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author | shennetsind <ind@henn.et> | 2013-10-30 18:38:14 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-10-30 18:38:14 -0200 |
commit | 7fefefdde386f13f8fefa8db3ffe9ed140c8aa10 (patch) | |
tree | 715f3b80d75cab3a9c2a3abd04ae4461165e8854 /npc/re/guides | |
parent | a2405882a4123d6a11d24e895b40148dc7cb455e (diff) | |
parent | bd04c6c566902d03d633b4dfee5335361155a79e (diff) | |
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Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'npc/re/guides')
29 files changed, 955 insertions, 949 deletions
diff --git a/npc/re/guides/guides_alberta.txt b/npc/re/guides/guides_alberta.txt index 9b1b86a92..d18ec2031 100644 --- a/npc/re/guides/guides_alberta.txt +++ b/npc/re/guides/guides_alberta.txt @@ -3,14 +3,13 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Hercules +//= 1.1 //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Alberta //===== Additional Comments: ================================= //= 1.0 First version, Renewal guides. +//= 1.1 Navigation system update. [Euphy] //============================================================ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ @@ -19,7 +18,9 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ mes "Welcome to ^8B4513Alberta^000000,"; mes "the Port City."; mes "Do you need help navigating the city?"; + F_Navi("[Alberta Guide]"); next; + set .@str$,"Would you like to check any other locations?"; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:[ Destination Ports ]:Remove Marks from Mini-Map:Cancel")) { case 1: @@ -29,54 +30,54 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ case 1: mes "[Alberta Guide]"; mes "Let me mark the location of the"; - mes "the ^0000FFTool Shop^000000"; + mes "the "+F_Navi("Tool Shop","alberta,98,154","^0000FF"); mes "on your mini-map."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,98,154,0,0x0A82FF; next; break; case 2: mes "[Alberta Guide]"; - mes "The ^B9062FForge^000000 is currently"; + mes "The "+F_Navi("Forge","alberta,35,41","^B9062F")+" is currently"; mes "located inside the Merchant Guild building."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,35,41,1,0xFF0000; next; break; case 3: mes "[Alberta Guide]"; mes "Let me mark the location of the"; - mes "the ^FF5400Weapon & Armor Shop^000000"; + mes "the "+F_Navi("Weapon & Armor Shop","alberta,117,37","^FF5400"); mes "on your mini-map."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,117,37,2,0xFFB400; next; break; case 4: mes "[Alberta Guide]"; mes "Let me mark the location of the"; - mes "the ^006400Inn^000000"; + mes "the "+F_Navi("Inn","alberta,65,233","^006400"); mes "on your mini-map."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,65,233,3,0xAAFF00; next; break; case 5: mes "[Alberta Guide]"; mes "Let me mark the location of the"; - mes "the ^7F3300Beauty Salon^000000"; + mes "the "+F_Navi("Beauty Salon","alberta,48,145","^7F3300"); mes "on your mini-map."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,48,145,4,0xD2691E; next; break; case 6: mes "[Alberta Guide]"; - mes "The Merchant Guild is where"; - mes "you can change your job to ^800080Merchant."; + mes "The "+F_Navi("Merchant Guild","alberta,33,41")+" is where"; + mes "you can change your job to ^800080Merchant^000000."; mes "Let me mark its location"; mes "on your mini-map."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,33,41,5,0xDA70D6; next; break; @@ -92,10 +93,10 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Cool Event Employee ]:[ Bullet Merchant ]:[ Cooking Ingredient Merchant ]:Previous Menu")) { case 1: mes "[Alberta Guide]"; - mes "^B9062FEden Teleport Officers^000000 are located in south Alberta"; - mes "and inside the Merchant Guild building."; + mes "^B9062FEden Teleport Officers^000000 are located in "+F_Navi("south Alberta","alberta,121,68"); + mes "and inside the "+F_Navi("Merchant Guild","alberta,33,41")+" building."; mes "Let me mark their locations on your mini-map."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,33,41,6,0xFF0000; viewpoint 1,121,68,7,0xFF0000; next; @@ -105,7 +106,7 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ mes "Let me mark the location of the"; mes "^0000FFKafra Employees^000000"; mes "on your mini-map."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,33,41,8,0x0A82FF; viewpoint 1,113,60,9,0x0A82FF; next; @@ -113,8 +114,8 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ case 3: mes "[Alberta Guide]"; mes "When you win event items,"; - mes "you can claim them through the ^FF5400Cool Event Employee^000000."; - mes "Would you like to check any other locations?"; + mes "you can claim them through the "+F_Navi("Cool Event Employee","alberta,148,57","^FF5400")+"."; + mes .@str$; viewpoint 1,148,57,10,0xFFB400; next; break; @@ -122,17 +123,17 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ mes "[Alberta Guide]"; mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000"; mes "are located"; - mes "near the center of the city."; - mes "Would you like to check any other locations?"; + mes "near the "+F_Navi("center of the city","alberta,117,158")+"."; + mes .@str$; viewpoint 1,117,158,11,0xD2691E; next; break; case 5: mes "[Alberta Guide]"; - mes "The ^006400Chef Assistant^000000 in Alberta"; + mes "The "+F_Navi("Chef Assistant","alberta,167,135","^006400")+" in Alberta"; mes "has many regular customers,"; mes "especially for his ^006400Delicious Fishes^000000."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,167,135,12,0xAAFF00; next; break; @@ -145,77 +146,32 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ case 3: set .@loop,1; while (.@loop) { - switch(select("[ Port - Northern Dock ]:[ Port - Brasilis ]:[ Port - Amatsu ]:[ Port - Kunlun ]:[ Port - Moscovia ]:[ Port - Louyang ]:[ Port - Ayothaya ]:Previous Menu")) { + switch(select("[ Port - Northern Dock ]:[ Port - Central Dock ]:[ Port - Southern Dock ]:Previous Menu")) { case 1: mes "[Alberta Guide]"; - mes "You can use"; - mes "the ^B9062FNorthern Dock^000000"; - mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000."; - mes "Would you like to check any other locations?"; - viewpoint 1,192,151,13,0xFF0000; + mes "You can use the "+F_Navi("Northern Dock","alberta,192,196"); + mes "to go to ^0000FFPort Malaya^000000 or ^0000FFDewata^000000."; + mes .@str$; + viewpoint 1,192,196,13,0xFF0000; next; break; case 2: mes "[Alberta Guide]"; - mes "Please talk to the ^800080Crewman^000000 at the Alberta Port"; - mes "if you'd like to visit ^800080Brasilis^000000,"; - mes "the City of Passion."; - mes "Would you like to check any other locations?"; - viewpoint 1,246,82,14,0xDA70D6; + mes "You can use the "+F_Navi("Central Dock","alberta,192,151"); + mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000."; + mes .@str$; + viewpoint 1,192,151,14,0xFF0000; next; break; case 3: mes "[Alberta Guide]"; - mes "Please talk to the"; - mes "the ^0000FFSea Captain^000000 at the Alberta Port"; - mes "if you'd like to enjoy viewing cherry blossoms"; - mes "in ^0000FFAmatsu^000000."; - mes "Would you like to check any other locations?"; - viewpoint 1,246,74,15,0x0A82FF; + mes "You can use the "+F_Navi("Southern Dock","alberta,245,86"); + mes "to go to ^0000FFTurtle Island^000000, ^0000FFBrasilis^000000, ^0000FFAmatsu^000000, ^0000FFKunlun^000000, ^0000FFMoscovia^000000, ^0000FFLouyang^000000, or ^0000FFAyothaya^000000."; + mes .@str$; + viewpoint 1,245,86,15,0xFF0000; next; break; case 4: - mes "[Alberta Guide]"; - mes "Please talk to the"; - mes "^B9062FKunlun Envoy^000000 at the Alberta Port"; - mes "if you'd like to experience the exotic atmosphere of ^B9062FKunlun^000000."; - mes "Would you like to check any other locations?"; - viewpoint 1,246,62,16,0xFF0000; - next; - break; - case 5: - mes "[Alberta Guide]"; - mes "Please talk to the"; - mes "^FF5400Moscovia P.R. Officer^000000 at the Alberta Port"; - mes "if you'd like to move to"; - mes "^FF5400Moscovia^000000,"; - mes "the Eden on the ocean."; - mes "Would you like to check any other locations?"; - viewpoint 1,246,51,17,0xFFB400; - next; - break; - case 6: - mes "[Alberta Guide]"; - mes "Please talk to the"; - mes "^7F3300Girl^000000 at the Alberta Port"; - mes "if you'd like to move to the historical city,"; - mes "^7F3300Louyang^000000."; - mes "Would you like to check any other locations?"; - viewpoint 1,246,40,18,0xD2691E; - next; - break; - case 7: - mes "[Alberta Guide]"; - mes "Please talk to"; - mes "^800080Aibakthing^000000 at the Alberta Port"; - mes "if you'd like to move to"; - mes "^800080Ayothaya^000000,"; - mes "the religious city."; - mes "Would you like to check any other locations?"; - viewpoint 1,246,29,19,0xDA70D6; - next; - break; - case 8: set .@loop,0; break; } @@ -241,10 +197,6 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ viewpoint 2,1,1,13,0xFFFF00; viewpoint 2,1,1,14,0xFFFF00; viewpoint 2,1,1,15,0xFFFF00; - viewpoint 2,1,1,16,0xFFFF00; - viewpoint 2,1,1,17,0xFFFF00; - viewpoint 2,1,1,18,0xFFFF00; - viewpoint 2,1,1,19,0xFFFF00; next; break; case 5: @@ -256,6 +208,5 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ } } } - alberta,120,60,3 duplicate(AlbertaGuide) Guide#02alberta 105 alberta,184,143,4 duplicate(AlbertaGuide) Guide#03alberta 105 diff --git a/npc/re/guides/guides_aldebaran.txt b/npc/re/guides/guides_aldebaran.txt index 9593e0b2e..e9b44d4c7 100644 --- a/npc/re/guides/guides_aldebaran.txt +++ b/npc/re/guides/guides_aldebaran.txt @@ -1,16 +1,16 @@ -//===== Hercules Script ====================================== +//===== Hercules Script ====================================== //= Al De Baran Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Hercules +//= 1.1 //===== Description: ========================================= //= [Official Conversion] -//= Guides for the city of Al De baran +//= Guides for the city of Al De Baran. //===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. +//= 1.1 Navigation system update. [Euphy] +//= Optimized. //============================================================ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{ @@ -19,7 +19,9 @@ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{ mes "Welcome to ^8B4513Al De Baran^000000,"; mes "the Border City."; mes "Do you need help navigating the city?"; + F_Navi("[Al De Baran Guide]"); next; + set .@str$,"Would you like to check any other locations?"; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: @@ -27,55 +29,43 @@ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{ while (.@loop) { switch(select("[ Kafra Headquarters ]:[ Alchemist Guild ]:[ Clock Tower ]:[ Inn & Tool Shop ]:[ Repair & Buy Equipment ]:[ Tavern ]:Previous Menu")) { case 1: - mes "[Al De Baran Guide]"; - mes "Let me mark the location of the"; - mes "^B9062FKafra Headquarters^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; + callsub L_Mark, F_Navi("Kafra Headquarters","aldebaran,61,229","^B9062F"); + mes .@str$; viewpoint 1,61,229,0,0xFF0000; next; break; case 2: - mes "[Al De Baran Guide]"; - mes "Let me mark the location of the"; - mes "the ^0000FFAlchemist Guild^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; + callsub L_Mark, F_Navi("Alchemist Guild","aldebaran,60,60","^0000FF"); + mes .@str$; viewpoint 1,60,60,1,0x0A82FF; next; break; case 3: - mes "[Al De Baran Guide]"; - mes "Let me mark the location of the"; - mes "the ^FF5400Clock Tower^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; + callsub L_Mark, F_Navi("Clock Tower","aldebaran,139,133","^FF5400"); + mes .@str$; viewpoint 1,139,133,2,0xFFB400; next; break; case 4: mes "[Al De Baran Guide]"; mes "Let me mark the location of the"; - mes "the ^006400Inn^000000 and"; - mes "the ^006400Tool Shop^000000 building"; + mes F_Navi("Inn & Tool Shop","aldebaran,197,70","^006400")+" building"; mes "on your mini-map."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,197,70,3,0xAAFF00; next; break; case 5: mes "[Al De Baran Guide]"; - mes "If you'd like to ^7F3300Buy or Repair Equipment^000000,"; + mes "If you'd like to "; + mes F_Navi("Buy or Repair Equipment","aldebaran,197,70","^7F3300")+","; mes "then this is the place you'll want to visit."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,72,197,4,0xD2691E; next; break; case 6: - mes "[Al De Baran Guide]"; - mes "Let me mark the location of the"; - mes "the ^800080Tavern^000000"; - mes "on your mini-map."; + callsub L_Mark, F_Navi("Tavern","aldebaran,231,106","^800080"); viewpoint 1,231,106,5,0xDA70D6; next; break; @@ -90,38 +80,29 @@ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{ while (.@loop) { switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Mr. Claus ]:[ Chef Assistant ]:Previous Menu")) { case 1: - mes "[Al De Baran Guide]"; - mes "Let me mark the location of the"; - mes "^B9062FEden Teleport Officer^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; + callsub L_Mark, F_Navi("Eden Teleport Officer","aldebaran,133,119","^B9062F"); + mes .@str$; viewpoint 1,133,119,6,0xFF0000; next; break; case 2: - mes "[Al De Baran Guide]"; - mes "Let me mark the location of the"; - mes "^0000FFKafra Employee^000000"; - mes "on your mini-map."; + callsub L_Mark, "^0000FFKafra Employee^000000"; viewpoint 1,143,119,7,0x0A82FF; next; break; case 3: mes "[Al De Baran Guide]"; mes "Mr. Claus can teleport"; - mes "you to ^006400Lutie^000000."; + mes "you to "+F_Navi("Lutie","aldebaran,168,168","^006400")+"."; mes "Let me mark his location"; mes "on your mini-map."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,168,168,8,0xAAFF00; next; break; case 4: - mes "[Al De Baran Guide]"; - mes "Let me mark the location of the"; - mes "^7F3300Chef Assistant^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; + callsub L_Mark, F_Navi("Chef Assistant","aldebaran,165,107","^7F3300"); + mes .@str$; viewpoint 1,165,107,9,0xD2691E; next; break; @@ -156,8 +137,14 @@ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{ end; } } + end; +L_Mark: + mes "[Al De Baran Guide]"; + mes "Let me mark the location of the"; + mes getarg(0); + mes "on your mini-map."; + return; } - aldebaran,243,143,2 duplicate(GuideAldearan) Guide#02aldebaran 105 aldebaran,135,243,4 duplicate(GuideAldearan) Guide#03aldebaran 105 aldebaran,36,135,6 duplicate(GuideAldearan) Guide#04aldebaran 105 diff --git a/npc/re/guides/guides_amatsu.txt b/npc/re/guides/guides_amatsu.txt index 4ab124e27..f9498499f 100644 --- a/npc/re/guides/guides_amatsu.txt +++ b/npc/re/guides/guides_amatsu.txt @@ -3,15 +3,14 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules +//= 1.2 //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Amatsu. //===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Optimized. [Euphy] +//= 1.2 Navigation system update. [Euphy] //============================================================ amatsu,202,91,3 script Amatsu Guide#amatsu 758,{ @@ -27,39 +26,40 @@ amatsu,202,91,3 script Amatsu Guide#amatsu 758,{ mes "as Miss Amatsu."; mes "Please tell me"; mes "if you want to know something."; + F_Navi("[Amachang]"); while (1) { next; switch(select("[ Kafra Employee ]:[ Bar ]:[ Weapon Dealer ]:[ Tool Dealer ]:[ Amatsu Palace ]:[ Chef Assistant ]:[ Ninja Guild Building ]:[ Sea Captain ]:Remove Marks from Mini-Map:Cancel")) { case 1: - callsub L_Mark,"^0000FFKafra Employee"; + callsub L_Mark, "^0000FFKafra Employee^000000"; viewpoint 1,102,149,0,0x0A82FF; break; case 2: - callsub L_Mark,"^006400Bar"; + callsub L_Mark, F_Navi("Bar","amatsu,215,116","^006400"); viewpoint 1,215,116,1,0xAAFF00; break; case 3: - callsub L_Mark,"^008080Weapon Dealer"; + callsub L_Mark, F_Navi("Weapon Dealer","amatsu,129,117","^008080"); viewpoint 1,129,117,2,0x008080; break; case 4: - callsub L_Mark,"^FF1493Tool Dealer"; + callsub L_Mark, F_Navi("Tool Dealer","amatsu,97,117","^FF1493"); viewpoint 1,97,117,3,0xFF1493; break; case 5: - callsub L_Mark,"^8B4513Amatsu Palace"; + callsub L_Mark, F_Navi("Amatsu Palace","amatsu,87,235","^8B4513"); viewpoint 1,87,235,4,0x8B4513; break; case 6: - callsub L_Mark,"^8A2BE2Chef Assistant"; + callsub L_Mark, F_Navi("Chef Assistant","amatsu,206,150","^8A2BE2"); viewpoint 1,206,150,5,0x8A2BE2; break; case 7: - callsub L_Mark,"^4B0082Ninja Guild Building"; + callsub L_Mark, F_Navi("Ninja Guild Building","amatsu,148,137","^4B0082"); viewpoint 1,148,137,6,0x4B0082; break; case 8: - callsub L_Mark,"^00BFFFSea Captain"; + callsub L_Mark, F_Navi("Sea Captain","amatsu,195,79","^00BFFF"); viewpoint 1,195,79,7,0x00BFFF; break; case 9: @@ -84,7 +84,7 @@ amatsu,202,91,3 script Amatsu Guide#amatsu 758,{ end; L_Mark: mes "[Amachang]"; - mes "The "+getarg(0)+"^000000 is"; + mes "The "+getarg(0)+" is"; mes "marked on your mini-map."; mes "Is there anything else I can do for you?"; return; diff --git a/npc/re/guides/guides_ayothaya.txt b/npc/re/guides/guides_ayothaya.txt index 135e34671..fd61b1380 100644 --- a/npc/re/guides/guides_ayothaya.txt +++ b/npc/re/guides/guides_ayothaya.txt @@ -3,73 +3,77 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules +//= 1.2 //===== Description: ========================================= //= [Official Conversion] -//= Guide for the city of Ayothaya +//= Guide for the city of Ayothaya. //===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Added missing case. [Joseph] +//= 1.2 Navigation system update. [Euphy] //============================================================ ayothaya,203,169,4 script Ayothaya Guide Noi#01ay 839,{ - mes "[Noi]"; + if (strnpcinfo(0) == "Ayothaya Guide Noi#01ay") + set .@n$, "[Noi]"; + else + set .@n$, "[Noa]"; + mes .@n$; mes "Hello~"; mes "Welcome to ^8B4513Ayothaya^000000."; mes "This town is linked to a river through the wild forest."; mes "It's a really calm country."; mes "Take your time to look around."; + F_Navi(.@n$); while (1) { next; switch(select("[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:[ Aibakthing ]:Remove Marks from Mini-Map:Cancel")) { case 1: - mes "[Noi]"; - mes "The ^0000FFWeapon Shop^000000"; + mes .@n$; + mes "The "+F_Navi("Weapon Shop","ayothaya,163,90","^0000FF"); mes "in Ayothaya has special weapons."; mes "You can find great weapons there."; mes "Is there anything else I can do for you?"; viewpoint 1,163,90,0,0x0A82FF; break; case 2: - mes "[Noi]"; - mes "Our citizens purchase many products in the ^006400Tool Shop^000000."; + mes .@n$; + mes "Our citizens purchase many products in the "+F_Navi("Tool Shop","ayothaya,131,86","^006400")+"."; mes "Make sure you get all you need there."; - mes "Do you need anything else??"; + mes "Do you need anything else?"; viewpoint 1,131,86,1,0xAAFF00; break; case 3: - mes "[Noi]"; + mes .@n$; mes "Part of adventuring is collecting information."; - mes "The ^008080Tavern^000000 is crowded with lots of travelers where you can get useful information."; + mes "The "+F_Navi("Tavern","ayothaya,229,72","^008080")+" is crowded with lots of travelers where you can get useful information."; mes "Is there anything else I can do for you?"; viewpoint 1,229,72,2,0x008080; break; case 4: - mes "[Noi]"; - mes "To calm your heart, go to the ^FF1493Shrine^000000 and say a prayer."; + mes .@n$; + mes "To calm your heart, go to the "+F_Navi("Shrine","ayothaya,208,280","^FF1493")+" and say a prayer."; mes "Is there anything else I can do for you?"; viewpoint 1,208,280,3,0xFF1493; break; case 5: - mes "[Noi]"; + mes .@n$; mes "Ayothaya is close to the beach, so most people enjoy fishing."; mes "They really love to fish."; - mes "Go ^8B4513fishing^000000 and try to grab a big fish."; + mes "Go "+F_Navi("fishing","ayothaya,255,99","^8B4513")+" and try to grab a big fish."; mes "Is there anything else I can do for you?"; viewpoint 1,255,99,4,0x8B4513; break; case 6: - mes "[Noi]"; + mes .@n$; mes "If you want to return home"; - mes "find ^00BFFFAibakthing^000000"; + mes "find "+F_Navi("Aibakthing","ayothaya,151,68","^00BFFF"); mes "and ask him to send you back."; mes "Is there anything else I can do for you?"; viewpoint 1,151,68,5,0x00BFFF; break; case 7: - mes "[Noi]"; + mes .@n$; mes "I'll remove all marks from your mini-map."; mes "Do you need anything else??"; viewpoint 2,1,1,0,0xFFFFFF; @@ -80,91 +84,10 @@ ayothaya,203,169,4 script Ayothaya Guide Noi#01ay 839,{ viewpoint 2,1,1,5,0xFFFFFF; break; case 8: - mes "[Noi]"; - mes "Enjoy your trip~!"; - close; - } - } -} - -ayothaya,146,86,4 script Ayothaya Guide Noa#01ay 839,{ - mes "[Noa]"; - mes "Hello~"; - mes "Welcome to ^8B4513Ayothaya^000000."; - mes "This town is linked to a river through the wild forest."; - mes "It's a really calm country."; - mes "Take your time to look around."; - while (1) { - next; - switch(select("[ Kafra Employee ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:[ Aibakthing ]:Remove Marks from Mini-Map:Cancel")) { - case 1: - mes "[Noa]"; - mes "The ^0000FFKafra Employee^000000 is"; - mes "marked on your mini-map."; - mes "Check your mini-map."; - mes "Is there anything else I can do for you?"; - viewpoint 1,212,169,0,0x0A82FF; - break; - case 2: - mes "[Noa]"; - mes "The ^0000FFWeapon Shop^000000"; - mes "in Ayothaya has special weapons."; - mes "You can find great weapons there."; - mes "Is there anything else I can do for you?"; - viewpoint 1,163,90,1,0xAAFF00; - break; - case 3: - mes "[Noa]"; - mes "Our citizens purchase many products in the ^006400Tool Shop^000000."; - mes "Make sure you get all you need there."; - mes "Do you need anything else??"; - viewpoint 1,131,86,2,0x008080; - break; - case 4: - mes "[Noa]"; - mes "Part of adventuring is collecting information."; - mes "The ^008080Tavern^000000 is crowded with lots of travelers where you can get useful information."; - mes "Is there anything else I can do for you?"; - viewpoint 1,229,72,3,0xFF1493; - break; - case 5: - mes "[Noa]"; - mes "To calm your heart, go to the ^FF1493Shrine^000000 and say a prayer."; - mes "Is there anything else I can do for you?"; - viewpoint 1,208,280,4,0x8B4513; - break; - case 6: - mes "[Noa]"; - mes "Ayothaya is close to the beach, so most people enjoy fishing."; - mes "They really love to fish."; - mes "Go ^8B4513fishing^000000 and try to grab a big fish."; - mes "Is there anything else I can do for you?"; - viewpoint 1,255,99,5,0x9400D3; - break; - case 7: - mes "[Noa]"; - mes "If you want to return home"; - mes "find ^00BFFFAibakthing^000000"; - mes "and ask him to send you back."; - mes "Is there anything else I can do for you?"; - viewpoint 1,151,68,6,0x00BFFF; - break; - case 8: - mes "[Noa]"; - mes "I'll remove all marks from your mini-map."; - mes "Do you need anything else??"; - viewpoint 2,1,1,0,0xFFFFFF; - viewpoint 2,1,1,1,0xFFFFFF; - viewpoint 2,1,1,2,0xFFFFFF; - viewpoint 2,1,1,3,0xFFFFFF; - viewpoint 2,1,1,4,0xFFFFFF; - viewpoint 2,1,1,5,0xFFFFFF; - viewpoint 2,1,1,6,0xFFFFFF; - break; - case 9: - mes "[Noa]"; + mes .@n$; mes "Enjoy your trip~!"; close; } } } +ayothaya,146,86,4 duplicate(Ayothaya Guide Noi#01ay) Ayothaya Guide Noa#02ay 839 diff --git a/npc/re/guides/guides_brasilis.txt b/npc/re/guides/guides_brasilis.txt index b94dc87f0..68b6df91f 100644 --- a/npc/re/guides/guides_brasilis.txt +++ b/npc/re/guides/guides_brasilis.txt @@ -3,79 +3,73 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules +//= 1.2 //===== Description: ========================================= //= [Official Conversion] -//= Guide for the city of Brasilis +//= Guide for the city of Brasilis. //===== Additional Comments: ================================= //= 1.0 First Version, Renewal guide. //= 1.1 Added a missing close. +//= 1.2 Navigation system update. [Euphy] //============================================================ brasilis,219,97,3 script Brasilis Guide 478,{ mes "[Brasilis Guide]"; mes "Welcome to ^8B4513Brasilis^000000, a country as passionate as the sun."; mes "If you have any questions, please ask me."; + F_Navi("[Brasilis Guide]"); next; - mes "[Brasilis Guide]"; - mes "Where can I guide you?"; - while (1){ + switch(select("Ask about locations:Remove Marks from Mini-Map:Cancel")) { + case 1: + mes "[Brasilis Guide]"; + mes "Where can I guide you?"; next; - switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]:Remove marks from Mini-Map:Cancel")) { + switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]")) { case 1: mes "[Brasilis Guide]"; - mes "The Brasilis Hotel is located just above, ^FF3355+^000000."; + mes "The "+F_Navi("Brasilis Hotel","brasilis,274,151")+" is located just above, ^FF3355+^000000."; mes "Is there anything else I can do for you?"; viewpoint 1,274,151,2,0xFF3355; - next; - break; + close; case 2: mes "[Brasilis Guide]"; - mes "Do you want to go through the rough jungle? You can take a Jungle Cable here ^CE6300+^000000."; + mes "Do you want to go through the rough jungle? You can take a "; + mes F_Navi("Jungle Cable","brasilis,308,335")+" here ^CE6300+^000000."; mes "Is there anything else I can do for you?"; viewpoint 1,308,335,3,0xCE6300; - next; - break; + close; case 3: mes "[Brasilis Guide]"; - mes "The pride of Brasilis, the world scale Art Museum is at ^A5BAAD+^000000."; + mes "The pride of Brasilis, the world scale "+F_Navi("Art Museum","brasilis,137,167")+" is at ^A5BAAD+^000000."; mes "Is there anything else I can do for you?"; viewpoint 1,137,167,4,0x00FF00; - next; - break; + close; case 4: mes "[Brasilis Guide]"; - mes "You can buy items for hunting at the Market here ^55FF33+^000000."; + mes "You can buy items for hunting at the "+F_Navi("Market","brasilis,254,248")+" here ^55FF33+^000000."; mes "Is there anything else I can do for you?"; viewpoint 1,254,248,5,0x55FF33; - next; - break; + close; case 5: mes "[Brasilis Guide]"; - mes "The iconic monument of Brasilis, the Verass Monument stands at ^3355FF+^000000."; + mes "The iconic monument of Brasilis, the "+F_Navi("Verass Monument","brasilis,195,222")+" stands at ^3355FF+^000000."; mes "Is there anything else I can do for you?"; viewpoint 1,195,235,6,0x3355FF; - next; - break; - case 6: - mes "[Brasilis Guide]"; - mes "I'll remove all marks from your mini-map."; - mes "Is there anything else I can do for you?"; - viewpoint 0,274,151,2,0x00FF00; - viewpoint 0,308,335,3,0x00FF00; - viewpoint 0,137,167,4,0x00FF00; - viewpoint 0,254,248,5,0x00FF00; - viewpoint 0,195,235,6,0x00FF00; - next; - break; - case 7: - mes "[Brasilis Guide]"; - mes "Wandering on your own is always the best way to explore. Anyway, take care."; close; } + case 2: + mes "[Brasilis Guide]"; + mes "I'll remove all marks from your mini-map."; + mes "Is there anything else I can do for you?"; + viewpoint 0,274,151,2,0x00FF00; + viewpoint 0,308,335,3,0x00FF00; + viewpoint 0,137,167,4,0x00FF00; + viewpoint 0,254,248,5,0x00FF00; + viewpoint 0,195,235,6,0x00FF00; + close; + case 3: + mes "[Brasilis Guide]"; + mes "Wandering on your own is always the best way to explore. Anyway, take care."; close; - break; } } diff --git a/npc/re/guides/guides_comodo.txt b/npc/re/guides/guides_comodo.txt index 59988459e..85ad31703 100644 --- a/npc/re/guides/guides_comodo.txt +++ b/npc/re/guides/guides_comodo.txt @@ -3,15 +3,14 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules +//= 1.2 //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Comodo. //===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Fixed and optimized. [Euphy] +//= 1.2 Navigation system update. [Euphy] //============================================================ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{ @@ -19,6 +18,7 @@ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{ mes "Welcome to ^8B4513Comodo^000000,"; mes "the Beach Town of the Rune-Midgarts Kingdom."; mes "Do you need help navigating the town?"; + F_Navi("[Comodo Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel:About ^8B4513Comodo^000000")) { @@ -27,57 +27,61 @@ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{ while (.@loop) { switch(select("[ Tavern ]:[ Casino ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Campsite ]:[ Souvenir Vendor ]:[ East Cave Mao ]:[ West Cave Karu ]:[ North Cave Ruanda ]:[ Hula Dance Stage ]:[ Kafra Co. Western Branch ]:Previous Menu")) { case 1: - callsub L_Mark,"^FF0000Tavern"; + callsub L_Mark, F_Navi("Tavern","comodo,161,315","^FF0000"); viewpoint 1,166,298,0,0xFF0000; next; break; case 2: - callsub L_Mark,"^FFA500Casino"; + callsub L_Mark, F_Navi("Casino","comodo,140,111","^FFA500"); viewpoint 1,140,98,1,0xFFA500; next; break; case 3: - callsub L_Mark,"^FF4500Weapon & Armor Shop"; + callsub L_Mark, F_Navi("Weapon & Armor Shop","comodo,266,74","^FF4500"); viewpoint 1,266,70,2,0xFF4500; next; break; case 4: - callsub L_Mark,"^B8860BTool Shop"; + callsub L_Mark, F_Navi("Tool Shop","comodo,92,128","^B8860B"); viewpoint 1,86,128,3,0xB8860B; next; break; case 5: - callsub L_Mark,"^32CD32Campsite"; + callsub L_Mark, F_Navi("Campsite","comodo,209,308","^32CD32"); viewpoint 1,210,308,4,0x32CD32; next; break; case 6: - callsub L_Mark,"^6B8E23Souvenir Vendor"; + callsub L_Mark, F_Navi("Souvenir Vendor","comodo,293,125","^6B8E23"); viewpoint 1,298,124,5,0x6B8E23; next; break; case 7: - callsub L_Mark,"^008B8BEast Cave Mao",1; + callsub L_Mark, F_Navi("East Cave Mao","comodo,333,175","^008B8B"); viewpoint 1,333,175,6,0x008B8B; next; break; case 8: - callsub L_Mark,"^1E90FFWest Cave Karu",1; + callsub L_Mark, F_Navi("West Cave Karu","comodo,24,214","^1E90FF"); viewpoint 1,24,214,7,0x1E90FF; next; break; case 9: - callsub L_Mark,"^0000CDNorth Cave Ruanda",1; + callsub L_Mark, F_Navi("North Cave Ruanda","comodo,176,358","^0000CD"); viewpoint 1,176,358,8,0x0000CD; next; break; case 10: - callsub L_Mark,"^C71585Hula Dance Stage"; + callsub L_Mark, F_Navi("Hula Dance Stage","comodo,188,168","^C71585"); viewpoint 1,188,168,9,0xC71585; next; break; case 11: - callsub L_Mark,"^DB7093Kafra Corporation Western Branch"; + mes "[Comodo Guide]"; + mes "Let me mark the location of the"; + mes F_Navi("Kafra Corporation Western Branch","comodo,131,195","^DB7093"); + mes "on your mini-map."; + mes "Would you like to check any other locations?"; viewpoint 1,136,202,10,0xDB7093; next; break; @@ -92,26 +96,26 @@ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{ while (.@loop) { switch(select("[ Chief's House ]:[ Bor Robin ]:[ Kafra Employee ]:[ Roaming Bard ]:Previous Menu")) { case 1: - callsub L_Mark,"^6495EDChief's House"; + callsub L_Mark, F_Navi("Chief's House","comodo,115,290","^6495ED"); viewpoint 1,114,294,11,0x6495ED; next; break; case 2: mes "[Comodo Guide]"; - mes "^228B22Bor Robin^000000"; + mes F_Navi("Bor Robin","comodo,193,151","^228B22"); mes "helps adventurers to become ^228B22Dancers^000000."; mes "Would you like to check any other locations?"; viewpoint 1,193,151,12,0x228B22; next; break; case 3: - callsub L_Mark,"^1E90FFKafra Employee"; + callsub L_Mark,"^1E90FFKafra Employee^000000"; viewpoint 1,195,149,13,0x1E90FF; next; break; case 4: mes "[Comodo Guide]"; - mes "The ^DB7093Roaming Bard^000000"; + mes "The "+F_Navi("Roaming Bard","comodo,211,155","^DB7093"); mes "helps adventurers to become ^DB7093Bards^000000."; mes "Would you like to check any other locations?"; viewpoint 1,211,155,14,0xDB7093; @@ -167,12 +171,11 @@ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{ L_Mark: mes "[Comodo Guide]"; mes "Let me mark the location of"; - mes ((getarg(1,0))?"":"the ")+getarg(0)+"^000000"; + mes "the "+getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } - comodo,181,347,4 duplicate(GuideComodo) Comodo Guide#02comodo 700 comodo,197,149,3 duplicate(GuideComodo) Comodo Guide#03comodo 700 comodo,37,219,4 duplicate(GuideComodo) Comodo Guide#04comodo 700 diff --git a/npc/re/guides/guides_dewata.txt b/npc/re/guides/guides_dewata.txt index 28b8696c8..356ca81d1 100644 --- a/npc/re/guides/guides_dewata.txt +++ b/npc/re/guides/guides_dewata.txt @@ -1,17 +1,16 @@ //===== Hercules Script ====================================== //= Dewata Guide -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Dewata. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version. [Lemongrass] -//============================================================ +//= 1.1 Navigation system update. [Euphy] +//============================================================ dewata,202,106,4 script Dewata Guide#dewata01 535,{ mes "[Dewata Guide]"; @@ -21,71 +20,63 @@ dewata,202,106,4 script Dewata Guide#dewata01 535,{ next; mes "[Dewata Guide]"; mes "Where can I guide you?"; + F_Navi("[Dewata Guide]"); while (1) { next; - switch(select("[ Kafra Employee ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Tool Dealer ]:[ Krakatau Gatekeeper ]:[ Lodge Owner ]:[ Alberta Sailor ]:Remove marks from Mini-Map:Cancel")) { - case 1: - callsub L_Mark,"^0000FFKafra Employee"; - viewpoint 1,202,184,0,0x000FFF; - break; - - case 2: - callsub L_Mark,"^008080Armor Dealer"; - viewpoint 1,218,163,1,0x008080; - break; - - case 3: - callsub L_Mark,"^008080Weapon Dealer"; - viewpoint 1,158,182,2,0x008080; - break; - - case 4: - callsub L_Mark,"^FF1493Tool Dealer"; - viewpoint 1,182,164,3,0xFF1493; - break; - - case 5: - callsub L_Mark,"^FF1493Krakau Gatekeeper"; - viewpoint 1,232,59,4,0xFF1493; - break; - - case 6: - callsub L_Mark,"^8A2BE2Lodge Owner"; - viewpoint 1,195,235,5,0x8A2BE2; - break; - - case 7: - callsub L_Mark,"^00BFFFAlberta Sailor"; - viewpoint 1,230,52,6,0x00BFFF; - break; - - case 8: - mes "[Dewata Guide]"; - mes "I'll remove all marks from your mini-map."; - mes "Is there anything else I can do for you?"; - viewpoint 2,202,184,0,0xFFFFFF; - viewpoint 2,218,163,1,0xFFFFFF; - viewpoint 2,158,182,2,0xFFFFFF; - viewpoint 2,182,164,3,0xFFFFFF; - viewpoint 2,232,59,4,0xFFFFFF; - viewpoint 2,195,235,5,0xFFFFFF; - viewpoint 2,230,52,6,0xFFFFFF; - break; - - case 9: - mes "[Dewata Guide]"; - mes "Enjoy your trip!!"; - close; + switch(select("[ Kafra Employee ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Tool Dealer ]:[ Restauranteur ]:[ Krakatau Gatekeeper ]:[ Alberta Sailor ]:Remove marks from Mini-Map:Cancel")) { + case 1: + callsub L_Mark, "^0000FFKafra Employee^000000"; + viewpoint 1,202,184,0,0x000FFF; + break; + case 2: + callsub L_Mark, F_Navi("Weapon Dealer","dewata,218,164","^008080"); + viewpoint 1,218,163,1,0x008080; + break; + case 3: + callsub L_Mark, F_Navi("Armor Dealer","dewata,158,182","^008080"); + viewpoint 1,158,182,2,0x008080; + break; + case 4: + callsub L_Mark, F_Navi("Tool Dealer","dewata,182,164","^FF1493"); + viewpoint 1,182,164,3,0xFF1493; + break; + case 5: + callsub L_Mark, F_Navi("Restauranteur","dewata,146,109","^FF1493"); + viewpoint 1,146,109,4,0xFF1493; + break; + case 6: + callsub L_Mark, F_Navi("Krakau Gatekeeper","dewata,235,56","^8A2BE2"); + viewpoint 1,235,56,5,0x8A2BE2; + break; + case 7: + callsub L_Mark, F_Navi("Alberta Sailor","dewata,229,49","^00BFFF"); + viewpoint 1,229,49,6,0x00BFFF; + break; + case 8: + mes "[Dewata Guide]"; + mes "I'll remove all marks from your mini-map."; + mes "Is there anything else I can do for you?"; + viewpoint 2,202,184,0,0xFFFFFF; + viewpoint 2,218,163,1,0xFFFFFF; + viewpoint 2,158,182,2,0xFFFFFF; + viewpoint 2,182,164,3,0xFFFFFF; + viewpoint 2,232,59,4,0xFFFFFF; + viewpoint 2,195,235,5,0xFFFFFF; + viewpoint 2,230,52,6,0xFFFFFF; + break; + case 9: + mes "[Dewata Guide]"; + mes "Enjoy your trip!!"; + close; } } L_Mark: mes "[Dewata Guide]"; - mes "The "+getarg(0)+"^000000 is"; + mes "The "+getarg(0)+" is"; mes "marked on your mini-map."; mes "Check your mini-map."; mes "Is there anything else I can do for you?"; return; } - dewata,197,184,4 duplicate(Dewata Guide#dewata01) Dewata Guide#dewata02 535 diff --git a/npc/re/guides/guides_dicastes.txt b/npc/re/guides/guides_dicastes.txt index d2e079da8..e802f9633 100644 --- a/npc/re/guides/guides_dicastes.txt +++ b/npc/re/guides/guides_dicastes.txt @@ -1,18 +1,17 @@ //===== Hercules Script ====================================== //= El Dicastes Guide -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] //= Guide for the city of El Dicastes. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version. [Joseph] //= 1.1 Fixed viewpoint syntax. [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{ mes "[Traveler Ichack]"; @@ -25,6 +24,7 @@ dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{ mes "[Traveler Ichack]"; mes "That's why I will provide a service to guide adventurers from Rune-Midgard."; mes "What would you like to know?"; + F_Navi("[Traveler Ichack]"); next; switch(select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) { case 1: @@ -33,9 +33,9 @@ dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{ mes "It's said they discuss important things..."; next; mes "[Traveler Ichack]"; - mes "Please make sure you signed in at the dior, otherwise you'll get in trouble."; + mes "Please make sure you signed in at the "+F_Navi("Diel","dicastes01,198,351")+", otherwise you'll get in trouble."; mes "Go directly north from here and you can't miss it."; - viewpoint 1,351,198,0,0x00FF00; + viewpoint 1,198,351,0,0x00FF00; close; case 2: mes "[Traveler Ichack]"; @@ -46,39 +46,41 @@ dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{ mes "You won't believe me until you see it! Go see it for yourself!"; next; mes "[Traveler Ichack]"; - mes "The residential area is divided into 2 area's."; - mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock."; - viewpoint 1,283,280,1,0x01FF01; - viewpoint 1,106,136,2,0x0066FF; + mes "The residential area is divided into 2 areas."; + mes "The "+F_Navi("lower residential area","dicastes01,136,106")+" is around 7 o'clock, and the "; + mes F_Navi("upper area","dicastes01,280,283")+" is around 1 o'clock."; + viewpoint 1,280,283,1,0x01FF01; + viewpoint 1,136,106,2,0x0066FF; close; case 3: mes "[Traveler Ichack]"; - mes "Because of the dangers here, we need better security.."; - mes "Have you ever been to the training room? The training guards seem to never sleep!"; - viewpoint 1,172,255,3,0xFFCCCC; + mes "Because of the dangers here, we need better security..."; + mes "Have you ever been to the "; + mes F_Navi("training room","dicastes01,255,172")+"? The training guards seem to never sleep!"; + viewpoint 1,255,172,3,0xFFCCCC; close; case 4: mes "[Traveler Ichack]"; mes "This is one of the most important reasons why they live here."; - mes "If you go to factory, you can see the recently refined Bradium."; - viewpoint 1,256,97,4,0x0066FF; + mes "If you go to the "+F_Navi("factory","dicastes01,97,256")+", you can see the recently refined Bradium."; + viewpoint 1,97,256,4,0x0066FF; close; case 5: mes "[Traveler Ichack]"; mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here."; - mes "Bumen Florine's pub is located underground in the lower residential area."; + mes F_Navi("Bumen Florine's pub","dicastes01,136,106")+" is located underground in the lower residential area."; mes "He might have some valuable information for you."; - viewpoint 1,106,136,5,0xFF3300; + viewpoint 1,136,106,5,0xFF3300; close; case 6: mes "[Traveler Ichack]"; - mes "The cats seems that don't have good relationship with sapha same as us."; + mes "The "+F_Navi("cats","dicastes01,199,39")+" don't seem to have a good relationship with the Sapha like we do."; mes "Perhaps it's because trading is involved."; mes "Poor cats. They must be shivering from the cold out there."; next; mes "[Traveler Ichack]"; mes "You can find their caravan just outside the gates."; - viewpoint 1,39,199,6,0x9933FF; + viewpoint 1,199,39,6,0x9933FF; close; } OnTouch: diff --git a/npc/re/guides/guides_eclage.txt b/npc/re/guides/guides_eclage.txt index 1842a85dd..ed9432c95 100644 --- a/npc/re/guides/guides_eclage.txt +++ b/npc/re/guides/guides_eclage.txt @@ -1,16 +1,14 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Eclage Guides -//===== By: ================================================== +//===== By: ================================================== //= Euphy -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= Guides for the city of Eclage. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version. [Euphy] -//============================================================ +//============================================================ ecl_in01,48,60,4 script Eclage Guard#obb 447,{ mes "[Eclage Guard]"; diff --git a/npc/re/guides/guides_einbroch.txt b/npc/re/guides/guides_einbroch.txt index 6d28cffef..81fa50bb5 100644 --- a/npc/re/guides/guides_einbroch.txt +++ b/npc/re/guides/guides_einbroch.txt @@ -1,17 +1,16 @@ //===== Hercules Script ====================================== -//= Einbroch, and Einbech Guides -//===== By: ================================================== +//= Einbroch and Einbech Guides +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= //= [Official Conversion] -//= Guides for the city of Einbroch, and Einbech -//===== Additional Comments: ================================= -//= 1.0 First version, Renewal guide. -//============================================================ +//= Guides for the cities of Einbroch and Einbech. +//===== Additional Comments: ================================= +//= 1.0 First version, Renewal guides. +//= 1.1 Navigation system update. [Euphy] +//============================================================ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ cutin "ein_soldier",2; @@ -21,6 +20,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ mes "the City of Steel."; mes "Please ask me if you"; mes "have any questions."; + F_Navi("[Einbroch Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { @@ -30,7 +30,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ switch(select("[ Airport ]:[ Factory ]:[ Plaza ]:[ Hotel ]:[ Train Station ]:[ Weapon Shop ]:[ Laboratory ]:[ Monument ]:[ Blacksmith Guild ]:[ Gunslinger Guild ]:Previous Menu")) { case 1: mes "[Einbroch Guide]"; - mes "The ^FF0000Airport^000000 is located"; + mes "The "+F_Navi("Airport","einbroch,64,204","^FF0000")+" is located"; mes "in the northwestern part"; mes "of the city. There you can"; mes "see our city's pride and joy, the Airship. Remember that you must pay admission to board the Airship."; @@ -39,7 +39,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ break; case 2: mes "[Einbroch Guide]"; - mes "The Factory, perhaps the"; + mes "The "+F_Navi("Factory","einbroch,129,79")+", perhaps the"; mes "most important facility in"; mes "Einbroch, is located in the"; mes "southern part of the city."; @@ -48,7 +48,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ break; case 3: mes "[Einbroch Guide]"; - mes "The Plaza, our biggest"; + mes "The "+F_Navi("Plaza","einbroch,129,79")+", our biggest"; mes "shopping district, can be"; mes "found just east from the"; mes "center of Einbroch."; @@ -57,7 +57,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ break; case 4: mes "[Einbroch Guide]"; - mes "The Hotel is east of"; + mes "The "+F_Navi("Hotel","einbroch,254,199")+" is east of"; mes "the Plaza and offers top"; mes "caliber accomodations."; mes "There, you can enjoy your"; @@ -67,7 +67,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ break; case 5: mes "[Einbroch Guide]"; - mes "The Train Station is"; + mes "The "+F_Navi("Train Station","einbroch,232,272")+" is"; mes "located in the northeast"; mes "part of Einbroch. Trains"; mes "running between here"; @@ -78,7 +78,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ break; case 6: mes "[Einbroch Guide]"; - mes "The Weapon Shop is"; + mes "The "+F_Navi("Weapon Shop","einbroch,216,211")+" is"; mes "located north from the"; mes "Plaza. There you can"; mes "purchase weapons for"; @@ -88,7 +88,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ break; case 7: mes "[Einbroch Guide]"; - mes "The Laboratory is an"; + mes "The "+F_Navi("Laboratory","einbroch,55,52")+" is an"; mes "annex of the Factory and"; mes "is located in the southwest"; mes "sector of Einbroch."; @@ -98,7 +98,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ case 8: mes "[Einbroch Guide]"; mes "I will mark the location"; - mes "of the ^808080Monument^000000"; + mes "of the "+F_Navi("Monument","einbroch,178,173","^808080"); mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,178,173,7,0x808080; @@ -106,7 +106,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ break; case 9: mes "[Einbroch Guide]"; - mes "The Blacksmith Guild is"; + mes "The "+F_Navi("Blacksmith Guild","einbroch,255,110")+" is"; mes "located in the southeast"; mes "part of Einbroch. You can"; mes "upgrade your equipment"; @@ -117,7 +117,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ case 10: mes "[Einbroch Guide]"; mes "I will mark the location"; - mes "of the ^008080Gunslinger Guild^000000"; + mes "of the "+F_Navi("Gunslinger Guild","einbroch,130,197","^008080"); mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,130,197,9,0x008080; @@ -142,7 +142,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ next; mes "[Einbroch Guide]"; mes "I will mark the location"; - mes "of the ^FF1493Armsmith^000000"; + mes "of the "+F_Navi("Armsmith","einbroch,255,110","^FF1493"); mes "on your mini-map."; mes "Would you like to check any other locations?"; next; @@ -166,7 +166,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ next; mes "[Einbroch Guide]"; mes "I will mark the location"; - mes "of the ^CD1039Eden Teleport Officer^000000"; + mes "of the "+F_Navi("Eden Teleport Officer","einbroch,130,197","^CD1039"); mes "on your mini-map."; mes "Would you like to check any other locations?"; next; @@ -206,7 +206,6 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{ } } } - einbroch,155,43,4 duplicate(GuideEinbroch) Einbroch Guide#ein02 852 einbroch,162,317,4 duplicate(GuideEinbroch) Einbroch Guide#ein03 852 einbroch,252,320,3 duplicate(GuideEinbroch) Einbroch Guide#ein04 852 @@ -219,12 +218,13 @@ einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 852,{ mes "here to assist tourists,"; mes "so if you have any questions,"; mes "please feel free to ask us."; + F_Navi("[Einbech Guide]"); next; while (1) { switch(select("[ Tavern ]:[ Tool Shop ]:[ Train Station ]:[ Mine ]:[ Kafra Employee ]:Remove Marks from Mini-Map:Cancel")) { case 1: mes "[Einbech Guide]"; - mes "The Tavern is located"; + mes "The "+F_Navi("Tavern","einbech,157,106")+" is located"; mes "in the southern part of"; mes "Einbech. It's a nice place"; mes "to relax after a long day."; @@ -233,8 +233,7 @@ einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 852,{ break; case 2: mes "[Einbech Guide]"; - mes "You can find the Tool"; - mes "Shop in the center of"; + mes "You can find the "+F_Navi("Tool Shop","einbech,177,133")+" in the center of"; mes "Einbech. There, you can"; mes "purchase any tools you"; mes "might need for your travels."; @@ -243,7 +242,7 @@ einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 852,{ break; case 3: mes "[Einbech Guide]"; - mes "The Train Stations are"; + mes "The "+F_Navi("Train Stations","einbech,39,215")+" are"; mes "located in the northwest"; mes "and northeast parts of"; mes "Einbech. There, you can"; @@ -253,7 +252,7 @@ einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 852,{ break; case 4: mes "[Einbech Guide]"; - mes "The Mine, which is"; + mes "The "+F_Navi("Mine","einbech,137,248")+", which is"; mes "Einbech's major industry,"; mes "is located in the northern"; mes "part of this town. It's where"; @@ -290,5 +289,4 @@ einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 852,{ } } } - einbech,48,214,4 duplicate(GuideEinbech) Einbech Guide#einbech02 852 diff --git a/npc/re/guides/guides_geffen.txt b/npc/re/guides/guides_geffen.txt index de32bf185..527b46fe3 100644 --- a/npc/re/guides/guides_geffen.txt +++ b/npc/re/guides/guides_geffen.txt @@ -1,18 +1,17 @@ //===== Hercules Script ====================================== //= Geffen Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Geffen. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Fixed and optimized. [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{ cutin "gef_soldier",2; @@ -20,6 +19,7 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{ mes "Welcome to ^8B4513Geffen^000000,"; mes "the City of Magic."; mes "Do you need help navigating the city?"; + F_Navi("[Geffen Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { @@ -29,7 +29,7 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{ switch(select("[ Magic Academy ]:[ Geffen Tower ]:[ Fountain ]:[ Tool Shop ]:[ Buy & Repair Equipment ]:[ Inn ]:[ Tavern ]:[ Christopher's Forge ]:Previous Menu")) { case 1: mes "[Geffen Guide]"; - mes "The ^B9062FMagic Academy^000000"; + mes "The "+F_Navi("Magic Academy","geffen,61,180","^B9062F"); mes "handles all magic-related affairs,"; mes "including job changes."; mes "Let me mark its location"; @@ -39,23 +39,24 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{ next; break; case 2: - callsub L_Mark,"^0000FFGeffen Tower"; + callsub L_Mark, F_Navi("Geffen Tower","geffen,120,114","^0000FF"); viewpoint 1,120,114,1,0x0000FF; next; break; case 3: - callsub L_Mark,"^FF5400Fountain"; + callsub L_Mark, F_Navi("Fountain","geffen,126,48","^FF5400"); viewpoint 1,126,48,2,0xFFB400; next; break; case 4: - callsub L_Mark,"^006400Tool Shop"; + callsub L_Mark, F_Navi("Tool Shop","geffen,44,86","^006400"); viewpoint 1,44,86,3,0xAAFF00; next; break; case 5: mes "[Geffen Guide]"; - mes "If you'd like to ^7F3300Buy or Repair Equipment^000000"; + mes "If you'd like to "; + mes F_Navi("Buy or Repair Equipment","geffen,99,140","^7F3300"); mes "then this is the place you'll want to visit."; mes "Let me mark its location"; mes "on your mini-map."; @@ -64,18 +65,18 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{ next; break; case 6: - callsub L_Mark,"^800080Inn"; + callsub L_Mark, F_Navi("Inn","geffen,172,174","^800080"); viewpoint 1,172,174,5,0xDA70D6; next; break; case 7: - callsub L_Mark,"^B9062FTavern"; + callsub L_Mark, F_Navi("Tavern","geffen,138,138","^B9062F"); viewpoint 1,138,138,6,0xFF0000; next; break; case 8: mes "[Geffen Guide]"; - mes "^0000FFChristopher's Forge^000000 is"; + mes F_Navi("Christopher's Forge","geffen,182,59","^0000FF")+" is"; mes "where you can purchase"; mes "Refining materials."; mes "It used to be the old Blacksmith Guild."; @@ -93,29 +94,29 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{ while (.@loop) { switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Dimensional Arcanist Guide ]:Previous Menu")) { case 1: - callsub L_Mark,"^B9062FEden Teleport Officers"; + callsub L_Mark, F_Navi("Eden Teleport Officers","geffen,132,66","^B9062F"); viewpoint 1,61,180,7,0xFF0000; viewpoint 1,132,66,8,0xFF0000; next; break; case 2: - callsub L_Mark,"^FF5400Kafra Employees"; + callsub L_Mark, "^FF5400Kafra Employees^000000"; viewpoint 1,203,123,10,0xFFB400; viewpoint 1,120,62,11,0xFFB400; next; break; case 3: - callsub L_Mark,"^006400Pet Groomer"; + callsub L_Mark, F_Navi("Pet Groomer","geffen,193,152","^006400"); viewpoint 1,193,152,12,0xAAFF00; next; break; case 4: - callsub L_Mark,"^7F3300Chef Assistant"; + callsub L_Mark, F_Navi("Chef Assistant","geffen,196,111","^7F3300"); viewpoint 1,196,111,13,0xD2691E; next; break; case 5: - callsub L_Mark,"^800080Dimensional Arcanist Guide"; + callsub L_Mark, F_Navi("Dimensional Arcanist Guide","geffen,140,196","^800080"); viewpoint 1,140,196,14,0xDA70D6; next; break; diff --git a/npc/re/guides/guides_gonryun.txt b/npc/re/guides/guides_gonryun.txt index 9aa3e2371..9d1517059 100644 --- a/npc/re/guides/guides_gonryun.txt +++ b/npc/re/guides/guides_gonryun.txt @@ -1,18 +1,17 @@ //===== Hercules Script ====================================== //= Kunlun Guide -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Kunlun. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Optimized. [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ gonryun,163,60,4 script Kunlun Guide#01gonryun 780,{ mes "[He Yuen Zhe]"; @@ -26,35 +25,36 @@ gonryun,163,60,4 script Kunlun Guide#01gonryun 780,{ mes "I am responsible for helping you"; mes "with any questions you may have."; mes "Please feel free to ask me anything."; + F_Navi("[He Yuen Zhe]"); while (1) { next; switch(select("[ Kafra Employee ]:[ Chief's Residence ]:[ Tool Dealer ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Wine Maker ]:[ Kunlun Envoy ]:Remove Marks from Mini-Map:Cancel")) { case 1: - callsub L_Mark,"^0000FFKafra Employee"; + callsub L_Mark, "^0000FFKafra Employee^000000"; viewpoint 1,159,122,0,0x0A82FF; break; case 2: - callsub L_Mark,"^006400Chief's Residence"; + callsub L_Mark, F_Navi("Chief's Residence","gonryun,110,131","^006400"); viewpoint 1,110,131,1,0xAAFF00; break; case 3: - callsub L_Mark,"^D8BFD8Tool Dealer"; + callsub L_Mark, F_Navi("Tool Dealer","gonryun,147,84","^D8BFD8"); viewpoint 1,147,84,2,0xD8BFD8; break; case 4: - callsub L_Mark,"^FF1493Weapon Dealer"; + callsub L_Mark, F_Navi("Weapon Dealer","gonryun,174,101","^FF1493"); viewpoint 1,174,101,3,0xFF1493; break; case 5: - callsub L_Mark,"^8B4513Armor Dealer"; + callsub L_Mark, F_Navi("Armor Dealer","gonryun,173,84","^8B4513"); viewpoint 1,173,84,4,0x8B4513; break; case 6: - callsub L_Mark,"^9400DWine Maker"; + callsub L_Mark, F_Navi("Wine Maker","gonryun,213,115","^9400D3"); viewpoint 1,213,115,5,0x9400D3; break; case 7: - callsub L_Mark,"^00BFFFKunlun Envoy"; + callsub L_Mark, F_Navi("Kunlun Envoy","gonryun,161,11","^00BFFF"); viewpoint 1,161,11,6,0x00BFFF; break; case 8: @@ -78,7 +78,7 @@ gonryun,163,60,4 script Kunlun Guide#01gonryun 780,{ end; L_Mark: mes "[He Yuen Zhe]"; - mes "The "+getarg(0)+"^000000 is"; + mes "The "+getarg(0)+" is"; mes "marked on your mini-map."; mes "Check your mini-map."; mes "Is there anything else I can do for you?"; diff --git a/npc/re/guides/guides_hugel.txt b/npc/re/guides/guides_hugel.txt index e80146ff3..97e0513fa 100644 --- a/npc/re/guides/guides_hugel.txt +++ b/npc/re/guides/guides_hugel.txt @@ -1,24 +1,24 @@ //===== Hercules Script ====================================== //= Hugel Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Hugel. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Optimized. [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{ mes "[Hugel Guide Granny]"; mes "Oh, hello~ you are one energetic adventurer."; mes "Welcome to ^8B4513Hugel^000000. I am honored to guide you in this beautiful village."; mes "If this is the first time for you to use the guide services, you should ask a lot of questions."; + F_Navi("[Hugel Guide Granny]"); next; set .@str$,"Would you like to know more locations?"; while (1) { @@ -29,7 +29,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{ switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ ^3131FFHunter Guild^000000 ]:[ Party Supplies Shop ]:[ ^3131FFShrine Expedition^000000 ]:Previous Menu")) { case 1: mes "[Hugel Guide Granny]"; - mes "Well, to me, this Church is rather like a place for old folks like me, you know..."; + mes "Well, to me, this "+F_Navi("Church","hugel,159,113")+" is rather like a place for old folks like me, you know..."; mes .@str$; viewpoint 1,159,113,0,0xFF0000; next; @@ -37,14 +37,14 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{ case 2: mes "[Hugel Guide Granny]"; mes "Pudding rather than praise."; - mes "You'd better unpack your stuff first before you start looking around this village."; + mes "You'd better unpack your stuff at the "+F_Navi("Inn","hugel,101,77")+" first before you start looking around this village."; mes .@str$; viewpoint 1,101,77,1,0x8B4513; next; break; case 3: mes "[Hugel Guide Granny]"; - mes "Yes, when you travel, you want to drop by a Pub and make new friends."; + mes "Yes, when you travel, you want to drop by a "+F_Navi("Pub","hugel,126,65")+" and make new friends."; mes "Go east from here, then you will arrive at the pub."; mes .@str$; viewpoint 1,126,65,2,0xDAA520; @@ -52,7 +52,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{ break; case 4: mes "[Hugel Guide Granny]"; - mes "A while ago, strangers came to the village and built that strange Airport kind of thing..."; + mes "A while ago, strangers came to the village and built that strange "+F_Navi("Airport","hugel,178,146")+" kind of thing..."; mes "What do they call it? Airship?"; mes .@str$; viewpoint 1,178,146,3,0xD7567F; @@ -60,7 +60,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{ break; case 5: mes "[Hugel Guide Granny]"; - mes "Well, we have a Weapon Shop in the center of the village."; + mes "Well, we have a "+F_Navi("Weapon Shop","hugel,88,167")+" in the center of the village."; mes "But I don't know if there is any weapon that you find useful."; mes .@str$; viewpoint 1,88,167,4,0xCD5C5C; @@ -69,7 +69,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{ case 6: mes "[Hugel Guide Granny]"; mes "Yes, I love Hugel brand Red Potions. I haven't tasted Red Potions from any other brands yet...hohoho. "; - mes "The tool shop is located in the center of village."; + mes "The "+F_Navi("Tool Shop","hugel,92,163")+" is located in the center of village."; mes .@str$; viewpoint 1,92,163,5,0x000080; next; @@ -77,7 +77,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{ case 7: mes "[Hugel Guide Granny]"; mes "I will mark the location"; - mes "of the ^800080Bingo Game Room^000000"; + mes "of the "+F_Navi("Bingo Game Room","hugel,58,206","^800080"); mes "on your mini-map."; mes .@str$; viewpoint 1,58,206,6,0x800080; @@ -86,7 +86,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{ case 8: mes "[Hugel Guide Granny]"; mes "Oh, are you an aspiring Hunter?"; - mes "Then head northeast following the beach, then you will find the Hunter Guild."; + mes "Then head northeast following the beach, then you will find the "+F_Navi("Hunter Guild","hugel,209,224")+"."; mes .@str$; viewpoint 1,209,224,7,0xFF1493; next; @@ -94,7 +94,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{ case 9: mes "[Hugel Guide Granny]"; mes "I will mark the location"; - mes "of the ^483D8BParty Supplies Shop^000000"; + mes "of the "+F_Navi("Party Supplies Shop","hugel,95,103","^483D8B"); mes "on your mini-map."; mes .@str$; viewpoint 1,95,103,8,0x483D8B; @@ -102,7 +102,8 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{ break; case 10: mes "[Hugel Guide Granny]"; - mes "I heard that the Shrine Expedition is staying in a house at the west."; + mes "I heard that the "; + mes F_Navi("Shrine Expedition","hugel,52,95")+" is staying in a house at the west."; mes "They have put some kind of sign in the middle of village, so I guess that they are hiring people for something..."; mes "I wonder what they are doing in here... hmmm."; mes .@str$; @@ -170,7 +171,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{ } hugel,187,172,6 script Guide Rich King#hugel 414,{ - mes "[Guide Rich King]"; + mes "[Rich King]"; mes "What business do you have"; mes "in this countryside village?"; next; @@ -178,6 +179,7 @@ hugel,187,172,6 script Guide Rich King#hugel 414,{ mes "This is ^8B4513Hugel^000000"; mes "in the Schwaltzvalt Republic."; mes "You are very honored to receive guidance from a great person like me."; + F_Navi("[Rich King]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { @@ -186,52 +188,52 @@ hugel,187,172,6 script Guide Rich King#hugel 414,{ while (.@loop) { switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ Hunter Guild ]:[ Party Supplies Shop ]:[ Shrine Expedition ]:Previous Menu")) { case 1: - callsub L_Mark,"^FF0000Church"; + callsub L_Mark, F_Navi("Church","hugel,159,113","^FF0000"); viewpoint 1,159,113,0,0xFF0000; next; break; case 2: - callsub L_Mark,"^8B4513Inn"; + callsub L_Mark, F_Navi("Inn","hugel,101,77","^8B4513"); viewpoint 1,101,77,1,0x8B4513; next; break; case 3: - callsub L_Mark,"^DAA520Pub"; + callsub L_Mark, F_Navi("Pub","hugel,126,65","^DAA520"); viewpoint 1,126,65,2,0xDAA520; next; break; case 4: - callsub L_Mark,"^D7567FAirport"; + callsub L_Mark, F_Navi("Airport","hugel,178,146","^D7567F"); viewpoint 1,178,146,3,0xD7567F; next; break; case 5: - callsub L_Mark,"^CD5C5CWeapon Shop"; + callsub L_Mark, F_Navi("Weapon Shop","hugel,88,167","^CD5C5C"); viewpoint 1,88,167,4,0xCD5C5C; next; break; case 6: - callsub L_Mark,"^000080Tool Shop"; + callsub L_Mark, F_Navi("Tool Shop","hugel,92,163","^000080"); viewpoint 1,92,163,5,0x000080; next; break; case 7: - callsub L_Mark,"^800080Bingo Game Room"; + callsub L_Mark, F_Navi("Bingo Game Room","hugel,58,206","^800080"); viewpoint 1,58,206,6,0x800080; next; break; case 8: - callsub L_Mark,"^FF1493Hunter Guild"; + callsub L_Mark, F_Navi("Hunter Guild","hugel,209,224","^FF1493"); viewpoint 1,209,224,7,0xFF1493; next; break; case 9: - callsub L_Mark,"^483D8BParty Supplies Shop"; + callsub L_Mark, F_Navi("Party Supplies Shop","hugel,95,103","^483D8B"); viewpoint 1,95,103,8,0x483D8B; next; break; case 10: - callsub L_Mark,"^834683Shrine Expedition"; + callsub L_Mark, F_Navi("Shrine Expedition","hugel,52,95","^834683"); viewpoint 1,52,95,9,0x834683; next; break; @@ -246,12 +248,12 @@ hugel,187,172,6 script Guide Rich King#hugel 414,{ while (.@loop) { switch(select("[ Monster Race Arena ]:[ Cool Event Corp. Staff ]:Previous Menu")) { case 1: - callsub L_Mark,"^FF1493Monster Race Arena"; + callsub L_Mark, "^FF1493Monster Race Arena^000000"; viewpoint 1,60,71,10,0xFF1493; next; break; case 2: - callsub L_Mark,"^DA70D6Cool Event Corp. Staff"; + callsub L_Mark, "^DA70D6Cool Event Corp. Staff^000000"; viewpoint 1,88,168,11,0xDA70D6; next; break; @@ -290,7 +292,7 @@ hugel,187,172,6 script Guide Rich King#hugel 414,{ L_Mark: mes "[Rich King]"; mes "I will mark the location"; - mes "of the "+getarg(0)+"^000000."; + mes "of the "+getarg(0)+"."; mes "Do you want to know more locations?"; mes "Are you going to keep bugging me and make me get upset?"; return; diff --git a/npc/re/guides/guides_izlude.txt b/npc/re/guides/guides_izlude.txt index 6f460ebcc..793a6ab77 100644 --- a/npc/re/guides/guides_izlude.txt +++ b/npc/re/guides/guides_izlude.txt @@ -1,83 +1,83 @@ //===== Hercules Script ====================================== //= Izlude Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.4 +//===== Description: ========================================= //= [Official Conversion] -//= Guides for the city of Izlude -//===== Additional Comments: ================================= +//= Guides for the city of Izlude. +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Updated to match the new Izlude Map. [Masao] -//============================================================ +//= 1.2 Added Renewal Izlude viewpoint coordinates. +//= 1.3 Navigation system update. [Euphy] +//= Optimized. +//= 1.4 Added Izlude duplicates. [Euphy] +//============================================================ -- script Guide#01izlude::GuideIzlude -1,{ +- script ::GuideIzlude -1,{ cutin "prt_soldier",2; mes "[Izlude Guide]"; mes "Welcome to ^8B4513Izlude^000000,"; mes "Prontera's satellite town."; mes "Do you need help navigating the town?"; + F_Navi("[Izlude Guide]"); next; + set .@map$, strnpcinfo(4); while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: set .@loop,1; while (.@loop) { - switch(select("[ Marina ]:[ Airport ]:[ Arena ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Swordsman Guild ]:[ Swordsman Association ]:Previous Menu")) { + switch(select("[ Cryptura Academy ]:[ Marina ]:[ International Airship ]:[ Arena ]:[ Kit Shop ]:[ Swordsman Guild ]:[ Enchant Association ]:[ Forge ]:Previous Menu")) { case 1: mes "[Izlude Guide]"; - mes "You can use the northeast ^B9062FMarina^000000"; + mes "Novice adventurers should go to "+F_Navi("Cryptura Academy","iz_ac01,100,39")+" to receive more information and training!"; + mes "Would you like to check any other locations?"; + viewpoint 1,128,260,0,0xD2691E; + next; + break; + case 2: + mes "[Izlude Guide]"; + mes "You can use the "+F_Navi("Marina",.@map$+",197,205","^B9062F"); mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000."; mes "Beware of ^8B4513Izlude Dungeon^000000"; mes "on Byalan Island since it is"; mes "filled with dreadful monsters."; mes "Would you like to check any other locations?"; - viewpoint 1,197,205,0,0xFF0000; + viewpoint 1,197,205,1,0xFF0000; next; break; - case 2: + case 3: mes "[Izlude Guide]"; - mes "The ^0000FFInternational Airship^000000 to the southeast"; + mes "The "+F_Navi("International Airship",.@map$+",202,75","^0000FF"); mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000."; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; - viewpoint 1,204,75,1,0x0A82FF; + viewpoint 1,210,73,2,0x0A82FF; next; break; - case 3: + case 4: mes "[Izlude Guide]"; - mes "The ^FF5400Arena^000000 at the north"; + mes "The "+F_Navi("Arena",.@map$+",213,161","^FF5400"); mes "is a perfect place to"; mes "test your combat capabilities."; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; - viewpoint 1,128,255,2,0xFF5400; - next; - break; - case 4: - mes "[Izlude Guide]"; - mes "Let me mark the location of the ^006400Tool Shop^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,160,125,3,0xAAFF00; + viewpoint 1,213,161,3,0xFF5400; next; break; case 5: - mes "[Izlude Guide]"; - mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,109,182,4,0xD2691E; + callsub L_Mark, F_Navi("Kit Shop",.@map$+",110,182","^006400"); + viewpoint 1,108,179,4,0xAAFF00; next; break; case 6: mes "[Izlude Guide]"; - mes "The Swordsman Guild is where you can ^800080change your job to Swordsman.^000000"; + mes "The "+F_Navi("Swordsman Guild",.@map$+",51,172")+" is where you can ^800080change your job to Swordsman.^000000"; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; @@ -85,14 +85,16 @@ next; break; case 7: - mes "[Izlude Guide]"; - mes "Let me mark the location of the ^B9062FSwordsman Association^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,212,161,6,0xFF0000; + callsub L_Mark, F_Navi("Enchant Association",.@map$+",97,125","^B9062F"); + viewpoint 1,97,125,6,0xDA70D6; next; break; case 8: + callsub L_Mark, F_Navi("Forge",.@map$+",153,126"); + viewpoint 1,153,126,7,0xAAFF00; + next; + break; + case 9: set .@loop,0; break; } @@ -101,55 +103,48 @@ case 2: set .@loop,1; while (.@loop) { - switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Newlywed Helper ]:[ Bullet Merchant ]:[ Mercenary Guildsman ]:Previous Menu")) { + switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Hypnotist ]:[ Newlywed Helper ]:[ Mercenary Guildsman ]:[ Pet Groomer ]:Previous Menu")) { case 1: mes "[Izlude Guide]"; - mes "The ^0000FFEden Teleport Officer^000000"; + mes "The "+F_Navi("Eden Teleport Officer",.@map$+",131,148","^0000FF"); mes "is currently staying inside"; mes "the Swordsman Guild building."; mes "Let me mark his location on your mini-map."; mes "Would you like to check any other locations?"; - viewpoint 1,131,148,7,0x0A82FF; + viewpoint 1,131,148,8,0x0A82FF; next; break; case 2: - mes "[Izlude Guide]"; - mes "Let me mark the location of the"; - mes "^FF5400Kafra Employee^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,128,148,8,0xFF5400; + callsub L_Mark, F_Navi("Kafra Employee",.@map$+",128,148","^FF5400"),1; + viewpoint 1,128,148,9,0xFF5400; next; break; case 3: - mes "[Izlude Guide]"; - mes "If you'd like to go on a honeymoon to"; - mes "^8B4513Jawaii^000000, the paradise of newlyweds,"; - mes "please speak to the ^B9062FNewlywed Helper^000000."; - mes "Would you like to check any other locations?"; - viewpoint 1,180,224,9,0xFF0000; + callsub L_Mark, F_Navi("Hypnotist",.@map$+",127,175"),1; + viewpoint 1,127,175,10,0x006400; next; break; case 4: mes "[Izlude Guide]"; - mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000"; - mes "is located to the east."; - mes "Let me mark his location"; - mes "on your mini-map."; + mes "If you'd like to go on a honeymoon to"; + mes "^8B4513Jawaii^000000, the paradise of newlyweds,"; + mes "please speak to the "; + mes F_Navi("Newlywed Helper",.@map$+",180,224","^B9062F")+"."; mes "Would you like to check any other locations?"; - viewpoint 1,158,130,10,0xD2691E; + viewpoint 1,180,224,11,0xFF0000; next; break; case 5: - mes "[Izlude Guide]"; - mes "Let me mark the location of ^0000FFFencer Mercenary Manager^000000 and"; - mes "^0000FFMercenary Goods Merchant^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,56,169,11,0xDA70D6; + callsub L_Mark, F_Navi("Mercenary Guildsman",.@map$+",47,170","^0000FF"); + viewpoint 1,47,170,12,0xDA70D6; next; break; case 6: + callsub L_Mark, F_Navi("Pet Groomer","izlude_in,72,98"),1; + viewpoint 1,108,179,13,0x006400; + next; + break; + case 7: set .@loop,0; break; } @@ -171,6 +166,8 @@ viewpoint 2,1,1,9,0xFFFF00; viewpoint 2,1,1,10,0xFFFF00; viewpoint 2,1,1,11,0xFFFF00; + viewpoint 2,1,1,12,0xFFFF00; + viewpoint 2,1,1,13,0xFFFF00; next; break; case 4: @@ -182,8 +179,29 @@ end; } } + end; +L_Mark: + mes "[Izlude Guide]"; + if (getarg(1,0)) { + mes "Let me mark the location of the"; + mes getarg(0); + } else + mes "Let me mark the location of the "+getarg(0); + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + return; } -izlude,129,175,4 duplicate(GuideIzlude) Guide#02izlude 105 -izlude,133,113,4 duplicate(GuideIzlude) Guide#03izlude 105 -izlude,120,206,4 duplicate(GuideIzlude) Guide#04izlude 105 +izlude,129,175,4 duplicate(GuideIzlude) Guide#01izlude 105 +izlude_a,129,175,4 duplicate(GuideIzlude) Guide#01izlude_a 105 +izlude_b,129,175,4 duplicate(GuideIzlude) Guide#01izlude_b 105 +izlude_c,129,175,4 duplicate(GuideIzlude) Guide#01izlude_c 105 +izlude_d,129,175,4 duplicate(GuideIzlude) Guide#01izlude_d 105 + +izlude,133,113,4 duplicate(GuideIzlude) Guide#02izlude 105 +izlude_a,133,113,4 duplicate(GuideIzlude) Guide#02izlude_a 105 +izlude_b,133,113,4 duplicate(GuideIzlude) Guide#02izlude_b 105 +izlude_c,133,113,4 duplicate(GuideIzlude) Guide#02izlude_c 105 +izlude_d,133,113,4 duplicate(GuideIzlude) Guide#02izlude_d 105 + +//izlude,120,206,4 duplicate(GuideIzlude) Guide#03izlude 105 diff --git a/npc/re/guides/guides_juno.txt b/npc/re/guides/guides_juno.txt index 8af05d5ae..924de82a1 100644 --- a/npc/re/guides/guides_juno.txt +++ b/npc/re/guides/guides_juno.txt @@ -1,92 +1,96 @@ //===== Hercules Script ====================================== //= Juno Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Juno. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Fixed and optimized. [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ yuno,59,212,4 script Juno Guide#yuno01::GuideJuno 700,{ mes "[Juno Guide]"; mes "A place that takes the vision of the future, and gives it form in the present. Welcome to"; mes "the city of ^8B4513Juno^000000!"; + F_Navi("[Juno Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove marks from Mini-Map:Cancel")) { case 1: set .@loop,1; while (.@loop) { - switch(select("[ Tool Shop ]:[ Forge ]:[ Airport ]:[ Government Building ]:[ Street of Book Stores ]:[ Inn & Pub ]:[ Sage Castle ]:[ Monster Academy ]:[ Library of the Republic ]:[ Weapon & Armor Shop ]:[ Juphero Plaze ]:[ Monster Museum ]:[ Schweicherbil Magic Academy ]:Previous Menu")) { + switch(select("[ Tool Shop ]:[ Forge ]:[ Airport ]:[ Government Building ]:[ Street of Book Stores ]:[ Inn & Pub ]:[ Sage Castle ]:[ Monster Academy ]:[ Library of the Republic ]:[ Weapon & Armor Shop ]:[ Juphero Plaza ]:[ Monster Museum ]:[ Schweicherbil Magic Academy ]:Previous Menu")) { case 1: - callsub L_Mark,"^FF0000Tool Shop"; + callsub L_Mark, F_Navi("Tool Shop","yuno,194,140","^FF0000"); viewpoint 1,194,140,0,0xFF0000; next; break; case 2: - callsub L_Mark,"^FF4500Forge"; + callsub L_Mark, F_Navi("Forge","yuno,120,137","^FF4500"); viewpoint 1,120,137,1,0xFF4500; next; break; case 3: - callsub L_Mark,"^DAA520Airport"; + callsub L_Mark, F_Navi("Airport","yuno,16,261","^DAA520"); viewpoint 1,16,261,2,0xDAA520; next; break; case 4: - callsub L_Mark,"^008000Government Building"; + callsub L_Mark, F_Navi("Government Building","yuno,157,317","^008000"); viewpoint 1,157,317,3,0x008000; next; break; case 5: - callsub L_Mark,"^0000FFStreet of Book Stores"; + callsub L_Mark, F_Navi("Street of Book Stores","yuno,172,100","^0000FF"); viewpoint 1,172,100,4,0x0000FF; next; break; case 6: - callsub L_Mark,"^000080Inn & Pub"; + callsub L_Mark, F_Navi("Inn & Pub","yuno,51,105","^000080"); viewpoint 1,51,105,5,0x000080; next; break; case 7: - callsub L_Mark,"^800080Sage Castle"; + callsub L_Mark, F_Navi("Sage Castle","yuno,90,318","^800080"); viewpoint 1,90,318,6,0x800080; next; break; case 8: - callsub L_Mark,"^834683Monster Academy"; + callsub L_Mark, F_Navi("Monster Academy","yuno,95,184","^834683"); viewpoint 1,95,184,7,0x834683; next; break; case 9: - callsub L_Mark,"^4B0082Juno Library"; + callsub L_Mark, F_Navi("Juno Library","yuno,338,203","^4B0082"); viewpoint 1,338,203,8,0x4B0082; next; break; case 10: - callsub L_Mark,"^008080Weapon & Armor Shop"; + callsub L_Mark, F_Navi("Weapon & Armor Shop","yuno,120,137","^008080"); viewpoint 1,120,137,9,0x008080; next; break; case 11: - callsub L_Mark,"^FF1493Juphero Plaza"; + callsub L_Mark, F_Navi("Juphero Plaza","yuno,115,57","^FF1493"); viewpoint 1,115,157,10,0xFF1493; next; break; case 12: - callsub L_Mark,"^DA70D6Monster Museum"; + callsub L_Mark, F_Navi("Monster Museum","yuno,278,290","^DA70D6"); viewpoint 1,278,290,11,0xDA70D6; next; break; case 13: - callsub L_Mark,"^CD1039Schweicherbil Magic Academy"; + mes "[Juno Guide]"; + mes "I will mark the location of the"; + mes F_Navi("Schweicherbil Magic Academy","yuno,323,280","^CD1039"); + mes "on your mini-map."; + mes "Would you like to check any other locations?"; viewpoint 1,323,280,12,0xCD1039; next; break; @@ -101,14 +105,14 @@ yuno,59,212,4 script Juno Guide#yuno01::GuideJuno 700,{ while (.@loop) { switch(select("[ Kafra Employees ]:[ Eden Teleport Officer ]:Previous Menu")) { case 1: - callsub L_Mark,"^FA8072Kafra Employees"; + callsub L_Mark, "^FA8072Kafra Employees^000000"; viewpoint 1,152,187,13,0xFA8072; viewpoint 1,277,221,14,0xFA8072; viewpoint 1,327,108,15,0xFA8072; next; break; case 2: - callsub L_Mark,"^803232Eden Teleport Officer"; + callsub L_Mark, F_Navi("Eden Teleport Officer","yuno,144,189","^803232"); viewpoint 1,144,189,16,0x803232; next; break; @@ -151,10 +155,9 @@ yuno,59,212,4 script Juno Guide#yuno01::GuideJuno 700,{ L_Mark: mes "[Juno Guide]"; mes "I will mark the location"; - mes "of the "+getarg(0)+"^000000"; + mes "of the "+getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } - yuno,153,47,4 duplicate(GuideJuno) Juno Guide#yuno02 700 diff --git a/npc/re/guides/guides_lighthalzen.txt b/npc/re/guides/guides_lighthalzen.txt index fcfd1cca8..6c6c42b26 100644 --- a/npc/re/guides/guides_lighthalzen.txt +++ b/npc/re/guides/guides_lighthalzen.txt @@ -1,18 +1,17 @@ //===== Hercules Script ====================================== //= Lighthalzen Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Lighthalzen. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Optimized. [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{ cutin "ein_soldier",2; @@ -31,6 +30,7 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{ mes "of ^8B4513Lighthalzen^000000. Now, please"; mes "select the location that you'd"; mes "like to learn more about."; + F_Navi("[Lighthalzen Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { @@ -39,52 +39,52 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{ while (.@loop) { switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) { case 1: - callsub L_Mark,"^FF0000Hotel"; + callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000"); viewpoint 1,160,217,0,0xFF0000; next; break; case 2: - callsub L_Mark,"^FF4500Bank"; + callsub L_Mark, F_Navi("Bank","lighthalzen,203,257","^FF4500"); viewpoint 1,203,257,1,0xFF4500; next; break; case 3: - callsub L_Mark,"^DAA520Airport"; + callsub L_Mark, F_Navi("Airport","lighthalzen,262,75","^DAA520"); viewpoint 1,262,75,2,0xDAA520; next; break; case 4: - callsub L_Mark,"^7B68EEWeapon Shop"; + callsub L_Mark, F_Navi("Weapon Shop","lighthalzen,194,35","^7B68EE"); viewpoint 1,194,35,3,0x7B68EE; next; break; case 5: - callsub L_Mark,"^B91A4DDepartment Store"; + callsub L_Mark, F_Navi("Department Store","lighthalzen,199,164","^B91A4D"); viewpoint 1,202,106,4,0xB91A4D; next; break; case 6: - callsub L_Mark,"^008000Police Station"; + callsub L_Mark, F_Navi("Police Station","lighthalzen,234,276","^008000"); viewpoint 1,234,276,5,0x008000; next; break; case 7: - callsub L_Mark,"^0000FFJewelry Store"; + callsub L_Mark, F_Navi("Jewelry Store","lighthalzen,96,110","^0000FF"); viewpoint 1,96,110,6,0x0000FF; next; break; case 8: - callsub L_Mark,"^000080Cool Event Corp."; + callsub L_Mark, F_Navi("Cool Event Corp.","lighthalzen,238,217","^000080"); viewpoint 1,238,217,7,0x000080; next; break; case 9: - callsub L_Mark,"^800080Somatology Laboratory"; + callsub L_Mark, F_Navi("Somatology Laboratory","lighthalzen,101,243","^800080"); viewpoint 1,101,243,8,0x800080; next; break; case 10: - callsub L_Mark,"^0A9696Alchemist Association"; + callsub L_Mark, F_Navi("Alchemist Association","lighthalzen,54,132","^0A9696"); viewpoint 1,54,132,9,0x0A9696; next; break; @@ -105,7 +105,7 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{ mes "on the 1st floor of the Weapon Shop."; viewpoint 1,194,35,10,0x0A9696; next; - callsub L_Mark,"^0A9696Armsmith"; + callsub L_Mark, "^0A9696Armsmith^000000"; next; break; case 2: @@ -116,22 +116,22 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{ mes "of the Weapon Shop."; viewpoint 1,194,35,11,0x4B0082; next; - callsub L_Mark,"^4B0082Seiyablem",1; + callsub L_Mark, "^4B0082Seiyablem^000000",1; next; break; case 3: - callsub L_Mark,"^FF4500Pet Groomer"; + callsub L_Mark, F_Navi("Pet Groomer","lighthalzen,222,191","^FF4500"); viewpoint 1,222,191,12,0xFF4500; next; break; case 4: - callsub L_Mark,"^008080Kafra Employees"; + callsub L_Mark, "^008080Kafra Employees^000000"; viewpoint 1,164,99,13,0x008080; viewpoint 1,164,99,14,0x008080; next; break; case 5: - callsub L_Mark,"^FF1493Cool Event Corp. Staff"; + callsub L_Mark, F_Navi("Cool Event Corp. Staff","lighthalzen,94,247","^FF1493"); viewpoint 1,94,247,15,0xFF1493; next; break; @@ -175,12 +175,11 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{ L_Mark: mes "[Lighthalzen Guide]"; mes "I will mark the location"; - mes "of "+((getarg(1,0))?"":"the ")+getarg(0)+"^000000"; + mes "of "+((getarg(1,0))?"":"the ")+getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } - lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 852 lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 852 lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 852 diff --git a/npc/re/guides/guides_louyang.txt b/npc/re/guides/guides_louyang.txt index e5ff1d4c6..49eb5404b 100644 --- a/npc/re/guides/guides_louyang.txt +++ b/npc/re/guides/guides_louyang.txt @@ -1,17 +1,16 @@ //===== Hercules Script ====================================== //= Louyang Guide -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= //= [Official Conversion] -//= Guide for the city of Louyang -//===== Additional Comments: ================================= +//= Guide for the city of Louyang. +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. -//============================================================ +//= 1.1 Navigation system update. [Euphy] +//============================================================ louyang,224,104,4 script Louyang Guide#01louyang 818,{ mes "[Representative]"; @@ -26,86 +25,88 @@ louyang,224,104,4 script Louyang Guide#01louyang 818,{ mes "[Representative]"; mes "^8B4513Louyang^000000 is famous for"; mes "its elaborate history, as well as specialties that are unique to this nation. Please take your time and enjoy your stay."; + F_Navi("[Representative]"); + set .@str$,"Is there anything else I can do for you?"; while (1) { next; switch(select("[ Dragon Castle ]:[ Doctor's Office ]:[ City Hall ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Observatory ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) { case 1: mes "[Representative]"; - mes "The Dragon Castle is located at ^0A82FF+^000000. It is where all the nobles reside, including our lord."; + mes "The "+F_Navi("Dragon Castle","louyang,218,253")+" is located at ^0A82FF+^000000. It is where all the nobles reside, including our lord."; mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first."; - mes "Is there anything else I can do for you?"; + mes .@str$; viewpoint 1,218,253,0,0x0A82FF; break; case 2: mes "[Representative]"; - mes "It's a famous ^AAFF00Doctor's Office^000000"; + mes "It's a famous "+F_Navi("Doctor's Office","louyang,261,93","^AAFF00"); mes "according to rumor it can cure all diseases. But I'm not sure if it's true or not."; - mes "Is there anything else I can do for you?"; + mes .@str$; viewpoint 1,261,93,1,0xAAFF00; break; case 3: mes "[Representative]"; - mes "We have a City Hall where the federal government operates."; + mes "We have a "+F_Navi("City Hall","louyang,309,78")+" where the federal government operates."; mes "It is located at ^008080+^000000."; next; mes "[Representative]"; mes "If you have any problems,"; mes "you should talk with the"; mes "employees there."; - mes "Is there anything else I can do for you?"; + mes .@str$; viewpoint 1,309,78,2,0x20B2AA; break; case 4: mes "[Representative]"; - mes "The Weapon Shop is located at ^55FF33+^000000."; + mes "The "+F_Navi("Weapon Shop","louyang,145,172")+" is located at ^55FF33+^000000."; next; mes "[Representative]"; mes "You will see"; mes "marvelous weapons forged"; mes "by the well-experienced"; mes "Blacksmiths of Louyang."; - mes "Is there anything else I can do for you?"; + mes .@str$; viewpoint 1,145,172,3,0xFF1493; break; case 5: mes "[Representative]"; - mes "The Tool Shop is located at ^3355FF+^000000."; + mes "The "+F_Navi("Tool Shop","louyang,138,99")+" is located at ^3355FF+^000000."; next; mes "[Representative]"; mes "Knowing your enemy"; mes "is half the battle!"; mes "It's also safer to prepare yourself than to be sorry later. Why don't you go check their supplies?"; - mes "Is there anything else I can do for you?"; + mes .@str$; viewpoint 1,138,99,4,0xFF0000; break; case 6: mes "[Representative]"; - mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000."; + mes "When you get tired during your trip, I suggest that you visit the "+F_Navi("Tavern","louyang,280,165")+". It's located at ^00FF00+^000000."; next; - mes "[Soldier]"; + mes "[Representative]"; mes "The Tavern is a good place"; mes "to meet other tourists, as well as to hear of any news that may be helpful to know."; - mes "Is there anything else I can do for you?"; + mes .@str$; viewpoint 1,280,165,5,0xDAA520; break; case 7: mes "[Representative]"; - mes "You won't get a better view of the world than you can at the Observatory."; + mes "You won't get a better view of the world than you can at the "+F_Navi("Observatory","louyang,136,245")+"."; mes "It's a must see here."; - mes "Is there anything else I can do for you?"; + mes .@str$; viewpoint 1,136,245,6,0xD8BFD8; break; case 8: mes "[Representative]"; mes "If you want to return to Alberta,"; - mes "find the ^00BFFFKGirl^000000 outside town on the docks."; - mes "Is there anything else I can do for you?"; + mes "find the "+F_Navi("Girl","louyang,218,22","^00BFFF")+" outside town on the docks."; + mes .@str$; viewpoint 1,218,22,7,0x00BFFF; break; case 9: mes "[Representative]"; mes "I'll remove all marks from your mini-map."; - mes "Is there anything else I can do for you?"; + mes .@str$; viewpoint 2,1,1,0,0xFFFFFF; viewpoint 2,1,1,1,0xFFFFFF; viewpoint 2,1,1,2,0xFFFFFF; diff --git a/npc/re/guides/guides_lutie.txt b/npc/re/guides/guides_lutie.txt index 121744a24..5705cae9c 100644 --- a/npc/re/guides/guides_lutie.txt +++ b/npc/re/guides/guides_lutie.txt @@ -1,49 +1,49 @@ //===== Hercules Script ====================================== //= Lutie Guide -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Lutie. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Fixed and optimized. [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ xmas,140,137,3 script Lutie Guide#xmas 717,{ mes "[Lutie Guide]"; mes "Welcome to ^8B4513Lutie^000000,"; mes "the Snow Village."; mes "Do you need help navigating the village?"; + F_Navi("[Lutie Guide]"); while (1) { next; switch(select("[ Gift Shop ]:[ Church ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Santa's House ]:[ Toy Factory ]:Remove Marks from Mini-Map:Cancel")) { case 1: - callsub L_Mark,"^008080Gift Shop"; + callsub L_Mark, F_Navi("Gift Shop","xmas,172,131","^008080"); viewpoint 1,172,131,2,0x008080; break; case 2: - callsub L_Mark,"^006400Church"; + callsub L_Mark, F_Navi("Church","xmas,104,287","^006400"); viewpoint 1,104,287,1,0xAAFF00; break; case 3: - callsub L_Mark,"^FF1493Weapon & Armor Shop"; + callsub L_Mark, F_Navi("Weapon & Armor Shop","xmas,171,158","^FF1493"); viewpoint 1,171,158,3,0xFF1493; break; case 4: - callsub L_Mark,"^8B4513Tool Shop"; + callsub L_Mark, F_Navi("Tool Shop","xmas,122,131","^8B4513"); viewpoint 1,122,131,4,0x8B4513; break; case 5: - callsub L_Mark,"^B9062FSanta's House",1; + callsub L_Mark, F_Navi("Santa's House","xmas,149,237","^B9062F"),1; viewpoint 1,149,237,5,0x9400D3; break; case 6: - callsub L_Mark,"^9400D3Toy Factory"; + callsub L_Mark, F_Navi("Toy Factory","xmas,143,312","^9400D3"); viewpoint 1,143,312,6,0xFF0000; break; case 7: diff --git a/npc/re/guides/guides_malaya.txt b/npc/re/guides/guides_malaya.txt new file mode 100644 index 000000000..265b362bb --- /dev/null +++ b/npc/re/guides/guides_malaya.txt @@ -0,0 +1,81 @@ +//===== Hercules Script ====================================== +//= Port Malaya Guides +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= +//= Guides for the city of Malaya. +//===== Additional Comments: ================================= +//= 1.0 First version. [Euphy] +//= 1.1 Navigation system update. [Euphy] +//============================================================ + +malaya,71,72,4 script Port Malaya Guide#01::GuideMalaya 579,{ + mes "[Port Malaya Guide]"; + mes "Welcome to ^8B4513Port Malaya^000000, the Breathing Village."; + mes "Where cultures and legends come to life!"; + mes "Do you need help navigating the village?"; + F_Navi("[Port Malaya Guide]"); + while(1) { + next; + switch(select("[ Kafra Employees ]:[ Inn & Tavern ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Hospital ]:[ Park ]:[ Harbor ]:Remove marks from Mini-Map:Cancel")) { + case 1: + callsub L_Mark, "^0000FFKafra Employees^000000",1; + viewpoint 1,71,79,0,0x0A82FF; + viewpoint 1,234,204,1,0x0A82FF; + break; + case 2: + callsub L_Mark, F_Navi("Inn & Tavern","malaya,193,215","^006400"); + viewpoint 1,193,215,2,0xAAFF00; + break; + case 3: + callsub L_Mark, F_Navi("Weapon & Armor Shop","malaya,114,212","^008080"); + viewpoint 1,114,212,3,0x4F543C; + break; + case 4: + callsub L_Mark, F_Navi("Tool Shop","malaya,297,167","^FF1493"); + viewpoint 1,297,167,4,0xFF1493; + break; + case 5: + callsub L_Mark, F_Navi("Hospital","malaya,50,75","^8B4513"); + viewpoint 1,50,75,5,0x8B4513; + break; + case 6: + callsub L_Mark, F_Navi("Park","malaya,280,371","^8B4513"); + viewpoint 1,280,371,6,0x8B4513; + break; + case 7: + callsub L_Mark, F_Navi("Harbor","malaya,276,55","^8A2BE2"); + viewpoint 1,276,55,7,0x8A2BE2; + break; + case 8: + mes "[Port Malaya Guide]"; + mes "I'll remove all marks from your mini-map."; + mes "Is there anything else I can do for you?"; + viewpoint 2,1,1,0,0xFFFFFF; + viewpoint 2,1,1,1,0xFFFFFF; + viewpoint 2,1,1,2,0xFFFFFF; + viewpoint 2,1,1,3,0xFFFFFF; + viewpoint 2,1,1,4,0xFFFFFF; + viewpoint 2,1,1,5,0xFFFFFF; + viewpoint 2,1,1,6,0xFFFFFF; + viewpoint 2,1,1,7,0xFFFFFF; + break; + case 9: + mes "[Port Malaya Guide]"; + mes "I hope you enjoy your journey."; + close; + } + } + end; +L_Mark: + mes "[Port Malaya Guide]"; + mes "The "+getarg(0)+" "+((getarg(1,0))?"are":"is"); + mes "marked on your mini-map."; + mes "Check your mini-map."; + mes "Is there anything else I can do for you?"; + return; +} +malaya,250,83,6 duplicate(GuideMalaya) Port Malaya Guide#02 579 +malaya,224,204,6 duplicate(GuideMalaya) Port Malaya Guide#03 579 diff --git a/npc/re/guides/guides_mora.txt b/npc/re/guides/guides_mora.txt index 0cb0db35d..67936cac0 100644 --- a/npc/re/guides/guides_mora.txt +++ b/npc/re/guides/guides_mora.txt @@ -1,48 +1,48 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mora Guides -//===== By: ================================================== +//===== By: ================================================== //= Euphy -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= //= Guides for the city of Mora. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version. [Euphy] -//============================================================ +//= 1.1 Navigation system update. [Euphy] +//============================================================ mora,25,158,5 script Raffle Guide#north 516,{ mes "[Raffoh]"; mes "Laoh~!"; mes "Welcome to the Village of Mora."; mes "I can tell you whatever you want to know about the village~!"; + F_Navi("[Raffoh]"); next; switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) { case 1: mes "[Raffoh]"; mes "Laoh~!"; - mes "We have an inn but we can't make travelers sleep like Raffles..."; + mes "We have an "+F_Navi("Inn","mora,44,138")+" but we can't make travelers sleep like Raffles..."; mes "Get some rest!"; viewpoint 1,44,134,0,0x0A82FF; close; case 2: mes "[Raffoh]"; mes "Laoh~!"; - mes "This is where Raffles' houses are..."; + mes F_Navi("This","mora,119,170")+" is where Raffles' houses are..."; mes "But keep the noise down because people are asleep~!"; viewpoint 1,119,170,1,0xAAFF00; close; case 3: mes "[Raffoh]"; mes "Laoh~!"; - mes "If you are looking for souvenirs, you can buy some in this district."; + mes "If you are looking for souvenirs, you can buy some in this "+F_Navi("district","mora,112,110")+"."; viewpoint 1,112,110,2,0xDA70D6; close; case 4: mes "[Raffoh]"; mes "Laoh~!"; - mes "This is where they keep all kinds of packages and groceries."; + mes F_Navi("This","mora,182,161")+" is where they keep all kinds of packages and groceries."; mes "There are many things that don't belong to the Raffles, so be careful!"; viewpoint 1,182,161,3,0xFF1493; close; @@ -67,32 +67,33 @@ mora,167,76,3 script Raffle Guide#east 522,{ mes "Uh..."; mes "This, this is the Village of Mora."; mes "Uh... which place do you want to know about?"; + F_Navi("[Raffuh]"); next; switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) { case 1: mes "[Raffuh]"; mes "Uh..."; mes "Are, are you sleepy?"; - mes "You can sleep here uh!! Put your stuff down uh! And-- and---"; + mes "You can sleep "+F_Navi("here","mora,44,138")+" uh!! Put your stuff down uh! And-- and---"; viewpoint 1,44,134,0,0x0A82FF; close; case 2: mes "[Raffuh]"; mes "Uh..."; - mes "Why are you trying to find out where I live--?"; + mes "Why are you trying to find out "+F_Navi("where","mora,119,170")+" I live--?"; mes "Uh, no... I'd like to live with my friends--"; viewpoint 1,119,170,1,0xAAFF00; close; case 3: mes "[Raffuh]"; mes "Uh..."; - mes "There are a lot of things in those stores-- oh, there is a hot spring also uh!"; + mes "There are a lot of things in those "+F_Navi("stores","mora,112,110")+"-- oh, there is a hot spring also uh!"; viewpoint 1,112,110,2,0xDA70D6; close; case 4: mes "[Raffuh]"; mes "Uh..."; - mes "You can't just march into the warehouse, or you'll be in trouble--"; + mes "You can't just march into the "+F_Navi("warehouse","mora,182,161")+", or you'll be in trouble--"; mes "Many of the things there are from outside the village-- Raffuh has been in trouble several times--"; viewpoint 1,182,161,3,0xFF1493; close; @@ -117,19 +118,20 @@ mora,115,138,5 script Raffle Guide#center 524,{ mes "Lala!"; mes "Welcome to the Village of Mora la!"; mes "If you need to know anything about the village, just ask me la!"; + F_Navi("[Raffla]"); next; switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit.")) { case 1: mes "[Raffla]"; mes "Lala!"; - mes "This is where travelers can rest la!"; + mes F_Navi("This","mora,44,138")+" is where travelers can rest la!"; mes "The innkeeper is very kind, so try to talk to him a lot la!"; viewpoint 1,44,134,0,0x0A82FF; close; case 2: mes "[Raffla]"; mes "Lala!"; - mes "This is where Raffles live la!"; + mes F_Navi("This","mora,119,170")+" is where Raffles live la!"; mes "Head over there la!"; viewpoint 1,119,170,1,0xAAFF00; close; @@ -137,13 +139,13 @@ mora,115,138,5 script Raffle Guide#center 524,{ mes "[Raffla]"; mes "Lala!"; mes "So you want to buy something la?"; - mes "There are a lot of stores and cafes, so check them out la!"; + mes "There are a lot of "+F_Navi("stores and cafes","mora,112,110")+", so check them out la!"; viewpoint 1,112,110,2,0xDA70D6; close; case 4: mes "[Raffla]"; mes "Lala!"; - mes "The warehouse is where you keep your valuables la!"; + mes "The "+F_Navi("Warehouse","mora,182,161")+" is where you keep your valuables la!"; mes "Be careful so you don't get robbed la!"; viewpoint 1,182,161,3,0xFF1493; close; @@ -168,19 +170,20 @@ mora,72,51,3 script Raffle Guide#south 518,{ mes "Lali?"; mes "Welcome to the Village of Mora."; mes "If you need to know anything about the village, just ask me."; + F_Navi("[Raffli]"); next; switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) { case 1: mes "[Raffli]"; mes "Lali?"; - mes "This is where travelers can rest."; + mes F_Navi("This","mora,44,138")+" is where travelers can rest."; mes "The innkeeper is very kind, so get to know him."; viewpoint 1,44,134,0,0x0A82FF; close; case 2: mes "[Raffli]"; mes "Lali?"; - mes "This is where Raffles live."; + mes F_Navi("This","mora,119,170")+" is where Raffles live."; mes "Are you coming to Raffli's house li? I'm so happy."; viewpoint 1,119,170,1,0xAAFF00; close; @@ -188,13 +191,13 @@ mora,72,51,3 script Raffle Guide#south 518,{ mes "[Raffli]"; mes "Lali?"; mes "There are a lot of things I want to buy."; - mes "You can find tons of places to eat and shop, and tons of things to buy."; + mes "You can find tons of "+F_Navi("places","mora,112,110")+" to eat and shop, and tons of things to buy."; viewpoint 1,112,110,2,0xDA70D6; close; case 4: mes "[Raffli]"; mes "Lali?"; - mes "The warehouse is where you keep your valuables."; + mes "The "+F_Navi("Warehouse","mora,182,161")+" is where you keep your valuables."; mes "But don't get robbed."; viewpoint 1,182,161,3,0xFF1493; close; diff --git a/npc/re/guides/guides_morroc.txt b/npc/re/guides/guides_morroc.txt index e9e662ecd..9c86f7fae 100644 --- a/npc/re/guides/guides_morroc.txt +++ b/npc/re/guides/guides_morroc.txt @@ -1,18 +1,17 @@ //===== Hercules Script ====================================== //= Morroc Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Morroc and Morroc Ruins. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Fixed and optimized. [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ cutin "moc_soldier",2; @@ -20,6 +19,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ mes "Welcome to ^8B4513Morroc^000000,"; mes "the Desert Town."; mes "Do you need help navigating the town?"; + F_Navi("[Morroc Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { @@ -29,7 +29,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) { case 1: mes "[Morroc Guide]"; - mes "The ^B9062FThief Guild^000000 is located"; + mes "The "+F_Navi("Thief Guild","morocc,26,294","^B9062F")+" is located"; mes "inside the ^B9062FPyramids^000000"; mes "that is near the ^B9062FOasis^000000."; mes "Would you like to check any other locations?"; @@ -38,7 +38,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ break; case 2: mes "[Morroc Guide]"; - mes "The ^0000FFSphinx Dungeon^000000 is"; + mes "The "+F_Navi("Sphinx Dungeon","morocc,26,164","^0000FF")+" is"; mes "right outside the western gate."; mes "Would you like to check any other locations?"; viewpoint 1,26,164,1,0x0A82FF; @@ -46,25 +46,25 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ break; case 3: mes "[Morroc Guide]"; - mes "Let me mark the entrance to the ^FF5400Oasis^000000"; + mes "Let me mark the entrance to the "+F_Navi("Oasis","morocc,26,294","^FF5400"); mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,26,294,2,0xFFB400; next; break; case 4: - callsub L_Mark,"^006400Forge"; + callsub L_Mark, F_Navi("Forge","morocc,47,47","^006400"); viewpoint 1,47,47,3,0xAAFF00; next; break; case 5: - callsub L_Mark,"^7F3300Weapon & Armor Shop"; + callsub L_Mark, F_Navi("Weapon & Armor Shop","morocc,253,56","^7F3300"); viewpoint 1,253,56,4,0xD2691E; next; break; case 6: mes "[Morroc Guide]"; - mes "Currently the ^800080Inn^000000"; + mes "Currently the "+F_Navi("Inn","morocc,273,269","^800080"); mes "has been shut down until further notice,"; mes "but I'll mark its location"; mes "on your mini-map."; @@ -73,7 +73,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ next; break; case 7: - callsub L_Mark,"^B9062FTavern"; + callsub L_Mark, F_Navi("Tavern","morocc,52,259","^B9062F"); viewpoint 1,52,259,6,0xFF0000; next; break; @@ -88,19 +88,19 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ while (.@loop) { switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) { case 1: - callsub L_Mark,"^0000FFKafra Employees"; + callsub L_Mark,"^0000FFKafra Employees^000000"; viewpoint 1,156,97,7,0x0A82FF; viewpoint 1,160,258,8,0x0A82FF; next; break; case 2: - callsub L_Mark,"^006400Poison Herb Salesman"; + callsub L_Mark, F_Navi("Poison Herb Salesman","morocc,191,94","^006400"); viewpoint 1,190,96,9,0xAAFF00; next; break; case 3: mes "[Morroc Guide]"; - mes "The ^7F3300Dye Maker^000000 is"; + mes "The "+F_Navi("Dye Maker","morocc,273,269","^7F3300")+" is"; mes "currently staying"; mes "on the 1st floor of the Inn."; mes "Let me mark his location"; @@ -111,7 +111,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ break; case 4: mes "[Morroc Guide]"; - mes "^800080Seiyablem^000000"; + mes F_Navi("Seiyablem","morocc,51,41","^800080"); mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "but not all equipment"; @@ -156,15 +156,14 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ L_Mark: mes "[Morroc Guide]"; mes "Let me mark the location of the"; - mes getarg(0)+"^000000"; + mes getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } - -morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707,{ -morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707,{ -morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707,{ +morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707 +morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707 +morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707 moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{ cutin "moc_soldier",2; @@ -172,6 +171,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{ mes "Welcome to ^8B4513Morroc^000000,"; mes "the Desert Town."; mes "Do you need help navigating the town?"; + F_Navi("[Morroc Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { @@ -181,7 +181,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{ switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) { case 1: mes "[Morroc Guide]"; - mes "The ^B9062FThief Guild^000000 is located"; + mes "The "+F_Navi("Thief Guild","moc_ruins,56,161","^B9062F")+" is located"; mes "inside the ^B9062FPyramids^000000."; mes "Let me mark its location"; mes "on your mini-map."; @@ -191,7 +191,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{ break; case 2: mes "[Morroc Guide]"; - mes "The ^0000FFSphinx Dungeon^000000"; + mes "The "+F_Navi("Sphinx Dungeon","moc_ruins,71,19","^0000FF"); mes "is outside the south entrance of this Oasis."; mes "Would you like to check any other locations?"; viewpoint 1,71,19,1,0x0A82FF; @@ -199,7 +199,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{ break; case 3: mes "[Morroc Guide]"; - mes "^FF5400Morroc^000000 is"; + mes F_Navi("Morroc","moc_ruins,158,40","^FF5400")+" is"; mes "right outside the southeast entrance of this Oasis."; mes "Let me mark its location"; mes "on your mini-map."; @@ -218,39 +218,44 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{ while (.@loop) { switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) { case 1: - callsub L_Mark,"^006400Eden Teleport Officer"; + callsub L_Mark, F_Navi("Eden Teleport Officer","moc_ruins,68,164","^006400"); viewpoint 1,68,164,3,0xAAFF00; next; break; case 2: - callsub L_Mark,"^800080Tool Dealers"; + mes "[Morroc Guide]"; + mes "Let me mark the location of the"; + mes F_Navi("Northern Tool Dealer","moc_ruins,92,128","^800080"); + mes "and "+F_Navi("Southern Tool Dealer","moc_ruins,114,63","^800080"); + mes "on your mini-map."; + mes "Would you like to check any other locations?"; viewpoint 1,92,128,5,0xDA70D6; viewpoint 1,114,63,6,0xDA70D6; next; break; case 3: - callsub L_Mark,"^B9062FKafra Employee"; + callsub L_Mark, "^B9062FKafra Employee^000000"; viewpoint 1,59,157,7,0xFF0000; next; break; case 4: - callsub L_Mark,"^0000FFRepairman"; + callsub L_Mark, F_Navi("Repairman","moc_ruins,107,94","^0000FF"); viewpoint 1,107,94,8,0x0A82FF; next; break; case 5: - callsub L_Mark,"^FF5400Pet Groomer"; + callsub L_Mark, F_Navi("Pet Groomer","moc_ruins,118,170","^FF5400"); viewpoint 1,118,170,9,0xFFB400; next; break; case 6: - callsub L_Mark,"^006400Chef Assistant"; + callsub L_Mark, F_Navi("Chef Assistant","moc_ruins,115,123","^006400"); viewpoint 1,115,123,10,0xAAFF00; next; break; case 7: mes "[Morroc Guide]"; - mes "^7F3300Leablem^000000"; + mes F_Navi("Leablem","moc_ruins,154,86","^7F3300"); mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "but not all equipment"; @@ -295,11 +300,10 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{ L_Mark: mes "[Morroc Guide]"; mes "Let me mark the location of the"; - mes getarg(0)+"^000000"; + mes getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } - moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707 moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707 diff --git a/npc/re/guides/guides_moscovia.txt b/npc/re/guides/guides_moscovia.txt index 6627021f3..3a8d3e98b 100644 --- a/npc/re/guides/guides_moscovia.txt +++ b/npc/re/guides/guides_moscovia.txt @@ -1,77 +1,85 @@ //===== Hercules Script ====================================== //= Moscovia Guide -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Moscovia. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Optimized (a little bit). [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ -moscovia,226,191,4 script Moscovia Guide#02mosc 959,{ +moscovia,161,76,3 script Moscovia Guide#01mosc 959,{ mes "[Moscovia Guide]"; - mes "A paradise on the sea"; - mes "beautiful wave and warm sunshine"; - mes "^8B4513Moscovia^000000 is waitting for you"; - mes "welcome to come here."; + mes "A paradise on the sea,"; + mes "beautiful waves and warm sunshine."; + mes "^8B4513Moscovia^000000 is waiting for you."; mes "I'm supporting to offer information about here."; - mes "if you want to ask anything just feel free tell me."; + mes "If you want to ask anything just feel free tell me."; + F_Navi("[Moscovia Guide]"); set .@str$,"Is there anything else I can do for you?"; while (1) { next; - switch(select("[ Palace ]:[ Chapel ]:[ Weapon Shop ]:[ Armor Shop ]:[ Tool Shop ]:[ Inn ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) { + switch(select("[ Kafra Employee ]:[ Palace ]:[ Chapel ]:[ Weapon Shop ]:[ Armor Shop ]:[ Tool Shop ]:[ Inn ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) { case 1: mes "[Moscovia Guide]"; - mes "In the ^006400Palace^000000 you will find our Lord the Czar and other servants."; - mes .@str$; - viewpoint 1,255,140,0,0x0A82FF; + mes "The ^0000FFKafra Employee^000000 has"; + mes "been marked on your mini-map"; + mes "Check your mini-map."; + mes "Do you need anything else?"; + viewpoint 1,223,191,0,0x0A82FF; break; case 2: mes "[Moscovia Guide]"; - mes "The ^008080Chapel^000000 is located here."; + mes "In the "+F_Navi("Palace","moscovia,255,140","^006400")+" you will find our Lord the Czar and other servants."; mes .@str$; - viewpoint 1,253,179,1,0xAAFF00; + viewpoint 1,255,140,1,0x0A82FF; break; case 3: mes "[Moscovia Guide]"; - mes "You can buy weapons from the best craftsmen in Moscovia if you go to ^FF1493Weapon Shop^000000."; + mes "The "+F_Navi("Chapel","moscovia,253,179","^008080")+" is located here."; mes .@str$; - viewpoint 1,186,191,2,0x008080; + viewpoint 1,253,179,2,0xAAFF00; break; case 4: mes "[Moscovia Guide]"; - mes "You will find only the best gear at the Moscovia ^8B4513Armor Shop^000000."; + mes "You can buy weapons from the best craftsmen in Moscovia if you go to the "+F_Navi("Weapon Shop","moscovia,186,191","^FF1493")+"."; mes .@str$; - viewpoint 1,204,169,3,0xB200FF; + viewpoint 1,186,191,3,0x008080; break; case 5: mes "[Moscovia Guide]"; - mes "The ^FF1493Tool Shop^000000 is located just south from the center of town."; - mes "You can find all sorts of things you need for your travels."; + mes "You will find only the best gear at the Moscovia "+F_Navi("Armor Shop","moscovia,204,169","^8B4513")+"."; mes .@str$; - viewpoint 1,221,176,4,0xFF1493; + viewpoint 1,204,169,4,0xB200FF; break; case 6: mes "[Moscovia Guide]"; - mes "The Inn 'Sticky Herb Tree' is just north from the center of town."; - mes "If you need to rest, there is no better place to stay."; + mes "The "+F_Navi("Tool Shop","moscovia,221,176","^FF1493")+" is located just south from the center of town."; + mes "You can find all sorts of things you need for your travels."; mes .@str$; - viewpoint 1,227,206,5,0x8B4513; + viewpoint 1,221,176,5,0xFF1493; break; case 7: mes "[Moscovia Guide]"; - mes "You can go back to Alberta at the docks."; + mes "The Inn "+F_Navi("Sticky Herb Tree","moscovia,227,206")+" is just north from the center of town."; + mes "If you need to rest, there is no better place to stay."; mes .@str$; - viewpoint 1,166,53,6,0x00BFFF; + viewpoint 1,227,206,6,0x8B4513; break; case 8: mes "[Moscovia Guide]"; + mes "You can find the"; + mes F_Navi("Moscovia P.R. Officer","moscovia,166,53")+" at the docks if"; + mes "you want to return to Alberta."; + viewpoint 1,166,53,7,0x00BFFF; + break; + case 9: + mes "[Moscovia Guide]"; mes "I'll remove all marks from your mini-map."; mes .@str$; viewpoint 2,1,1,0,0xFFFFFF; @@ -81,11 +89,13 @@ moscovia,226,191,4 script Moscovia Guide#02mosc 959,{ viewpoint 2,1,1,4,0xFFFFFF; viewpoint 2,1,1,5,0xFFFFFF; viewpoint 2,1,1,6,0xFFFFFF; + viewpoint 2,1,1,7,0xFFFFFF; break; - case 9: + case 10: mes "[Moscovia Guide]"; mes "Enjoy your trip~!"; close; } } } +moscovia,226,191,4 duplicate(Moscovia Guide#01mosc) Moscovia Guide#02mosc 959 diff --git a/npc/re/guides/guides_niflheim.txt b/npc/re/guides/guides_niflheim.txt index 32790bd44..9c9321069 100644 --- a/npc/re/guides/guides_niflheim.txt +++ b/npc/re/guides/guides_niflheim.txt @@ -1,41 +1,45 @@ //===== Hercules Script ====================================== //= Niflheim Guide -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] -//= Guide for the city of Niflehim. -//===== Additional Comments: ================================= +//= Guide for the city of Niflheim. +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Optimized. [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ niflheim,201,187,3 script Niflheim Guide#01nif 849,{ mes "[Niflheim Guide]"; mes "Welcome to.. ^8B4513Niflheim^000000..."; mes "the Realm of the Dead..."; mes "Do you need help navigating the realm...?"; + if (F_Navi() == 0) { + next; + mes "[Niflheim Guide]"; + mes "When you click on the.. ^B9062F[location name]^000000... you'll receive the most advanced ^B9062FNavigation^000000 services...!"; + } while (1) { next; switch(select("[ Tool Shop ]:[ Pub ]:[ Weapon Shop ]:[ Witch's Castle ]:Remove Marks from Mini-Map:Cancel")) { case 1: - callsub L_Mark,"^0000FFTool Shop"; + callsub L_Mark, F_Navi("Tool Shop","niflheim,218,196","^0000FF"); viewpoint 1,218,196,0,0x0A82FF; break; case 2: - callsub L_Mark,"^006400Pub"; + callsub L_Mark, F_Navi("Pub","niflheim,189,208","^006400"); viewpoint 1,189,208,1,0xAAFF00; break; case 3: - callsub L_Mark,"^800080Weapon Shop"; + callsub L_Mark, F_Navi("Weapon Shop","niflheim,218,170","^800080"); viewpoint 1,218,170,2,0xDA70D6; break; case 4: - callsub L_Mark,"^FF1493Witch's Castle"; + callsub L_Mark, F_Navi("Witch's Castle","niflheim,255,195","^FF1493"); viewpoint 1,255,195,3,0xFF1493; break; case 5: diff --git a/npc/re/guides/guides_payon.txt b/npc/re/guides/guides_payon.txt index e07ff5bfe..ce8164701 100644 --- a/npc/re/guides/guides_payon.txt +++ b/npc/re/guides/guides_payon.txt @@ -1,18 +1,17 @@ //===== Hercules Script ====================================== //= Payon Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Payon. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guides. //= 1.1 Fixed and optimized. [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ cutin "pay_soldier",2; @@ -20,16 +19,17 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ mes "Welcome to ^8B4513Payon^000000,"; mes "the Mountain Village."; mes "Do you need help navigating the village?"; + F_Navi("[Payon Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: set .@loop,1; while (.@loop) { - switch(select("[ Archer Village ]:[ Tool Shop]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) { + switch(select("[ Archer Village ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) { case 1: mes "[Payon Guide]"; - mes "^B9062FArcher Village^000000 is where"; + mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where"; mes "the Archer Association resides."; mes "Please use the far north gate to enter the village."; mes "Would you like to check any other locations?"; @@ -37,32 +37,32 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ next; break; case 2: - callsub L_Mark,"^0000FFTool Shop"; + callsub L_Mark, F_Navi("Tool Shop","payon,144,85","^0000FF"); viewpoint 1,144,85,1,0x0A82FF; next; break; case 3: - callsub L_Mark,"^FF5400Weapon & Armor Shop"; + callsub L_Mark, F_Navi("Weapon & Armor Shop","payon,139,159","^FF5400"); viewpoint 1,139,159,2,0xFFB400; next; break; case 4: - callsub L_Mark,"^006400Inn & Tavern"; + callsub L_Mark, F_Navi("Inn & Tavern","payon,220,117","^006400"); viewpoint 1,220,117,3,0xAAFF00; next; break; case 5: - callsub L_Mark,"^7F3300Central Palace"; + callsub L_Mark, F_Navi("Central Palace","payon,155,245","^7F3300"); viewpoint 1,155,245,4,0xD2691E; next; break; case 6: - callsub L_Mark,"^800080Palace Court"; + callsub L_Mark, F_Navi("Palace Court","payon,107,325","^800080"); viewpoint 1,107,325,5,0xDA70D6; next; break; case 7: - callsub L_Mark,"^B9062FRoyal Kitchen"; + callsub L_Mark, F_Navi("Royal Kitchen","payon,154,325","^B9062F"); viewpoint 1,154,325,6,0xFF0000; next; break; @@ -75,36 +75,36 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ case 2: set .@loop,1; while (.@loop) { - switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) { + switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) { case 1: - callsub L_Mark,"^0000FFEden Teleport Officer"; + callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF"); viewpoint 1,177,111,7,0x0A82FF; next; break; case 2: - callsub L_Mark,"^FF5400Kafra Shop Girls"; + callsub L_Mark, F_Navi("Kafra Shop Girls","payon,164,157","^FF5400"); viewpoint 1,164,157,8,0xFFB400; next; break; case 3: - callsub L_Mark,"^006400Repairman & Armsmith"; + callsub L_Mark, F_Navi("Repairman & Armsmith","payon,144,170","^006400"); viewpoint 1,144,170,9,0xAAFF00; next; break; case 4: - callsub L_Mark,"^7F3300Kafra Employees"; + callsub L_Mark, "^7F3300Kafra Employees^000000"; viewpoint 1,181,104,10,0xD2691E; viewpoint 1,175,226,11,0xD2691E; next; break; case 5: - callsub L_Mark,"^800080Trap Specialist"; + callsub L_Mark, F_Navi("Trap Specialist","payon,123,109","^800080"); viewpoint 1,123,109,12,0xDA70D6; next; break; case 6: mes "[Payon Guide]"; - mes "^B9062FSeiyablem^000000"; + mes F_Navi("Seiyablem","payon,140,151","^B9062F"); mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "but not all equipment"; @@ -115,7 +115,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ break; case 7: mes "[Payon Guide]"; - mes "^0000FFLeablem^000000"; + mes F_Navi("Leablem","payon,236,199","^0000FF"); mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "but not all equipment"; @@ -126,7 +126,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ break; case 8: mes "[Payon Guide]"; - mes "^FF5400Jade^000000"; + mes F_Navi("Jade","payon,173,238","^FF5400"); mes "can exchange different types of"; mes "^FF5400Gemstones^000000."; mes "Would you like to check any other locations?"; @@ -134,12 +134,12 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ next; break; case 9: - callsub L_Mark,"^006400Pet Groomer"; + callsub L_Mark, F_Navi("Pet Groomer","payon,177,131","^006400"); viewpoint 1,177,131,16,0xAAFF00; next; break; case 10: - callsub L_Mark,"^7F3300Chef Assistant"; + callsub L_Mark, F_Navi("Chef Assistant","payon,206,119","^7F3300"); viewpoint 1,206,119,17,0xD2691E; next; break; @@ -185,7 +185,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ L_Mark: mes "[Payon Guide]"; mes "Let me mark the location of the"; - mes getarg(0)+"^000000"; + mes getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; @@ -201,6 +201,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ mes "Welcome to ^8B4513Archer Village^000000,"; mes "a subsidiary village of Payon."; mes "Do you need help navigating the village?"; + F_Navi("[Payon Guide]"); next; set .@str$,"Would you like to check any other locations?"; while (1) { @@ -208,7 +209,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ case 1: mes "[Payon Guide]"; mes "Let me mark the entrance of"; - mes "the ^B9062FPayon Dungeon^000000"; + mes "the "+F_Navi("Payon Dungeon","pay_arche,38,131","^B9062F"); mes "on your mini-map."; mes .@str$; viewpoint 1,38,131,0,0xFF0000; @@ -216,7 +217,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ break; case 2: mes "[Payon Guide]"; - mes "The ^0000FFArcher Guild^000000"; + mes "The "+F_Navi("Archer Guild","pay_arche,143,164","^0000FF"); mes "is where you can change"; mes "your job to Archer."; mes .@str$; @@ -226,7 +227,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ case 3: mes "[Payon Guide]"; mes "Let me mark the location of the"; - mes "^FF5400Tool Shop^000000"; + mes F_Navi("Tool Shop","pay_arche,72,156","^FF5400"); mes "on your mini-map."; mes .@str$; viewpoint 1,72,156,2,0xFFB400; @@ -243,8 +244,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ case 5: mes "[Payon Guide]"; mes "Let me mark the location of the"; - mes "^7F3300Bow Mercenary Manager^000000 and"; - mes "^7F3300Mercenary Goods Merchant^000000"; + mes F_Navi("Mercenary Guildsman","pay_arche,101,166","^7F3300"); mes "on your mini-map."; mes .@str$; viewpoint 1,101,166,4,0xD2691E; @@ -253,7 +253,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ case 6: mes "[Payon Guide]"; mes "Let me mark the location of the"; - mes "^800080Alchemist Guildsman^000000"; + mes F_Navi("Alchemist Guildsman","pay_arche,126,113,","^800080"); mes "on your mini-map."; mes .@str$; viewpoint 1,127,113,5,0xDA70D6; @@ -261,7 +261,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ break; case 7: mes "[Payon Guide]"; - mes "The ^0000FFEden Teleport Officer^000000"; + mes "The "+F_Navi("Eden Teleport Officer","pay_arche,143,164","^0000FF"); mes "is currently staying inside"; mes "the Archer Guild building."; mes .@str$; diff --git a/npc/re/guides/guides_prontera.txt b/npc/re/guides/guides_prontera.txt index f744a7a8c..08f2a8972 100644 --- a/npc/re/guides/guides_prontera.txt +++ b/npc/re/guides/guides_prontera.txt @@ -1,17 +1,17 @@ //===== Hercules Script ====================================== //= Prontera Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= //= [Official Conversion] -//= Guides for the city of Prontera -//===== Additional Comments: ================================= +//= Guides for the city of Prontera. +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guides. -//============================================================ +//= 1.1 Navigation system update. [Euphy] +//= Optimized. +//============================================================ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{ cutin "prt_soldier",2; @@ -20,7 +20,9 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{ mes "the beautiful capital of the"; mes "Rune-Midgarts Kingdom."; mes "Do you need help navigating the city?"; + F_Navi("[Prontera Guide]"); next; + set .@str$,"Would you like to check any other locations?"; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: @@ -28,63 +30,53 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{ while (.@loop) { switch(select("[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Forge ]:[ Sanctuary ]:[ Chivalry Office ]:[ Inn ]:[ Tavern ]:[ Library ]:[ Prontera Castle ]:[ Job Agency ]:[ City Hall ]:Previous Menu")) { case 1: - mes "[Prontera Guide]"; - mes "Let me mark the location of the ^B9062FTool Shop^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; + callsub L_Mark, F_Navi("Tool Shop","prontera,134,221","^B9062F"); + mes .@str$; viewpoint 1,134,221,0,0xFF0000; next; break; case 2: - mes "[Prontera Guide]"; - mes "Let me mark the location of the ^0000FFWeapon & Armor Shop^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; + callsub L_Mark, F_Navi("Weapon & Armor Shop","prontera,175,220","^0000FF"); + mes .@str$; viewpoint 1,175,220,1,0x0A82FF; next; break; case 3: - mes "[Prontera Guide]"; - mes "Let me mark the location of the ^FF5400Forge^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; + callsub L_Mark, F_Navi("Forge","prontera,179,184","^FF5400"); + mes .@str$; viewpoint 1,179,184,2,0xFFB400; next; break; case 4: mes "[Prontera Guide]"; - mes "The ^006400Prontera Sanctuary^000000 is"; + mes "The "+F_Navi("Prontera Sanctuary","prontera,236,316","^006400")+" is"; mes "where you can change your job to Acolyte,"; mes "its located in the far northeast of Prontera."; mes "Let me mark the location on your mini-map."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,236,316,3,0xAAFF00; next; break; case 5: mes "[Prontera Guide]"; - mes "The Chivalry Office is"; + mes "The "+F_Navi("Chivalry Office","prontera,46,345")+" is"; mes "where you can change your job to ^7F3300Knight^000000"; mes "or apply for the ^7F3300Culvert^000000 Subjugation Party."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,46,345,4,0xD2691E; next; break; case 6: - mes "[Prontera Guide]"; - mes "Let me mark the location of the ^800080Inn^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; + callsub L_Mark, F_Navi("Inn","prontera,203,191","^800080"); + mes .@str$; viewpoint 1,204,191,5,0xDA70D6; next; break; case 7: - mes "[Prontera Guide]"; - mes "Let me mark the location of the ^B9062FTaverns^000000"; - mes "on your mini-map."; - mes "Only the ^B9062Fnorthern^000000 tavern"; + callsub L_Mark, "^B9062FTaverns^000000"; + mes "Only the "+F_Navi("northern","prontera,208,154","^B9062F")+" tavern"; mes "is open for now."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,208,154,6,0xFF0000; viewpoint 1,46,67,7,0xFF0000; next; @@ -93,38 +85,36 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{ mes "[Prontera Guide]"; mes "The ^0000FFLibrary^000000 is"; mes "where you can find useful information, like the Monster Encyclopedia."; - mes "There are currently twi libaries available"; - mes "in the northern area of Prontera."; - mes "Would you like to check any other locations?"; + mes "There are currently two libaries available,"; + mes "One to the "+F_Navi("northeast","prontera,120,264")+" and the other to the "+F_Navi("northwest","prontera,192,264")+"."; + mes .@str$; viewpoint 1,120,264,8,0x0A82FF; viewpoint 1,192,264,9,0x0A82FF; next; break; case 9: mes "[Prontera Guide]"; - mes "The ^FF5400Prontera Castle^000000 is north from here,"; + mes "The "+F_Navi("Prontera Castle","prontera,156,360","^FF5400")+" is north from here,"; mes "and its rear gate is connected to"; mes "the northern Prontera Fields."; mes "Let me mark the castle on your mini-map."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,156,360,10,0xFFB400; next; break; case 10: - mes "[Prontera Guide]"; - mes "Let me mark the location of the ^006400Job Agency^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; + callsub L_Mark, F_Navi("Job Agency","prontera,133,183","^006400"); + mes .@str$; viewpoint 1,133,183,11,0xAAFF00; next; break; case 11: mes "[Prontera Guide]"; - mes "Let me mark the location of ^7F3300City Hall^000000"; + mes "Let me mark the location of "+F_Navi("City Hall","prontera,75,91","^7F3300"); mes "on your mini-map."; mes "There's a hairstylist"; mes "there that can change your hair color."; - mes "Would you like to check any other locations?"; + mes .@str$; viewpoint 1,75,91,12,0xD2691E; next; break; @@ -137,72 +127,66 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{ case 2: set .@loop,1; while (.@loop) { - switch(select("[ Eden Teleport Officer ]:[ Peco Peco Breeder ]:[ Riding Creature Master ]:[ Magic Gear Master ]:[ Peco Peco Remover ]:[ Rune Salesman ]:[ Mercenary Guildsman ]:[ Hypnotist ]:[ Kafra Employee ]:[ Leablem ]:[ Apprentice Craftsman ]:Previous Menu")) { + switch(select("[ Eden Teleport Officer ]:[ Peco Peco Breeder ]:[ Riding Creature Master ]:[ Magic Gear Master ]:[ Peco Peco Remover ]:[ Trading Merchants ]:[ Mercenary Guildsman ]:[ Hypnotist ]:[ Kafra Employee ]:[ Leablem ]:[ Apprentice Craftsman ]:[ Pet Groomer ]:Previous Menu")) { case 1: - mes "[Prontera Guide]"; - mes "Let me mark the location of the"; - mes "^800080Eden Teleport Officer^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; + callsub L_Mark, F_Navi("Eden Teleport Officer","prontera,124,76","^800080"),1; + mes .@str$; viewpoint 1,124,76,13,0xDA70D6; next; break; case 2: mes "[Prontera Guide]"; mes "Two ^0000FFPeco Peco Breeders^000000 are available,"; - mes "one for ^0000FFKnights^000000 to the ^0000FFnorthwest^000000"; - mes "and the other for ^0000FFCrusaders^000000 to the ^0000FFnortheast^000000."; - viewpoint 1,55,350,15,0x0A82FF; - viewpoint 1,232,310,16,0x0A82FF; + mes "one for ^0000FFKnights^000000 to the "+F_Navi("northwest","prontera,55,350","^0000FF"); + mes "and the other for ^0000FFCrusaders^000000 to the "+F_Navi("northeast","prontera,232,310","^0000FF")+"."; + viewpoint 1,55,350,14,0x0A82FF; + viewpoint 1,232,310,15,0x0A82FF; next; break; case 3: mes "[Prontera Guide]"; - mes "The ^FF5400Riding Creature Master^000000 provides services for"; + mes "The "+F_Navi("Riding Creature Master","prontera,131,213","^FF5400")+" provides services for"; mes "^FF5400Rune Knights^000000 and ^FF5400Royal Guards^000000."; mes "Let me mark his location"; mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,131,213,17,0xFFB400; + mes .@str$; + viewpoint 1,131,213,16,0xFFB400; next; break; case 4: mes "[Prontera Guide]"; - mes "The ^006400Magic Gear Master^000000"; + mes "The "+F_Navi("Magic Gear Master","prontera,163,178","^006400"); mes "provides services for"; mes "^006400Mechanics^000000."; mes "Let me mark his location"; mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,163,178,18,0xAAFF00; + mes .@str$; + viewpoint 1,163,178,17,0xAAFF00; next; break; case 5: mes "[Prontera Guide]"; mes "If your beloved Peco Peco refuses"; mes "to leave you,"; - mes "please talk to the ^7F3300Peco Peco Remover^000000"; + mes "please talk to the "+F_Navi("Peco Peco Remover","prontera,125,208","^7F3300"); mes "near the central fountain."; - mes "Would you like to check any other locations?"; - viewpoint 1,125,208,19,0xD2691E; + mes .@str$; + viewpoint 1,125,208,18,0xD2691E; next; break; case 6: mes "[Prontera Guide]"; - mes "Let me mark the location of"; - mes "the ^800080Rune Salesman^000000"; + mes "The Rune Merchant, Amatsu Trader, and other"; + mes F_Navi("Trading Merchants","prontera,178,244","^800080")+" have been marked"; mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,168,228,20,0xDA70D6; + mes .@str$; + viewpoint 1,178,244,19,0xDA70D6; next; break; case 7: - mes "[Prontera Guide]"; - mes "Let me mark the location of ^0000FFSpear Mercenary Manager^000000 and"; - mes "^0000FFMercenary Goods Merchant^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,35,337,21,0x0A82FF; + callsub L_Mark, F_Navi("Mercenary Guildsman","prontera,35,337","^0000FF"),1; + mes .@str$; + viewpoint 1,35,337,20,0x0A82FF; next; break; case 8: @@ -210,46 +194,46 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{ mes "The ^FF5400Hypnotist^000000"; mes "helps beginner adventurers"; mes "to reset their skills."; - mes "Let me mark his location"; - mes "on your mini-map."; + mes "He has moved to Izlude, Prontera's satellite town to the southeast."; mes "Would you like to check any other locations?"; - viewpoint 1,146,232,22,0xFFB400; + mes .@str$; + //viewpoint 1,146,232,21,0xFFB400; next; break; case 9: - mes "[Prontera Guide]"; - mes "Let me mark the location of the"; - mes "^006400Kafra Employees^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,152,326,23,0xAAFF00; - viewpoint 1,30,207,24,0xAAFF00; - viewpoint 1,282,200,25,0xAAFF00; - viewpoint 1,151,29,26,0xAAFF00; - viewpoint 1,146,89,27,0xAAFF00; + callsub L_Mark, "^006400Kafra Employees^000000",1; + mes .@str$; + viewpoint 1,152,326,22,0xAAFF00; + viewpoint 1,30,207,23,0xAAFF00; + viewpoint 1,282,200,24,0xAAFF00; + viewpoint 1,151,29,25,0xAAFF00; + viewpoint 1,146,89,26,0xAAFF00; next; break; case 10: mes "[Prontera Guide]"; - mes "^0000FFLeablem^000000"; + mes F_Navi("Leablem","prontera,244,169","^0000FF"); mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "As amazing as it sounds,"; mes "not all equipment can be slotted."; - mes "Would you like to check any other locations?"; - viewpoint 1,244,169,28,0x0A82FF; + mes .@str$; + viewpoint 1,244,169,27,0x0A82FF; next; break; case 11: - mes "[Prontera Guide]"; - mes "Let me mark the location of the"; - mes "^800080Apprentice Craftsman^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,165,60,29,0xDA70D6; + callsub L_Mark, F_Navi("Apprentice Craftsman","prontera,165,60","^800080"),1; + mes .@str$; + viewpoint 1,165,60,28,0xDA70D6; next; break; case 12: + callsub L_Mark, F_Navi("Pet Groomer","prontera,218,211"),1; + mes .@str$; + viewpoint 1,218,211,29,0xFF0000; + next; + break; + case 13: set .@loop,0; break; } @@ -280,7 +264,7 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{ viewpoint 2,1,1,18,0xFFFF00; viewpoint 2,1,1,19,0xFFFF00; viewpoint 2,1,1,20,0xFFFF00; - viewpoint 2,1,1,21,0xFFFF00; + //viewpoint 2,1,1,21,0xFFFF00; viewpoint 2,1,1,22,0xFFFF00; viewpoint 2,1,1,23,0xFFFF00; viewpoint 2,1,1,24,0xFFFF00; @@ -299,8 +283,17 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{ end; } } + end; +L_Mark: + mes "[Prontera Guide]"; + if (getarg(1,0)) { + mes "Let me mark the location of the"; + mes getarg(0); + } else + mes "Let me mark the location of the "+getarg(0); + mes "on your mini-map."; + return; } - prontera,282,208,2 duplicate(GuideProntera) Guide#02prontera 105 prontera,29,200,6 duplicate(GuideProntera) Guide#03prontera 105 prontera,160,29,0 duplicate(GuideProntera) Guide#04prontera 105 diff --git a/npc/re/guides/guides_rachel.txt b/npc/re/guides/guides_rachel.txt index e0aac2b8f..706a4b7b2 100644 --- a/npc/re/guides/guides_rachel.txt +++ b/npc/re/guides/guides_rachel.txt @@ -1,22 +1,22 @@ //===== Hercules Script ====================================== //= Rachel Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= //= [Official Conversion] -//= Guide for the city of Rachel -//===== Additional Comments: ================================= +//= Guide for the city of Rachel. +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. -//============================================================ +//= 1.1 Navigation system update. [Euphy] +//============================================================ rachel,138,146,5 script Rachel Guide#rachel 934,{ mes "[Rachel Guide]"; mes "Welcome to the capital of Arunafeltz, ^8B4513Rachel^000000 where the warm breath of the goddess Freya reaches."; mes "If this is the first time for you to use the guide services, I suggest you ask many questions."; + F_Navi("[Rachel Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { @@ -26,35 +26,35 @@ rachel,138,146,5 script Rachel Guide#rachel 934,{ switch(select("[ Inn ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Cheshrumnir ]:[ Priest Zed's Mansion ]:Previous Menu")) { case 1: mes "[Rachel Guide]"; - mes "You can rest your fatigue of the journey in the Inn. The left building next to me is the Inn of Rachel."; + mes "You can rest your fatigue of the journey in the "+F_Navi("Inn","rachel,115,144")+". The left building next to me is the Inn of Rachel."; mes "Would you like to check any other locations?"; viewpoint 1,115,144,0,0xFF0000; next; break; case 2: mes "[Rachel Guide]"; - mes "Do you want to check out the weapons that are sold in Rachel? The Weapon Shop is located near the west gate."; + mes "Do you want to check out the weapons that are sold in Rachel? The "+F_Navi("Weapon Shop","rachel,42,82")+" is located near the west gate."; mes "Would you like to check any other locations?"; viewpoint 1,42,82,1,0xFF4500; next; break; case 3: mes "[Rachel Guide]"; - mes "Rachel's Tool Shop sells the best quality potions. It's located near the west gate."; + mes "Rachel's "+F_Navi("Tool Shop","rachel,83,73")+" sells the best quality potions. It's located near the west gate."; mes "Would you like to check any other locations?"; viewpoint 1,83,73,2,0xDAA520; next; break; case 4: mes "[Rachel Guide]"; - mes "The Airport is located outside of the east gate."; + mes "The "+F_Navi("Airport","rachel,272,125")+" is located outside of the east gate."; mes "Would you like to check any other locations?"; viewpoint 1,272,125,3,0x008000; next; break; case 5: mes "[Rachel Guide]"; - mes "Cheshrumnir is a holy ground where pope, the incarnation of goddess Freya stays."; + mes F_Navi("Cheshrumnir","rachel,150,243")+" is a holy ground where pope, the incarnation of goddess Freya stays."; mes "Take the road to the north to find the building."; mes "Would you like to check any other locations?"; viewpoint 1,150,243,4,0x0000FF; @@ -63,7 +63,7 @@ rachel,138,146,5 script Rachel Guide#rachel 934,{ case 6: mes "[Rachel Guide]"; mes "I will mark the location"; - mes "of the ^000080Priest Zed's Mansion^000000"; + mes "of the "+F_Navi("Priest Zed's Mansion","rachel,98,238","^000080"); mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,98,238,5,0x000080; @@ -82,7 +82,7 @@ rachel,138,146,5 script Rachel Guide#rachel 934,{ case 1: mes "[Rachel Guide]"; mes "I will mark the location"; - mes "of the ^803232Cool Event Corp. Staff^000000"; + mes "of the "+F_Navi("Cool Event Corp. Staff","rachel,110,138","^803232"); mes "on your mini map."; mes "Would you like to check any other locations?"; viewpoint 1,110,138,7,0x803232; @@ -91,7 +91,7 @@ rachel,138,146,5 script Rachel Guide#rachel 934,{ case 2: mes "[Rachel Guide]"; mes "I will mark the location"; - mes "of the ^556B2FEden Teleport Officer^000000"; + mes "of the "+F_Navi("Eden Teleport Officer","rachel,125,144","^556B2F"); mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,125,144,8,0x556B2F; diff --git a/npc/re/guides/guides_umbala.txt b/npc/re/guides/guides_umbala.txt index defb6e714..3554a0ae0 100644 --- a/npc/re/guides/guides_umbala.txt +++ b/npc/re/guides/guides_umbala.txt @@ -1,25 +1,27 @@ //===== Hercules Script ====================================== //= Umbala Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= //= [Official Conversion] -//= Guides for the city of Umbala -//===== Additional Comments: ================================= +//= Guides for the city of Umbala. +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guides. -//============================================================ +//= 1.1 Navigation system update. [Euphy] +//============================================================ umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 702,{ + mes "[Umbala Guide]"; mes "Welcome to ^8B4513Umbala^000000,"; mes "the Village of the Utan Tribe."; next; + mes "[Umbala Guide]"; mes "Since I have been exploring here for several months."; mes "I am familiar with this area's geography and the points of interest in this village."; mes "Do you need help navigating the village?"; + F_Navi("[Umbala Guide]"); while (1) { next; switch(select("[ Kafra Employee ]:[ Chief's House ]:[ Shaman's House ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bungee Jump Area ]:[ Tree of Yggdrasil ]:Remove Marks from Mini-Map:Cancel")) { @@ -33,21 +35,21 @@ umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 702,{ break; case 2: mes "[Umbala Guide]"; - mes "Only the ^006400Chief^000000 knows the language of the outside world."; + mes "Only the "+F_Navi("Chief","umbala,68,251","^006400")+" knows the language of the outside world."; mes "So you'd better visit him before anything else."; mes "Would you like to check any other locations?"; viewpoint 1,68,251,1,0xAAFF00; break; case 3: mes "[Umbala Guide]"; - mes "The ^008080Shaman^000000 has some sort of mystic power."; + mes "The "+F_Navi("Shaman","umbala,219,188","^008080")+" has some sort of mystic power."; mes "People say she can create rough enchanted stones, and divide a pure enchanted stone into rough ones."; mes "Would you like to check any other locations?"; viewpoint 1,219,188,2,0x008080; break; case 4: mes "[Umbala Guide]"; - mes "The ^FF1493Weapon Shop^000000 inside Umbala"; + mes "The "+F_Navi("Weapon Shop","umbala,125,155","^FF1493")+" inside Umbala"; mes "supplies the weapons"; mes "for defending against their enemies."; mes "Would you like to check any other locations?"; @@ -56,14 +58,14 @@ umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 702,{ case 5: mes "[Umbala Guide]"; mes "There are many useful things for"; - mes "traveling in the ^8B4513Tool Shop^000000 in Umbala."; + mes "traveling in the "+F_Navi("Tool Shop","umbala,136,127","^8B4513")+" in Umbala."; mes "Would you like to check any other locations?"; viewpoint 1,136,127,4,0x8B4513; break; case 6: mes "[Umbala Guide]"; mes "Umbala has a unique locale called"; - mes "the 'Bungee Jump Area'."; + mes "the "+F_Navi("Bungee Jump Area","umbala,138,198")+"."; mes "If you're interested in testing"; mes "your courage, why don't you try it."; mes "Would you like to check any other locations?"; @@ -71,7 +73,7 @@ umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 702,{ break; case 7: mes "[Umbala Guide]"; - mes "There's the Tree of Yggdrasil in the northern part of town."; + mes "There's the "+F_Navi("Tree of Yggdrasil","umbala,107,284")+" in the northern part of town."; mes "You should pay it a visit since that's a place I recommend when you visit Umbala."; mes "Would you like to check any other locations?"; viewpoint 1,107,284,6,0xA52A2A; @@ -95,5 +97,4 @@ umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 702,{ } } } - umbala,99,158,3 duplicate(GuideUmbala) Umbala Guide#02umbala 702 diff --git a/npc/re/guides/guides_veins.txt b/npc/re/guides/guides_veins.txt index 745872235..1f931d2bc 100644 --- a/npc/re/guides/guides_veins.txt +++ b/npc/re/guides/guides_veins.txt @@ -1,28 +1,28 @@ //===== Hercules Script ====================================== //= Veins Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Veins -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guides. -//============================================================ +//= 1.1 Navigation system update. [Euphy] +//============================================================ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{ mes "[Veins Guide]"; mes "Thank you for coming through the rough sand storms. Welcome to ^8B4513Veins^000000, the Canyon Village."; mes "If this is the first time for you to use the guide services, why don't you check the \"Notice\" menu first?"; + F_Navi("[Veins Guide]"); next; while (1) { switch(select("[ Temple ]:[ Inn ]:[ Pub ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Geological Research Institute ]:[ Cool Event Corp. Staff ]:Remove Marks from Mini-Map:Cancel")) { case 1: mes "[Veins Guide]"; - mes "The Temple is always filled with praying the faithful of the incarnation of goddess Freya."; + mes "The "+F_Navi("Temple","veins,197,256")+" is always filled with praying the faithful of the incarnation of goddess Freya."; mes "It's located on the North side of Veins."; mes "Would you like to check any other locations?"; viewpoint 1,197,256,0,0xFF0000; @@ -30,14 +30,14 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{ break; case 2: mes "[Veins Guide]"; - mes "You can rest your fatigue of the journey in the Inn. The Inn is located on the North-West side of Veins."; + mes "You can rest your fatigue of the journey in the "+F_Navi("Inn","veins,110,278")+". The Inn is located on the North-West side of Veins."; mes "Would you like to check any other locations?"; viewpoint 1,110,278,1,0xFF4500; next; break; case 3: mes "[Veins Guide]"; - mes "If you want to talk to the Veins Towners, visit the Veins Pub."; + mes "If you want to talk to the Veins Towners, visit the Veins "+F_Navi("Pub","veins,150,215")+"."; mes "The pub is located on the west side of Veins."; mes "Would you like to check any other locations?"; viewpoint 1,150,215,2,0xDAA520; @@ -46,7 +46,7 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{ case 4: mes "[Veins Guide]"; mes "You have to be able to protect your own body."; - mes "The Weapon Shop in Veins is selling the good weapons at a reasonable price.."; + mes "The "+F_Navi("Weapon Shop","veins,150,175")+" in Veins is selling the good weapons at a reasonable price.."; mes "It is located on the West side of Veins."; mes "Would you like to check any other locations?"; viewpoint 1,150,175,3,0x008000; @@ -54,14 +54,14 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{ break; case 5: mes "[Veins Guide]"; - mes "The essential items! Check out the Veins Tool Shop in the center of town.."; + mes "The essential items! Check out the Veins "+F_Navi("Tool Shop","veins,230,161")+" in the center of town.."; mes "Would you like to check any other locations?"; viewpoint 1,230,161,4,0x0000FF; next; break; case 6: mes "[Veins Guide]"; - mes "The Airport of Veins is currently only used for Cargo."; + mes "The "+F_Navi("Airport","veins,273,287")+" of Veins is currently only used for Cargo."; mes "Would you like to check any other locations?"; viewpoint 1,273,287,5,0x000080; next; @@ -69,7 +69,8 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{ case 7: mes "[Veins Guide]"; mes "Are you interested in Geology?"; - mes "If so, please visit the Geological Research Institute at the second floor of Weapon Shop."; + mes "If so, please visit the "; + mes F_Navi("Geological Research Institute","veins,150,175")+" at the second floor of Weapon Shop."; mes "Would you like to check any other locations?"; viewpoint 1,150,175,6,0x800080; next; @@ -77,7 +78,7 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{ case 8: mes "[Veins Guide]"; mes "I will mark the location"; - mes "of the ^808080Cool Event Corp. Staff^000000"; + mes "of the "+F_Navi("Cool Event Corp. Staff","veins,209,127","^808080"); mes "on your mini map."; mes "Would you like to check any other locations?"; viewpoint 1,209,127,7,0x808080; @@ -104,5 +105,4 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{ } } } - veins,189,101,5 duplicate(GuideVeins) Veins Guide#veins02 934 diff --git a/npc/re/guides/navigation.txt b/npc/re/guides/navigation.txt new file mode 100644 index 000000000..b7bde6aab --- /dev/null +++ b/npc/re/guides/navigation.txt @@ -0,0 +1,39 @@ +//===== Hercules Script ====================================== +//= Navigation Functions +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= Controls the navigation system for Renewal guides. +//= Clients before 2011-10-10 do not support navigation +//= links, so disable the system if this applies to you. +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +function script F_Navi { + + // Uncomment to disable the navigation system. + //set .@disabled,1; + + // This function takes 0 ~ 3 parameters. + switch(getargcount()) { + case 0: // Check if system is disabled. + return .@disabled; + case 1: // Display information message, if enabled. + if (!.@disabled) { + next; + mes getarg(0); + mes "When you click on the ^B9062F[location name]^000000, you'll receive the most advanced ^B9062FNavigation^000000 services!"; + } + return; + default: // Display navigation link, if enabled; else set text color, if available. + if (!.@disabled) + return "<NAVI>[" + getarg(0) + "]<INFO>" + getarg(1) + ",0,000,0</INFO></NAVI>"; + else if (getargcount() == 3) + return getarg(2)+getarg(0)+"^000000"; + else + return getarg(0); + } +} |