summaryrefslogtreecommitdiff
path: root/npc/quests
diff options
context:
space:
mode:
authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-06 05:17:37 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-06 05:17:37 +0000
commit180c626bef428190edbcd8a8a6d1ef1ef03ce808 (patch)
tree6a6b92d98294df9f8949fadd7ba7bd8f8822daed /npc/quests
parenta7574756fd69e9935bbb98d0d0fe6c3d3645d71f (diff)
downloadhercules-180c626bef428190edbcd8a8a6d1ef1ef03ce808.tar.gz
hercules-180c626bef428190edbcd8a8a6d1ef1ef03ce808.tar.bz2
hercules-180c626bef428190edbcd8a8a6d1ef1ef03ce808.tar.xz
hercules-180c626bef428190edbcd8a8a6d1ef1ef03ce808.zip
fixed Kiel quest bug, fixed item names in db, according to the quest and ragnainfo.net wiki
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10857 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/Kiel_Hyre_Quest.txt29
1 files changed, 16 insertions, 13 deletions
diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt
index 2ec132327..da57b5785 100644
--- a/npc/quests/Kiel_Hyre_Quest.txt
+++ b/npc/quests/Kiel_Hyre_Quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf (Script), DZeroX (Timer)
//===== Current Version: =====================================
-//= 3.2b
+//= 3.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -27,7 +27,7 @@
// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue).
// Let fisherman talk to you when you have 10 fishes OR MORE.
// Corrected not letting you enter the tombstone after finishing the quest.
-//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf]
+//= 1.8 Elly now deletes the Steel_box, and Kiel Hyre deletes the Pin. [L0ne_W0lf]
//= More security on the 5th Big Door, now makes sure no one outside of who-
//= acticated it initially can use it. Resets after 10 minutes to make it.
//= Made it so that you need to be at least step 84 to activate the final door.
@@ -66,6 +66,9 @@
//= 3.2 Fixed error with Allysia teling you to "Go away." maybe. [L0ne_W0lf]
//= 3.2b Fixed some typos and grammar mistakes. [SinSloth]
//= 3.3 Fixed the receiver log out bugs. [L0ne_W0lf]
+//= 3.4 Fixed bug when u can't get a Yellow Keycard if u got the Blue one at first [Lupus]
+//= Note: There are many condition checks that should be omitted in the future fixed item names in item_db.txt / txt resources according the quest
+//= for items, should be used bitwise methods in a single variable. So let's fix the rest possible bugs (if they exist) and then optimize ^_-
//============================================================
//============================================================================
// Kiel Hyre Quest/Robotic Lab Dungeon
@@ -82,7 +85,7 @@
// - Accidentally progressed Elly's dialog while reading 'Letter to Elly'. Improvising.
// - Possible missing dialog for some getitem weight checks.
// - Possible missing dialog for "Test Tube" if you haven't read the second poem.
-// - Possible missing dialog for Elly in Dromitory if you don't have "Grey Box"
+// - Possible missing dialog for Elly in Dromitory if you don't have "Steel Box"
// - Possible missing dialog for "Grave" if you don't have "Yellow Keycard"
// - Not going to list ALL of the more usless NPCs. (Doors + Empty "Beautiful Ladies")
// - Accidently progressed Kiel Hyre's dialog. Improvising.
@@ -1733,14 +1736,14 @@ kh_school,178,180,5 script Elly 895,{
mes "^3355FFIt looks like Elly's^000000";
mes "^3355FFGolden Key might fit^000000";
mes "^3355FFinto the keyhole on the^000000";
- mes "^3355FFGrey Box you found inside^000000";
+ mes "^3355FFSteel Box you found inside^000000";
mes "^3355FFKiel Hyre's Cottage.^000000";
next;
mes "^3355FFYou successfully open the^000000";
- mes "^3355FFGrey Box with the Golden Key,^000000";
+ mes "^3355FFSteel Box with the Golden Key,^000000";
mes "^3355FFand find a Blue Keycard, along^000000";
mes "^3355FFwith a folded note, inside the^000000";
- mes "^3355FFGrey Box. You quickly read^000000";
+ mes "^3355FFSteel Box. You quickly read^000000";
mes "^3355FFthe note's contents...^000000";
next;
mes "Dearest Elly,";
@@ -1769,7 +1772,7 @@ kh_school,178,180,5 script Elly 895,{
mes "Sorry about that,";
mes "Grandpa";
getitem 7495,1; //Blue_Keycard
- delitem 7491,1; //Iron_Box
+ delitem 7491,1; //Steel_box
set KielHyreQuest,36;
close;
}
@@ -1779,7 +1782,7 @@ kh_school,178,180,5 script Elly 895,{
else if (KielHyreQuest >= 36) {
mes "^3355FFThis is where you^000000";
mes "^3355FFdiscovered the note^000000";
- mes "^3355FFlocked inside the Grey Box.^000000";
+ mes "^3355FFlocked inside the Steel Box.^000000";
mes "^3355FFThe following message was^000000";
mes "^3355FFwritten in the note by Elly's^000000";
mes "^3355FFgrandfather, Kiel Hyre.^000000";
@@ -2797,7 +2800,7 @@ kh_vila,115,186,0 script Drawer::DrawerKHQ1 111,{
mes "trusty Kafra Storage first.^000000";
close;
}
- if ((countitem(7492) < 1) && (KielHyreQuest < 36)) {
+ if ((countitem(7492) < 1) && (KielHyreQuest <= 36)) {
mes "^3355FFYou find an old drawer^000000";
mes "^3355FFthat has been closed.^000000";
mes "^3355FFIf you open it, then you^000000";
@@ -3002,13 +3005,13 @@ kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{
if (@KHFirstKeyhole == 2) && (@KHSecondKeyhole == 1) {
mes "^3355FFThe safe opens with^000000";
mes "^3355FFa click and you see^000000";
- mes "^3355FFa Grey Box inside.^000000";
- mes "^3355FFYou take the Grey Box^000000";
+ mes "^3355FFa Steel Box inside.^000000";
+ mes "^3355FFYou take the Steel Box^000000";
mes "^3355FFwith you, hoping that^000000";
mes "^3355FFwill come in handy later.^000000";
delitem 7489,1; //Cottage Key
delitem 7516,1; //Green_Keycard
- getitem 7491,1; //Iron_Box
+ getitem 7491,1; //Steel_box
close;
}
@@ -5109,7 +5112,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
delitem 7490,1; //Letter to Elly
delitem 7492,1; //Yellow_Keycard
delitem 7516,1; //Green_Keycard
- delitem 7491,1; //Iron_Box
+ delitem 7491,1; //Steel_box
delitem 7496,1; //Red_Keycard
delitem 7497,1; //Metal_Fragment
delitem 7504,1; //Power_Source