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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/guides/guides_payon.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Payon Guides
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Guides for the city of Payon.
+//===== Additional Comments: =================================
+//= 1.0 First version, Renewal guides.
+//= 1.1 Fixed and optimized. [Euphy]
+//============================================================
+
+payon,163,64,3 script Guide#01payon::GuidePayon 708,{
+ cutin "pay_soldier",2;
+ mes "[Payon Guide]";
+ mes "Welcome to ^8B4513Payon^000000,";
+ mes "the Mountain Village.";
+ mes "Do you need help navigating the village?";
+ next;
+ while (1) {
+ switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ case 1:
+ set .@loop,1;
+ while (.@loop) {
+ switch(select("[ Archer Village ]:[ Tool Shop]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
+ case 1:
+ mes "[Payon Guide]";
+ mes "^B9062FArcher Village^000000 is where";
+ mes "the Archer Association resides.";
+ mes "Please use the far north gate to enter the village.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,227,328,0,0xFF0000;
+ next;
+ break;
+ case 2:
+ callsub L_Mark,"^0000FFTool Shop";
+ viewpoint 1,144,85,1,0x0A82FF;
+ next;
+ break;
+ case 3:
+ callsub L_Mark,"^FF5400Weapon & Armor Shop";
+ viewpoint 1,139,159,2,0xFFB400;
+ next;
+ break;
+ case 4:
+ callsub L_Mark,"^006400Inn & Tavern";
+ viewpoint 1,220,117,3,0xAAFF00;
+ next;
+ break;
+ case 5:
+ callsub L_Mark,"^7F3300Central Palace";
+ viewpoint 1,155,245,4,0xD2691E;
+ next;
+ break;
+ case 6:
+ callsub L_Mark,"^800080Palace Court";
+ viewpoint 1,107,325,5,0xDA70D6;
+ next;
+ break;
+ case 7:
+ callsub L_Mark,"^B9062FRoyal Kitchen";
+ viewpoint 1,154,325,6,0xFF0000;
+ next;
+ break;
+ case 8:
+ set .@loop,0;
+ break;
+ }
+ }
+ break;
+ case 2:
+ set .@loop,1;
+ while (.@loop) {
+ switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
+ case 1:
+ callsub L_Mark,"^0000FFEden Teleport Officer";
+ viewpoint 1,177,111,7,0x0A82FF;
+ next;
+ break;
+ case 2:
+ callsub L_Mark,"^FF5400Kafra Shop Girls";
+ viewpoint 1,164,157,8,0xFFB400;
+ next;
+ break;
+ case 3:
+ callsub L_Mark,"^006400Repairman & Armsmith";
+ viewpoint 1,144,170,9,0xAAFF00;
+ next;
+ break;
+ case 4:
+ callsub L_Mark,"^7F3300Kafra Employees";
+ viewpoint 1,181,104,10,0xD2691E;
+ viewpoint 1,175,226,11,0xD2691E;
+ next;
+ break;
+ case 5:
+ callsub L_Mark,"^800080Trap Specialist";
+ viewpoint 1,123,109,12,0xDA70D6;
+ next;
+ break;
+ case 6:
+ mes "[Payon Guide]";
+ mes "^B9062FSeiyablem^000000";
+ mes "is a technician";
+ mes "who can create ^0000FFslots^000000 on weapons and armors,";
+ mes "but not all equipment";
+ mes "can be slotted. Well, that's what he says.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,140,151,13,0xFF0000;
+ next;
+ break;
+ case 7:
+ mes "[Payon Guide]";
+ mes "^0000FFLeablem^000000";
+ mes "is a technician";
+ mes "who can create ^0000FFslots^000000 on weapons and armors,";
+ mes "but not all equipment";
+ mes "can be slotted. Well, that's what he says.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,236,199,14,0x0A82FF;
+ next;
+ break;
+ case 8:
+ mes "[Payon Guide]";
+ mes "^FF5400Jade^000000";
+ mes "can exchange different types of";
+ mes "^FF5400Gemstones^000000.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,173,238,15,0xFFB400;
+ next;
+ break;
+ case 9:
+ callsub L_Mark,"^006400Pet Groomer";
+ viewpoint 1,177,131,16,0xAAFF00;
+ next;
+ break;
+ case 10:
+ callsub L_Mark,"^7F3300Chef Assistant";
+ viewpoint 1,206,119,17,0xD2691E;
+ next;
+ break;
+ case 11:
+ set .@loop,0;
+ break;
+ }
+ }
+ break;
+ case 3:
+ mes "[Payon Guide]";
+ mes "Sure, I'll remove all marks from your mini-map.";
+ mes "Is there anything else I can do for you?";
+ viewpoint 2,1,1,0,0xFFFF00;
+ viewpoint 2,1,1,1,0x000000;
+ viewpoint 2,1,1,2,0xFF0000;
+ viewpoint 2,1,1,3,0xFFFF00;
+ viewpoint 2,1,1,4,0xFFFF00;
+ viewpoint 2,1,1,5,0xFFFF00;
+ viewpoint 2,1,1,6,0xFFFF00;
+ viewpoint 2,1,1,7,0xFFFF00;
+ viewpoint 2,1,1,8,0xFFFF00;
+ viewpoint 2,1,1,9,0xFFFF00;
+ viewpoint 2,1,1,10,0xFFFF00;
+ viewpoint 2,1,1,11,0xFFFF00;
+ viewpoint 2,1,1,12,0xFFFF00;
+ viewpoint 2,1,1,13,0xFFFF00;
+ viewpoint 2,1,1,14,0xFFFF00;
+ viewpoint 2,1,1,15,0xFFFF00;
+ viewpoint 2,1,1,16,0xFFFF00;
+ viewpoint 2,1,1,17,0xFFFF00;
+ next;
+ break;
+ case 4:
+ mes "[Payon Guide]";
+ mes "Enjoy your stay.";
+ close;
+ cutin "pay_soldier",255;
+ end;
+ }
+ }
+ end;
+L_Mark:
+ mes "[Payon Guide]";
+ mes "Let me mark the location of the";
+ mes getarg(0)+"^000000";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ return;
+}
+
+payon,151,182,6 duplicate(GuidePayon) Guide#02payon 708
+payon,221,85,6 duplicate(GuidePayon) Guide#03payon 708
+payon,233,324,4 duplicate(GuidePayon) Guide#04payon 708
+
+pay_arche,86,33,4 script Guide#05payon 708,{
+ cutin "pay_soldier",2;
+ mes "[Payon Guide]";
+ mes "Welcome to ^8B4513Archer Village^000000,";
+ mes "a subsidiary village of Payon.";
+ mes "Do you need help navigating the village?";
+ next;
+ set .@str$,"Would you like to check any other locations?";
+ while (1) {
+ switch(select("[ Payon Dungeon ]:[ Archer Guild ]:[ Tool Shop ]:[ Kafra Employee ]:[ Mercenary Guildsman ]:[ Alchemist Guildsman ]:[ Eden Teleport Officer ]:Remove Marks from Mini-Map:Cancel")) {
+ case 1:
+ mes "[Payon Guide]";
+ mes "Let me mark the entrance of";
+ mes "the ^B9062FPayon Dungeon^000000";
+ mes "on your mini-map.";
+ mes .@str$;
+ viewpoint 1,38,131,0,0xFF0000;
+ next;
+ break;
+ case 2:
+ mes "[Payon Guide]";
+ mes "The ^0000FFArcher Guild^000000";
+ mes "is where you can change";
+ mes "your job to Archer.";
+ mes .@str$;
+ viewpoint 1,143,164,1,0x0A82FF;
+ next;
+ break;
+ case 3:
+ mes "[Payon Guide]";
+ mes "Let me mark the location of the";
+ mes "^FF5400Tool Shop^000000";
+ mes "on your mini-map.";
+ mes .@str$;
+ viewpoint 1,72,156,2,0xFFB400;
+ next;
+ break;
+ case 4:
+ mes "[Payon Guide]";
+ mes "Let me mark the location of the ^006400Kafra Employee^000000";
+ mes "on your mini-map.";
+ mes .@str$;
+ viewpoint 1,55,123,3,0xAAFF00;
+ next;
+ break;
+ case 5:
+ mes "[Payon Guide]";
+ mes "Let me mark the location of the";
+ mes "^7F3300Bow Mercenary Manager^000000 and";
+ mes "^7F3300Mercenary Goods Merchant^000000";
+ mes "on your mini-map.";
+ mes .@str$;
+ viewpoint 1,101,166,4,0xD2691E;
+ next;
+ break;
+ case 6:
+ mes "[Payon Guide]";
+ mes "Let me mark the location of the";
+ mes "^800080Alchemist Guildsman^000000";
+ mes "on your mini-map.";
+ mes .@str$;
+ viewpoint 1,127,113,5,0xDA70D6;
+ next;
+ break;
+ case 7:
+ mes "[Payon Guide]";
+ mes "The ^0000FFEden Teleport Officer^000000";
+ mes "is currently staying inside";
+ mes "the Archer Guild building.";
+ mes .@str$;
+ viewpoint 1,143,164,6,0x0A82FF;
+ next;
+ break;
+ case 8:
+ mes "[Payon Guide]";
+ mes "Sure, I'll remove all marks from your mini-map.";
+ mes .@str$;
+ viewpoint 2,1,1,0,0xFFFF00;
+ viewpoint 2,1,1,1,0x000000;
+ viewpoint 2,1,1,2,0xFF0000;
+ viewpoint 2,1,1,3,0xFFFF00;
+ viewpoint 2,1,1,4,0xFFFF00;
+ viewpoint 2,1,1,5,0xFFFF00;
+ viewpoint 2,1,1,6,0xFFFF00;
+ next;
+ break;
+ case 9:
+ mes "[Payon Guide]";
+ mes "Enjoy your stay.";
+ close2;
+ cutin "pay_soldier",255;
+ end;
+ }
+ }
+}