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authorMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
committerMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
commite3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch)
tree20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/re/guides/guides_morroc.txt
parent491892212d338903179909b89a5bfc2385e52261 (diff)
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Update to last rAthena npc.
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/re/guides/guides_morroc.txt')
-rw-r--r--npc/re/guides/guides_morroc.txt76
1 files changed, 40 insertions, 36 deletions
diff --git a/npc/re/guides/guides_morroc.txt b/npc/re/guides/guides_morroc.txt
index e9e662ecd..9c86f7fae 100644
--- a/npc/re/guides/guides_morroc.txt
+++ b/npc/re/guides/guides_morroc.txt
@@ -1,18 +1,17 @@
//===== Hercules Script ======================================
//= Morroc Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Morroc and Morroc Ruins.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Fixed and optimized. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
cutin "moc_soldier",2;
@@ -20,6 +19,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
mes "Welcome to ^8B4513Morroc^000000,";
mes "the Desert Town.";
mes "Do you need help navigating the town?";
+ F_Navi("[Morroc Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -29,7 +29,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
case 1:
mes "[Morroc Guide]";
- mes "The ^B9062FThief Guild^000000 is located";
+ mes "The "+F_Navi("Thief Guild","morocc,26,294","^B9062F")+" is located";
mes "inside the ^B9062FPyramids^000000";
mes "that is near the ^B9062FOasis^000000.";
mes "Would you like to check any other locations?";
@@ -38,7 +38,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
break;
case 2:
mes "[Morroc Guide]";
- mes "The ^0000FFSphinx Dungeon^000000 is";
+ mes "The "+F_Navi("Sphinx Dungeon","morocc,26,164","^0000FF")+" is";
mes "right outside the western gate.";
mes "Would you like to check any other locations?";
viewpoint 1,26,164,1,0x0A82FF;
@@ -46,25 +46,25 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
break;
case 3:
mes "[Morroc Guide]";
- mes "Let me mark the entrance to the ^FF5400Oasis^000000";
+ mes "Let me mark the entrance to the "+F_Navi("Oasis","morocc,26,294","^FF5400");
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,26,294,2,0xFFB400;
next;
break;
case 4:
- callsub L_Mark,"^006400Forge";
+ callsub L_Mark, F_Navi("Forge","morocc,47,47","^006400");
viewpoint 1,47,47,3,0xAAFF00;
next;
break;
case 5:
- callsub L_Mark,"^7F3300Weapon & Armor Shop";
+ callsub L_Mark, F_Navi("Weapon & Armor Shop","morocc,253,56","^7F3300");
viewpoint 1,253,56,4,0xD2691E;
next;
break;
case 6:
mes "[Morroc Guide]";
- mes "Currently the ^800080Inn^000000";
+ mes "Currently the "+F_Navi("Inn","morocc,273,269","^800080");
mes "has been shut down until further notice,";
mes "but I'll mark its location";
mes "on your mini-map.";
@@ -73,7 +73,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
next;
break;
case 7:
- callsub L_Mark,"^B9062FTavern";
+ callsub L_Mark, F_Navi("Tavern","morocc,52,259","^B9062F");
viewpoint 1,52,259,6,0xFF0000;
next;
break;
@@ -88,19 +88,19 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
while (.@loop) {
switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^0000FFKafra Employees";
+ callsub L_Mark,"^0000FFKafra Employees^000000";
viewpoint 1,156,97,7,0x0A82FF;
viewpoint 1,160,258,8,0x0A82FF;
next;
break;
case 2:
- callsub L_Mark,"^006400Poison Herb Salesman";
+ callsub L_Mark, F_Navi("Poison Herb Salesman","morocc,191,94","^006400");
viewpoint 1,190,96,9,0xAAFF00;
next;
break;
case 3:
mes "[Morroc Guide]";
- mes "The ^7F3300Dye Maker^000000 is";
+ mes "The "+F_Navi("Dye Maker","morocc,273,269","^7F3300")+" is";
mes "currently staying";
mes "on the 1st floor of the Inn.";
mes "Let me mark his location";
@@ -111,7 +111,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
break;
case 4:
mes "[Morroc Guide]";
- mes "^800080Seiyablem^000000";
+ mes F_Navi("Seiyablem","morocc,51,41","^800080");
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
@@ -156,15 +156,14 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
L_Mark:
mes "[Morroc Guide]";
mes "Let me mark the location of the";
- mes getarg(0)+"^000000";
+ mes getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
-
-morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707,{
-morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707,{
-morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707,{
+morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707
+morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707
+morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707
moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
cutin "moc_soldier",2;
@@ -172,6 +171,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
mes "Welcome to ^8B4513Morroc^000000,";
mes "the Desert Town.";
mes "Do you need help navigating the town?";
+ F_Navi("[Morroc Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -181,7 +181,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
case 1:
mes "[Morroc Guide]";
- mes "The ^B9062FThief Guild^000000 is located";
+ mes "The "+F_Navi("Thief Guild","moc_ruins,56,161","^B9062F")+" is located";
mes "inside the ^B9062FPyramids^000000.";
mes "Let me mark its location";
mes "on your mini-map.";
@@ -191,7 +191,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
break;
case 2:
mes "[Morroc Guide]";
- mes "The ^0000FFSphinx Dungeon^000000";
+ mes "The "+F_Navi("Sphinx Dungeon","moc_ruins,71,19","^0000FF");
mes "is outside the south entrance of this Oasis.";
mes "Would you like to check any other locations?";
viewpoint 1,71,19,1,0x0A82FF;
@@ -199,7 +199,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
break;
case 3:
mes "[Morroc Guide]";
- mes "^FF5400Morroc^000000 is";
+ mes F_Navi("Morroc","moc_ruins,158,40","^FF5400")+" is";
mes "right outside the southeast entrance of this Oasis.";
mes "Let me mark its location";
mes "on your mini-map.";
@@ -218,39 +218,44 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
while (.@loop) {
switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^006400Eden Teleport Officer";
+ callsub L_Mark, F_Navi("Eden Teleport Officer","moc_ruins,68,164","^006400");
viewpoint 1,68,164,3,0xAAFF00;
next;
break;
case 2:
- callsub L_Mark,"^800080Tool Dealers";
+ mes "[Morroc Guide]";
+ mes "Let me mark the location of the";
+ mes F_Navi("Northern Tool Dealer","moc_ruins,92,128","^800080");
+ mes "and "+F_Navi("Southern Tool Dealer","moc_ruins,114,63","^800080");
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
viewpoint 1,92,128,5,0xDA70D6;
viewpoint 1,114,63,6,0xDA70D6;
next;
break;
case 3:
- callsub L_Mark,"^B9062FKafra Employee";
+ callsub L_Mark, "^B9062FKafra Employee^000000";
viewpoint 1,59,157,7,0xFF0000;
next;
break;
case 4:
- callsub L_Mark,"^0000FFRepairman";
+ callsub L_Mark, F_Navi("Repairman","moc_ruins,107,94","^0000FF");
viewpoint 1,107,94,8,0x0A82FF;
next;
break;
case 5:
- callsub L_Mark,"^FF5400Pet Groomer";
+ callsub L_Mark, F_Navi("Pet Groomer","moc_ruins,118,170","^FF5400");
viewpoint 1,118,170,9,0xFFB400;
next;
break;
case 6:
- callsub L_Mark,"^006400Chef Assistant";
+ callsub L_Mark, F_Navi("Chef Assistant","moc_ruins,115,123","^006400");
viewpoint 1,115,123,10,0xAAFF00;
next;
break;
case 7:
mes "[Morroc Guide]";
- mes "^7F3300Leablem^000000";
+ mes F_Navi("Leablem","moc_ruins,154,86","^7F3300");
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
@@ -295,11 +300,10 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
L_Mark:
mes "[Morroc Guide]";
mes "Let me mark the location of the";
- mes getarg(0)+"^000000";
+ mes getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
-
moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707
moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707