summaryrefslogtreecommitdiff
path: root/npc/re/instances
diff options
context:
space:
mode:
authorAtlantisRO <atlas@atlantis-ro.net>2017-10-22 01:34:25 -0600
committerAtlantisRO <atlas@atlantis-ro.net>2017-10-22 01:34:25 -0600
commite3bfc2a649b94c4a61b632064b8140d525f69086 (patch)
tree084499b1e075ba008d92d9f1d276a4a9b93d3343 /npc/re/instances
parentf7dfa7af3afb86ad6d3dd9dd8ccbf660226b5ddb (diff)
downloadhercules-e3bfc2a649b94c4a61b632064b8140d525f69086.tar.gz
hercules-e3bfc2a649b94c4a61b632064b8140d525f69086.tar.bz2
hercules-e3bfc2a649b94c4a61b632064b8140d525f69086.tar.xz
hercules-e3bfc2a649b94c4a61b632064b8140d525f69086.zip
Changes to npc\instances\re\BakonawaLake.txt script to fit Hercules' Standards.
- Added mesf and sprintf commands where needed. - Added _$() and _() macros where needed. - Added curly brackets, paragraph breaks, parentheses and spaces to fit Hercules' Standards. - Changed numeric arguments for constants. Signed-off-by: Ragno <ragno@atlantis-ro.net>
Diffstat (limited to 'npc/re/instances')
-rw-r--r--npc/re/instances/BakonawaLake.txt652
1 files changed, 350 insertions, 302 deletions
diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt
index 2868cc589..65622171b 100644
--- a/npc/re/instances/BakonawaLake.txt
+++ b/npc/re/instances/BakonawaLake.txt
@@ -34,223 +34,234 @@
//=========================================================================
ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{
- disable_items;
- if (checkweight(Knife,1) == 0) {
- mes "You are carrying too many items. Come back after taking off some of them.";
- close;
+ disable_items();
+ if (checkweight(Knife, 1) == 0) {
+ mes("You are carrying too many items. Come back after taking off some of them.");
+ close();
}
if (MaxWeight - Weight < 10000) {
- mes "You are carrying too much weight. Come back after reducing the weight.";
- close;
+ mes("You are carrying too much weight. Come back after reducing the weight.");
+ close();
}
if (BaseLevel < 140) {
- mes "[Taho]";
- mes "Hey. This is too dangerous a place for you. You cannot keep yourself safe. Get out of here and go to the village right now!";
- close;
+ mes("[Taho]");
+ mes("Hey. This is too dangerous a place for you. You cannot keep yourself safe. Get out of here and go to the village right now!");
+ close();
}
if (malaya_bakona1 < 7 && malaya_bakona2 < 15) {
- mes "[Taho]";
- mes "We are gonna be killed all by that Bakonawa. Ah, we must slay him but unfortunately we are not prepared.";
- close;
+ mes("[Taho]");
+ mes("We are gonna be killed all by that Bakonawa. Ah, we must slay him but unfortunately we are not prepared.");
+ close();
}
.@party_id = getcharid(CHAR_ID_PARTY);
- .@md_name$ = "Bakonawa Lake";
+ .@md_name$ = _("Bakonawa Lake");
- .@baku_time = questprogress(12278,PLAYTIME);
+ .@baku_time = questprogress(12278, PLAYTIME);
if (!.@baku_time) {
- if (!questprogress(12279)) setquest 12279;
+ if (!questprogress(12279))
+ setquest(12279);
}
if (!.@party_id) {
- mes "[Taho]";
- mes "Isn't there any company who can go with you? Or even if you wanna go alone, come after organizing a party.";
- close;
+ mes("[Taho]");
+ mes("Isn't there any company who can go with you? Or even if you wanna go alone, come after organizing a party.");
+ close();
}
if (!.@baku_time) {
- if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2)) {
- mes "[Taho]";
- mes "Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?";
- next;
+ if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) {
+ mes("[Taho]");
+ mes("Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?");
+ next();
.@i = select("Please weave a rope.", "Now I will go down.", "Cancel.");
} else {
- mes "[Taho]";
- mes "You came for slaying Bakonawa. The leader of your party has to help me weaving the rope for going down.";
- next;
+ mes("[Taho]");
+ mes("You came for slaying Bakonawa. The leader of your party has to help me weaving the rope for going down.");
+ next();
.@i = select("", "Now I will go down.", "Cancel.");
}
- switch(.@i) {
+ switch (.@i) {
case 1:
- .@instance = instance_create(.@md_name$,.@party_id);
+ .@instance = instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
- mes "[Taho]";
- mes "Oh, the rope got dropped. I have to make a new one.";
- close;
+ mes("[Taho]");
+ mes("Oh, the rope got dropped. I have to make a new one.");
+ close();
}
- if (instance_attachmap("1@ma_b",.@instance) == "") {
- mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
+ if (instance_attachmap("1@ma_b", .@instance) == "") {
+ mesf("^0000ff%s^000000 - Reservation Failed!", .@md_name$);
instance_destroy(.@instance);
- close;
+ close();
}
- instance_set_timeout 7200,300,.@instance;
+ instance_set_timeout(7200, 300, .@instance);
instance_init(.@instance);
- mes "[Taho]";
- mes "Now I'm weaving, so you can go down when I'm done.";
- close;
+ mes("[Taho]");
+ mes("Now I'm weaving, so you can go down when I'm done.");
+ close();
case 2:
- if( has_instance("1@ma_b") == "" ) {
- mes "The memorial dungeon "+.@md_name$+" does not exist.";
- mes "The party leader did not generate the dungeon yet.";
- close;
+ if (has_instance("1@ma_b") == "") {
+ mesf("The memorial dungeon %s does not exist.", .@md_name$);
+ mes("The party leader did not generate the dungeon yet.");
+ close();
} else {
- mapannounce "ma_scene01","A party member, "+strcharinfo(PC_NAME)+" of the party "+getpartyname(.@party_id)+" is entering the dungeon, "+.@md_name$+".",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
- setquest 12278;
- warp "1@ma_b",64,51;
+ mapannounce("ma_scene01", sprintf(_$("A party member, %s of the party %s is entering the dungeon, %s."), strcharinfo(PC_NAME), getpartyname(.@party_id), .@md_name$), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0
+ setquest(12278);
+ warp("1@ma_b", 64, 51);
end;
}
case 3:
- close;
+ close();
}
} else if (.@baku_time == 1) {
- mes "[Taho]";
- mes "The rope used for getting to the Lake is already broken. We are now cleaning up the surroundings so come back after some time.";
- close;
+ mes("[Taho]");
+ mes("The rope used for getting to the Lake is already broken. We are now cleaning up the surroundings so come back after some time.");
+ close();
} else if (.@baku_time == 2) {
- mes "[Taho]";
- mes "It's all cleaned up around here. Now you can go down again after getting a rope.";
- erasequest 12278;
- close;
+ mes("[Taho]");
+ mes("It's all cleaned up around here. Now you can go down again after getting a rope.");
+ erasequest(12278);
+ close();
}
}
sec_in02,26,26,4 script Bakonawa's Rage 4_M_DEWZATIMAN,{
- callfunc "F_GM_NPC";
- mes "[Taho]";
- mes "My name is Minky.";
- if (callfunc("F_GM_NPC",1854,0) == 1) {
- erasequest 12278;
- erasequest 12279;
+ callfunc("F_GM_NPC");
+ mes("[Taho]");
+ mes("My name is Minky.");
+ if (callfunc("F_GM_NPC", 1854, 0) == 1) {
+ erasequest(12278);
+ erasequest(12279);
malaya_bakona1 = 7;
malaya_bakona2 = 15;
}
- close;
+ close();
}
1@ma_b,62,52,4 script Taho#nf 4_M_DEWZATIMAN,{
- mes "[Taho]";
- mes "Heehee, I could join the Bakonawa hunt, but I'd rather hide behind that rock and cheer you guys on.";
- next;
- mes "[Taho]";
- mes "Bakonawa becomes invincible at some point. When that time comes, listen to my guides carefully. Just trust me and all will be good.";
- next;
- if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY),2)) {
- mes "[Taho]";
- mes "Now I will make Bakonawa spring out from the lake.";
- next;
- switch(select("Hold on! I'm not ready yet!", "Let's do it!")) {
+ mes("[Taho]");
+ mes("Heehee, I could join the Bakonawa hunt, but I'd rather hide behind that rock and cheer you guys on.");
+ next();
+ mes("[Taho]");
+ mes("Bakonawa becomes invincible at some point. When that time comes, listen to my guides carefully. Just trust me and all will be good.");
+ next();
+ if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY), 2)) {
+ mes("[Taho]");
+ mes("Now I will make Bakonawa spring out from the lake.");
+ next();
+ switch (select("Hold on! I'm not ready yet!", "Let's do it!")) {
case 1:
- mes "[Taho]";
- mes "Oh... alright... tell me when you are ready.";
- close;
+ mes("[Taho]");
+ mes("Oh... alright... tell me when you are ready.");
+ close();
case 2:
- mes "[Taho]";
- mes "Then I will drop a drop of Albopal to this lake.";
- next;
- mes "[Taho]";
- mes "Once Bakonawa tastes this, he will surface...";
- donpcevent instance_npcname("#Bakonawan1")+"::OnStart";
- disablenpc instance_npcname("Taho#nf");
- close;
+ mes("[Taho]");
+ mes("Then I will drop a drop of Albopal to this lake.");
+ next();
+ mes("[Taho]");
+ mes("Once Bakonawa tastes this, he will surface...");
+ donpcevent(instance_npcname("#Bakonawan1")+"::OnStart");
+ disablenpc(instance_npcname("Taho#nf"));
+ close();
}
} else {
- mes "[Taho]";
- mes "I am dropping the Alpopal to make Bakonawa mad. Bakonawa can be a good source of protein once we get him.";
- close;
+ mes("[Taho]");
+ mes("I am dropping the Alpopal to make Bakonawa mad. Bakonawa can be a good source of protein once we get him.");
+ close();
}
}
1@ma_b,36,111,4 script #Bakonawan1 CLEAR_NPC,{
end;
OnInstanceInit:
- disablenpc instance_npcname("#Bakonawan1");
+ disablenpc(instance_npcname("#Bakonawan1"));
end;
OnStart:
- enablenpc instance_npcname("#Bakonawan1");
+ enablenpc(instance_npcname("#Bakonawan1"));
.@map$ = instance_mapname("1@ma_b");
- mapannounce .@map$,"Taho: I can see him there on the surface! ATTACK!!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- monster .@map$,78,81,"Bakonawa",2320,1,instance_npcname("#Bakonawan1")+"::OnMyMobDead"; //original: (78,83)
- initnpctimer;
+ mapannounce(.@map$, _("Taho: I can see him there on the surface! ATTACK!!!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0
+ monster(.@map$, 78, 81, _("Bakonawa"), BAKONAWA_1, 1, instance_npcname("#Bakonawan1")+"::OnMyMobDead"); //original: (78, 83)
+ initnpctimer();
end;
OnFail:
- killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan1")+"::OnMyMobDead";
+ killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan1")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("1@ma_b");
- if (mobcount(.@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#BakonawaDeadn1")+"::OnStart";
- killmonster .@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan1");
+ if (mobcount(.@map$, instance_npcname("#Bakonawan1")+"::OnMyMobDead") < 1) {
+ donpcevent(instance_npcname("#BakonawaDeadn1")+"::OnStart");
+ killmonster(.@map$, instance_npcname("#Bakonawan1")+"::OnMyMobDead");
+ stopnpctimer();
+ disablenpc(instance_npcname("#Bakonawan1"));
}
end;
-OnTimer1000: callsub OnAnnounce,"10 minutes";
-OnTimer60000: callsub OnAnnounce,"9 minutes";
-OnTimer120000: callsub OnAnnounce,"8 minutes";
-OnTimer180000: callsub OnAnnounce,"7 minutes";
-OnTimer240000: callsub OnAnnounce,"6 minutes";
-OnTimer300000: callsub OnAnnounce,"5 minutes";
-OnTimer360000: callsub OnAnnounce,"4 minutes";
-OnTimer420000: callsub OnAnnounce,"3 minutes";
-OnTimer480000: callsub OnAnnounce,"2 minutes";
-OnTimer540000: callsub OnAnnounce,"1 minute";
+OnTimer1000:
+ callsub(OnAnnounce, _("10 minutes"));
+OnTimer60000:
+ callsub(OnAnnounce, _("9 minutes"));
+OnTimer120000:
+ callsub(OnAnnounce, _("8 minutes"));
+OnTimer180000:
+ callsub(OnAnnounce, _("7 minutes"));
+OnTimer240000:
+ callsub(OnAnnounce, _("6 minutes"));
+OnTimer300000:
+ callsub(OnAnnounce, _("5 minutes"));
+OnTimer360000:
+ callsub(OnAnnounce, _("4 minutes"));
+OnTimer420000:
+ callsub(OnAnnounce, _("3 minutes"));
+OnTimer480000:
+ callsub(OnAnnounce, _("2 minutes"));
+OnTimer540000:
+ callsub(OnAnnounce, _("1 minute"));
OnTimer570000:
- mapannounce instance_mapname("1@ma_b"),"Time Limit: 30 seconds",bc_map,"0xff4400"; //FW_NORMAL 18 0 0
- donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
+ mapannounce(instance_mapname("1@ma_b"), _("Time Limit: 30 seconds"), bc_map, "0xff4400"); //FW_NORMAL 18 0 0
+ donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart");
end;
OnTimer600000:
.@map$ = instance_mapname("1@ma_b");
- mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0
- donpcevent instance_npcname("Taho#Fail")+"::OnStart";
- donpcevent instance_npcname("#Bakonawan1")+"::OnFail";
- killmonster .@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan1");
+ mapannounce(.@map$, _("Bakonawa has escaped deep into the lake."), bc_map, C_YELLOW); //FW_NORMAL 20 0 0
+ donpcevent(instance_npcname("Taho#Fail")+"::OnStart");
+ donpcevent(instance_npcname("#Bakonawan1")+"::OnFail");
+ killmonster(.@map$, instance_npcname("#Bakonawan1")+"::OnMyMobDead");
+ stopnpctimer();
+ disablenpc(instance_npcname("#Bakonawan1"));
end;
OnAnnounce:
- mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL 15 0 0
- donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
+ mapannounce(instance_mapname("1@ma_b"), sprintf(_$("Time Limit: %s"), getarg(0)), bc_map, "0xff4400"); //FW_NORMAL 15 0 0
+ donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart");
end;
}
1@ma_b,78,81,0 script #SummonPuppetsn1 HIDDEN_WARP_NPC,4,5,{
end;
OnInstanceInit:
- disablenpc instance_npcname("#SummonPuppetsn1");
+ disablenpc(instance_npcname("#SummonPuppetsn1"));
end;
OnStart:
- stopnpctimer;
- enablenpc instance_npcname("#SummonPuppetsn1");
- initnpctimer;
+ stopnpctimer();
+ enablenpc(instance_npcname("#SummonPuppetsn1"));
+ initnpctimer();
end;
OnTouch:
- stopnpctimer;
- disablenpc instance_npcname("#SummonPuppetsn1");
+ stopnpctimer();
+ disablenpc(instance_npcname("#SummonPuppetsn1"));
end;
OnTimer5000:
- setarray .@x[0],79,71,60,61,57,89,95,96,99;
- setarray .@y[0],71,72,80,90,99,73,82,90,99;
+ setarray(.@x[0], 79, 71, 60, 61, 57, 89, 95, 96, 99);
+ setarray(.@y[0], 71, 72, 80, 90, 99, 73, 82, 90, 99);
.@map$ = instance_mapname("1@ma_b");
- for(.@i = 0; .@i<9; ++.@i) {
- .@rand = rand(1,10);
+ for (.@i = 0; .@i < 9; ++.@i) {
+ .@rand = rand(1, 10);
if (.@rand > 7)
- monster .@map$,.@x[.@i],.@y[.@i],"Bakonawa's Will",2337,1,instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead";
+ monster(.@map$, .@x[.@i], .@y[.@i], _("Bakonawa's Will"), HIDDEN_MOB, 1, instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead");
else if (.@rand < 4)
- monster .@map$,.@x[.@i],.@y[.@i],"Bakonawa's Will",2343,1,instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead";
+ monster(.@map$, .@x[.@i], .@y[.@i], _("Bakonawa's Will"), HIDDEN_MOB_W, 1, instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead");
}
end;
OnTimer50000:
- killmonster instance_mapname("1@ma_b"),instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#SummonPuppetsn1");
+ killmonster(instance_mapname("1@ma_b"), instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead");
+ stopnpctimer();
+ disablenpc(instance_npcname("#SummonPuppetsn1"));
end;
OnMyMobDead:
end;
@@ -259,111 +270,126 @@ OnMyMobDead:
1@ma_b,1,5,4 script #BakonawaDeadn1 CLEAR_NPC,{
end;
OnInstanceInit:
- disablenpc instance_npcname("#BakonawaDeadn1");
+ disablenpc(instance_npcname("#BakonawaDeadn1"));
end;
OnStart:
- enablenpc instance_npcname("#BakonawaDeadn1");
- initnpctimer;
+ enablenpc(instance_npcname("#BakonawaDeadn1"));
+ initnpctimer();
end;
OnTimer100:
- mapannounce instance_mapname("1@ma_b"),"Taho: Good! Bakonawa is hidden under water. He will now try to swallow the moon.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
+ mapannounce(instance_mapname("1@ma_b"), _("Taho: Good! Bakonawa is hidden under water. He will now try to swallow the moon."), bc_map, C_AQUA); //FW_NORMAL 15 0 0
end;
OnTimer5000:
- mapannounce instance_mapname("1@ma_b"),"Taho: We must make loud noises with caldron and gong so he can never concentrate on the moon!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
+ mapannounce(instance_mapname("1@ma_b"), _("Taho: We must make loud noises with caldron and gong so he can never concentrate on the moon!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0
end;
OnTimer10000:
- mapannounce instance_mapname("1@ma_b"),"Taho: Do not engage on him even if he come above the surface. Just make loud noises!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
+ mapannounce(instance_mapname("1@ma_b"), _("Taho: Do not engage on him even if he come above the surface. Just make loud noises!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0
end;
OnTimer15000:
- mapannounce instance_mapname("1@ma_b"),"Mission - Destroy 2 caldrons and 2 gongs on left and right sides of the lake.",bc_map,"0xff3300"; //FW_NORMAL 15 0 0
- donpcevent instance_npcname("#Bakonawan2")+"::OnStart";
- stopnpctimer;
- disablenpc instance_npcname("#BakonawaDeadn1");
+ mapannounce(instance_mapname("1@ma_b"), _("Mission - Destroy 2 caldrons and 2 gongs on left and right sides of the lake."), bc_map, "0xff3300"); //FW_NORMAL 15 0 0
+ donpcevent(instance_npcname("#Bakonawan2")+"::OnStart");
+ stopnpctimer();
+ disablenpc(instance_npcname("#BakonawaDeadn1"));
end;
}
1@ma_b,36,111,4 script #Bakonawan2 CLEAR_NPC,{
end;
OnInstanceInit:
- disablenpc instance_npcname("#Bakonawan2");
+ disablenpc(instance_npcname("#Bakonawan2"));
end;
OnStart:
- enablenpc instance_npcname("#Bakonawan2");
+ enablenpc(instance_npcname("#Bakonawan2"));
.@label$ = instance_npcname("#Bakonawan2")+"::OnMyMobDead";
.@map$ = instance_mapname("1@ma_b");
- monster .@map$,95,98,"Caldron",2328,1,.@label$;
- monster .@map$,60,98,"Caldron",2328,1,.@label$;
- monster .@map$,97,104,"Gong",2328,1,.@label$;
- monster .@map$,58,104,"Gong",2328,1,.@label$;
- donpcevent instance_npcname("#Bakonawan2-1")+"::OnStart";
- initnpctimer;
+ monster(.@map$, 95, 98, _("Caldron"), MA_DRUM, 1, .@label$);
+ monster(.@map$, 60, 98, _("Caldron"), MA_DRUM, 1, .@label$);
+ monster(.@map$, 97, 104, _("Gong"), MA_DRUM, 1, .@label$);
+ monster(.@map$, 58, 104, _("Gong"), MA_DRUM, 1, .@label$);
+ donpcevent(instance_npcname("#Bakonawan2-1")+"::OnStart");
+ initnpctimer();
end;
OnMyMobDead:
.@map$ = instance_mapname("1@ma_b");
- .@mob_dead_num = mobcount(.@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead");
+ .@mob_dead_num = mobcount(.@map$, instance_npcname("#Bakonawan2")+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
- donpcevent instance_npcname("#Bakonawan2-1")+"::OnEnd";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan2");
- } else
- mapannounce .@map$,"Taho: Good! "+.@mob_dead_num+" left to go!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- end;
-OnTimer1000: callsub OnAnnounce,"5 minutes",15,1;
-OnTimer60000: callsub OnAnnounce,"4 minutes",15,1;
-OnTimer120000: callsub OnAnnounce,"3 minutes",15,1;
-OnTimer180000: callsub OnAnnounce,"2 minutes",15,1;
-OnTimer240000: callsub OnAnnounce,"1 minute",15,1;
-OnTimer270000: callsub OnAnnounce,"30 seconds",15,0;
-OnTimer280000: callsub OnAnnounce,"20 seconds",15,0;
-OnTimer290000: callsub OnAnnounce,"10 seconds",15,0;
-OnTimer295000: callsub OnAnnounce,"5 seconds",16,0;
-OnTimer296000: callsub OnAnnounce,"4 seconds",17,0;
-OnTimer297000: callsub OnAnnounce,"3 seconds",18,0;
-OnTimer298000: callsub OnAnnounce,"2 seconds",19,0;
-OnTimer299000: callsub OnAnnounce,"1 second",20,0;
+ donpcevent(instance_npcname("#Bakonawan2-1")+"::OnEnd");
+ stopnpctimer();
+ disablenpc(instance_npcname("#Bakonawan2"));
+ } else {
+ mapannounce(.@map$, sprintf(_$("Taho: Good! %d left to go!"), .@mob_dead_num), bc_map, C_AQUA); //FW_NORMAL 15 0 0
+ }
+ end;
+OnTimer1000:
+ callsub(OnAnnounce, _("5 minutes"), 15, 1);
+OnTimer60000:
+ callsub(OnAnnounce, _("4 minutes"), 15, 1);
+OnTimer120000:
+ callsub(OnAnnounce, _("3 minutes"), 15, 1);
+OnTimer180000:
+ callsub(OnAnnounce, _("2 minutes"), 15, 1);
+OnTimer240000:
+ callsub(OnAnnounce, _("1 minute"), 15, 1);
+OnTimer270000:
+ callsub(OnAnnounce, _("30 seconds"), 15, 0);
+OnTimer280000:
+ callsub(OnAnnounce, _("20 seconds"), 15, 0);
+OnTimer290000:
+ callsub(OnAnnounce, _("10 seconds"), 15, 0);
+OnTimer295000:
+ callsub(OnAnnounce, _("5 seconds"), 16, 0);
+OnTimer296000:
+ callsub(OnAnnounce, _("4 seconds"), 17, 0);
+OnTimer297000:
+ callsub(OnAnnounce, _("3 seconds"), 18, 0);
+OnTimer298000:
+ callsub(OnAnnounce, _("2 seconds"), 19, 0);
+OnTimer299000:
+ callsub(OnAnnounce, _("1 second"), 20, 0);
OnTimer300000:
.@map$ = instance_mapname("1@ma_b");
- mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0
- donpcevent instance_npcname("Taho#Fail")+"::OnStart";
- donpcevent instance_npcname("#Bakonawan2-1")+"::OnFail";
- killmonster .@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan2");
+ mapannounce(.@map$, _("Bakonawa has escaped deep into the lake."), bc_map, C_YELLOW); //FW_NORMAL 20 0 0
+ donpcevent(instance_npcname("Taho#Fail")+"::OnStart");
+ donpcevent(instance_npcname("#Bakonawan2-1")+"::OnFail");
+ killmonster(.@map$, instance_npcname("#Bakonawan2")+"::OnMyMobDead");
+ stopnpctimer();
+ disablenpc(instance_npcname("#Bakonawan2"));
end;
OnAnnounce:
- mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL getarg(1) 0 0
- if (getarg(2)) donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
+ mapannounce(instance_mapname("1@ma_b"), sprintf(_$("Time Limit: %s"), getarg(0)), bc_map, "0xff4400"); //FW_NORMAL getarg(1) 0 0
+ if (getarg(2))
+ donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart");
end;
}
1@ma_b,36,111,4 script #Bakonawan2-1 CLEAR_NPC,{
end;
OnInstanceInit:
- disablenpc instance_npcname("#Bakonawan2-1");
+ disablenpc(instance_npcname("#Bakonawan2-1"));
end;
OnStart:
- enablenpc instance_npcname("#Bakonawan2-1");
- monster instance_mapname("1@ma_b"),78,81,"Enraged Bakonawa",2321,1,instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"; //original: (78,93)
+ enablenpc(instance_npcname("#Bakonawan2-1"));
+ monster(instance_mapname("1@ma_b"), 78, 81, _("Enraged Bakonawa"), BAKONAWA_2, 1, instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"); //original: (78, 93)
end;
OnFail:
- killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan2-1")+"::OnMyMobDead";
+ killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan2-1")+"::OnMyMobDead");
end;
OnEnd:
- enablenpc instance_npcname("#Bakonawan2-1");
- killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan2-1")+"::OnMyMobDead";
- initnpctimer;
+ enablenpc(instance_npcname("#Bakonawan2-1"));
+ killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan2-1")+"::OnMyMobDead");
+ initnpctimer();
end;
OnTimer1000:
- mapannounce instance_mapname("1@ma_b"),"Taho: He is back into the lake again. Is it over?",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
+ mapannounce(instance_mapname("1@ma_b"), _("Taho: He is back into the lake again. Is it over?"), bc_map, C_AQUA); //FW_NORMAL 15 0 0
end;
OnTimer5000:
- mapannounce instance_mapname("1@ma_b"),"Taho: UHM! Something is moving up rapidly under the water! Ba... Bakonawa is coming!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
+ mapannounce(instance_mapname("1@ma_b"), _("Taho: UHM! Something is moving up rapidly under the water! Ba... Bakonawa is coming!!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0
end;
OnTimer10000:
- mapannounce instance_mapname("1@ma_b"),"Mission - Eliminate Bakonawa who became more fierce.",bc_map,"0xff3300"; //FW_NORMAL 15 0 0
- donpcevent instance_npcname("#Bakonawan3")+"::OnStart";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan2-1");
+ mapannounce(instance_mapname("1@ma_b"), _("Mission - Eliminate Bakonawa who became more fierce."), bc_map, "0xff3300"); //FW_NORMAL 15 0 0
+ donpcevent(instance_npcname("#Bakonawan3")+"::OnStart");
+ stopnpctimer();
+ disablenpc(instance_npcname("#Bakonawan2-1"));
end;
OnMyMobDead:
end;
@@ -372,190 +398,212 @@ OnMyMobDead:
1@ma_b,36,111,4 script #Bakonawan3 CLEAR_NPC,{
end;
OnInstanceInit:
- disablenpc instance_npcname("#Bakonawan3");
+ disablenpc(instance_npcname("#Bakonawan3"));
end;
OnStart:
- enablenpc instance_npcname("#Bakonawan3");
- initnpctimer;
- monster instance_mapname("1@ma_b"),78,81,"Enraged Bakonawa",2322,1,instance_npcname("#Bakonawan3")+"::OnMyMobDead"; //original: (78,83)
- donpcevent instance_npcname("#Bakonawan3-1")+"::OnStart";
+ enablenpc(instance_npcname("#Bakonawan3"));
+ initnpctimer();
+ monster(instance_mapname("1@ma_b"), 78, 81, _("Enraged Bakonawa"), BAKONAWA_3, 1, instance_npcname("#Bakonawan3")+"::OnMyMobDead"); //original: (78, 83)
+ donpcevent(instance_npcname("#Bakonawan3-1")+"::OnStart");
end;
OnMyMobDead:
.@map$ = instance_mapname("1@ma_b");
- .@mob_dead_num = mobcount(.@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead");
+ .@mob_dead_num = mobcount(.@map$, instance_npcname("#Bakonawan3")+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
- mapannounce .@map$,"Taho: We got him! I can see he has threw up something that looks like a box.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- donpcevent instance_npcname("Taho#Completed")+"::OnStart";
- donpcevent instance_npcname("#Bakonawan3-1")+"::OnEnd";
- killmonster .@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan3");
+ mapannounce(.@map$, _("Taho: We got him! I can see he has threw up something that looks like a box."), bc_map, C_AQUA); //FW_NORMAL 15 0 0
+ donpcevent(instance_npcname("Taho#Completed")+"::OnStart");
+ donpcevent(instance_npcname("#Bakonawan3-1")+"::OnEnd");
+ killmonster(.@map$, instance_npcname("#Bakonawan3")+"::OnMyMobDead");
+ stopnpctimer();
+ disablenpc(instance_npcname("#Bakonawan3"));
}
end;
OnTimer1000:
- callsub OnAnnounce,"10 minutes",15,1;
+ callsub(OnAnnounce, _("10 minutes"), 15, 1);
end;
OnTimer60000:
OnTimer120000:
OnTimer180000:
OnTimer240000:
- donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
- end;
-OnTimer300000: callsub OnAnnounce,"5 minutes",15,1;
-OnTimer360000: callsub OnAnnounce,"4 minutes",15,1;
-OnTimer420000: callsub OnAnnounce,"3 minutes",15,1;
-OnTimer480000: callsub OnAnnounce,"2 minutes",15,1;
-OnTimer540000: callsub OnAnnounce,"1 minute",15,1;
-OnTimer570000: callsub OnAnnounce,"30 seconds",15,0;
-OnTimer580000: callsub OnAnnounce,"20 seconds",15,0;
-OnTimer590000: callsub OnAnnounce,"10 seconds",15,0;
-OnTimer595000: callsub OnAnnounce,"5 seconds",16,0;
-OnTimer596000: callsub OnAnnounce,"4 seconds",17,0;
-OnTimer597000: callsub OnAnnounce,"3 seconds",18,0;
-OnTimer598000: callsub OnAnnounce,"2 seconds",19,0;
-OnTimer599000: callsub OnAnnounce,"1 second",20,0;
+ donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart");
+ end;
+OnTimer300000:
+ callsub(OnAnnounce, _("5 minutes"), 15, 1);
+OnTimer360000:
+ callsub(OnAnnounce, _("4 minutes"), 15, 1);
+OnTimer420000:
+ callsub(OnAnnounce, _("3 minutes"), 15, 1);
+OnTimer480000:
+ callsub(OnAnnounce, _("2 minutes"), 15, 1);
+OnTimer540000:
+ callsub(OnAnnounce, _("1 minute"), 15, 1);
+OnTimer570000:
+ callsub(OnAnnounce, _("30 seconds"), 15, 0);
+OnTimer580000:
+ callsub(OnAnnounce, _("20 seconds"), 15, 0);
+OnTimer590000:
+ callsub(OnAnnounce, _("10 seconds"), 15, 0);
+OnTimer595000:
+ callsub(OnAnnounce, _("5 seconds"), 16, 0);
+OnTimer596000:
+ callsub(OnAnnounce, _("4 seconds"), 17, 0);
+OnTimer597000:
+ callsub(OnAnnounce, _("3 seconds"), 18, 0);
+OnTimer598000:
+ callsub(OnAnnounce, _("2 seconds"), 19, 0);
+OnTimer599000:
+ callsub(OnAnnounce, _("1 second"), 20, 0);
OnTimer600000:
.@map$ = instance_mapname("1@ma_b");
- mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0
- donpcevent instance_npcname("Taho#Fail")+"::OnStart";
- killmonster .@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan3");
+ mapannounce(.@map$, _("Bakonawa has escaped deep into the lake."), bc_map, C_YELLOW); //FW_NORMAL 20 0 0
+ donpcevent(instance_npcname("Taho#Fail")+"::OnStart");
+ killmonster(.@map$, instance_npcname("#Bakonawan3")+"::OnMyMobDead");
+ stopnpctimer();
+ disablenpc(instance_npcname("#Bakonawan3"));
end;
OnAnnounce:
- mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL getarg(1) 0 0
- if (getarg(2)) donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
+ mapannounce(instance_mapname("1@ma_b"), sprintf(_$("Time Limit: %s"), getarg(0)), bc_map, "0xff4400"); //FW_NORMAL getarg(1) 0 0
+ if (getarg(2))
+ donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart");
end;
}
1@ma_b,36,111,4 script #Bakonawan3-1 CLEAR_NPC,{
end;
OnInstanceInit:
- disablenpc instance_npcname("#Bakonawan3-1");
+ disablenpc(instance_npcname("#Bakonawan3-1"));
end;
OnStart:
- initnpctimer;
+ initnpctimer();
end;
OnEnd:
- killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead";
- //showdigit 0;
- stopnpctimer;
+ killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan3-1")+"::OnMyMobDead");
+ //showdigit(0);
+ stopnpctimer();
end;
OnMyMobDead:
- showdigit mobcount(instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead");
- end;
-OnTimer120000: callsub OnMobSpawn,10;
-OnTimer180000: callsub OnMobSpawn,15;
-OnTimer240000: callsub OnMobSpawn,20;
-//OnTimer300000: callsub OnMobSpawn,25;
-OnTimer300000: callsub OnMobSpawn,30;
-OnTimer360000: callsub OnMobSpawn,35;
-OnTimer420000: callsub OnMobSpawn,40;
-OnTimer480000: callsub OnMobSpawn,45;
-OnTimer540000: callsub OnMobSpawn,50;
+ showdigit(mobcount(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"));
+ end;
+OnTimer120000:
+ callsub(OnMobSpawn, 10);
+OnTimer180000:
+ callsub(OnMobSpawn, 15);
+OnTimer240000:
+ callsub(OnMobSpawn, 20);
+//OnTimer300000:
+// callsub(OnMobSpawn, 25);
+OnTimer300000:
+ callsub(OnMobSpawn, 30);
+OnTimer360000:
+ callsub(OnMobSpawn, 35);
+OnTimer420000:
+ callsub(OnMobSpawn, 40);
+OnTimer480000:
+ callsub(OnMobSpawn, 45);
+OnTimer540000:
+ callsub(OnMobSpawn, 50);
OnTimer600000:
- killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead";
- stopnpctimer;
+ killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan3-1")+"::OnMyMobDead");
+ stopnpctimer();
end;
OnMobSpawn:
.@label$ = instance_npcname("#Bakonawan3-1")+"::OnMyMobDead";
.@map$ = instance_mapname("1@ma_b");
- killmonster .@map$,.@label$;
- .@mob_dead_num = mobcount(.@map$,.@label$);
+ killmonster(.@map$, .@label$);
+ .@mob_dead_num = mobcount(.@map$, .@label$);
if (.@mob_dead_num < 50) {
.@mob_rg = 50 - .@mob_dead_num;
if (.@mob_rg > getarg(0))
.@mob_rg = getarg(0);
- while(1) {
- areamonster .@map$,74,74,82,74,"Bakonawa's Puppet",2334,1,.@label$;
- .@mob_dead_num = mobcount(.@map$,.@label$);
- if (.@mob_dead_num >= .@mob_rg) {
+ while (true) {
+ areamonster(.@map$, 74, 74, 82, 74, _("Bakonawa's Puppet"), G_WAKWAK, 1, .@label$);
+ .@mob_dead_num = mobcount(.@map$, .@label$);
+ if (.@mob_dead_num >= .@mob_rg)
break;
- }
}
}
end;
}
1@ma_b,62,52,4 script Taho#Completed 4_M_DEWZATIMAN,{
- disable_items;
- if (checkweight(Knife,1) == 0) {
- mes "It seems you are carrying too many different kinds of items. Please try again after reducing it.";
- close;
+ disable_items();
+ if (checkweight(Knife, 1) == 0) {
+ mes("It seems you are carrying too many different kinds of items. Please try again after reducing it.");
+ close();
}
if (MaxWeight - Weight < 10000) {
- mes "It seems you are already carrying items of too much weight. Please try again after reducing the weight.";
- close;
- }
- if (questprogress(12279,HUNTING) == 2) {
- erasequest 12279;
- mes "[Taho]";
- mes "This was found from Bakonawa's corpse. It would be better if you take this.";
+ mes("It seems you are already carrying items of too much weight. Please try again after reducing the weight.");
+ close();
+ }
+ if (questprogress(12279, HUNTING) == 2) {
+ erasequest(12279);
+ mes("[Taho]");
+ mes("This was found from Bakonawa's corpse. It would be better if you take this.");
// if (IsPremiumPcCafe == 10)
- getitem Ancient_Grudge,7;
+ getitem(Ancient_Grudge, 7);
// else
-// getitem Ancient_Grudge,5;
- getexp 0,100000;
- next;
+// getitem(Ancient_Grudge, 5);
+ getexp(0, 100000);
+ next();
}
- mes "[Taho]";
- mes "We better hurry and get out of this place. This place is still dangerous even without Bakonawa...";
- next;
- mes "[Taho]";
- mes "Then let's use to the rope to go up!";
- close2;
- warp "ma_scene01",175,176;
+ mes("[Taho]");
+ mes("We better hurry and get out of this place. This place is still dangerous even without Bakonawa...");
+ next();
+ mes("[Taho]");
+ mes("Then let's use to the rope to go up!");
+ close2();
+ warp("ma_scene01", 175, 176);
end;
OnInstanceInit:
- disablenpc instance_npcname("Taho#Completed");
+ disablenpc(instance_npcname("Taho#Completed"));
end;
OnStart:
- enablenpc instance_npcname("Taho#Completed");
- initnpctimer;
+ enablenpc(instance_npcname("Taho#Completed"));
+ initnpctimer();
end;
OnTimer1000:
- monster instance_mapname("1@ma_b"),78,74,"Bakonawa Treasure Box",2335,1;
+ monster(instance_mapname("1@ma_b"), 78, 74, _("Bakonawa Treasure Box"), MA_TREASURE, 1);
end;
OnTimer10000:
- mapannounce instance_mapname("1@ma_b"),"Taho: After opening the treasure box, please visit me at the top of the hill. I've got something to give to you.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- stopnpctimer;
+ mapannounce(instance_mapname("1@ma_b"), _("Taho: After opening the treasure box, please visit me at the top of the hill. I've got something to give to you."), bc_map, C_AQUA); //FW_NORMAL 15 0 0
+ stopnpctimer();
end;
}
1@ma_b,62,52,4 script Taho#Fail 4_M_DEWZATIMAN,{
- mes "[Taho]";
- mes "HMM. We almost got him but he is one fast creature...";
- next;
- if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY),2)) {
- mes "[Taho]";
- mes "Are we going to try again?";
- next;
- switch(select("Hold on a sec!", "Of course! We cannot stand back now!")) {
+ mes("[Taho]");
+ mes("HMM. We almost got him but he is one fast creature...");
+ next();
+ if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY), 2)) {
+ mes("[Taho]");
+ mes("Are we going to try again?");
+ next();
+ switch (select("Hold on a sec!", "Of course! We cannot stand back now!")) {
case 1:
- mes "[Taho]";
- mes "AWW... I almost brought him out.";
- close;
+ mes("[Taho]");
+ mes("AWW... I almost brought him out.");
+ close();
case 2:
- mes "[Taho]";
- mes "Then I will use Albopal once again to the lake.";
- next;
- mes "[Taho]";
- mes "We are about to see Bakonawa with intenser anger...";
- disablenpc instance_npcname("Taho#Fail");
- donpcevent instance_npcname("#Bakonawan1")+"::OnStart";
- close;
+ mes("[Taho]");
+ mes("Then I will use Albopal once again to the lake.");
+ next();
+ mes("[Taho]");
+ mes("We are about to see Bakonawa with intenser anger...");
+ disablenpc(instance_npcname("Taho#Fail"));
+ donpcevent(instance_npcname("#Bakonawan1")+"::OnStart");
+ close();
}
- close;
+ close();
} else {
- mes "[Taho]";
- mes "I am dropping Albopal like I did a while ago. I hope it pisses him off...";
- close;
+ mes("[Taho]");
+ mes("I am dropping Albopal like I did a while ago. I hope it pisses him off...");
+ close();
}
OnInstanceInit:
- disablenpc instance_npcname("Taho#Fail");
+ disablenpc(instance_npcname("Taho#Fail"));
end;
OnStart:
- enablenpc instance_npcname("Taho#Fail");
+ enablenpc(instance_npcname("Taho#Fail"));
end;
}