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authordastgirpojee <dastgirpojee@rocketmail.com>2015-01-11 10:13:06 +0530
committerdastgirpojee <dastgirpojee@rocketmail.com>2015-01-11 10:13:06 +0530
commite99cbac3f1d0354566da5887ab4f01c6737dd0de (patch)
tree5b52ced04413322043962623cb3c45c7b4a5d234 /npc/re/instances
parenta1ab053b3b397e8db27f82c66fb53f51a59ba5e8 (diff)
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Added Complete Eclage NPCs,Quests and Instances
Diffstat (limited to 'npc/re/instances')
-rw-r--r--npc/re/instances/EclageInterior.txt498
1 files changed, 498 insertions, 0 deletions
diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt
new file mode 100644
index 000000000..b94795c80
--- /dev/null
+++ b/npc/re/instances/EclageInterior.txt
@@ -0,0 +1,498 @@
+//===== Hercules Script ======================================
+//= Eclage Instance Script
+//===== By: ==================================================
+//= Dastgir
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= Eclage Interior Instance
+//===== Additional Comments: =================================
+//= 1.0 Converted from the official Aegis script. [Dastgir]
+//============================================================
+
+ecl_hub01,132,12,3 script Chief of Staff#tl01 4_F_FAIRY,{
+ .@party_id = getcharid(1);
+ .@md_name$ = "Eclage Interior";
+ if (!.@party_id){
+ mes "-! Warning !-";
+ mes "This current quest will be held at Memorial dungeon.";
+ mes "Only the party leader will enter. Please create your party.";
+ close;
+ }
+
+ if (getpartyleader(.@party_id,2) != getcharid(0)) {
+ mes "-! Warning !-";
+ mes "This current quest will be held at Memorial dungeon.";
+ mes "Only the party leader will enter. Please create your party.";
+ close;
+ }
+ if (ep14_2_mylord == 29) {
+ mes "[Shenime]";
+ mes "This place is set up with lighting for Orb.";
+ mes "If you favor Mayor, you should be cautious here.";
+ next;
+ switch (select("Enter it.:Forget it.")) {
+ case 1:
+ .@instance = instance_create(.@md_name$,.@party_id);
+ if (.@instance < 0) {
+ mes "[Shenime]";
+ mes "There are some soldiers dispatched by Mayor not too long ago.";
+ mes "I should sure hope that you aren't the disturbance they're looking for, right?";
+ close;
+ }
+ if (instance_attachmap("1@ecl",.@instance) == "") {
+ mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
+ instance_destroy(.@instance);
+ close;
+ }
+ ecl_interior_time = gettimetick(2)+20*60;
+ instance_set_timeout 1200,1200,.@instance;
+ instance_init(.@instance);
+ mes "[Shenime]";
+ mes "Given the tight internal security, you should prepare yourself.";
+ mes "Wait here for a minute.";
+ close;
+
+ case 2:
+ mes "[Shenime]";
+ mes "It's not an easy task.";
+ close;
+ }
+ }
+ mes "[High-level Laphine's]";
+ mes "Hmm? This room?";
+ mes "Never mind. Don't worry about it.";
+ close;
+}
+
+ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
+ if (ep14_2_mylord == 29) {
+ mes "This door connects to the plaza's ceiling.";
+ mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
+ next;
+ switch (select("Enter it.:Forget it.")) {
+ case 1:
+ .@party_id = getcharid(1);
+
+ if (has_instance("1@ecl") == "") {
+ mes "It is closed shut.";
+ close;
+ }
+ if (.@party_id) {
+ .@md_name$ = "Eclage Interior";
+ if (getpartyleader(.@party_id,2) != getcharid(0)){
+ mes "-! Warning !-";
+ mes "This current quest will be held at Memorial dungeon.";
+ mes "Only the party leader will enter. Please create your party.";
+ close;
+ }
+ if (gettimetick(2) >= ecl_interior_time){
+ mes "[Shenime]";
+ mes "Looks like the soldiers inside are really tense.";
+ mes "It is pretty difficult to guide an outsider like you.";
+ close;
+ }
+ close2;
+ mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99";
+ warp "1@ecl",60,50;
+ end;
+ }
+ mes "-! Warning !-";
+ mes "This current quest will be held at Memorial dungeon.";
+ mes "Only the party leader will enter. Please create your party.";
+ close;
+
+ case 2:
+ close;
+ }
+ }
+ mes "This door connects to the plaza's ceiling.";
+ mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
+ mes "It is closed shut.";
+ close;
+ end;
+}
+
+
+1@ecl,58,69,3 script Shenime#ecl01 4_F_FAIRY,{
+ mes "[Shenime]";
+ mes "Oh, what's going on here?";
+ mes "They destroyed additional troops that Mayor sent?";
+ next;
+ select("What...?:I fought monsters off!");
+ mes "[Shenime]";
+ mes "It doesn't matter.";
+ mes "Your job ends here.";
+ mes "Now you became a betrayer.";
+ mes "Farewell, then!";
+ specialeffect EF_BEGINSPELL3;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "No...way!!!";
+ specialeffect2 EF_LORD;
+ percentheal -99,0;
+ soundeffect "wander_man_move.wav",1;
+ sc_start SC_BLIND,60000,0;
+ close2;
+ warp "1@ecl",146,95;
+ end;
+
+OnInstanceInit:
+ hideonnpc instance_npcname(strnpcinfo(0));
+ end;
+
+OnEnable:
+ hideoffnpc instance_npcname(strnpcinfo(0));
+ end;
+}
+
+1@ecl,51,64,1 script Suspicious Creature#1 MOROCC_4_142,{
+ end;
+}
+
+1@ecl,43,67,3 duplicate(Suspicious Creature#1) Suspicious Creature#2 MOROCC_4_142,0,0
+1@ecl,55,80,3 duplicate(Suspicious Creature#1) Suspicious Creature#3 MOROCC_4_142,0,0
+1@ecl,60,75,3 duplicate(Suspicious Creature#1) Suspicious Creature#4 MOROCC_4_142,0,0
+
+1@ecl,42,80,5 script Suspicious Creature#5 MOROCC_2_142,{
+ end;
+OnInstanceInit:
+ hideonnpc instance_npcname(strnpcinfo(0));
+ end;
+}
+
+1@ecl,48,86,3 duplicate(Suspicious Creature#5) Suspicious Creature#6 MOROCC_2_142,0,0
+1@ecl,58,82,3 duplicate(Suspicious Creature#5) Suspicious Creature#7 MOROCC_2_142,0,0
+1@ecl,56,88,3 duplicate(Suspicious Creature#5) Suspicious Creature#8 MOROCC_2_142,0,0
+
+1@ecl,53,83,0 script #sndmaster HIDDEN_WARP_NPC,10,10,{
+ end;
+
+OnInstanceInit:
+ .mob_summoned = 0;
+ disablenpc instance_npcname(strnpcinfo(0));
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnReset:
+ killmonster instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead";
+ stopnpctimer;
+ end;
+OnTimer1000:
+ mapannounce instance_mapname("1@ecl"),"Warning: Abnormal occurrence in the lighting room. Abnormal occurrence in the lighting room.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
+ end;
+OnTimer2000:
+ mapannounce instance_mapname("1@ecl"),"Suspicious Creature: Kerrrrr....krwahhhh!!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
+ hideoffnpc instance_npcname("Suspicious Creature#5");
+ hideoffnpc instance_npcname("Suspicious Creature#6");
+ hideoffnpc instance_npcname("Suspicious Creature#7");
+ hideoffnpc instance_npcname("Suspicious Creature#8");
+ end;
+
+OnTimer3000:
+ hideonnpc instance_npcname("#sndmaster");
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ if (mobcount(instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) {
+ donpcevent instance_npcname("Shenime#ecl01")+"::OnEnable";
+ mapannounce instance_mapname("1@ecl"),"Shenime: Good, I got here just in time.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
+ }
+ end;
+
+OnTouch:
+ if (.mob_summoned) end;
+ mes "Upon eliminating the intruders near the Orb, another strange-looking creatures appeared.";
+ next;
+ mes "We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "They look as if they are incarnation of Morroc.";
+ mes "Is the King of Domons after the Orb?";
+ mes "Or is it just a coincidence?";
+ next;
+ mes "[Subordinate of the King of Demons]";
+ mes "Kyaarr...Keraahhh!!!";
+ mes "Kkwaaa!";
+ next;
+ mes "A battle cannot be avoided!";
+ mes "They will kill me!";
+ hideonnpc instance_npcname("Suspicious Creature#5");
+ hideonnpc instance_npcname("Suspicious Creature#6");
+ hideonnpc instance_npcname("Suspicious Creature#7");
+ hideonpc instance_npcname("Suspicious Creature#8");
+ .@eclmap$ = instance_mapname("1@ecl");
+ .@sndmaster$ = instance_npcname("#sndmaster");
+ monster .@eclmap$,42,80,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
+ monster .@eclmap$,48,86,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
+ monster .@eclmap$,59,82,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
+ monster .@eclmap$,56,88,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
+ monster .@eclmap$,39,72,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
+ monster .@eclmap$,42,69,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
+ monster .@eclmap$,47,64,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
+ monster .@eclmap$,50,60,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
+ .mob_summoned = 1;
+ close;
+}
+
+1@ecl,57,65,0 script #event HIDDEN_WARP_NPC,5,5,{
+ end;
+OnTouch:
+ if (.mob_summoned) end;
+ .@eclmap$ = instance_mapname("1@ecl");
+ .@eventname$ = instance_npcname("#event");
+ mes "An empty room with nothing inside.";
+ mes "a light is coming out of a circular equipment in the middle of the room.";
+ next;
+ mes "[Suspicious Creature]";
+ mes "Keheehehehe......";
+ next;
+ mes "A group of unidentifiable creatures is approaching threateningly.";
+ mes "They seemed surprised, and although Bifrost's will still holds, it's hard to communicate.";
+ next;
+ mes "[Suspicious Creature]";
+ mes "Kyaarr...Ke...Keryarya!!";
+ next;
+ mes "It seems like they are going to start attacking any minute.";
+ mes "We cannot help fighting them!";
+ hideonnpc instance_npcname("Suspicious Creature#1");
+ hideonnpc instance_npcname("Suspicious Creature#2");
+ hideonnpc instance_npcname("Suspicious Creature#3");
+ hideonnpc instance_npcname("Suspicious Creature#4");
+ monster .@eclmap$,51,64,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
+ monster .@eclmap$,43,67,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
+ monster .@eclmap$,55,80,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
+ monster .@eclmap$,60,75,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
+ .mob_summoned = 1;
+ close;
+OnMyMobDead:
+ if (mobcount(instance_mapname("1@ecl"),instance_npcname("#event")+"::OnMyMobDead") == 0) {
+ enablenpc instance_npcname("#sndmaster");
+ donpcevent instance_npcname("#sndmaster")+"::OnEnable";
+ }
+ end;
+OnInstanceInit:
+ .mob_summoned = 0;
+ end;
+}
+
+1@ecl,148,97,3 script Avant# 4_M_FAIRYAVANT,{
+ mes "[Avant]";
+ mes "Hey, look who's here!";
+ mes "You're a friend of my son, right?";
+ mes "What a strange chance it is that has brought us together here!";
+ cutin "avant01",1;
+ next;
+ mes "[Avant]";
+ mes "Did something happen to you?";
+ mes "There was a subtle and magical echo to it.";
+ mes "Immidiately after that, you were thrown here.";
+ next;
+ if (select("It's all because of you!:Shenime said...") == 1) {
+ mes "[Avant]";
+ mes "I don't understand a word you're saying.";
+ mes "Can't you organize your story? Don't you know 'five W's and one H' rule?";
+ next;
+ }
+ mes "[Avant]";
+ mes "Ooh...so that's what happened.";
+ mes "So you're saying that Shenime was after the Orb?";
+ next;
+ mes "[Avant]";
+ mes "hehehe...hahahhaha ahahahahha";
+ mes "Well, well...did he get me, too?";
+ mes "Me, Avant, of all the people?! Hahahaha!";
+ cutin "avant02",1;
+ next;
+ select("What do you mean?");
+ mes "[Avant]";
+ mes "I was doing a research on the power of the Orb on my own.";
+ mes "But Shenime just urged me persistently.";
+ cutin "avant01",1;
+ next;
+ mes "[Avant]";
+ mes "I started from thinking about the beauty of the Orb and went on to wondering what kind of power is accumulated inside the Orb...";
+ mes "and I started questioning the principle of the Orb's power since we all benefit from it.";
+ next;
+ mes "[Avant]";
+ mes "All Laphines think of the Orb as something natural as air and water, but he was the first one to make me perceive it differently and investigate its origin.";
+ mes "Right...Shenime. He excited my curiosity on purpose.";
+ next;
+ mes "[Avant]";
+ mes "Stimulate a person who wasn't aware of air and water, and make him recognize and carry on investigating!";
+ mes "Well, well...isn't that interesting!";
+ cutin "avant02",1;
+ next;
+ mes "[Avant]";
+ mes "Ha...hahaha...";
+ mes "...I'm so angry about the fact that I just realized how he used me, but what's even worse is that I've done something horrible to our people.";
+ mes "I think I'm pretty irritated now.";
+ next;
+ select("You had a conscience?");
+ mes "[Avant]";
+ mes "What kind of a person do you think I am, seriously!";
+ mes "Is it because of my sons?";
+ mes "Well, then, I can't blame you too much.";
+ cutin "avant01",1;
+ next;
+ mes "[Avant]";
+ mes "...Bah.";
+ mes "It's no fun.";
+ mes "It's not fun anymore. I'm no longer interested in you.";
+ next;
+ mes "[Avant]";
+ mes "......";
+ mes "Seems like there's a visitor.";
+ next;
+ cutin "minuel01",4;
+ mes "[Minuel]";
+ mes "" + strcharinfo(0) + "Sir,";
+ mes "Although you're detained on suspicion of being responsible for the recent incident in the lighting room,";
+ mes "there are some witnesses to prove your innocence.";
+ next;
+ mes "[Minuel]";
+ mes "I don't know the details,";
+ mes "but I also believe you're not guilty.";
+ mes "I'll move you to the treatment room since this seems like a severe wound.";
+ next;
+ mes "[Minuel]";
+ mes "I don't think it's a big deal.";
+ mes "...hopefully.";
+ mes "Let's go. I'll guide you.";
+ close2;
+ cutin "",255;
+ warp "1@ecl",146,29;
+ end;
+}
+
+1@ecl,148,29,3 script Loki#ecl01 4_M_ROKI2,{
+ mes "[Loki]";
+ mes "It seems like this guy next to me has a lot more to say than I do.";
+ mes "Why don't you explain to him first?";
+ close;
+}
+
+1@ecl,147,30,3 script Nydhog#ecl01 4_F_NYDHOG,{
+ mes "[Guardian Nydhog]";
+ mes "I think you should talk to Hisie first.";
+ close;
+}
+
+1@ecl,144,27,5 script Hisie#ecl01 4_M_FARIY_HISIE,{
+ cutin "hisie01",0;
+ mes "[Hisie]";
+ mes "Can you tell me exactly what happened?";
+ next;
+ select("I fought with monsters.");
+ cutin "hisie03",0;
+ mes "[Hisie]";
+ mes "Monsters? Subordinates of Morroc?";
+ mes "What you were trying to kill were our soldiers, the Laphines!!";
+ mes "What on earth happened there?";
+ npcskill AL_HEAL,9,99,80;
+ next;
+ cutin "",255;
+ mes "[Loki]";
+ mes "It's because of this.";
+ mes "" + strcharinfo(0) + "It was inside the body of -";
+ mes "This is how powerful Shenime is.";
+ next;
+ mes "On Loki's palm, there rested a small, thin, and dried piece of thorn.";
+ next;
+ cutin "hisie03",0;
+ mes "[Hisie]";
+ mes "Shenime, the Chief of Staff?";
+ mes "Why is he related to this?";
+ npcskill AL_HEAL,9,99,80;
+ next;
+ cutin "",255;
+ mes "[Loki]";
+ mes "Shenime is one of the subordinates of Morroc.";
+ mes "His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body.";
+ next;
+ select("Now that I think about it...");
+ mes "[" + strcharinfo(0) + "]";
+ mes "Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand.";
+ mes "I thought it was just my imagination and ignored it...maybe that's when he...";
+ next;
+ mes "[Nydhog]";
+ mes "You're probably right.";
+ mes "They use wicked tricks.";
+ mes "This thorn here probably has clouded your judgement.";
+ next;
+ cutin "hisie03",0;
+ mes "[Hisie]";
+ mes "So you're saying that he deceived us all?";
+ mes "The Chief of Staff is a Laphine who stayed with us for a long time! He can't be...";
+ npcskill AL_HEAL,9,99,80;
+ next;
+ cutin "",255;
+ mes "[Loki]";
+ mes "He might have been under the influence for a good while.";
+ mes "Anyway, this guy is not guilty.";
+ mes "I can prove it.";
+ next;
+ mes "[Nydhog]";
+ mes "I swear by the name of the guardian of Yggdrasil, too.";
+ mes "" + strcharinfo(0) + "- will by no means do such a thing.";
+ next;
+ cutin "hisie02",0;
+ mes "[Hisie]";
+ mes "Hah...";
+ mes "But things got out of control.";
+ mes "I didn't expect this.";
+ next;
+ select("What happened to the Orb?");
+ mes "[Hisie]";
+ mes "The inner core is stolen.";
+ mes "Nobody knows that the Orb's inner core is gone,";
+ mes "and that's why Karr didn't make it here.";
+ npcskill AL_HEAL,9,99,80;
+ next;
+ mes "[Hisie]";
+ mes "And what's more, several soldiers are injured because of you.";
+ mes "None of them died fortunately, but most of them are wounded severely.";
+ mes "The situation is not very good right now.";
+ next;
+ cutin "",255;
+ mes "[Loki]";
+ mes "Someone has to take the responsibility here then.";
+ mes "In all probablility," + strcharinfo(0) + "it will be you.";
+ next;
+ cutin "hisie02",0;
+ mes "[Hisie]";
+ mes "......these two gentlemen here cleared up all charges related to the Orb,";
+ mes "but both you and Karr won't be able to avoid your responsibility.";
+ mes "you'll have to catch Shenime.";
+ npcskill AL_HEAL,9,99,80;
+ next;
+ cutin "hisie01",0;
+ mes "[Hisie]";
+ mes "It seems like you've rested enough. Let's get going.";
+ mes "Karr is waiting for you.";
+ mes "What will you two do?";
+ next;
+ cutin "",255;
+ mes "[Loki]";
+ mes "Don't worry about us.";
+ mes "Our target is Morroc, the King of Demons.";
+ mes "It's good enough that we found an evidence here.";
+ next;
+ cutin "hisie01",0;
+ mes "[Hisie]";
+ mes "Thank you for your help.";
+ mes "We will take off now.";
+ mes "Let's go." + strcharinfo(0) + ".";
+ ep14_2_mylord = 30;
+ changequest 7450,7451;
+ erasequest 7450;
+ setquest 7451;
+ close2;
+ cutin "",255;
+ warp "ecl_in03",57,76;
+ end;
+} \ No newline at end of file