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authorKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-22 03:14:16 +0000
committerKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-22 03:14:16 +0000
commit4898f65a98e8a36e80ba05806ca4c8dbd238846e (patch)
tree9639c53c08a819c614e668ef6101456d93403ff0 /npc/quests
parent68e63c6c4225a21d8b0c743beb835327186b78a0 (diff)
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- Added missing 10.3 dialog to tu_archer.
- Removed 'Arpesto' and added to hunter_skills with its script (Official Phantasmic Arrow Quest). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13906 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/first_class/tu_archer.txt50
-rw-r--r--npc/quests/skills/hunter_skills.txt413
2 files changed, 376 insertions, 87 deletions
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index f7bd0f2c8..832a670ad 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
@@ -17,6 +17,7 @@
//= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Fixed infinate loop. (bugreport:2393) [L0ne_W0lf]
+//= 1.7 Added 10.3 dialog and moved Arpesto to hunter skill quest. [Kisuka]
//============================================================
@@ -213,11 +214,11 @@ payon_in02,47,13,3 script Master Kavaruk 55,{
close;
} else if(Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter){ //CHECK
- mes "In fact, there are a few members in our guild who handle Falcons and Arrows, just like you.";
- next;
mes "[Master Kavaruk]";
- mes "...But I don't seem to see any of them around here right now. They're always out exploring, I suppose. I'm sure that you'll be able to meet one of your colleagues";
- mes "here sometime, though.";
+ mes "Arpesto is waiting";
+ mes "outside. Since he's a";
+ mes "veteran hunter, he can";
+ mes "be of great help to you.";
close;
} else if(Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ //CHECK
@@ -336,6 +337,13 @@ payon_in02,47,13,3 script Master Kavaruk 55,{
} else if(BaseClass == Job_Archer){
mes "Although I can't deny that you're an expert, I suppose it is a good idea to review the basics of archery from time to time. Would you like to try some refresher training?";
+ } else if(Class == Job_Hunter || Class == Job_Sniper){ //CHECK
+ mes "[Master Kavaruk]";
+ mes "Arpesto is waiting";
+ mes "outside. Since he's a";
+ mes "veteran hunter, he can";
+ mes "be of great help to you.";
+ close;
} else if(Class == Job_Archer || Class == Job_Baby_Archer){
mes "As an Archer, I can see that you'd want to make sure that you have a strong grasp on the fundamentals";
@@ -1107,7 +1115,6 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
mes "this offer still lasts!";
next;
emotion e_pif;
-
mes "[Arpesto]";
mes "Raiden...";
mes "Stop messing around.";
@@ -1128,26 +1135,19 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
mes "But I'll still date all of";
mes "those cute girls...";
close;
-}
-//=================================================Arepesto====================================================
-pay_arche,109,169,3 script Arpesto 712,{
- mes "[Arpesto]";
- mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
- next;
- emotion e_pif;
- mes "[Raiden Karus]";
- mes "So...";
- mes "Danger's coming?";
- mes "Heh! Chill, gramps~";
- mes "I got it covered!";
- next;
- emotion e_swt2;
- mes "[Arpesto]";
- mes "Ho ho...";
- mes "Energetic, but";
- mes "cocky. Kids nowadays...";
- close;
+ OnKik:
+ emotion 29;
+ OnSwt:
+ emotion 4;
+ OnIc:
+ emotion 5;
+ OnOmg:
+ emotion 23;
+ OnThink:
+ emotion 9;
+ OnHng:
+ emotion 32;
}
//=================================================Seisner====================================================
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index d9a137a52..fe69243ac 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -1,9 +1,9 @@
//===== eAthena Script =======================================
//= Hunter Skills Quests
//===== By: ==================================================
-//= Lupus, Reddozen
+//= Lupus, Reddozen, Kisuka
//===== Current Version: =====================================
-//= 1.3d
+//= 1.4
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
@@ -20,70 +20,359 @@
//= 1.3b Splitted into different files [DracoRPG]
//= 1.3c Fixed some typos [IVBela]
//= 1.3d Changed NPC Name to the official [Lupus]
+//= 1.4 Moved Arpesto from tu_archer and added his script. [Kisuka]
//============================================================
//============================================================
// HUNTER SKILL - PHANTASMIC ARROW
//============================================================
-payon_in02,54,13,7 script Albest 55,{
- mes "[Albest]";
- if(BaseJob!=Job_Hunter) goto L_hunterno;
- if(getskilllv("HT_PHANTASMIC")) goto L_alreadyhave;
- if(JobLevel<40) goto L_nojob;
-
- mes "I can teach you a secret";
- mes "technique passed down through";
- mes "my family for generations. My";
- mes "family has guarded this secret";
- mes "for years, but I could teach";
- mes "for a few supplies.";
- next;
- mes "[Albest]";
- mes "I am running low on on a few";
- mes "things. Here is my list:";
- mes "5 Cursed Rubys";
- mes "5 Harpy's Feathers";
- mes "30 Pet Food";
- next;
-
- mes "[Albest]";
- mes "Let me check your items.";
- next;
-
- if(countitem(724)<5 || countitem(7115)<5 || countitem(537)<30) goto L_noitems;//Items: Cursed_Ruby, Harpy_Feather, Pet_Food,
- delitem 724, 5;//Items: Cursed_Ruby,
- delitem 7115, 5;//Items: Harpy_Feather,
- delitem 537, 30;//Items: Pet_Food,
-
- mes "[Albest]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill "HT_PHANTASMIC",1,0;
- close;
-
-L_noitems:
- mes "[Albest]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nojob:
- mes "Come back when you've Learned";
- mes "more about being a Hunter.";
- mes "You need to have at least 40";
- mes "levels as a hunter first.";
- close;
-
-L_alreadyhave:
- mes "Ahh, my apprentice, you";
- mes "came to visit me...";
- close;
-
-L_hunterno:
- mes "Is there something I can";
- mes "help you with? I believe";
- mes "you have the wrong old man.";
- close;
+pay_arche,109,169,3 script Arpesto 712,{
+ if (Class == Job_Hunter || Class == Job_Sniper) {
+ if (qskill_hunter == 100) {
+ if (getskilllv("HT_PHANTASMIC")) {
+ mes "[Arpesto]";
+ mes "Hm, I'm sorry if I made";
+ mes "a big scene when you grazed";
+ mes "me with that attack accidentally. It's just that I was training so";
+ mes "diligently and blood sugar was incredibly low and the fatigue...";
+ next;
+ mes "[Raiden Karus]";
+ mes "Hah! Admit it,";
+ mes "old man! You were";
+ mes "just scared! Me, on";
+ mes "the other hand...";
+ donpcevent "Raiden Karus#tu::OnKik";
+ next;
+ mes "[Arpesto]";
+ mes "You little";
+ mes "whippersnapper!";
+ mes "I don't know what";
+ mes "you're talking about!";
+ close;
+ }else{
+ mes "[Arpesto]";
+ mes "I recognize you";
+ mes "from somewhere,";
+ mes "I think. Reidin, do you";
+ mes "remember this guy?";
+ next;
+ mes "[Raiden Karus]";
+ mes "Oh come on, we see";
+ mes "hundreds of Archers and";
+ mes "Hunters and Snipers and...";
+ mes "I can't remember them all.";
+ mes "But I guess this guy's up";
+ mes "to snuff. Trust me on this!";
+ next;
+ mes "[Arpesto]";
+ mes "Alright, alright.";
+ mes "If Reidin thinks you're";
+ mes "worthy, then you're probably";
+ mes "are. In that case, I'd like to";
+ mes "offer to teach you my secret";
+ mes "skill, ''Phantasmic Arrow.''";
+ next;
+ mes "[Raiden Karus]";
+ mes "Wait, wait. This guy";
+ mes "only needs a refresher.";
+ mes "Yeah, I'm pretty sure you";
+ mes "were here to learn this";
+ mes "skill before. Yeah, I've";
+ mes "got a gut feeling about it.";
+ next;
+ mes "[Arpesto]";
+ mes "Damn. Only a refresher?";
+ mes "That means you'll learn";
+ mes "this free of charge. Alright...";
+ mes "You should be able to use the";
+ mes "Phantasmic Arrow skill now.";
+ mes "Travel safely now, you hear?";
+ skill 1009,1,0;
+ close;
+ }
+ }
+ else if (qskill_hunter == 1) {
+ if (countitem(724) > 4 && countitem(7115) > 4 && countitem(537) > 29) {
+ mes "[Arpesto]";
+ mes "Hm? You're back?";
+ mes "Oh, did you bring";
+ mes "everything? Ah, you did.";
+ mes "Good! Now I shall reveal";
+ mes "my super secret skill...";
+ mes "The 1st Arpesto Form!";
+ next;
+ mes "[Raiden Karus]";
+ mes "Wait! Wait...";
+ mes "Didn't you call it";
+ mes "Arpesto's 3rd Form";
+ mes "or something at first?";
+ donpcevent "Raiden Karus#tu::OnSwt";
+ next;
+ mes "[Arpesto]";
+ mes "Er, yes, Arpesto's";
+ mes "3rd Form, that's right.";
+ mes "It's just there's just so";
+ mes "many of them, that... ";
+ mes "Anyway, let me teach you";
+ mes "the ''Emergency Arrow'' skill.";
+ next;
+ mes "[Raiden Karus]";
+ mes "Whoa, hold on!";
+ mes "''Emergency Arrow?!''";
+ mes "That's the old name you";
+ mes "gave that skill, right?";
+ mes "Didn't you change it?";
+ emotion 23;
+ next;
+ emotion 23;
+ mes "[Arpesto]";
+ mes "What the hell";
+ mes "are you talkin--";
+ next;
+ mes "[Arpesto]";
+ mes "Oh, you're right.";
+ mes "We agreed that name";
+ mes "was too cheesy. What";
+ mes "did we call it now? Um...";
+ mes "''Phantasmic Arrow?''";
+ emotion 9;
+ next;
+ mes "[Arpesto]";
+ mes "...";
+ mes "......";
+ emotion 28;
+ next;
+ mes "[Raiden Karus]";
+ mes "Umm....";
+ mes "Ummm........";
+ next;
+ mes "[Raiden Karus]";
+ mes "Yeah, that was the one!";
+ mes "''^3131FFPhantasmic Arrow^000000'' sounds";
+ mes "soooo much cooler than that";
+ mes "other name you came up with!";
+ donpcevent "Raiden Karus#tu::OnIc";
+ next;
+ mes "[Arpesto]";
+ mes "You can be pretty handy";
+ mes "sometimes, Reidin. Now,";
+ mes "back to the matter at hand.";
+ mes "I shall teach you my awesome";
+ mes "skill, Phantasmic Arrow. Now...";
+ mes "Ready your mind and body!";
+ next;
+ mes "[Arpesto]";
+ mes "Phan-!";
+ mes "Ta-!";
+ mes "Ssssss-!";
+ mes "Mic-!";
+ next;
+ mes "[Arpesto]";
+ mes "ARRRRRRRROOOOOOW~!";
+ specialeffect 99;
+ specialeffect2 99;
+ next;
+ mes "[Arpesto]";
+ mes "^333333*Pant Pant*^000000";
+ mes "Alright, I used a special";
+ mes "technique to teach you the";
+ mes "skill-- directly into your brain. You should be able to use it";
+ mes "now. Why don't give it a try?";
+ next;
+ mes "^3355FF*Swwwwwww!*";
+ mes "*Bang!*^000000";
+ specialeffect 1;
+ emotion 23;
+ emotion 23,1;
+ next;
+ mes "[Arpesto]";
+ mes "^333333*Pant Pant*";
+ mes "*Cough Cough*";
+ mes "*Cough Cough*^000000";
+ next;
+ mes "[Arpesto]";
+ mes "WHHHHHHHY MEEEEE?!";
+ donpcevent "Raiden Karus#tu::OnOmg";
+ next;
+ mes "^3355FF*Thump*^000000";
+ next;
+ mes "[Raiden Karus]";
+ mes "Ar-Arpesto, no!";
+ mes "...........................";
+ mes "";
+ mes "Oh. Oh, come on! The arrow";
+ mes "just glanced you! You'll be";
+ mes "alright. Quit being a baby.";
+ next;
+ mes "[Raiden Karus]";
+ mes "Eh, don't worry about";
+ mes "Arpesto. He's just being";
+ mes "a crazy old man. I'll take";
+ mes "care of him, so just make";
+ mes "sure you make good use";
+ mes "of that new skill. Take care~";
+ delitem 724,5;
+ delitem 7115,5;
+ delitem 537,30;
+ set qskill_hunter,100;
+ skill 1009,1,0;
+ close;
+ }else{
+ mes "[Arpesto]";
+ mes "Hurry up and bring";
+ mes "^3131FF5 Cursed Rubies^000000,";
+ mes "^3131FF30 Pet Foods^000000 and";
+ mes "^3131FF5 Harpy Feathers^000000.";
+ mes "Then, I can teach you";
+ mes "the Emergency Arrow skill.";
+ close;
+ }
+ }
+ else {
+ if (getskilllv("HT_PHANTASMIC")) {
+ mes "[Arpesto]";
+ mes "Ah, very nice.";
+ mes "Um, as you demonstrated";
+ mes "earlier, my teaching technique";
+ mes "was perfect. But next time, use";
+ mes "the skill on foes that deserve";
+ mes "to be beaten, alright? Good.";
+ set qskill_hunter,100;
+ close;
+ }
+ if (JobLevel < 40) {
+ mes "[Arpesto]";
+ mes "Did the master send you";
+ mes "to me? Hmm... You're still";
+ mes "pretty green from the looks";
+ mes "of it. Yeah, I don't think there's anything I can teach quite yet.";
+ next;
+ mes "[Arpesto]";
+ mes "Train a little more and get";
+ mes "some more experience in";
+ mes "your job. When you become";
+ mes "more adept at hunting, you'll";
+ mes "be able to grasp what I've been";
+ mes "teaching Hunters and Snipers.";
+ close;
+ }else{
+ mes "[Arpesto]";
+ mes "Has the master sent you?";
+ mes "Ah, you definitely have the";
+ mes "keen, vulture like eyes of a";
+ mes "true Hunter. You should be";
+ mes "capable of learning my secret";
+ mes "skill, the 3rd Arpesto Form...";
+ next;
+ mes "[Arpesto]";
+ mes "It's a handy skill that";
+ mes "I developed while battling";
+ mes "Medusas and running out";
+ mes "of arrows. I simply call it,";
+ mes "''^3131FFEmergency Arrow^000000.'' Would you";
+ mes "be interested in learning it?";
+ next;
+ if(select("Yes, please!:Ummm...") == 1) {
+ mes "[Arpesto]";
+ mes "Great, great. Of course,";
+ mes "you can't resist this offer";
+ mes "if you recognize this skill's";
+ mes "value. However, I'd like to";
+ mes "ask for a little tuition in return for me teaching this to you.";
+ next;
+ mes "[Arpesto]";
+ mes "Although I feel guilt at";
+ mes "asking for payment from";
+ mes "a fellow Hunter, creating";
+ mes "this skill required much";
+ mes "sacrifice and unimaginable";
+ mes "bloodshed on my part...";
+ next;
+ mes "[Raiden Karus]";
+ mes "Hey! You liar!";
+ mes "I was there when you";
+ mes "accidently made up that";
+ mes "skill when you were bored";
+ mes "and just messing around";
+ mes "with one of the Bows!";
+ donpcevent "Raiden Karus#tu::OnKik";
+ next;
+ emotion 23;
+ mes "[Arpesto]";
+ mes "^333333*Ahem*^000000 Please Reidin,";
+ mes "don't entertain unfounded";
+ mes "rumors. It was only after";
+ mes "countless battles with Eddga";
+ mes "that I managed to invent and";
+ mes "perfect Emergency Arrow.";
+ next;
+ mes "[Raiden Karus]";
+ mes "^333333*Tsk tsk*^000000 Huh.";
+ mes "I thought you said";
+ mes "you developed it while";
+ mes "you were fighting Medusas.";
+ next;
+ mes "[Arpesto]";
+ mes "A-anyway, please bring";
+ mes "me the following items";
+ mes "as tuition in exchange for";
+ mes "me teaching you this skill.";
+ next;
+ mes "[Arpesto]";
+ mes "Please bring me";
+ mes "^3131FF5 Cursed Rubies^000000,";
+ mes "^3131FF30 Pet Foods^000000 and";
+ mes "^3131FF5 Harpy Feathers^000000.";
+ mes "Then I can teach";
+ mes "you this skill.";
+ next;
+ mes "[Raiden Karus]";
+ mes "30 Pet Foods?";
+ mes "What the heck do";
+ mes "you need all that for?";
+ next;
+ mes "[Arpesto]";
+ mes "I...";
+ mes "I'm going to";
+ mes "use it to feed";
+ mes "my pet Falcon.";
+ next;
+ mes "[Raiden Karus]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ mes "......Riiiight.";
+ donpcevent "Raiden Karus#tu::OnThink";
+ set qskill_hunter,1;
+ close;
+ }
+ mes "[Arpesto]";
+ mes "Alright, it's your";
+ mes "decision. However, I'm";
+ mes "sure that you may have";
+ mes "great need of my skill";
+ mes "sooner or later, so return";
+ mes "to me if you change your mind.";
+ close;
+ }
+ }
+ }else{
+ mes "[Arpesto]";
+ mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
+ next;
+ donpcevent "Raiden Karus#tu::OnHng";
+ mes "[Raiden Karus]";
+ mes "So...";
+ mes "Danger's coming?";
+ mes "Heh! Chill, gramps~";
+ mes "I got it covered!";
+ next;
+ emotion 19;
+ mes "[Arpesto]";
+ mes "Ho ho...";
+ mes "Energetic, but";
+ mes "cocky. Kids nowadays...";
+ close;
+ }
}