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authorMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
committerMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
commite3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch)
tree20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/re/guides/guides_payon.txt
parent491892212d338903179909b89a5bfc2385e52261 (diff)
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Update to last rAthena npc.
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/re/guides/guides_payon.txt')
-rw-r--r--npc/re/guides/guides_payon.txt70
1 files changed, 35 insertions, 35 deletions
diff --git a/npc/re/guides/guides_payon.txt b/npc/re/guides/guides_payon.txt
index e07ff5bfe..ce8164701 100644
--- a/npc/re/guides/guides_payon.txt
+++ b/npc/re/guides/guides_payon.txt
@@ -1,18 +1,17 @@
//===== Hercules Script ======================================
//= Payon Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Payon.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guides.
//= 1.1 Fixed and optimized. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
payon,163,64,3 script Guide#01payon::GuidePayon 708,{
cutin "pay_soldier",2;
@@ -20,16 +19,17 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
mes "Welcome to ^8B4513Payon^000000,";
mes "the Mountain Village.";
mes "Do you need help navigating the village?";
+ F_Navi("[Payon Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
set .@loop,1;
while (.@loop) {
- switch(select("[ Archer Village ]:[ Tool Shop]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
+ switch(select("[ Archer Village ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
case 1:
mes "[Payon Guide]";
- mes "^B9062FArcher Village^000000 is where";
+ mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where";
mes "the Archer Association resides.";
mes "Please use the far north gate to enter the village.";
mes "Would you like to check any other locations?";
@@ -37,32 +37,32 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
next;
break;
case 2:
- callsub L_Mark,"^0000FFTool Shop";
+ callsub L_Mark, F_Navi("Tool Shop","payon,144,85","^0000FF");
viewpoint 1,144,85,1,0x0A82FF;
next;
break;
case 3:
- callsub L_Mark,"^FF5400Weapon & Armor Shop";
+ callsub L_Mark, F_Navi("Weapon & Armor Shop","payon,139,159","^FF5400");
viewpoint 1,139,159,2,0xFFB400;
next;
break;
case 4:
- callsub L_Mark,"^006400Inn & Tavern";
+ callsub L_Mark, F_Navi("Inn & Tavern","payon,220,117","^006400");
viewpoint 1,220,117,3,0xAAFF00;
next;
break;
case 5:
- callsub L_Mark,"^7F3300Central Palace";
+ callsub L_Mark, F_Navi("Central Palace","payon,155,245","^7F3300");
viewpoint 1,155,245,4,0xD2691E;
next;
break;
case 6:
- callsub L_Mark,"^800080Palace Court";
+ callsub L_Mark, F_Navi("Palace Court","payon,107,325","^800080");
viewpoint 1,107,325,5,0xDA70D6;
next;
break;
case 7:
- callsub L_Mark,"^B9062FRoyal Kitchen";
+ callsub L_Mark, F_Navi("Royal Kitchen","payon,154,325","^B9062F");
viewpoint 1,154,325,6,0xFF0000;
next;
break;
@@ -75,36 +75,36 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
case 2:
set .@loop,1;
while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
+ switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^0000FFEden Teleport Officer";
+ callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF");
viewpoint 1,177,111,7,0x0A82FF;
next;
break;
case 2:
- callsub L_Mark,"^FF5400Kafra Shop Girls";
+ callsub L_Mark, F_Navi("Kafra Shop Girls","payon,164,157","^FF5400");
viewpoint 1,164,157,8,0xFFB400;
next;
break;
case 3:
- callsub L_Mark,"^006400Repairman & Armsmith";
+ callsub L_Mark, F_Navi("Repairman & Armsmith","payon,144,170","^006400");
viewpoint 1,144,170,9,0xAAFF00;
next;
break;
case 4:
- callsub L_Mark,"^7F3300Kafra Employees";
+ callsub L_Mark, "^7F3300Kafra Employees^000000";
viewpoint 1,181,104,10,0xD2691E;
viewpoint 1,175,226,11,0xD2691E;
next;
break;
case 5:
- callsub L_Mark,"^800080Trap Specialist";
+ callsub L_Mark, F_Navi("Trap Specialist","payon,123,109","^800080");
viewpoint 1,123,109,12,0xDA70D6;
next;
break;
case 6:
mes "[Payon Guide]";
- mes "^B9062FSeiyablem^000000";
+ mes F_Navi("Seiyablem","payon,140,151","^B9062F");
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
@@ -115,7 +115,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
break;
case 7:
mes "[Payon Guide]";
- mes "^0000FFLeablem^000000";
+ mes F_Navi("Leablem","payon,236,199","^0000FF");
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
@@ -126,7 +126,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
break;
case 8:
mes "[Payon Guide]";
- mes "^FF5400Jade^000000";
+ mes F_Navi("Jade","payon,173,238","^FF5400");
mes "can exchange different types of";
mes "^FF5400Gemstones^000000.";
mes "Would you like to check any other locations?";
@@ -134,12 +134,12 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
next;
break;
case 9:
- callsub L_Mark,"^006400Pet Groomer";
+ callsub L_Mark, F_Navi("Pet Groomer","payon,177,131","^006400");
viewpoint 1,177,131,16,0xAAFF00;
next;
break;
case 10:
- callsub L_Mark,"^7F3300Chef Assistant";
+ callsub L_Mark, F_Navi("Chef Assistant","payon,206,119","^7F3300");
viewpoint 1,206,119,17,0xD2691E;
next;
break;
@@ -185,7 +185,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
L_Mark:
mes "[Payon Guide]";
mes "Let me mark the location of the";
- mes getarg(0)+"^000000";
+ mes getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
@@ -201,6 +201,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
mes "Welcome to ^8B4513Archer Village^000000,";
mes "a subsidiary village of Payon.";
mes "Do you need help navigating the village?";
+ F_Navi("[Payon Guide]");
next;
set .@str$,"Would you like to check any other locations?";
while (1) {
@@ -208,7 +209,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
case 1:
mes "[Payon Guide]";
mes "Let me mark the entrance of";
- mes "the ^B9062FPayon Dungeon^000000";
+ mes "the "+F_Navi("Payon Dungeon","pay_arche,38,131","^B9062F");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,38,131,0,0xFF0000;
@@ -216,7 +217,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
break;
case 2:
mes "[Payon Guide]";
- mes "The ^0000FFArcher Guild^000000";
+ mes "The "+F_Navi("Archer Guild","pay_arche,143,164","^0000FF");
mes "is where you can change";
mes "your job to Archer.";
mes .@str$;
@@ -226,7 +227,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
case 3:
mes "[Payon Guide]";
mes "Let me mark the location of the";
- mes "^FF5400Tool Shop^000000";
+ mes F_Navi("Tool Shop","pay_arche,72,156","^FF5400");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,72,156,2,0xFFB400;
@@ -243,8 +244,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
case 5:
mes "[Payon Guide]";
mes "Let me mark the location of the";
- mes "^7F3300Bow Mercenary Manager^000000 and";
- mes "^7F3300Mercenary Goods Merchant^000000";
+ mes F_Navi("Mercenary Guildsman","pay_arche,101,166","^7F3300");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,101,166,4,0xD2691E;
@@ -253,7 +253,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
case 6:
mes "[Payon Guide]";
mes "Let me mark the location of the";
- mes "^800080Alchemist Guildsman^000000";
+ mes F_Navi("Alchemist Guildsman","pay_arche,126,113,","^800080");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,127,113,5,0xDA70D6;
@@ -261,7 +261,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
break;
case 7:
mes "[Payon Guide]";
- mes "The ^0000FFEden Teleport Officer^000000";
+ mes "The "+F_Navi("Eden Teleport Officer","pay_arche,143,164","^0000FF");
mes "is currently staying inside";
mes "the Archer Guild building.";
mes .@str$;