that such sounds could -"; mes "- be made from humans. -"; next; - switch(select("You move to other side.:Keep listening.")){ - case 1: - close; - case 2: - break; - } + if(select("You move to other side.:Keep listening.")==1) close; mes "[Tone-deaf person]"; mes "Turuturu~"; mes "Dadada~"; @@ -537,17 +533,10 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ mes "Lalala..."; mes "......!!"; next; - if (Class == Job_Bard || Class == Job_Baby_Bard){ - mes "[Tone-deaf person]"; - mes "Hum!! Hey you, you were listening to my song."; - mes "You look like a Bard, how about you sing for me as rewarding my song?"; - next; - }else{ - mes "[Tone-deaf person]"; - mes "Hum!! Hey you, you were listening to my song."; - mes "You look like a Clown, how about you sing for me as rewarding my song?"; - next; - } + mes "[Tone-deaf person]"; + mes "Hum!! Hey you, you were listening to my song."; + mes "You look like a "+((Class == Job_Bard || Class == Job_Baby_Bard)?"Bard":"Clown")+", how about you sing for me as rewarding my song?"; + next; mes "["+strcharinfo(0)+"]"; mes "What?!"; next; @@ -740,7 +729,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ tha_scene01,140,200,0 script min_receipt 139,3,3,{ OnTouch: - if (job_min == 10){ + if (job_min == 10 || (job_min == 11 && countitem(6271) < 1)){ mes "-There is a piece of paper on the ground.-"; next; mes "["+strcharinfo(0)+"]"; @@ -770,44 +759,12 @@ OnTouch: mes "[Karian]"; mes "Juno's store..."; mes "Let's go to Juno..."; - set job_min,11; - changequest 11143,11144; + if (job_min == 10) { + set job_min,11; + changequest 11143,11144; + } donpcevent "Karian#cmd1::OnDisable"; close; - }else if (job_min == 11){ - if (countitem(6271) < 1){ - mes "-There is a piece of paper on the ground.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What is this?"; - next; - mes "[Karian]"; - mes "What does it say?"; - donpcevent "Karian#cmd1::OnEnable"; - next; - mes "==================="; - mes "==photo exchange=="; - mes "======receipt======"; - mes "==================="; - mes "Name : Maestro Song"; - next; - mes "- Bring this receipt and exchange it"; - mes ""; - mes "- Juno's store manager : Mr. Click."; - next; - mes "- Directions : Around Juno's plaza."; - getitem 6271,1; - next; - mes "["+strcharinfo(0)+"]"; - mes "Photo exchange receipt?"; - mes "How did he drop it..."; - next; - mes "[Karian]"; - mes "Juno's store..."; - mes "Let's go to Juno..."; - donpcevent "Karian#cmd1::OnDisable"; - close; - } } } @@ -965,21 +922,21 @@ yuno,146,168,0 script Karian#cmd2 486,{ end; OnInit: - disablenpc "Karian#cmd2"; + disablenpc strnpcinfo(0); end; OnEnable: - enablenpc "Karian#cmd2"; + enablenpc strnpcinfo(0); initnpctimer; end; OnDisable: - disablenpc "Karian#cmd2"; + disablenpc strnpcinfo(0); stopnpctimer; end; OnTimer100000: - donpcevent "Karian#cmd2::OnDisable"; + donpcevent strnpcinfo(0)+"::OnDisable"; stopnpctimer; end; } @@ -1114,28 +1071,7 @@ OnTouch: close; } -lighthalzen,160,124,6 script Karian#cmd3 486,{ - end; - -OnInit: - disablenpc "Karian#cmd3"; - end; - -OnEnable: - enablenpc "Karian#cmd3"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd3"; - stopnpctimer; - end; - -OnTimer100000: - donpcevent "Karian#cmd3::OnDisable"; - stopnpctimer; - end; -} +lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 486 ice_dun01,157,15,0 script Ice Cave Minstrel1 139,2,2,{ @@ -1401,31 +1337,10 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{ close; } -ra_in01,357,128,0 script Karian#cmd4 486,{ - end; - -OnInit: - disablenpc "Karian#cmd4";; - end; - -OnEnable: - enablenpc "Karian#cmd4";; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd4";; - stopnpctimer; - end; - -OnTimer100000: - donpcevent "Karian#cmd4::OnDisable"; - stopnpctimer; - end; -} +ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 486 ve_fild07,131,132,5 script =Notice=#job_min 837,{ - +function Choice; if (job_min == 16){ mes "===Notice==="; mes "Maestro Song, Go to Comodo by boat!"; @@ -1486,495 +1401,46 @@ ve_fild07,131,132,5 script =Notice=#job_min 837,{ mes "[Karian]"; mes "Ahhhh!!!!!!!!!!!!!!"; next; - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Dance.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Dance.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Dance.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Dance.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Sleep.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Sleep.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Sleep.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Sing.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Sing.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Have some water.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Have some water.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Have some water.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Shout 'Viva'.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Shout 'Viva'.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Shout 'Viva'.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Go fishing.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Go fishing.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Go fishing.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Listen to my song.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Listen to my song.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Listen to my song.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Pray.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Pray.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Pray.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Eat some food.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Eat some food.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Eat some food.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Give up.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Give up.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Give up.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } + set .@rand,rand(3); + if (.@rand == 1) Choice("Throw the water out.","Row.","Dance."); + else if (.@rand == 2) Choice("Row.","Throw the water out.","Dance."); + Choice("Dance.","Row.","Throw the water out."); + set .@rand,rand(3); + if (.@rand == 1) Choice("Throw the water out.","Row.","Dance."); + else if (.@rand == 2) Choice("Row.","Throw the water out.","Sleep."); + Choice("Sleep.","Row.","Throw the water out."); + set .@rand,rand(3); + if (.@rand == 1) Choice("Throw the water out.","Row.","Sleep."); + else if (.@rand == 2) Choice("Row.","Throw the water out.","Sing."); + Choice("Sing.","Row.","Throw the water out."); + set .@rand,rand(3); + if (.@rand == 1) Choice("Throw the water out.","Row.","Have some water."); + else if (.@rand == 2) Choice("Row.","Throw the water out.","Have some water."); + Choice("Have some water.","Row.","Throw the water out."); + set .@rand,rand(3); + if (.@rand == 1) Choice("Throw the water out.","Row.","Shout 'Viva'."); + else if (.@rand == 2) Choice("Row.","Throw the water out.","Shout 'Viva'."); + Choice("Shout 'Viva'.","Row.","Throw the water out."); + set .@rand,rand(3); + if (.@rand == 1) Choice("Throw the water out.","Row.","Go fishing."); + else if (.@rand == 2) Choice("Row.","Throw the water out.","Go fishing."); + Choice("Go fishing.","Row.","Throw the water out."); + set .@rand,rand(3); + if (.@rand == 1) Choice("Throw the water out.","Row.","Listen to my song."); + else if (.@rand == 2) Choice("Row.","Throw the water out.","Listen to my song."); + Choice("Listen to my song.","Row.","Throw the water out."); + set .@rand,rand(3); + if (.@rand == 1) Choice("Throw the water out.","Row.","Pray."); + else if (.@rand == 2) Choice("Row.","Throw the water out.","Pray."); + Choice("Pray.","Row.","Throw the water out."); + set .@rand,rand(3); + if (.@rand == 1) Choice("Throw the water out.","Row.","Eat some food."); + else if (.@rand == 2) Choice("Row.","Throw the water out.","Eat some food."); + Choice("Eat some food.","Row.","Throw the water out."); + set .@rand,rand(3); + if (.@rand == 1) Choice("Throw the water out.","Row.","Give up."); + else if (.@rand == 2) Choice("Row.","Throw the water out.","Give up."); + Choice("Give up.","Row.","Throw the water out."); mes "-I've escaped from the-"; mes "-throes of death a-"; mes "-countless amount of times.-"; @@ -1989,6 +1455,19 @@ ve_fild07,131,132,5 script =Notice=#job_min 837,{ mes "Maestro Song, Go to Comodo by boat!"; mes "Be ambitious!"; close; + +function Choice { + set .@i$, getarg(select(getarg(0),getarg(1),getarg(2))-1); + mes "[Karian]"; + if (.@i$ == "Throw the water out.") { + mes "I'll row and you just throw the water out!!"; + next; + return; + } + if (.@i$ == "Row.") mes "The boat is sinking!!!"; + else mes "What the hell do you think you're doing?"; + close; +} } ve_fild07,129,132,5 script Karian#cmd5 486,{ @@ -2055,28 +1534,7 @@ OnTouch: end; } -comodo,184,109,0 script Karian#cmd6 486,{ - end; - -OnInit: - disablenpc "Karian#cmd6"; - end; - -OnEnable: - enablenpc "Karian#cmd6"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd6"; - stopnpctimer; - end; - -OnTimer100000: - donpcevent "Karian#cmd6::OnDisable"; - stopnpctimer; - end; -} +comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 486 comodo,192,119,0 script Kayak Master#job_min 98,{ @@ -2211,49 +1669,25 @@ OnTouch: mes "We don't have anymore clues."; next; mes "[Karian]"; - mes "Hey! Let's go~~"; - donpcevent "Karian#cmd7::OnDisable"; - set job_min,21; - changequest 11152,11153; - close; + break; case 2: mes "["+strcharinfo(0)+"]"; mes "Ok that's not a bad idea..."; next; mes "[Karian]"; mes "Ok!!!"; - mes "Hey! Let's go~~"; - donpcevent "Karian#cmd7::OnDisable"; - set job_min,21; - changequest 11152,11153; - close; + break; } + mes "Hey! Let's go~~"; + donpcevent "Karian#cmd7::OnDisable"; + set job_min,21; + changequest 11152,11153; + close; } end; } -moc_fild16,204,231,0 script Karian#cmd7 486,{ - end; - -OnInit: - disablenpc "Karian#cmd7"; - end; - -OnEnable: - enablenpc "Karian#cmd7"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd7"; - stopnpctimer; - end; - -OnTimer100000: - donpcevent "Karian#cmd7::OnDisable"; - stopnpctimer; - end; -} +moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 486 aldebaran,140,130,0 script jmAldebaran Clock Tower 139,3,3,{ @@ -2321,28 +1755,7 @@ OnTouch: end; } -aldebaran,142,128,2 script Karian#cmd8 486,{ - end; - -OnInit: - disablenpc "Karian#cmd8"; - end; - -OnEnable: - enablenpc "Karian#cmd8"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd8"; - stopnpctimer; - end; - -OnTimer100000: - donpcevent "Karian#cmd8::OnDisable"; - stopnpctimer; - end; -} +aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 486 prontera,155,40,0 script jmprt1 139,2,2,{ @@ -2478,8 +1891,7 @@ OnTouch: prt_in,94,172,4 script Karian#job_min3 480,{ -if(job_min >= 27) -{ +if(job_min >= 27) { if (job_min > 99){ switch(select("Talk.:Leave.")){ case 1: @@ -2559,36 +1971,13 @@ if(job_min >= 27) mes "[Maestro Song]"; mes "This is my present to you."; next; - if (Class == Job_Baby_Bard){ - mes "[Maestro Song]"; - mes "You are also my friend."; - set job_min,100; - jobchange Job_Baby_Minstrel; - completequest 11154; - getitem 5751,1; - getitem 2795,1; - close; - }if (Class == Job_Bard){ - mes "[Maestro Song]"; - mes "You are also my friend."; - set job_min,100; - jobchange Job_Minstrel; - completequest 11154; - getitem 5751,1; - getitem 2795,1; - close; - }else if (Class == Job_Clown){ - mes "[Maestro Song]"; - mes "You are also my friend."; - set job_min,100; - jobchange Job_Minstrel_T; - completequest 11154; - getitem 5751,1; - getitem 2795,1; - close; - } mes "[Maestro Song]"; - mes "Huh?"; + mes "You are also my friend."; + set job_min,100; + jobchange roclass(eaclass()|EAJL_THIRD); + completequest 11154; + getitem 5751,1; + getitem 2795,1; close; } } |