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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-22 03:14:16 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-22 03:14:16 +0000 |
commit | 4898f65a98e8a36e80ba05806ca4c8dbd238846e (patch) | |
tree | 9639c53c08a819c614e668ef6101456d93403ff0 /npc/quests | |
parent | 68e63c6c4225a21d8b0c743beb835327186b78a0 (diff) | |
download | hercules-4898f65a98e8a36e80ba05806ca4c8dbd238846e.tar.gz hercules-4898f65a98e8a36e80ba05806ca4c8dbd238846e.tar.bz2 hercules-4898f65a98e8a36e80ba05806ca4c8dbd238846e.tar.xz hercules-4898f65a98e8a36e80ba05806ca4c8dbd238846e.zip |
- Added missing 10.3 dialog to tu_archer.
- Removed 'Arpesto' and added to hunter_skills with its script (Official Phantasmic Arrow Quest).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13906 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/first_class/tu_archer.txt | 50 | ||||
-rw-r--r-- | npc/quests/skills/hunter_skills.txt | 413 |
2 files changed, 376 insertions, 87 deletions
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index f7bd0f2c8..832a670ad 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Fix up by Jukka //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= eAthena SVN (Testet in Trunk 88xx) //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth] //= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] //= 1.6 Fixed infinate loop. (bugreport:2393) [L0ne_W0lf] +//= 1.7 Added 10.3 dialog and moved Arpesto to hunter skill quest. [Kisuka] //============================================================ @@ -213,11 +214,11 @@ payon_in02,47,13,3 script Master Kavaruk 55,{ close; } else if(Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter){ //CHECK - mes "In fact, there are a few members in our guild who handle Falcons and Arrows, just like you."; - next; mes "[Master Kavaruk]"; - mes "...But I don't seem to see any of them around here right now. They're always out exploring, I suppose. I'm sure that you'll be able to meet one of your colleagues"; - mes "here sometime, though."; + mes "Arpesto is waiting"; + mes "outside. Since he's a"; + mes "veteran hunter, he can"; + mes "be of great help to you."; close; } else if(Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ //CHECK @@ -336,6 +337,13 @@ payon_in02,47,13,3 script Master Kavaruk 55,{ } else if(BaseClass == Job_Archer){ mes "Although I can't deny that you're an expert, I suppose it is a good idea to review the basics of archery from time to time. Would you like to try some refresher training?"; + } else if(Class == Job_Hunter || Class == Job_Sniper){ //CHECK + mes "[Master Kavaruk]"; + mes "Arpesto is waiting"; + mes "outside. Since he's a"; + mes "veteran hunter, he can"; + mes "be of great help to you."; + close; } else if(Class == Job_Archer || Class == Job_Baby_Archer){ mes "As an Archer, I can see that you'd want to make sure that you have a strong grasp on the fundamentals"; @@ -1107,7 +1115,6 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{ mes "this offer still lasts!"; next; emotion e_pif; - mes "[Arpesto]"; mes "Raiden..."; mes "Stop messing around."; @@ -1128,26 +1135,19 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{ mes "But I'll still date all of"; mes "those cute girls..."; close; -} -//=================================================Arepesto==================================================== -pay_arche,109,169,3 script Arpesto 712,{ - mes "[Arpesto]"; - mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune."; - next; - emotion e_pif; - mes "[Raiden Karus]"; - mes "So..."; - mes "Danger's coming?"; - mes "Heh! Chill, gramps~"; - mes "I got it covered!"; - next; - emotion e_swt2; - mes "[Arpesto]"; - mes "Ho ho..."; - mes "Energetic, but"; - mes "cocky. Kids nowadays..."; - close; + OnKik: + emotion 29; + OnSwt: + emotion 4; + OnIc: + emotion 5; + OnOmg: + emotion 23; + OnThink: + emotion 9; + OnHng: + emotion 32; } //=================================================Seisner==================================================== diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index d9a137a52..fe69243ac 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -1,9 +1,9 @@ //===== eAthena Script ======================================= //= Hunter Skills Quests //===== By: ================================================== -//= Lupus, Reddozen +//= Lupus, Reddozen, Kisuka //===== Current Version: ===================================== -//= 1.3d +//= 1.4 //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= @@ -20,70 +20,359 @@ //= 1.3b Splitted into different files [DracoRPG] //= 1.3c Fixed some typos [IVBela] //= 1.3d Changed NPC Name to the official [Lupus] +//= 1.4 Moved Arpesto from tu_archer and added his script. [Kisuka] //============================================================ //============================================================ // HUNTER SKILL - PHANTASMIC ARROW //============================================================ -payon_in02,54,13,7 script Albest 55,{ - mes "[Albest]"; - if(BaseJob!=Job_Hunter) goto L_hunterno; - if(getskilllv("HT_PHANTASMIC")) goto L_alreadyhave; - if(JobLevel<40) goto L_nojob; - - mes "I can teach you a secret"; - mes "technique passed down through"; - mes "my family for generations. My"; - mes "family has guarded this secret"; - mes "for years, but I could teach"; - mes "for a few supplies."; - next; - mes "[Albest]"; - mes "I am running low on on a few"; - mes "things. Here is my list:"; - mes "5 Cursed Rubys"; - mes "5 Harpy's Feathers"; - mes "30 Pet Food"; - next; - - mes "[Albest]"; - mes "Let me check your items."; - next; - - if(countitem(724)<5 || countitem(7115)<5 || countitem(537)<30) goto L_noitems;//Items: Cursed_Ruby, Harpy_Feather, Pet_Food, - delitem 724, 5;//Items: Cursed_Ruby, - delitem 7115, 5;//Items: Harpy_Feather, - delitem 537, 30;//Items: Pet_Food, - - mes "[Albest]"; - mes "I see you have what you need,"; - mes "so I'll teach you my talent."; - skill "HT_PHANTASMIC",1,0; - close; - -L_noitems: - mes "[Albest]"; - mes "You don't have enough items."; - mes "Come back when you have all"; - mes "the required items for me."; - close; - -L_nojob: - mes "Come back when you've Learned"; - mes "more about being a Hunter."; - mes "You need to have at least 40"; - mes "levels as a hunter first."; - close; - -L_alreadyhave: - mes "Ahh, my apprentice, you"; - mes "came to visit me..."; - close; - -L_hunterno: - mes "Is there something I can"; - mes "help you with? I believe"; - mes "you have the wrong old man."; - close; +pay_arche,109,169,3 script Arpesto 712,{ + if (Class == Job_Hunter || Class == Job_Sniper) { + if (qskill_hunter == 100) { + if (getskilllv("HT_PHANTASMIC")) { + mes "[Arpesto]"; + mes "Hm, I'm sorry if I made"; + mes "a big scene when you grazed"; + mes "me with that attack accidentally. It's just that I was training so"; + mes "diligently and blood sugar was incredibly low and the fatigue..."; + next; + mes "[Raiden Karus]"; + mes "Hah! Admit it,"; + mes "old man! You were"; + mes "just scared! Me, on"; + mes "the other hand..."; + donpcevent "Raiden Karus#tu::OnKik"; + next; + mes "[Arpesto]"; + mes "You little"; + mes "whippersnapper!"; + mes "I don't know what"; + mes "you're talking about!"; + close; + }else{ + mes "[Arpesto]"; + mes "I recognize you"; + mes "from somewhere,"; + mes "I think. Reidin, do you"; + mes "remember this guy?"; + next; + mes "[Raiden Karus]"; + mes "Oh come on, we see"; + mes "hundreds of Archers and"; + mes "Hunters and Snipers and..."; + mes "I can't remember them all."; + mes "But I guess this guy's up"; + mes "to snuff. Trust me on this!"; + next; + mes "[Arpesto]"; + mes "Alright, alright."; + mes "If Reidin thinks you're"; + mes "worthy, then you're probably"; + mes "are. In that case, I'd like to"; + mes "offer to teach you my secret"; + mes "skill, ''Phantasmic Arrow.''"; + next; + mes "[Raiden Karus]"; + mes "Wait, wait. This guy"; + mes "only needs a refresher."; + mes "Yeah, I'm pretty sure you"; + mes "were here to learn this"; + mes "skill before. Yeah, I've"; + mes "got a gut feeling about it."; + next; + mes "[Arpesto]"; + mes "Damn. Only a refresher?"; + mes "That means you'll learn"; + mes "this free of charge. Alright..."; + mes "You should be able to use the"; + mes "Phantasmic Arrow skill now."; + mes "Travel safely now, you hear?"; + skill 1009,1,0; + close; + } + } + else if (qskill_hunter == 1) { + if (countitem(724) > 4 && countitem(7115) > 4 && countitem(537) > 29) { + mes "[Arpesto]"; + mes "Hm? You're back?"; + mes "Oh, did you bring"; + mes "everything? Ah, you did."; + mes "Good! Now I shall reveal"; + mes "my super secret skill..."; + mes "The 1st Arpesto Form!"; + next; + mes "[Raiden Karus]"; + mes "Wait! Wait..."; + mes "Didn't you call it"; + mes "Arpesto's 3rd Form"; + mes "or something at first?"; + donpcevent "Raiden Karus#tu::OnSwt"; + next; + mes "[Arpesto]"; + mes "Er, yes, Arpesto's"; + mes "3rd Form, that's right."; + mes "It's just there's just so"; + mes "many of them, that... "; + mes "Anyway, let me teach you"; + mes "the ''Emergency Arrow'' skill."; + next; + mes "[Raiden Karus]"; + mes "Whoa, hold on!"; + mes "''Emergency Arrow?!''"; + mes "That's the old name you"; + mes "gave that skill, right?"; + mes "Didn't you change it?"; + emotion 23; + next; + emotion 23; + mes "[Arpesto]"; + mes "What the hell"; + mes "are you talkin--"; + next; + mes "[Arpesto]"; + mes "Oh, you're right."; + mes "We agreed that name"; + mes "was too cheesy. What"; + mes "did we call it now? Um..."; + mes "''Phantasmic Arrow?''"; + emotion 9; + next; + mes "[Arpesto]"; + mes "..."; + mes "......"; + emotion 28; + next; + mes "[Raiden Karus]"; + mes "Umm...."; + mes "Ummm........"; + next; + mes "[Raiden Karus]"; + mes "Yeah, that was the one!"; + mes "''^3131FFPhantasmic Arrow^000000'' sounds"; + mes "soooo much cooler than that"; + mes "other name you came up with!"; + donpcevent "Raiden Karus#tu::OnIc"; + next; + mes "[Arpesto]"; + mes "You can be pretty handy"; + mes "sometimes, Reidin. Now,"; + mes "back to the matter at hand."; + mes "I shall teach you my awesome"; + mes "skill, Phantasmic Arrow. Now..."; + mes "Ready your mind and body!"; + next; + mes "[Arpesto]"; + mes "Phan-!"; + mes "Ta-!"; + mes "Ssssss-!"; + mes "Mic-!"; + next; + mes "[Arpesto]"; + mes "ARRRRRRRROOOOOOW~!"; + specialeffect 99; + specialeffect2 99; + next; + mes "[Arpesto]"; + mes "^333333*Pant Pant*^000000"; + mes "Alright, I used a special"; + mes "technique to teach you the"; + mes "skill-- directly into your brain. You should be able to use it"; + mes "now. Why don't give it a try?"; + next; + mes "^3355FF*Swwwwwww!*"; + mes "*Bang!*^000000"; + specialeffect 1; + emotion 23; + emotion 23,1; + next; + mes "[Arpesto]"; + mes "^333333*Pant Pant*"; + mes "*Cough Cough*"; + mes "*Cough Cough*^000000"; + next; + mes "[Arpesto]"; + mes "WHHHHHHHY MEEEEE?!"; + donpcevent "Raiden Karus#tu::OnOmg"; + next; + mes "^3355FF*Thump*^000000"; + next; + mes "[Raiden Karus]"; + mes "Ar-Arpesto, no!"; + mes "..........................."; + mes ""; + mes "Oh. Oh, come on! The arrow"; + mes "just glanced you! You'll be"; + mes "alright. Quit being a baby."; + next; + mes "[Raiden Karus]"; + mes "Eh, don't worry about"; + mes "Arpesto. He's just being"; + mes "a crazy old man. I'll take"; + mes "care of him, so just make"; + mes "sure you make good use"; + mes "of that new skill. Take care~"; + delitem 724,5; + delitem 7115,5; + delitem 537,30; + set qskill_hunter,100; + skill 1009,1,0; + close; + }else{ + mes "[Arpesto]"; + mes "Hurry up and bring"; + mes "^3131FF5 Cursed Rubies^000000,"; + mes "^3131FF30 Pet Foods^000000 and"; + mes "^3131FF5 Harpy Feathers^000000."; + mes "Then, I can teach you"; + mes "the Emergency Arrow skill."; + close; + } + } + else { + if (getskilllv("HT_PHANTASMIC")) { + mes "[Arpesto]"; + mes "Ah, very nice."; + mes "Um, as you demonstrated"; + mes "earlier, my teaching technique"; + mes "was perfect. But next time, use"; + mes "the skill on foes that deserve"; + mes "to be beaten, alright? Good."; + set qskill_hunter,100; + close; + } + if (JobLevel < 40) { + mes "[Arpesto]"; + mes "Did the master send you"; + mes "to me? Hmm... You're still"; + mes "pretty green from the looks"; + mes "of it. Yeah, I don't think there's anything I can teach quite yet."; + next; + mes "[Arpesto]"; + mes "Train a little more and get"; + mes "some more experience in"; + mes "your job. When you become"; + mes "more adept at hunting, you'll"; + mes "be able to grasp what I've been"; + mes "teaching Hunters and Snipers."; + close; + }else{ + mes "[Arpesto]"; + mes "Has the master sent you?"; + mes "Ah, you definitely have the"; + mes "keen, vulture like eyes of a"; + mes "true Hunter. You should be"; + mes "capable of learning my secret"; + mes "skill, the 3rd Arpesto Form..."; + next; + mes "[Arpesto]"; + mes "It's a handy skill that"; + mes "I developed while battling"; + mes "Medusas and running out"; + mes "of arrows. I simply call it,"; + mes "''^3131FFEmergency Arrow^000000.'' Would you"; + mes "be interested in learning it?"; + next; + if(select("Yes, please!:Ummm...") == 1) { + mes "[Arpesto]"; + mes "Great, great. Of course,"; + mes "you can't resist this offer"; + mes "if you recognize this skill's"; + mes "value. However, I'd like to"; + mes "ask for a little tuition in return for me teaching this to you."; + next; + mes "[Arpesto]"; + mes "Although I feel guilt at"; + mes "asking for payment from"; + mes "a fellow Hunter, creating"; + mes "this skill required much"; + mes "sacrifice and unimaginable"; + mes "bloodshed on my part..."; + next; + mes "[Raiden Karus]"; + mes "Hey! You liar!"; + mes "I was there when you"; + mes "accidently made up that"; + mes "skill when you were bored"; + mes "and just messing around"; + mes "with one of the Bows!"; + donpcevent "Raiden Karus#tu::OnKik"; + next; + emotion 23; + mes "[Arpesto]"; + mes "^333333*Ahem*^000000 Please Reidin,"; + mes "don't entertain unfounded"; + mes "rumors. It was only after"; + mes "countless battles with Eddga"; + mes "that I managed to invent and"; + mes "perfect Emergency Arrow."; + next; + mes "[Raiden Karus]"; + mes "^333333*Tsk tsk*^000000 Huh."; + mes "I thought you said"; + mes "you developed it while"; + mes "you were fighting Medusas."; + next; + mes "[Arpesto]"; + mes "A-anyway, please bring"; + mes "me the following items"; + mes "as tuition in exchange for"; + mes "me teaching you this skill."; + next; + mes "[Arpesto]"; + mes "Please bring me"; + mes "^3131FF5 Cursed Rubies^000000,"; + mes "^3131FF30 Pet Foods^000000 and"; + mes "^3131FF5 Harpy Feathers^000000."; + mes "Then I can teach"; + mes "you this skill."; + next; + mes "[Raiden Karus]"; + mes "30 Pet Foods?"; + mes "What the heck do"; + mes "you need all that for?"; + next; + mes "[Arpesto]"; + mes "I..."; + mes "I'm going to"; + mes "use it to feed"; + mes "my pet Falcon."; + next; + mes "[Raiden Karus]"; + mes "..."; + mes "......"; + mes "........."; + mes "......Riiiight."; + donpcevent "Raiden Karus#tu::OnThink"; + set qskill_hunter,1; + close; + } + mes "[Arpesto]"; + mes "Alright, it's your"; + mes "decision. However, I'm"; + mes "sure that you may have"; + mes "great need of my skill"; + mes "sooner or later, so return"; + mes "to me if you change your mind."; + close; + } + } + }else{ + mes "[Arpesto]"; + mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune."; + next; + donpcevent "Raiden Karus#tu::OnHng"; + mes "[Raiden Karus]"; + mes "So..."; + mes "Danger's coming?"; + mes "Heh! Chill, gramps~"; + mes "I got it covered!"; + next; + emotion 19; + mes "[Arpesto]"; + mes "Ho ho..."; + mes "Energetic, but"; + mes "cocky. Kids nowadays..."; + close; + } } |