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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-28 12:07:44 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-28 12:07:44 +0000 |
commit | 981d0299cb0a66ba0f2363c6d9f1c35038689a63 (patch) | |
tree | 0b58a158de4d4d1b0482794fe5345663474c37b1 /npc/quests | |
parent | 382f25a1e0d40399f84dfa82c9a686740fc97f62 (diff) | |
download | hercules-981d0299cb0a66ba0f2363c6d9f1c35038689a63.tar.gz hercules-981d0299cb0a66ba0f2363c6d9f1c35038689a63.tar.bz2 hercules-981d0299cb0a66ba0f2363c6d9f1c35038689a63.tar.xz hercules-981d0299cb0a66ba0f2363c6d9f1c35038689a63.zip |
- Added Header to Rune Knight Job change Quest. bugreport:5834
- Fixed weapon distribution in Paradise Gear Quests. bugreport:5849
- Fixed wrong warp location inside Paradise Head Quarters. bugreport:5847
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16160 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/eden/eden_quests.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/quests/eden/eden_quests.txt b/npc/quests/eden/eden_quests.txt index e1919f7d0..5b79c9f16 100644 --- a/npc/quests/eden/eden_quests.txt +++ b/npc/quests/eden/eden_quests.txt @@ -2330,7 +2330,7 @@ moc_para01,112,96,5 script Administrator Michael 967,{ mes "Make enough space."; close; case 2: - if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) + if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader){ mes "[Michael]"; mes "What kind of weapon do you want?"; mes "We have one and Two-handed swords."; @@ -2413,7 +2413,7 @@ moc_para01,112,96,5 script Administrator Michael 967,{ mes "This is what we strive for."; close; } - if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) { + } if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) { mes "[Michael]"; mes "We only have 1 weapon for you."; next; |