diff options
author | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
---|---|---|
committer | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
commit | f52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch) | |
tree | 99907d827264e501774e58ab4630e41fa7103c02 /npc/re/cities/eclage.txt | |
parent | 2410110dece79b4598c12f1c953219f1d0d1904a (diff) | |
parent | 769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff) | |
download | hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.gz hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.bz2 hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.xz hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.zip |
Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'npc/re/cities/eclage.txt')
-rw-r--r-- | npc/re/cities/eclage.txt | 485 |
1 files changed, 485 insertions, 0 deletions
diff --git a/npc/re/cities/eclage.txt b/npc/re/cities/eclage.txt new file mode 100644 index 000000000..2ea4e4cd5 --- /dev/null +++ b/npc/re/cities/eclage.txt @@ -0,0 +1,485 @@ +//===== Hercules Script ====================================== +//= Eclage Town +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= Eclage Town Script +//===== Additional Comments: ================================= +//= 1.0 Nearly complete iRO town NPCs. [Euphy] +//============================================================ + +// Generic Eclage NPCs - Set 1 +//============================================================ +ecl_fild01,92,316,4 script Tourist#ep14_2f2 4_CAT_SAILOR2,{ + mes "[Tourist]"; + mes "I can't believe I have to wait this long......"; + mes "When is it going to be my turn?"; + emotion e_sob; + close; +} + +ecl_fild01,106,312,4 script Tourist#ep14_2f3 4_F_RAFLE_VI,{ + mes "[Tourist]"; + mes "I'm actually done with my documentation, but I'm just sticking around to appreciate all of these flowers."; + emotion e_lv2; + next; + mes "[Tourist]"; + mes "I'm just getting through the night with my sleeping bag!"; + mes "It's alright as long as you can withstand the security guard's annoyance with you."; + close; +} + +ecl_fild01,108,320,6 script Tourist#ep14_2f4 4_F_DST_CHILD,{ + mes "[Tourist]"; + mes "I wonder how beautiful of a city Eclage would be."; + mes "It just makes my heart beat thinking about it."; + emotion e_lv; + close; +} + +ecl_fild01,105,320,2 script Tourist#ep14_2f5 4_F_FAIRYKID,{ + mes "[Tourist]"; + mes "No, I'm not a visitor. I'm an Eclage citizen!"; + emotion e_an; + next; + mes "[Tourist]"; + mes "I can't believe I can't even enter because of all these tourists!"; + emotion e_omg; + close; +} + +ecl_fild01,103,319,4 script Tourist#ep14_2f6 4_M_HUMERCHANT,{ + mes "[Tourist]"; + mes "I hear their acorns are delicious without a hint of bitterness."; + next; + mes "[Tourist]"; + mes "You could probably make the world's best acorn jello."; + emotion e_omg; + close; +} + +ecl_fild01,110,316,2 script Tourist#ep14_2f7 4_M_HUBOY,{ + mes "[Tourist]"; + mes "It's important to keep your belongings light when traveling."; + next; + mes "[Tourist]"; + mes "It's going to increase as you go along anyways."; + next; + mes "[Tourist]"; + mes "Perhaps you could consider it as the weight of life?"; + emotion e_awsm,0; + close; +} + +ecl_fild01,92,318,4 script Tourist#ep14_2f8 4_M_RAFLE_OLD,{ + mes "[Tourist]"; + mes "Cool cool."; + close; +} + +ecl_fild01,93,318,2 script Tourist#ep14_2f9 1_M_PAY_ELDER,{ + mes "[Tourist]"; + mes "Snorrrreee....Erhem...."; + next; + mes "[Tourist]"; + mes "Err.... No....."; + mes "Curry.... Curry rice.... Snorrreeeee"; + emotion e_hlp; + close; +} + +ecl_fild01,94,313,4 script Tourist#ep14_2f10 4_M_PIERROT,{ + mes "[Tourist]"; + mes "Oh! Are you also from Midgard?"; + next; + mes "[Tourist]"; + mes "It's encouraging to see so many Midgard people nowadays."; + emotion e_com; + close; +} + +ecl_fild01,101,320,4 script Tourist#ep14_2f11 4_M_RAFLE_OR,{ + mes "[Tourist]"; + mes "Ow.... My legs..."; + mes "You're saying I have to wait after all this traveling through Bifrost?!"; + emotion e_an; + close; +} + +ecl_fild01,88,315,4 script Tourist#ep14_2f12 4_WHITE_COW,{ + mes "[Tourist]"; + mes "Ahh..."; + mes "Why are there so many people...?"; + next; + mes "[Tourist]"; + mes "I want to be alone......Sniff!"; + emotion e_otl; + close; +} + +// Generic Eclage NPCs - Set 2 +//============================================================ +ecl_fild01,183,190,4 script Catering#eclbig 4_M_FAIRYSOLDIER,{ + mes "[Catering]"; + mes "Wahahaha! How do you do!"; + mes "It's perfect weather for a picnic, no?"; + next; + emotion e_wah; + mes "[Catering]"; + mes "You say it's hard to pack for a picnic?"; + next; + emotion e_no1; + mes "[Catering]"; + mes "Don't you worry!"; + next; + emotion e_gasp; + mes "[Catering]"; + mes "This is a specialty combining acorns with 7 different kinds and 7 different levels of flavor collected by squirrels of Eclage!"; + next; + emotion e_cash; + mes "[Catering]"; + mes "This specialty to-go box is only 2,999 coins!!!"; + next; + emotion e_omg; + mes "[Catering]"; + mes "Such a remarkable price!"; + next; + emotion e_lv; + mes "[Catering]"; + mes "If you order now, we also give you a disposable fork that feels like new even with a hundred uses!"; + close; +} + +ecl_fild01,134,109,4 script Warao#eclbig 4_M_FAIRYKID5,{ + mes "[Warao]"; + mes "Ah~ I'm so hungry. What should I eat today?"; + next; + mes "[Warao]"; + mes "Come to think of it, I wonder how this foreigner will taste?"; + next; + emotion e_gg; + mes "[Warao]"; + mes "Hey hey, you know I'm kidding, right?"; + close; +} + +ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{ + mes "[Giranni]"; + mes "I wonder where he went. It should be around here..."; + close; +} + +eclage,106,61,4 script Markoza#eclbig 4_M_FAIRYKID3,{ + mes "[Markoza]"; + mes "I also want to visit foreign lands."; + next; + mes "[Markoza]"; + mes "But would foreigners leave me be when I am this adorable?"; + next; + emotion e_pif; + mes "[Markoza]"; + mes "Man, wherever I go, my cuteness just complicates everything..."; + close; +} + +eclage,101,130,5 script Wutapoa#eclbig 4_F_FAIRY,{ + mes "[Wutapoa]"; + mes "I recently moved out of my parent's place!"; + mes "I am so glad I finally have my own Yai!"; + next; + mes "[Wutapoa]"; + mes "I'm going to make it the most decorative, beautiful Yai in Eclage!"; + next; + emotion e_heh; + mes "[Wutapoa]"; + mes "Yay, woohoo!!!"; + close; +} + +eclage,200,272,4 script Masione#eclbig 4_F_FAIRYKID2,{ + mes "[Masione]"; + mes "Whoa! Hey!"; + mes "Would you please stop appearing out of nowhere?"; + emotion e_omg; + next; + mes "[Masione]"; + mes "I'm a fragile, sensitive being!"; + close; +} + +ecl_in01,55,25,3 script Mijani#eclbig 4_F_MORAFINE1,{ + mes "[Mijani]"; + mes "You are not from around here?"; + mes "Welcome."; + next; + mes "[Mijani]"; + mes "Of course, as long as you don't disrupt Eclage."; + close; +} + +ecl_in01,38,37,4 script A kneeling boy#eclbig 4_F_FAIRYKID6,{ + mes "[A kneeling boy]"; + mes "Why am I kneeling like this?"; + next; + mes "[A kneeling boy]"; + mes "At first, it was because it was comfortable. Now it's because I can't stretch my legs out anymore."; + next; + emotion e_sob; + mes "[A kneeling boy]"; + mes "I try to stretch them out, and my legs are all asleep!!"; + mes "Does that mean I have to fly around with my legs flexed like this?"; + close; +} + +ecl_in02,168,41,2 script Pambo#eclbig 4_F_FAIRYKID3,{ + mes "[Pambo]"; + mes "Do you like things that twinkle?"; + next; + emotion e_lv2; + mes "[Pambo]"; + mes "I love them so much!"; + next; + mes "[Pambo]"; + mes "Twinkle twinkle~ Twinkle twinkle~"; + next; + mes "[Pambo]"; + mes "Twinkle twinkle~ Twinkle twinkle~"; + mes "Sparkle sparkle~ Sparkle sparkle~"; + next; + mes "[Pambo]"; + mes "Twinkle twinkle~ Twinkle twinkle~"; + mes "Sparkle sparkle~ Sparkle sparkle~"; + mes "Mmhahah~ Hahaha~ Hehehe~"; + mes "Heh heh heh~ Huhuhe~ Hoho~"; + mes "Kehehe~ Halala~ Fufu~"; + next; + emotion e_sob; + mes "[Pambo]"; + mes "But there's nothing twinkling here..."; + close; +} + +ecl_in01,41,103,1 script A blushing girl#eclbig 4_F_FAIRYKID4,{ + mes "[A blushing girl]"; + mes "Do you see this balcony up top?"; + mes "Mayor Jun appears there everytime there is an important occasion!"; + next; + emotion e_lv2; + mes "[A blushing girl]"; + mes "He's so handome!! Ahhh~"; + close; +} + +ecl_in01,53,92,4 script Lafiki#eclbig 4_M_FAIRYKID3,{ + mes "[Lafiki]"; + mes "My fashion sense today is excellent as usual. Heh-"; + next; + emotion e_lv2; + mes "[Lafiki]"; + mes "Hello~ My beautiful body~"; + mes "Every strand of hair is so beautiful!"; + next; + mes "[Dandy]"; + mes "Yes, it's definitely your garbage fashion sense that wreaks of trash as usual."; + emotion e_gg,0,"Dandy#eclbig"; + close; +} + +ecl_in01,54,91,2 script Dandy#eclbig 4_M_FAIRYKID2,{ + mes "[Dandy]"; + mes "Take a look at me! How's this? Am I not so fabulous?"; + next; + mes "[Dandy]"; + mes "A Laphine can freely change in between different clothes, but not any Laphine looks this great!"; + next; + mes "[Lafiki]"; + mes "What nonsensical nonsense are you saying? No matter who looks at it, this region's best looker is me!"; + emotion e_pif,0,"Lafiki#eclbig"; + close; +} + +ecl_in01,52,102,4 script Choir Conductor#eclbig 4_M_FAIRYKID,{ + mes "[Choir conductor]"; + mes "We are Eclage's Tree Wing Choir~"; + mes "We bring you heavenly harmonies~"; + next; + mes "[Choir conductor]"; + mes "Hello foreigner, we'll give you a taste of our harmony~"; + next; + emotion e_ho; + mes "[Choir]"; + mes "Aaa~"; + next; + emotion e_ho,0,"Choir member#eclbig01"; + mes "[Choir]"; + mes "Aaa~~"; + mes "Aaa~"; + next; + emotion e_ho,0,"Choir member#eclbig02"; + mes "[Choir]"; + mes "Aaa~~~"; + mes "Aaa~~"; + mes "Aaa~"; + next; + emotion e_ho,0,"Choir member#eclbig03"; + mes "[Choir]"; + mes "Aaa~~~~"; + mes "Aaa~~~"; + mes "Aaa~~"; + mes "Aaa~"; + next; + emotion e_ho,0,"Choir member#eclbig04"; + mes "[Choir]"; + mes "Aaa~~~~~"; + mes "Aaa~~~~"; + mes "Aaa~~~"; + mes "Aaa~~"; + mes "Aaa~"; + next; + emotion e_ho,0,"Choir member#eclbig05"; + mes "[Choir]"; + mes "Aaa~~~~~~"; + mes "Aaa~~~~~"; + mes "Aaa~~~~"; + mes "Aaa~~~"; + mes "Aaa~~"; + mes "Aaa~"; + next; + emotion e_ho; + emotion e_ho,0,"Choir member#eclbig01"; + emotion e_ho,0,"Choir member#eclbig02"; + emotion e_ho,0,"Choir member#eclbig03"; + emotion e_ho,0,"Choir member#eclbig04"; + emotion e_ho,0,"Choir member#eclbig05"; + mes "[Choir]"; + mes "Uhhurukukuruhuuhhurukukuruhuuh"; + mes "Try to feel this~ The melody that flows~"; + next; + mes "[Choir conductor]"; + mes "How is it!! Our harmony!!"; + close; +} + +ecl_in01,51,103,4 script Choir member#eclbig01 4_M_FAIRYKID,{ + mes "[Choir member]"; + mes "Aaa~"; + emotion e_ho; + close; +} +ecl_in01,53,103,4 duplicate(Choir member#eclbig01) Choir member#eclbig02 4_M_FAIRYKID +ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 4_M_FAIRYKID +ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 4_M_FAIRYKID +ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 4_M_FAIRYKID + +// Generic Eclage NPCs - Set 3 +//============================================================ +ecl_fild01,190,93,4 script Fili#1 4_M_FAIRYANG,{ + mes "[Fili]"; + mes "Looking at this beautiful field, the song sings itself~"; + emotion e_ho; + close; +} + +ecl_fild01,83,263,4 script Watering Laphine#1 4_M_FAIRYKID3,{ + mes "[Watering Laphine]"; + mes "I think the earth is running dry."; + close; +} + +ecl_fild01,163,196,4 script Dancing Laphine#1 4_F_FAIRYKID3,{ + mes "[Dancing Laphine]"; + mes "It's important to warm up like this before you start dancing. One, two, three, four...."; + close; +} + +// Eclage Prison & Clinic +//============================================================ +ecl_in01,8,71,4 script Eclage Guard#pri_inn 4_M_FAIRYSOLDIER,{ + mes "[Eclage Guard]"; + mes "This path will take you to the lower parts of Eclage. You'll find a prison and a clinic there."; + close; +} + +ecl_in02,96,22,2 script Sign#prison_inn 2_BOARD1,{ + mes "[North] Prison"; + mes "[West] Clinic"; + close; +} + +ecl_in02,164,56,2 script Receptionist#Laphine 4_F_FAIRYKID2,{ + mes "[Receptionist]"; + mes "Welcome to Eclage Clinic."; + next; + switch(select("Save Location:Rest:Finish the conversation")) { + case 1: + mes "[Receptionist]"; + mes "Clinic has been set as your save point. Be careful though~"; + savepoint "ecl_in02",162,49; + close; + case 2: + mes "[Receptionist]"; + mes "Restore your mind and body at our clinic. It's filled with Eclage's clean energy."; + mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny."; + next; + switch(select("Pay with Splendide Coin:Pay with Zeny:Forget it")) { + case 1: + if (countitem(6081) == 0) { + mes "[Receptionist]"; + mes "It seems like you don't have enough coins. Would you check your account again, please?"; + close; + } + delitem 6081,1; //Splendide_Coin + break; + case 2: + if (Zeny < 5000) { + mes "[Receptionist]"; + mes "It seems like you don't have enough zeny. Would you check your account again, please?"; + close; + } + Zeny -= 5000; + break; + case 3: + close; + } + mes "[Receptionist]"; + mes "Make yourself at home~"; + close2; + percentheal 100,100; + warp "ecl_in02",167,49; + end; + case 3: + close; + } +} + +ecl_in02,137,44,2 script Doctor Laphine#doctor 4_M_FAIRYKID,{ + mes "[Injured Laphine]"; + mes "Ooww..."; + mes "Where...am...I?"; + next; + mes "[Doctor]"; + mes "You're at a clinic. Don't worry."; + mes "We stopped the bleeding and casted emergency spells."; + mes "You were bleeding a lot. That was close, you know."; + next; + mes "[Injured Laphine]"; + mes "......"; + mes "What, no, I...I don't feel anything...what's going on?"; + next; + mes "[Doctor]"; + mes "Umm...the arrow damaged your wing pretty badly..."; + next; + mes "[Injured Laphine]"; + mes "...what do you mean??"; + next; + mes "[Doctor]"; + mes "Well...I was going to tell you after you recover, but you should know. You can't decorate the Yai anymore."; + mes "In other words, you injured your wing. The arrow went through the most critical part in the wing."; + next; + mes "[Injured Laphine]"; + mes "What? No way...please...doctor!! No!!"; + close; +} +ecl_in02,135,45,4 duplicate(Doctor Laphine#doctor) Injured Laphine 4_F_FAIRYKID6 |