summaryrefslogtreecommitdiff
path: root/npc/re/instances
diff options
context:
space:
mode:
authorHaru <haru@dotalux.com>2016-11-14 23:55:22 +0100
committerHaru <haru@dotalux.com>2016-11-20 18:10:26 +0100
commita26eb2f858cce483cf7edac7740643abd44e0709 (patch)
treea6e6d4a224b4d14e2fbdb0b8c92c0ae8a813a07a /npc/re/instances
parentbcb3a33c4d41c70fab3d6ecbbf4c54b54242bbac (diff)
downloadhercules-a26eb2f858cce483cf7edac7740643abd44e0709.tar.gz
hercules-a26eb2f858cce483cf7edac7740643abd44e0709.tar.bz2
hercules-a26eb2f858cce483cf7edac7740643abd44e0709.tar.xz
hercules-a26eb2f858cce483cf7edac7740643abd44e0709.zip
Propageted the AegisName fix to scripts and pre-re database
This commit just propagates the AegisName changes to the pre-re database and to the (re) scripts. Two issues are fixed as a side-effect: - The ghost_palace script was referring the non-existing constant(s): Thanatos_Two-Handed_Staff == (Thanatos_Two) - (Handed_Staff) == 0. Paired with the script engine's inability to differentiate between constants and player variables, that produced a very subtle issue. - The item RAG203 is sold by a NPC (Rebellion Weapon Vending). Due to a pair of swapped AegisName constants (RAG203 and RAG203_), the slotted version was sold by the NPC instead of hte non-slotted one (the issue was actually fixed in the previous commit, although the description of the fix is here - these two commits are only split for legibility purposes but they're to be considered indivisible). Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/instances')
-rw-r--r--npc/re/instances/OldGlastHeim.txt82
-rw-r--r--npc/re/instances/ghost_palace.txt15
2 files changed, 49 insertions, 48 deletions
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index 0b21767f7..fc01464f2 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -2226,7 +2226,7 @@ OnEnable:
end;
}
-// Merchant, and Trade NPC - Get Temporal Boots --> exchange to Temporal_STAT_Boots
+// Merchant, and Trade NPC - Get Temporal Boots --> exchange to Temporal_*_Boots
// Upon trade all refines got removed
// Uses Temporal_Crystal
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
@@ -2275,7 +2275,7 @@ glast_01,210,273,5 script Hugin's Butler 1_F_04,{
mes("You can trade ^0000FF1 Temporal Boots and 5 Temporal Crystals^000000 for 1 of the following items. ^FF0000Previous refine rate will not be retained with these new ones^000000.");
next;
setarray .@type$[0], "Strength", "Intelligence", "Agility", "Vitality", "Dexterity", "Luck";
- setarray .@equip_type[0], Temporal_STR_Boots, Temporal_INT_Boots, Temporal_AGI_Boots, Temporal_VIT_Boots, Temporal_DEX_Boots, Temporal_LUK_Boots;
+ setarray .@equip_type[0], Temporal_Str_Boots, Temporal_Int_Boots, Temporal_Agi_Boots, Temporal_Vit_Boots, Temporal_Dex_Boots, Temporal_Luk_Boots;
.@select = select("Cancel", "Str Boots", "Int Boots", "Agi Boots", "Vit Boots", "Dex Boots", "Luk Boots");
switch (.@select) {
case 1:
@@ -2296,7 +2296,7 @@ glast_01,210,273,5 script Hugin's Butler 1_F_04,{
mes("The boots has been upgraded as you want.");
delequip .@part;
delitem Temporal_Crystal, 5;
- getitem2 .@equip_type[.@select-2], 1, 1, 0, 0, 0, 0, 0, 0; // Temporal_STR_Boots, Temporal_INT_Boots, Temporal_AGI_Boots, Temporal_VIT_Boots, Temporal_DEX_Boots, Temporal_LUK_Boots
+ getitem2 .@equip_type[.@select-2], 1, 1, 0, 0, 0, 0, 0, 0; // Temporal_Str_Boots, Temporal_Int_Boots, Temporal_Agi_Boots, Temporal_Vit_Boots, Temporal_Dex_Boots, Temporal_Luk_Boots
close;
}
mes("[Hugin's Butler]");
@@ -2307,7 +2307,7 @@ glast_01,210,273,5 script Hugin's Butler 1_F_04,{
}
// Enchant NPC - Coagulated Spell to enchants on 4th slot. First one to pick --> upgraded --> additional random enchant on 3rd slot
-// Adding a socket on the Craftsman NPC will remove the 3rd and 4th slot enchants of the Temporal_STAT_Boots
+// Adding a socket on the Craftsman NPC will remove the 3rd and 4th slot enchants of the Temporal_*_Boots
// Enchanting can fail, the 3th slot random one is guaranteed
// Refine remains
// Item Used: Coagulated_Spell
@@ -2371,18 +2371,18 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
setarray .@enchant_rate[0], 90, 80, 70, 50, 100; // Enchant Success Rate in %
.@random = rand(1, 100);
switch (.@equip_id) {
- case Temporal_STR_Boots:
- case Temporal_INT_Boots:
- case Temporal_AGI_Boots:
- case Temporal_VIT_Boots:
- case Temporal_DEX_Boots:
- case Temporal_LUK_Boots:
- case Temporal_STR_Boots_:
- case Temporal_INT_Boots_:
- case Temporal_AGI_Boots_:
- case Temporal_VIT_Boots_:
- case Temporal_DEX_Boots_:
- case Temporal_LUK_Boots_:
+ case Temporal_Str_Boots:
+ case Temporal_Int_Boots:
+ case Temporal_Agi_Boots:
+ case Temporal_Vit_Boots:
+ case Temporal_Dex_Boots:
+ case Temporal_Luk_Boots:
+ case Temporal_Str_Boots_:
+ case Temporal_Int_Boots_:
+ case Temporal_Agi_Boots_:
+ case Temporal_Vit_Boots_:
+ case Temporal_Dex_Boots_:
+ case Temporal_Luk_Boots_:
if (.@card3 == 0) { //4th slot 1st try enchanting
.@cost = .@enchant_cost[0];
.@scs = .@enchant_rate[0];
@@ -2566,9 +2566,9 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
close;
}
-// Socket NPC - Contaminated_Magic or Temporal_Crystal to add card slot
+// Socket NPC - Corrupted_Charm or Temporal_Crystal to add card slot
// After the boots were slotted, you can still enchant, but slotting removes any enchants and refines applied before.
-// Item Used: Contaminated_Magic, Temporal_Crystal
+// Item Used: Corrupted_Charm, Temporal_Crystal
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
disable_items;
@@ -2601,12 +2601,12 @@ glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
}
.@equip_id = getequipid(.@part);
switch (.@equip_id) {
- case Temporal_STR_Boots:
- case Temporal_INT_Boots:
- case Temporal_AGI_Boots:
- case Temporal_VIT_Boots:
- case Temporal_DEX_Boots:
- case Temporal_LUK_Boots:
+ case Temporal_Str_Boots:
+ case Temporal_Int_Boots:
+ case Temporal_Agi_Boots:
+ case Temporal_Vit_Boots:
+ case Temporal_Dex_Boots:
+ case Temporal_Luk_Boots:
mes("[Hugin's Craftsman]");
mes("The ^FF0000Boots and all enchants or refines will be lost if you fail this.^000000\r"
"Still want to risk it?");
@@ -2629,7 +2629,7 @@ glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
mes("Then my last question:\r"
"Which item are you gonna use to pay me?");
next;
- setarray .@slotpay[0], Temporal_Crystal, Contaminated_Magic;
+ setarray .@slotpay[0], Temporal_Crystal, Corrupted_Charm;
setarray .@slotcost[0], 10, 50;
setarray .@slotchance[0], 80, 65; // Custom rates
.@select = select("Cancel", "Temporal Crystal", "Contaminated Magic");
@@ -2664,18 +2664,18 @@ glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
specialeffect2 EF_PHARMACY_OK;
delequip .@part;
// todo: read aegis name and attach "_" to worn constant
- if (.@equip_id == Temporal_STR_Boots) {
- getitem2 Temporal_STR_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_INT_Boots) {
- getitem2 Temporal_INT_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_AGI_Boots) {
- getitem2 Temporal_AGI_Boots_, 1, 1, 0, 0, 0, 0, .0, 0;
- } else if (.@equip_id == Temporal_VIT_Boots) {
- getitem2 Temporal_VIT_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_DEX_Boots) {
- getitem2 Temporal_DEX_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_LUK_Boots) {
- getitem2 Temporal_LUK_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
+ if (.@equip_id == Temporal_Str_Boots) {
+ getitem2 Temporal_Str_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
+ } else if (.@equip_id == Temporal_Int_Boots) {
+ getitem2 Temporal_Int_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
+ } else if (.@equip_id == Temporal_Agi_Boots) {
+ getitem2 Temporal_Agi_Boots_, 1, 1, 0, 0, 0, 0, .0, 0;
+ } else if (.@equip_id == Temporal_Vit_Boots) {
+ getitem2 Temporal_Vit_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
+ } else if (.@equip_id == Temporal_Dex_Boots) {
+ getitem2 Temporal_Dex_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
+ } else if (.@equip_id == Temporal_Luk_Boots) {
+ getitem2 Temporal_Luk_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
}
close;
default:
@@ -2699,7 +2699,7 @@ glast_01,188,273,5 script White Knight#1a 4_WHITEKNIGHT,{
mes("I exchange you a White Knight Card for ^0000FF3000 Coagulated Spell^000000 or ^FF000070 Contaminated Magic^000000.");
mes("<ITEMLINK>White Knight Card<INFO>4608</INFO></ITEMLINK>");
next;
- setarray .@item[0], Coagulated_Spell, Contaminated_Magic;
+ setarray .@item[0], Coagulated_Spell, Corrupted_Charm;
setarray .@cost[0], 3000, 70;
.@select = select("Cancel", "^0000FFUse Coagulated Spell^000000", "^FF0000Use Contaminated Magic^000000");
switch (.@select) {
@@ -2717,7 +2717,7 @@ glast_01,188,273,5 script White Knight#1a 4_WHITEKNIGHT,{
close;
}
delitem .@item, .@cost;
- getitem White_Knight_Card, 1;
+ getitem White_Knightage_Card, 1;
close;
}
}
@@ -2732,7 +2732,7 @@ glast_01,192,273,3 script Khalitzburg Knight#1a 4_F_KHALITZBURG,{
mes("I exchange you a Khalitzburg Knight Card for ^0000FF5000 Coagulated Spell^000000 or ^FF0000100 Contaminated Magic^000000.");
mes("<ITEMLINK>Khalitzburg Knight Card<INFO>4609</INFO></ITEMLINK>");
next;
- setarray .@item[0], Coagulated_Spell, Contaminated_Magic;
+ setarray .@item[0], Coagulated_Spell, Corrupted_Charm;
setarray .@cost[0], 5000, 100;
.@select = select("Cancel", "^0000FFUse Coagulated Spell^000000", "^FF0000Use Contaminated Magic^000000");
switch (.@select) {
@@ -2750,7 +2750,7 @@ glast_01,192,273,3 script Khalitzburg Knight#1a 4_F_KHALITZBURG,{
close;
}
delitem .@item, .@cost;
- getitem Khalitzburg_Knight_Card, 1;
+ getitem Khali_Knightage_Card, 1;
close;
}
}
diff --git a/npc/re/instances/ghost_palace.txt b/npc/re/instances/ghost_palace.txt
index 08fe3b71b..b1a8f3c10 100644
--- a/npc/re/instances/ghost_palace.txt
+++ b/npc/re/instances/ghost_palace.txt
@@ -318,9 +318,9 @@ OnInstanceInit:
"Everything will be vanished...");
close2();
if (first_time_gpmission)
- getitem Gray_Piece, 1;
+ getitem(Gray_Shard, 1);
if (!first_time_gpmission) {
- getitem Gray_Piece, 2;
+ getitem(Gray_Shard, 2);
getexp(900000, 500000);
++first_time_gpmission;
}
@@ -705,9 +705,10 @@ OnInstanceInit:
mes("The cursed knight...\r"
"Please help me save the soul of Sakray.");
next;
- setarray .@items_list, Thanatos_Sword, Thanatos_Great_Sword, Thanatos_Spear, Thanatos_Long_Spear, Thanatos_Staff, Thanatos_Two-Handed_Staff, Thanatos_Bow,
- Thanatos_Dagger, Thanatos_Katar, Thanatos_Knuckles, Thanatos_Hammer, Thanatos_Axe, Thanatos_Violin, Thanatos_Whip, Gray_Shield,
- Gray_Armor, Gray_Robe, Gray_Cloak, Boots_of_Gray, Gray_Helmet;
+ setarray(.@items_list,
+ Thanos_Sword, Thanos_Great_Sword, Thanos_Spear, Thanos_Long_Spear, Thanos_Staff, Thanos_Rod, Thanos_Bow,
+ Thanos_Dagger, Thanos_Katar, Thanos_Knuckle, Thanos_Hammer, Thanos_Axe, Thanos_Violin, Thanos_Whip, Shield_Of_Gray,
+ Armor_Of_Gray, Gray_Robe, Cloak_Of_Gray, Boots_Of_Gray, Gray_Helmet);
setarray .@cost, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 100, 100, 100, 100, 100, 100;
.@menulist$ = "";
@@ -734,7 +735,7 @@ OnInstanceInit:
break;
case 2:
next;
- if (countitem(Gray_Piece) < .@cost[.@choice]) {
+ if (countitem(Gray_Shard) < .@cost[.@choice]) {
mes("[King]");
mes("You don't have enough Gray Shards.");
mesf("I need %d Gray Shards to make a ^FF0000%s.^000000", .@cost[.@choice], getitemname(.@items_list[.@choice]));
@@ -755,7 +756,7 @@ OnInstanceInit:
mes("[King]");
mes("The power requires a sacrifice.\r"
"Please be careful...");
- delitem Gray_Piece, .@cost[.@choice];
+ delitem(Gray_Shard, .@cost[.@choice]);
getitem .@items_list[.@choice], 1;
close();
}