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authorj-tkay <joseph.tk.ea@gmail.com>2013-06-19 11:59:28 +0800
committerj-tkay <joseph.tk.ea@gmail.com>2013-06-19 11:59:28 +0800
commitde7919f0f59f47473e6de709b5d5287a4a55e18d (patch)
tree5967ef231271682ebf9db27185e7e86bbdbc57d4 /npc/quests
parent98fe7e4770376ca66590b5a1e75ce3a848d032a9 (diff)
parentbd95eccf047bda9d72abcea0724ad34b31131ab0 (diff)
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Merge branch 'master' of https://github.com/HerculesWS/Hercules
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/quests_13_1.txt88
-rw-r--r--npc/quests/skills/assassin_skills.txt4
-rw-r--r--npc/quests/skills/novice_skills.txt4
3 files changed, 48 insertions, 48 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 78c843ae5..627688922 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -8877,7 +8877,7 @@ mid_campin,90,121,5 script Hibba Agip 459,{
mes "What is it?";
next;
mes "[Staff Officer Abidal]";
- mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(0) + "? I've heard many good things about you.";
+ mes "Err? Hey, aren't you that famous adventurer, " + strcharinfo(0) + "? I've heard many good things about you.";
next;
mes "[Instructor Igrid]";
mes "I don't know what you're talking about. Boss, do you know this adventurer?";
@@ -8919,7 +8919,7 @@ mid_campin,90,121,5 script Hibba Agip 459,{
}
else if (ep13_1_edq == 2) {
mes "[Hibba Agip]";
- mes "Oh yes, right... You're" + strcharinfo(0) + ", right? Abidal has told me good things about you.";
+ mes "Oh yes, right... You're " + strcharinfo(0) + ", right? Abidal has told me good things about you.";
next;
mes "[Hibba Agip]";
mes "We're lucky to have you, my friend... I hope you're as good as the stories play you up to be.";
@@ -10195,7 +10195,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
if ((ep13_1_edq == 3) && (countitem(11012) > 0)) {
mes "[Expedition Messenger]";
mes "Welcome, I've been waiting for you.";
- mes "You must be" + strcharinfo(0) + ". Nice to meet you.";
+ mes "You must be " + strcharinfo(0) + ". Nice to meet you.";
next;
mes "[Expedition Messenger]";
mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?";
@@ -10205,7 +10205,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes ".........";
next;
mes "[Expedition Messenger]";
- mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you,"+ strcharinfo(0) + ", have departed.";
+ mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(0) + ", have departed.";
next;
mes "[Expedition Messenger]";
mes "Guys, it's time to go.";
@@ -10255,7 +10255,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
- mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
+ mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -10263,7 +10263,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
- mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
+ mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
next;
delitem 11012,1; //Expedition_Report
set ep13_1_edq,4;
@@ -10308,7 +10308,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
- mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
+ mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -10316,7 +10316,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
- mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
+ mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
next;
mes "[Expedition Agent]";
mes "We lost the report. The pages are blowing away!";
@@ -10458,7 +10458,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10473,7 +10473,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10488,7 +10488,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10503,7 +10503,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10518,7 +10518,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -10528,7 +10528,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10542,7 +10542,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10556,7 +10556,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10570,7 +10570,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10633,7 +10633,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10648,7 +10648,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
@@ -10663,7 +10663,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10678,7 +10678,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10693,7 +10693,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -10703,7 +10703,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10717,7 +10717,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10731,7 +10731,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10745,7 +10745,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10798,7 +10798,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10813,7 +10813,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10828,7 +10828,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10843,7 +10843,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10858,7 +10858,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -10868,7 +10868,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10882,7 +10882,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
@@ -10896,7 +10896,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10910,7 +10910,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10973,7 +10973,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10988,7 +10988,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -11003,7 +11003,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -11018,7 +11018,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -11033,7 +11033,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -11043,7 +11043,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -11057,7 +11057,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -11071,7 +11071,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -11085,7 +11085,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 109d699d3..4fddf6b12 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -758,7 +758,7 @@ OnTouch:
mes "the coffin bit your";
mes "hand really hard!^000000";
sc_start SC_Poison,30000,0;
- sc_start SC_Bleeding,10000,0;
+ sc_start SC_BLOODING,10000,0;
Emotion e_omg,1;
close;
case 2:
@@ -830,7 +830,7 @@ OnTouch:
mes "the coffin bit your";
mes "hand really hard!^000000";
sc_start SC_Poison,30000,0;
- sc_start SC_Bleeding,10000,0;
+ sc_start SC_BLOODING,10000,0;
Emotion e_omg,1;
close;
}
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
index 92cc797e6..17a670eed 100644
--- a/npc/quests/skills/novice_skills.txt
+++ b/npc/quests/skills/novice_skills.txt
@@ -15,7 +15,7 @@
//============================================================
prt_in,234,133,4 script Nami 66,{
- if ((Class == Job_Novice) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) {
+ if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) {
mes "[Nami]";
mes "Hello!";
mes "I want to be a nurse so bad!";
@@ -189,7 +189,7 @@ prt_in,234,133,4 script Nami 66,{
}
prt_in,73,87,4 script Chivalry Member 65,{
- if ((Class == Job_Novice) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
+ if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
mes "[Bulma]";
mes "Yeah. . . I look great. . .";
mes "I am a knight in the knight's";