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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-07 20:40:38 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-07 20:40:38 +0000
commit986086c5f9be6f84523cd1640cf84f476ccd4ff1 (patch)
tree3edabf0618a7bd579af912e408a5d11203f66aac /npc/quests
parent6f2b76985d4ba8413f4cab12d08417fb2598fa16 (diff)
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* Implemented Official Cooking Quest.
- Optimized Rachel donation quest, and added Rachel Guide. - Fixed the name of one of Rachel's shops. (Tool Dealer -> Fruit Gardener) - Fixed some typos in the Kyle Hyre Quest's additional comments. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10714 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/Kiel_Hyre_Quest.txt12
-rw-r--r--npc/quests/cooking_quest.txt2919
-rw-r--r--npc/quests/quests_rachel.txt524
3 files changed, 2574 insertions, 881 deletions
diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt
index 0214b582f..ab3aac71d 100644
--- a/npc/quests/Kiel_Hyre_Quest.txt
+++ b/npc/quests/Kiel_Hyre_Quest.txt
@@ -37,7 +37,7 @@
//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$.
//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf]
//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf]
-//= 2.2 Another fix for elly, no longer RESETS to 26 when you tak to her. [L0ne_W0lf]
+//= 2.2 Another fix for Elly, no longer RESETS to 26 when you talk to her. [L0ne_W0lf]
//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf]
//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf]
//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf]
@@ -48,7 +48,7 @@
//= Fixed where Golden_Key and Exquisite_Button are deleted.
//= Removed KHTimerEnd, and instead use OnReset.
//= Fixed typo in the second NPC that gives Black Keycards.
-//= Added and Monster Warps. (Keeps monsters from being in dungeon quest area.) Non-functional though.
+//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional]
//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead]
//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog.
//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO.
@@ -57,12 +57,12 @@
//= 2.8 Fixed the weight checking in Vandt, and added official dialog. [L0ne_W0lf]
//= Added weight checks for all NPCs that give items. Semi-official dialog.
//= Got the missing portion of dialog for Mills'.
-//= Will add further improper dialogs as I get to them on the second runthrough of the quest.
+//= Will add further proper dialogs as I get to them on the second runthrough of the quest.
//= 2.8a minor optimization with extra goto, else or empty switch [Lupus]
-//= 2.9 Fixed the "enablenpc problem with the missing spaces. No idea how it happened. [L0ne_W0lf]
-//= 3.0 Fixed a typo in Elly, in her room. (<= should have been <) [L0ne_W0lf]
+//= 2.9 Fixed the "enablenpc" problem with the missing spaces. No idea how it happened. [L0ne_W0lf]
+//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf]
//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items.
-//= 3.1 Moved hte "delitem" for all related quest items to the poroper NPC. [L0ne_W0lf
+//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf]
//============================================================
//============================================================================
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt
index afe12db6e..a5d8f9790 100644
--- a/npc/quests/cooking_quest.txt
+++ b/npc/quests/cooking_quest.txt
@@ -1,13 +1,14 @@
//===== eAthena Script =======================================
//= Cooking Quest
//===== By: ==================================================
-//= Reddozen
+//= Reddozen; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5a
+//= 1.6
//===== Compatible With: =====================================
-//= eAthena 1.0+
+//= eAthena SVN
//===== Description: =========================================
-//= Official Cooking Quest
+//= [Aegis Conversion]
+//= Official Cooking Quest (10.3)
//===== Additional Comments: =================================
//= 1.1 Fixed wrong item ID, added missing ";, optimized [Lupus]
//= 1.1a minor bugfix, thx 2 Irmin [Lupus]
@@ -18,583 +19,2455 @@
//= 1.4 Fixed spelling, added some dialoguesm optimized
//= fixed bugs. Tested, fully working [Lupus]
//= 1.5 More fixes [Lupus]
+//= 1.6 Quest is now up to iRO 10.3 standards. [L0ne_W0lf]
+//= - Not sure what the EnableItemMove is for, as there is no
+//= command to disable being able to move items.
//============================================================
-prt_castle,43,30,6 script Chef Apprentice 878,{
-
- mes "[Chef's Apprentice]";
-
- if(cooking == 1) goto L_Remind;
-
- if(cooking == 2){
- mes "I see you passed the test.";
- mes "Good job!";
+prt_castle,43,30,3 script Charles Orleans#cook 878,{
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "[Charles Orleans]";
+ mes "Just one second.";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you better";
+ mes "place some of your things";
+ mes "into Kafra Storage, yes?";
+ close2;
+ //EnableItemMove;
+ end;
+ }
+ if (BaseJob == Job_Novice) {
+ if (sex) {
+ cutin "orleans_5",0;
+ mes "[Charles Orleans]";
+ mes "Excuse me, monsieur?";
+ mes "Yes, you. If you're not";
+ mes "here as hired help for the";
+ mes "kitchen, then I'd like to";
+ mes "ask you to leave now.";
+ next;
+ emotion e_an;
+ mes "[Charles Orleans]";
+ mes "Please don't be";
+ mes "offended, but I can't";
+ mes "concentrate on my ";
+ mes "cooking when Novices";
+ mes "like yourself are running";
+ mes "around here like children.";
+ close;
+ }
+ cutin "orleans_1",0;
+ mes "[Charles Orleans]";
+ mes "Mademoiselle, what";
+ mes "are you doing in this";
+ mes "area of the castle?";
+ mes "Oh, you must be lost~";
next;
- mes "[Chef's Apprentice]";
- mes "This book would be quite helpful for a novice chef.";
- getitem 7472, 1;//Items: Lv1 Cookbook,
- set cook_book, 7472;
- set cooking, 3;
- close;
+ cutin "orleans_2",0;
+ mes "[Charles Orleans]";
+ mes "Please, use the stairs";
+ mes "to the right to exit into the";
+ mes "main structure. My dear,";
+ mes "be careful and watch your";
+ mes "step when you climb up";
+ mes "the stairs for me, alright?";
+ goto L_End;
}
-
- if(cooking == 3){
- mes "Hi there. Is there something";
- mes "that I can help you with?";
+ else if (getequipid(1) != 5026) {
+ if (sex) {
+ cutin "orleans_5",0;
+ emotion e_an;
+ mes "[Charles Orleans]";
+ mes "Monsieur, why you look";
+ mes "at me so? Is it the Morroc";
+ mes "silk shirt I am wearing, my";
+ mes "hair styled by Madam Veronica,";
+ mes "or my brand name muffler";
+ mes "refined by Monsieur Antonio?";
+ next;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "Perhaps you are in awe";
+ mes "of the latest, fashionable";
+ mes "spectacles that was designed";
+ mes "by the artists from the Rekenber Corporation? Please, do tell~";
+ next;
+ cutin "orleans_2",0;
+ mes "[Charles Orleans]";
+ mes "Wait, wait just a";
+ mes "moment. Do you know";
+ mes "anything about the latest";
+ mes "trends? You don't seem";
+ mes "to be very fashionable...";
+ next;
+ cutin "orleans_5",0;
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes "Ugh, if I can avoid it,";
+ mes "I usually prefer not to";
+ mes "associate with ruffians.";
+ mes "But I do find that you";
+ mes "adventurers do have";
+ mes "your strong points...";
+ goto L_End;
+ }
+ cutin "orleans_1",0;
+ mes "[Charles Orleans]";
+ mes "Oh! Pardon the squalor";
+ mes "of my humble kitchen,";
+ mes "Mademoiselle. But even";
+ mes "the splendor of the Prontera";
+ mes "Castle pales to the radiance";
+ mes "of your captivating beauty.";
next;
- menu "Buy Supplies",M_BuySupply, "Talk about cooking",L_Cook_Talk, "Leave",L_No_Talk;
-
- M_BuySupply:
- mes "[Chef's Apprentice]";
- mes "Outdoor Cooking Set - 500z each";
- mes " How many?";
- input @amount;
- if(@amount < 1) goto ER_Invalid;
- if(@amount > 100) goto ER_TooMuch;
- if(@amount*500 > Zeny) goto ER_Zeny;
- set Zeny, Zeny-(@amount*500);
- getitem 12125, @amount;//Items: Outdoor Cooker,
+ cutin "orleans_2",0;
+ mes "[Charles Orleans]";
+ mes "Tell me, who is the";
+ mes "lovely child holding";
+ mes "the cat right next to you?";
+ mes "I know it is rude to ask,";
+ mes "but I am emboldened by";
+ mes "my, shall we say, curiosity.";
+ next;
+ switch(select("......?:She is my sister:Actually, I don't know her.")) {
+ case 1:
+ cutin "nyuang_3",2;
+ donpcevent "Child with Cat#cook::onDelight";
+ mes "[The kid with a cat]";
+ mes "Nyahahaha,";
+ mes "Nyahahaha~";
+ mes "Meow~ Meow~";
next;
- mes "[Chef's Apprentice]";
- mes "Enjoy!";
- close;
-
- L_Cook_Talk:
- mes "[Chef's Apprentice]";
- mes "You passed the test,";
- mes "but were your results";
- mes "worth while?";
+ cutin "orleans_2",0;
+ emotion e_heh;
+ mes "[Charles Orleans]";
+ mes "What a lovely child.";
+ mes "Be quiet like a good girl.";
next;
- menu "Taste my food",-, "No, it was horrible",L_Taste_End;
-
- mes "[Chef's Apprentice]";
- mes "I don't know about that.";
- mes "It may not be safe...";
+ break;
+ case 2:
+ cutin "nyuang_1",2;
+ donpcevent "Child with Cat#cook:OnWhat";
+ mes "[Child with Cat]";
+ mes "...Nya?";
+ mes "...Meow?";
next;
- menu "Please taste it",-, "You're probably right",L_Taste_End;
-
- mes "[Chef's Apprentice]";
- mes "Why would I want to try";
- mes "the food of a novice chef?";
+ cutin "orleans_2",0;
+ emotion e_lv2;
+ mes "[Charles Orleans]";
+ mes "She is lovely and";
+ mes "quite although she";
+ mes "doesn't look like you.";
+ mes "Even her cat looks adorable.";
+ break;
+ case 3:
+ cutin "nyuang_2",2;
+ donpcevent "Child with Cat#cook::OnPif";
+ mes "[Child with Cat]";
+ mes "Nyahahaha,";
+ mes "Nyahahaha~";
+ mes "Meow, meow~";
next;
- menu "Please try",-, "Yeah, I'm too new at this",L_Taste_End;
-
- mes "[Chef's Apprentice]";
- mes "I'll make a deal with you.";
- mes "if you cook me one of every";
- mes "Lv 1 food, then I'll try";
- mes "your Cooking...";
+ cutin "orleans_4",0;
+ cutin "orleans_3",0;
+ emotion e_swt2;
+ mes "[Charles Orleans]";
+ mes "Ah, again, let me";
+ mes "apologize. I had believed";
+ mes "that this child was fortunate";
+ mes "enough to be a companion";
+ mes "of the mademoiselle.";
+ break;
+ }
+ next;
+ cutin "orleans_1",0;
+ mes "[Charles Orleans]";
+ mes "Allow me to introduce";
+ mes "myself to you, amour.";
+ mes "I am your ever faithful";
+ mes "servant whose heart is";
+ mes "enraptured by your gaze.";
+ mes "My name is Charles Orleans.";
+ next;
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes "Yet there is one thing that";
+ mes "anguishes me. Ever since his";
+ mes "highness, King Tristram III,";
+ mes "has vanished, I have found no";
+ mes "one worthy of tasting my wares.";
+ mes "My life now lacks meaning...";
+ next;
+ mes "[Charles Orleans]";
+ mes "Alas, recently I have been";
+ mes "reduced to teaching mere";
+ mes "apprentices, tyros in the";
+ mes "culinary arts, my skills.";
+ mes "It is frustrating--many of";
+ mes "them do not have any talent!";
+ next;
+ cutin "orleans_3",0;
+ mes "[Charles Orleans]";
+ mes "Ah, forgive me, dear";
+ mes "Mademoiselle. I hope you";
+ mes "understand the difficulty";
+ mes "I am forced to suffer. When";
+ mes "next we meet, I would very much like to give you a sweet dessert.";
+ next;
+ cutin "orleans_1",0;
+ mes "[Charles Orleans]";
+ mes "Yes, women with your";
+ mes "beauty definitely deserve";
+ mes "the luscious flavors of the";
+ mes "treats that only I can offer.";
+ mes "Until that day comes, I shall";
+ mes "reluctantly bid you adieu.";
+ goto L_End;
+ }
+ else if (cooking == 0) {
+ cutin "orleans_5",0;
+ emotion e_dots;
+ mes "[Charles Orleans]";
+ mes "Oh, have you come here";
+ mes "to learn cooking? ^333333*Sigh*^000000";
+ mes "I don't feel like teaching";
+ mes "anything today--in fact,";
+ mes "I think teaching is a waste";
+ mes "of my time! ^333333*Sigh*^000000 However...";
+ next;
+ switch(select("Um, are you talking to me?:Wait, don't you remember me?:Sir Orleans?")) {
+ case 1:
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "Who else would";
+ mes "I be talking to?";
+ mes "To Madeleine over";
+ mes "there? Or that child";
+ mes "holding that mangy";
+ mes "cat? Sacrebleu!";
next;
- menu "Agree",-, "Refuse",L_Taste_End;
-
- mes "[Chef's Apprentice]";
- mes "You'll need to make all";
- mes "six foods. Let me know";
- mes "when you're finished.";
- set cooking, 4;
- close;
-
- L_Taste_End:
- mes "[Chef's Apprentice]";
- mes "Come back when you feel";
- mes "more confident.";
- close;
-
- L_No_Talk:
- mes "[Chef's Apprentice]";
- mes "Come back to vist anytime!";
- mes "Have a good day.";
- close;
+ cutin "nyuang_4",2;
+ mes "[Child with Cat]";
+ mes "Grrrrrrr!";
+ mes "Rrrroreow!";
+ next;
+ cutin "orleans_4",0;
+ cutin "orleans_3",0;
+ emotion e_omg;
+ mes "[Charles Orleans]";
+ mes "Goodness, you scared me!";
+ mes "What an ill natured kid!";
+ mes "Who brought this kid in?";
+ break;
+ case 2:
+ mes "[Charles Orleans]";
+ mes "I can't remember every";
+ mes "tyro who's begged me for";
+ mes "instruction in the culinary";
+ mes "arts. I could swear you've";
+ mes "come here months ago, it's";
+ mes "just--what was your name...?";
+ next;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "Bah! No matter.";
+ mes "I suppose that's";
+ mes "of no importance";
+ mes "at the moment.";
+ break;
+ case 3:
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes "E-excuse me? I may be";
+ mes "your instructor, but you";
+ mes "can call me by my first name.";
+ mes "I know that I can be strict,";
+ mes "but please: in the end, we are colleagues, even if I am superior.";
+ next;
+ cutin "orleans_1",0;
+ mes "[Charles Orleans]";
+ mes "Fine, fine...";
+ mes "If you insist on your";
+ mes "modicum of expressed";
+ mes "respect, then you may";
+ mes "call me ''Sir Charles.''";
+ next;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "Ah... That does have";
+ mes "a rather fine ring to it.";
+ mes "I actually earned that title";
+ mes "from the king himself, even";
+ mes "if I'm a knight only in title and manner, rather than strength.";
+ break;
+ }
+ next;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "Well then, let's get started";
+ mes "today with making a simple";
+ mes "dish. Okay, ^FF0000I don't teach recipes";
+ mes "more than once^000000, ^FF0000so make sure";
+ mes "that you write this down^000000. Now";
+ mes "then, what shall we cook?";
+ next;
+ cutin "orleans_6",0;
+ set .@cook_m1,rand(1,6);
+ if (.@cook_m1 == 1) {
+ set cooking,1;
+ mes "[Charles Orleans]";
+ mes "Ahhh, how about";
+ mes "'Fried Grasshopper Legs?'";
+ mes "To the uninitiated, it may";
+ mes "seem to be a disgusting dish,";
+ mes "but trust me, its exquisite taste is pure pleasure for your palate.";
+ next;
+ mes "[Charles Orleans]";
+ mes "Now, please bring";
+ mes "^4D4DFF5 Grasshopper Legs^000000,";
+ mes "^4D4DFF1 Cooking Oil^000000, and";
+ mes "^4D4DFF1 Old Frying Pan^000000.";
+ mes "Then, we can begin.";
+ goto L_End;
+ }
+ else if (.@cook_m1 == 2) {
+ set cooking,2;
+ mes "[Charles Orleans]";
+ mes "Ah, I've got it!";
+ mes "Let's make ''Grape Juice";
+ mes "Herbal Tea.'' The weather";
+ mes "is perfect right now for";
+ mes "a cool, refreshing drink.";
+ next;
+ mes "[Charles Orleans]";
+ mes "Please bring";
+ mes "^4D4DFF3 Grapes^000000, and";
+ mes "^4D4DFF2 Red Potions^000000";
+ mes "so that we can";
+ mes "begin the lesson~";
+ goto L_End;
+ }
+ else if (.@cook_m1 == 3) {
+ set cooking,3;
+ mes "[Charles Orleans]";
+ mes "I've got it~";
+ mes "We can make";
+ mes "''Honey Grape Juice.''";
+ mes "Please bring me the";
+ mes "following ingredients so";
+ mes "that we can begin the lesson.";
+ next;
+ mes "[Charles Orleans]";
+ mes "^4D4DFF1 Honey^000000,";
+ mes "^4D4DFF2 Grapes^000000, and";
+ mes "^4D4DFF1 Red Potion^000000.";
+ goto L_End;
+ }
+ else if (.@cook_m1 == 4) {
+ set cooking,4;
+ mes "[Charles Orleans]";
+ mes "Mmm, why don't we";
+ mes "make ''Frog Egg and";
+ mes "Squid Ink Soup?'' Those";
+ mes "bereft of gourmet taste may";
+ mes "think it's disgusting, but it's";
+ mes "actually quite scrumptious.";
+ next;
+ mes "[Charles Orleans]";
+ mes "Well then,";
+ mes "please bring me";
+ mes "^4D4DFF1 Bag of Grain^000000,";
+ mes "^4D4DFF10 Spawns^000000, and";
+ mes "^4D4DFF1 Squid Ink^000000.";
+ goto L_End;
+ }
+ else if (.@cook_m1 == 5) {
+ set cooking,5;
+ mes "[Charles Orleans]";
+ mes "Ah, I know what";
+ mes "would be perfect right";
+ mes "now. ''Steamed Crab";
+ mes "Nippers.'' Now, please";
+ mes "bring these ingredients";
+ mes "so we can make this soup.";
+ next;
+ mes "[Charles Orleans]";
+ mes "We'll need";
+ mes "^4D4DFF10 Green Herbs^000000,";
+ mes "^4D4DFF10 Nippers^000000, and";
+ mes "^4D4DFF1 Yellow Potion^000000.";
+ goto L_End;
+ }
+ set cooking,6;
+ mes "[Charles Orleans]";
+ mes "Ooh, you know what";
+ mes "would be scrumptious?";
+ mes "''Fried Monkey Tails.'' Yes,";
+ mes "that sounds perfect! Please";
+ mes "bring these ingredients so";
+ mes "that I can teach you this dish.";
+ next;
+ mes "[Charles Orleans]";
+ mes "We'll need";
+ mes "^4D4DFF1 Frying Pan^000000,";
+ mes "^4D4DFF5 Yoyo Tails^000000, and";
+ mes "^4D4DFF1 Cooking Oil^000000.";
+ goto L_End;
}
-
- if(cooking == 4){
- if(countitem(12056)
- && countitem(12061)
- && countitem(12046)
- && countitem(12066)
- && countitem(12041)
- && countitem(12051)) {//Items: Frog Spawn Soup, Grape Juice with Honey, Grape Juice and Tea, Fried Monkey Tail, Boiled Locust, Steamed Crab Pincer,
-
- delitem 12056, 1;//Items: Frog Spawn Soup,
- delitem 12061, 1;//Items: Grape Juice with Honey,
- delitem 12046, 1;//Items: Grape Juice and Tea,
- delitem 12066, 1;//Items: Fried Monkey Tail,
- delitem 12041, 1;//Items: Boiled Locust,
- delitem 12051, 1;//Items: Steamed Crab Pincer,
-
- mes "What!? Through already?";
- mes "Let me see what you've made";
+ else if (cooking == 1) {
+ if (countitem(940) > 4 && countitem(7031) > 0 && countitem(7457) > 0) {
+ cutin "orleans_4",0;
+ emotion e_an;
+ mes "[Charles Orleans]";
+ mes "Finally, you're here! Never";
+ mes "forget: your ingredients must";
+ mes "always be as fresh as possible.";
+ mes "If not, your cuisine will be much poorer in quality. Now, let me";
+ mes "explain how to make this dish.";
next;
-
- mes "[Chef's Apprentice]";
- mes "Great job, but there's";
- mes "still one thing that I need";
- mes "you to do. Talk to a friend";
- mes "of mine in Payon. We used";
- mes "to study together.";
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Scrub the Grasshopper Legs";
+ mes "as cleanly as you can before";
+ mes "placing them in the Frying Pan.";
+ mes "Afterwards, pour half a bottle of Cooking Oil and fry the legs at";
+ mes "high heat for about 20 minutes.";
next;
- mes "[Chef's Apprentice]";
- mes "Take him this ^000080Leather Pouch^000000,";
- mes "and I'll put in a good word";
- mes "for you with my teacher.";
-
- getitem 7432, 1;//Items: Leather Pouch,
- set cooking, 5;
- } else {
- mes "Please come back when you've cooked";
- mes "all the Lv 1 foods.";
+ mes "[Charles Orleans]";
+ mes "Now, follow the instructions";
+ mes "that I've just given you to the";
+ mes "letter! Hmmm... Good, good.";
+ mes "That's not bad at all. Alright,";
+ mes "you're almost there...";
next;
- menu "Buy Supplies",M_BuySupply, "Leave",L_No_Talk;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "There, you're done!";
+ mes "The presentation can use";
+ mes "a little work, but at least you";
+ mes "know this recipe now. That's";
+ mes "all for today, so please go";
+ mes "and practice on your own now.";
+ delitem 940,5; //Grasshopper's_Leg
+ delitem 7031,1; //Old_Frying_Pan
+ delitem 7457,1; //Cooking_Oil
+ set cooking,7;
+ getitem 12041,1; //Str_Dish01
+ goto L_End;
}
- close;
+ cutin "orleans_6",0;
+ set .@talk_j,rand(1,2);
+ if (.@talk_j == 1) {
+ mes "[Charles Orleans]";
+ mes "Hurry and bring me";
+ mes "the ingredients to make";
+ mes "Fried Grasshopper Legs!";
+ mes "If a restaurant patron had";
+ mes "ordered this, then you'd";
+ mes "already be making him wait!";
+ goto L_End;
+ }
+ mes "[Charles Orleans]";
+ mes "Just go and ambush those";
+ mes "happy-go-lucky grasshoppers";
+ mes "just playing in the fields. Hurry and smash them, then rip their";
+ mes "legs off--but be humane about it! ";
+ goto L_End;
}
-
- if(cooking == 5){
- mes "Please, don't forget to";
- mes "hand my ^000080Leather Pouch^000000";
- mes "to my friend in Payon.";
+ else if (cooking == 2) {
+ if (countitem(514) > 2 && countitem(501) > 1) {
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes "Finally, you're here! Never";
+ mes "forget: your ingredients must";
+ mes "always be as fresh as possible.";
+ mes "If not, your cuisine will be much poorer in quality. Now, let me";
+ mes "explain how to make this dish.";
+ next;
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "You extract the juice";
+ mes "from the Grapes like this--";
+ mes "we can't use pre-made Grape";
+ mes "Juice for the sake of freshness. Then, you need to boil the Red";
+ mes "Potions in a bain-marie...";
+ next;
+ mes "[Charles Orleans]";
+ mes "When the Red Potions";
+ mes "reach the right consistency,";
+ mes "gently stir in the juice that you just squeezed from the Grapes.";
+ mes "Now, I want you to try it. Hmm... That's not bad... Good, good...";
+ next;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "There, you're done!";
+ mes "The presentation can use";
+ mes "a little work, but at least you";
+ mes "know this recipe now. That's";
+ mes "all for today, so please go";
+ mes "and practice on your own now.";
+ delitem 514,3; //Grape
+ delitem 501,2; //Red_Potion
+ set cooking,7;
+ getitem 12046,1; //Int_Dish01
+ goto L_End;
+ }
+ cutin "orleans_6",0;
+ set .@talk_j,rand(1,2);
+ if (.@talk_j == 1) {
+ mes "[Charles Orleans]";
+ mes "What are you doing?";
+ mes "Hurry and bring me the";
+ mes "ingredients for Grape Juice";
+ mes "Herbal Tea! At a real restaurant, you'd never be able to take your";
+ mes "time like this! Quickly, now!";
+ goto L_End;
+ }
+ mes "[Charles Orleans]";
+ mes "Having trouble finding";
+ mes "Grapes? Just pop open";
+ mes "those cute little Poporings...";
+ mes "Of course, you should try to";
+ mes "be humane when you hunt them...";
+ goto L_End;
+ }
+ else if (cooking == 3) {
+ if (countitem(518) > 0 && countitem(514) > 1 && countitem(501) > 0) {
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes "Finally, you're here! Never";
+ mes "forget: your ingredients must";
+ mes "always be as fresh as possible.";
+ mes "If not, your cuisine will be much poorer in quality. Now, let me";
+ mes "explain how to make this dish.";
+ next;
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "First, skin the Grapes";
+ mes "and extract the seeds. Then,";
+ mes "blend the Grapes with the";
+ mes "Honey. Take this blended";
+ mes "mixture and carefully stir";
+ mes "it into the Red Potion...";
+ next;
+ mes "[Charles Orleans]";
+ mes "When the pulp is fully";
+ mes "mixed into the Red Potion,";
+ mes "you'll be finished. Now, go";
+ mes "and try making it yourself.";
+ mes "Right, that's good. Yes...";
+ mes "Wait, wait! Okay, there you go~";
+ next;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "There, you're done!";
+ mes "The presentation can use";
+ mes "a little work, but at least you";
+ mes "know this recipe now. That's";
+ mes "all for today, so please go";
+ mes "and practice on your own now.";
+ delitem 518,1; //Honey
+ delitem 514,2; //Grape
+ delitem 501,1; //Red_Potion
+ set cooking,7;
+ getitem 12061,1; //Dex_Dish01
+ goto L_End;
+ }
+ cutin "orleans_6",0;
+ set .@talk_j,rand(1,2);
+ if (.@talk_j == 1) {
+ mes "[Charles Orleans]";
+ mes "What's taking you so";
+ mes "long? You should have";
+ mes "brought me the ingredients";
+ mes "to make Honey Grape Juice";
+ mes "a while ago. Hurry it up!";
+ goto L_End;
+ }
+ mes "[Charles Orleans]";
+ mes "You're having trouble";
+ mes "finding some Honey for the";
+ mes "Honey Grape Juice, aren't you?";
+ mes "Just go and hunt some bears,";
+ mes "they're always carrying some";
+ mes "of that Honey around.";
+ goto L_End;
+ }
+ else if (cooking == 4) {
+ if (countitem(577) > 0 && countitem(908) > 9 && countitem(1024) > 0) {
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes "Finally, you're here! Never";
+ mes "forget: your ingredients must";
+ mes "always be as fresh as possible.";
+ mes "If not, your cuisine will be much poorer in quality. Now, let me";
+ mes "explain how to make this dish.";
+ next;
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Mill the grain until";
+ mes "it's a fine flour, then";
+ mes "boil the Squid Ink at";
+ mes "medium heat. Once it";
+ mes "bubbles, pour in the flour.";
+ next;
+ mes "[Charles Orleans]";
+ mes "Keep stirring, slowly";
+ mes "adding the Spawns. When";
+ mes "it all boils again, reduce the";
+ mes "heat and simmer for about 10";
+ mes "minutes. Okay, now you try it.";
+ mes "That's good, good... Alright~";
+ next;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "There, you're done!";
+ mes "The presentation can use";
+ mes "a little work, but at least you";
+ mes "know this recipe now. That's";
+ mes "all for today, so please go";
+ mes "and practice on your own now.";
+ delitem 577,1; //Grain
+ delitem 908,10; //Spawn
+ delitem 1024,1; //Chinese_ink
+ set cooking,7;
+ getitem 12056,1; //Agi_Dish01
+ goto L_End;
+ }
+ cutin "orleans_6",0;
+ set .@talk_j,rand(1,2);
+ if (.@talk_j == 1) {
+ mes "[Charles Orleans]";
+ mes "What are you doing?";
+ mes "You're supposed to be";
+ mes "preparing ingredients";
+ mes "for Frog Egg and Squid";
+ mes "Ink Soup right now!";
+ goto L_End;
+ }
+ mes "[Charles Orleans]";
+ mes "You have to be careful";
+ mes "when you're handling Frog";
+ mes "Eggs. If you feed them raw to";
+ mes "somebody, well, their flavor is";
+ mes "decidely less than magnifique.";
+ goto L_End;
+ }
+ else if (cooking == 5) {
+ if (countitem(960) > 9 && countitem(511) > 9 && countitem(503) > 0) {
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes "Finally, you're here! Never";
+ mes "forget: your ingredients must";
+ mes "always be as fresh as possible.";
+ mes "If not, your cuisine will be much poorer in quality. Now, let me";
+ mes "explain how to make this dish.";
+ next;
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Boil the Nippers in Yellow";
+ mes "Potion on low heat for about";
+ mes "30 minutes. Then, bring it down";
+ mes "to a simmer and carefully stir";
+ mes "in the Green Herbs one by one.";
+ next;
+ mes "[Charles Orleans]";
+ mes "This is an easy recipe, but";
+ mes "I still want you to demonstrate";
+ mes "for me. Okay, let's see now...";
+ mes "You're doing fine. Now, wait...";
+ mes "Good, good, okay, it's ready";
+ mes "for the Green Herbs now...";
+ next;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "There, you're done!";
+ mes "The presentation can use";
+ mes "a little work, but at least you";
+ mes "know this recipe now. That's";
+ mes "all for today, so please go";
+ mes "and practice on your own now.";
+ delitem 960,10; //Nipper
+ delitem 511,10; //Green_Herb
+ delitem 503,1; //Yellow_Potion
+ set cooking,7;
+ getitem 12051,1; //Vit_Dish01
+ goto L_End;
+ }
+ cutin "orleans_6",0;
+ set .@talk_j,rand(1,2);
+ if (.@talk_j == 1) {
+ mes "[Charles Orleans]";
+ mes "Shouldn't you be";
+ mes "preparing all of the";
+ mes "ingredients for Steamed";
+ mes "Crab Nippers? You need";
+ mes "to work quickly for those";
+ mes "hungry restaurant patrons!";
+ goto L_End;
+ }
+ mes "[Charles Orleans]";
+ mes "It shouldn't be too hard";
+ mes "to gather Nippers. Just";
+ mes "find some Vadons and crush";
+ mes "them, making sure to rip off";
+ mes "their Nippers. That sounds strange, I know, but just do it.";
+ goto L_End;
+ }
+ else if (cooking == 6) {
+ if (countitem(942) > 4 && countitem(7031) > 0 && countitem(7457) > 0) {
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes "Finally, you're here! Never";
+ mes "forget: your ingredients must";
+ mes "always be as fresh as possible.";
+ mes "If not, your cuisine will be much poorer in quality. Now, let me";
+ mes "explain how to make this dish.";
+ next;
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Pluck the hair from the";
+ mes "tails and rinse them well";
+ mes "under cold water. Pour half";
+ mes "a bottle of Cooking Oil unto";
+ mes "a preheated pan, and then";
+ mes "quickly fry the tails.";
+ next;
+ mes "[Charles Orleans]";
+ mes "The trick is to fry the";
+ mes "tails quickly without burning";
+ mes "them, so you'll probably want";
+ mes "to cook using medium-high heat.";
+ mes "Show me what you've learned now... Alright, that's not bad... Hmmm...";
+ next;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "There, you're done!";
+ mes "The presentation can use";
+ mes "a little work, but at least you";
+ mes "know this recipe now. That's";
+ mes "all for today, so please go";
+ mes "and practice on your own now.";
+ delitem 942,5; //Yoyo_Tail
+ delitem 7031,1; //Old_Frying_Pan
+ delitem 7457,1; //Cooking_Oil
+ set cooking,7;
+ getitem 12066,1; //Luk_Dish01
+ goto L_End;
+ }
+ cutin "orleans_6",0;
+ set .@talk_j,rand(1,2);
+ if (.@talk_j == 1) {
+ mes "[Charles Orleans]";
+ mes "You better go prepare";
+ mes "those ingredients for Fried";
+ mes "Monkey Tails are quickly as";
+ mes "you can. In a real restaurant,";
+ mes "you'd never able to take your";
+ mes "time like this. Toute allure!";
+ goto L_End;
+ }
+ mes "[Charles Orleans]";
+ mes "You need more tails?";
+ mes "Just sneak up on some";
+ mes "Yoyos, swiftly kill them,";
+ mes "and then slice off their tails.";
+ mes "You're a beginner, but I won't";
+ mes "allow you to be inhumane!";
+ goto L_End;
+ }
+ else if (cooking == 7) {
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "Oh... I'm so exhausted!";
+ mes "I have too much wisdom and";
+ mes "skills to pass on! Teaching is";
+ mes "not an endeavor I enjoy, but";
+ mes "I do realize it is necessary";
+ mes "for my cuisine to survive me...";
+ next;
+ cutin "orleans_1",0;
+ mes "[Charles Orleans]";
+ mes "Peser le bien et le mal...";
+ mes "Even though it pains me,";
+ mes "I suppose I have to continue";
+ mes "teaching until one of you can";
+ mes "become a worthy successor.";
+ mes "It will take some time...";
+ goto L_End;
+ }
+ else if (cooking == 8) {
+ cutin "orleans_5",0;
+ mes "[Charles Orleans]";
+ mes "Strange, strange...";
+ mes "What is that kid and";
+ mes "that cat doing here?";
+ mes "The kitchen is no place";
+ mes "for them--at the very least,";
+ mes "not for pets, you know.";
+ next;
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes "Pardon moi, child,";
+ mes "but would you remove";
+ mes "yourself and your cat";
+ mes "from the premises? This";
+ mes "is a kitchen, and everything";
+ mes "here needs to be clean!";
+ next;
+ cutin "nyuang_1",2;
+ mes "[Child with Cat]";
+ mes "...Nyaaa?";
+ mes "...Meow?";
+ next;
+ switch(select("What's your name, kid?:Do you want to eat something?:Here, kitty~:Get out!")) {
+ case 1:
+ donpcevent "Child with Cat#cook::OnOkay";
+ mes "[Child with Cat]";
+ mes "Nyaaa~";
+ mes "nyaaa~";
+ mes "(Purrrrrr)";
+ next;
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes ".....Who told you";
+ mes "to ask her name?";
+ mes "You don't even understand what she is saying.";
+ goto L_End;
+ case 2:
+ cutin "nyuang_2",2;
+ donpcevent "Child with Cat#cook::OnPif";
+ mes "[Child with Cat]";
+ mes "Nyaaaa~";
+ mes "(Purrrrrr~)";
+ next;
+ cutin "orleans_5",0;
+ mes "[Charles Orleans]";
+ mes "That was a good idea...";
+ mes "Offering them food to get";
+ mes "them to leave. Mon dieu, if";
+ mes "the child won't talk to us...";
+ mes "Still, we need to get those";
+ mes "two out of the kitchen.";
+ goto L_End;
+ case 3:
+ cutin "nyuang_3",2;
+ donpcevent "Child with Cat#cook::OnHeh";
+ mes "[Child with Cat]";
+ mes "Nyahahaha~";
+ mes "Nyhhahaha~";
+ mes "(Meow, meow~)";
+ next;
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes "...Are you playing with that kid...?";
+ mes "...Then I don't need you to be here.";
+ goto L_End;
+ case 4:
+ donpcevent "Child with Cat#cook::OnDot";
+ mes "[Child with Cat]";
+ mes "...";
+ mes "(Meow?)";
+ next;
+ cutin "nyuang_4",2;
+ donpcevent "Child with Cat#cook::OnAngry";
+ specialeffect2 1; //EF_HIT2
+ percentheal -10,0;
+ mes "[Child with Cat]";
+ mes "Grrrrrrr!";
+ mes "(RRRrrreow!)";
+ next;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "Oh, look out!";
+ mes "You should have";
+ mes "been more careful";
+ mes "handling that cat...";
+ goto L_End;
+ }
+ }
+ else if (cooking == 9) {
+ cutin "orleans_5",0;
+ emotion e_an;
+ mes "[Charles Orleans]";
+ mes "Alright, enough";
+ mes "is enough. We can't";
+ mes "continue to cook if we";
+ mes "have live animals in the";
+ mes "kitchen. It's a violation";
+ mes "of our sanitary standards!";
next;
- mes "[Chef's Apprentice]";
- mes "Well... Is there something";
- mes "that I can help you with?";
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "I'm sorry, mon chere,";
+ mes "but you have to leave.";
+ mes "Child, please take your";
+ mes "cat and head out the door";
+ mes "before your feline can touch";
+ mes "or shed on any of the food!";
next;
- menu "Buy Supplies",-, "Leave",L_No_Talk2;
+ cutin "nyuang_4",2;
+ donpcevent "Child with Cat#cook::OnAngry";
+ mes "[Child with Cat]";
+ mes "Grrrrrrr!";
+ mes "RRRRreow!";
+ next;
+ donpcevent "Wickebine#cook::OnEnable";
+ emotion e_omg;
+ donpcevent "Child with Cat#cook::OnDelight";
+ next;
+ cutin "job_black_hucke01",1;
+ mes "[Wickebine]";
+ mes "Oh...!";
+ mes "Nyuyang, there";
+ mes "you are! What are";
+ mes "you doing here in";
+ mes "Charles's kitchen?";
+ next;
+ cutin "orleans_3",0;
+ mes "[Charles Orleans]";
+ mes "M-Madam Wickebine...!";
+ mes "Forgive me, you surprised";
+ mes "me by appearing from out";
+ mes "of nowhere. Do you happen";
+ mes "to know this young child?";
+ next;
+ cutin "job_black_hucke02",1;
+ mes "[Wickebine]";
+ mes "Oh, Nyuyang here is my";
+ mes "little sister. It may be hard";
+ mes "to see the resemblance...";
+ mes "Anyway, I've been looking";
+ mes "all over for her. Are you";
+ mes "bothering Charles, Nyuyang?";
+ next;
+ cutin "nyuang_3",2;
+ donpcevent "Child with Cat#cook::OnHeh";
+ mes "[Child with Cat]";
+ mes "Nyuuuunyuuu~";
+ mes "nyuuuunyuuu~";
+ mes "Meooooow~";
+ next;
+ cutin "orleans_3",0;
+ mes "[Charles Orleans]";
+ mes "...!!!";
+ next;
+ cutin "job_black_hucke03",1;
+ mes "[Wickebine]";
+ mes "Oh, so you have";
+ mes "been bothering him!";
+ mes "You think Charles";
+ mes "wants you to leave?";
+ next;
+ cutin "orleans_3",0;
+ emotion e_swt2;
+ mes "[Charles Orleans]";
+ mes "Hahahahah, what";
+ mes "are you talking about!";
+ mes "Nonsense! How can ";
+ mes "such a cute little belle";
+ mes "be of any trouble to me?";
+ next;
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "As a matter of fact,";
+ mes "I was just about to treat";
+ mes "this precious petit and";
+ mes "her little cat to some";
+ mes "of my delicious cuisine.";
+ mes "So do not worry, Madam~";
+ next;
+ cutin "job_black_hucke01",1;
+ donpcevent "Wickebine#cook::OnWhat";
+ mes "[Wickebine]";
+ mes "Are you sure, Charles?";
+ mes "I know how serious you";
+ mes "are about your cooking,";
+ mes "and I don't want Nyuyang";
+ mes "to disturb you in any way...";
+ next;
+ cutin "job_black_hucke02",1;
+ mes "[Wickebine]";
+ mes "Oh, Charles, you've";
+ mes "been nothing but kind";
+ mes "to me. I'm glad that you're";
+ mes "also taking care of Nyuyang.";
+ mes "Well then, take care~";
+ next;
+ cutin "nyuang_3",2;
+ donpcevent "Child with Cat#cook::OnHeh";
+ mes "[Child with Cat]";
+ mes "Nyahahaha~";
+ mes "Nyahahaha~";
+ mes "(Meow, meow~)";
+ next;
+ cutin "job_black_hucke02",255;
+ donpcevent "Wickebine#cook::OnDelight";
+ donpcevent "Wickebine#cook::OnDisable";
+ next;
+ emotion e_dots;
+ donpcevent "Child with Cat#cook::OnDot";
+ mes "[Charles Orleans]";
+ mes "......";
+ next;
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Ah...";
+ mes "There goes a true";
+ mes "lady... Madam Wickebine...";
+ goto L_End;
+ }
+ else if (cooking == 10) {
+ cutin "orleans_5",0;
+ mes "[Charles Orleans]";
+ mes "It's been bothering";
+ mes "me that his highness";
+ mes "has been missing for";
+ mes "a while. Why doesn't";
+ mes "anybody know where he is?";
+ next;
+ cutin "orleans_4",0;
+ cutin "orleans_3",0;
+ mes "[Charles Orleans]";
+ mes "Wise and benevolent";
+ mes "King Tristram III would";
+ mes "never abandon his subjects.";
+ mes "I dearly hope that nothing";
+ mes "serious has happened to him...";
+ next;
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Can it be possible that";
+ mes "our beloved king would";
+ mes "have enemies? He's done";
+ mes "nothing but good for the";
+ mes "Rune-Midgarts Kingdom";
+ mes "and the rest of the world!";
+ next;
+ mes "[Charles Orleans]";
+ mes "I can't imagine a great";
+ mes "man like him to be in any";
+ mes "sort of trouble. It makes me";
+ mes "me laugh whenever anyone";
+ mes "suggests that he is hiding";
+ mes "in the Schwaltzvalt Republic...";
+ next;
+ emotion e_go;
+ mes "[Charles Orleans]";
+ mes "Praise the glories of the";
+ mes "Rune-Midgarts Kingdom!";
+ mes "Long live King Tristram III!";
+ goto L_End;
+ }
+ else if (cooking == 11) {
+ cutin "orleans_5",0;
+ emotion e_dots;
+ mes "[Charles Orleans]";
+ mes "Oh, I'm in great need of";
+ mes "some rest. Unless you ";
+ mes "have something incredibly";
+ mes "important to ask of me,";
+ mes "please let me take a break~";
+ next;
+ switch(select("I want to learn more recipes.:For whom do you cook?:I'm sorry to bother you...")) {
+ case 1:
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "You want to learn more";
+ mes "recipes? I suppose that";
+ mes "you should borrow another";
+ mes "cookbook then. Before that,";
+ mes "please return the cookbook";
+ mes "that you were studying, okay?";
+ next;
+ mes "[Charles Orleans]";
+ mes "Now, choose the cookbook";
+ mes "that you want to borrow by";
+ mes "entering a level from 1 to 5.";
+ mes "There are more advanced books,";
+ mes "but I'm not lending those out.";
+ mes "Oh, and enter 0 to cancel.";
+ next;
+ input .@new_book;
+ if (.@new_book < 0 || .@new_book > 5) {
+ cutin "orleans_5",0;
+ mes "[Charles Orleans]";
+ mes "Hmm...";
+ mes "I asked to you to";
+ mes "enter a level from";
+ mes "1 to 5. Those are the";
+ mes "only cookbooks that I will";
+ mes "lend out to my students.";
+ goto L_End;
+ }
+ else if (.@new_book == 0) {
+ cutin "orleans_5",0;
+ mes "[Charles Orleans]";
+ mes "So you changed your mind?";
+ mes "It would be a good idea to";
+ mes "study the recipes that you";
+ mes "have right now before trying";
+ mes "something new, I suppose.";
+ goto L_End;
+ }
+ mes "[Charles Orleans]";;
+ mes "So you wanted to borrow a";;
+ mes "Level " + .@new_book + " Cookbook, eh?";;
+ mes "Oh, would you please tell";;
+ mes "me the level of the cookbook";
+ mes "that you are returning to me?";
+ next;
+ input .@old_book;
+ if (.@old_book < 0 || .@old_book > 5) {
+ mes "[Charles Orleans]";
+ mes "There must be some";
+ mes "kind of mistake-- I only";
+ mes "lend out cookbooks from";
+ mes "levels 1 to 5. Hmm, well, ask";
+ mes "me again when you remember";
+ mes "which cookbook you have, okay?";
+ goto L_End;
+ }
+ else if (.@old_book == 0) {
+ cutin "orleans_5",0;
+ mes "[Charles Orleans]";
+ mes "So you changed your mind?";
+ mes "It would be a good idea to";
+ mes "study the recipes that you";
+ mes "have right now before trying";
+ mes "something new, I suppose.";
+ goto L_End;
+ }
+ else if (.@old_book == .@new_book) {
+ cutin "orleans_4",0;
+ mes "[Charles Orleans]";
+ mes "Wait, wait...";
+ mes "Why do you want to";
+ mes "borrow a copy of the";
+ mes "cookbook that you already";
+ mes "have? I guess you made";
+ mes "some sort of mistake?";
+ goto L_End;
+ }
+ else {
+ if (.@old_book == 1) {
+ if (countitem(7472) < 1) {
+ mes "[Charles Orleans]";
+ mes "Wait, wait...";
+ mes "Why don't you have";
+ mes "the book that you said";
+ mes "that you'd return to me?";
+ mes "Find it first, and then I can";
+ mes "lend another cookbook to you.";
+ goto L_End;
+ }
+ cutin "orleans_2",0;
+ mes "[Charles Orleans]";
+ mes "Ah, so you're done";
+ mes "with the Level 1 Cookbook.";
+ mes "That's good, that means you're";
+ mes "ready to graduate from the most";
+ mes "basic of basics. From now on,";
+ mes "the recipes will be harder...";
+ next;
+ }
+ else if (.@old_book == 2) {
+ if (countitem(7473) < 1) {
+ mes "[Charles Orleans]";
+ mes "Wait, wait...";
+ mes "Why don't you have";
+ mes "the book that you said";
+ mes "that you'd return to me?";
+ mes "Find it first, and then I can";
+ mes "lend another cookbook to you.";
+ goto L_End;
+ }
+ cutin "orleans_2",0;
+ mes "[Charles Orleans]";
+ mes "Ah, so what did you";
+ mes "think of the recipes in";
+ mes "the Level 2 Cookbook?";
+ mes "Homestyle cooking may be";
+ mes "simple, but it should never";
+ mes "be neglected by chefs.";
+ next;
+ }
+ else if (.@old_book == 3) {
+ if (countitem(7474) < 1) {
+ mes "[Charles Orleans]";
+ mes "Wait, wait...";
+ mes "Why don't you have";
+ mes "the book that you said";
+ mes "that you'd return to me?";
+ mes "Find it first, and then I can";
+ mes "lend another cookbook to you.";
+ goto L_End;
+ }
+ cutin "orleans_2",0;
+ mes "[Charles Orleans]";
+ mes "Ah, done with the Level 3";
+ mes "Cookbook already? The recipes";
+ mes "in there are really good when you're cooking romantic dinners.";
+ mes "They'll come in handy someday,";
+ mes "if you know what I mean.";
+ next;
+ }
+ else if (.@old_book == 4) {
+ if (countitem(7475) < 1) {
+ mes "[Charles Orleans]";
+ mes "Wait, wait...";
+ mes "Why don't you have";
+ mes "the book that you said";
+ mes "that you'd return to me?";
+ mes "Find it first, and then I can";
+ mes "lend another cookbook to you.";
+ goto L_End;
+ }
+ cutin "orleans_2",0;
+ mes "[Charles Orleans]";
+ mes "So you've finished the";
+ mes "Level 4 Cookbook. That's";
+ mes "no small feat! You've got to";
+ mes "use very strange ingredients";
+ mes "to create delicious cuisine!";
+ next;
+ }
+ else if (.@old_book == 5) {
+ if (countitem(7476) < 1) {
+ mes "[Charles Orleans]";
+ mes "Wait, wait...";
+ mes "Why don't you have";
+ mes "the book that you said";
+ mes "that you'd return to me?";
+ mes "Find it first, and then I can";
+ mes "lend another cookbook to you.";
+ goto L_End;
+ }
+ cutin "orleans_2",0;
+ mes "[Charles Orleans]";
+ mes "You're done with the";
+ mes "Level 5 Cookbook? Good";
+ mes "work: most beginners don't";
+ mes "even get this far. I suppose";
+ mes "you'll want to review some";
+ mes "of the easier recipes now~";
+ next;
+ }
+ }
+ cutin "orleans_1",0;
+ mes "[Charles Orleans]";
+ mes "Now, before I let you";
+ mes "borrow one of my beloved";
+ mes "cookbooks, I have a small";
+ mes "condition that you must fulfill. ";
+ next;
+ if (.@new_book == 1) {
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "When I was a young child,";
+ mes "my family was destitute to";
+ mes "the point where we live off";
+ mes "leftover vegetables. Even";
+ mes "Monster's Feed was a prime";
+ mes "delicacy back in those days.";
+ next;
+ mes "[Charles Orleans]";
+ mes "Back then, my father would";
+ mes "always serve us Pumpkin.";
+ mes "I grew sick of it as a boy, but";
+ mes "now it brings back memories";
+ mes "of those days of innocence.";
+ next;
+ mes "[Charles Orleans]";
+ mes "Why don't we do this?";
+ mes "If you bring me 10 Pumpkins,";
+ mes "I will let you borrow one of";
+ mes "my Level 1 Cookbooks.";
+ if (countitem(535) > 9) {
+ next;
+ if (select("Give 10 Pumpkins and Current Cookbook:Cancel") == 1) {
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Perfect, you've brought";
+ mes "me 10 Pumpkins! I can't";
+ mes "want to taste these flavors";
+ mes "that I used to experience";
+ mes "everyday in my childhood.";
+ next;
+ }
+ else {
+ mes "[Charles Orleans]";
+ mes "Oh, how I miss the";
+ mes "taste of Pumpkins!";
+ mes "Ahhh, how nostalgic~";
+ goto L_End;
+ }
+ }
+ else goto L_End;
+ }
+ else if (.@new_book== 2) {
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "Today, I have a craving";
+ mes "for a cup of tea. Of course,";
+ mes "you cannot enjoy tea without";
+ mes "crackers or cookies. Please";
+ mes "bring me 5 Well-Baked Cookies";
+ mes "to borrow my Level 2 Cookbook.";
+ if (countitem(538) > 4) {
+ next;
+ if (select("Give Cookies and Current Cookbook:Cancel") == 1) {
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Oh, you brought these";
+ mes "cookies much quicker";
+ mes "than I had expected!";
+ mes "Great, now I can put";
+ mes "the tea on, relax, then";
+ mes "enjoy a delicious snack~";
+ next;
+ }
+ else {
+ mes "[Charles Orleans]";
+ mes "Ohh...";
+ mes "I must have some tea";
+ mes "soon... But the experience";
+ mes "isn't complete without any";
+ mes "Well-Baked Cookies to munch~";
+ goto L_End;
+ }
+ }
+ else goto L_End;
+ }
+ else if (.@new_book== 3) {
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "You know that specialty";
+ mes "dish from Amatsu? I've";
+ mes "been craving that lately.";
+ mes "Please bring me 5 Sushi,";
+ mes "and I'll let you borrow a";
+ mes "Level 3 Cookbook, okay?";
+ if (countitem(551) > 4) {
+ next;
+ if (select("Give Sushi and Current Cookbook:Cancel")) {
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Ooh, these look so fresh!";
+ mes "And the presentation is also";
+ mes "wonderful! These must have";
+ mes "been prepared by a skilled chef! ";
+ next;
+ }
+ else {
+ mes "[Charles Orleans]";
+ mes "Ahhh, Sushi...";
+ mes "It's one of the few";
+ mes "things I don't know";
+ mes "how to make extremely";
+ mes "well. Can you believe that?";
+ goto L_End;
+ }
+ }
+ else goto L_End;
+ }
+ else if (.@new_book== 4) {
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "Oh, I'm in the mood for";
+ mes "some cuisine from Kunlun.";
+ mes "Would you bring me some of";
+ mes "that delicious Bao? 5 would";
+ mes "be perfect. Then, I'll let you";
+ mes "borrow my Level 4 Cookbook.";
+ if (countitem(553) > 4) {
+ next;
+ if (select("Give Bao and Current Cookbook:Cancel") == 1) {
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Great, you actually";
+ mes "brought them! These";
+ mes "Bao look especially";
+ mes "scrumptious! I can't";
+ mes "wait to have a taste!";
+ next;
+ }
+ else {
+ mes "[Charles Orleans]";
+ mes "Oh...";
+ mes "It's been so long";
+ mes "since I've had a taste";
+ mes "of that delicious Bao.";
+ mes "I'd cook it myself, but";
+ mes "I don't know the secret!";
+ goto L_End;
+ }
+ }
+ else goto L_End;
+ }
+ else if (.@new_book== 5) {
+ cutin "orleans_7",0;
+ mes "[Charles Orleans]";
+ mes "Lately, my pantry has been";
+ mes "in some dire need of Shoots.";
+ mes "They're a tasty ingredient with";
+ mes "unignorable health value. Bring";
+ mes "me 10 of those, and you can";
+ mes "borrow a Level 5 Cookbook.";
+ if (countitem(711) > 9) {
+ next;
+ if (select("Give Shoots and Current Cookbook:Quit") == 1) {
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Goodness, these are";
+ mes "some high quality Shoots!";
+ mes "These look so good, I'm";
+ mes "sure that you you can";
+ mes "even eat them raw!";
+ next;
+ }
+ else {
+ mes "[Charles Orleans]";
+ mes "I'm going to need to";
+ mes "cook with those Shoots";
+ mes "soon, so I'd appreciate it";
+ mes "if you'd do this little favor~";
+ goto L_End;
+ }
+ }
+ else goto L_End;
+ }
+
+ if (.@old_book == 1) delitem 7472,1; //Cookbook01
+ else if (.@old_book == 2) delitem 7473,1; //Cookbook02
+ else if (.@old_book == 3) delitem 7474,1; //Cookbook03
+ else if (.@old_book == 4) delitem 7475,1; //Cookbook04
+ else if (.@old_book == 5) delitem 7476,1; //Cookbook05
+ if (.@new_book == 1) {
+ delitem 535,10; //Pumpkin
+ getitem 7472,1; //Cookbook01
+ }
+ else if (.@new_book== 2) {
+ delitem 538,5; //Well_Baked_Cookie
+ getitem 7473,1; //Cookbook02
+ }
+ else if (.@new_book== 3) {
+ delitem 551,5; //Shusi
+ getitem 7474,1; //Cookbook03
+ }
+ else if (.@new_book== 4) {
+ delitem 553,5; //Bun
+ getitem 7475,1; //Cookbook05
+ }
+ else if (.@new_book== 5) {
+ delitem 711,10; //Shoot
+ getitem 7476,1; //Cookbook05
+ }
+ mes "[Charles Orleans]";
+ mes "Well, as promised,";
+ mes "here's the cookbook";
+ mes "that you asked for. Take";
+ mes "good care of it--don't sell";
+ mes "it or lose it or anything like";
+ mes "that. Good luck cooking now~";
+ goto L_End;
+
+ case 2:
+ cutin "orleans_3",0;
+ mes "[Charles Orleans]";
+ mes "What do you mean,";
+ mes "''Who do I cook for?''";
+ mes "That's a strange question";
+ mes "with a simple answer. I'm";
+ mes "an artiste that must bring";
+ mes "more of my art into the world.";
+ next;
+ cutin "orleans_3",0;
+ mes "[Charles Orleans]";
+ mes "Wait, wait...";
+ mes "Have you been speaking";
+ mes "to Madeleine Chu? She";
+ mes "didn't say anything out";
+ mes "of the ordinary did she?";
+ mes "Because if she did, ignore her!";
+ next;
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "No. There is";
+ mes "no special reason";
+ mes "why my spirit to create";
+ mes "culinary masterpieces has";
+ mes "been reinvigorated lately...";
+ goto L_End;
+
+ case 3:
+ cutin "orleans_5",0;
+ mes "[Charles Orleans]";
+ mes "Please, do not worry";
+ mes "yourself about it. Just";
+ mes "let me rest for now~";
+ goto L_End;
- mes "[Chef's Apprentice]";
- mes "Outdoor Cooking Set - 500z each.";
- mes " How many?";
- input @amount;
- if(@amount < 1) goto ER_Invalid;
- if(@amount > 100) goto ER_TooMuch;
- if(@amount*500 > Zeny) goto ER_Zeny;
- set Zeny, Zeny-(@amount*500);
- getitem 12125, @amount;//Items: Outdoor Cooker,
+ }
+ }
+ else {
+ mes "[Charles Orleans]";
+ mes "Mon dieu!";
+ mes "An error has";
+ mes "occurred!";
+ goto L_End;
+ }
+L_End:
+ close2;
+ cutin "",255;
+ end;
+}
+
+prt_castle,45,35,5 script Madeleine Chu#cook 886,{
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "[Madeleine Chu]";
+ mes "I'm sorry, but right now";
+ mes "you're carrying too many";
+ mes "items. You should put your";
+ mes "extra things in Kafra Storage,";
+ mes "and then talk to me again, okay? ";
+ close2;
+ //EnableItemMove
+ end;
+ }
+ if (cooking == 0) {
+ mes "[Madeleine Chu]";
+ mes "Oh, hello~";
+ mes "I'm Madeleine Chu,";
+ mes "chef apprentice to";
+ mes "Sir Charles. May I help";
+ mes "you with anything today?";
+ next;
+ switch(select("What do you do as a chef?:Which foods can you make?:I want to learn cooking too!")) {
+ case 1:
+ mes "[Madeleine Chu]";
+ mes "What do I do as a chef?";
+ mes "Well, I'm just an apprentice now, so I'm still learning how to cook.";
+ mes "But someday, I want to become";
+ mes "a great chef and have everybody";
+ mes "recognize my culinary talents~";
next;
- mes "[Chef's Apprentice]";
- mes "Enjoy!";
+ mes "[Madeleine Chu]";
+ mes "There's a lot of grueling";
+ mes "work that goes into cooking,";
+ mes "as well as a lot of finesse.";
+ mes "I have to control fire better";
+ mes "tham a firefighter and craft";
+ mes "my dishes like an artist.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "Well, I'm exaggerating";
+ mes "a little bit, but cooking";
+ mes "at a certain level is much";
+ mes "more difficult than it appears.";
close;
- L_No_Talk2:
- mes "[Chef's Apprentice]";
- mes "Come back to vist anytime!";
- mes "Have a good day.";
+ case 2:
+ mes "[Madeleine Chu]";
+ mes "Well, I only know the basic";
+ mes "recipes for now. Sir Charles";
+ mes "says that even the best chef";
+ mes "knows how to bring out the";
+ mes "flavors of even common foods.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "He says that I need to develop";
+ mes "my culinary skills until I can";
+ mes "learn more advanced recipes.";
+ mes "Someday, I'll advance and then";
+ mes "I'll know enough to create my";
+ mes "own unique, delicious dishes!";
+ next;
+ mes "[Madeleine Chu]";
+ mes "Sir Charles may be harsh to";
+ mes "his students, but his skills";
+ mes "are unequaled. I tried one of";
+ mes "his desserts once, and it was";
+ mes "the most heavenly experience.";
+ mes "I swear I saw winged hearts~!";
+ next;
+ mes "[Madeleine Chu]";
+ mes "Sadly, I'm a still long way";
+ mes "from learning how to make ";
+ mes "his specialty, Handmade";
+ mes "Chocolates. Before that, I need";
+ mes "to master these strange recipes";
+ mes "that he keeps teaching me...";
close;
- }
- if(cooking == 6){
- mes "Thank you for taking that";
- mes "pouch to my friend! Take";
- mes "this as a gift.";
- set cooking, 7;
- getitem 12126, 10;//Items: Home Cooking Set,
+ case 3:
+ mes "[Madeleine Chu]";
+ mes "If you want to learn cooking,";
+ mes "why don't you ask Sir Charles?";
+ mes "He's fairly harsh to his students, but he does it out of tough love.";
+ mes "He demands nothing less than";
+ mes "absolute perfection, you know.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "If you manage to get";
+ mes "Sir Charles to teach you";
+ mes "a recipe, you should practice";
+ mes "it over and over again to hone";
+ mes "your skills. Then, you'll find";
+ mes "yourself improving at cooking.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "Now, Sir Charles will only";
+ mes "teach students that are truly";
+ mes "committed to cooking. You";
+ mes "might want to show your";
+ mes "dedication with the proper";
+ mes "attire... like a Chef Hat.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "But yes, Sir Charles";
+ mes "has very little patience for";
+ mes "beginners, meaning that";
+ mes "you'll have to be patient";
+ mes "with his teaching methods...";
+ close;
+ }
+ }
+ else if (cooking > 0 && cooking < 7) {
+ mes "[Madeleine Chu]";
+ mes "Hello, is there any";
+ mes "way I can help you today?";
+ mes "Oh, if you're studying cooking";
+ mes "under Sir Charles, I can remind";
+ mes "you of the ingredients you need";
+ mes "if you've forgotten them~";
+ next;
+ switch(select("Fried Grasshopper Legs:Grape Juice Herbal Tea:Honey Grape Juice:Frog Egg and Squid Ink Soup:Steamed Crab Nippers:Fried Monkey Tails")) {
+ case 1:
+ mes "[Madeleine Chu]";
+ mes "Oh! You'll need";
+ mes "^4D4DFF5 Grasshopper Legs^000000,";
+ mes "^4D4DFF1 Cooking Oil^000000, and";
+ mes "^4D4DFF1 Old Frying Pan^000000 to make";
+ mes "fried Grasshopper Legs.";
+ break;
+
+ case 2:
+ mes "[Madeleine Chu]";
+ mes "Oh! You'll need";
+ mes "^4D4DFF3 Grapes^000000, and";
+ mes "^4D4DFF2 Red Potions^000000 for";
+ mes "Grape Juice Herbal Tea.";
+ break;
+
+ case 3:
+ mes "[Madeleine Chu]";
+ mes "Oh! You'll need";
+ mes "^4D4DFF1 Honey^000000,";
+ mes "^4D4DFF2 Grapes^000000, and";
+ mes "^4D4DFF1 Red Potion^000000.";
+ break;
+
+ case 4:
+ mes "[Madeleine Chu]";
+ mes "Oh! You'll need";
+ mes "^4D4DFF1 Bag of Grain^000000,";
+ mes "^4D4DFF10 Spawns^000000, and";
+ mes "^4D4DFF1 Squid Ink^000000 for Frog";
+ mes "Egg and Squid Ink soup.";
+ break;
+
+ case 5:
+ mes "[Madeleine Chu]";
+ mes "Oh! You'll need";
+ mes "^4D4DFF10 Green Herbs^000000,";
+ mes "^4D4DFF10 Nippers^000000, and";
+ mes "^4D4DFF1 Yellow Potion^000000 for";
+ mes "Steamed Crab Nippers.";
+ break;
+
+ case 6:
+ mes "[Madeleine Chu]";
+ mes "Oh! You'll need";
+ mes "^4D4DFF1 Frying Pan^000000,";
+ mes "^4D4DFF5 Yoyo Tails^000000, and";
+ mes "^4D4DFF1 Cooking Oil^000000 for";
+ mes "Fried Monkey Tails.";
+ break;
+ }
next;
- mes "[Chef's Apprentice]";
- mes "Come back later if you";
- mes "need anything else!";
+ mes "[Madeleine Chu]";
+ mes "I know that Sir Charles";
+ mes "is stubborn and won't tell";
+ mes "you the ingredients again";
+ mes "if you forget. Anyway, I hope";
+ mes "you collect them and complete";
+ mes "the recipe as soon as you can~";
close;
}
-
- if(cooking == 7){
- mes "Welcome back. What";
- mes "would you like to do?";
+ else if (cooking == 7) {
+ mes "[Madeleine Chu]";
+ mes "Sir Charles taught you";
+ mes "a recipe? That's great!";
+ mes "I hope you remember that the";
+ mes "quality of your dishes mostly";
+ mes "relies on your skills, so always remember to keep practicing.";
next;
- menu "Buy Supplies",-, "Just visiting",L_Leave3;
-
- mes "[Chef's Apprentice]";
- mes "What would you like?";
+ mes "[Madeleine Chu]";
+ mes "Ah, you know what might";
+ mes "help you improve your";
+ mes "culinary skills? Why don't";
+ mes "you borrow this cookbook";
+ mes "and try some of its recipes?";
+ next;
+ mes "[Madeleine Chu]";
+ mes "Before you cook, make sure";
+ mes "that you have enough of the";
+ mes "ingredients. Oh, and keep the";
+ mes "cookbook nearby while you are";
+ mes "cooking. You'll probably need";
+ mes "to refer to it pretty often...";
+ next;
+ mes "[Madeleine Chu]";
+ mes "You might fail to make";
+ mes "edible food during your";
+ mes "first attempts, but you'll";
+ mes "improve as you practice. ";
+ mes "Please take this cookbook";
+ mes "with the basic Level 1 recipes.";
+ set cooking,8;
+ getitem 7472,1; //Cookbook01
+ next;
+ mes "[Madeleine Chu]";
+ mes "Once you learn all the recipes,";
+ mes "feel free to come back to me for more, okay? Also, you'll need";
+ mes "these cooking kits to practice.";
+ mes "You can have these for free, and you can buy more from me later~";
+ getitem 12125,10; //Outdoor_Cooking_Kits
+ close;
+ }
+ else if (cooking == 8) {
+ mes "[Madeleine Chu]";
+ mes "So how has your cooking";
+ mes "been coming along? You'll";
+ mes "need to practice to develop";
+ mes "your culinary skills. Now,";
+ mes "can I help you with anything?";
+ next;
+ switch(select("I need some Cooking Kits.:Will you try the food I cooked?:How does the food I cooked look?")) {
+ case 1:
+ mes "[Madeleine Chu]";
+ mes "Sure, which kind";
+ mes "of Cooking Kits";
+ mes "did you need?";
+ next;
+ switch(Select("Outdoor Cooking Kit - 500z:Home Cooking Kit - 1,000z:Quit")) {
+ case 1:
+ callsub S_SellSets,12125;
+ close;
+ case 2:
+ mes "[Madeleine Chu]";
+ mes "Oh, I'm sorry, but you";
+ mes "don't have enough skills";
+ mes "to use a Home Cooking Kit.";
+ mes "Please practice some more";
+ mes "with the Outdoor Cooking";
+ mes "Kits first, alright?";
+ close;
+ case 3:
+ mes "[Madeleine Chu]";
+ mes "Please come back and";
+ mes "let me know if you need";
+ mes "to purchase any Cooking";
+ mes "Kits, alright? See you later~";
+ close;
+ }
+
+ case 2:
+ if (countitem(12041) > 0 && countitem(12046) > 0 && countitem(12061) > 0 && countitem(12056) > 0 && countitem(12051) > 0 && countitem(12066) > 0) {
+ mes "[Madeleine Chu]";
+ mes "Oh, you've made a sample";
+ mes "of every recipe detailed in";
+ mes "that basic cookbook, did you?";
+ mes "That must have been very good training for your culinary skills.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "I'd love to taste your";
+ mes "food and give my opinion,";
+ mes "but do you mind if I ask";
+ mes "you a favor first? I have";
+ mes "a friend in Payon who used";
+ mes "to study cooking in Prontera.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "However, he became frustrated";
+ mes "with the culinary classes and";
+ mes "moved back to Prontera. Would";
+ mes "you mind asking him to taste";
+ mes "them? Here, I'll wrap your";
+ mes "food in this handy cloth...";
next;
- menu "Outdoor Cooking Set - 500z each",-, "Home Cooking Set - 1,000z",L_HomeCooking, "Never Mind",L_Leave3;
-
- set @price, 500;
- set @tool, 12125;
- goto L_Cooking_Tools4;
-
- L_HomeCooking:
- set @price, 1000;
- set @tool, 12126;
-
- L_Cooking_Tools4:
- mes "[Chef's Apprentice]";
- mes " How many?";
- input @amount;
- if(@amount < 1) goto ER_Invalid;
- if(@amount > 100) goto ER_TooMuch;
- if(@amount*@price > Zeny) goto ER_Zeny;
- set Zeny, Zeny-(@amount*@price);
- getitem @tool, @amount;
-
- next;
- mes "[Chef's Apprentice]";
- mes "Enjoy!";
- close;
-
- L_Leave3:
- mes "[Chef's Apprentice]";
- mes "Come back to vist anytime!";
- mes "Have a good day.";
+ delitem 12041,1; //Str_Dish01
+ delitem 12046,1; //Int_Dish01
+ delitem 12061,1; //Dex_Dish01
+ delitem 12056,1; //Agi_Dish01
+ delitem 12051,1; //Vit_Dish01
+ delitem 12066,1; //Luk_Dish01
+ set cooking,9;
+ getitem 12111,1; //Food_Package
+ mes "[Madeleine Chu]";
+ mes "There you go, it's ready";
+ mes "to be delivered. Now, make";
+ mes "sure not to open this before";
+ mes "giving it to my old friend,";
+ mes "Chulsoo. You can find him";
+ mes "somewhere around Payon...";
+ next;
+ mes "[Madeleine Chu]";
+ mes "You should be able to";
+ mes "find Chulsoo around the";
+ mes "water mill or the pub in";
+ mes "Payon. Oh, and don't";
+ mes "forget to tell him that";
+ mes "I sent you, okay? Thanks~";
+ close;
+ }
+ mes "[Madeleine Chu]";
+ mes "Hmm... I think it'd";
+ mes "be better if you tried";
+ mes "to make every recipe in";
+ mes "that basic cookbook I gave";
+ mes "you first. That way, I can more";
+ mes "accurately judge your skills.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "It's not bad to focus";
+ mes "on just one recipe, but";
+ mes "as a beginner, you need";
+ mes "to cover all of the basics.";
+ mes "Please read the cookbook that I gave you very carefully, okay?";
close;
- }
-
- mes "Hi there. What can I";
- mes "do for you?";
- next;
- menu "Just looking around",-, "I want to learn to cook",ap_2;
- mes "[Chef's Apprentice]";
- mes "Feel free to look around";
- mes "as much as you like.";
- mes "Just don't disturb my";
- mes "teacher.";
- close;
-
- ap_2:
- if(baseLevel < 50){
- mes "[Chef's Apprentice]";
- mes "You should train a little";
- mes "more before trying something";
- mes "as hard as cooking";
+ case 3:
+ if (countitem(12041) > 0 || countitem(12046) > 0 || countitem(12061) > 0 || countitem(12056) > 0 || countitem(12051) > 0 || countitem(12066) > 0) {
+ mes "[Madeleine Chu]";
+ mes "Oh, I see that you've";
+ mes "tried some recipes in that";
+ mes "basic cookbook that I gave";
+ mes "you. Everything you made looks";
+ mes "delicious. All that's left now";
+ mes "is for someone to taste it...";
+ close;
+ }
+ mes "[Madeleine Chu]";
+ mes "Well... I don't know...";
+ mes "I think you really should try";
+ mes "to make every recipe listed";
+ mes "in that basic cookbook that";
+ mes "I gave to you first. Then, you";
+ mes "can present your dishes~";
close;
}
-
- set cooking, 1;
- mes "[Chef's Apprentice]";
- L_Remind:
- mes "So you want to learn to";
- mes "cook huh? Well, if you";
- mes "think you can handle it,";
- mes "just talk to my teacher.";
+ }
+ else if (cooking == 9) {
+ if (countitem(12111) > 0) {
+ mes "[Madeleine Chu]";
+ mes "Please find my friend";
+ mes "Chulsoo in Payon and";
+ mes "give him the Bundle of";
+ mes "Food so that he can taste";
+ mes "the dishes you've made.";
+ close;
+ }
+ else {
+ mes "[Madeleine Chu]";
+ mes "Ah, hello~ oh, will you give me a second?";
+ mes "Right now, I am frying something so, I need to focus on this work for a while.";
+ mes "Hahahaha.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "Oh, so have you met";
+ mes "my friend Chulsoo?";
+ mes "You brought him the";
+ mes "Bundle of Food, right?";
+ mes "I'd be disappointed if";
+ mes "you lost it or sold it...";
+ next;
+ if (select("I did!:I lost the Bundle of Food!") == 1) {
+ mes "[Madeleine Chu]";
+ mes "Hahaha, I suppose you";
+ mes "did. But even if you didn't";
+ mes "yet, make sure that you do";
+ mes "it soon, alright? See you~";
+ close;
+ }
+ if (countitem(7472) > 0) {
+ mes "[Madeleine Chu]";
+ mes "You lost it? Oh, that's";
+ mes "not good. How can you ";
+ mes "disrespect the culinary";
+ mes "arts in that way? I'm so";
+ mes "very ashamed of you...";
+ next;
+ delitem 7474,1; //Cookbook01
+ set cooking,0;
+ mes "[Madeleine Chu]";
+ mes "First of all, I'd like";
+ mes "you to return my cookbook.";
+ mes "I want you to reflect on what";
+ mes "you've done, and then learn";
+ mes "cooking skills from Sir Charles, starting from the very beginning.";
+ close;
+ }
+ mes "[Madeleine Chu]";
+ mes "Oh, you must be joking~";
+ mes "I'm sure you must have";
+ mes "hidden it somewhere.";
+ mes "Anyway, please deliver that";
+ mes "Bundle of Food to Chulsoo.";
+ close;
+ }
+ }
+ else if (cooking == 10) {
+ mes "[Madeleine Chu]";
+ mes "I just received a";
+ mes "message from Chulsoo";
+ mes "thanking me for having";
+ mes "you send him that food.";
+ mes "I'm guessing that he";
+ mes "really liked it a lot.";
next;
- mes "[Chef's Apprentice]";
- mes "Just don't forget your";
- mes "^000080Chef's Hat^000000 or Sharle";
- mes "will yell at you.";
- close;
-
- ER_Zeny:
+ mes "[Madeleine Chu]";
+ mes "I think you're ready to use";
+ mes "higher grade cooking tools now.";
+ mes "But never forget that your own";
+ mes "skills are the most important";
+ mes "factor in quality cuisine.";
next;
- mes "[Chef's Apprentice]";
- mes "You don't have enough zeny.";
- close;
-
- ER_TooMuch:
+ set cooking,11;
+ getitem 12126,10; //Indoor_Cooking_Kits
+ mes "[Madeleine Chu]";
+ mes "Please try these Indoor";
+ mes "Cooking Kits to help you";
+ mes "create more delicate dishes.";
+ mes "When you run out, feel free to";
+ mes "purchase more from me, okay?";
next;
- mes "[Chef's Apprentice]";
- mes "You can't by that much at a time!.";
- mes "You don't have to buy it all at once.";
+ mes "[Madeleine Chu]";
+ mes "Also, if you want to";
+ mes "learn some new recipes,";
+ mes "why don't you talk to Sir";
+ mes "Charles again? Okay then,";
+ mes "good luck, and I'll see you later~ ";
close;
- ER_Invalid:
+ }
+ else if (cooking == 11) {
+ mes "[Madeleine Chu]";
+ mes "How are you? I hope";
+ mes "that you've been honing";
+ mes "your cooking skills since";
+ mes "the last time we've met.";
+ mes "Now, can I help you with";
+ mes "anything in particular?";
next;
- mes "[Chef's Apprentice]";
- mes "You can't buy negative amounts of cooking";
- mes "equipment. Please buy a valid amount.";
- close;
-}
+ switch(select("I need some Cooking Kits.:How is Sir Charles?:Um, who's that kid?")) {
+ case 1:
+ mes "[Madeleine Chu]";
+ mes "Sure, which kind";
+ mes "of Cooking Kits";
+ mes "did you need?";
+ next;
+ switch(select("Outdoor Cooking Kit - 500z:Home Cooking Kit - 1,000z:Show me a different kit.:Quit")) {
+ case 1:
+ callsub S_SellSets,12125;
+ close;
+ case 2:
+ callsub S_SellSets,12126;
+ close;
-payon,209,127,4 script Cooking Friend 88,{
- mes "[Cooking Friend]";
- if(cooking == 5){
- if(countitem(7432)) {
- delitem 7432, 1;//Items: Leather Pouch,
- mes "I see my friend sent you";
- mes "to give me something.";
- set cooking, 6;
- emotion e_thx;
- } else {
- mes "What? My friend sent you";
- mes "just to say Hello?";
- emotion e_hmm;
- }
- mes "Thank you for your";
- mes "trouble. Tell him I said,";
- mes "Hello.";
- close;
+ case 3:
+ mes "[Madeleine Chu]";
+ mes "Well, I only have two";
+ mes "types of cooking kits,";
+ mes "although there is a superior";
+ mes "Professional Cooking Kit that";
+ mes "real experts, like Sir Charles,";
+ mes "use. Amazing, isn't it?";
+ next;
+ mes "[Madeleine Chu]";
+ mes "You're still a beginner, so";
+ mes "my kits will serve you well. ";
+ mes "You know, there's a rumor about a cooking kit that can perfectly";
+ mes "make any recipe, so long as all of the ingredients are provided.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "Of course, it's only";
+ mes "a rumor, probably just";
+ mes "the result of someone's";
+ mes "weird imagination. I still";
+ mes "believe skill is the most";
+ mes "important ingredient~";
+ close;
+
+ case 4:
+ mes "[Madeleine Chu]";
+ mes "Please come back and";
+ mes "let me know if you need";
+ mes "to purchase any Cooking";
+ mes "Kits, alright? See you later~";
+ close;
+ }
+
+ case 2:
+ mes "[Madeleine Chu]";
+ mes "Hm? Sir Charles is";
+ mes "fine, but lately he's been";
+ mes "getting a little upset at";
+ mes "even small things. Still,";
+ mes "I guess it's understandable.";
+ next;
+ set .@talk_j,rand(1,3);
+ if (.@talk_j == 1) {
+ mes "[Madeleine Chu]";
+ mes "You know, when I first";
+ mes "met him, I assumed he was";
+ mes "only good at cooking sweets";
+ mes "like chocolates and caramels.";
+ mes "However, he is highly skilled";
+ mes "at cooking almost everything!";
+ next;
+ mes "[Madeleine Chu]";
+ mes "I suppose he's been focusing";
+ mes "on foods other than desserts";
+ mes "ever since our king disappeared. I wonder if King Tristram III's";
+ mes "disappearance is related to Sir";
+ mes "Charles's change in mood?";
+ close;
+ }
+ else if (.@talk_j == 2) {
+ mes "[Madeleine Chu]";
+ mes "I mean, Sir Charles seems";
+ mes "to be the type that has trouble";
+ mes "opening up to other people.";
+ mes "That may explain why he's much";
+ mes "nicer to women than to men.";
+ mes "Doesn't that make sense?";
+ close;
+ }
+ mes "[Madeleine Chu]";
+ mes "Maybe it's because he's";
+ mes "been experimenting with";
+ mes "a new recipe lately. I think he";
+ mes "mentioned something about";
+ mes "wanting to treat some woman";
+ mes "to the finest food ever made.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "I've never seen Sir Charles";
+ mes "so excited before. That woman";
+ mes "must be very lucky: she has the";
+ mes "chance to eat his cooking every";
+ mes "day if she wanted! I'm almost";
+ mes "jealous of her, you know that?";
+ close;
+
+ case 3:
+ mes "[Madeleine Chu]";
+ mes "Oh, you mean the";
+ mes "child with the cat?";
+ mes "I'm not sure, but I think";
+ mes "I overheard that she might";
+ mes "be the younger sister of";
+ mes "Madam Wickebine.";
+ next;
+ mes "[Madeleine Chu]";
+ mes "I wonder why Sir Charles";
+ mes "gives Madam Wickebine such";
+ mes "special treatment. Whenever";
+ mes "I ask him about it, he gets so";
+ mes "upset and doesn't say anything!";
+ next;
+ cutin "orleans_6",0;
+ mes "[Charles Orleans]";
+ mes "Mince alors!";
+ mes "I just felt a chill down my";
+ mes "spine... Could someone";
+ mes "be talking about me?";
+ close;
+ cutin "orleans_6",255;
+ }
}
- mes "Hello, how are you?";
+ mes "[Madeleine Chu]";
+ mes "Error occurred.";
close;
+
+S_SellSets:
+ set .@item_cost,getiteminfo(getarg(0),0);
+ set .@item_weight,getiteminfo(getarg(0),6);
+ mes "[Madeleine Chu]";
+ mes "How many Outdoor";
+ mes "Cooking Kits would";
+ mes "you like to buy? If you";
+ mes "want to cancel, please";
+ mes "enter the number 0.";
+ next;
+ while(1) {
+ input .@sell;
+ if (.@sell == 0) {
+ mes "[Madeleine Chu]";
+ mes "You've changed your";
+ mes "mind? Well, if you need";
+ mes "to buy "+getitemname(getarg(0));
+ mes "Kits later, just come back";
+ mes "to me at anytime, alright?";
+ close;
+ }
+ else if (.@sell > 100) {
+ mes "[Madeleine Chu]";
+ mes "Oh, I'm sorry, but";
+ mes "I don't sell more than";
+ mes "100 "+getitemname(getarg(0));
+ mes "at a time, just to be safe.";
+ next;
+ }
+ else break;
+ }
+ set .@total_cost,.@sell * .@item_cost;
+ set .@total_weight,.@sell * .@item_weight;
+ if (zeny < .@total_cost) {
+ mes "[Madeleine Chu]";
+ mes "Oh, I'm sorry, but you";
+ mes "can't afford this many";
+ mes getitemname(getarg(0));
+ mes "Please check your zeny";
+ mes "before purchasing my kits~";
+ close;
+ }
+ if (!checkweight(getarg(0),.@sell)) {
+ mes "[Madeleine Chu]";
+ mes "I'm sorry, but you don't";
+ mes "have enough room in your";
+ mes "Inventory for this many";
+ mes getitemname(getarg(0))+"...";
+ close;
+ }
+ set zeny,zeny-.@total_cost;
+ getitem getarg(0),.@sell;
+ mes "[Madeleine Chu]";
+ mes "Here you are~";
+ mes "Best of luck with";
+ mes "your culinary training!";
+ return;
}
+prt_castle,45,28,3 script Child with Cat#cook 877,{
+ set .@nyu,rand(1,2);
+ if (.@nyu == 1) {
+ cutin "nyuang_1",2;
+ emotion e_what;
+ mes "[Child with Cat]";
+ mes "...Nya?";
+ mes "(...Meow?)";
+ close2;
+ cutin "nyuang_1",255;
+ end;
+ }
+ cutin "nyuang_3",2;
+ emotion e_ho;
+ mes "[Child with Cat]";
+ mes "Nyahahahaha,";
+ mes "nyahahahaha~";
+ mes "(Meow~, meow~)";
+ close2;
+ cutin "nyuang_1",255;
+ end;
+
+OnDelight:
+ emotion e_ho;
+ end;
+
+OnWhat:
+ emotion e_what;
+ end;
+
+OnPif:
+ emotion e_pif;
+ end;
+
+OnOkay:
+ emotion e_ok;
+ end;
+
+OnHeh:
+ emotion e_heh;
+ end;
+
+OnDot:
+ emotion e_dots;
+ end;
+
+OnAngry:
+ emotion e_an;
+ end;
-prt_castle,45,35,4 script Sharle 886,{
- mes "[Sharle]";
- if(cooking && getequipid(1) != 5026) goto L_No_Uniform; //Item: Chef's Hat
- if(cooking == 7)goto L_Cooking_7;
- if(first_cooking)goto L_First_Cooking;
+}
- if(cooking == 1){
- mes "So you want to learn how to cook?";
- next;
- menu "Yes",M_GetQuest, "No",M_End;
- }
+prt_castle,44,30,5 script Wickebine#cook 725,{
+ disablenpc "Wickebine#cook";
+ end;
- mes "What a great day to bake some";
- mes "wonderfull treats!";
- close;
+OnInit:
+ disablenpc "Wickebine#cook";
+ end;
- M_GetQuest:
- mes "[Sharle]";
- mes "Ok. Let's try to cook something together.";
- set first_cooking,rand(1,6);
-
- L_First_Cooking:
- mes "I'm lack of special ingredients,";
- mes "bring me:";
- if(first_cooking == 1){
- set @item1, 577;
- set @item1a, 1;
- set @item2, 908;
- set @item2a, 10;
- set @item3, 1024;
- set @item3a, 1;
- set @food1, 12056;
-
- mes "1 Grain, 10 Spawn, and";
- mes "1 Squid Ink.";
- }
-
- if(first_cooking == 2){
- set @item1, 518;
- set @item1a, 1;
- set @item2, 514;
- set @item2a, 2;
- set @item3, 501;
- set @item3a, 1;
- set @food1, 12061;
-
- mes "1 Honey, 2 Grapes, and";
- mes "1 Red Potion.";
- }
-
- if(first_cooking == 3){
- set @item1, 514;
- set @item1a, 3;
- set @item2, 501;
- set @item2a, 2;
- set @item3, 0;
- set @item3a, 0;
- set @food1, 12046;
-
- mes "3 Grapes and 2 Red Potions.";
- }
-
- if(first_cooking == 4){
- set @item1, 942;
- set @item1a, 5;
- set @item2, 7031;
- set @item2a, 1;
- set @item3, 7457;
- set @item3a, 1;
- set @food1, 12066;
-
- mes "5 Yoyo Tails, 1 Old Frying Pan, and";
- mes "1 Cooking Oil.";
- }
-
- if(first_cooking == 5){
- set @item1, 940;
- set @item1a, 5;
- set @item2, 7031;
- set @item2a, 1;
- set @item3, 7457;
- set @item3a, 1;
- set @food1, 12041;
-
- mes "5 Grasshopper Legs, 1 Old Frying Pan, and";
- mes "1 Cooking Oil.";
- }
-
- if(first_cooking == 6){
- set @item1, 960;
- set @item1a, 10;
- set @item2, 511;
- set @item2a, 10;
- set @item3, 503;
- set @item3a, 1;
- set @food1, 12051;
-
- mes "10 Nippers, 10 Green Herbs, and";
- mes "1 Yellow Potion.";
- }
-
- if(countitem(@item1) < @item1a || countitem(@item2) < @item2a || countitem(@item3) < @item3a) close;
-
- delitem @item1, @item1a;
- delitem @item2, @item2a;
- delitem @item3, @item3a;
- next;
- set cooking, 2;
-
- mes "[Sharle]";
- mes "Great Job!";
- mes "You can now purchase";
- mes "Outdoor Cooking Sets.";
- getitem @food1, 1;
- set first_cooking, 0;
- close;
+OnEnable:
+ enablenpc "Wickebine#cook";
+ end;
- L_Cooking_7:
- mes "Would you like to check";
- mes "out my ^800000Cookbooks^000000?";
- next;
- menu "Yes",-, "No", M_End2, "Return Book", M_ReturnBook;
+OnDisable:
+ disablenpc "Wickebine#cook";
+ end;
- mes "[Sharle]";
- if(cook_book){
- mes "You'll have to give me back the";
- mes "first book I loaned you if you";
- mes "would like to check out a new book.";
- mes "Would you like to trade books?";
- next;
- menu "Yes",-, "No",M_End2;
+OnDelight:
+ emotion e_ho;
+ end;
- if(countitem(cook_book)==0){
- mes "What? You don't have the book I loaned you?";
- mes "It was a ^800000"+getitemname(cook_book)+"^000000.";
- emotion e_sry;
- close;
- }
- }
- mes "[Sharle]";
- mes "Which book would you like?";
- next;
- menu "^800000Lv 1 Cookbook",b_1, "Lv 2 Cookbook",b_2, "Lv 3 Cookbook",b_3, "Lv 4 Cookbook",b_4, "Lv 5 Cookbook",b_5, "^000000Leave",M_End2;
-
- b_1:
- mes "[Sharle]";
- mes "You will need:";
- mes "10 Pumpkins";
- next;
- if(countitem(535) < 10) goto L_No_Items;//Items: Pumpkin,
- delitem 535, 10;//Items: Pumpkin,
- set @checkout, 7472;
- mes "And I see you have";
- mes "what you need!";
- next;
- goto b_trade;
-
- b_2:
- mes "[Sharle]";
- mes "You will need:";
- mes "5 well-baked cookies";
- next;
- if(countitem(538) < 5) goto L_No_Items;//Items: Well-baked Cookie,
- delitem 538, 5;//Items: Well-baked Cookie,
- set @checkout, 7473;
- mes "And I see you have";
- mes "what you need!";
- next;
- goto b_trade;
-
- b_3:
- mes "[Sharle]";
- mes "You will need:";
- mes "5 Sushi";
- next;
- if(countitem(551) < 5) goto L_No_Items;//Items: Sushi,
- delitem 551, 5;//Items: Sushi,
- set @checkout, 7474;
- mes "And I see you have";
- mes "what you need!";
- next;
- goto b_trade;
-
- b_4:
- mes "[Sharle]";
- mes "You will need:";
- mes "5 Baos";
- next;
- if(countitem(553) < 5) goto L_No_Items;//Items: Bao,
- delitem 553, 5;//Items: Bao,
- set @checkout, 7475;
- mes "And I see you have";
- mes "what you need!";
- next;
- goto b_trade;
-
- b_5:
- mes "[Sharle]";
- mes "You will need:";
- mes "10 shoots";
- next;
- if(countitem(711) < 10) goto L_No_Items;//Items: Shoot,
- delitem 711, 10;//Items: Shoot,
- set @checkout, 7476;
- mes "And I see you have";
- mes "what you need!";
- next;
- goto b_trade;
-
- b_trade:
- mes "[Sharle]";
- mes "If you find you need a new book,";
- mes "you're welcome to come back and";
- mes "trade.";
-
- if(cook_book){
- if(countitem(cook_book)==0){
- mes "What? You don't have the book I loaned you?";
- mes "It was a ^800000"+getitemname(cook_book)+"^000000.";
- emotion e_sry;
- close;
- }
- delitem cook_book,1;
- mes "Have fun, and good luck!";
- } else {
- mes "Good luck! I hope you learn a lot!";
- }
- getitem @checkout,1;
- set cook_book, @checkout;
- close;
+OnWhat:
+ emotion e_what;
+ end;
- M_End:
- mes "[Sharle]";
- mes "That's fine with me, come back";
- mes "when you want to cook.";
- close;
+}
- M_End2:
- mes "[Sharle]";
- mes "Well, I'm here whenever you'd like";
- mes "to learn. Just make sure you're";
- mes "ready.";
+payon,209,127,3 script Servant 88,{
+ if (!checkweight(555,1)) {
+ mes "[Chulsoo]";
+ mes "Hold on, you're carrying";
+ mes "too many items with you.";
+ mes "Why don't you put some of";
+ mes "your stuff in Kafra Storage";
+ mes "before coming back to me?";
+ close2;
+ //EnableItemMove;
+ end;
+ }
+ if (cooking == 10) {
+ mes "[Chulsoo]";
+ mes "When you get the chance,";
+ mes "please give Madeline my";
+ mes "thanks. I'll visit Prontera";
+ mes "soon to see her, as well as";
+ mes "make amends with Sir Charles.";
close;
+ }
+ else if (cooking == 9) {
+ mes "[Chulsoo]";
+ mes "How would you like";
+ mes "to buy a Rice Cake?";
+ mes "It's only 200 zeny, but";
+ mes "it's oh-so-delicious~";
+ next;
+ switch(select("Sure, I'll buy one!:No, thanks.:Actually, Madeleine sent me...")) {
+ case 1:
+ if (zeny < 200) {
+ mes "[Chulsoo]";
+ mes "Oh, I'm sorry, but";
+ mes "you don't have enough";
+ mes "money to buy a Rice Cake...";
+ mes "Still, it should be easy to";
+ mes "raise 200 zeny, right?";
+ close;
+ }
+ set zeny,zeny-200;
+ getitem 555,1; //Rice_Cake
+ mes "[Chulsoo]";
+ mes "Thank you very";
+ mes "much! I hope you";
+ mes "enjoy your Rice Cake~";
+ close;
- M_ReturnBook:
- if(cook_book == 0){
- mes "[Sharle]";
- mes "You haven't borrowed any books.";
- emotion e_hmm;
+ case 2:
+ mes "[Chulsoo]";
+ mes "Are you sure about";
+ mes "that? You won't get";
+ mes "the chance to have a";
+ mes "Rice Cake this delicious";
+ mes "anywhere else. Oh well,";
+ mes "that means more for me~";
close;
- }
- if(countitem(cook_book)==0){
- mes "What? You don't have the book I loaned you?";
- mes "It was a ^800000"+getitemname(cook_book)+"^000000.";
- emotion e_sry;
+ case 3:
+ if (countitem(12111) > 0) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, Madeleine";
+ mes "sent me here to find";
+ mes "you. She said that you'd";
+ mes "be willing to taste test";
+ mes "the food in this bundle...";
+ next;
+ mes "[Chulsoo]";
+ mes "Madeleine? You mean";
+ mes "Madeleine Chu? Oh, I haven't";
+ mes "heard from her in such a long";
+ mes "time! Great, let me see the";
+ mes "bundle that she sent me. Ah, everything here looks appetizing!";
+ next;
+ mes "[Chulsoo]";
+ mes "Oh, wait. She even";
+ mes "included a message";
+ mes "inside this bundle.";
+ mes "Let's see, here...";
+ next;
+ mes "^333333Dear Chulsoo,";
+ mes " It's been a long time.";
+ mes "I know you left Prontera on";
+ mes "bad terms with Sir Charles,";
+ mes "but please understand that";
+ mes "he was only trying his best to";
+ mes "help improve your cooking.^000000";
+ next;
+ mes "^333333 Sir Charles always wished";
+ mes "that you'd expand your repetoire, and that you'd make these kinds";
+ mes "of foods someday. The person";
+ mes "that delivered this food also";
+ mes "cooked it. Please try it...^000000";
+ next;
+ mes "^333333 Hopefully, you'll be";
+ mes "able to understand Sir ";
+ mes "Charles a little better ";
+ mes "after tasting this food.";
+ mes " ";
+ mes " Your friend, Madeleine^000000";
+ next;
+ mes "[Chulsoo]";
+ mes "Now I get it...";
+ mes "These are the recipes";
+ mes "that Sir Charles tried";
+ mes "to teach me. But I refused";
+ mes "to learn them because I had";
+ mes "thought they were too gross...";
+ next;
+ mes "[Chulsoo]";
+ mes "......";
+ mes ".........";
+ mes "It's so delicious... Are";
+ mes "you sure you're just a";
+ mes "beginner? No... This must";
+ mes "be what I've been missing...";
+ next;
+ mes "[Chulsoo]";
+ mes "It's what my master";
+ mes "always tried to teach me,";
+ mes "but I was too impatient to";
+ mes "properly learn it. The greatest";
+ mes "ingredient of them all... ^D02090heart^000000. After all this time, I understand.";
+ next;
+ mes "[Chulsoo]";
+ mes "Thank you for bringing";
+ mes "this food to me. I will enjoy";
+ mes "it thoroughly, and reflect upon";
+ mes "what my old teacher was trying";
+ mes "to tell me. In return, please have one of my humble Rice Cakes.";
+ next;
+ delitem 12111,1; //Food_Package
+ set cooking,10;
+ getitem 555,1; //Rice_Cake
+ mes "[Chulsoo]";
+ mes "I better visit Prontera";
+ mes "again soon. It's been a long";
+ mes "time since I've seen Madeleine.";
+ mes "More importantly, I think that";
+ mes "I should apologize to Sir Charles. ";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, Madeleine";
+ mes "sent me here to find";
+ mes "you. She said that you'd";
+ mes "be willing to taste test";
+ mes "the food in this bundle...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait, wait...";
+ mes "I don't have it!";
+ mes "Where did I put";
+ mes "that Bundle of Food?";
close;
- }
- delitem cook_book,1;
- set cook_book, 0;
- mes "[Sharle]";
- mes "Returning the book already?";
- mes "did you learn what you wanted";
- mes "to know?";
- emotion e_what;
+ }
+ }
+ else if (cooking == 8) {
+ mes "[Chulsoo]";
+ mes "Lately, it seems that";
+ mes "no one wants to buy my";
+ mes "Rice Cakes. It's been like";
+ mes "that ever since I left Prontera... ";
+ next;
+ mes "[Chulsoo]";
+ mes "You see, I used to study";
+ mes "in that city as one of Sir";
+ mes "Charles's apprentices. It";
+ mes "was only a few months, but";
+ mes "I was very excited to get the";
+ mes "chance to learn under him.";
+ next;
+ mes "[Chulsoo]";
+ mes "At least, I was excited";
+ mes "at first. Sir Charles really";
+ mes "frustrated me: he would";
+ mes "only teach me to make these";
+ mes "really gross sounding recipes! Like Grasshopper Legs and-- ugh!";
+ next;
+ mes "[Chulsoo]";
+ mes "He kept insisting that";
+ mes "I was forgetting the most";
+ mes "important ingredient, and that";
+ mes "it was possible to make things";
+ mes "like Fried Monkey Tails delicious. But I can't believe that nonsense!";
+ next;
+ mes "[Chulsoo]";
+ mes "In the end, I ran away.";
+ mes "For some reason, I feel";
+ mes "a little ashamed and regret";
+ mes "what I did. Still, I don't see";
+ mes "what Sir Charles meant...";
close;
-
- L_No_Items:
- mes "[Sharle]";
- mes "So come back when";
- mes "you have the items";
- mes "that you need.";
+ }
+ else {
+ mes "[Chulsoo]";
+ mes "How would you like";
+ mes "to buy a Rice Cake?";
+ mes "It's only 200 zeny, but";
+ mes "it's oh-so-delicious~";
+ next;
+ if (select("Sure, I'll buy one!:No, thanks.") == 1) {
+ if (zeny < 200) {
+ mes "[Chulsoo]";
+ mes "Oh, I'm sorry, but";
+ mes "you don't have enough";
+ mes "money to buy a Rice Cake...";
+ mes "Still, it should be easy to";
+ mes "raise 200 zeny, right?";
+ close;
+ }
+ set zeny,zeny-200;
+ getitem 555,1; //Rice_Cake
+ mes "[Chulsoo]";
+ mes "Thank you very";
+ mes "much! I hope you";
+ mes "enjoy your Rice Cake~";
+ close;
+ }
+ mes "[Chulsoo]";
+ mes "Are you sure about";
+ mes "that? You won't get";
+ mes "the chance to have a";
+ mes "Rice Cake this delicious";
+ mes "anywhere else. Oh well,";
+ mes "that means more for me~";
close;
-
- L_No_Uniform:
- mes "How dare you disrespect me";
- mes "by showing up out of uniform.";
- mes "Come back when you have your";
- mes "uniform on.";
- emotion e_bzz;
- close;
-}
+ }
+} \ No newline at end of file
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index f1da770d0..20f5fe203 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -28,12 +28,13 @@
//= Sanctuary Quest:
//= - Actually two quests in one. Donation and dungeon quest.
//= - Requires 10000 donations before players can start the quest.
-//= - Variable in use: ra_tem_q (max 22) (unset at end)
+//= - Variable in use: ra_tem_q (max 23) (unset at end)
//= - Variable in use: Once completed MISC_QUEST bit 8192 is set
//= - Variable in use: ra_have_donated (0 no/1 yes)
//= - Variable in use: $rachel_donate (max 10000)
//===== Additional Comments: =================================
//= 1.0 First version, needs testing. [L0ne_W0lf]
+//= 1.1 Some slight optimization. [L0ne_W0lf]
//============================================================
// Lost Child Quest (Prerequisite to High Priest quest)
@@ -1266,7 +1267,7 @@ rachel,263,32,3 script Kid#ra_in01 931,{
//End of Lost Child quest
//============================================================
-//Bruspetti Quest (Continuation of Lighthalzen "Friendship" quest)
+//Bruspetti Quest (Perequisite: Lighthalzen "Friendship" quest)
//============================================================
ra_in01,235,194,5 script Katinshuell 931,{
if (rach_vice > 21) {
@@ -3128,6 +3129,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
mes "any ideas on breaking";
mes "this cold prison of ice?";
next;
+ //Need proper check for Hammer_of_Wind and Gray_Necklace
mes "["+strcharinfo(0)+"]";
mes "Well, he made this";
mes "magic hammer which is";
@@ -3864,10 +3866,9 @@ OnTouch:
mes "Please don't do that!";
close;
}
-
- warp "ra_temin",169,23;
- end;
}
+ warp "ra_temin",169,23;
+ end;
}
ra_temple,116,174,3 script Nemma#ra_temple 920,{
@@ -3955,85 +3956,15 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
case 1:
- cutin "ra_nemma01",2;
- mes "[Priestess Nemma]";
- mes "So, " + strcharinfo(0) + "...";
- mes "I just want to make sure:";
- mes "you want to donate 50,000 ";
- mes "zeny, and receive 1 Lottery ";
- mes "Ticket. Is that correct?";
- next;
- if (select("No:Yes") == 1) goto L_DoNotDonate;
- if (zeny >= 50000) {
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 10) {
- goto L_OverWeight;
- }
- set $rachel_donate,$rachel_donate+1;
- getitem 7570,1; //Temple_Lottery_Ticket
- set zeny,zeny-50000;
- set ra_have_donated,1;
- if ($rachel_donate > 9999) goto L_ProgressReport1;
- else goto L_ProgressReport2;
- }
- else {
- set .@Donate$,"50,000";
- goto L_NotEnoughZeny;
- }
+ callsub S_Donate,50000,"50,000",1;
break;
case 2:
- mes "[Priestess Nemma]";
- mes "So, " + strcharinfo(0) + "...";
- mes "I just want to make sure:";
- mes "you want to donate 100,000 ";
- mes "zeny, and receive 2 Lottery ";
- mes "Ticket. Is that correct?";
- next;
- if (select("No:Yes") == 1) goto L_DoNotDonate;
- if (zeny >= 100000) {
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 20) {
- goto L_OverWeight;
- }
- set $rachel_donate,$rachel_donate+2;
- getitem 7570,2; //Temple_Lottery_Ticket
- set zeny,zeny-100000;
- set ra_have_donated,1;
- if ($rachel_donate > 9999) goto L_ProgressReport1;
- else goto L_ProgressReport2;
- }
- else {
- set .@Donate$,"100,000";
- goto L_NotEnoughZeny;
- }
+ callsub S_Donate,100000,"100,000",3;
break;
case 3:
- mes "[Priestess Nemma]";
- mes "So, " + strcharinfo(0) + "...";
- mes "I just want to make sure:";
- mes "you want to donate 150,000 ";
- mes "zeny, and receive 3 Lottery ";
- mes "Ticket. Is that correct?";
- next;
- if (select("No:Yes") == 1) goto L_DoNotDonate;
- if (zeny >= 150000) {
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 30) {
- goto L_OverWeight;
- }
- set $rachel_donate,$rachel_donate+3;
- getitem 7570,3; //Temple_Lottery_Ticket
- set zeny,zeny-150000;
- set ra_have_donated,1;
- if ($rachel_donate > 9999) goto L_ProgressReport1;
- else goto L_ProgressReport2;
- }
- else {
- set .@Donate$,"150,000";
- goto L_NotEnoughZeny;
- }
+ callsub S_Donate,150000,"150,000",3;
break;
case 4:
@@ -4077,82 +4008,15 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
case 1:
- cutin "ra_nemma01",2;
- mes "[Priestess Nemma]";
- mes "So, " + strcharinfo(0) + "...";
- mes "I just want to make sure:";
- mes "you want to donate 50,000 ";
- mes "zeny, and receive 1 Lottery ";
- mes "Ticket. Is that correct?";
- next;
- if (select("No:Yes") == 1) goto L_DoNOtDonate;
- if (zeny >= 50000) {
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 10) {
- goto L_OverWeight;
- }
- set $rachel_donate,$rachel_donate+1;
- getitem 7570,1; //Temple_Lottery_Ticket
- set zeny,zeny-50000;
- if ($rachel_donate > 9999) goto L_ProgressReport1;
- else goto L_ProgressReport2;
- }
- else {
- set .@Donate$,"50,000";
- goto L_NotEnoughZeny;
- }
+ callsub S_Donate,50000,"50,000",1;
break;
case 2:
- mes "[Priestess Nemma]";
- mes "So, " + strcharinfo(0) + "...";
- mes "I just want to make sure:";
- mes "you want to donate 100,000 ";
- mes "zeny, and receive 2 Lottery ";
- mes "Ticket. Is that correct?";
- next;
- if (select("No:Yes") == 1) goto L_DoNotDonate;
- if (zeny >= 100000) {
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 20) {
- goto L_OverWeight;
- }
- set $rachel_donate,$rachel_donate+2;
- getitem 7570,2; //Temple_Lottery_Ticket
- set zeny,zeny-100000;
- if ($rachel_donate > 9999) goto L_ProgressReport1;
- else goto L_ProgressReport2;
- }
- else {
- set .@Donate$,"100,000";
- goto L_NotEnoughZeny;
- }
+ callsub S_Donate,100000,"100,000",3;
break;
case 3:
- mes "[Priestess Nemma]";
- mes "So, " + strcharinfo(0) + "...";
- mes "I just want to make sure:";
- mes "you want to donate 150,000 ";
- mes "zeny, and receive 3 Lottery ";
- mes "Ticket. Is that correct?";
- next;
- if (select("No:Yes") == 1) goto L_DoNotDonate;
- if (zeny >= 150000) {
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 30) {
- goto L_OverWeight;
- }
- set $rachel_donate,$rachel_donate+3;
- getitem 7570,3; //Temple_Lottery_Ticket
- set zeny,zeny-150000;
- if ($rachel_donate > 9999) goto L_ProgressReport1;
- else goto L_ProgressReport2;
- }
- else {
- set .@Donate$,"150,000";
- goto L_NotEnoughZeny;
- }
+ callsub S_Donate,150000,"150,000",3;
break;
case 4:
@@ -4398,76 +4262,6 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
}
-L_DoNotDonate:
- mes "[Priestess Nemma]";
- mes "Oh, I see. Well, if you";
- mes "don't have enough zeny with";
- mes "you, then you can just come";
- mes "back and donate later. Our";
- mes "goddess Freya smiles on the";
- mes "generous and rewards the patient!";
- goto L_End;
-
-L_NotEnoughZeny:
- mes "[Priestess Nemma]";
- mes "I'm sorry, but you have";
- mes "less than "+@Donate$+" zeny...";
- mes "I know it's asking a lot,";
- mes "but those are the rules that";
- mes "I've been told to follow, so...";
- mes "Well, maybe another time, yes?";
- goto L_End;
-
-
-L_OverWeight:
- cutin "ra_nemma02",2;
- mes "[Priestess Nemma]";
- mes "I can scarcely believe it...";
- mes "You're carrying so much stuff,";
- mes "you don't even have enough";
- mes "room for a Lottery Ticket.";
- mes "You'd better put some of";
- mes "your things in Storage, yes?";
- next;
- cutin "ra_nemma01",2;
- mes "[Priestess Nemma]";
- mes "Don't worry, I'll still be";
- mes "here after you make more";
- mes "space available in your";
- mes "Inventory. Hurry back, and";
- mes "donate if you can, okay?";
- goto L_End;
-
-L_ProgressReport1:
- cutin "ra_nemma03",2;
- mes "[Priestess Nemma]";
- mes "There you are~";
- mes "Thanks so much for";
- mes "your donation! I'm sure";
- mes "that Freya is smiling down";
- mes "upon you, and will reward";
- mes "you for your generosity~";
- goto L_End;
-
-L_ProgressReport2:
- set .@Remaining,10000-$rachel_donate;
- cutin "ra_nemma03",2;
- mes "[Priestess Nemma]";
- mes "Thank you so much! We'll be";
- mes "continuing to accept donations";
- mes "until we reach our target. Once";
- mes "we receive "+.@Remaining+" more donations";
- mes "in increments of 50,000 zeny,";
- mes "our fundraiser will finish.";
- next;
- mes "[Priestess Nemma]";
- mes "If you're feeling so";
- mes "inclined, come back later";
- mes "and make another contribution.";
- mes "Thanks again, and may Freya";
- mes "always watch over you.";
- goto L_End;
-
L_End:
close2;
cutin "",255;
@@ -4477,6 +4271,91 @@ OnEmotion:
emotion e_omg;
end;
+S_Donate:
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "So, " + strcharinfo(0) + "...";
+ mes "I just want to make sure:";
+ mes "you want to donate "+getarg(1);
+ mes "zeny, and receive 1 Lottery ";
+ mes "Ticket. Is that correct?";
+ next;
+ if (select("No:Yes") == 1) {
+ mes "[Priestess Nemma]";
+ mes "Oh, I see. Well, if you";
+ mes "don't have enough zeny with";
+ mes "you, then you can just come";
+ mes "back and donate later. Our";
+ mes "goddess Freya smiles on the";
+ mes "generous and rewards the patient!";
+ return;
+ }
+ if (zeny >= getarg(0)) {
+ if (!checkweight(7570,getarg(2))) {
+ cutin "ra_nemma02",2;
+ mes "[Priestess Nemma]";
+ mes "I can scarcely believe it...";
+ mes "You're carrying so much stuff,";
+ mes "you don't even have enough";
+ mes "room for a Lottery Ticket.";
+ mes "You'd better put some of";
+ mes "your things in Storage, yes?";
+ next;
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "Don't worry, I'll still be";
+ mes "here after you make more";
+ mes "space available in your";
+ mes "Inventory. Hurry back, and";
+ mes "donate if you can, okay?";
+ return;
+ }
+ set $rachel_donate,$rachel_donate+getarg(2);
+ getitem 7570,getarg(2); //Temple_Lottery_Ticket
+ set zeny,zeny-getarg(0);
+ set ra_have_donated,1;
+ if ($rachel_donate > 9999) {
+ cutin "ra_nemma03",2;
+ mes "[Priestess Nemma]";
+ mes "There you are~";
+ mes "Thanks so much for";
+ mes "your donation! I'm sure";
+ mes "that Freya is smiling down";
+ mes "upon you, and will reward";
+ mes "you for your generosity~";
+ return;
+ }
+ else {
+ set .@Remaining,10000-$rachel_donate;
+ cutin "ra_nemma03",2;
+ mes "[Priestess Nemma]";
+ mes "Thank you so much! We'll be";
+ mes "continuing to accept donations";
+ mes "until we reach our target. Once";
+ mes "we receive "+.@Remaining+" more donations";
+ mes "in increments of 50,000 zeny,";
+ mes "our fundraiser will finish.";
+ next;
+ mes "[Priestess Nemma]";
+ mes "If you're feeling so";
+ mes "inclined, come back later";
+ mes "and make another contribution.";
+ mes "Thanks again, and may Freya";
+ mes "always watch over you.";
+ return;
+ }
+ }
+ else {
+ mes "[Priestess Nemma]";
+ mes "I'm sorry, but you have";
+ mes "less than "+@Donate$+" zeny...";
+ mes "I know it's asking a lot,";
+ mes "but those are the rules that";
+ mes "I've been told to follow, so...";
+ mes "Well, maybe another time, yes?";
+ return;
+ }
+
}
rachel,243,37,3 script Kid#Candy Addict 921,{
@@ -5567,8 +5446,6 @@ L_End:
ra_temin,170,46,3 script Panno#rachel 920,{
cutin "ra_fano03",2;
- if (MISC_QUEST & 8192) goto L_Redeem_Tickets;
-
if (ra_tem_q == 10) {
mes "[Priestess Panno]";
mes "Good day.";
@@ -5594,67 +5471,13 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "know, in case you were saving";
mes "them for some weird reason.";
next;
- if (select("Yes:No") == 1) {
- mes "[Priestess Panno]";
- mes "Here we go";
- mes "Excited? Mm";
- mes "I can redeem only";
- mes "1 Lottery Ticket at";
- mes "a time. Your reward";
- mes "for this ticket is...";
- next;
- cutin "ra_fano02",2;
- if (countitem(7570) > 0) {
- mes "[Priestess Panno]";
- mes "^FF0000This^000000. It's been in our";
- mes "storage for a while, but";
- mes "I hope this is acceptable";
- mes "as a token of the temple's";
- mes "gratitude. May Freya smile";
- mes "upon you for your generosity...";
- delitem 7570,1;
- set .@bonus_donate,rand(100);
- if (.@bonus_donate == 99) {
- set .@bonus_donate2,rand(100);
- if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1%
- else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2%
- else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3%
- else getitem 607,1; //Yggdrasil Berry 0.4%
- }
- else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7%
- else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12%
- else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11%
- else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8%
- else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12%
- else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5%
- else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5%
- else getitem 547,1; //Condensed White Potion 39%
- goto L_End;
- }
-
- mes "[Priestess Panno]";
- mes "You...";
- mes "Don't have any Lottery";
- mes "Tickets to redeem";
- mes "We're not distributing";
- mes "them now, but maybe you";
- mes "can ask your friends for one.";
- next;
- cutin "ra_fano03",2;
- mes "[Priestess Panno]";
- mes "May Freya be with you.";
- goto L_End;
- }
-
- else {
- mes "[Priestess Panno]";
- mes "You can redeem your";
- mes "Lottery Tickets at any";
- mes "time, so please visit";
- mes "me at your leisure.";
- mes "Go with Freya.";
- goto L_End;
- }
+ if (select("Yes:No") == 1) goto L_Lottery;
+ mes "[Priestess Panno]";
+ mes "You can redeem your";
+ mes "Lottery Tickets at any";
+ mes "time, so please visit";
+ mes "me at your leisure.";
+ mes "Go with Freya.";
goto L_End;
case 2:
@@ -5882,86 +5705,31 @@ ra_temin,170,46,3 script Panno#rachel 920,{
goto L_End;
}
- else if (ra_tem_q >= 12) {
- L_Redeem_Tickets:
+ else if (ra_tem_q >= 12 || MISC_QUEST & 8192) {
cutin "ra_fano03",2;
mes "[Priestess Panno]";
mes "Good day.";
mes "Have you come to";
mes "redeem Lottery Tickets?";
next;
- if (select("Yes:No") == 1) {
- mes "[Priestess Panno]";
- mes "Here we go";
- mes "Excited? Mm";
- mes "I can redeem only";
- mes "1 Lottery Ticket at";
- mes "a time. Your reward";
- mes "for this ticket is...";
- next;
- cutin "ra_fano02",2;
- if (countitem(7570) > 0) {
- mes "[Priestess Panno]";
- mes "^FF0000This^000000. It's been in our";
- mes "storage for a while, but";
- mes "I hope this is acceptable";
- mes "as a token of the temple's";
- mes "gratitude. May Freya smile";
- mes "upon you for your generosity...";
- delitem 7570,1;
- set .@bonus_donate,rand(100);
- if (.@bonus_donate == 99) {
- set .@bonus_donate2,rand(100);
- if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1%
- else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2%
- else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3%
- else getitem 607,1; //Yggdrasil Berry 0.4%
- }
- else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7%
- else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12%
- else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11%
- else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8%
- else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12%
- else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5%
- else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5%
- else getitem 547,1; //Condensed White Potion 39%
- goto L_End;
- }
-
- mes "[Priestess Panno]";
- mes "You...";
- mes "Don't have any Lottery";
- mes "Tickets to redeem";
- mes "We're not distributing";
- mes "them now, but maybe you";
- mes "can ask your friends for one.";
- next;
- cutin "ra_fano03",2;
+ if (select("Yes:No") == 1) goto L_Lottery;
+ if (ra_tem_q == 12) {
+ cutin "ra_fano01",2;
mes "[Priestess Panno]";
- mes "May Freya be with you.";
- goto L_End;
+ mes "I already told you";
+ mes "everything I know.";
+ mes "Remember to keep";
+ mes "quiet about what I said.";
}
-
else {
- if (ra_tem_q == 12) {
- cutin "ra_fano01",2;
- mes "[Priestess Panno]";
- mes "I already told you";
- mes "everything I know.";
- mes "Remember to keep";
- mes "quiet about what I said.";
- }
-
- else {
- cutin "ra_fano02",2;
- mes "[Priestess Panno]";
- mes "This is a holy place";
- mes "Behave yourself, and";
- mes "respect those who have";
- mes "come here just to worship.";
- }
-
+ cutin "ra_fano02",2;
+ mes "[Priestess Panno]";
+ mes "This is a holy place";
+ mes "Behave yourself, and";
+ mes "respect those who have";
+ mes "come here just to worship.";
}
+ goto L_End;
}
@@ -5972,7 +5740,59 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "Behave yourself, and";
mes "respect those who have";
mes "come here just to worship.";
+ goto L_End;
}
+
+L_Lottery:
+ mes "[Priestess Panno]";
+ mes "Here we go";
+ mes "Excited? Mm";
+ mes "I can redeem only";
+ mes "1 Lottery Ticket at";
+ mes "a time. Your reward";
+ mes "for this ticket is...";
+ next;
+ cutin "ra_fano02",2;
+ if (countitem(7570) > 0) {
+ mes "[Priestess Panno]";
+ mes "^FF0000This^000000. It's been in our";
+ mes "storage for a while, but";
+ mes "I hope this is acceptable";
+ mes "as a token of the temple's";
+ mes "gratitude. May Freya smile";
+ mes "upon you for your generosity...";
+ delitem 7570,1;
+ set .@bonus_donate,rand(100);
+ if (.@bonus_donate == 99) {
+ set .@bonus_donate2,rand(100);
+ if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1%
+ else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2%
+ else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3%
+ else getitem 607,1; //Yggdrasil Berry 0.4+%
+ }
+ else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7%
+ else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12%
+ else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11%
+ else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8%
+ else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12%
+ else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5%
+ else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5%
+ else getitem 547,1; //Condensed White Potion 39%
+ goto L_End;
+ }
+ mes "[Priestess Panno]";
+ mes "You...";
+ mes "Don't have any Lottery";
+ mes "Tickets to redeem";
+ mes "We're not distributing";
+ mes "them now, but maybe you";
+ mes "can ask your friends for one.";
+ next;
+ cutin "ra_fano03",2;
+ mes "[Priestess Panno]";
+ mes "May Freya be with you.";
+ goto L_End;
+
L_End:
close2;
cutin "",255;