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authorHaru <haru@dotalux.com>2014-10-21 21:03:46 +0200
committerHaru <haru@dotalux.com>2014-10-28 00:28:47 +0100
commitbba3e690de390f1576d70f227f76b4721ac3a010 (patch)
tree5849259e9174eab76b65079f5617d4e509f099d1 /npc/re/instances/HazyForest.txt
parent88929e74e284e649eb32b2a923f819c35ecccbf6 (diff)
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Removed use of 'checkquest' from scripts (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/instances/HazyForest.txt')
-rw-r--r--npc/re/instances/HazyForest.txt17
1 files changed, 8 insertions, 9 deletions
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt
index 0c32c73c6..0467f612b 100644
--- a/npc/re/instances/HazyForest.txt
+++ b/npc/re/instances/HazyForest.txt
@@ -32,9 +32,9 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
mes "Why don't you at least organize a party?";
close;
}
- set .@playtime, checkquest(7211,PLAYTIME);
+ .@playtime = questprogress(7211,PLAYTIME);
if (getcharid(0) == getpartyleader(.@party_id,2)) {
- if (.@playtime == 0 || .@playtime == 1) {
+ if (.@playtime == 1) {
mes "[Laphine Soldier]";
mes "...Are you sure you're not doing too much?";
mes "I think you'd better get some rest.";
@@ -89,7 +89,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
mes "Hmm...";
next;
mes "[Laphine Soldier]";
- if (.@playtime == -1)
+ if (!.@playtime)
mes "It's dangerous in the forest.";
else
mes "The atmosphere is somewhat tense in the forest.";
@@ -117,7 +117,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
case 2:
mes "[Laphine Soldier]";
mes "Well, you've made the right decision.";
- if (.@playtime == -1)
+ if (!.@playtime)
mes "That's what's good for you.";
close;
}
@@ -147,9 +147,8 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{
next;
if(select("Enter the tunnel.:Give up.") == 2)
close;
- set .@playtime, checkquest(7211,PLAYTIME);
if (has_instance("1@mist") == "") {
- if (.@playtime == 0 || .@playtime == 1) {
+ if (questprogress(7211,PLAYTIME) == 1) {
mes "You try to crawl into the log, but some mysterious power pushes you back with a gush of wind.";
mes "It seems like you can't force your way into the forest.";
close;
@@ -158,8 +157,8 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{
mes "Your instinct is screaming that this forest is dangerous.";
close;
} else {
- if (checkquest(7211,PLAYTIME) == 2) erasequest 7211;
- if (checkquest(7211,PLAYTIME) == -1) setquest 7211;
+ if (questprogress(7211,PLAYTIME) == 2) erasequest 7211;
+ if (!questprogress(7211,PLAYTIME)) setquest 7211;
mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
warp "1@mist",89,29;
close;
@@ -1025,7 +1024,7 @@ bif_fild01,38,374,0 script Mysterious Flower#ep14_1 CLEAR_NPC,{
1@mist,109,70,0 script a1_a2 WARPNPC,1,1,{
end;
OnTouch:
- if (checkquest(7211,PLAYTIME) == -1)
+ if (!questprogress(7211,PLAYTIME))
setquest 7211;
warp instance_mapname("1@mist"),116,40;
end;