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authorhemagx <ibrahem.h.basyone@gmail.com>2016-09-10 20:15:44 +0200
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-10 20:26:36 +0200
commitb2d09f0b248fcacb6dab71fc3ff42ff42e6a27bd (patch)
tree0290ac5351b96307ab445ae974f869f72733297f /npc/re/instances/octopus_cave.txt
parent594d62e367e6e727b400157604e8959a1d706cb4 (diff)
parent09e7af4e47eb5bb4fbb736b5f5612fa6e87956ce (diff)
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Merge pull request #1385 from Asheraf/saras_memory
Cleanup Sara's memory instance Closes #1385 as merged
Diffstat (limited to 'npc/re/instances/octopus_cave.txt')
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diff --git a/npc/re/instances/octopus_cave.txt b/npc/re/instances/octopus_cave.txt
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+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2013-2016 Hercules Dev Team
+//= Copyright (C) Euphy
+//= Copyright (C) Muad_Dib
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Octopus Cave
+//================= Description ===========================================
+//= Defeat the Disgusting Octopus.
+//================= Current Version =======================================
+//= 1.1
+//=========================================================================
+
+1@cash mapflag src4instance
+
+//== Instance Creation =====================================
+mal_dun01,151,235,5 script Starfish 4_ASTER,{
+
+ .@party_id = getcharid(1);
+ .@md_name$ = "Octopus Cave";
+
+ if (!.@party_id) {
+ mes("[Starfish]");
+ mes("You alone is powerless, hehe! Better get someone to help you out. Make a party, and come back later.");
+ close;
+ }
+ if (getcharid(0) != getpartyleader(.@party_id, 2)) {
+ mes("[Starfish]");
+ mes("Where is your leader, hehe. I don't talk to some random people. Bring your boss to me.");
+ close;
+ }
+ mes("[Starfish]");
+ mes("I am guarding here, hehe! It is just roughly blocked for now. But someday this cave must be sealed forever, hehe!");
+ next;
+ while(1) {
+ switch (select("Ask what's going on.", "Ask to open the gate.", "Go to other location.")) {
+ case 1:
+ mes("[Starfish]");
+ mes("Lately, our Starfish lady is suffering with some issues, ooh ooh. Something bad happen in this peaceful place, hehe!");
+ next;
+ mes("[Starfish]");
+ mes("Weird looking limbs came out from the hole there, tried to kidnap our lady Starfish. Ooh Ooh.");
+ next;
+ mes("[Starfish]");
+ mes("It seems those limbs belong to that ugly octopus. That monster should be taken care of,\r"
+ "but it's hard for ourselves only to make it happen, hehe.");
+ next;
+ mes("[Starfish]");
+ mes("I want to find someone special, and ask to punish this ugly octopus.\r"
+ "I hope this octopus won't ever harass our lady, hehe.");
+ next;
+ mes("[Starfish]");
+ mes("Go catch that octopus and stick it to this pick. If you bring back the pick,\r"
+ "I will open this gate for a while. You should challenge if you are interested, hehe.");
+ next;
+ break;
+ case 2:
+ .@playtime = questprogress(4197, PLAYTIME);
+ if (.@playtime == 1) {
+ mes("[Starfish]");
+ mes("Octopus is not around now, hehe. Please come back later.");
+ close;
+ }
+ if (.@playtime == 2) erasequest 4197;
+ if (countitem(Octopus_Hunt_Stick)) {
+ .@instance = instance_create(.@md_name$, .@party_id);
+ if (.@instance < 0) {
+ mes("[Starfish]");
+ mesf("Party name is... %s.", getpartyname(.@party_id));
+ mesf("Party leader is... %s.", strcharinfo(PC_NAME));
+ mesf("^0000FF%s^000000, I cannot open now, hehe.", .@md_name$);
+ mes("Now is not the time, please wait.");
+ close;
+ }
+ if (instance_attachmap("1@cash", .@instance) == "") {
+ mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
+ instance_destroy(.@instance);
+ close;
+ }
+ instance_set_timeout(3600, 300, .@instance);
+ instance_init(.@instance);
+
+ mes("[Starfish]");
+ mesf("I will open the gate for a while to ^0000FF%s^000000.", .@md_name$);
+ mes("Please catch that pervert octopus, and come back with it sticked to the pick, hehe.");
+ close;
+ }
+ mes("[Starfish]");
+ mes("Prepare a pick first, so you can thread that octopus with that pick.\r"
+ "Then, I will let you in for a while, hehe.");
+ close;
+ case 3:
+ mes("[Starfish]");
+ mes("This is not a good location, check someplace else.");
+ close;
+ }
+ }
+}
+
+mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{
+ mes("There is a strange entrance blocked roughly with some boards.");
+ next;
+ switch (select("Go in.", "Stop.")) {
+ case 1:
+ if (countitem(Octopus_Hunt_Stick)) {
+ if (has_instance("1@cash") == "") {
+ if (questprogress(4197, PLAYTIME) == 1) {
+ mes("[Starfish]");
+ mes("Ah, now is not the time... Would you come back later? Hehe.");
+ close;
+ }
+ mes("[Starfish]");
+ mes("Shhh... Weird aura is coming from that entrance. Big trouble is waiting, if you go in now.");
+ close;
+ }
+
+ mapannounce("mal_dun01", sprintf(_$("%s party's %s member started to hunt the Octopus!"), getpartyname(getcharid(1)), strcharinfo(PC_NAME)), bc_map, C_SPRINGGREEN);
+ if (!questprogress(4197)) setquest 4197;
+ warp "1@cash", 199, 99;
+ end;
+ }
+ mes("[Starfish]");
+ mes("You should definitely prepare hunting stick if you want to punish the Octopus. Or I will not let you in! Hehe.");
+ close;
+ case 2:
+ mes("[Starfish]");
+ mes("Yes Yes, you better quit.");
+ close;
+ }
+}
+
+//== Instance Scripts ======================================
+1@cash,199,99,0 script oct_enter HIDDEN_WARP_NPC,4,4,{
+ end;
+OnTouch:
+ donpcevent instance_npcname("oct_enter_broad")+"::OnEnable";
+ specialeffect EF_BASH;
+ disablenpc instance_npcname("oct_enter");
+ end;
+}
+
+1@cash,1,1,0 script oct_enter_broad FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("oct_enter_broad")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_enter_broad");
+ donpcevent instance_npcname("oct_foot_4")+"::OnEnable";
+ donpcevent instance_npcname("oct_mob_con")+"::OnEnable";
+ initnpctimer;
+ end;
+OnDisable:
+ disablenpc instance_npcname("oct_enter_broad");
+ end;
+OnTimer1000:
+ mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : How dare you to come inside of my place!"), bc_map, C_YELLOW);
+ end;
+OnTimer4000:
+ mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : But I blocked all the cave gates!! There is nothing you can do!"), bc_map, C_YELLOW);
+ end;
+OnTimer7000:
+ mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : My juniors~ There is your toy! Play with it~ kakaka"), bc_map, C_YELLOW);
+ stopnpctimer;
+ donpcevent instance_npcname("oct_enter_broad")+"::OnDisable";
+ end;
+}
+
+1@cash,3,3,0 script oct_foot_4 FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("oct_foot_4")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_foot_4");
+ donpcevent instance_npcname("oct_foot1")+"::OnEnable";
+ donpcevent instance_npcname("oct_foot2")+"::OnEnable";
+ donpcevent instance_npcname("oct_foot3")+"::OnEnable";
+ donpcevent instance_npcname("oct_foot4")+"::OnEnable";
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 20, 114, _("Octopus Leg#1"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead");
+ monster(.@map$, 88, 190, _("Octopus Leg#2"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead");
+ monster(.@map$, 307, 215, _("Octopus Leg#3"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead");
+ monster(.@map$, 372, 131, _("Octopus Leg#4"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead");
+ end;
+OnDisable:
+ disablenpc instance_npcname("oct_foot_4");
+ end;
+OnMyMobDead:
+ .@map$ = instance_mapname("1@cash");
+ if (mobcount(.@map$,instance_npcname("oct_foot_4")+"::OnMyMobDead") < 1) {
+ donpcevent instance_npcname("oct_boss_con")+"::OnEnable";
+ mapannounce(.@map$, _("Hey you!! I'll personally take care of you all! Let's bring it on!"), bc_map, C_SPRINGGREEN);
+ enablenpc instance_npcname("oct_boss_warp");
+ instance_warpall .@map$, 199, 99;
+ end;
+ }
+ mapannounce(.@map$, _("Arrgg!! That hurts!!! I need another strategy..."), bc_map, C_SPRINGGREEN);
+ end;
+}
+
+1@cash,20,114,0 script oct_foot1 HIDDEN_WARP_NPC,6,6,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
+ .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
+ .@map$ = instance_mapname("1@cash");
+ switch (.@i) {
+ case 1:
+ areamonster(.@map$, 34, 96, 38, 100, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 39, 90, 41, 92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 38, 76, 40, 78, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 39, 58, 41, 60, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 50, 38, 56, 44, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 68, 32, 72, 36, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 83, 26, 85, 28, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 107, 28, 109, 30, _("Octopus's Henchman"), MD_OCTOPUS, 1, .@label$);
+ areamonster(.@map$, 123, 28, 125, 30, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 134, 31, 138, 35, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 142, 39, 146, 43, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ break;
+ case 2:
+ areamonster(.@map$, 139, 113, 143, 117, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 135, 104, 137, 106, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 123, 93, 127, 97, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 113, 90, 115, 92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 103, 89, 105, 91, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 89, 90, 91,92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 74, 104, 76, 106, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 74, 120, 76, 122, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 83, 131, 87, 135, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 92, 142, 94, 144, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 98, 159, 100, 161, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 94, 180, 98, 184, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ break;
+ case 3:
+ areamonster(.@map$, 299, 209, 303, 213, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 292, 203, 296, 207, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 291, 186, 293, 188, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 292, 166, 294, 168, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 293, 151, 295, 153, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 299, 137, 303, 141, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 300, 123, 304, 127, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 300, 104, 304, 108, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 279, 101, 281, 103, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ monster(.@map$, 260, 103, _("Octopus's Henchman"), MD_OCTOPUS, 1, .@label$);
+ break;
+ case 4:
+ areamonster(.@map$, 363, 123, 367, 127, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 364, 108, 368, 112, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 363, 93, 367, 97, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 364, 72, 366, 74, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 364, 58, 366, 60, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 355, 44, 359, 48, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 346, 36, 350, 40, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 319, 28, 325, 34, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 305, 27, 307, 29, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 276, 29, 280, 33, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 258, 37, 262, 41, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ break;
+ }
+ end;
+OnDisable:
+ killmonster instance_mapname("1@cash"), instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; // Not in official script.
+ disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ end;
+OnTouch:
+ if (getd("."+strnpcinfo(NPC_NAME)+instance_id())) end;
+ setd "."+strnpcinfo(NPC_NAME)+instance_id(),1;
+ hideonnpc instance_npcname(strnpcinfo(NPC_NAME));
+ mapannounce(instance_mapname("1@cash"), _("Come out all my babies and help me out!"), bc_map, C_YELLOW);
+ initnpctimer;
+ end;
+OnTimer5000:
+ .@map$ = instance_mapname("1@cash");
+ mapannounce(.@map$, _("Let's give them a lesson!"), bc_map, C_YELLOW);
+ .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
+ .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
+ switch (.@i) {
+ case 1:
+ areamonster(.@map$, 18, 112, 22,116, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 18, 112, 22,116, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ break;
+ case 2:
+ areamonster(.@map$, 86, 188, 90,192, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 96, 98, 100,102, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ break;
+ case 3:
+ areamonster(.@map$, 305, 213, 309,217, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 305, 213, 309,217, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ break;
+ case 4:
+ areamonster(.@map$, 370, 129, 374,133, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 370, 129, 374,133, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ break;
+ }
+ end;
+OnTimer30000:
+ setd "."+strnpcinfo(NPC_NAME)+instance_id(),0;
+ stopnpctimer;
+ .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
+ donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable";
+ donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
+ end;
+OnMyMobDead:
+ .@map$ = instance_mapname("1@cash");
+ if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) {
+ mapannounce(.@map$, _("You hurt my babies!!? You'll have to pay for this!!!"), bc_map, C_SPRINGGREEN);
+ setd "."+strnpcinfo(NPC_NAME)+instance_id(),0;
+ stopnpctimer;
+ .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
+ donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable";
+ donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
+ end;
+ }
+ end;
+}
+1@cash,88,190,0 duplicate(oct_foot1) oct_foot2 HIDDEN_WARP_NPC,6,6
+1@cash,307,215,0 duplicate(oct_foot1) oct_foot3 HIDDEN_WARP_NPC,6,6
+1@cash,372,131,0 duplicate(oct_foot1) oct_foot4 HIDDEN_WARP_NPC,6,6
+
+1@cash,16,117,0 script oct_foot_exit1 WARPNPC,2,2,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ end;
+OnEnable:
+ enablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ end;
+OnTouch:
+ warp instance_mapname("1@cash"), 198, 99;
+ end;
+}
+1@cash,77,193,0 duplicate(oct_foot_exit1) oct_foot_exit2 WARPNPC,2,2
+1@cash,312,214,0 duplicate(oct_foot_exit1) oct_foot_exit3 WARPNPC,2,2
+1@cash,370,139,0 duplicate(oct_foot_exit1) oct_foot_exit4 WARPNPC,2,2
+
+1@cash,15,15,0 script oct_mob_con FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("oct_mob_con")+"::OnDisable";
+ end;
+OnEnable:
+ .@map$ = instance_mapname("1@cash");
+ enablenpc instance_npcname("oct_mob_con");
+ monster(.@map$, 32, 94, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 41, 101, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 35, 78, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 35, 62, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 49, 54, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 70, 28, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 83, 22, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 99, 23, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 115, 23, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 132, 25, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 100, 185, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 92, 178, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 92, 162, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 70, 121, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 70, 105, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 105, 85, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 121, 84, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 292, 209, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 303, 206, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 290, 163, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 299, 150, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 308, 141, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 308, 125, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 295, 97, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 279, 97, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 370, 111, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 370, 110, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 371, 96, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 371, 80, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 367, 55, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 343, 29, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 327, 24, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 311, 22, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 295, 22, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 279, 22, _("Hydra"), HYDRA, 1);
+ areamonster(.@map$, 30, 67, 50, 87, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 102, 19, 122, 39, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 89, 138, 109, 158, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 112, 83, 132, 103, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 283, 168, 303, 188, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 292, 97, 312, 117, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 355, 64, 375, 84, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 317, 17, 337, 37, _("Stapo"), STAPO, 1);
+ donpcevent instance_npcname("oct_backattack1")+"::OnEnable";
+ donpcevent instance_npcname("oct_backattack2")+"::OnEnable";
+ donpcevent instance_npcname("oct_backattack3")+"::OnEnable";
+ donpcevent instance_npcname("oct_backattack4")+"::OnEnable";
+ donpcevent instance_npcname("oct_mob_con")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("oct_mob_con");
+ end;
+}
+
+1@cash,45,53,0 script oct_backattack1 HIDDEN_WARP_NPC,3,3,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("oct_backattack1");
+ end;
+OnTouch:
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 39, 59, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 40, 59, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 41, 59, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 47, 50, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 48, 50, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 49, 50, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 41, 53, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ mapannounce(.@map$, _("Don't let them break through, stop them!!!"), bc_map, C_SPRINGGREEN);
+ specialeffect EF_BASH;
+ disablenpc instance_npcname("oct_backattack1");
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_backattack1");
+ end;
+}
+
+1@cash,78,99,0 script oct_backattack2 HIDDEN_WARP_NPC,3,3,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("oct_backattack2");
+ end;
+OnTouch:
+ if (getd("."+instance_id())) end;
+ setd "."+instance_id(),1;
+ initnpctimer;
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ mapannounce(.@map$, _("Headquarters are empty, GO!!!"), bc_map, C_SPRINGGREEN);
+ hideonnpc instance_npcname("oct_backattack2");
+ end;
+OnTimer2000:
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ mapannounce(.@map$, _("Run, RUN! Go, GO!!!"), bc_map, C_SPRINGGREEN);
+ end;
+OnTimer4000:
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ mapannounce(.@map$, _("No time, come out fast!"), bc_map, C_SPRINGGREEN);
+ end;
+OnTimer6000:
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 3);
+ mapannounce(.@map$, _("Let's take over the headquarters!!!"), bc_map, C_SPRINGGREEN);
+ end;
+OnTimer8000:
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ mapannounce(.@map$, _("There is no time to lose, hurry up!!!"), bc_map, C_SPRINGGREEN);
+ stopnpctimer;
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_backattack2");
+ end;
+}
+
+1@cash,299,144,0 script oct_backattack3 HIDDEN_WARP_NPC,3,3,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("oct_backattack3");
+ end;
+OnTouch:
+ if (getd("."+instance_id())) end;
+ setd "."+instance_id(),1;
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 293, 153, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 294, 152, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 292, 153, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 293, 151, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 293, 152, _("Octopus's Henchman ?"), MD_MARSE, 1);
+ mapannounce(.@map$, _("Kakaka! Suprised??!!"), bc_map, C_SPRINGGREEN);
+ initnpctimer;
+ hideonnpc instance_npcname("oct_backattack3");
+ end;
+OnTimer5000:
+ mapannounce(instance_mapname("1@cash"), _("... Looks like we have a spy among us."), bc_map, C_SPRINGGREEN);
+ stopnpctimer;
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_backattack3");
+ end;
+}
+
+1@cash,336,36,0 script oct_backattack4 HIDDEN_WARP_NPC,3,3,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("oct_backattack4");
+ end;
+OnTouch:
+ if (getd("."+instance_id())) end;
+ setd "."+instance_id(),1;
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 332, 37, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 332, 36, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 332, 35, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 332, 34, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 341, 37, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 341, 36, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 341, 35, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 341, 34, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 260, 40, _("Mercenary Squid"), MD_MARSE, 1);
+ monster(.@map$, 260, 41, _("Mercenary Squid"), MD_MARSE, 1);
+ monster(.@map$, 260, 39, _("Mercenary Squid"), MD_MARSE, 1);
+ monster(.@map$, 259, 40, _("Mercenary Squid"), MD_MARSE, 1);
+ monster(.@map$, 261, 40, _("Mercenary Squid"), MD_MARSE, 1);
+ mapannounce(.@map$, _("What a successful pincer tactic! The enemy is strong! Let's not lose yourselves! Anyway, where are all the mercenaries??"), bc_map, C_SPRINGGREEN);
+ initnpctimer;
+ hideonnpc instance_npcname("oct_backattack4");
+ end;
+OnTimer5000:
+ mapannounce(instance_mapname("1@cash"), _("Mercenary Squid : eh...eh... wrong direction. No enemies are shown in this direction."), bc_map, C_SPRINGGREEN);
+ end;
+OnTimer7000:
+ mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : Fools! Can't you read the map??!! Useless!!"), bc_map, C_SPRINGGREEN);
+ stopnpctimer;
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_backattack4");
+ end;
+}
+
+1@cash,2,2,0 script oct_boss_con FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("oct_boss_con")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("oct_boss_con");
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_boss_con");
+ donpcevent instance_npcname("oct_boss_foot")+"::OnEnable";
+ monster(instance_mapname("1@cash"), 199, 188, _("Disgusting Octopus"), MD_GIANT_OCTOPUS, 1, instance_npcname("oct_boss_con")+"::OnMyMobDead");
+ initnpctimer;
+ end;
+OnTimer7000:
+ callsub OnAnnounce,
+ "You won't attack the one man.",
+ "I got fired from ink manufacturer last week.",
+ "Disgusting Octopus : Arghhhhh, come on!";
+ end;
+OnTimer14000:
+ callsub OnAnnounce,
+ "Why... why can't you know my heart!",
+ "Do you know how hard it is to live these days because there are not many new adventurers?",
+ "You.. I'll destroy you all...!";
+ end;
+OnTimer21000:
+ callsub OnAnnounce,
+ "What? I'm a disgusting octopus? You're sadists.",
+ "Let's not do this and how about we look for the best solution, huh??",
+ "Even if I fail here, I will keep coming back, forever!!!";
+ end;
+OnTimer28000:
+ callsub OnAnnounce,
+ "Instinct of mating is for males, what did I do wrong?",
+ "Do you really want to solve the problem between humans by violence?? Ah, I'm an octopus...",
+ "That's enough! Back off!";
+ end;
+OnTimer35000:
+ callsub OnAnnounce,
+ "Do I have to spend Christmas alone again...",
+ "Youth unemployment became a big issue these days... You won't get a job if you keep playing with me here.",
+ "This is as far as I can go!";
+ end;
+OnTimer42000:
+ callsub OnAnnounce,
+ "Hand on your heart and think if you come onto anyone...",
+ "Let's not do this here and follow the law!",
+ "You'll keep on doing this til the end, is that it?";
+ end;
+OnTimer49000:
+ callsub OnAnnounce,
+ "errrrrrrrrrrrrrrrrrrrrrrrr... Cough! Cough!",
+ "Disgusting Octopus : Violence cannot be justified in any case.",
+ "This is my place!!!";
+ stopnpctimer;
+ initnpctimer;
+ end;
+OnAnnounce:
+ mapannounce(instance_mapname("1@cash"), sprintf(_$("Disgusting Octopus : %s"), getarg(rand(3))), bc_map, C_YELLOW);
+ return;
+OnMyMobDead:
+ .@map$ = instance_mapname("1@cash");
+ if (mobcount(.@map$,instance_npcname("oct_boss_con")+"::OnMyMobDead") < 1) {
+ mapannounce(.@map$, _("Disgusting Octopus : That's it for the today! Next time, I will play with you badly!"), bc_map, C_YELLOW);
+ enablenpc instance_npcname("oct_exit_1");
+ enablenpc instance_npcname("oct_exit_2");
+ donpcevent instance_npcname("oct_boss_foot")+"::OnDisable";
+ stopnpctimer;
+ donpcevent instance_npcname("oct_boss_con")+"::OnDisable";
+ end;
+ }
+ end;
+}
+
+1@cash,4,4,0 script oct_boss_foot FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("oct_boss_foot")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_boss_foot");
+ initnpctimer;
+ end;
+OnCall:
+ .@map$ = instance_mapname("1@cash");
+ if (mobcount(.@map$,instance_npcname("oct_boss_foot")+"::OnMyMobDead") < 100) {
+ switch(rand(2)) {
+ case 0:
+ mapannounce(.@map$, _("Disgusting Octopus : Do you know how many legs octopus have? It doesn't matter, I have unlimited legs!!"), bc_map, C_YELLOW);
+ areamonster(.@map$, 192, 181, 206, 195, _("Octopus Leg"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_boss_foot")+"::OnMyMobDead");
+ break;
+ case 1:
+ mapannounce(.@map$, _("Disgusting Octopus : I...cannot..hold anymore, my babies~ please come out and fight!"), bc_map, C_YELLOW);
+ areamonster(.@map$, 192, 181, 206, 195, _("Octopus's Henchman"), MD_OCTOPUS, 5, instance_npcname("oct_boss_foot")+"::OnMyMobDead");
+ break;
+ }
+ }
+ initnpctimer;
+ end;
+OnTimer10000:
+ stopnpctimer;
+ donpcevent instance_npcname("oct_boss_foot")+"::OnCall";
+ end;
+OnDisable:
+ stopnpctimer;
+ killmonster instance_mapname("1@cash"), instance_npcname("oct_boss_foot")+"::OnMyMobDead"; // Not in official script.
+ disablenpc instance_npcname("oct_boss_foot");
+ end;
+OnMyMobDead:
+ end;
+}
+
+1@cash,198,116,0 script oct_boss_warp WARPNPC,2,2,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("oct_boss_warp");
+ end;
+OnTouch:
+ warp instance_mapname("1@cash"), 210, 172;
+ end;
+}
+
+1@cash,190,208,0 script oct_exit_1 WARPNPC,2,2,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ end;
+OnTouch:
+ mes("Do you want to go out from the octopus dungeon?");
+ next;
+ if (select("No!", "Yes!") == 2)
+ warp "mal_dun01", 153, 233;
+ close;
+}
+1@cash,198,82,0 duplicate(oct_exit_1) oct_exit_2 WARPNPC,2,2
+// This is never enabled in the official script.
+//1@cash,200,161,0 duplicate(oct_exit_1) oct_exit_3 WARPNPC,2,2
+
+//== Warp Portals ==========================================
+1@cash,193,82,0 warp oct_door1 2,2,1@cash,151,48
+1@cash,154,53,0 warp oct_door2 2,2,1@cash,197,87
+1@cash,187,99,0 warp oct_door3 2,2,1@cash,148,128
+1@cash,153,133,0 warp oct_door4 2,2,1@cash,197,99
+1@cash,209,100,0 warp oct_door5 2,2,1@cash,250,111
+1@cash,244,118,0 warp oct_door6 2,2,1@cash,199,100
+1@cash,209,83,0 warp oct_door7 2,2,1@cash,252,46
+1@cash,246,53,0 warp oct_door8 2,2,1@cash,203,83