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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-01 22:45:51 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-01 22:45:51 +0000
commit779e8c6fb93bbff8fba7d5ef287eb92590d115dd (patch)
treea0d42fc5d7c0bab47527e50d3a54d7139921bb56 /npc/re/jobs/3-1/archbishop.txt
parentacee0f80c837286e302b82d9b29a05b4f3a6e404 (diff)
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* Updated Arch Bishop, Guillotine Cross, Mechanic, and Royal Guard job quests to their latest versions.
* Fixed Izlude RE warps (bugreport:6884, bugreport:6285). * Fixed experience reward in Cursed Spirit quest (bugreport:6288). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16990 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/3-1/archbishop.txt')
-rw-r--r--npc/re/jobs/3-1/archbishop.txt462
1 files changed, 165 insertions, 297 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 6fb066902..34251a8de 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -4,11 +4,11 @@
//= L0ne_W0lf
//= Credits: Gepard
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Translated from the Official]
+//= [Official Conversion]
//= Job change Quest from Priest / High Priest -> Arch Bishop.
//===== Additional Comments: =================================
//= 1.0 First version.
@@ -20,10 +20,11 @@
//= 1.5a Fixed little typo in Baby Priest & Baby Arch Bishop checks. [Masao]
//= 1.5b More small fixes. [Euphy]
//= 1.6 Fixed bugs where players unable to continue the quest. [Joseph]
+//= 1.7 Updated script, many bugs fixed. [Euphy]
//============================================================
prt_church,103,88,3 script Praying Minister#arch 60,{
- if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) {
+ if (BaseJob != Job_Priest) {
if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) {
mes "[Praying Minister]";
mes "Ah! An Archbishop.";
@@ -32,13 +33,15 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
close;
}
mes "[Praying Minister]";
- mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
+ mes "In front of the Almighty God Odin,";
+ mes "there shall be no person smarter than him,";
+ mes "and there will be no person more merciful than him.";
next;
mes "[Praying Minister]";
mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
next;
mes "[Praying Minister]";
- mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
+ mes "These days, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
next;
mes "[Praying Minister]";
mes "If you see any of these ministers, can you ask to them to go to the church in prontera?";
@@ -55,14 +58,15 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
close;
}
mes "[Praying Minister]";
- mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
+ mes "In front of the Almighty God Odin,";
+ mes "there shall be no person smarter than him,";
+ mes "and there will be no person more merciful than him.";
next;
mes "[Praying Minister]";
mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
next;
mes "[Praying Minister]";
- mes (Sex?"Brother":"Sister")+", how has your life been?";
- mes "Have you lived it to it's fullest?";
+ mes (Sex?"Brother":"Sister")+", how has your life been? Have you lived it to its fullest?";
mes "Have you served your life in the light of Odin?";
next;
mes "[Praying Minister]";
@@ -81,15 +85,14 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
mes "[Praying Minister]";
mes "We always try to keep our original intention in mind and spread Odin's rule.";
next;
- menu "How do I become like that?",-;
+ select("How do I become like that?");
mes "[Praying Minister]";
mes "That's a good question.";
mes "We have lots of methods.";
mes "But, I recommend this.";
next;
mes "[Praying Minister]";
- mes "Have you ever heard of a";
- mes "^3131FFHoly Pilgrimage^000000?";
+ mes "Have you ever heard of a^3131FFHoly Pilgrimage^000000?";
mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace.";
next;
mes "[Praying Minister]";
@@ -99,7 +102,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
mes "What do you think?";
mes "Would you like to do a Holy Pilgrimage?";
next;
- switch (select("Yes I want to.:I'll think about it.")) {
+ switch(select("Yes I want to.:I'll think about it.")) {
case 1:
mes "[Praying Minister]";
mes "That's the correct attitude.";
@@ -111,17 +114,19 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
next;
mes "[Praying Minister]";
mes "Go there and find Priest Dayan.";
- mes "Tell him exactly, ''^3131FFI'm here for the Holy Pilgrimage^000000.''";
+ mes "Tell him exactly,";
+ mes "'^3131FFI'm here for the Holy Pilgrimage.^000000'";
next;
mes "[Praying Minister]";
mes "He's very old so he is hard of hearing.";
mes "You have to speak loud and clearly. You got it?";
- mes "I hope that this paves the way for you to live in the light of Odin......";
+ mes "I hope that this paves the way for you to live in the light of Odin.";
set job_arch,1;
setquest 2187;
close;
case 2:
mes "[Praying Minister]";
+ mes "Mmmm...";
mes "A Holy Pilgrimage isn't that difficult.";
mes "Just be mindful that once you start the path you will be on your way to the way of a true minister of Odin.";
next;
@@ -137,16 +142,18 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
close;
}
mes "[Praying Minister]";
- mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
+ mes "In front of the Almighty God Odin,";
+ mes "there shall be no person smarter than him,";
+ mes "and there will be no person more merciful than him.";
next;
mes "[Praying Minister]";
mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
next;
mes "[Praying Minister]";
- mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
+ mes "These days, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
next;
mes "[Praying Minister]";
- mes "If you see any of these ministers, can you ask to them to go to the church in prontera?";
+ mes "If you see any of these ministers, can you ask to them to go to the church in Prontera?";
next;
mes "[Praying Minister]";
mes "They give out a special aura so you can easily recognize them.";
@@ -161,12 +168,11 @@ umbala,137,227,5 script Utan Boy#arch 787,{
}
umbala,139,227,3 script Priest#arch 60,{
- if (job_arch < 1) {
+ if (job_arch == 0) {
mes "[Priest]";
mes "Un...ba... Unba?";
close;
- }
- if (job_arch == 1) {
+ } else if (job_arch == 1) {
mes "[Priest]";
mes "Un...ba... Umba?";
next;
@@ -260,17 +266,18 @@ umbala,139,227,3 script Priest#arch 60,{
next;
mes "[Priest Dayan]";
mes "That big tree is called The ^3131FFYggdrasil^000000.";
- mes "That tree was created from Ymir's body after Odin created the world as you know it, Rune Midgard.";
+ mes "That tree was created from Ymir's body after Odin created the world as you know it, Rune-Midgard.";
next;
mes "[Priest Dayan]";
mes "A fountain pours out from the end of Yggdrasil's roots that spread to every world.";
next;
mes "[Priest Dayan]";
- mes "The roots head to Nifflheim where you can find Hvergelmir spring.";
- mes "In Rune Midgard there is Mimir's spring. And in Asgard, the world of the Gods, there is the Word spring.";
+ mes "The roots head to Niflheim where you can find the Hvergelmir spring.";
+ mes "In Rune-Midgard there is Mimir's spring.";
+ mes "And in Asgard, the world of the Gods, there is the Word spring.";
next;
mes "[Priest Dayan]";
- mes "Mimir spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring.";
+ mes "Mimir'’s spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring.";
next;
mes "[Priest Dayan]";
mes Sex?"Brother.":"Sister.";
@@ -278,7 +285,8 @@ umbala,139,227,3 script Priest#arch 60,{
next;
mes "[Priest Dayan]";
mes "Enter the Yggdrasil.";
- mes "You may be assaulted by creatures in there but be mindful that their intentions are only to protect the Yggdrasil.";
+ mes "You may be assaulted by creatures in there";
+ mes "but be mindful that their intentions are only to protect the Yggdrasil.";
next;
mes "[Priest Dayan]";
mes "Follow your steps with purpose.";
@@ -302,13 +310,12 @@ umbala,139,227,3 script Priest#arch 60,{
set job_arch,2;
changequest 2187,2188;
close;
- }
- if (job_arch == 2) {
+ } else if (job_arch == 2) {
mes "[Priest Dayan]";
mes "This place is the holiest place in the world, Yggdrasil.";
mes "This holy ceremony will brighten your soul.";
next;
- switch (select("How should I pray?:Cancel.")) {
+ switch(select("How should I pray?:Cancel.")) {
case 1:
mes "[Priest Dayan]";
mes "Through prayer, we can follow four paths.";
@@ -357,11 +364,11 @@ umbala,139,227,3 script Priest#arch 60,{
mes "I hope that my prayer can weaken your agony...";
close;
}
- }
- if (job_arch == 3) {
+ } else if (job_arch == 3) {
mes "[Priest Dayan]";
mes "Oh, you've come back.";
- mes "I can feel that you have a fresh energy. Maybe you did pray truthfully.";
+ mes "I can feel that you have a fresh energy.";
+ mes "Maybe you did pray truthfully.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I feel light-hearted. Like I was just reborn...";
@@ -375,45 +382,38 @@ umbala,139,227,3 script Priest#arch 60,{
mes "Thanks for your kind words.";
next;
mes "[Priest Dayan]";
- if (Sex == 1) {
- mes "Brother.";
- }
- else {
- mes "Sister.";
- }
+ mes Sex?"Brother.":"Sister.";
mes "Now, there is a place you should go to.";
next;
mes "[Priest Dayan]";
mes "That place is Hugel in Schwaltzvalt.";
- mes "There is a Nun praying there named Vinue, she is a true minister who prays for the suffering people in the world.";
+ mes "There is a Nun praying there named Vinue,";
+ mes "she is a true minister who prays for the suffering people in the world.";
mes "But the last time I saw her she seemed sad.";
next;
mes "[Priest Dayan]";
mes "Can you convince her to make a pilgrimage to Yggdrasil?";
- mes "I think she is exhausted due to praying too much. I hope the air of Yggdrasil will be helpful to her.";
+ mes "I think she is exhausted due to praying too much.";
+ mes "I hope the air of Yggdrasil will be helpful to her.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Don't worry.";
mes "I'll go and meet her.";
next;
mes "[Priest Dayan]";
- if (Sex == 1) {
- mes "Feel free to visit here when you want to pray, brother.";
- }
- else {
- mes "Feel free to visit here when you want to pray, sister.";
- }
+ mes "Thank you very much.";
+ mes "Feel free to visit here when you want to pray, "+(Sex?"brother.":"sister.");
mes "A visit from a friend always makes me happy.";
set job_arch,4;
changequest 2188,2189;
close;
}
mes "[Dayan]";
- mes "Did you find Vinue in Hugel?";
+ mes "Did you find Vinue in Hugel? How's she doing?";
close;
}
-yggdrasil01,220,47,0 script #A pilgrimage to the Ho 139,5,5,{
+yggdrasil01,220,47,0 script #arch_pilgrimage 139,5,5,{
OnTouch:
if (job_arch == 2) {
mes "[" + strcharinfo(0) + "]";
@@ -423,15 +423,16 @@ OnTouch:
next;
mes "[" + strcharinfo(0) + "]";
mes "Time to genuflect...";
+ mes "Time to start...";
mes "Hmm, what did that priest say to me?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Hmm... What is the first way?";
next;
- switch (select("The way of silence.:The way of confession.:The way of meditation.")) {
+ switch(select("The way of silence.:The way of confession.:The way of meditation.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
- mes "";
+ mes "The way of silence...?";
mes "I don't think so.";
close;
case 2:
@@ -444,7 +445,6 @@ OnTouch:
mes "The way of meditation...?";
mes "Yes, it's the way of meditation.";
next;
- break;
}
mes "^3131FF[Priest Dayan]^000000";
mes "^3131FFThe 1st way is the way of meditation.^000000";
@@ -501,6 +501,9 @@ OnTouch:
mes "^3131FFAnd also they will bless you because you are an existence of joy overcoming an affliction. We call that Aspersio^000000.";
mes "^3131FFYou must drink a Holy Water with appreciation of Aspersio.^000000";
next;
+ mes "^3131FF[Priest Dayan]^000000";
+ mes "^3131FFYou're drinking the Holy Water.^000000";
+ next;
if (countitem(523) == 0) {
mes "[" + strcharinfo(0) + "]";
mes "Oh no! I forgot to bring a Holy Water!";
@@ -529,7 +532,7 @@ OnTouch:
mes "^3131FFYou were reborn as light, sing a Gloria of joy and soul that love you.^000000";
next;
mes "- You breath in deep and start to sing a Gloria.";
- mes "A chord crashs out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -";
+ mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -";
specialeffect2 EF_GLORIA;
next;
mes "[" + strcharinfo(0) + "]";
@@ -559,8 +562,7 @@ OnTouch:
close2;
warp "umbala",138,219;
end;
- }
- if (job_arch == 3) {
+ } else if (job_arch == 3) {
mes "[" + strcharinfo(0) + "]";
mes "The song is over. It's time to go back to Priest Dayan.";
close2;
@@ -574,7 +576,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
if (job_arch == 4) {
mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -";
next;
- if (select("Talk to her.:Stay Quiet.") == 2) {
+ if(select("Talk to her.:Stay Quiet.") == 2) {
mes "- You don't feel like disturbing her -";
close;
}
@@ -613,7 +615,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
mes "Evil is always watching for our souls.";
mes "If you are indifferent to praying, it never misses an opportunity.";
next;
- if (select("A dream? What kind of dream?:Your soul should be fine.") == 2) {
+ if(select("A dream? What kind of dream?:Your soul should be fine.") == 2) {
mes "[Vinue]";
mes "Oh but that's where you're wrong.";
mes "My soul may be the most at risk.";
@@ -657,11 +659,11 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
mes "Nobody tried to subdue the evil?";
next;
mes "[Vinue]";
- mes "Unfortunely, I'm a nun who doesn't have any exorcism skill...";
+ mes "Unfortunately, I'm a nun who doesn't have any exorcism skill...";
mes "Residents of Hugel just stood aghast of the sight because they are not familiar with adventure.";
next;
mes "[Vinue]";
- mes "Thesedays, there are a lot of people because of the development of the Odin shrine, but their situation is not so good.";
+ mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Is the dream related with the evil in the Odin shrine?";
@@ -671,7 +673,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
mes "I don't have any way to find out.";
mes "I don't have a method, so I just pray.";
next;
- if (select("I'll investgate for you.:I'll pray with you.") == 2) {
+ if(select("I'll investgate for you.:I'll pray with you.") == 2) {
mes "[Vinue]";
mes "Thank you.";
mes "I'll pray that the darkness stays away.";
@@ -704,11 +706,10 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
mes "[Vinue]";
mes "I'll pray for your safe return.";
mes "I hope that Odin gives you his protection as well.";
- set job_arch, 5;
+ set job_arch,5;
changequest 2189,2190;
close;
- }
- if ((job_arch > 4) && (job_arch < 100)) {
+ } else if ((job_arch > 4) && (job_arch < 100)) {
mes "[Vinue]";
mes "I'll pray for your safe return.";
close;
@@ -716,15 +717,14 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
mes "[Vinue]";
mes "I feel refreshed.";
mes "It must be good news?";
- mes "Thanks the Gods.";
+ mes "Thank the Gods.";
close;
}
odin_tem02,282,263,0 script #find_val 139,3,3,{
OnTouch:
- if ((job_arch > 4) && (job_arch < 100)) {
+ if ((job_arch > 4) && (job_arch < 100))
hideoffnpc "Valkyrie Illusion#arch";
- }
end;
}
@@ -732,7 +732,7 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{
if ((job_arch > 4) && (job_arch < 100)) {
mes "You can see Valkyrie who has a despairing face.";
next;
- switch (select("Touch Valkyrie's Illusion.:Turn away.")) {
+ switch(select("Touch Valkyrie's Illusion.:Turn away.")) {
case 1:
mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion.";
close2;
@@ -748,14 +748,21 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{
}
}
end;
-
OnInit:
hideonnpc "Valkyrie Illusion#arch";
end;
}
job3_arch01,29,34,3 script Valkyrie#arch 403,{
- if ((BaseLevel != 99) && (JobLevel < 50)) {
+ if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
+ mes "- Wait a Sec !! -";
+ mes "- You are carrying too many items, -";
+ mes "- you won't be able to obtain any new items. -";
+ mes "- Please take off some items -";
+ mes "- and come for the challenge again. -";
+ close;
+ }
+ if ((BaseLevel != 99) || (JobLevel < 50) || (BaseJob != Job_Priest)) {
warp "odin_tem02",282,263;
end;
}
@@ -768,21 +775,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~";
close;
}
- if (checkweight(1201,4) == 0 || (MaxWeight - Weight) < 2000) {
- mes "- Wait a moment! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please come back after -";
- mes "- you put some items into Kafra Storage. -";
- close;
- }
- if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) {
- warp "odin_tem02",282,263;
- }
if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class != Job_Baby_Bishop) {
- if (job_arch < 5)
+ if (job_arch < 5) {
warp "odin_tem02",282,263;
- if (job_arch == 5) {
+ end;
+ } else if (job_arch == 5) {
mes "[Valkyrie]";
mes "In the heavens the sound of pipes spread out, but a bird that can't fly crawls and finally is crushed to pieces on the ground.";
mes "Ah, I'm resentful! so regretful!";
@@ -853,7 +850,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "I don't know why they came here and from where they came from.";
next;
mes "[Valkyrie Anguhilde]";
- mes "They seiged the temple and I exhausted my energy tring to fight them all myself.";
+ mes "They sieged the temple and I exhausted my energy trying to fight them all myself.";
next;
mes "[Valkyrie Anguhilde]";
mes "The holy shrine was tainted by the devils.";
@@ -876,7 +873,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "I've lost all of my energy and my body is sealed so there is no way for me to protect the shrine.";
mes "You have to send a message to Valhalla to ask for help from a Valkyrie quickly.";
next;
- menu "How can I do that?",-;
+ select("How can I do that?");
mes "[Valkyrie Anguhilde]";
mes "At the ^3131FFtop of the shrine^000000, You can contact to them with a ^3131FFGolden pipe^000000.";
next;
@@ -902,8 +899,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "It'll be a long journey...";
set job_arch,6;
close;
- }
- if (job_arch == 6) {
+ } else if (job_arch == 6) {
if ($@archbs == 0) {
set $@archbs,1;
mes "[Valkyrie Anguhilde]";
@@ -911,9 +907,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
next;
if (getmapusers("job3_arch02") > 0) {
mes "[Valkyrie Anguhilde]";
- //Custom translation
- mes "Ah, it seems someone is already combating the evil in the temple.";
- mes "I will go see who it is, please wait a moment.";
+ mes "Hmm, someone is battling the devil in the shrine right now.";
+ mes "You just wait a minute while I'm finding who it is.";
set $@archbs,0;
close;
}
@@ -923,9 +918,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
set $@archbs,0;
close2;
nude;
- if (countitem(2798) > 0) {
+ if (countitem(2798))
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
- }
donpcevent "start#arch::OnEnable";
set job_arch,7;
changequest 2190,2191;
@@ -934,13 +928,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
end;
}
mes "[Valkyrie Anguhilde]";
- //Custom translation
- mes "I am already talking to someone, please wait and talk to me again.";
+ mes "I'm talking with another person now, so give me a second.";
close;
- }
- if (job_arch == 7) {
- if (countitem(12381) > 0) delitem 12381,countitem(12381); //ValkyrieA_Scroll
- if (countitem(12382) > 0) delitem 12382,countitem(12382); //ValkyrieB_Scroll
+ } else if (job_arch == 7) {
+ if (countitem(12381)) delitem 12381,countitem(12381); //ValkyrieA_Scroll
+ if (countitem(12382)) delitem 12382,countitem(12382); //ValkyrieB_Scroll
if ($@archbs == 0) {
set $@archbs,1;
mes "[Valkyrie Anguhilde]";
@@ -951,9 +943,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
if (getmapusers("job3_arch02") > 0) {
set $@archbs,0;
mes "[Valkyrie Anguhilde]";
- //Custom translation
- mes "Ah, it seems someone is already combating the evil in the temple.";
- mes "I will see who it is, please wait a moment.";
+ mes "Hmm, someone is battling the devil in the shrine right now.";
+ mes "You just wait a minute while I'm finding who it is.";
close;
}
set $@archbs,0;
@@ -964,70 +955,55 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "But you have to be careful if an imeprsonation falls down.";
close2;
nude;
- if (countitem(2798) > 0) {
+ if (countitem(2798))
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
- }
donpcevent "start#arch::OnEnable";
- set job_arch, 7;
+ set job_arch,7;
warp "job3_arch02",119,49;
hideonnpc "Valkyrie#arch";
end;
}
mes "[Valkyrie Anguhilde]";
- //Custom translation
- mes "I am already talking to someone, please wait and talk to me again.";
+ mes "I'm talking with another person now, so give me a second.";
close;
}
- end;
}
end;
-
-OnInit:
- set $@archbs,0;
- end;
-
OnBc:
set $@archbs,0;
- //Custom translation
- mapannounce "job3_arch01","Valkyrie's Cry: I hear the laughter of the devil, someone has fallen in the temple.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
hideoffnpc "Valkyrie#arch";
end;
}
job3_arch02,119,49,0 script #arch_1_start 139,6,6,{
-
OnTouch:
- if (countitem(12381) == 0) {
+ if (countitem(12381) == 0)
getitem 12381,1; //ValkyrieA_Scroll
- }
mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
hideonnpc "#arch_1_start";
end;
}
-- script #arch_1_01_0::archbjcq 139,5,5,{
+- script #arch_1_01_0::archbjcq -1,{
OnTouch:
- if (countitem(12381) > 0) {
+ if (countitem(12381)) {
delitem 12381,1; //ValkyrieA_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
- end;
}
if (getmercinfo(1) == 2037) {
set .@randht, rand(1,10);
- if (.@randht < 8) {
+ if (.@randht < 8)
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- }
- else if (.@randht == 8 || .@randht == 9) {
- mapannounce "job3_arch02","Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation
- }
+ else if ((.@randht == 8) || (.@randht == 9))
+ mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
end;
}
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
-
job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 139,5,5
job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 139,5,5
job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 139,5,5
@@ -1043,36 +1019,31 @@ job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 139,5,5
job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{
OnTouch:
- if (countitem(12381) > 0) {
+ if (countitem(12381)) {
delitem 12381,1; //ValkyrieA_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
- if (GetMyMercenary == 2037) {
+ if (getmercinfo(1) == 2037) {
mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
donpcevent "mob#arch_1::OnKill";
- }
- else {
+ } else {
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
}
end;
}
-job3_arch02,390,390,1 script #arch_redcell 844,{
- end;
-
+- script #arch_redcell -1,{
OnInit:
setcell "job3_arch02",276,290,280,294,cell_walkable,0;
setcell "job3_arch02",276,290,280,294,cell_shootable,0;
end;
-
OnGreen:
setcell "job3_arch02",276,290,280,294,cell_walkable,1;
setcell "job3_arch02",276,290,280,294,cell_shootable,1;
end;
-
OnRed:
setcell "job3_arch02",276,290,280,294,cell_walkable,0;
setcell "job3_arch02",276,290,280,294,cell_shootable,0;
@@ -1081,13 +1052,11 @@ OnRed:
job3_arch02,390,389,1 script #arch_val01 844,{
end;
-
OnEnable:
areamonster "job3_arch02",111,325,115,329,"Valkyrie's Nightmare",2036,1,"#arch_val01::OnMyMobDead";
end;
-
OnMyMobDead:
- if (mobcount ("job3_arch02","#arch_val01::OnMyMobDead") < 1) {
+ if (mobcount("job3_arch02","#arch_val01::OnMyMobDead") < 1) {
donpcevent "#arch_redcell::OnGreen";
mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
hideoffnpc "Valkyrie#arch_01";
@@ -1107,7 +1076,6 @@ OnMyMobDead:
hideonnpc "#arch_1_boss";
}
end;
-
OnKill:
killmonster "job3_arch02","#arch_val01::OnMyMobDead";
end;
@@ -1115,20 +1083,17 @@ OnKill:
job3_arch02,390,387,1 script #arch_val02 844,{
end;
-
OnEnable:
areamonster "job3_arch02",242,44,246,48,"Valkyrie's Nightmare",2036,1,"#arch_val02::OnMyMobDead";
end;
-
OnMyMobDead:
- if (mobcount ("job3_arch02","#arch_val02::OnMyMobDead") < 1) {
+ if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) {
mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
hideoffnpc "Valkyrie#arch_02";
hideonnpc "#arch_2_boss";
viewpoint 1,279,234,1,0xFFFF99;
}
end;
-
OnKill:
killmonster "job3_arch02","#arch_val02::OnMyMobDead";
end;
@@ -1207,26 +1172,25 @@ job3_arch02,244,46,5 script Valkyrie#arch_02 403,{
}
job3_arch02,279,234,0 script #arch_end 139,7,7,{
+ end;
OnTouch:
donpcevent "#arch_3_01::OnKill";
donpcevent "#arch_3_02::OnKill";
donpcevent "#arch_3_03::OnKill";
donpcevent "mob#arch_2::OnKill";
hideoffnpc "Valkyrie Anguhilde#end";
- if (checkweight(1201,4) == 0) {
- mes "- Wait a moment! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please come back after -";
- mes "- you put some items into Kafra Storage. -";
+ if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
+ mes "- Wait a Sec !! -";
+ mes "- You are carrying too many items, -";
+ mes "- you won't be able to obtain any new items. -";
+ mes "- Please take off some items -";
+ mes "- and come for the challenge again. -";
close;
}
- if ((MaxWeight - Weight) < 2000) {
- mes "- Wait a moment! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please come back after -";
- mes "- you put some items into Kafra Storage. -";
+ if (ismounting()) {
+ mes "You are on a riding pet,";
+ mes "so you cannot change your job.";
+ mes "Please unequip your riding pet and try again!";
close;
}
if (countitem(6154) < 2) {
@@ -1240,9 +1204,8 @@ OnTouch:
mes "It can be dangerous, so let's go back.";
close2;
nude;
- if (countitem(2798) > 0) {
+ if (countitem(2798))
delitem 2798,(2798); //Will_Of_Exhausted_Angel
- }
delitem 6154,countitem(6154); //Broken_Horn_Pipe
mapwarp "job3_arch02","job3_arch01",29,29;
end;
@@ -1271,7 +1234,7 @@ OnTouch:
next;
mes "[Valkyrie of the heavens]";
mes "Yes Anguhilde.";
- mes "Even though you were expelled because of a incident before, Odin said that he is reconsidering your banishment.";
+ mes "Even though you were expelled because of an incident before, Odin said that he is reconsidering your banishment.";
next;
mes "[Valkyrie Anguhilde]";
mes "Ah! I can go back to Asgard!";
@@ -1318,29 +1281,23 @@ OnTouch:
mes "Now, go back to your world.";
mes "The sound of the horn pipe and a bird's chirpings will be spread out for you.";
next;
+ if (SkillPoint) {
+ mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~";
+ close;
+ }
mes "[Valkyrie of the heavens]";
mes "Don't forget an altruistic minister's spirit like today forever.";
mes "I hope we see each other in Valhalla sometime.";
nude;
- if (countitem(2798) > 0) {
+ if (countitem(2798))
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
- }
delitem 6154,countitem(6154); //Broken_Horn_Pipe
set job_arch,100;
completequest 2191;
getitem 5747,1; //Mitra
getitem 2795,1; //Green_Apple_Ring
- if(Class == Job_Baby_Priest){
- jobchange Job_Baby_Bishop;
- }
- else if (Class == Job_Priest) {
- jobchange Job_Arch_Bishop;
- }
- else {
- jobchange Job_Arch_Bishop_T;
- }
+ jobchange roclass(eaclass()|EAJL_THIRD);
close;
-
OnInit:
hideonnpc "#arch_end";
end;
@@ -1348,7 +1305,6 @@ OnInit:
job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{
end;
-
OnInit:
hideonnpc "Valkyrie Anguhilde#end";
end;
@@ -1368,23 +1324,22 @@ job3_arch02,273,235,5 script Valkyrie of the heavens 811,{
end;
}
end;
-
OnInit:
hideonnpc "Valkyrie of the heavens";
end;
}
job3_arch02,132,323,0 script #arch_2_01 139,5,5,{
+ end;
OnTouch:
- if (countitem(12382) > 0) {
+ if (countitem(12382))
mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map; //FW_NORMAL 12 0 0
- }
end;
}
-- script #arch_2_02_0::archbjcq2 139,5,5,{
+- script #arch_2_02_0::archbjcq2 -1,{
OnTouch:
- if (countitem(12382) > 0) {
+ if (countitem(12382)) {
delitem 12382,1; //ValkyrieB_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
@@ -1392,22 +1347,18 @@ OnTouch:
}
if (getmercinfo(1) == 2038) {
set .@randht, rand(1,10);
- if (.@randht < 8) {
+ if (.@randht < 8)
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- }
- else if (.@randht == 8 || .@randht == 9) {
- mapannounce "job3_arch02","Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation
- }
- else {
- mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- }
+ else if ((.@randht == 8) || (.@randht == 9))
+ mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ else
+ mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
end;
}
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
-
job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 139,5,5
job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 139,5,5
job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 139,5,5
@@ -1433,15 +1384,13 @@ OnTouch:
job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{
OnTouch:
- if (countitem(12382) > 0) {
+ if (countitem(12382)) {
delitem 12382,1; //ValkyrieB_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
- end;
}
- if (getmercinfo(1) == 2038) {
+ if (getmercinfo(1) == 2038)
mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
- }
else {
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
@@ -1451,17 +1400,15 @@ OnTouch:
job3_arch02,284,159,0 script #arch_3_01 139,20,20,{
OnTouch:
- if ((Class != Job_Priest) && (Class != Job_Baby_Priest)) {
+ if (BaseJob != Job_Priest) {
mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
areamonster "job3_arch02",242,44,246,48,"Frus",1762,1;
}
hideonnpc "#arch_3_01";
end;
-
OnKill:
killmonster "job3_arch02","#arch_3_01::OnMyMobDead";
end;
-
OnInit:
hideoffnpc "#arch_3_01";
end;
@@ -1469,21 +1416,18 @@ OnInit:
job3_arch02,307,200,0 script #arch_3_02 139,5,5,{
OnTouch:
- if (Class == Job_Priest || Class == Job_Baby_Priest) {
+ if (BaseJob == Job_Priest) {
mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
monster "job3_arch02",307,200,"Skogul",1761,1;
}
hideonnpc "#arch_3_02";
end;
-
OnKill:
killmonster "job3_arch02","#arch_3_02::OnMyMobDead";
end;
-
OnInit:
hideoffnpc "#arch_3_02";
end;
-
}
job3_arch02,296,216,0 script #arch_3_03 139,5,5,{
@@ -1492,20 +1436,16 @@ OnTouch:
monster "job3_arch02",296,216,"Frus",1762,1;
hideonnpc "#arch_3_03";
end;
-
OnKill:
killmonster "job3_arch02","#arch_3_03::OnMyMobDead";
end;
-
OnInit:
hideonnpc "#arch_3_03";
end;
-
}
job3_arch02,389,390,1 script mob#arch_1 844,{
end;
-
OnEnable:
monster "job3_arch02",100,102,"Shrine Invader",1394,2;
monster "job3_arch02",90,131,"Shrine Invader",1394,2;
@@ -1518,7 +1458,6 @@ OnEnable:
monster "job3_arch02",218,250,"Shrine Invader",1427,1;
monster "job3_arch02",254,293,"Shrine Invader",1427,1;
end;
-
OnKill:
killmonster "job3_arch02","mob#arch_1::OnMyMobDead";
end;
@@ -1526,7 +1465,6 @@ OnKill:
job3_arch02,389,389,1 script mob#arch_2 844,{
end;
-
OnEnable:
monster "job3_arch02",156,321,"Shrine Invader",1480,2;
monster "job3_arch02",170,305,"Shrine Invader",1480,2;
@@ -1541,7 +1479,6 @@ OnEnable:
monster "job3_arch02",190,146,"Shrine Invader",1480,1;
monster "job3_arch02",204,177,"Shrine Invader",1453,1;
end;
-
OnKill:
killmonster "job3_arch02","mob#arch_2::OnMyMobDead";
end;
@@ -1549,11 +1486,9 @@ OnKill:
job3_arch02,389,388,1 script start#arch 844,{
end;
-
OnInit:
mapwarp "job3_arch02","job3_arch02",29,29;
end;
-
OnEnable:
mapwarp "job3_arch02","job3_arch02",29,29;
hideoffnpc "#arch_1_start";
@@ -1605,78 +1540,20 @@ OnEnable:
donpcevent "mob#arch_1::OnEnable";
donpcevent "#arch_val01::OnEnable";
end;
-
OnTimeon:
initnpctimer;
end;
-
OnTimeoff:
stopnpctimer;
end;
-
OnTimer60000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer120000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer180000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer240000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer300000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer360000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- }
- end;
-
OnTimer420000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer480000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer540000:
if (getmapusers("job3_arch02") == 0) {
mapwarp "job3_arch02","job3_arch01",29,29;
@@ -1684,13 +1561,11 @@ OnTimer540000:
stopnpctimer;
}
end;
-
OnTimer600000:
- mapannounce "job3_arch02","Demons cry: Too boring, can no longer imagine what will happen! Friends, we went to lessons learned that could fool arrogant guy, OK?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 //Custom translation;
+ mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
end;
-
OnTimer605000:
- mapannounce "job3_arch02","Valkyrie's voice: No! This can not be. I will send you back soon!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
donpcevent "Valkyrie#arch::OnBc";
stopnpctimer;
@@ -1699,7 +1574,6 @@ OnTimer605000:
job3_arch02,390,388,1 script #arch_2_start 844,{
end;
-
OnInit:
hideonnpc "#arch_2_01";
hideonnpc "#arch_2_02";
@@ -1714,7 +1588,6 @@ OnInit:
hideonnpc "#arch_2_11";
hideonnpc "#arch_2_boss";
end;
-
OnEnable:
hideoffnpc "#arch_2_01";
hideoffnpc "#arch_2_02";
@@ -1735,7 +1608,6 @@ OnEnable:
job3_arch02,390,386,1 script #arch_3_start 844,{
end;
-
OnEnable:
hideoffnpc "#arch_3_01";
hideoffnpc "#arch_3_02";
@@ -1753,19 +1625,33 @@ OnTouch:
job3_arch01,29,24,0 warp #archout 1,1,odin_tem02,282,263
+odin_tem02,30,181,0 script #wherearch01 139,10,10,{
+OnTouch:
+ if (job_arch == 5)
+ viewpoint 1,282,263,1,0xFFFF99;
+ end;
+}
+
+odin_tem02,30,335,0 script #wherearch02 139,10,10,{
+OnTouch:
+ if (job_arch == 5)
+ viewpoint 1,282,263,1,0xFFFF99;
+ end;
+}
+
/*
-job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{
- mes "[Íç¹ÌµÄÊÞÈË]";
- mes "ÇëÊäÈëÃÜÂë¡£";
+job3_arch01,1,1,1 script control#arch 844,{
+ mes "[Troll]";
+ mes "Password please.";
next;
input .@input;
if (.@input == 1854) {
- mes "[ͨÐÐ]";
- mes "ÏÖÔÚµÄÈ«¾Ö±äÁ¿ÖµÎª";
- mes "" + $@archbs + "¡£";
- mes "ÄãÏëÐÞ¸ÄÂð?";
+ mes "[Transit]";
+ mes "The GlobalVar is";
+ mes "" + $@archbs + ".";
+ mes "Do you want to change it?";
next;
- switch (select("0:1")) {
+ switch(select("0:1")) {
case 1:
set $@archbs,0;
hideoffnpc "Valkyrie#arch";
@@ -1775,28 +1661,10 @@ job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{
hideoffnpc "Valkyrie#arch";
close;
}
- }
- if (.@input < 0 || .@input > 9999) {
- mes "[Íç¹ÌµÄÊÞÈË]";
- mes "ÎÒ²»ÊÇ˵¹ýÃÜÂëÒªÊäÈëÕýÈ·Â𣡣¡";
+ } else {
+ mes "[Troll]";
+ mes "Enter the correct password!";
close;
}
}
-*/
-
-odin_tem02,30,181,0 script #wherearch01 139,10,10,{
-OnTouch:
- if (job_arch == 5) {
- viewpoint 1,282,263,1,0xFFFF99;
- }
- end;
-}
-
-odin_tem02,30,335,0 script #wherearch02 139,10,10,{
-OnTouch:
- if (job_arch == 5) {
- viewpoint 1,282,263,1,0xFFFF99;
- }
- end;
-}
- \ No newline at end of file
+*/ \ No newline at end of file