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authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/re/jobs/3-1
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
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change *strcharinfo to use constants
Diffstat (limited to 'npc/re/jobs/3-1')
-rw-r--r--npc/re/jobs/3-1/archbishop.txt86
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt44
-rw-r--r--npc/re/jobs/3-1/ranger.txt6
-rw-r--r--npc/re/jobs/3-1/rune_knight.txt12
4 files changed, 74 insertions, 74 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 9caa1f538..1a03af44c 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -212,7 +212,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "hahahahaha.";
mes "huhuhuhu. humhum.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hello. are you... Priest Dayan?";
next;
mes "[Priest]";
@@ -220,13 +220,13 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
next;
mes "He turns his head towards you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aren't you Priest Dayan?";
next;
mes "[Priest]";
mes "muttering...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Priest! Da~yan! Right!?";
next;
mes "[Priest Dayan]";
@@ -240,11 +240,11 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "I forgot to wear my hearing aid. hehe.";
mes "Anyway, why have you come here?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm, I wanted to tell you...";
next;
input .@inputstr$;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "" + .@inputstr$ + "";
next;
if (.@inputstr$ != "I'm here for the Holy Pilgrimage") {
@@ -259,7 +259,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
next;
mes "He cups his ears towards you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
@@ -383,7 +383,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "I can feel that you have a fresh energy.";
mes "Maybe you did pray truthfully.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I feel light-hearted. Like I was just reborn...";
next;
mes "[Priest Dayan]";
@@ -391,7 +391,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "A smile from a peaceful mind will easily rid people of their wariness.";
mes "Please, inspire people with love and energy.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Thanks for your kind words.";
next;
mes "[Priest Dayan]";
@@ -409,7 +409,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "I think she is exhausted due to praying too much.";
mes "I hope the air of Yggdrasil will be helpful to her.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Don't worry.";
mes "I'll go and meet her.";
next;
@@ -429,32 +429,32 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
yggdrasil01,220,47,0 script #arch_pilgrimage HIDDEN_WARP_NPC,5,5,{
OnTouch:
if (job_arch == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is it the spring of Hvergelmir.";
mes "This place is a very vivid and peaceful place.";
mes "It's proper to pray.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Time to genuflect...";
mes "Time to start...";
mes "Hmm, what did that priest say to me?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm... What is the first way?";
next;
switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The way of silence...?";
mes "I don't think so.";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The way of confession...?";
mes "I don't think so.";
close;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The way of meditation...?";
mes "Yes, it's the way of meditation.";
next;
@@ -481,17 +481,17 @@ OnTouch:
mes "^3131FF[Priest Dayan]^000000";
mes "^3131FFDon't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Pain... What kind of faults have I had?";
input .@inputstr$;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I confess my guilt to the Almighty God Odin.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^3131FF" + .@inputstr$ + ".^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh benevolent Odin, Take mercy on me and pity me because I'm remiss in the discharge of my duties as a minister.";
mes "Please, lead the way and save a foolish minister with your wisdom.";
next;
@@ -518,7 +518,7 @@ OnTouch:
mes "^3131FFYou're drinking the Holy Water.^000000";
next;
if (countitem(Holy_Water) == 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh no! I forgot to bring a Holy Water!";
close;
}
@@ -548,19 +548,19 @@ OnTouch:
mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -";
specialeffect2 EF_GLORIA;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~";
mes "~The Curdan bird which sits on a branch brings me the wisdom of whole world.~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The Curdan wolf protects me from all threats in the world.~";
specialeffect2 EF_GLORIA;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~";
mes "~The father of light, the poet of wisdom, sing for me.~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The host of a glittering glass, give me a holy prediction.~";
specialeffect2 EF_GLORIA;
next;
@@ -568,7 +568,7 @@ OnTouch:
specialeffect2 EF_BLESSING;
specialeffect2 EF_RESURRECTION;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That was refreshing.";
mes "I guess I should go back to Priest Dayan.";
job_arch = 3;
@@ -576,7 +576,7 @@ OnTouch:
warp "umbala",138,219;
end;
} else if (job_arch == 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The song is over. It's time to go back to Priest Dayan.";
close2;
warp "umbala",138,219;
@@ -593,7 +593,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "- You don't feel like disturbing her -";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umm, hello sister?";
next;
mes "[Vinue]";
@@ -601,7 +601,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "It's not time to have a service yet...";
mes "Are you here to pray, "+ (Sex == SEX_MALE ? "brother" : "sister") +"?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I came here to say hello from Priest Dayan from Prontera.";
next;
mes "[Vinue]";
@@ -609,11 +609,11 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "Is he good?";
mes "He is so cute even though he's old.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "He told me that he was worried because when he saw you last time, you seemed sad.";
mes "He asks you to go on a Holy Pilgrimage.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umbala has the vital power of nature!";
next;
mes "[Vinue]";
@@ -643,7 +643,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "At first, it was a dream that Valkyrie was sad and in darkness.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Valkyrie?";
next;
mes "[Vinue]";
@@ -657,7 +657,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "What a cruel performance! I suddenly can't breathe properly and then I wake up.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "To have to see the death of Valkyrie, must be a tormenting dream.";
next;
mes "[Vinue]";
@@ -667,7 +667,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "I've been wanting to pray at Odin's shrine to make the dream go away. But that shrine became a den of evil a long time ago.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The shrine?";
mes "Nobody tried to subdue the evil?";
next;
@@ -678,7 +678,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is the dream related with the evil in the Odin shrine?";
next;
mes "[Vinue]";
@@ -698,7 +698,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "But, it'll be scary inside!";
mes "There are lots of devils inside!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But I can't pretend to ignore a Sister who is in trouble?";
mes "I'm a minister who copes with lots of asceticism!";
mes "Entrust me.";
@@ -707,13 +707,13 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "Ah... I'm so worried....";
mes "I'll never forget your warm heart.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "How do I get to Odin shrine?";
next;
mes "[Vinue]";
mes "There is a ferry on the right side of the church.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ok, wait for good news!";
next;
mes "[Vinue]";
@@ -806,7 +806,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?";
mes "Are you here to ridicule my grim fate?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No way!";
mes "But it's true that I'm here for you.";
next;
@@ -822,7 +822,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "I was already expelled from Asgard.";
mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's not that kind of problem.";
mes "But someone who perceives your painful situation has sent me here.";
next;
@@ -875,11 +875,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "[Valkyrie Anguhilde]";
mes "Mortal one, what is your name?";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "My name is " + strcharinfo(0) + ".";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "My name is " + strcharinfo(PC_NAME) + ".";
next;
mes "[Valkyrie Anguhilde]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help.";
next;
mes "[Valkyrie Anguhilde]";
@@ -919,7 +919,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
if ($@archbs == 0) {
$@archbs = 1;
mes "[Valkyrie Anguhilde]";
- mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?";
+ mes "" + strcharinfo(PC_NAME) + " Did you finish preparing for your way of asceticism?";
next;
if (getmapusers("job3_arch02") > 0) {
mes "[Valkyrie Anguhilde]";
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index 3f34e03f7..d56aff87d 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -43,10 +43,10 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
mes "Finally, it's time...";
mes "Hey, what's your name?";
next;
- switch(select(strcharinfo(0),".....")) {
+ switch(select(strcharinfo(PC_NAME),".....")) {
case 1:
mes "[Ahcart]";
- mes strcharinfo(0)+"?";
+ mes strcharinfo(PC_NAME)+"?";
mes "Got it. I'll remember your name.";
mes "A master told me that you are a person with ability.";
break;
@@ -168,7 +168,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
}
function script func_3rdgc {
- .@n$ = "["+strcharinfo(0)+"]";
+ .@n$ = "["+strcharinfo(PC_NAME)+"]";
mes .@n$;
mes "Let me collect all the information...";
.@i = 0;
@@ -302,8 +302,8 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Oh? You are a person of this world.";
mes "Your name is...";
next;
- mes "["+strcharinfo(0)+"]";
- mes strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes strcharinfo(PC_NAME)+".";
next;
mes "[Daora]";
if (job_3rd_gc == 3) {
@@ -630,7 +630,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "My glass, you don't need it?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes. I already have enough information.";
mes "If that is a stuff has a long story behind it,";
mes "we have only one way.";
@@ -903,7 +903,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
mes "We saw a stranger in this village, we are quite sure that he is the person who we are looking for your task.";
next;
mes "[Mayshell]";
- mes strcharinfo(0)+".";
+ mes strcharinfo(PC_NAME)+".";
mes "Time is not waiting for you.";
mes "Go ahead. Spill blood with the blade of a knife that stands for a stoic life.";
job_3rd_gc = 5;
@@ -915,7 +915,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
next;
mes "[Mayshell]";
mes "It's a test to watch you.";
- mes "Let me see, "+strcharinfo(0)+"...";
+ mes "Let me see, "+strcharinfo(PC_NAME)+"...";
mes "Go out and think about what you have to do first.";
next;
mes "[Mayshell]";
@@ -1511,7 +1511,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "I'm a man of ability.";
next;
select("Where did you see her?");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A few days have passed already.";
mes "I want to find her as soon as possible.";
mes "You said you saw that child? Where did you see her?";
@@ -1798,10 +1798,10 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
mes "You're an adventurer, so I'm asking you.";
next;
select("I'll send her your message.", "Hmm...");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "- A girl who has no clear residence and buys expensive food. I have to find out. -";
next;
mes "[Peddler]";
@@ -2160,19 +2160,19 @@ OnTouch:
mes "- Estillda is in shock because she thinks that she's in trouble. -";
next;
select("Calm her down.");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Just relax for a second.";
mes "I totally understand what you're saying.";
mes "You won't get into any trouble.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm looking for a guy who committed a crime and ran away.";
mes "I have to catch him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So who made you get those supplies?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you cooperate with me, I'm going to protect you until this is all done.";
mes "The Assassin Guild will protect you.";
next;
@@ -2189,7 +2189,7 @@ OnTouch:
mes "Ah, these are mine.";
mes "I got a lot of zeny.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then go straight this way and pretend that nothing happened.";
next;
mes "- I demand that she walks as usual and tell her how to get to Daora's pub. -";
@@ -2290,7 +2290,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
mes "Sorry. I'm sorry.";
mes "I'm going to do what you want...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your attitude is a problem.";
mes "Let's take up the main subject.";
break;
@@ -2319,13 +2319,13 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
mes "In a couple of hours.";
mes "At a warehouse underground in the south.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thanks for your cooperation.";
mes "Your house is in Rachel?";
mes "Estillda is your real name?";
mes "Yes, I'm going to draw his rations in Rachel.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "To go back home without an accident.";
job_3rd_gc = 12;
changequest 7106,7107;
@@ -2467,7 +2467,7 @@ OnTouch:
mes "When did I give you a clue?!";
next;
select("You lost your head...");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is this the correct target?";
mes "Can you talk with me for a sec?";
next;
@@ -2475,7 +2475,7 @@ OnTouch:
mes "No way!!!!";
mes "You... I'll make you close your eyes forever!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What?!";
close2;
donpcevent "A man with black clothes::OnDisable";
@@ -2522,7 +2522,7 @@ job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{
next;
mes "- He puts something in his mouth and swallows. -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is that?!";
mes "What do you have in your mouth...?";
mes "Why did you do that?";
diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt
index 91adb9b49..0308884fd 100644
--- a/npc/re/jobs/3-1/ranger.txt
+++ b/npc/re/jobs/3-1/ranger.txt
@@ -452,7 +452,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
next;
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No thanks... anyway...";
next;
mes "[Test Instructor, Teardrop]";
@@ -561,7 +561,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
if (countitem(Bow__) > 0) {
mes "[Test Instructor, Teardrop]";
mes "Okay. I'll respect your opinion.";
- mes "I'll cancel the job change request from "+strcharinfo(0)+".";
+ mes "I'll cancel the job change request from "+strcharinfo(PC_NAME)+".";
delitem Bow__,1;
job_ranger01 = 0;
for(.@i = 8254; .@i <= 8262; ++.@i)
@@ -723,7 +723,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
if (countitem(Bow__) > 0) {
mes "[Staff DTS]";
mes "Okay. I'll respect your opinion.";
- mes "I'll cancel the job change request from "+strcharinfo(0)+".";
+ mes "I'll cancel the job change request from "+strcharinfo(PC_NAME)+".";
delitem Bow__,1;
job_ranger01 = 0;
for(.@i = 8254; .@i <= 8262; ++.@i)
diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt
index fb875278d..caa540585 100644
--- a/npc/re/jobs/3-1/rune_knight.txt
+++ b/npc/re/jobs/3-1/rune_knight.txt
@@ -146,7 +146,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{
glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
mes "[Guide, Jungberg]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
- mes "Oh, you must be "+strcharinfo(0)+".";
+ mes "Oh, you must be "+strcharinfo(PC_NAME)+".";
mes "Welcome.";
next;
mes "[Guide, Jungberg]";
@@ -217,7 +217,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
mes "Um... Are you the Rune Knight candidate that Manuel talked about?";
next;
mes "[Guide, Jungberg]";
- mes "Your name is "+strcharinfo(0)+", right? I can see clearly that you are qualified to become our comrade.";
+ mes "Your name is "+strcharinfo(PC_NAME)+", right? I can see clearly that you are qualified to become our comrade.";
next;
mes "[Guide, Jungberg]";
mes "Good. I don't have to ask any more about your qualification to join our brethren....1.S... Now I'll give you your first assignment.";
@@ -270,7 +270,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{
mes "[Rune Knight Staff]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
- mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?";
+ mes "Welcome, "+strcharinfo(PC_NAME)+". Are you going to the gathering place?";
next;
switch(select("Yes, take me there.", "I'm on other business.", "Cancel.")) {
case 1:
@@ -348,7 +348,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
job_rune_edq = 24;
close;
}
- mes "Hey, long time no see, "+strcharinfo(0)+". I don't think you've got any important matters to discuss but make yourself comfortable.";
+ mes "Hey, long time no see, "+strcharinfo(PC_NAME)+". I don't think you've got any important matters to discuss but make yourself comfortable.";
close;
}
if (BaseJob == Job_Knight) {
@@ -361,7 +361,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
mes "Hey, are you the Rune Knight candidate that Manuel recommended? I am Captain Tigris from the Rune Knights, and your name is?";
next;
mes "[Captain Tigris]";
- mes "Oh, I've heard it before but I've forgotten it. Right, were you "+strcharinfo(0)+"? I truly welcome you from the heart for coming here.";
+ mes "Oh, I've heard it before but I've forgotten it. Right, were you "+strcharinfo(PC_NAME)+"? I truly welcome you from the heart for coming here.";
next;
mes "[Captain Tigris]";
mes "Let's see. How many candidates have come to this room? Hey, Lunarea, which candidate is this one here?";
@@ -709,7 +709,7 @@ L_Test:
job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Renoa]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
- mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(0)+".";
+ mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(PC_NAME)+".";
next;
mes "[Rune Knight, Renoa]";
mes "Soon you'll see the way we need to go clearly.";