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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-28 03:32:45 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-28 03:32:45 +0000
commit64169298d9e64182e882a76f9fe4c94c1c7c24d5 (patch)
tree279196f08fe789e054c49a0b70dee25d0eba47ea /npc/quests
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* Implemented new function F_CheckMaxCount.
- Checks if you have enough room in your inventory to accept items * Updated 2004 headgear quests to fully official. - Implemented usage of F_checkMaxCount in the 2004 headgear quests. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12255 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/newgears/2004_headgears.txt6014
-rw-r--r--npc/quests/newgears/2005_headgears.txt1
2 files changed, 3154 insertions, 2861 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index dc8aada1b..3620d2ad4 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -3,3361 +3,3653 @@
//===== By: ==================================================
//= Dj-Yhn
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
-//= eAthena
+//= eAthena SVN
//===== Description: =========================================
+//= [Aegis Conversion]
//= 2004 New Headgears. Official Quests
+//= 1) Black Cat Ears (payon 115 131)
+//= 2) X Hairpin, Band Aid, Flower Hairpin (geffen 129 148)
+//= 3) Hot-blooded Headband (yuno 300 188)
+//= 4) Red Ribbon (prontera 165 232)
+//= 5) Indian Headband (comodo 237 217)
+//= 6) Mushroom Band (geffen 67 87)
+//= 7) Angel Wing Ears, Devil Wing Ears (yuno 241 52)
+//= 8) Sea-Otter Hat (xmas 183 267)
+//= 9) Teddybear Hat (xmas 175 156)
+//= 10) Model Training Hat (payon_in03 8 193)
+//= 11) Tulip Haipin (geffen 83 189)
+//= 12) Party Hat, Straw Hat, Cowboy Hat, (xmas_in 35 30)
+//= Sombrero, Beanie
+//= 13) Decorative Golden Bell, (yuno_in03 20 18)
+//= Crown of Ancient Queen, Crown of Mistress
+//= 14) Alarm Mask (alde_alche 88 180)
+//= 15) Drooping Cat, Smokie Leaf, Lazy Smokie, (morocc 273 79)
+// Blue Fish
+//= 16) Kitsune Mask (pay_dun03 48 84)
+//= 17) Orc Hero Helm (in_orcs01 31 93 & 162 33)
//===== Additional Comments: =================================
-//= names with asterisk(*) are iRO names...
-//= names done: 1,3,6,8,9,12,14,15,16,17
-//= needed: 2,4,5,7,10,11,13 (7/17)
-//= ==Information For NPC's inside File==
-//= 1) Black Cat Ears [NekoNeko*] {Payon}
-//= o payon 115 131
-//= 2) Crossed Hair Band, Plaster and Flower Hairpin [Arjen] {Geffen}
-//= o geffen 129 148
-//= 3) Hot-blooded-headband [Zhenbolt*] {Yuno}
-//= o yuno 300 188
-//= 4) Red Tailed Ribbon [Netpia] {Prontera}
-//= o prontera 165 232
-//= 5) Indian Headband [Merunte] {Comodo}
-//= o comodo 237 217
-//= 6) Mushroom headband [Ipore*] {Geffen}
-//= o geffen 67 87
-//= 7) Ears of angel wing &
-//= Ears of devil wing [Old Blacksmith] {Yuno}
-//= o yuno 241 52
-//= 8) Sea Otter Cap [Pretty Lindsay*] {Lutie}
-//= o xmas 183 267
-//= 9) Brown Bear Cap [Fuzzy Fuzz*] {Lutie}
-//= o xmas 175 156
-//=10) Cap of Concentration [Nan Hyang] {Payon}
-//= o payon_in03 8 193
-//=11) Tulip Haipin [Ses] {Geffen}
-//= o geffen 83 189
-//=12) Party Hat, Straw Hat, Cowboy Hat, Sombrero
-//= and Fur hat [Headgear Merchant (Mike)*] {Lutie}
-//= o xmas_in 35 30
-//=13) Big Golden Bell, Headgear of Queen
-//= and Crown of Mistress [Neris] {Yuno}
-//= o yuno_in03 20 18
-//=14) Alarm Mask [Muscle Man*]{Aldebaran}
-//= o alde_alche 88 180
-//=15) Drooping Kitty, Smokie Leaf, Lazy Smokie
-//= and Blue Fish [Traveler*] {Morroc}
-//= o morocc 273 79
-//=16) Fox Mask [Nine Tail*] {Payon Dungeon}
-//= o pay_dun03 48 84
-//=17) Orc Hero Helm [Orc Warrior*] {Orc Village}
-//= o in_orcs01 31 93 & 162 33
-//============================================================
-//= 1.01 Fixed items names iRO->kRO, fixed some bugs [Qwadrat]
-//= Fixed possible item exploits, fixed Straw Hat
-//= Added missing checks [Lupus]
-//= 1.1 Fixed a bug in Giant-band-aid that didn't counting rotten bandages
-//= Fixed a bug in Fur Hat that didn't count yarn [Evera]
-//= 1.2 Syntax fixes for parenthesis, reformatting [KarLaeda]
-//= 1.3 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
+//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
-//Payon /=Black cat ears=/
-payon,115,131,3 script NekoNeko 725,{
- if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) {
- delitem 2213,1;
- delitem 983,1;
- delitem 914,200;
- set Zeny,Zeny-10000;
- mes "[NekoNeko]";
- mes "Hihi? So you have collected all materials.";
- mes "According to our agreement,";
- mes "I will make it for you~ please";
- mes "wait for a while!";
- next;
- mes "[NekoNeko]";
- mes "Zomulazhumudazowuwudududu";
- mes "DidiSusuohwuzaowududaduda";
- next;
- getitem 5057,1;
- mes "[NekoNeko]";
- mes "Thank youfor using!";
- mes "If you need it again in future,";
- mes "come and fine me anytime!";
+// Black Cat Ears
+//============================================================
+payon,115,131,3 script Neko Neko#1 725,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again after -";
+ mes "- you put some items into Kafra Storage. -";
close;
- } else {
- mes "[NekoNeko]";
- mes "How are you? Yes, I know.";
- mes "I know why you're trying to talk to me.";
- mes "That's because the Ears of Black Cat";
- mes "that I am wearing is too cute... right? Hahaha";
- next;
- mes "[NekoNeko]";
- mes "Honestly, I made this hairband";
- mes "with my skill of craftmanship.";
- mes "Therefore, not much people know,";
- mes "about this adorable head gear.";
- mes "Isn't that a pity that I use it myself?";
- next;
- mes "[NekoNeko]";
- mes "So, you better ask me to make that.";
- mes "I will make it";
- mes "with a pay of course.";
- mes "Fill your pockets with coints....";
- mes "That's my thinking, hehehehe";
- next;
- mes "[NekoNeko]";
- mes "^FF0000Kitty Band^000000 x1";
- mes "^FF0000Black Dyestuffs^000000 x1";
- mes "^FF0000Fluff^000000 x200";
- mes "and lastly, it requires at least ^FF000010000zeny^000000!";
- mes "If you want it, gather them and bring it to me~";
- next;
- mes "[NekoNeko]";
- mes "^FF0000Ah! Please keep this in mind.";
- mes "If you slot a card in your equipment,";
- mes "and you want to change it to the item now,";
- mes "you will lose the card and refined level.";
+ }
+ if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) {
+ mes "[Neko Neko]";
+ mes "Heh? You brought all the items~";
+ mes "Okay, give me some time.";
+ next;
+ mes "[Neko Neko]";
+ mes "*Squish Squish Bang Bang Bang Tap Tap Scrape Scrape*";
+ mes "*Scratch Scratch Tap Tap Tap Tap*";
+ next;
+ mes "[Neko Neko]";
+ mes "*Squish Squish Bang Bang Bang Tap Tap Scrape Scrape*";
+ mes "*Scratch Scratch Tap Tap Tap Tap*";
+ next;
+ mes "[Neko Neko]";
+ mes "Phew! There you go.";
+ mes "Now you can wear";
+ mes "Black Cat Ears";
+ mes "of your very own~";
+ delitem 2213,1; //Cat_Hairband
+ delitem 983,1; //Black_Dyestuffs
+ delitem 914,200; //Fluff
+ set zeny,zeny-10000;
+ getitem 5057,1; //Ear_Of_Black_Cat
+ next;
+ mes "[Neko Neko]";
+ mes "Thank you for using my service~!";
close;
}
+ mes "[Neko Neko]";
+ mes "Umm...?";
+ mes "Excuse me?";
+ mes "Do I know you?...";
+ mes "Oh, I know why you";
+ mes "want to talk to me.";
+ mes "Heh heh~!";
+ next;
+ mes "[Neko Neko]";
+ mes "You want to know where I got these tiny little cute black cat ears on my head, don't you? I knew it! Hahaha~!";
+ next;
+ mes "[Neko Neko]";
+ mes "Well, I made these myself.";
+ mes "If you want, I can make one for you too for a small price.";
+ mes "Heh heh heh~";
+ next;
+ mes "[Neko Neko]";
+ mes "Just bring me";
+ mes "1 ^FF0000Kitty Band^000000,";
+ mes "1 ^FF0000Black Dyestuffs^000000,";
+ mes "200 ^FF0000Fluff^000000 and";
+ mes "^FF000010,000 zeny^000000!";
+ next;
+ mes "[Neko Neko]";
+ mes "^FF0000Just remember, if you bring me any item that has a card inserted, or has been upgraded, the additional abilities of the item will disappear after I have used them. So please keep that in mind.";
+ close;
}
-//Geffen /=Crossed Hair Ban, Plaster and Flower Hairpin=/
-geffen,129,148,3 script Arjen 779,{
- mes "[Arjen]";
- mes "Ahhh~So boring~ So very boring~";
- mes "There's noone I need to see, and the weather is so good - ! !";
- mes "It's so boring that I have nothing to do.";
- emotion e_gasp; //not sure if this is ET_SCRATCH
- next;
- mes "[Arjen]";
- mes "Oh yes, hey there, you!!";
- mes "Do you want to have a cute and fine hair clip?";
- mes "For a person as skillful as I am, there's nothing I can't make!! Wa haha!";
- mes "Clap ! It will be ready just like that!";
- emotion e_omg; //ET_SURPRISE?
- next;
- mes "[Arjen]";
- mes "Lucky I am freerightnow. So, just bring me the materials and I will whoosh! make it for you!";
- mes "So, any idea of what accessory you would like to have?";
- emotion e_heh; //ET_SMILE
- next;
- switch(select("^3131FFX Hairpin:Giant Band Aid:Flower Hairpin^000000:End conversation.")) {
+
+// X Hairpin, Band Aid, Flower Hairpin
+//============================================================
+geffen,129,148,3 script Argen#1 779,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "[Argen]";
+ mes "Hey~ why are you carrying so many items?";
+ mes "You mind sharing them with me?";
+ close;
+ }
+ emotion e_hmm;
+ mes "[Argen]";
+ mes "Man, oh man~";
+ mes "Am I bored~!";
+ mes "If I only knew more tricks with this yo-yo. Then I could really impress the ladies.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Impress the ladies...?";
+ next;
+ emotion e_gasp;
+ if (Sex) {
+ mes "[Argen]";
+ mes "Yeah dude. There are two things chicks dig. Small, adorable presents. And suave dudes.";
+ next;
+ mes "[Argen]";
+ mes "So, I got the cutesy present junk down. You know, instead of like, spending money on like a real gift, I make these little hairpin thingees.";
+ next;
+ mes "[Argen]";
+ mes "As for being suave? Well, I do have this yo-yo...";
+ next;
+ mes "[Argen]";
+ mes "Heh. You look like you don't like wasting cash on girls either. I'm down with that. If you like, I can make you a hairpin that you can give as gifts to the ^FF3333ladies^000000.";
+ next;
+ mes "[Argen]";
+ mes "All you gotta do is bring me the stuff to make it. And if that hairpin's for yourself, well, I'm down with that jive too.";
+ }
+ else {
+ mes "[Argen]";
+ mes "Whoa~! A lady...";
+ mes "Wow, you're really cute! Tell you what...";
+ next;
+ mes "[Argen]";
+ mes "Since you're such a cutie, I'll put together a nice little hairpin for you. All you gotta do is bring me the stuff to make it.";
+ next;
+ mes "[Argen]";
+ mes "So go ahead and tell me what kinda hairpin you're interested in.";
+ }
+ next;
+ emotion e_heh;
+ switch(select("^3131FFX Hairpin^000000:^3131FFBand Aid^000000:^3131FFFlower Hairpin^000000:No thanks.")) {
case 1:
if (countitem(2294) > 0 && countitem(7220) > 399) {
- mes "[Arjen]";
+ mes "[Argen]";
mes "X Hairpin!";
- mes "That's very good !!";
+ mes "Nice choice~!";
next;
- mes "[Arjen]";
- mes "Oh yes!";
- mes "The Stellar.."; //star dust? that's not refinable, now is it? =X
- mes "^CE3100During the production, the refine level will disappear, is that ok with you?^000000";
+ emotion e_gasp;
+ mes "[Argen]";
+ mes "Ah... Right.";
+ mes "About the Stellar...";
+ mes "^CE3100If you use an upgraded Stellar to make this item, any upgrades will be lost. That okay with you?^000000";
next;
- switch(select("It's ok, just make it for me!:I will come next time.")) {
+ switch(select("I don't mind.:I will come back later.")) {
case 1:
- mes "[Arjen]";
- mes "Oh well- Then,";
- mes "it's time to show my skill after all this time !?";
+ mes "[Argen]";
+ mes "Alright, let's get to work.";
next;
- mes "^3131FF - Sha Sha !! - ^000000";
- mes "^3131FF - Cha Sha Haa !! - ^000000";
+ mes "^3131FF * Scrape Scrape * ^000000";
+ mes "^3131FF * Scrape Scrape * ^000000";
next;
- if (countitem(2294) > 0 && countitem(7220) > 399) {
- delitem 2294,1;
- delitem 7220,400;
- getitem 5079,1; //X-Hairping == crossed hair band?
- }
- mes "[Arjen]";
- mes " OK - !!";
- mes "I still have my touch! Wa ha ha!!";
- mes "How about that? Do you like it?";
- next;
- mes "[Arjen]";
- mes "If you have any need, come and find me here anytime!";
- mes "So, good bye. Good Bye!";
- close;
+ emotion e_no1;
+ mes "[Argen]";
+ mes "Alright, I'm done!";
+ mes "So what do you think?";
+ mes "Pretty cool, eh?";
+ delitem 2294,1; //Star_Dust
+ delitem 7220,400; //Ectoplasm
+ getitem 5079,1; //Crossed_Hair_Band
+ next;
+ break;
case 2:
- mes "[Arjen]";
- mes "Fine, fine, come back after you've made up your mind!";
+ mes "[Argen]";
+ mes "No problem, take your time.";
close;
}
- } else {
- mes "[Arjen]";
- mes "Right - the ^3131FF X Hairpin!^000000";
- mes "That's simple!";
- next;
- mes "[Arjen]";
- mes "^FF0000Stellar x1^000000";
- mes "^FF0000Ectoplasm x400^000000";
- mes "If you've prepared all of this, I will help to make it for you!";
+ }
+ else {
+ mes "[Argen]";
+ mes "Oh~";
+ mes "You want a ^3131FFX Hairpin?^000000";
+ mes "That's easy!";
+ next;
+ mes "[Argen]";
+ mes "I need ^FF00001 Stellar^000000";
+ mes "and ^FF0000400 Ectoplasm^000000.";
+ mes "Tell me when you're ready!";
close;
}
+ break;
case 2:
if (countitem(970) > 0 && countitem(930) > 499) {
- mes "[Arjen]";
- mes "Giant Band Aid??..";
- mes "Oh well- Then,";
- mes "it's time to show my skill after all this time !?";
- next;
- mes "^3131FF - Sha Sha !! - ^000000";
- mes "^3131FF - Cha Sha Haa !! - ^000000";
- next;
- if (countitem(970) > 0 && countitem(930) > 499) {
- delitem 970,1;
- delitem 930,500;
- getitem 5063,1; //another one in wich I love gravity for changing names =X
- }
- mes "[Arjen]";
- mes " OK - !!";
- mes "I still have my touch! Wa ha ha!!";
- mes "How about that? Do you like it?";
- next;
- mes "[Arjen]";
- mes "If you have any need, come and find me here anytime!";
- mes "So, good bye. Good Bye!";
- close;
- } else {
- mes "[Arjen]";
- mes "Hoho - ^3131FF Plaster !^000000";
- mes "If anyone asked where this is the Plaster that is used when someone is hurt?";
- mes "Tell them it is the real Plaster for injured people.";
- mes "Hmm, isn't that easy?";
- next;
- mes "[Arjen]";
- mes "^FF0000Alcohol x1^000000";
- mes "^FF0000Rotten Bandage x500^000000";
- mes "If you have prepared all the items, I will help to make it for you now?";
+ mes "[Argen]";
+ mes "Band Aid, eh?";
+ mes "Got it! Hold on";
+ mes "a sec, I'll be";
+ mes "done in a bit.";
+ next;
+ mes "^3131FF * Scrape Scrape * ^000000";
+ mes "^3131FF * Scrape Scrape * ^000000";
+ next;
+ emotion e_no1;
+ mes "[Argen]";
+ mes "*Whew~!*";
+ mes "I'm finished!";
+ mes "Pretty cool, huh?";
+ delitem 970,1; //Alchol
+ delitem 930,500; //Rotten_Bandage
+ getitem 5063,1; //Plaster
+ next;
+ }
+ else {
+ mes "[Argen]";
+ mes "Ah, a ^3131FFBand Aid^000000!";
+ mes "That stuff is great for faking injuries, or hiding a bald spot. Handy to have when you wanna ditch school.";
+ next;
+ mes "[Argen]";
+ mes "Bring me ^FF00001 Alcohol^000000 and";
+ mes "^FF0000500 Rotten Bandage^000000!";
+ mes "Tell me when you're ready, yeah?";
close;
}
+ break;
case 3:
if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) {
- mes "[Arjen]";
- mes "Great !! Flower Hairpin ~";
- mes "it's time to show my skill after all this time !?";
- next;
- mes "^3131FF - Sha Sha !! - ^000000";
- mes "^3131FF - Cha Sha Haa !! - ^000000";
- next;
- if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) {
- delitem 2269,1;
- delitem 999,10;
- set Zeny,Zeny-20000;
- getitem 5061,1; //finally a non-changed name =X
- }
- mes "[Arjen]";
- mes " OK - !!";
- mes "I still have my touch! Wa ha ha!!";
- mes "How about it? Do you like it? Here is the stem left from the production. Take it as a souvenir. Haha.";
- next;
- mes "[Arjen]";
- mes "If you have any need, come and find me here anytime!";
- mes "So, good bye. Good Bye!";
- close;
- } else {
- mes "[Arjen]";
- mes "Yes - ^3131FF Flower Hairpin !^000000";
- mes "Sometimes, I see some strange girls with bare legs and a flower in their mouths.";
- mes "Looking at them, I get an idea!";
- next;
- mes "[Arjen]";
- mes "That is ^3131FFFlower^000000, ^3131FFFlower^000000 !";
- mes "Wa ha ha, isn't that a perfect match?";
- mes "Some even equip it on the Orc Warrior, you should be proud of it, right?";
- mes "Really ~ ~ ~";
- next;
- mes "[Arjen]";
- mes "But the process takes a little more effort,";
- mes "I need to take some process fee.";
- next;
- mes "[Arjen]";
- mes "You should know that,";
- mes "stabilizing a fragile flower on the head";
- mes "takes a lot of concentration and";
- mes "very high level of skills!";
- next;
- mes "[Arjen]";
- mes "So, please bring,";
- mes "^FF0000Romantic Flower x1^000000";
- mes "^FF0000Steel x10^000000";
- mes "together with ^3131FF 20,000 zeny^000000 !";
- mes "If you have prepared all of these, I will make it for you right away!";
- mes "Do you understand that?";
+ mes "[Argen]";
+ mes "You wanna a Flower Hairpin~?";
+ mes "Alright, gimmie a minute, yeah?";
+ next;
+ mes "^3131FF - Scrape Scrape - ^000000";
+ mes "^3131FF - Scrape Scrape - ^000000";
+ next;
+ emotion e_no1;
+ mes "[Argen]";
+ mes "Ah... It's done!";
+ mes "Hey, that looks pretty smooth! Oh, and uh, you can keep this leftover Stem.";
+ delitem 2269,1; //Centimental_Flower
+ delitem 999,10; //Steel
+ set zeny,zeny-20000;
+ getitem 5061,1; //Flower_Hairpin
+ getitem 905,1; //Stem
+ next;
+ }
+ else {
+ mes "[Argen]";
+ mes "You wanna a ^3131FFFlower Hairpin^000000!";
+ mes "Yeah, I've noticed cuties just love walking around with flowers in their mouths, and I was always like 'Whaaaat~?' But then I got this great idea!";
+ next;
+ mes "[Argen]";
+ mes "Wouldn't some kinda... ^3131FFFlower Hairpin^000000 be a hit with chicks? So I tried making one, and it seemed to be pretty popular among my lady friends.";
+ next;
+ mes "[Argen]";
+ mes "And it's a much better way to use a flower than to put it on Pet Orc Warriors. Man, those things just look gnarly~";
+ next;
+ mes "[Argen]";
+ mes "Well, if you want one, I'll make it. But I want you should pay me some royalties for my services. It's pretty hard to attach a flower to a hairpin, you know?";
+ next;
+ mes "[Argen]";
+ mes "It takes mad skill.";
+ next;
+ mes "[Argen]";
+ mes "So, I want you to bring...";
+ mes "^FF00001 Romantic Flower^000000,";
+ mes "^FF000010 Steel^000000";
+ mes "and ^3131FF20,000 zeny^000000!";
+ mes "Got it? Cool~";
close;
}
+ break;
case 4:
- mes "[Arjen]";
- mes "Ha, what? You don't want it?";
- mes "Rumblerumblerumble";
+ mes "[Argen]";
+ mes "I'm down with that.";
+ mes "If you want some kinda hairpin, just come back. I'll just be here, looking ^FF3333suaaave^000000 with this yo-yo.";
close;
}
+ emotion e_paper;
+ mes "[Argen]";
+ mes "Feel free to come ask me if you want more hairpins. Hey, I know I look lazy, but I do like to make things for the ladies. See ya later~!";
+ close;
}
-//Yuno /=Headband of power=/ <-- Ok, WTF? Thanks again bitches ;_;
-//Yuno /=Hot-blooded headband=/ [5070]
-yuno,300,188,5 script Zhenbolt 753,{
- if(countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) {
- delitem 7216,300;
- delitem 7097,300;
- delitem 2211,1;
- delitem 982,1;
+
+// Hot-blooded Headband
+//============================================================
+yuno,300,188,5 script Zhenbolt#1 753,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ }
+ if (countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) {
mes "[Zhenbolt]";
- mes "Uh oh...Have you collected all the items?";
- mes "Good.";
- mes "According to out agreement,";
- mes "I will create it for you, whole hearedly.";
+ mes "What's this?!";
+ mes "You've already brought everything I've asked! Good job, hero~! Let me get to work right away...";
next;
mes "[Zhenbolt]";
- mes "........................";
+ mes "...";
next;
mes "[Zhenbolt]";
- mes "........................";
+ mes "......";
next;
mes "[Zhenbolt]";
- mes "..................-work harder!-";
+ mes "......*Cling*";
next;
mes "[Zhenbolt]";
- mes "Uh oh... It's finished.";
- mes "If you wear it,";
- mes "you will feel some warmth,";
- mes "in this cold world.";
- mes "A great item has been born in this world.";
- mes "Ladies and gentleman, this is ^FF0000Hot-blooded Headband^000000!!";
- getitem 5070,1;
+ mes "Take this...";
+ mes "It's known as the ^FF0000Hot-blooded Headband^000000, my personal symbol of fighting spirit! With this on your head, nothing can stop you!";
+ delitem 7216,300; //Red_Scarf
+ delitem 7097,300; //Burning_Heart
+ delitem 2211,1; //Bandana
+ delitem 982,1; //White_Dyestuffs
+ getitem 5070,1; //Headband_Of_Power
next;
mes "[Zhenbolt]";
- mes "With this, I will be able";
- mes "to get back to the person I miss soon.";
- mes "My name is";
- mes "Zhenbolt";
- mes "Main distributor of hear warming sensation!";
+ mes "Now, go!";
+ mes "Unleash your fighting spirit upon the villains of the world!";
close;
- } else {
+ }
+ mes "[Zhenbolt]";
+ mes "I...";
+ mes "am called ^FF0000Zhenbolt^000000!!";
+ next;
+ if (select("THE Zhenbolt!?:Oh my gosh, it's Zhenbolt!") == 1) {
mes "[Zhenbolt]";
- mes "My name is Zhenbolt,";
- mes "a simple practioner that travels around the world,";
- mes "to spead the warmth of heart around the world.";
+ mes "Yes, it is I, the man who has pummelled over a trillion foes and rising. Raging Hurricane Hero of Justice: Zhenbolt!";
next;
mes "[Zhenbolt]";
- mes "You won't understand the meaning";
- mes "of a burning spirit and heat of passion through mere explaining.";
- mes "So do you want to accept this?";
- mes "I will create an item";
- mes "that stores my heart for you.";
+ mes "I see in your eyes that you also fight with a heart of purity, a heart of passion!";
next;
mes "[Zhenbolt]";
- mes "However,";
- mes "I cannot leave this place,";
- mes "because I need to pass the message to others...";
- mes "So,";
- mes "I will have to trouble you";
- mes "to gather the materials.";
+ mes "It is decided! If you bring me the following items, I will give you the famous symbol of battle by which villains fear Zhenbolt.";
next;
mes "[Zhenbolt]";
- mes "^FF0000Red Muffler^000000 300 unit";
- mes "^FF0000Burning Heart^000000 300 unit";
- mes "^FF0000Bandana^000000 1unit ^FF0000White Dyestuffs^000000 1 unit...";
- mes "To produce the item,";
- mes "you'll need this materials.";
- mes "Come to find me again after you've collected all the materials required.";
+ mes "Bring me...";
+ mes "300 ^FF0000Red Muffler^000000,";
+ mes "300 ^FF0000Burning Heart^000000,";
+ mes "1 ^FF0000Bandana^000000 and 1 ^FF0000White Dyestuffs^000000.";
+ mes "That's all I need.";
next;
mes "[Zhenbolt]";
- mes "^FF0000Besides that,";
- mes "Ah! Please keep this in mind.";
- mes "If you slot a card in your equipment,";
- mes "and you want to change it to the item now,";
- mes "you will lose the card and refined level.";
+ mes "Come back soon, adventurer!";
+ mes "I expect great things of you!";
close;
}
+ mes "[Zhenbolt]";
+ mes "Yes.";
+ mes "It is I, Zhenbolt.";
+ mes "Warrior of Might!";
+ mes "Whirling Tempest";
+ mes "of Raging Passion!";
+ next;
+ mes "[Zhenbolt]";
+ mes "I see in your eyes that you have seen many a skirmish. To have survived this long, you must know the secret to victory...";
+ next;
+ mes "[Zhenbolt]";
+ mes "Pure, unbridled rage!";
+ mes "Battles are won with vigor and passion!";
+ next;
+ mes "[Zhenbolt]";
+ mes "Seeing as you understand this fundamental, I recognize you as an ally in the eternal struggle for justice! I shall bestow upon you the very symbol with which I have struck fear into evil hearts...";
+ next;
+ mes "[Zhenbolt]";
+ mes "Bring me";
+ mes "300 ^FF0000Red Muffler^000000,";
+ mes "300 ^FF0000Burning Heart^000000,";
+ mes "1 ^FF0000Bandana^000000 and 1 ^FF0000White Dyestuffs^000000.";
+ mes "That's all I need.";
+ next;
+ mes "[Zhenbolt]";
+ mes "Bring me those items...";
+ mes "And you too can become a fighting legend...";
+ close;
}
-//Prontera /=Red Tailed Ribbon=/ [5083](Red Ribbon)//
-prontera,165,232,3 script Netpia 744,{
- if(countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) {
- delitem 2244,1;
- delitem 2209,1;
- delitem 10007,1;
- mes "[Netpia]";
- mes "Wow... You've brought all of it.";
- mes "You've must have done a lot.";
- mes "I will make the item according to our agreement.";
- mes "Please wait for a while.";
- next;
- mes "[Netpia]";
- mes "...........................";
- next;
- mes "[Netpia]";
- mes "...........................";
- next;
- mes "[Netpia]";
- mes ".....................-Work Hard-";
- next;
- mes "[Netpia]";
- mes "Here it is.";
- mes "It's all yours now.";
- mes "Remember to always wear it.";
- getitem 5083,1;
- next;
- mes "[Netpia]";
- mes "Use this,";
- mes "to pass my intention to him...";
- mes "He left me for a while,";
- mes "with the hope to warm the heart of the world.";
- mes "The one who chases that dream...";
- mes "Where is he now?";
- next;
- mes "[Netpia]";
- mes "When you see the Red Ribbon,";
- mes "will you think of me,";
- mes "and continue to work harder?";
- mes "May you be blessed with luck on your journey.";
+
+// Red Ribbon
+//============================================================
+prontera,165,232,3 script Nephia#1 744,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ }
+ if (countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) {
+ mes "[Nephia]";
+ mes "Oh...";
+ mes "You've brought all these ribbons! I can't wait to tie you a new ribbon to put on your ^FF66CCbeautiful hair!^000000";
+ next;
+ mes "[Nephia]";
+ mes "...";
+ next;
+ mes "[Nephia]";
+ mes "......";
+ next;
+ mes "[Nephia]";
+ mes ".......*Cling*";
+ next;
+ mes "[Nephia]";
+ mes "That's it~! We're done! Oh, I just know you're going to look precious wearing this.";
+ delitem 2244,1; //Big_Sis'_Ribbon
+ delitem 2209,1; //Ribbon_
+ delitem 10007,1; //Silk_Ribbon
+ getitem 5083,1; //Red_Tailed_Ribbon
+ next;
+ mes "[Nephia]";
+ mes "Hopefully, we can get together and do each other's hair sometime! Wouldn't that be soooo much fun?";
+ close;
+ }
+ mes "[Nephia]";
+ mes "Wow~";
+ mes "Such beautiful hair! I'm sorry, it's just that I love pretty hairstyles, and accessories!";
+ next;
+ mes "[Nephia]";
+ mes "Ooh~! You know what would make your hair so much cuter? I think if you tied it back with a big, red ribbon, you would look sooo ^FF66CCadorable^000000!";
+ next;
+ if (Sex) {
+ if (select("Um, lady, I'm a dude.:^FF66CCOoh~! You're right!^000000") == 1) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Woman, can't you that I'm a man?";
+ next;
+ mes "[Nephia]";
+ mes "Awww...";
+ mes "But you would look so ^FF66CCpretty~!^000000";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "That...";
+ mes "Was the worst";
+ mes "compliment anyone";
+ mes "has ever given me.";
+ close;
+ }
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oooh~!";
+ mes "That sounds great!";
+ next;
+ mes "[Nephia]";
+ mes "Like, oh my God! That's what I was thinking! Oh hey~! I can go ahead and tie that ribbon for you if you want!";
+ next;
+ mes "[Nephia]";
+ mes "Ooh! Bring...";
+ mes "1 ^FF0000Big Ribbon^000000,";
+ mes "1 ^FF0000slotted Ribbon^000000 and";
+ mes "1 ^FF0000Silk Ribbon^000000!";
+ next;
+ mes "[Nephia]";
+ mes "Oh, I almost forgot!";
+ mes "^FF0000If you bring me any upgraded items, or items compounded with cards, those cards and upgrades will be lost once I create the new item for you. So please don't forget that!^000000";
+ next;
+ mes "[Nephia]";
+ mes "Ooh, hurry hurry! I can't wait to accessorize your hair!";
close;
- } else {
- mes "[Netpia]";
- mes "Hello?";
- mes "Do you want to wear a Red Ribbon?";
- mes "It's a really beautiful head accesory.";
- mes "I am not trying to trick you,";
- mes "what do you think?";
- next;
- mes "[Netpia]";
- mes "^FF0000Big Ribbon^000000 x1.";
- mes "^FF0000Ribbon with one slot^000000 x1.";
- mes "^FF0000Silk Ribbon^000000 x1...";
- mes "I'll make it for you,";
- mes "if you bring the above items.";
- next;
- mes "[Netpia]";
- mes "Remember to bring it to me.";
- mes "I'll be more then glad,";
- mes "if you wear the Red Ribbon.";
- mes "Then see you soon.";
- next;
- mes "[Netpia]";
- mes "^FF0000Ah... let me tell you about this,";
- mes "Ah! Please keep this in mind.";
- mes "If you slot a card in you equipment,";
- mes "and you want to change it to the item now,";
- mes "you will lose the card and refined level.";
+ }
+ else {
+ if (select("No thanks.:^FF66CCOoh~! You're right!^000000") == 1) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Er...";
+ mes "No thanks.";
+ next;
+ mes "[Nephia]";
+ mes "Awwww~";
+ mes "But you're just the cutest little thing. I just know you would look so preeeetty!";
+ close;
+ }
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oooh~!";
+ mes "That sounds great!";
+ next;
+ mes "[Nephia]";
+ mes "Like, oh my God! That's what I was thinking! Oh hey~! I can go ahead and tie a ribbon for you if you want!";
+ next;
+ mes "[Nephia]";
+ mes "Ooh! To do that I need";
+ mes "1 ^FF0000Big Ribbon^000000,";
+ mes "1 ^FF0000slotted Ribbon^000000 and";
+ mes "1 ^FF0000Silk Ribbon^000000!";
+ next;
+ mes "[Nephia]";
+ mes "Oh, I almost forgot!";
+ mes "^FF0000If you bring me any upgraded items, or items compounded with cards, those cards and upgrades will be lost once I create the new item for you. So please don't forget that!^000000";
+ next;
+ mes "[Nephia]";
+ mes "Ooh, hurry hurry! I can't wait to accessorize your hair!";
close;
}
}
-//Comodo /=Indian Headband=/ [5071]
-comodo,237,217,5 script Merunte 732,{
- if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) {
- delitem 5010,1;
- delitem 5049,1;
- delitem 7101,10;
- set Zeny,Zeny-10000;
- mes "[Merunte]";
- mes "Oh oh! You have brought it like you've promised!";
- mes "Then we shall pay our end of our bargain,";
- mes "just like the Indians!";
- next;
- mes "[Merunte]";
- mes "Now let me have";
- mes "the materials that you have brought first.";
- mes "I will use it well to make the headband.";
- getitem 5071,1;
- next;
- mes "[Merunte]";
- mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
+
+// Indian Headband
+//============================================================
+comodo,237,217,5 script Meruntei#1 732,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again after -";
+ mes "- you put some items into Kafra Storage. -";
close;
- } else {
- mes "[Merunte]";
- mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
- mes " ";
- mes "Let the spirit of Indian stay glorious forever!";
- mes "With the honor of Comodo Indian,";
- mes "raise the glory of Indian!";
- next;
- mes "[Merunte]";
- mes "For this reason,";
- mes "do you want to try wearing,";
- mes "an Indian Headband? Bring ^FF0000Indian Fillet^000000 x1";
- mes "^FF0000Striped Hairband^000000 x1";
- mes "^FF0000Peco Peco Feather^000000 x10";
- mes "and together with ^FF000010000zeny^000000!";
- next;
- mes "[Merunte]";
- mes "And Indiantakes a promise,";
- mes "more importantly than his life.";
- mes "As long as you bring it, I will make that for you anytime!";
- mes " ";
- mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
- next;
- mes "[Merunte]";
- mes "^FF0000Ah! Please keep this in mind";
- mes "If you slot a card in your equipment,";
- mes "and you want to change it to the item now,";
- mes "you will lose the card and refined level.";
+ }
+ if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) {
+ mes "[Meruntei]";
+ mes "Oh! You brought all of them! Now I shall make you an Indian Headband of your very own.";
+ next;
+ mes "[Meruntei]";
+ mes "Take this! The items you have brought will be very useful for continuing my work in spreading headbands around Rune-Midgard.";
+ delitem 5010,1; //Indian_Hair_Piece
+ delitem 5049,1; //Stripe_Band
+ delitem 7101,10; //Peco_Wing_Feather
+ set zeny,zeny-10000;
+ getitem 5071,1; //Indian_Headband
+ next;
+ mes "[Meruntei]";
+ mes "iiiyiyiyiyiyiyiiiiii~~!";
close;
}
+ mes "[Meruntei]";
+ mes "iiiyiyiyiyiyiyiiiiii~~!";
+ mes " ";
+ mes "Indian spirit, forever~!";
+ mes "On behalf of the Comodo Indians, I give reverence to all Indian Tribes!";
+ next;
+ mes "[Meruntei]";
+ mes "Would you like to have an Indian Headband? You wouldn't become an official member of my tribe, but wearing it would show your respect if you happen to encounter tribal Indians in your adventures.";
+ next;
+ mes "[Meruntei]";
+ mes "You could just bring...";
+ mes "1 ^FF0000Indian Fillet^000000,";
+ mes "1 ^FF0000Striped Hairband^000000,";
+ mes "10 ^FF0000PecoPeco Feather^000000";
+ mes "and ^FF000010,000 zeny!";
+ next;
+ mes "[Meruntei]";
+ mes "I will be using the items you've given me so I can continue my work in spreading Indian Headbands, and paying homage to the tribes of Rune-Midgard.";
+ next;
+ mes "[Meruntei]";
+ mes "^FF0000For your information, if you bring me any item that has a card inserted, or has been upgraded, the additional abilities of the item will disappear after I have used them. So please keep that in mind.^000000";
+ next;
+ mes "[Meruntei]";
+ mes "iiiyiyiyiyiyiyiiiiii~~!";
+ close;
}
-//Geffen /=Mushroom Band=/ [5082]
-geffen,67,87,3 script Ipore 700,{
+
+// Mushroom Band
+//============================================================
+geffen,67,87,3 script Ipore#1 700,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ }
if (countitem(921) > 299) {
- delitem 921,300;
mes "[Ipore]";
- mes "Oh Wow. You really have brought the Mushroom Spore x 300?";
- mes "You much have been tired.";
- mes "Then, I shall use these,";
- mes "to perform a magic show for you!";
- mes "Please wait for a while.";
+ mes "Wow! Did you really gather these 300 Mushroom Spores all by yoruself? Nice! Now it's time to use my magic~";
next;
- mes "- Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka -";
- mes "- Iporeput all the Mushroom Spores-";
- mes "- onto my head. -";
+ mes "^3355FF*Sprinkle Sprinkle*";
+ mes "Ipore pours the Mushroom Spores onto your head.^000000";
next;
mes "[Ipore]";
- mes "Kineisihayituoohyilaahahsaiyi";
- mes "Chahulisitawutehayisikenbiah";
- mes "BiwuBiwuBiwu....Keahahah!!";
+ mes "Hocus pocus!";
next;
mes "[Ipore]";
mes ".......................";
- mes "Shoosh... Anyway,";
- mes "The spore has grown on your head.";
- mes "It looks odd just like that.";
- mes "Let me help you to make it into a headband.";
+ mes "Phew! Success! There's a mushroom growing out of your head!";
next;
mes "[Ipore]";
- mes "So...How about that? Feeling any better?";
- mes "Making a headband,";
- mes "using the spore that grows from your head...";
- mes "Isn't that romantic? Hehe.";
+ mes "But...";
+ mes "I don't like the way it's tilting. It should have grown in the ^FF3333other^000000 direction.";
next;
mes "[Ipore]";
- mes "Anyway, you've done a lot.";
- mes "So, take this headban with you to show off somewhere.";
- mes "If you want to make another one,";
- mes "just come and find me!";
- getitem 5082,1;
- close;
- } else {
+ mes "I guess...";
+ mes "I guess we should make that mushroom into a headband so that you can adjust it to your style.";
+ next;
mes "[Ipore]";
- mes "Huhuhu...";
- mes "I fount it at last!";
- mes "I have discovered a magic";
- mes "that will make the spore grows on your head.";
+ mes "I know, I know...";
+ mes "It's not as cool as having the mushroom actually attached to your skull, but it's all we can do. I'm sorry I let you down.";
next;
mes "[Ipore]";
- mes "Of course, it might be inconvenient,";
- mes "with a headfull of mushroom spore...";
- mes "That's why I pick it up";
- mes "and make it into a hairband for you.";
+ mes "...There.";
+ mes "It's done. But are you okay? Luckily, I don't think I scalped you.";
next;
mes "[Ipore]";
- mes "Aiyo! No point listening and do not see it for yourself!";
- mes "Just bring 300 ^FF0000Mushroom Spore^000000,";
- mes "and I will let you experience it!";
- mes "I am confident that if you experience such magic,";
- mes "you're surely be thankful to me, won't you?";
+ mes "Anyway, now you can wear that mushroom at a rakish angle, the way it's supposed to be worn. Stay cool, you fashion rebel, you.";
+ delitem 921,300; //Mushroom_Spore
+ getitem 5082,1; //Mushroom_Band
close;
}
+ mes "[Ipore]";
+ mes "Finally...";
+ mes "I've created a magic spell that can make mushrooms grow anywhere! Anyplace you can imagine, I can make a mushroom grow there.";
+ next;
+ mes "[Ipore]";
+ mes "Even...";
+ mes "On top of the human head...";
+ next;
+ mes "[Ipore]";
+ mes "Some may think it grotesque, but wouldn't you agree that sporting a mushroom, grown from your head, would start an art revolution?";
+ next;
+ mes "[Ipore]";
+ mes "Just think! It's the perfect fusion of magic and art, fashion and living life...";
+ mes "Man and mushroom?";
+ mes "Ah...I've piqued your curiosity I see.";
+ next;
+ mes "[Ipore]";
+ mes "So...";
+ mes "But in order to cast this spell, I need the magical power in ^FF0000300 Mushroom Spores^000000. So, if you bring me all of those Mushroom Spores, you can see my magic for yourself!";
+ next;
+ mes "[Ipore]";
+ mes "Now now, you do understand that I have to make the mushroom grow out of your head. Anywhere else, you could suspect that there's some kind of trick or illusion involved.";
+ next;
+ mes "[Ipore]";
+ mes "Besides, nothing says 'rebel without a cause' like a mushroom growing out of your head! You would look soooo cool, independent and countercultured!";
+ next;
+ mes "[Ipore]";
+ mes "Remember, bring me...";
+ mes "^FF0000300 Mushroom Spore^000000,";
+ mes "so that I can let you experience my amazing magic for yourself~!";
+ close;
}
-//Yuno /=Ears of Angel's Wing & Ears of Devil's Wing=/ [5074]&[5068]
-yuno,241,52,3 script Old Blacksmith 813,{
- mes "[A seemingly skillful craftman]";
- mes "Uh Oh, since you've come to this place,";
- mes "you must have known how to enjoy the scenary.";
- mes "Since you're a Blacksmith, why not do your forging?";
- mes "What's the point staring at the sky?";
- mes "My name is Habir Moah!";
- mes "A wandering Blacksmith with my hammer as my companion.";
- next;
- if (countitem(2254) && countitem(2286) && Zeny>19999) {
- mes "[Habir Moah]";
- mes "Hmm? You do have really good items, don't you?";
- mes "Hmm... however,";
- mes "do you have the insufficientfeeling?";
- mes "If you are willing, take out your";
- mes "^4d4dffAngel Wing^000000 and ^4d4dffElven Ears^000000";
- mes "to create a unusual item.";
- next;
- mes "[Habir Moah]";
- mes "How about that, do you ever though of that?";
- mes "Don't suspect my capability!";
- mes "As a Blacksmith";
- mes "I am considered as one of the most skillful one, if not the most skillful!";
- mes "Through the skill of blacksmith,";
- mes "an ore will become a great steel, that's the rule.";
- next;
- switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Evil headband...?")) {
+
+// Angel Wing Ears, Devil Wing Ears
+//============================================================
+yuno,241,52,3 script Old Blacksmith#hgear 813,{
+ //DisableItemMove
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ // close2;
+ // EnableItemMove
+ // end;
+ }
+ mes "[Skillful Looking Artisan]";
+ mes "Aha~";
+ mes "You must really like to travel! You're certainly not from around here.";
+ next;
+ mes "[Skillful Looking Artisan]";
+ mes "Allow me to introduce myself. My name is Hatbyr Mhore, a travelling Blacksmith.";
+ next;
+ if (countitem(2254) > 0 && countitem(2286) > 0) {
+ mes "[Hatbyr Mhore]";
+ mes "Oh? It seems that you're carrying some valuable stuff with you.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "Hmm, if you like, I could make you something truly amazing with that ^4d4dffAngel Wing^000000 and ^4d4dffElven Ears^000000 that you have.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "How does that sound?";
+ mes "Oh, and don't you worry about my skill! I'm pretty well known among Blacksmiths for my talent, and my knack of making great things out of junk.";
+ next;
+ switch(select("Umm, let me think.:Okay, make it for me then.:Can you make it with an Evil Wing..?")) {
case 1:
- mes "[Habir Moah]";
- mes "Hmm, what a pity!";
- mes "I thought I can show my skill again.";
- mes "Oh well.";
- mes "... ... ...";
- mes "Beautiful sky... So blue.";
+ mes "[Hatbyr Mhore]";
+ mes "Huh. What's to think about?! I was gonna use all of my skill to create something special for you. Ah well...";
close;
case 2:
- mes "[Habir Moah]";
- mes "Aha, thank you!";
- mes "Let's see the material first, shall we?";
- mes "Angel Wing and Elven Ears,";
- mes "other miscellaneous stuffs and 20000 zeny.";
- mes "All these items really cost something.";
- mes "I will help you make one fine accesory.";
- next;
- mes "[Habir Moah]";
- mes "Before I produce the item, let me remind you.";
- mes "I don't care about";
- mes "the level of refining for the item.";
- mes "If you have worries,";
- mes "I guess you better tidy up your items.";
- next;
- mes "[Habir Moah]";
- mes "^4d4dffPlease Reserve the items,";
- mes "that is required for making the headgear^000000";
- mes "I do not hope that you will blame me,";
- mes "if I fail to make that item.";
- next;
- switch(select("It's ok, just do it.:Hmm, I need to think about it.")) {
- case 1:
- mes "[Habir Moah]";
- mes "So, let's do it!";
- next;
- misceffect 154; //Success Hammer ;P
- mes "[Habit Moah]";
- mes "With my skills,";
- mes "the great creation of me, Habir Moah,";
- mes "is completed!";
- mes "Here it is,";
- mes "the Angel Wing Ears.";
- if (countitem(2254) && countitem(2286) && Zeny>19999) {
- delitem 2254,1;
- delitem 2286,1;
- set Zeny,Zeny-20000;
- getitem 5074,1;
+ mes "[Hatbyr Mhore]";
+ mes "Aha~ Good good good.";
+ mes "Let's see let's see...";
+ mes "1 Angel Wing";
+ mes "1 Elven Ears...";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "Some other crap and";
+ mes "...20,000 zeny.";
+ mes "I must say this is a very cheap price to pay for such a great item. But before I start, I should tell you...";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make.";
+ next;
+ if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "[Hatbyr Mhore]";
+ mes "Ouch...!";
+ mes "Why are you carrying so many items with you? Leave all your extra baggage somewhere else and come back.";
+ close;
+ }
+ else {
+ if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ mes "[Hatbyr Mhore]";
+ mes "Alright...";
+ mes "Let's get a groove on!";
+ specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "There you go, buddy.";
+ mes "I am proud to say this is my masterpiece. Please take this item. I call it...";
+ mes "'Angel Wing Ears!'";
+ delitem 2254,1; //Angelic_Chain
+ delitem 2286,1; //Elven_Ears
+ set zeny,zeny-20000;
+ getitem 5074,1; //Ear_Of_Angel's_Wing
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "The glamour of an angel and the cuteness of Elven Ears is almost too much goodness for one headgear~!";
+ close;
+ }
+ mes "[Hatbyr Mhore]";
+ mes "I'm sorry buddy, but I can't make this item without having the things I need. Remember, I need 1 Angel Wing, 1 Elven Ears and 20,000 zeny.";
+ close;
}
- next;
- mes "[Habir Moah]";
- mes "From now on,";
- mes "everyone will you.";
- close;
- case 2:
- mes "[Habir Moah]";
- mes "If you're interested in it in future,";
- mes "do come and find me.";
- mes " ";
- mes "Ah, what a soothing breeze.";
- close;
}
+ mes "[Hatbyr Mhore]";
+ mes "No problem.";
+ mes "Come back anytime you want.";
+ mes "I'll just be here enjoying the view.";
+ close;
case 3:
- mes "[Habir Moah]";
- mes "Hoho, of couse I can craft";
- mes "Evil Wing!";
- mes "I'll make it into Devil Wing Ears!";
- next;
- mes "[Habir Moah]";
- mes "Let's see the materials required, shall we?";
- mes "Evil Wing and Elven Ears,";
- mes "in addition to that, 20,000 zeny.";
- mes "All these items really cost something.";
- mes "I will help you make one fine accesory.";
- next;
- mes "[Habir Moah]";
- mes "Before I produce the item, let me remind you.";
- mes "I don't care about";
- mes "the level of refining for the item.";
- mes "If you have worries,";
- mes "I guess you better tidy up your items.";
- next;
- mes "[Habir Moah]";
- mes "^4d4dffPlease reserve the items,";
- mes "this is required for making the headgear.^000000";
- mes "I do not hope that you will blame me,";
- mes "if I fail to make that item.";
- next;
- switch(select("It's ok. Let's do it.:I need to tidy up first.")) {
- case 1:
- if (countitem(2255) && countitem(2286) && Zeny > 19999) {
- mes "[Habir Moah]";
- mes "So, let's do it!";
- next;
- misceffect 154;
- mes "[Habir Moah]";
- mes "With my skills,";
- mes "the great creation of me, Habir Moah,";
- mes "is completed!";
- mes "Here it is,";
- mes "Devil Wing Ears";
- if (countitem(2255) && countitem(2286) && Zeny > 19999) {
- delitem 2255,1;
- delitem 2286,1;
- set Zeny,Zeny-20000;
- getitem 5068,1;
- }
- next;
- mes "[Habir Moah]";
- mes "Fromnow on,";
- mes "everyone will you.";
+ mes "[Hatbyr Mhore]";
+ mes "Of course, I can make an item";
+ mes "out of an Evil Wing as well!";
+ mes "That sort of thing is simple for me!";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "Okay then, I will need...?";
+ mes "1 Evil Wing,";
+ mes "1 Elven Ears,";
+ mes "...and 20,000 zeny.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "I must say this is a very cheap price considering the item I will make for you. But before I start, I should tell you...";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make.";
+ next;
+ if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "[Hatbyr Mhore]";
+ mes "Ouch...!";
+ mes "Why are you carrying so many items with you? Leave all your extra baggage somewhere else and come back.";
close;
- } else {
- mes "[Habir Moah]";
- mes "I'm sorry. If you have not prepared all the materials,";
- mes "I won't do that for you.";
- mes "I'll need Evil Wing, Elven Ears and";
- mes "20000 zeny.";
- mes "Can you please confirm that you have all of those?";
+ }
+ else {
+ if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ mes "[Hatbyr Mhore]";
+ mes "Alright, it's time to roll!";
+ specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "There you go, buddy. I am proud to say this is my masterpiece. I call it... 'Devil Wing Ears!'";
+ delitem 2255,1; //Satanic_Chain
+ delitem 2286,1; //Elven_Ears
+ set zeny,zeny-20000;
+ getitem 5068,1; //Ear_Of_Devil's_Wing
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
+ close;
+ }
+ mes "[Hatbyr Mhore]";
+ mes "I'm sorry buddy, but I can't make this item without the stuff I need. Remember I need 1 Devil Wing, 1 Elven Ears and 20,000 zeny.";
close;
}
- case 2:
- mes "[Habir Moah]";
- mes "If you're interested in it in future,";
- mes "do come and find me.";
- mes " ";
- mes "Ah, what a soothing breeze.";
- close;
}
+ mes "[Hatbyr Mhore]";
+ mes "No problem.";
+ mes "Come back anytime you want.";
+ mes "I'll just be here enjoying the view.";
+ close;
}
- } else if (countitem(2255) && countitem(2286) && Zeny>19999) {
- mes "[Habir Moah]";
- mes "Hmm? You do have really good items, don't you?";
- mes "Hmm... however,";
- mes "do you have the insufficientfeeling?";
- mes "If you are willing, take out your";
- mes "^4d4dffEvil Wing^000000 and ^4d4dffElven Ears^000000";
- mes "to create a unusual item.";
- next;
- mes "[Habir Moah]";
- mes "How about that, do you ever though of that?";
- mes "Don't suspect my capability!";
- mes "As a Blacksmith";
- mes "I am considered as one of the most skillful one, if not the most skillful!";
- mes "Through the skill of blacksmith,";
- mes "an ore will become a great steel, that's the rule.";
- next;
- switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Angel Wing...?")) {
+ }
+ else if (countitem(2255) > 0 && countitem(2286) > 0) {
+ mes "[Hatbyr Mhore]";
+ mes "Oh? It seems that you're carrying some valuable stuff with you.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "Hmm, if you like, I could make you something truly amazing with that ^4d4dffEvil Wing^000000 and ^4d4dffElven Ears^000000 that you have.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "How does that sound?";
+ mes "Oh, and don't you worry about my skill! I'm pretty well known among Blacksmiths for my talent, and my knack of making great things out of junk.";
+ next;
+ switch(select("Umm, let me think.:Okay, make it for me then.:Can you make it with an Angel Wing..?")) {
case 1:
- mes "[Habir Moah]";
- mes "Hmm, what a pity!";
- mes "I thought I can show my skill again.";
- mes "Oh well.";
- mes "... ... ...";
- mes "Beautiful sky... So blue.";
+ mes "[Hatbyr Mhore]";
+ mes "Huh. What's to think about?! I was gonna use all of my skill to create something special for you. Ah well...";
close;
case 2:
- mes "[Habir Moah]";
- mes "Aha, thank you!";
- mes "Let's see the material first, shall we?";
- mes "Evil Wing and Elven Ear,";
- mes "other miscellaneous stuffs and 20000 zeny.";
- mes "All these items really cost something.";
- mes "I will help you make one fine accesory.";
- next;
- mes "[Habir Moah]";
- mes "Before I produce the item, let me remind you.";
- mes "I don't care about";
- mes "the level of refining for the item.";
- mes "If you have worries,";
- mes "I guess you better tidy up your items.";
- next;
- mes "[Habir Moah]";
- mes "^4d4dffPlease Reserve the items,";
- mes "that is required for making the headgear^000000";
- mes "I do not hope that you will blame me,";
- mes "if I fail to make that item.";
- next;
- switch(select("It's ok, just do it.:Hmm, I need to think about it.")) {
- case 1:
- mes "[Habir Moah]";
- mes "So, let's do it!";
- next;
- misceffect 154; //Success Hammer ;P
- mes "[Habit Moah]";
- mes "With my skills,";
- mes "the great creation of me, Habir Moah,";
- mes "is completed!";
- mes "Here it is,";
- mes "the Angel Wing Ears.";
- if (countitem(2255) && countitem(2286) && Zeny>19999) {
- delitem 2255,1;
- delitem 2286,1;
- set Zeny,Zeny-20000;
- getitem 5068,1;
- }
- next;
- mes "[Habir Moah]";
- mes "From now on,";
- mes "everyone will you.";
+ mes "[Hatbyr Mhore]";
+ mes "Aha~ Good good good.";
+ mes "Let's see let's see...";
+ mes "1 Devil Wing";
+ mes "1 Elven Ears...";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "Some other crap and";
+ mes "...20,000 zeny.";
+ mes "I must say this is a very cheap price to pay for such a great item. But before I start, I should tell you...";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item. I can't mess up my artwork because of some mistake you might make. ^000000";
+ next;
+ if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "[Hatbyr Mhore]";
+ mes "Ouch, why are you carrying";
+ mes "so many items with you?";
+ mes "Leave all your extra baggage somewhere else and come back.";
close;
- case 2:
- mes "[Habir Moah]";
- mes "If you're interested in it in future,";
- mes "do come and find me.";
- mes " ";
- mes "Ah, what a soothing breeze.";
+ }
+ else {
+ if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ mes "[Hatbyr Mhore]";
+ mes "Alright...";
+ mes "Let's get a groove on!";
+ specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "There you go, buddy.";
+ mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Devil Wing Ears!'";
+ delitem 2255,1; //Satanic_Chain
+ delitem 2286,1; //Elven_Ears
+ set zeny,zeny-20000;
+ getitem 5068,1; //Ear_Of_Devil's_Wing
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
+ close;
+ }
+ mes "[Hatbyr Mhore]";
+ mes "I'm sorry buddy, but I can't make this item without having the things I need. Remember, I need 1 Devil Wing, 1 Elven Ears and 20,000 zeny.";
close;
}
+ }
+ mes "[Hatbyr Mhore]";
+ mes "No problem.";
+ mes "Come back anytime you want.";
+ mes "I'll just be here enjoying the view.";
+ close;
case 3:
- mes "[Habir Moah]";
- mes "Hoho, of course I can craft";
- mes "Angel Wing!";
- mes "I'll make it into Angel Wing Ears!";
- next;
- mes "[Habir Moah]";
- mes "Let's see the materials required, shall we?";
- mes "Angel Wing and Elven Ears,";
- mes "in addition to that, 20,000 zeny.";
- mes "All these items really cost something.";
- mes "I will help you make one fine accesory.";
- next;
- mes "[Habir Moah]";
- mes "Before I produce the item, let me remind you.";
- mes "I don't care about";
- mes "the level of refining for the item.";
- mes "If you have worries,";
- mes "I guess you better tidy up your items.";
- next;
- mes "[Habir Moah]";
- mes "^4d4dffPlease reserve the items,";
- mes "this is required for making the headgear.^000000";
- mes "I do not hope that you will blame me,";
- mes "if I fail to make that item.";
- next;
- switch(select("It's ok. Let's do it.:I need to tidy up first.")) {
- case 1:
- if (countitem(2254) && countitem(2286) && Zeny > 19999) {
- delitem 2254,1;
- delitem 2286,1;
- set Zeny,Zeny-20000;
- mes "[Habir Moah]";
- mes "So, let's do it!";
- next;
- misceffect 154;
- mes "[Habir Moah]";
- mes "With my skills,";
- mes "the great creation of me, Habir Moah,";
- mes "is completed!";
- mes "Here it is,";
- mes "Angel Wing Ears";
- getitem 5074,1;
- next;
- mes "[Habir Moah]";
- mes "Fromnow on,";
- mes "everyone will you.";
+ mes "[Hatbyr Mhore]";
+ mes "Of course, I can make an item";
+ mes "out of an Angel Wing as well!";
+ mes "That sort of thing is simple for me!";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "Okay then, then I'll need...";
+ mes "1 Angel Wing,";
+ mes "1 Elven Ears,";
+ mes "...and 20,000 zeny.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "I must say this is a very cheap price considering the item I will make for you. But before I start, I should tell you...";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make.";
+ next;
+ if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "[Hatbyr Mhore]";
+ mes "Ouch, why are you carrying";
+ mes "so many items with you?";
+ mes "Leave all your extra baggage somewhere else and come back.";
close;
- } else {
- mes "[Habir Moah]";
- mes "I'm sorry. If you have not prepared all the materials,";
- mes "I won't do that for you.";
- mes "I'll need Angel Wing, Elven Ears and";
- mes "20000 zeny.";
- mes "Can you please confirm that you have all of those?";
+ }
+ else {
+ if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ mes "Alright...";
+ mes "Let's get a groove on!";
+ specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "There you go, buddy.";
+ mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Angel Wing Ears!'";
+ delitem 2254,1; //Angelic_Chain
+ delitem 2286,1; //Elven_Ears
+ set zeny,zeny-20000;
+ getitem 5074,1; //Ear_Of_Angel's_Wing
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "The glamour of an angel and the cuteness of Elven Ears is almost too much goodness for one headgear~!";
+ close;
+ }
+ mes "[Hatbyr Mhore]";
+ mes "I'm sorry buddy, but I can't make this item without having the things I need. Remember, I need 1 Angel Wing, 1 Elven Ears and 20,000 zeny.";
close;
}
- case 2:
- mes "[Habir Moah]";
- mes "If you're interested in it in future,";
- mes "do come and find me.";
- mes " ";
- mes "Ah, what a soothing breeze.";
- close;
}
- }
- } else {
- mes "[Habir Moah]";
- mes "I am not sure how I have followed the wind,";
- mes "that leads me to Juno...";
- mes "Altough I don't really feel comfortable on a high place like this, the view here is really breath taking.";
- mes "I never knew the sky could be so beautiful,";
- mes "when I was travelling on the land.";
- next;
- mes "[Habir Moah]";
- mes "Anyway, I am a craftman in nature...";
- mes "I feel uneasy if I do not craft anything.";
- mes "And it's been a while since my last creation.";
- mes "If there're materials,";
- mes "I'll surely create the best creation of my life.";
- mes "Unfortunately, there weren't any. ...Hehe...";
- next;
- mes "[Habir Moah]";
- mes "May I ask, do you have either Angel Wing,";
- mes "Evil Wing or Elven Ear?";
- mes "If you do, can you bring it to me?";
- mes "I will help you to make a beautiful";
- mes "Ears of Angel's Wing and Ears of Devil's Wing.";
- next;
- switch(select("Can you tell me about the details?:I'll consider about it.")) {
- case 1:
- mes "[Habir Moah]";
- mes "Oh yes,";
- mes "I need to tell you the details about the materials.";
- mes "Angel Wing Ears requires ^4d4dffAngel Wings^000000 and";
- mes "^4d4dffElven Ears^000000 and the cost for other materials is";
- mes "approximatedly ^4d4dff20000 zeny^000000";
- next;
- mes "[Habir Moah]";
- mes "Devil Wing Ears requires ^4d4dffEvil Wing^000000 and";
- mes "^4d4dffElven Ears^000000 while the cost for other materials is";
- mes "approximately ^4d4dff20000 zeny";
- next;
- mes "[Habir Moah]";
- mes "Please come to me after you have got all the materials.";
- mes "I will make the joy of Angel and terror of Devil";
- mes "as a present for you.";
+ mes "[Hatbyr Mhore]";
+ mes "No problem.";
+ mes "Come back anytime you want.";
+ mes " ";
+ mes "I'll just be here enjoying the view.";
close;
- case 2:
- mes "[Habit Moah]";
- mes "I always look at thge sky at this location...";
- mes "So if you need me, you know where to find me.";
+ }
+ }
+ else {
+ mes "[Hatbyr Mhore]";
+ mes "I happened to come to Juno while I was traveling around the world. Being someplace up in the clouds makes me a little nervous, but still, the scenery looks great from up here.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "Although I really enjoy traveling more than staying in my shop, I'm still a Blacksmith at heart and I always gotta be making something. It's been a while since I've made my last creation...";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "Hmm...";
+ mes "If I had some materials, I think I could put together some pretty amazing stuff.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "If by any chance, you have an Angel Wing or Evil Wing, and";
+ mes "Elven Ears, would you give me a chance to smith something?";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "I was thinking...";
+ mes "Elven Ears are great...";
+ mes "And everyone loves Angel Wing or Devil Wing. Wouldn't it be totally fab if I could combine the Elven Ears with one of the wings?!";
+ next;
+ if (select("Give me more information.:Yeah, I will think about it.") == 1) {
+ mes "[Hatbyr Mhore]";
+ mes "Oh, right.";
+ mes "Let me tell";
+ mes "you exactly I need.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "For creating Angel Wing Ears, I need 1 ^4d4dffAngel Wing^000000,";
+ mes "1 ^4d4dffElven Ears^000000 and";
+ mes "^4d4dff20,000 zeny^000000.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "For creating Devil Wing Ears,";
+ mes "I need 1 ^4d4dffDevil Wing^000000,";
+ mes "1 ^4d4dffElven Ears^000000 and";
+ mes "^4d4dff20,000 zeny^000000.";
+ next;
+ mes "[Hatbyr Mhore]";
+ mes "Come back anytime when you have those materials.";
+ mes "I will let you have either the elegance of an angel or the charisma of a demon with the wearables only I can craft.";
close;
}
+ mes "[Hatbyr Mhore]";
+ mes "No problem.";
+ mes "I'm always here at this scenic spot so I can enjoy the view. Just come back whenever you feel like it.";
+ close;
}
+ //EnableItemMove
}
-//Lutie /=Sea Otter Cap=/
-xmas,183,267,3 script Pretty Lindsay 793,{
- if (countitem(5033) && countitem(5064)) {
- delitem 5033,1;
- delitem 5064,1;
+
+// Sea-Otter Hat
+//============================================================
+xmas,183,267,3 script Pretty Lindsay#1 793,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ }
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "[Pretty Lindsay]";
+ mes "I know you brought everything you need for me to make you a hat, but you're carrying too much stuff. Why don't you put some of your things in Kafra Storage?";
+ close;
+ }
+ else if (countitem(5033) > 0 && countitem(5064) > 0) {
+ emotion e_gasp;
mes "[Pretty Lindsay]";
- mes "Wow~ you really have brought all the items here.";
- mes "Hang on for a while~";
- mes "Lindsay will make that for you right now.";
+ mes "Whoa~";
+ mes "You brought everything!";
+ mes "Okay, hold on a bit.";
+ mes "Let me make your hat.";
next;
mes "[Pretty Lindsay]";
- mes "Just like what my mom taught me,";
- mes "first, place this on the ground...";
- mes "Preparation complete. . . .";
- mes "Haya, yah!";
- next;
- misceffect 261;
- mes "^FF0000Lindsay put the RaccoonHat on the ground,";
- mes "and place the Smokie Leaf on top of it.";
- mes "Then she say something that none could understand its meaning.";
- mes "There's a bright glitter,";
- mes "and the fur of the RaccoonHat slowly turns into blue color.";
- mes "And finally, the shape of Smokie turns into Otter.";
+ mes "As my mom taught me,";
+ mes "put this down on the ground...";
+ mes "Okay, I am ready...";
+ next;
+ mes "^FF0000Lindsay put the Raccoon Hat on the ground, threw the Smokie Leaf onto the hat and mumbled some words while hugging herself.^000000";
+ next;
+ mes "^FF0000Then, suddenly with a dazzling light, the Raccoon Hat turned blue and slowly transformed into a Sea-Otter Hat.^000000";
+ specialeffect 99; // EF_FLASHER
next;
mes "[Pretty Lindsay]";
- mes "Pheww! It's done!";
- mes "It's so tiring I am feeling weak right now!";
- mes "Here~ Take it~";
- getitem 5078,1;
+ mes "Phew! It's done!";
+ mes "Gosh! I think I";
+ mes "spent all my energy.";
+ mes "Okay, take this~";
+ delitem 5033,1; //Smokie_Hat
+ delitem 5064,1; //Leaf_Headgear
+ getitem 5078,1; //Sea_Otter_Cap
next;
mes "[Pretty Lindsay]";
- mes "This is.. This is the best creation of Lindsay.";
- mes "Remember to put it on always~";
- mes "Farewell~";
+ mes "I made this hat with all my heart, so you gotta promise me you will take care of this, okay?";
close;
- } else {
+ }
+ if (Sex == 1) {
mes "[Pretty Lindsay]";
- mes "Hi~ Wassup?";
- if (sex) {
- mes "Handsome boy.";
- } else {
- mes "Beautiful?";
- }
+ mes "Hello, there?";
+ mes "Mister...?";
next;
+ emotion e_heh;
mes "[Pretty Lindsay]";
- mes "Do you want to get a cute headgear?";
- mes "Pretty Lindsay is going to create";
- mes "a cap that looks like a Sea Otter this time.";
- mes "How about that? It should be cute, ya?";
- emotion e_heh; //ET_SMILE
+ mes "You look like you're freezing...";
+ mes "Um, I know! How about I make you a cute, warm and fuzzy Sea-Otter hat?";
next;
mes "[Pretty Lindsay]";
- mes "Imagina that~ If you get to wear that hat,";
- mes "you will have the feeling,";
- mes "that you're like an Sea Otter.";
- mes "If you can be like an Sea Otter.. Woah!";
- mes "I am getting excited just by imagining it.";
+ mes "It's really really cute! Also, it's the only hat I know how to make, because I love playing with Sea Otters so much!";
next;
mes "[Pretty Lindsay]";
- mes "However, production of ^4D4DFFSea-Otter Hat^000000 requires,";
- mes "^0000FFRaccoonHat^000000 x1 ^0000FFSmokie Leaf^000000 x1";
- mes "So, if you want to get a Sea-Otter Hat, brother,";
- mes "just bring along the materials,";
- mes "and Lindsay will make it for you immediately.";
+ mes "I have to put together ^0000FF1 Raccoon Hat^000000 and ^0000FF1 Smokie Leaf^000000 to make a ^4D4DFFSea-Otter Hat^000000 for you, though.";
next;
- switch(select("I will come again when I have collected them.:Yo..why RaccoonHat?")) {
- case 1:
- mes "[Pretty Lindsay]";
- mes "Hmm~ Come back soon~";
- emotion e_heh; //ET_SMILE
- close;
- case 2:
- mes "[Pretty Lindsay]";
- mes "Ah..why Sea-Otter Hat production";
- mes "requires Smokie Hat?";
- mes "Hmm. .That's because. . . secrets.. .";
- next;
- mes "[Pretty Lindsay]";
- mes "When you place Smokie Leaf with RaccoonHat,";
- mes "and say the spell,";
- mes "according to what my mom had taught, the RaccoonHat will";
- mes "^003063Bang!!^000000 and turn into Sea-Otter Hat.";
- next;
+ if (select("Okay, I will come back with the stuff.:Um... How come you need a Raccoon Hat?") == 1) {
+ emotion e_heh;
mes "[Pretty Lindsay]";
- mes "But I don't know why it can be like that.";
- mes "Mom never tell me the reason.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes ". . . . . . . . . . . . . . . . .";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ok..Ok, I will come again when I have collected all the items.";
+ mes "Cool~! Come back soon as you can~!";
close;
}
+ mes "[Pretty Lindsay]";
+ mes "Well, it's supposed to be a seeeecret, but my mommy taught me some magic to make Sea-Otter hats with Raccoon hats.";
+ next;
+ mes "[Pretty Lindsay]";
+ mes "It's the bestest magic ever because it comes from my heart!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "That...";
+ mes "That still doesn't explain anything!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright...";
+ mes "Yeah...";
+ mes "I'll come back later, kid.";
+ close;
+ }
+ mes "[Pretty Lindsay]";
+ mes "Hello, hello~!";
+ mes "You're such a pretty lady!";
+ next;
+ emotion e_heh;
+ mes "[Pretty Lindsay]";
+ mes "Hey hey! Can I make you a Sea-Otter hat! It's really really really really cute!";
+ next;
+ mes "[Pretty Lindsay]";
+ mes "I need ^0000FF1 Raccoon Hat^000000 and ^0000FF1 Smokie Leaf^000000 so I can make a ^4D4DFFSea-Otter Hat^000000 for you.";
+ next;
+ if (select("Okay, I will come back with the stuff.:Um, why do you want to make hats so much?") == 1) {
+ emotion e_heh;
+ mes "[Pretty Lindsay]";
+ mes "Cool~!";
+ mes "Come back as";
+ mes "soon as you can~!";
+ close;
}
+ mes "[Pretty Lindsay]";
+ mes "Because...!";
+ mes "If everyone in Lutie was wearing a fuzzy Sea-Otter cap, it would look so so cute!";
+ next;
+ mes "[Pretty Lindsay]";
+ mes "We could play games in the snow, and play with real Sea Otters and have them give us rides and...";
+ mes ".....";
+ close;
}
-//Lutie /=Brown Bear Cap=/ [5059]
-xmas,175,156,3 script Fuzzy Fuzz 712,{
- if (countitem(5030) && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) {
- delitem 5030,1;
- delitem 7213,100;
- delitem 7217,100;
- delitem 7161,300;
+
+// Teddybear Hat
+//============================================================
+xmas,175,156,3 script Fuzzy Fuzz#1 712,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ }
+ if (countitem(5030) > 0 && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) {
+ if ((MaxWeight-Weight) < 2000) {
+ mes "[Fuzzy Fuzz]";
+ mes "You brought every material I need, but unfortunately you don't have enough space in your inventory. Try and place some of your items into Kafra Storage first.";
+ close;
+ }
mes "[Fuzzy Fuzz]";
- mes "Good! You've brought it!";
- mes "The production might take some time.";
- mes "There's a lot of amendment to be done.";
- mes "So, please wait for a while.";
+ mes "Excellent! You brought everything! Please make yourself comfortable while I make you your Teddybear Hat.";
next;
+ emotion e_ho;
mes "[Fuzzy Fuzz]";
- mes ". . . TutaTusa. . .";
- mes "Pluck this off. . . .";
- mes "Wuha!~ Sew it happily..";
- mes "Wait a little longer.";
+ mes "Hmm Hm Hmm...";
+ mes "Tear this off...";
+ mes "Knit this on....";
+ mes "Okay, it's almost done...";
next;
mes "[Fuzzy Fuzz]";
- mes "Didn't they say people who wait will be more lucky?";
- mes "It's almost done. So wait for a little while.";
- mes "Rub your hands if you feel cold.";
+ emotion e_an;
+ mes "There is an old saying, 'Everything comes to those who wait.' Oh, are you freezing? Why don't you rub your hands together?";
next;
mes "[Fuzzy Fuzz]";
- mes "It is done!";
- mes "I've made a cap that is suitable for you!";
- mes "I know I made it, but it really looks nice.";
- mes "I used a lot of efforts,";
- mes "so please take good care of it.";
- mes "Here~ Please take it with you~";
- getitem 5059,1;
+ emotion e_ic;
+ mes "It's complete! There you go. I think this one will look really good on you! Please take good care of this hat.";
+ delitem 5030,1; //Panda_Cap
+ delitem 7213,100; //Needle_Pouch
+ delitem 7217,100; //Spool
+ delitem 7161,300; //Black_Bear's_Skin
+ getitem 5059,1; //Brown_Bear_Cap
close;
- } else {
- mes "[Fuzzy Fuzz]";
- if (sex) {
- mes "Hey you, hold it right there!";
- } else {
- mes "Yoh miss, hold it right there.";
- }
- mes "You who look like a slow and dumb bear,";
- mes "I have a cap that fits you,";
- mes "how about that? do you want it?";
- emotion e_omg; //ET_SURPRISE?
+ }
+ emotion e_gasp;
+ mes "[Fuzzy Fuzz]";
+ mes "Hello there, young man.";
+ mes "What brings you to Lutie, town of goodwill and year round Christmas cheer?";
+ next;
+ mes "[Fuzzy Fuzz]";
+ mes "I'm a master of creating stuffed animals, which make great presents. As we all know, everyone loves to hug cute and cuddly stuffed animals.";
+ next;
+ mes "[Fuzzy Fuzz]";
+ mes "My specialty is the 'Teddybear Hat.' When it's worn, it makes you as cute as a teddy bear, and your hugs twice as warm and cuddly.";
+ next;
+ mes "[Fuzzy Fuzz]";
+ if (Sex) {
+ mes "The 'Teddybear Hat' can't be worn by just anyone, since it's cuddling powers are easily abused.";
next;
mes "[Fuzzy Fuzz]";
- mes "Haha.. Looks like you're not happy";
- mes "because I said you look dumb, right?";
- mes "How sensitive . . .";
- mes "What I mean is, you're honest and easy to be tricked.";
- mes "OkOk.. don't look at me like that.";
- emotion e_sry; //ET_SORRY
+ mes "But I sense that you are an adventurer with a pure heart and would not use the Teddybear Hat for selfish gain.";
next;
mes "[Fuzzy Fuzz]";
- mes "I can't make the cap now because I do not have the materials.";
- mes "Can you please.";
- mes "find the materials for me?";
- mes "I will help to make the 'Teddybear Hat' for you.";
- next;
+ mes "You can learn a lot about telling good people from the naughty after working for Santa for a loooong time...";
+ }
+ else {
mes "[Fuzzy Fuzz]";
- mes "Come, let me tell you about the required materials.";
- mes "You won't need very much materials here.";
- mes "^0000FFPanda Hat^000000 x1 ^0000FFNeedle Packet^000000 x100";
- mes "^0000FFSpool^000000 x100 ^0000FFBlack Bear's Skin^000000 x300";
- mes "That's all,";
- mes "isn't that easy to be found?";
+ mes "I sense that you are an adventurer with a good heart, and that a sweet girl like you deserves a nice gift.";
next;
mes "[Fuzzy Fuzz]";
- mes "I will be waiting for you!";
- emotion e_heh; //ET_SMILE
- close;
+ mes "You know more about such things after working for Santa for so long.";
}
+ next;
+ mes "[Fuzzy Fuzz]";
+ mes "Unfortunately, I don't have any material to make the headgear right now. But if you bring the materials, I will make you a 'Teddybear Hat' for free.";
+ next;
+ mes "[Fuzzy Fuzz]";
+ mes "Let's see...";
+ mes "I'll need...";
+ mes "^0000FF1 Panda Hat^000000,";
+ mes "^0000FF100 Needle Packet^000000,";
+ mes "^0000FF100 Spool^000000 and";
+ mes "^0000FF300 Black Bear Skin^000000.";
+ next;
+ mes "[Fuzzy Fuzz]";
+ mes "So, do you think you can get all of them? I will be here waiting for you.";
+ emotion e_heh;
+ close;
}
-//payon /=Cap of Concentration=/ [5073]
-payon_in03,8,193,4 script Nan Hyang 75,{
- if (countitem(2285) && countitem(1550)) {
- mes "[Nan Hyang]";
- mes "Sigh, give that to me.";
- mes "Before I start,";
- mes "take note of this,";
- mes "In the process of production ^FF0000'Model Training Hat'^000000,";
- mes "If ^FF0000the 'Book' is slotted with card,";
- mes "or possesses refined level^000000,";
- emotion e_heh; //ET_SMILE
- next;
- mes "[Nan Hyang]";
- mes "^FF0000the effect will dissappear,";
- mes "Of course, the same goes to the 'Apple of Archer' too^000000.";
- mes "So do you want me to make it now?";
- next;
- switch(select("Start making it:Wait, don't.")) {
- case 1:
- mes "[Nan Hyang]";
- mes "Request accepted,";
- mes "I will start it right now.";
- mes "Please have a seat,";
- mes "and wait for me, will you?";
- mes "This is to make sure that you have the correct posture.";
- mes "Don't worry, it's for free.";
- emotion e_ok; //ET_OK
- next;
- mes "[Nan Hyang]";
- mes "Please be patient!";
- next;
- mes ". . . . . . . . . . . . . . . . . .";
- mes " . . . . . . . . . . . . . . . . . ";
- mes ". . . . . . . . . . . . . . . . . .";
- mes " . . . . . . . . . . . . . . . . . ";
- next;
- mes "[Nan Hyang]";
- mes "This is not a hard task,";
- mes "so it's going to be completed right away..";
- mes "Please wear this hat,";
- mes "to keep a correct posture.";
- mes "Thank you!";
- next;
- mes "[Nan Hyang]";
- mes "An apple is placed on the book,";
- mes "keep it balanced and don't let is fall.";
- mes "This is the reason to put on the 'Model Training Hat',";
- mes "to keep the balance in order to keep the correct posture.";
- emotion e_oh; //ET_AHA? =X
- next;
- mes "[Nan Hyang]";
- mes "You might feel unconfortable and pain on your neck at the beginning.";
- mes "But as you use it,";
- mes "you will slowly found your posture going better.";
- if (countitem(2285) && countitem(1550)) {
- delitem 2285,1;
- delitem 1550,1;
- getitem 5073,1;
- }
- next;
- mes "[Nan Hyang]";
- mes "Here it is.";
- mes "Please take it.";
- mes "Ah.. Before I forget,";
- mes "This is the Arrow taken from the Apple of Archer.";
- mes "Please take it.";
- getitem 1750,1;
- next;
- mes "[Nan Hyang]";
- mes "Farewell then.";
- mes "Have a balanced day.";
- close;
- case 2:
- mes "[Nan Hyang]";
- mes "Ah.. isn't this an item that requires a lot of equipments?";
- mes "If you've fully prepared, come and find me.";
- emotion e_hmm; //ET_THINK?
+
+// Model Training Hat
+//============================================================
+payon_in03,8,193,4 script Nanhyang#1 77,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ }
+ if ((MaxWeight-Weight) < 2430) {
+ mes "[Nanhyang]";
+ mes "Hmmm...";
+ mes "You look like you're having trouble carrying all of your things. Why don't you place some of your extra items into the Kafra Storage?";
+ close;
+ }
+ if (countitem(5073) > 0 && countitem(1750) > 0) {
+ mes "[Nanhyang]";
+ mes "Hello, there.";
+ mes "Ah, I can tell that you already have a ^8C1717'Model Training Hat'^000000. I see that using it has corrected your posture.";
+ next;
+ mes "[Nanhyang]";
+ mes "Oh...";
+ mes "I forgot to tell you that I can not only put together a 'Model Training Hat,' I can disassemble it into its original parts.";
+ next;
+ mes "[Nanhyang]";
+ mes "If you give me ^0000FF1 'Model Training Hat'^000000 and ^0000FF1 'Arrow'^000000, I give you ^8C17171 'Apple of Archer'^000000 and ^8C17171 'Book'^000000. So, would you like to disassemble the items?";
+ next;
+ if (select("Disassemble:Cancel") == 1) {
+ mes "[Nanhyang]";
+ mes "Thank you.";
+ mes "It will not take that much time to make this hat, so please wait a moment.";
+ next;
+ mes "[Nanhyang]";
+ mes " . . . . . . . . . . . . . .";
+ mes " . . . . . . . . . . . . . ";
+ mes " . . . . . . . . . . . . . .";
+ mes " . . . . . . . . . . . . . ";
+ next;
+ mes "[Nanhyang]";
+ delitem 5073,1; //Cap_Of_Concentration
+ delitem 1750,1; //Arrow
+ getitem 2285,1; //Apple_Of_Archer
+ getitem 1550,1; //Book
+ mes "There you go.";
+ next;
+ mes "[Nanhyang]";
+ mes "If you want to make a";
+ mes "'Model Training Hat' again,";
+ mes "feel free to come back.";
close;
}
- } else {
- mes "[Nan Hyang]";
- mes "Good day.";
- mes "This place teaches manners and posture.";
- mes "May I know,";
- mes "how can I help you here?";
- emotion e_omg; //ET_SURPRISE?
- next;
- switch(select("I want to learn too . .:I'm sorry. I think I came to a wrong place.")) {
- case 1:
- mes "[Nan Hyang]";
- mes "Oh, I see.";
- mes "But how do I say this?";
- mes "I'm really sorry,";
- mes "we are not having any intake currently.";
- next;
- mes "[Nan Hyang]";
- mes "And since the president is going outstation,";
- mes "and we're not sure,";
- mes "when he'll return,";
- mes "(Phew..how long are you going to";
- mes "stay in the in. . . .)";
- next;
- mes "[Nan Hyang]";
- mes "Hmm, beofre you take the course of manners,";
- mes "we have to correct";
- mes "your unbalance posture first.";
- mes "This means that,";
- mes "a correct posture is a polite action.";
- mes "That's what I think.";
- next;
- mes "[Nan Hyang]";
- mes "Since it is quite impossible to correct your posture now,";
- mes "I will let you correct it yourself.";
- mes "The method is";
- mes "to create a 'Model Training Hat',";
- mes "for you.";
- next;
- mes "[Nan Hyang]";
- mes "Do you want me to make this for you?";
- mes "If you want it,";
- mes "please take the materials required here.";
- mes "Generally I can give it to you for free.";
- mes "But there's no stock in the storage anymore.";
- emotion e_hmm; //ET_QUESTION?
- next;
- mes "[Nan Hyang]";
- mes "If you bring ^0000FFApple of Archer^000000 x1 and ^0000FFBook^000000 x1,";
- mes "I will produce it,";
- mes "and give the product to you.";
- next;
- mes "[Nan Hyang]";
- mes "After you've get these items,";
- mes "come and find me.";
- mes "Farewell then.";
- close;
- case 2:
- mes "[Nan Hyang]";
- mes "Oh, I see.";
- mes "This place should be kept silent.";
- mes "If you do not have any important matters,";
- mes "can you please go out? Thank you.";
- mes "Good byethen. . .";
+ mes "[Nanhyang]";
+ mes "I see.";
+ mes "I hope you will";
+ mes "continue to use that hat";
+ mes "to improve your posture";
+ mes "and glamorous poise.";
+ close;
+ }
+ if (countitem(2285) > 0 && countitem(1550) > 0) {
+ mes "[Nanhyang]";
+ emotion e_heh;
+ mes "You brought the materials~";
+ next;
+ mes "[Nanhyang]";
+ mes "Before I start to create the item, I'm obligated to warn you...";
+ next;
+ mes "[Nanhyang]";
+ mes "If the ^FF0000'Book' and 'Apple of Archer' items you have brought to make a 'Model Training Hat' was ^FF0000upgraded^000000, after I create the hat out of the book, ^FF0000these upgrades, including compounded cards, will be lost.^000000";
+ next;
+ mes "[Hanhyang]";
+ mes "So would you like to create the Model Training Hat right now?";
+ next;
+ if (select("Create:Cancel") == 1) {
+ mes "[Nanhyang]";
+ emotion e_ok;
+ mes "Thank you.";
+ mes "Let me create one for you right away. Please have a seat and make yourself comfortable.";
+ next;
+ mes "[Nanhyang]";
+ mes "Usually we have a zeny service charge, but since you've got ^3355FFthe look^000000, I'll waive it.";
+ next;
+ mes "[Nanhyang]";
+ mes "Please wait a moment while I put this together.";
+ next;
+ mes " . . . . . . . . . . . . . .";
+ mes " . . . . . . . . . . . . . ";
+ mes " . . . . . . . . . . . . . .";
+ mes " . . . . . . . . . . . . . ";
+ next;
+ mes "[Nanhyang]";
+ emotion e_ic;
+ mes "That wasn't too difficult. I hope you wear this hat everyday to improve your posture.";
+ next;
+ mes "[Nanhyang]";
+ mes "You may have trouble at first, keeping your balance and trying not to drop the apple. You may even feel incredible neck pain. But for the sake of beauty, it'll all be worth it.";
+ next;
+ mes "[Nanhyang]";
+ mes "Here it is.";
+ mes "Oh, right, this arrow from the Apple of Archer is left over, so you can go ahead and take that.";
+ delitem 2285,1; //Apple_Of_Archer
+ delitem 1550,1; //Book
+ getitem 5073,1; //Cap_Of_Concentration
+ next;
+ mes "[Nanhyang]";
+ mes "Also, I can disassemble the Model Training Hat into its original materials. So if you want the original items back, bring the Model Training Hat and the arrow I gave you.";
+ getitem 1750,1; //Arrow
+ next;
+ mes "[Nanhyang]";
+ mes "I hope you";
+ mes "will have a";
+ mes "good day.";
+ mes "Farewell.";
close;
}
+ mes "[Nanhyang]";
+ emotion e_dots;
+ mes "I see. You must have brought items with cards or upgrades that you didn't want to lose. Feel free to come back anytime when you are ready.";
+ close;
+ }
+ mes "[Nanhyang]";
+ emotion e_gasp;
+ mes "Hello~";
+ mes "Welcome to the Handsome Charm Modeling School. May I help you?";
+ next;
+ if (select("I want to be a model~!:Cancel") == 1) {
+ mes "[Nanhyang]";
+ mes "I see~";
+ mes "Although it's clear that you've got '^3355FFthe look^000000,' we can't accept any students at the moment.";
+ next;
+ mes "[Nanhyang]";
+ mes "Lately, our director has been gone, and we aren't sure when he'll come back. ^333333*Sigh* I can't even remember the last time we got paid.^000000";
+ next;
+ mes "[Nanhyang]";
+ mes "Hmm... Wait a minute!";
+ mes "At the very least, we could train you to improve your posture so that you can walk with regal poise.";
+ next;
+ mes "[Nanhyang]";
+ mes "Although we can't offer any classes at this time, I can create a special 'Model Training Hat' for you. That way, you can practice the glamourous way of walking down the catwalk on your own.";
+ next;
+ mes "[Nanhyang]";
+ emotion e_what;
+ mes "But since our director is gone, we can't really use our budget to give you a hat. If you want, please bring me the following items...";
+ next;
+ mes "[Nanhyang]";
+ mes "Please bring...";
+ mes "^0000FF1 Apple of Archer^000000 and";
+ mes "^0000FF1 Book^000000.";
+ mes "Then I can fashion a 'Model Training Hat' for you right away.";
+ close;
}
+ mes "[Nanhyang]";
+ mes "I understand.";
+ mes "Well, have a good day.";
+ mes "Thank you~";
+ close;
}
-//geffen /=Tulip Hairpin=/
-geffen,83,189,5 script Ses 716,{
- mes "[Ses]";
- mes "My name is Ses.";
- mes "Ses like to fold paper.";
- mes "I used a big colorful paper to make a huge boat for mummy yesterday.";
- mes "She thank me and touch my head, hehe.";
- emotion e_heh; //ET_SMILE
- next;
- mes "[Ses]";
- mes "Today, the teacher teaches us the method to make beautiful flower!!!";
- mes "Altough it's a little bit hard~ it's very interesting~";
- mes"The flower is beautiful when you put it on your head. Everyone tell me so, and I'm so happy!";
- emotion e_heh; //ET_THROB?=X
- next;
- if (countitem(2278) && countitem(975)) {
- mes "[Ses]";
- mes "Hehe- Mr. Smile!! Scarlet Dyestuffs!!!";
- mes "WuYeaghhhhh---";
- mes "Come, let me";
- mes "help you make a beautiful flower !!";
- emotion e_swt; //ET_SWEAT
- next;
- mes "[Ses]";
- mes "Let me make it for you, ok? Ok????";
- emotion e_swt;
- next;
- switch(select("Allow you to do so:I reject")) {
+
+// Tulip Hairpin
+//============================================================
+geffen,83,189,5 script Seth#1 716,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes " [Seth]";
+ mes "Whoa, why are you carrying so many items with you?";
+ mes "You look so heavy...! Maybe you can walk more easily if you put some of your stuff away?";
+ close;
+ }
+ mes " [Seth]";
+ mes "Hello, my name is Seth!";
+ mes "I like folding paper and making origami. I made my mommy a big paper boat, and she gave me a big smile and patted my head!";
+ emotion e_heh;
+ next;
+ mes "[Seth]";
+ mes "Today at school, I learned how to make a paper flower! The flower was sort of hard, but now I can do it! Then I made a tiny tiny flower and put in on my head~";
+ emotion e_lv;
+ next;
+ if (countitem(2278) > 0 && countitem(975) > 0) {
+ mes "[Seth]";
+ mes "Hey~!";
+ mes "You have a Mr. Smile and Scarlet Dyestuffs! Yaaay~! I could use those and make you a paper flower. C'mon, lemme show you!";
+ emotion e_swt2;
+ next;
+ mes "[Seth]";
+ mes "Lemme make";
+ mes "one for you,";
+ mes "pwease pwease?";
+ emotion e_swt2;
+ next;
+ switch(select("Alright!:No thanks kid.:Boys aren't supposed to make flowers.")) {
case 1:
- mes "[Ses]";
- mes "Wahahahaha~";
emotion e_heh;
- next;
- mes "[Ses]";
- mes "Take this Mr Smile,";
- mes "cut here a little, cut there some~~";
- mes "and a little there, and here....";
- mes "yiyik...";
- emotion e_ho; //ET_DELIGHT?
- next;
- mes "[Ses]";
- mes "Ha- !! It's done!!!!";
- if (countitem(2278) && countitem(975)) {
- delitem 2278,1;
- delitem 975,1;
- getitem 5077,1;
+ mes "[Seth]";
+ mes "Yay~";
+ mes "You're the best!";
+ next;
+ mes "[Seth]";
+ mes "Let's see...";
+ mes "I cut Mr. Smile this way~.";
+ mes "*Snip Snip Snip~~*";
+ mes "*Snip...Snip...*";
+ mes "Yyyyyaaaeeep...";
+ emotion e_ho;
+ next;
+ mes "[Seth]";
+ mes "Tah dah~!";
+ next;
+ delitem 2278,1; //Mr_Smile
+ delitem 975,1; //Scarlet_Dyestuffs
+ getitem 5077,1; //Tulip_Hairpin
+ mes "[Seth]";
+ mes "Heheheh~!";
+ mes "I'm done!";
+ mes "I did a good job, didn't I?";
+ next;
+ if (BaseJob == Job_Novice && Upper != 1) {
+ mes "[Seth]";
+ mes "Oh, here's the leftovers. Mommy says that we should always save things. Heh heh~";
+ getitem 935,1; //Shell
+ next;
}
+ mes "[Seth]";
+ mes "I'm a good boy!";
+ mes "I'm gonna make one for my little sister~! And everybody I love!";
next;
- mes "[Ses]";
- mes "Hehe, it's done,";
- mes "How about it? Cute, isn't it? Right?";
- next;
- mes "[Ses]";
- mes "Am I good?";
- mes "Hehe, I am making one for my bother too.";
- mes "You need one, brother.";
- mes "come and find me again if you want me to make a beautiful flower again.";
- mes "Good bye then~";
+ mes "[Seth]";
+ mes "If you want to see me make another one, just bring more Scarlet Dyestuffs and Mr.Smile, okay? Bye bye~!";
close;
case 2:
- mes "[Ses]";
- mes "Yiyee~~ I don't need to help you do it again then!!";
- close;
- }
- } else {
- mes "[Ses]";
- mes "Do you want to make on too, big brother?";
- mes "I will teach you... hehehe";
- next;
- mes "[Ses]";
- mes "However, you need to prepare some items,";
- mes "because I don't have anything now.";
- mes "Can you bring it to me, big brother?";
- next;
- switch(select("Sure:No")) {
- case 1:
- mes "[Ses]";
- mes "So please bring,";
- mes "^3131FFMr. Smile x1";
- mes "Scarlet Dyestuffs x1^000000";
- mes "I will make a beautiful red flower for you.";
- next;
- mes "[Ses]";
- mes "I will wait for you here. Remember to come, ok!?";
+ mes "[Seth]";
+ mes "*Sniff sniff*";
+ mes "O-okay...";
+ mes "But I just wanted to show you how good I am...";
+ emotion e_sob;
close;
- case 2:
- mes "[Ses]";
- mes "Hooyeahyeahyeah~~~~~";
+ case 3:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hey.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Boys aren't supposed to make flowers.";
+ next;
+ mes "[Seth]";
+ mes "Waaaaaaah~!";
+ mes "But flowers are so nice and pweety!!!";
emotion e_sob;
close;
}
}
+ else {
+ mes "[Seth]";
+ mes "You want me to show you? Huh?";
+ mes "I can do it you want!";
+ next;
+ mes "[Seth]";
+ mes "Uh oh...";
+ mes "But I don't have anything to make paper flowers out of.";
+ next;
+ if (select("I'll get what you need.:Too bad!") == 1) {
+ mes "[Seth]";
+ mes "Okay okay...";
+ mes "I neeeeed...";
+ mes "^3131FF1 Mr. Smile^000000 and";
+ mes "^3131FF1 Scarlet Dyestuffs^000000.";
+ mes "Then I can make you a tiiiiny little flower.";
+ next;
+ mes "[Seth]";
+ mes "Seth will wait for you here. Promise me you'll come back?";
+ close;
+ }
+ emotion e_sob;
+ mes "[Seth]";
+ mes "Wah~~~~~!";
+ close;
+ }
}
-//Lutie /=Party Hat, Straw Hat, Cowboy Hat, Sombrero and Fur hat=/
-xmas_in,35,30,3 script Headgear Merchant 797,{
- mes "[Mike]";
- mes "I like hats...";
- mes "I like hats more than any other thing in this world!!";
- mes "Even if you compared hats with eating,";
- mes "wearing a new hat is far more important";
- next;
- mes "[Mike]";
- mes "Hat, Cap, Holy Bonnet,";
- mes "Turban, Iron Helm,";
- mes "Hemmed Sallet, Munak Turban...";
- mes "I like them all!!";
- mes "(Wuhoo! Wuhoohoo!!)";
- next;
- mes "[Mike]";
- mes "I have learned the way to modified a hat,";
- mes "and I am researching";
- mes "to design the most fashionable hat.";
- next;
- switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Fur Hat")) {
- case 1: //Party hat [5060]
- if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) {
- mes "[Mike]";
- mes "Party Hat! It is made according to the Santa's Hat,";
- mes "decorated with some papers.";
- mes "This is the best Party Hat!! Do you want it?";
- mes "(Ohhhh, beautiful! So beautiful!)";
- next;
- mes "[Mike]";
- mes "Wait, before I start the production, let's confirm this.";
- mes "I will use items regarless of whether,";
- mes "it had been refined or slotted with cards.";
- mes "So you better just prepare the items required,";
- mes "and put the others in the storage.";
- next;
- mes "[Mike]";
- mes "You've brought all the materials...";
- mes "Great! The one who wants a Party Hat,";
- mes "do you want me to make it for you right now?";
- next;
- switch(select("No:Yes")) {
- case 1:
- mes "[Mike]";
- mes "Hmm, is that so...";
- mes "Let keep wearing your Santa's Hat then.";
- mes "Hmmmhmmmhmmm....";
- close;
- case 2:
- mes "^3355FFDeteDete ChebenCheben";
- mes "PotterPotter MeganMegan";
- mes "PosongPosong ShahaShaha";
- next;
- if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) {
- delitem 2236,1;
- delitem 7151,100;
- delitem 7111,100;
- getitem 5060,1;
- }
- mes "[Mike]";
- mes "Very Good!";
- mes "Force the birthday fellow to put this on,";
- mes "then you can play tricks on him. That should be fun...";
- mes "Please come again too next time~";
- next;
- mes "[Mike]";
- mes "And, this is what's left after the process.";
- mes "Here, take it!";
- mes "Maybe it might be useful to you... (Hehehehe)";
- getitem 949,10;
+
+// Party Hat, Straw Hat, Cowboy Hat, Sombrero, Beanie
+//============================================================
+xmas_in,35,30,3 script Hat Merchant#zero 797,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you lose some weight. -";
+ close;
+ }
+ mes "[Mad Hatter]";
+ mes "Hey there. Um...";
+ mes "I'm the 'Mad Hatter.' Well, at least that's what I call myself.";
+ next;
+ mes "[Mad Hatter]";
+ mes "If you give me some stuff, I can renovate some of your old hats so that they really show your personality. Whether you're laid back or a party animal, I'll be able to make a hat just for you!";
+ next;
+ mes "[Mad Hatter]";
+ mes "You wanna take a look at the trendy, stylish hats I can make for you?";
+ next;
+ switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Beanie")) {
+ case 1:
+ if (countitem(2236) > 0 && countitem(7151) > 99 && countitem(7111) > 99) {
+ mes "[Mad Hatter]";
+ mes "Party Hat! It's a Santa Hat I've remade by adding colorful paper for a festive look. Celebrate good times with a Party Hat! Come on!";
+ next;
+ mes "[Mad Hatter]";
+ mes "Oh wait! Please check one thing before we start.";
+ next;
+ mes "[Mad Hatter]";
+ mes "If the Santa Hat you use to create this hat was upgraded or compounded with a card, all those upgrades will be lost. So, to be safe, I suggest you put everything in your inventory, other than the things to make the Party Hat, into Kafra Storage.";
+ next;
+ mes "[Mad Hatter]";
+ mes "It seems to me that you have everything. Alright! Shall I make you a Party Hat?";
+ next;
+ if (select("No thanks.:Yes.") == 1) {
+ mes "[Mad Hatter]";
+ mes "Umm, okay...";
+ mes "I guess being the life of the party is a bit too much for you, eh? Hmpf. Well, I know a good library in Juno where you can hang out...";
close;
}
- } else {
- mes "[Mike]";
- mes "Party Hat! It's a necessity,";
- mes "for anyone who throws a birthday party.";
- mes "No matter how serious looking one is,";
- mes "the hat will make him look cute and funny!";
- next;
- mes "[Mike]";
- mes "In my opinion, it is suitable not only for birthday,";
- mes "but as well as entertaining event!";
- mes "This beautiful hat is just suitable for fun.";
- mes "(...How about organizing a party for adventure?!?)";
- next;
- mes "[Mike]";
- mes "Anyway, the material required are";
- mes "^3355FFSanta's Hat^000000 x1";
- mes "^3355FFOil Paper^000000 x100";
- mes "^3355FFSlick Paper^000000 x100";
- next;
- mes "[Mike]";
- mes "These are what I need.";
- mes "So don't forget to collect the material, ok?";
- mes "I will always be around....";
- mes "So come back only after you have collected them!";
+ mes "^3355FF*Rustle Rustle Splat Splat*^000000";
+ mes "^3355FF*Squick Squick Grind Grind*^000000";
+ mes "^3355FF*Swish Swish Rustle Rustle*^000000";
+ next;
+ delitem 2236,1; //Santa's_Hat
+ delitem 7151,100; //Oil_Paper
+ delitem 7111,100; //Smooth_Paper
+ mes "[Mad Hatter]";
+ mes "It's done! Your new life, as the life of the party, has officially begun. All you need to do is wear this Party Hat. Though, knowing a couple jokes would probably help too.";
+ getitem 5060,1; //Party_Hat
+ next;
+ mes "[Mad Hatter]";
+ mes "Oh by the way, there's some stuff left over. I guess you should hold onto it. You know, in case you need it later.";
+ getitem 914,10; //Fluff
close;
}
- case 2: //Straw Hat [5062]
- if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) {
- mes "[Mike]";
- mes "Straw Hat! This hat is based on Sahkkat,";
- mes "that is make of bamboo and rattan.";
- mes "Wearing it makes you think that you're going to have a good harvesting year!";
- mes "(Look, power of farmer!!)";
- next;
- mes "[Mike]";
- mes "Wait, before I start the production, let's confirm this.";
- mes "I will use items regardless of whether";
- mes "it had been refined or slotted with cards.";
- mes "So you better just prepare the items required,";
- mes "and put the others in the storage.";
- next;
- mes "[Mike]";
- mes "You've brought all the materials...";
- mes "Great! The one who wants a Straw Hat,";
- mes "do you want me to make it for you right now?";
- next;
- switch(select("No, thanks:Sure")) {
- case 1:
- mes "[Mike]";
- mes "Hmm, is that so...";
- mes "Let keep wearing your Sahkkat then.";
- mes "Hmmmhmmmhmmm....";
- close;
- case 2:
- mes "^3355FFSakaSaka WakaWaka";
- mes "JekaJeka HuyiHuyi";
- mes "PokaPoka TewuTewu^000000";
- next;
- if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) {
- delitem 2280,1;
- delitem 7197,300;
- delitem 7150,300;
- getitem 5062,1;
- }
- mes "[Mike]";
- mes "HmmHmm! It feels that the harvest of this year shall be good!";
- mes "I hope next year will be the same too...";
- mes "Ahahaha, what am I talking about...";
- mes "Please come again if you want more~";
+ else {
+ mes "[Mad Hatter]";
+ mes "Oh... man. Everyone needs a Party Hat! Even boring types get jazzed with pizazz wearing one of these!";
+ next;
+ mes "[Mad Hatter]";
+ mes "You can wear them for birthday parties, Christmas parties. Um, slumber parties. P-political parties.";
+ mes "......";
+ mes "And hunting parties?";
+ next;
+ mes "[Mad Hatter]";
+ mes "Anyway, this is what I need to make a Party Hat...";
+ mes "1 ^3355FFSanta Hat^000000,";
+ mes "100 ^3355FFOil Paper^000000 and";
+ mes "100 ^3355FFSlick Paper^000000.";
+ next;
+ mes "[Mad Hatter]";
+ mes "I'll be right here when you decide to crank your life up a notch with a Party Hat.";
+ close;
+ }
+ case 2:
+ if (countitem(2280) > 0 && countitem(7197) > 299 && countitem(7150) > 299) {
+ mes "[Mad Hatter]";
+ mes "A Straw Hat! Made out of a Sakkat with bamboo and tough vines, it gives you a relaxed, rustic feeling when you wear it.";
+ next;
+ mes "[Mad Hatter]";
+ mes "Oh wait! Please check one thing before we start.";
+ mes "If the Sakkat you use to create this hat was upgraded, any cards, slots or upgrades will disappear once I make a new hat out of it.";
+ next;
+ mes "[Mad Hatter]";
+ mes "To be safe, I suggest you put everything else, other than the required hat items, into Kafra Storage.";
+ next;
+ mes "[Mad Hatter]";
+ mes "Ah! I see you brought everything. Alright! Do you want me to make you a Straw Hat now?";
+ next;
+ if (select("No thanks.:Yes.") == 1) {
+ mes "[Mad Hatter]";
+ mes "Man...";
+ mes "I think you need this hat more than I thought. You have got to learn to just chill and relax~!";
close;
}
- } else {
- mes "[Mike]";
- mes "Staw Hat! It gives you energy to work,";
- mes "even under the heat of the sun";
- mes "as well as providing shades that give you a cool feeling.";
- mes "This hat will make you hope for a good harvest this year too!";
- next;
- mes "[Mike]";
- mes "This hat is suitable for the farmers,";
- mes "who want to plant or cultivate their crops.";
- mes "You have the feel of a villager when you wear it!";
- mes "(For your info, I am a city kid!)";
- next;
- mes "[Mike]";
- mes "Anyway, the materials required for production are";
- mes "^3355FFSakkat^000000 x1";
- mes "^3355FFTough Vines^000000 x300";
- mes "^3355FFPiece of Bamboo^000000 x300";
- next;
- mes "[Mike]";
- mes "These are what I need.";
- mes "So don't forget to collect all the material, ok?";
- mes "I will always be around....";
- mes "So come back only after you have collected them!";
+ mes "^3355FF*Crunch Chew Chew Chew*^000000";
+ mes "^3355FF*Squish Squish Fwsht Fwsht*^000000";
+ mes "^3355FF*Crunch Crunch Tap Tap*^000000";
+ next;
+ delitem 2280,1; //Sahkkat
+ delitem 7197,300; //Tough_Vines
+ delitem 7150,300; //Bamboo_Cut
+ mes "[Mad Hatter]";
+ mes "It's done!";
+ mes "Now you can wear this hat, feel cool, and relax with style.";
+ mes "Please come again~";
+ getitem 5062,1; //Straw_Hat
close;
}
- case 3: //Cowboy Hat [5075]
- if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
- mes "[Mike]";
- mes "Cowboy Hat! A hat of western feel,";
- mes "but looks toughet than Western Grace,";
- mes "That is suitable for the western's males!";
- mes "(Qiang... Yeehahaa~...)";
- next;
- mes "[Mike]";
- mes "Wait, before I start the production, let's confirm this.";
- mes "I will use item regardless of wether";
- mes "It had been refined or slotted with cards.";
- mes "So you better just prepare the items required,";
- mes "and put the others in the storage.";
- next;
- mes "[Mike]";
- mes "You've brought all the materials...";
- mes "Great! The one who wants a Cowboy Hat,";
- mes "do you want me to make it for you right now?";
- switch(select("No:Yes")) {
- case 1:
- mes "[Mike]";
- mes "Hmm,is that so...";
- mes "Let keep wearing your typical Western Grace then.";
- mes "Hmmmhmmmhmmm....";
- close;
- case 2:
- mes "^3355FFDudududu bangbangbangbang";
- mes "TadamTadam BiyongBiyong";
- mes "Wuuuuu Ahwuwuwuwuw^000000";
- next;
- if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
- delitem 2248,1;
- delitem 7030,108;
- delitem 7194,108;
- delitem 7120,4;
- getitem 5075,1;
- }
- mes "[Mike]";
- mes "HeeeHaH! With that";
- mes "you can tame even the wildest stiallion!";
- mes "Please come again if you need more~";
+ else {
+ mes "[Mad Hatter]";
+ mes "A Straw Hat! It shades you from the heat of the sun and keeps farmers cool when they're working on the fields. It's a hat for cool, relaxed types and the hat of choice for some famous heroes!";
+ next;
+ mes "[Mad Hatter]";
+ mes "Anyways, I need all these to make you a Straw Hat...";
+ mes "1 ^3355FFSakkat^000000,";
+ mes "300 ^3355FFTough Vines^000000 and";
+ mes "300 ^3355FFPiece of Bamboo^000000.";
+ next;
+ mes "[Mad Hatter]";
+ mes "I'll be right here when you decide that you want the perfect hat for laid back, kick back moods. Be cool~";
+ close;
+ }
+ case 3:
+ if (countitem(2248) > 0 && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
+ mes "[Mad Hatter]";
+ mes "I take a Western Grace, add some manliness, um, do some finangling, and Voila~! A Cowboy Hat!";
+ next;
+ mes "[Mad Hatter]";
+ mes "It's a hat for adventure and exploration. Although it's a manly hat like no other, with a manly factor of 9, it also looks great on girls.";
+ next;
+ mes "[Mad Hatter]";
+ mes "Oh wait! Please check one thing before we start.";
+ mes "If the Western Grace you use to create this hat was upgraded, any cards or upgrades will be lost once I make a new hat out of it.";
+ next;
+ mes "[Mad Hatter]";
+ mes "To be safe, I suggest you put everything, other than the required materials, into Kafra Storage.";
+ next;
+ mes "[Mad Hatter]";
+ mes "Ah! You brought everything already. Excellent. Do you want me to make a Cowboy Hat now?";
+ next;
+ if (select("No thanks.:Yes.") == 1) {
+ mes "[Mad Hatter]";
+ mes "Well, I see.";
+ mes "I guess you just don't appreciate the value of cowboy heroes, do you?";
close;
}
- } else {
- mes "[Mike]";
- mes "Cowboy Hat!A hat of western feel,";
- mes "where you seem to found the boiling blood of the cowboys...";
- mes "It's as if you are going to draw something out,";
- mes "and start shooting!";
- next;
- mes "[Mike]";
- mes "The Cowboy Hat with thefeel of opening a barren land...";
- mes "It makes guys look cool!";
- mes "and it makes gals look prettier";
- mes "(Is tought the new concept of beauty...?)";
- next;
- mes "[Mike]";
- mes "Anyway, the materials required for production are";
- mes "^3355FFWestern Grace^000000 x1";
- mes "^3355FFClaw of Desert Wolf^000000 x108";
- mes "^3355FFSoft Blade of Grass^000000 x108";
- mes "^3355FFBurning Horseshoe^000000 x4";
- next;
- mes "[Mike]";
- mes "These are what I need.";
- mes "So don't forget to collect the material, ok?";
- mes "I will always be around....";
- mes "So come back only after you have collected them!";
+ mes "^3355FF*Clik-clak Clik-clak Pam Pam Pam Pam*^000000";
+ mes "^3355FF*Bang Bang Ping Ping*^000000";
+ mes "^3355FF*Uk Uk Uk Uk Uhoh Uhoh*^000000";
+ next;
+ delitem 2248,1; //Western_Grace
+ delitem 7030,108; //Claw_Of_Desert_Wolf
+ delitem 7194,108; //Soft_Leaf
+ delitem 7120,4; //Burning_Horse_Shoe
+ mes "[Mad Hatter]";
+ mes "Yeeeeehaw! With this hat on, you can tame broncos, rob stagecoaches, and look really stylish in duels!";
+ getitem 5075,1; //Cowboy_Hat
close;
}
- case 4: //Sombrero [5067]
- if (countitem(5062) && countitem(952) > 49 && countitem(1907)) {
- mes "[Mike]";
- mes "SipoleiyeahhhhhhWoohohoh!!";
- mes "Amigo! Adios Amigo!";
- mes "If you like the sun and happy melody,";
- mes "this is the right hat for you!!";
- next;
- mes "[Mike]";
- mes "Wait, before I start the production, let's confirm this.";
- mes "I will use items regardless of wether";
- mes "it had been refined or slotted with cards.";
- mes "So you better just prepare the items required";
- mes "and put the others in the storage";
- next;
- mes "[Mike]";
- mes "You've brought all the materials...";
- mes "Great! The one who wants a Sombrero,";
- mes "so you want me to make if for you right now?";
- switch(select("No:Yes")) {
- case 1:
- mes "[Mike]";
- mes "Hmmm, is that so...";
- mes "Let keep wearing your shady Straw Hat then.";
- mes "Hmmmhmmmhmmm....";
- close;
- case 2:
- mes "^3355FFQingkaQinka KiangggQiangkiang";
- mes "Diringringling kaciangkaciang";
- mes "Adios Mamamiya^000000";
- next;
- if (countitem(5062) && countitem(952) > 49 && countitem(1907)) {
- delitem 5062,1;
- delitem 952,50;
- delitem 1907,1;
- getitem 5067,1;
- }
- mes "[Mike]";
- mes "If you wear this to the desert,";
- mes "you'll be Muka's friend too!! Full with joyous tempo and heat!!";
- mes "Please come again if you want more~";
+ else {
+ mes "[Mad Hatter]";
+ mes "A Cowboy Hat! This is a very popular that brings up images of frontier life and gunplay.";
+ next;
+ mes "[Mad Hatter]";
+ mes "Wearing a Cowboy Hat will make guys look tougher and more heroic, and will add untamed cuteness to the ladies.";
+ next;
+ mes "[Mad Hatter]";
+ mes "I need these items to make a Cowboy Hat...";
+ mes "1 ^3355FFWestern Grace^000000,";
+ mes "108 ^3355FFClaw of Desert Wolf^000000,";
+ mes "108 ^3355FFSoft Blade of Grass^000000 and";
+ mes "4 ^3355FFBurning Horseshoe^000000.";
+ next;
+ mes "[Mad Hatter]";
+ mes "So when you decide to give your life a boost with rustic style, come back to me with those items so I can make you a Cowboy Hat.";
+ close;
+ }
+ case 4:
+ if (countitem(5062) > 0 && countitem(952) > 49 && countitem(1907) > 0) {
+ mes "[Mad Hatter]";
+ mes "Ah yes. Now here's a classy hat for mariachi heroes and Latin lovers. You can't deny the sex appeal that just pours from someone wearing a Sombrero.";
+ next;
+ mes "[Mad Hatter]";
+ mes "Oh wait! Please check one thing before we start.";
+ mes "If the Straw Hat you use to creating this hat was upgraded, any cards or upgrades in this hat will be lost once I make the Sombrero.";
+ next;
+ mes "[Mad Hatter]";
+ mes "To be safe, I suggest you put everything you don't need to make this hat into Kafra Storage.";
+ next;
+ mes "[Mad Hatter]";
+ mes "Ah! You brought everything already. Alright! Do you want me to make you a Sombrero right away?";
+ next;
+ if (select("No thanks.:Yes.") == 1) {
+ mes "[Mad Hatter]";
+ mes "Fine, fine.";
+ mes "But think of all the sex appeal you're missing out on. Come on, you know you need a Sombrero.";
close;
}
- } else {
- mes "[Mike]";
- mes "Yibayiba, andeleh andeleh!!";
- mes "Amigo! Adios, Amigo!";
- mes "Come again, Morocc!";
- mes "Astalacista Baby!";
- next;
- mes "[Mike]";
- mes "For you who like the sun and loud music!!";
- mes "I present you with";
- mes "the tri-level hat, Sombrero!!";
- mes "(From Yggdrasil tree trill here!?)";
- next;
- mes "[Mike]";
- mes "Anyway, the materials required for production are";
- mes "^3355FFStraw Hat^000000 x1,";
- mes "^3355FFCactus Needle^000000 x50,";
- mes "^3355FFGuitar^000000 x1";
- next;
- mes "[Mike]";
- mes "These are what I need";
- mes "So don't forget to collect the material, ok?";
- mes "I will always be around....";
- mes "So come back only after you have collected them!";
+ mes "^3355FFZinga Zinga Zang Zang^000000";
+ mes "^3355FFDing Ding Ding Dan Dan Dan^000000";
+ mes "^3355FFAdios Amigo^000000";
+ next;
+ delitem 5062,1; //Straw_Hat
+ delitem 952,50; //Cactus_Needle
+ delitem 1907,1; //Guitar
+ mes "[Mad Hatter]";
+ mes "With this Sombrero, you'll look like you have all kinds of style. Adios, cool guy~";
+ getitem 5067,1; //Sombrero
close;
}
- case 5: //fur hat [5076]
- if (countitem(2226) && countitem(7038) > 499) {
- mes "[Mike]";
- mes "Fur Hat! Yo, Man! Check it out!";
- mes "It's good for keeping warm! But it's fashionable too!";
- mes "Even if you went to places as cold as Lutie,";
- mes "you will be ok with this Beanie!!";
- next;
- mes "[Mike]";
- mes "Wait, before I start the productions, let's confirm this.";
- mes "I will use items regardless of wether";
- mes "it had been refined or slotted with cards.";
- mes "So you better just prepare the items required,";
- mes "and put the others in the storage.";
- next;
- mes "[Mike]";
- mes "You've brought all the materials...";
- mes "Great! The one who wants a Beanie,";
- mes "do you want me to make it for you right now?";
- next;
- switch(select("No:Yes")) {
- case 1:
- mes "[Mike]";
- mes "Hmm, is that so...";
- mes "Let keep wearing your Cap that is produce in bundles then.";
- mes "Hmmmhmmmhmmm....";
- close;
- case 2:
- mes "^3355FFKafokapo Kafokapo";
- mes "poterpote poterpote";
- mes "PosongPosong PosongPosong";
- next;
- if (countitem(2226) && countitem(7038) > 499) {
- delitem 2226,1;
- delitem 7038,500;
- getitem 5076,1;
- }
- mes "[Mike]";
- mes "Complete! The nicely knitted,";
- mes "cute white hat! Yeat! Go Go!";
- mes "Please come again if you need more~";
+ else {
+ mes "[Mad Hatter]";
+ mes "Now, everyone needs a Sombrero. They're one of the most versatile hats in existence. You can wear them to formal events, you can wear them while napping, you can wear them just to hang out...";
+ next;
+ mes "[Mad Hatter]";
+ mes "Look, you don't need me to explain how cool a Sombrero is. It's just one of those things that everyone naturally knows. So I know you want one.";
+ next;
+ mes "[Mad Hatter]";
+ mes "So this is what I need to make a Sombrero...";
+ mes "1 ^3355FFStraw Hat^000000,";
+ mes "50 ^3355FFCactus Needle^000000 and";
+ mes "1 ^3355FFGuitar^000000.";
+ next;
+ mes "[Mad Hatter]";
+ mes "That's all you need to have the coolest hat ever.";
+ mes "(Woohoo~!)";
+ close;
+ }
+ case 5:
+ if (countitem(2226) > 0 && countitem(7038) > 499) {
+ mes "[Mad Hatter]";
+ mes "A Beanie...!";
+ mes "Whaddup, broham. This hat keeps your head toasty, but let's you play things cool with your homeys. And, um, fly girls.";
+ next;
+ mes "[Mad Hatter]";
+ mes "Oh wait! Please check one thing before we start.";
+ mes "If the Cap you use to make this Beanie was upgraded, any cards or upgrades will be lost once I make this hat!";
+ next;
+ mes "[Mad Hatter]";
+ mes "To be safe, I suggest you put everything not needed to make this hat into Kafra Storage.";
+ next;
+ mes "[Mad Hatter]";
+ mes "Ah! You brought everything already. Alright! How about I make you that Beanie right now?";
+ next;
+ if (select("No thanks.:Yes.") == 1) {
+ mes "[Mad Hatter]";
+ mes "Okay...";
+ mes "Dork. Come back When you decide to join the cool guys, word?";
close;
}
- } else {
- mes "[Mike]";
- mes "Beanie! Gimme a chocolate!! Right!";
- mes "No matter who wears it,";
- mes "you will feel the snowy winter!! Event if you are from Morocc,";
- mes "you will look more like a traveller from Lutie if you put that on!";
- next;
- mes "[Mike]";
- mes "There was a rumor";
- mes "people wearing it will pull out his hard and shout Yo without knowing it-";
- mes "I think we better change a topic...";
- mes "(Hot weather, the head can't stand the heat?!?)";
- next;
- mes "[Mike]";
- mes "Anyway, the material required for production are";
- mes "^3355FFCap^000000 x1,";
- mes "^3355FFYarn^000000 x500.";
- next;
- mes "[Mike]";
- mes "These are what I need.";
- mes "So don't forget to collect the material, ok?";
- mes "I will always be around....";
- mes "So come back only after you have collected them!";
+ mes "^3355FF*Crunch Chew Chew Chew*^000000";
+ mes "^3355FF*Squish Squish Fwsht Fwsht*^000000";
+ mes "^3355FF*Crunch Crunch Tap Tap*^000000";
+ next;
+ delitem 2226,1; //Cap
+ delitem 7038,500; //Yarn
+ mes "[Mad Hatter]";
+ mes "There you go! Your very own Beanie! Cute, but still 'dope!'";
+ next;
+ mes "[Mad Hatter]";
+ mes "Uh! Uh!";
+ mes "I'm in da house!";
+ getitem 5076,1; //Fur_Hat
+ close;
+ }
+ else {
+ mes "[Mad Hatter]";
+ mes "A Beanie!";
+ mes "Whether you plan to go to a house party, get your groove back, or be as fresh as a prince, you'll be chillin' with this fly style.";
+ next;
+ mes "[Mad Hatter]";
+ mes "But well...";
+ mes "Although it can be a street fashion, Beanies also look really cute on some people.";
+ next;
+ mes "[Mad Hatter]";
+ mes "Anyway, this is what I need to make a Beanie...";
+ mes "1 ^3355FFCap^000000 and";
+ mes "500 ^3355FFYarn^000000.";
+ next;
+ mes "[Mad Hatter]";
+ mes "When you decide to represent yo' hood, come to me with the stuff. I'll hook you up.";
close;
}
}
}
-//Yuno /=Big Golden Bell, Headgear of Queen and Mistress Crown=/
-yuno_in03,20,18,6 script Neris 726,{
- mes "[Neris]";
- mes "This time,";
- mes "as a gratitude of everyone's support to the Museum,";
- mes "we have prepared a special item,";
- mes "That is ...!";
- next;
- mes "[Neris]";
- mes "If an accessoiries for monsters is reconstructed, it can be equipped by human too!";
- next;
- mes "[Neris]";
- mes "We are in the experimenting stage currently,";
- mes "and there're only 3 type of monster's accesories that can be equipped.";
- mes "Maybe there're more to come in the future.";
- mes "However,";
- mes "we cannot provide these accessories to everyone without limit.";
- mes "We would like to ask for the materials and production fee,";
- mes "before we can provide the accessories to you.";
- next;
- mes "[Neris]";
- mes "Please select an accessoiries that you are curious of, or wich us to produce for you.";
+
+// Decorative Golden Bell, Crown of Ancient Queen, Crown of Mistress
+//============================================================
+yuno_in03,20,18,6 script Nehris#1 726,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ }
+ mes "[Nehris]";
+ mes "The Monster Museum has prepared a special event for your support~!";
+ next;
+ mes "[Nehris]";
+ mes "Accessories typically worn by monsters are now available for adventurers to wear!";
+ next;
+ mes "[Nehris]";
+ mes "Of course, since we're on a trial period, we can only provide 3 monster accessories to our fans. However, according to your response, we may add more monster accessories in the future.";
+ next;
+ mes "[Nehris]";
+ mes "Simply bring the required materials, and pay a small fee, and we will provide you with the monsters accessory of your choice.";
+ next;
+ mes "[Nehris]";
+ mes "Please choose the";
+ mes "accessory you are";
+ mes "interested in.";
next;
switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) {
- case 1: //Big golden bell [5091]
- mes "[Neris]";
- mes "The Decorative Golden Bell is";
- mes "the accessory equipped by the monster 'Sohee'.";
- mes "It's very suitable and looks good on female players.";
- mes "Altough it might be a little big, I'm sure you'll like it.";
- next;
- if (countitem(10016) && countitem(714) && countitem(969) > 2 && Zeny > 19999) {
- delitem 10016,1;
- delitem 714,1;
- delitem 969,3;
- set Zeny,Zeny-20000;
- mes "[Neris]";
- mes "So you have brought all the required materials.";
- mes "Please wait for a while.";
- next;
- mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -^000000";
- getitem 5091,1;
- next;
- mes "[Neris]";
- mes "EEyaah~ The elegant golden bell is complete.";
- mes "Walk around with it.";
- mes "Altough it won't make the ding dong sounds,";
- mes "it sure is beautiful.";
- next;
- mes "[Neris]";
- mes "Don't you feel that you look like a Sohee now?";
- mes "But don't commit suicide like her.";
- mes "If you want to make anymore of it,";
- mes "do come and find me again.";
- mes "Finally, please come to visit the Monster Museum frequently.";
- close;
- } else {
- mes "[Neris]";
- mes "The material required for the production of this item are,";
- mes "^3355FFGolden Bell x1, Emperium x1, Gold x3^000000 and";
- mes "20,000 zeny";
- next;
- mes "[Neris]";
- mes "As long as you are prepared,";
- mes "with the materials and zeny required for the production,";
- mes "I will make it for you anytime.";
+ case 1:
+ mes "[Nehris]";
+ mes "This Golden Bell is fashioned after the one worn by the 'Sohee' monster. It's a cute accessory I personally recommend for us ladies. A little oversized, but I believe you'll like it a lot.";
+ next;
+ if (countitem(10016) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
+ mes "[Nehris]";
+ mes "Thank you for";
+ mes "bringing everything.";
+ mes "Please wait one moment.";
+ next;
+ mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
+ next;
+ delitem 10016,1; //Golden_Bell
+ delitem 714,1; //Emperium
+ delitem 969,3; //Gold
+ set zeny,zeny-20000;
+ getitem 5091,1; //Big_Golden_Bell
+ mes "[Nehris]";
+ mes "Yoohoo~";
+ mes "There you go. Here's your beautiful Golden Bell. I doubt it will jingle if you shake your head, though.";
+ next;
+ mes "[Nehris]";
+ mes "Oh, one more thing, don't confuse yourself with Sohee and commit suicide!";
+ next;
+ mes "[Nehris]";
+ mes "If you'd like me to make another one, please come again. Thank you for visiting the Monster Museum.";
close;
}
- case 2: //Headgear of Queen [5080] (Crown of ancient queen)
- mes "[Neris]";
- mes "The Crown of Ancient Queen is the equipment of";
- mes "monster 'Isis'.";
- mes "When you wear it,";
- mes "you will feel like a queen.";
- next;
- if (countitem(10006) && countitem(714) && countitem(969)>2 && Zeny>19999) {
- delitem 10006,1;
- delitem 714,1;
- delitem 969,3;
- set Zeny,Zeny-20000;
- mes "[Neris]";
- mes "So you have brought all the required materials.";
- mes "Please wait for a while.";
- next;
- mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -";
- getitem 5080,1;
- next;
- mes "[Neris]";
- mes "Here it is! The Crown of Ancient Queen!";
- mes "Altough you won't become a real queen after wearing it,";
- mes "you will surely";
- mes "have a different feeling.";
- next;
- mes "[Neris]";
- mes "After you wear this,";
- mes "I think you should really have a good figure,";
- mes "because that will be more meaningful.";
- mes "If you need to make it again,";
- mes "do come find me again.";
- mes "Finally, please come to visit the Monster Museum frequently.";
- close;
- } else {
- mes "[Neris]";
- mes "The materials required for the production are";
- mes "^3355FFQueen's Hair Ornament x1, Emperium x1, Gold x3^000000 and";
- mes "20,000 zeny.";
- next;
- mes "[Neris]";
- mes "As long as you are prepared";
- mes "with the materials and zeny required for the production";
- mes "I will make it for you anytime.";
+ mes "[Nehris]";
+ mes "The required materials for the Decorative Golden Bell are...";
+ mes "^3355FF1 Golden Bell, 1 Emperium, 3 Gold^000000 and";
+ mes "20,000 zeny.";
+ next;
+ mes "[Nehris]";
+ mes "Just come ask me";
+ mes "when you're ready.";
+ mes "Thank you.";
+ close;
+ case 2:
+ mes "[Nehris]";
+ mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty.";
+ next;
+ if (countitem(10006) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
+ mes "[Nehris]";
+ mes "Thank you for";
+ mes "bringing everything.";
+ mes "Please wait one moment.";
+ next;
+ mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
+ next;
+ delitem 10006,1; //Queen's_Hair_Ornament
+ delitem 714,1; //Emperium
+ delitem 969,3; //Gold
+ set zeny,zeny-20000;
+ getitem 5080,1; //Headgear_Of_Queen
+ mes "[Nehris]";
+ mes "Tah dah!";
+ mes "Here's your Crown of Ancient Queen! I don't know if you can get anyone to bow before you while wearing this, but at least you'll look elegant.";
+ next;
+ mes "[Nehris]";
+ mes "If you'd like me to make another one, please come again. Thank you for visiting the Monster Museum.";
close;
}
- case 3: //crown of mistress [5081]
- mes "[Neris]";
- mes "Crown of Mistress is";
- mes "brought by monster 'Mistress'."; //Maya? riiiight!
- mes "You can feel the precence of Mistress from it.";
- next;
- if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) {
- mes "[Neris]";
- mes "So you have brought everything.";
- mes "^FF0000However, during the process of production,";
- mes "no matter how many times";
- mes "the coronet is refined,";
- mes "it does not have effect to the product.";
- next;
- mes "[Neris]";
- mes "^FF0000So,";
- mes "please bring along only the Coronet x 1 that is required for the production.";
- mes "If anything is missing,";
- mes "we will not take responsible of it.^000000";
- mes "So, are you ready?";
- next;
- switch(select("Yes, I am.:Hold on, please")) {
- case 1:
- mes "[Neris]";
- mes "Please wait for a while.";
- next;
- mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -";
- if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) {
- delitem 2249,1;
- delitem 714,1;
- delitem 969,3;
- set Zeny,Zeny-40000;
- getitem 5081,1;
- }
+ mes "[Nehris]";
+ mes "The required materials for the Crown of Ancient Queen are...";
+ mes "^3355FF1 Queen's Hair Ornament, 1 Emperium, 3 Gold^000000 and";
+ mes "20,000 zeny.";
+ next;
+ mes "[Nehris]";
+ mes "Just come ask me";
+ mes "when you're ready.";
+ mes "Thank you.";
+ close;
+ case 3:
+ mes "[Nehris]";
+ mes "This crown is an imitation of the one worn by the 'Mistress' monster. Wearing this will give you a look of brusque authority.";
+ next;
+ if (countitem(2249) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 39999) {
+ mes "[Nehris]";
+ mes "Thank you for";
+ mes "bringing everything.";
+ next;
+ mes "[Nehris]";
+ mes "^FF0000By the way, if you use an upgraded";
+ mes "Coronet for making this item,";
+ mes "the item you create out of the Coronet";
+ mes "will not have its upgraded status.^000000";
+ next;
+ mes "[Nehris]";
+ mes "^FF0000Also, please only have one Coronet in your inventory to make the Crown of Mistress. We are not responsible for any loss.";
+ next;
+ mes "[Nehris]";
+ mes "Are you sure you want to create the Crown of Mistress?";
+ next;
+ if (select("Yes:Wait a minute...!") == 1) {
+ mes "[Nehris]";
+ mes "Please wait one moment.";
next;
- mes "[Neris]";
- mes "Woohoo!";
- mes "The beautiful Crown of Mistress is completed.";
- mes "Altough you won't have any servants,";
- mes "after you've worn it,";
- mes "I am sure you're having a different feeling.";
- next;
- mes "[Neris]";
- mes "If you wear this crown,";
- mes "and takea photo with Mistress,";
- mes "it will be very interesting.";
- mes "If you want to make anymore of it,";
- mes "do come find me again.";
- mes "Finally, please come to visit the Monster Museum frequently.";
- close;
- case 2:
- mes "[Neris]";
- mes "Please confirm it first";
- mes "before you come to me~";
+ mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
+ next;
+ delitem 2249,1; //Coronet
+ delitem 714,1; //Emperium
+ delitem 969,3; //Gold
+ set zeny,zeny-40000;
+ getitem 5081,1; //Mistress_Crown
+ mes "[Nehris]";
+ mes "Yay! You've got a great looking crown!";
+ next;
+ mes "[Nehris]";
+ mes "I don't know if everyone will obey your commands while wearing this, but at least you can feel beautifully regal.";
+ next;
+ mes "[Nehris]";
+ mes "Why don't you go take a picture with Mistress? That would be funny to see if she wasn't too busy trying to maul you.";
+ next;
+ mes "[Nehris]";
+ mes "If you'd like me to make you another one, please come again. Thank you for visiting the Monster Museum.";
close;
}
- } else {
- mes "[Neris]";
- mes "The materials required for production are";
- mes "^3355FFCoronet x1, Emperium x1, Gold x3^000000 together with";
- mes "40,000 zeny.";
- next;
- mes "[Neris]";
- mes "As long as you are prepaired";
- mes "with the materials and zeny required for the production,";
- mes "I will make it for you anytime.";
+ mes "[Nehris]";
+ mes "No problem, just be sure to understand our precautions well, okay?";
close;
}
+ mes "[Nehris]";
+ mes "The required materials for the Crown of Mistress are...";
+ mes "^3355FF1 Coronet, 1 Emperium, 3 Gold^000000 and";
+ mes "40,000 zeny.";
+ next;
+ mes "[Nehris]";
+ mes "Just come ask me";
+ mes "when you're ready.";
+ mes "Thank you.";
+ close;
}
}
-//Aldebaran /=Alarm Mask=/
-//Effects: EF_BLASTMINE: 106
-//EF_FLASHER:99
-alde_alche,88,180,1 script Muscle Man#Alarm 1193,{
-end;
-}
-alde_alche,88,180,1 script Muscle Man#Masked Alarm 748,{
+
+// Alarm Mask
+//============================================================
+alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "[Muscle Man]";
+ mes "Hmmm...";
+ mes "It's seems you're carrying too much stuff for me to give anything to you.";
+ next;
+ mes "[Muscle Man]";
+ mes "Talk to me again after you've freed up some of your inventory space by putting some of your things into the Kafra Storage.";
+ close;
+ }
mes "[Muscle Man]";
- mes "Muscle, muscle. I like it. Hehe!!";
- mes "What a beautiful robotic muscle!";
- misceffect 99;
- disablenpc "Muscle Man#Masked Alarm";
- enablenpc "Muscle Man#Alarm";
- enablenpc "#Masked Alarm1";
- enablenpc "#Masked Alarm2";
- enablenpc "#Masked Alarm3";
- enablenpc "#Masked Alarm4";
- donpcevent "#Masked Alarm1::OnBlast";
- donpcevent "#Masked Alarm2::OnBlast";
- donpcevent "#Masked Alarm3::OnBlast";
- donpcevent "#Masked Alarm4::OnBlast";
- next;
- disablenpc "Muscle Man#Alarm";
- enablenpc "Muscle Man#Masked Alarm";
- if (countitem(2288) && countitem(1095) > 2999) {
- switch(select("Give him the item:End")) {
- case 1:
- mes "You found... You found it. You really found it!";
- mes "That's great! That's so great!";
- next;
+ mes "Oooh yeah!";
+ mes "Sometimes, even I can't believe how much this body of mine ripples with sexy love muscles~! I can barely hold them all in...";
+ next;
+ mes "[Muscle Man]";
+ mes "It's...";
+ mes "It's sexy time!";
+ next;
+ specialeffect 99; //EF_FLASHER
+ setnpcdisplay "Muscle Man#Alarm Mask Man", 1193;
+ enablenpc " #Alarm Mask Man1";
+ enablenpc " #Alarm Mask Man2";
+ enablenpc " #Alarm Mask Man3";
+ enablenpc " #Alarm Mask Man4";
+ donpcevent " #Alarm Mask Man1::OnAlarmState";
+ donpcevent " #Alarm Mask Man2::OnAlarmState";
+ donpcevent " #Alarm Mask Man3::OnAlarmState";
+ donpcevent " #Alarm Mask Man4::OnAlarmState";
+ initnpctimer;
+ if (countitem(1095) > 2999 && countitem(2288) > 0) {
+ if (select("Give him items:Cancel") == 1) {
mes "[Muscle Man]";
- mes "Yes... From today onwards, the Clock Hand and Mr. Scream are mine! My Precious!";
+ mes "Ooh... Finally!";
+ mes "You brought them!";
+ mes "Excellent, excellent!";
next;
mes "[Muscle Man]";
- mes "And this, this shall be your precious.";
- if (countitem(2288) && countitem(1095) > 2999) {
- delitem 1095,3000;
- delitem 2288,1;
- getitem 5086,1;
- }
+ mes "Alright...";
+ mes "Now I can use this Mr.Scream and all these clock hands to continue my testing.";
next;
+ delitem 1095,3000; //Needle_Of_Alarm
+ delitem 2288,1; //Mr_Scream
+ getitem 5086,1; //Alarm_Mask
mes "[Muscle Man]";
- mes "Good... Good bye! If you find more, remember to bring it here!!";
- donpcevent "#Masked Alarm1::OnBlast";
- donpcevent "#Masked Alarm2::OnBlast";
- donpcevent "#Masked Alarm3::OnBlast";
- donpcevent "#Masked Alarm4::OnBlast";
- disablenpc "#Masked Alarm1";
- disablenpc "#Masked Alarm2";
- disablenpc "#Masked Alarm3";
- disablenpc "#Masked Alarm4";
- close;
- case 2:
+ mes "And, this is yours. All yours.";
+ next;
mes "[Muscle Man]";
- mes "Hmm? Do you have anything to say to me?";
- mes "I smell something. Isn't that the nice smell of the grease from Mr. Alarm that I sense now?";
- donpcevent "#Masked Alarm1::OnBlast";
- donpcevent "#Masked Alarm2::OnBlast";
- donpcevent "#Masked Alarm3::OnBlast";
- donpcevent "#Masked Alarm4::OnBlast";
- disablenpc "#Masked Alarm1";
- disablenpc "#Masked Alarm2";
- disablenpc "#Masked Alarm3";
- disablenpc "#Masked Alarm4";
+ mes "Well then... Farewell!";
+ mes "Don't forget to bring me more Mr.Screams and clock hands if you find more of them!";
close;
}
- } else {
mes "[Muscle Man]";
- mes "This is the item created by 'Loui Meato' that is attached to the arms and legs of Alarm.";
- mes "This is the ancient technique that can be found in the Clock Tower.";
- next;
- mes "[Muscle Man]";
- mes "If there's any skill to shrink this thing, 'Loui Meato' can be used by everyone soon!";
- next;
- mes "[Muscle Man]";
- mes "Although I've lost my arm and legs in an alchemy accident, but if I can make this technique for public, it will benefit a lot of people!";
- next;
+ mes "Hmmm...?";
+ mes "That's funny, I thought you would have that Mr. Scream mask and all those clock hands by now...";
+ close;
+ }
+ mes "[Muscle Man]";
+ mes "But...";
+ mes "Not everyone is fortunate to have a magnificent, flawless physique. There are people in this world that have tragically lost appendages in accidents.";
+ next;
+ mes "[Muscle Man]";
+ mes "When I realized this, I decided to help these people and began to research technology for artificial limbs. My studies have lead me to Alarms and their own mechanical limbs known as 'Ruimento.'";
+ next;
+ mes "[Muscle Man]";
+ mes "The Alarms, and their 'Ruimento,' are made from an ancient mysterious technology. You can only find these in the Clock Tower.";
+ next;
+ mes "[Muscle Man]";
+ mes "So I am trying to research a method to reproduce Ruimetto, except in a smaller form for the human body. If I'm successful, it would be a medical miracle!";
+ next;
+ mes "[Muscle Man]";
+ mes "However, I need help in completing my research. Hence, the reason I've told you my story, adventurer.";
+ next;
+ mes "[Muscle Man]";
+ mes "I desperately need materials to continuing testing so that I can develop a prototype. I'll need ^0000FFClock Hand^000000 from Alarms and ^0000FFMr. Scream^000000 in order to continue my research.";
+ next;
+ mes "[Muscle Man]";
+ mes "I would collect these things myself but everytime I go up to the Clock Tower, I can't bear to break the Alarms, and just stare in awe at their mechanical, masculine physiques.";
+ next;
+ mes "[Muscle Man]";
+ mes "So...";
+ mes "If you help me out, I promise to give you, um...";
+ next;
+ mes "[Muscle Man]";
+ mes "...this Alarm Mask!";
+ mes ".....";
+ next;
+ mes "[Muscle Man]";
+ mes "I'd wear it myself, if it weren't for the fact that people never look at my face anyway. Everyone I meet seems to be fixated on my chiseled form. But trust me, this mask is pretty cool.";
+ next;
+ mes "[Muscle Man]";
+ mes "Please adventurer...";
+ mes "Help me give muscles to the world.";
+ next;
+ if (select("Alright.:.........") == 1) {
mes "[Muscle Man]";
- mes "Therfore... I want to ask you";
- mes "Do you have the will to help my in this research?";
+ mes "Oh~~! You know how I feel about Alarm's beautiful mechanic muscle! I am glad to have met someone who shares my good sense of taste.";
next;
mes "[Muscle Man]";
- mes "The material is not enough. I want the Alarm's ^0000FFClock Hand^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm.";
- mes "It will help a lot if you have those things.";
+ mes "Okay, here's the deal.";
+ mes "Bring me...";
+ mes "^0000FF3000 Clock Hand^000000 and";
+ mes "^0000FF1 Mr. Scream^000000.";
next;
mes "[Muscle Man]";
- mes "However, when I saw the Alarm in the Clock Tower, I will be fascinated by the great work on the creature's mechanical parts that is so brilliantly designed and manifactured.";
- mes "I've forgotten everything, including the materials required for the research.";
+ mes "With those, I will be able to continue my research, at least for a while. As I told you, I will give you this awesome ^0000FFAlarm Mask^000000 for those items!";
next;
mes "[Muscle Man]";
- mes "I am telling you this, to give you the opportunity to help me.";
- mes "So how about that? Do you wish to help me? The price is the Mask of Alarm that looks really good! It's a very important thing, you know?";
- next;
- donpcevent "#Masked Alarm1::OnBlast";
- donpcevent "#Masked Alarm2::OnBlast";
- donpcevent "#Masked Alarm3::OnBlast";
- donpcevent "#Masked Alarm4::OnBlast";
- disablenpc "#Masked Alarm1";
- disablenpc "#Masked Alarm2";
- disablenpc "#Masked Alarm3";
- disablenpc "#Masked Alarm4";
- switch(select("I will help you:............")) {
- case 1:
- case 2:
- mes "[Muscle Man]";
- mes "Ohohoh! You agree that Mr. Alarm is beautiful too!";
- mes "Good, good!";
- next;
- mes "[Muscle Man]";
- mes "What I want is, ^0000FFClock Hand x3000^000000 and";
- mes "^0000FFMr. Scream x1 ^000000";
- mes "With these items, I will be able to reasearch the fascinating parts of Mr. Alarm.";
- next;
- mes "[Muscle Man]";
- mes "I have said before. If you're able to find these things, I will give you Mr. Alarm's Mask.";
- mes "You will have the chance to wear ^0000FFAlarm's Mask^000000!";
- next;
- mes "[Muscle Man]";
- mes "Go! Go and find them now!";
- mes "Follower of Mr Alarm.";
- mes "The researcher of 'Loui Meato'.";
- mes "He who wants to be Mr. Alarm!";
- close;
- }
+ mes "Now! Go for it!";
+ mes "Let's spread our love for muscle around the globe!";
+ close;
}
+ mes "[Muscle Man]";
+ mes "Oh~! I'm sorry!!";
+ mes "I guess I must have pumped one of these glorious biceps on accident.";
+ next;
+ mes "[Muscle Man]";
+ mes "I forget how breathtaking the sheer majesty of my body can be. It's alright, take your time, savor the visual pleasure...";
+ next;
+ mes "[Muscle Man]";
+ mes "But listen, I'll need:";
+ mes "^0000FF3000 Clock Hand^000000 and";
+ mes "^0000FF1 Mr. Scream^000000";
+ mes "in order to continue my research.";
+ next;
+ mes "[Muscle Man]";
+ mes "As I told you, I will give you this really nifty ^0000FFAlarm Mask^000000 for those items, as well as do any sort of pose for you.";
+ next;
+ mes "[Muscle Man]";
+ mes "Now! Go for it!";
+ mes "Let's spread our love for muscle around the globe!";
+ close;
+
+OnTimer4000:
+ specialeffect 99; //"Muscle Man#Alarm Mask Man" EF_FLASHER
+ setnpcdisplay "Muscle Man#Alarm Mask Man", 748;
+ disablenpc " #Alarm Mask Man1";
+ disablenpc " #Alarm Mask Man2";
+ disablenpc " #Alarm Mask Man3";
+ disablenpc " #Alarm Mask Man4";
+ donpcevent " #Alarm Mask Man1::OnAlarmState";
+ donpcevent " #Alarm Mask Man2::OnAlarmState";
+ donpcevent " #Alarm Mask Man3::OnAlarmState";
+ donpcevent " #Alarm Mask Man4::OnAlarmState";
+ stopnpctimer;
+ end;
+}
+
+alde_alche,86,184,0 script #Alarm Mask Man1 1193,{
OnInit:
- disablenpc "#Masked Alarm1";
- disablenpc "#Masked Alarm2";
- disablenpc "#Masked Alarm3";
- disablenpc "#Masked Alarm4";
- disablenpc "Muscle Man#Alarm";
+ disablenpc " #Alarm Mask Man1";
+ end;
+
+OnAlarmState:
+ specialeffect 107; // EF_CLAYMORE
+ end;
+}
+
+alde_alche,89,184,0 script #Alarm Mask Man2 1193,{
+OnInit:
+ disablenpc " #Alarm Mask Man2";
+ end;
+
+OnAlarmState:
+ specialeffect 107; // EF_CLAYMORE
+ end;
+}
+
+alde_alche,92,184,0 script #Alarm Mask Man3 1193,{
+OnInit:
+ disablenpc " #Alarm Mask Man3";
+ end;
+
+OnAlarmState:
+ specialeffect 107; // EF_CLAYMORE
+ end;
+}
+
+alde_alche,95,184,0 script #Alarm Mask Man4 1193,{
+OnInit:
+ disablenpc " #Alarm Mask Man4";
+ end;
+
+OnAlarmState:
+ specialeffect 107; // EF_CLAYMORE
end;
}
-alde_alche,86,184,3 script #Masked Alarm1 1193,{
-end;
-OnBlast:
-misceffect 106;
-end; }
-alde_alche,89,184,3 script #Masked Alarm2 1193,{
-end;
-OnBlast:
-misceffect 106;
-end; }
-alde_alche,92,184,3 script #Masked Alarm3 1193,{
-end;
-OnBlast:
-misceffect 106;
-end; }
-alde_alche,95,184,3 script #Masked Alarm4 1193,{
-end;
-OnBlast:
-misceffect 106;
-end; }
-//Morocc /= Drooping Kitty, Huge Leaf, Lazy Smokie and Blue Fish =/
-morocc,273,79,4 script Traveler 99,{
- function creation_lines {
- mes "[Human]";
- mes "Ah....So do you have all of it?";
- mes "Haha";
- mes "What an opportunity for me to show my skill.";
- mes "Please wait for a moment.";
- mes "....";
- next;
- next;
- mes "SiwuSiwu...";
- next;
- mes "SiwuSiwu...";
- mes "DudaTeda...";
- next;
- mes "SiwuSiwu...";
- mes "DudaTeda...";
- mes "ChepoChepo....";
- next;
- mes "SiwuSiwu...";
- mes "DudaTeda...";
- mes "ChepoChepo....";
- mes "HuizheHuizhe.....";
- mes "I think I heard some strange noises.";
- next;
- mes "[Human]";
- mes "Uhoh, can you wait for a while?";
- mes "It's almost done.";
- mes "............";
- next;
- mes "HeniHeniHeni...";
- mes "............";
- next;
- mes "HeniHeniHeni...";
- mes "KodeKode...";
- mes "............";
- next;
- mes "[Human]";
- mes "Ah, finally it is done.";
- mes "I have not done this too long.";
- mes "So it takes a little longer then I expect.";
- mes "Haha";
- next;
- mes "[Human]";
- mes "Now, here it is.";
- mes "I rarely feel this happy.";
- mes "Ah, I will take the claw too.";
- mes "Just think of it as ... some process fee.";
- mes "Haha....";
- return;
- }
- if(countitem(7030)) {
- mes "[Human]";
- mes "Ah....";
- mes "Claw of the Desert Wolf...";
- mes "You have this...";
- mes "This is the true symbol of Desert.";
- mes "Haha...";
- mes "It's been a while since I saw this last time.";
- mes "It really makes me feel reenergized!";
- next;
- mes "[Human]";
- mes "Haha... You have let me see a great thing.";
- mes "And I am going to pay you back!";
- mes "I have traveled to a lot of places,";
- mes "and learn to create a lot of things.";
- mes "May I know what do you want?";
- next;
- mes "[Human]";
- mes "Oh yes..."; //here we go again =3
- mes "If your equipment has been refined";
- mes "or slotted with cards,";
- mes "^FF0000the level of refines and cards will dissapear too.^000000";
- mes "So please confirm the item you require.";
- next;
- switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:There's nothing that I like.")) {
+// Drooping Cat, Smokie Leaf, Lazy Smokie, Blue Fish
+//============================================================
+morocc,273,79,4 script Educated Traveller 99,{
+ if ((MaxWeight-Weight) < 5000 || callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute! -";
+ mes "- Currently you're over weight -";
+ mes "- to receive more items from this NPC. -";
+ mes "- Please try again after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ }
+ if (countitem(7030) > 0) {
+ mes "[Lee Hester]";
+ mes "Hm...?";
+ mes "What's that";
+ mes "you have on you?";
+ mes "Ah, a Claw of Desert Wolf~!";
+ next;
+ mes "[Lee Hester]";
+ mes "You can only get one of those if you've been traveling for a long time in the desert. I guess someone like you also appreciates the beauty of my homeland.";
+ next;
+ mes "[Lee Hester]";
+ mes "Ahahaha~";
+ mes "If you've spent enough time in the Morocc desert, I'm sure you also appreciate the value of a high quality hat to beat the heat.";
+ next;
+ mes "[Lee Hester]";
+ mes "Tell you what. I've learned a lot studying about animals, so if you give me the right materials, I'll make you a ^3355FFtruly great hat^000000.";
+ next;
+ mes "[Lee Hester]";
+ mes "Just remember...";
+ mes "If you give me any equipment compounded with cards or with upgrades, ^ff0000any upgraded abilities and cards in those items will be lost after I make something out of them.^000000 So, please keep that in mind.";
+ next;
+ switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:That's... okay.")) {
case 1:
- if (countitem(2233) && countitem(983) && countitem(7206) > 299 && countitem(7030)) {
- delitem 2233,1;
- delitem 983,1;
- delitem 7206,300;
- delitem 7030,1;
- creation_lines;
- getitem 5058,1;
+ if (countitem(2233) > 0 && countitem(983) > 0 && countitem(7206) > 299) {
+ mes "[Lee Hester]";
+ mes "Ah...";
+ mes "You brought everything.";
+ mes "Excellent! Okay, give me some time to create the 'Drooping Cat.'";
+ next;
+ mes "*Scratch scratch...*";
+ next;
+ mes "*Scratch scratch...*";
+ mes "*Tap tap...*";
+ next;
+ mes "*Scratch scratch...*";
+ mes "*Tap tap...*";
+ mes "*Scratch scratch...*";
+ next;
+ mes "^3355FFHmm...";
+ mes "Those don't sound like hat-making noises...^000000";
+ next;
+ mes "[Lee Hester]";
+ mes "Oh, don't worry. It's almost done.";
+ next;
+ mes "*Swish swish...*";
+ next;
+ mes "*Swish swish...*";
+ mes "*Chomp chomp...*";
+ next;
+ mes "*Swish swish...*";
+ mes "*Chomp chomp...*";
+ mes "*Chikachikachoom*";
+ next;
+ mes "[Lee Hester]";
+ mes "There you go. *Phew~*";
+ mes "Your own 'Drooping Cat' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
+ delitem 2233,1; //Circlet_
+ delitem 983,1; //Black_Dyestuffs
+ delitem 7206,300; //Black_Kitty_Doll
+ delitem 7030,1; //Claw_Of_Desert_Wolf
+ getitem 5058,1; //Drooping_Kitty
+ emotion e_ho;
close;
- } else {
- mes "[Human]";
- mes "Ah, you want the Drooping Cat.";
- mes "Well,";
- mes "I can make that for you,";
- mes "but you will have to gather the required materials by yourself.";
- mes "I heard that it is not easy to find the materials.";
- next;
- mes "[Human]";
- mes "They are..";
- mes "^FF0000One slot circlet^000000 and";
- mes "^FF0000Black Dyestuff x1^000000";
- mes "plus ^FF0000Black Cat Doll x 300^000000.";
- mes "This is all you need.";
- mes "If you bring them to me, I will make the Cat for you.";
+ }
+ else {
+ mes "[Lee Hester]";
+ mes "Why don't I make you...";
+ mes "a 'Drooping Cat?'";
+ mes "Having a cat for a hat makes a certain sort of sense if you'll just hear me out...";
+ next;
+ mes "[Lee Hester]";
+ mes "At the Juno Library, I read in this issue of 'Funtime Kid Science' that all cats, whether they're wild or domesticated, are hunters that have mastered the art of saving their energy.";
+ next;
+ mes "[Lee Hester]";
+ mes "After investing many hours napping in the sun, they've developed the perfect position to nap in any place and in any condition: the lazy feline droop.";
+ next;
+ mes "[Lee Hester]";
+ mes "It's impossible for humans to even imitate this special feline skill without the inspiration from this hat!";
+ next;
+ mes "[Lee Hester]";
+ mes "And even if you don't manage to copy the napping cat droop, at least this'll keep the sun off the top of your head, if not out of your eyes.";
+ next;
+ mes "[Lee Hester]";
+ mes "The items I need are...";
+ mes "1 ^ff0000slotted Circlet^000000,";
+ mes "1 ^ff0000Black Dyestuffs^000000";
+ mes "and 300 ^ff0000Black Cat Doll^000000.";
+ next;
+ mes "[Lee Hester]";
+ mes "I will make a Drooping Cat right away when you bring all of those items.";
close;
}
- case 2: //Smokie Leaf [5064]
- if (countitem(945) > 599 && countitem(7030)) {
- delitem 945,600;
- delitem 7030,1;
- creation_lines;
- getitem 5064,1;
+ case 2:
+ if (countitem(945) > 599) {
+ mes "[Lee Hester]";
+ mes "Ah...";
+ mes "You brought everything.";
+ mes "Excellent! Okay, give me some time to put this 'Smokie Leaf' together.";
+ next;
+ mes "*Scratch scratch...*";
+ next;
+ mes "*Scratch scratch...*";
+ mes "*Tap tap...*";
+ next;
+ mes "*Scratch scratch...*";
+ mes "*Tap tap...*";
+ mes "*Scratch scratch...*";
+ next;
+ mes "^3355FFHmm...";
+ mes "Those don't sound like hat-making noises...^000000";
+ next;
+ mes "[Lee Hester]";
+ mes "Oh, don't worry. It's almost done.";
+ next;
+ mes ".........";
+ next;
+ mes "*Swish swish...*";
+ next;
+ mes "*Swish swish...*";
+ mes "*Chomp chomp...*";
+ next;
+ mes "*Swish swish...*";
+ mes "*Chomp chomp...*";
+ mes "*P-peeeeeeeeep*";
+ next;
+ mes "[Lee Hester]";
+ mes "There you go. *Phew~*";
+ mes "Your own 'Smokie Leaf' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
+ delitem 945,600; //Raccoon_Leaf
+ delitem 7030,1; //Claw_Of_Desert_Wolf
+ getitem 5064,1; //Leaf_Headgear
+ emotion e_gasp;
close;
- } else {
- mes "[Human]";
- mes "Ah, so you want the Smokie Leaf.";
- mes "Well,";
- mes "I can make that for you,";
- mes "but you will have to";
- mes "gather the required materials by yourself.";
- mes "I heard that it is not easy to find the materials.";
- next;
- mes "[Human]";
- mes "This item ..";
- mes "requires ^FF0000Raccoon Leaf x600^000000 ";
- mes "It might be a lot, but I'm sure you can get it, can't you?";
- mes "If you bring it to me, I will make the headgear for you.";
+ }
+ else {
+ mes "[Lee Hester]";
+ mes "How about...";
+ mes "a 'Smokie Leaf?'";
+ next;
+ mes "[Lee Hester]";
+ mes "I know, I know, wearing a big ol' Leaf on top of your head sounds impractical. But, it makes a certain sort of sense if you'll just hear me out.";
+ next;
+ mes "[Lee Hester]";
+ mes "Do you ever notice how on a hot day, you feel a lot cooler when you wear white, but you're a lot warmer when you wear black?";
+ next;
+ mes "[Lee Hester]";
+ mes "After some intense thinking, and reading some 'Funtime Kid Science' magazines in Juno, I realized that the color black absorbs sunlight and heat, and that the color white reflects it.";
+ next;
+ mes "[Lee Hester]";
+ mes "So...";
+ mes "What happens if you're wearing no colors? If my ^333333*ahem*^000000 hypothesis is correct, you wouldn't feel any heat if you were invisible!";
+ next;
+ mes "[Lee Hester]";
+ mes "That's why I've created this Racoon Leaf, in an attempt to imitate Smokie's uncanny invisibility powers.";
+ next;
+ mes "[Lee Hester]";
+ mes "It...";
+ mes "I haven't gotten it to work the way I want to yet. But it's a big leaf! It'll offer some shade.";
+ next;
+ mes "[Lee Hester]";
+ mes "All I need to make this is...";
+ mes "600 ^ff0000Raccoon Leaf^000000.";
+ mes "It's weird, but I need a whole lot of little leaves to make a big one.";
close;
}
- case 3: //Lazy Smokie [5084]
- if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9 && countitem(7030)) {
- delitem 1026,1000;
- delitem 7065,100;
- delitem 945,10;
- delitem 7030,1;
- creation_lines;
- getitem 5084,1;
+ case 3:
+ if (countitem(1026) > 999 && countitem(7065) > 99 && countitem(945) > 9) {
+ mes "[Lee Hester]";
+ mes "Ah....";
+ mes "You brought everything.";
+ mes "Excellent! Okay, give me some time to create the 'Lazy Smokie' hat.";
+ mes "....";
+ next;
+ mes "*Scratch scratch...*";
+ next;
+ mes "*Scratch scratch...*";
+ mes "*Tap tap...*";
+ next;
+ mes "*Scratch scratch...*";
+ mes "*Tap tap...*";
+ mes "*Scratch scratch...*";
+ next;
+ mes "^3355FFHmm...";
+ mes "Those don't sound like hat-making noises...^000000";
+ next;
+ next;
+ mes "[Lee Hester]";
+ mes "Oh, don't worry. It's almost done.";
+ next;
+ mes ".........";
+ next;
+ mes "*Swish swish...*";
+ next;
+ mes "*Swish swish...*";
+ mes "*Chomp chomp...*";
+ next;
+ mes "*Swish swish...*";
+ mes "*Chomp chomp...*";
+ mes "*Glunk.*";
+ next;
+ mes "[Lee Hester]";
+ mes "There you go. *Phew~*";
+ mes "Your own 'Lazy Smokie' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
+ delitem 1026,1000; //Acorn
+ delitem 7065,100; //Sea_Otter_Leather
+ delitem 945,10; //Raccoon_Leaf
+ delitem 7030,1; //Claw_Of_Desert_Wolf
+ getitem 5084,1; //Lazy_Raccoon
+ emotion e_heh;
close;
- } else {
- mes "[Human]";
- mes "Ah, so you want the Lazy Smokie.";
- mes "Well,";
- mes "I can make that for you,";
- mes "but you will have to";
- mes "gather the required materials by yourself.";
- mes "I heard that it is not easy to find the materials.";
- next;
- mes "[Human]";
- mes "The materials are..";
- mes "^FF0000Acorn x1000^000000 and";
- mes "^FF0000Sea-Otter Fur x100^000000, as well as ^FF0000Raccoon Leaf x10^000000";
- mes "That's all you need.";
- mes "If you bring it to me, I will make the headgear for you.";
+ }
+ else {
+ mes "[Lee Hester]";
+ mes "Why don't I make...";
+ mes "a 'Lazy Smokie?'";
+ next;
+ mes "[Lee Hester]";
+ mes "I know, I know, having a Racoon on your head sounds ridiculous, but it makes a certain sort of sense if you'll just hear me out.";
+ next;
+ mes "[Lee Hester]";
+ mes "So I learned from an issue of 'Funtime Kid Science' at Juno Library that different colors absorb or reflect sunlight.";
+ next;
+ mes "[Lee Hester]";
+ mes "Wearing one color makes you feel warmer, and another makes you feel cooler on a hot day.";
+ next;
+ mes "[Lee Hester]";
+ mes "So I was thinking...";
+ mes "What if I had no colors?";
+ next;
+ mes "[Lee Hester]";
+ mes "And, as we all know, you wear no colors if you're invisible, or when you're completely nude. I've already conducted my nudity experiment with sad and pitiable results...";
+ next;
+ mes "[Lee Hester]";
+ mes "So now I'm experimenting with invisibility. I've tried using a human sized Smokie Leaf to become invisible, but it didn't really work yet. So I got to thinking...";
+ next;
+ mes "[Lee Hester]";
+ mes "If I somehow connected a Smokie to me, would I become invisible when he becomes invisible?";
+ next;
+ mes "[Lee Hester]";
+ mes "I haven't been able to try it yet, because Smokies are pretty heavy and I've got to build up my neck muscles before I can strap a Smokie to my head.";
+ next;
+ mes "[Lee Hester]";
+ mes "So of course I need a practice Smokie to wear on my head before I'm ready for the real thing.";
+ next;
+ mes "[Lee Hester]";
+ mes "And that was how I invented the 'Lazy Smokie' hat.";
+ next;
+ mes "[Lee Hester]";
+ mes "The items I need are...";
+ mes "1000 ^ff0000Acorn^000000,";
+ mes "100 ^ff0000Sea-Otter Fur^000000 and";
+ mes "10 ^ff0000Raccoon Leaf^000000.";
close;
}
- case 4: //Blue Fish [5065]
- if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99 && countitem(7030)) {
- delitem 624,1;
- delitem 959,300;
- delitem 544,50;
- delitem 1023,1;
- delitem 938,100;
- delitem 7030,1;
- creation_lines;
- getitem 5065,1;
- } else {
- mes "[Human]";
- mes "Ah, so you want the Fish.";
- mes "Well,";
- mes "I can make that for you,";
- mes "but you will have to gather the required materials by yourself.";
- mes "I heard that it is not easy to find the materials.";
- next;
- mes "[Human]";
- mes "The materials are..";
- mes "^FF0000Rotten Fish x1";
- mes "Stinky Scale x300, Raw Fish x50,";
- mes "Fish Tail x1^000000 and lastly, it requires at least ^FF0000Sticky Mucus x100^000000";
- mes "That's all you need.";
- mes "If you bring it to me, I will make the headgear for you.";
+ case 4:
+ if (countitem(624) > 0 && countitem(959) > 299 && countitem(551) > 49 && countitem(1023) > 0 && countitem(938) > 99) {
+ mes "[Lee Hester]";
+ mes "Ah...";
+ mes "You brought everything.";
+ mes "Excellent! Okay, give me some time to create the 'Blue Fish' hat out of all this fish.";
+ next;
+ mes "*Scratch scratch...*";
+ next;
+ mes "*Scratch scratch...*";
+ mes "*Tap tap...*";
+ next;
+ mes "*Scratch scratch...*";
+ mes "*Tap tap...*";
+ mes "*Scratch scratch...*";
+ next;
+ mes "^3355FFHmm...";
+ mes "Those don't sound like hat-making noises...^000000";
+ next;
+ mes "[Lee Hester]";
+ mes "Oh, don't worry. It's almost done.";
+ next;
+ mes "*Swish swish...*";
+ next;
+ mes "*Swish swish...*";
+ mes "*Chomp chomp...*";
+ next;
+ mes "*Swish swish...*";
+ mes "*Chomp chomp...*";
+ mes "*Wataaaaa~!*";
+ next;
+ mes "[Lee Hester]";
+ mes "There you go. *Phew~*";
+ mes "Your own 'Blue Fish' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
+ delitem 624,1; //Rotten_Fish
+ delitem 959,300; //Rotten_Scale
+ delitem 551,50; //Shusi
+ delitem 1023,1; //Fish_Tail
+ delitem 938,100; //Sticky_Mucus
+ delitem 7030,1; //Claw_Of_Desert_Wolf
+ getitem 5065,1; //Fish_On_Head
+ emotion e_ic;
close;
}
- case 5: //cancel
- mes "[Human]";
- mes "Oh.. is that so?";
- mes "Haha...";
- mes "I thought I have the chance to do it again.";
- mes "Oh well,";
- mes "enjoy your journey then.";
+ else {
+ mes "[Lee Hester]";
+ mes "Ah! I got it!";
+ mes "How about I make you...";
+ mes "a 'Blue Fish' hat?";
+ next;
+ mes "[Lee Hester]";
+ mes "I know putting a Fish on top of your head doesn't sound like the best idea, but it makes a certain sort of sense if you'll just hear me out.";
+ next;
+ mes "[Lee Hester]";
+ mes "So I was reading some issues of 'Funtime Kid Science' at the Juno Library, and read about animals that take naps under the sun when they feel really hot.";
+ next;
+ mes "[Lee Hester]";
+ mes " So then I thought...";
+ mes "Animals that don't take naps under the sun must never feel hot?";
+ next;
+ mes "[Lee Hester]";
+ mes "I decided to make a hat of that one perfect beast that was immune to the sun, never having to succumb its power.";
+ next;
+ mes "[Lee Hester]";
+ mes "I set to work immediately, listing all the animals I know that don't take naps in the sun. Then, I removed any animals from the list that I didn't like, especially the ones with really long names.";
+ next;
+ mes "[Lee Hester]";
+ mes "Finally, I had only three creatures on my list: the Emu, the Giraffe and the Fish.";
+ next;
+ mes "[Lee Hester]";
+ mes "First, I removed Emu, because everyone kept telling me I was spelling it wrong. And as everyone knows, a Giraffe hat would just look ridiculous. So, of course, I chose the Fish.";
+ next;
+ mes "[Lee Hester]";
+ mes "And that, my friend, was how I invented the 'Blue Fish' hat.";
+ next;
+ mes "[Lee Hester]";
+ mes "The items I need are...";
+ mes "^ff00001 Rotten Fish,";
+ mes "300 Stinky Scale,";
+ mes "50 Sushi,";
+ mes "1 Fish Tail^000000 and";
+ mes "^ff0000100 Sticky Mucus^000000.";
+ close;
+ }
+ case 5:
+ mes "[Lee Hester]";
+ mes "Oh... I see.";
+ mes "I'm a little disappointed, but you probably already have a nice hat to keep the sun out of your eyes. Well, if you change your mind, I'll be here.";
close;
}
- } else {
- mes "[Human]";
- mes "Hello there.";
- mes "a good day isn't it?";
- mes "Hmm... If you don't mind,";
- mes "can I tell you a little about myself?";
- mes "I know you're kind of unwilling to do so,";
- mes "but please, do listen for a while, will you?";
- next;
- mes "[Human]";
- mes "Hmm...";
- mes "The city of desert, Morocc";
- mes "has this special attraction.";
- mes "The wind of flame blows during the heat of the day,";
- mes "but the sunsets dye the hills of sand into a violet screne.";
- mes "Besides that, the freezing chill of night never stops until morning.";
- next;
- mes "[Human]";
- mes "All these are the pride of Morocc.";
- mes "However,";
- mes "These are not enough to feed the greed of human.";
- mes "Thay want to take everything";
- mes "except the desert";
- mes "as their belongings.";
- next;
- mes "[Human]";
- mes "So, I started to travel,";
- mes "going around this world to experience the adventure.";
- mes "Some view that can only be found in certain places,";
- mes "at their origin habitat.";
- next;
- mes "[Human]";
- mes "Therefore,";
- mes "I have decided to create items,";
- mes "that possesses the special characteristecs of the places.";
- mes "I have gained a few successes,";
- mes "but the materials required are too hard to be found.";
- mes "Therefore, I can't produce too many items.";
- next;
- mes "[Human]";
- mes "Oh! Uh Oh...";
- mes "I have spoken too much.";
- mes "Sorry for taking your time.";
- mes "There's nothing to do recently...";
- mes "I just hope to see";
- mes "some item that is related to the desert....";
- next;
- mes "[Human]";
- mes "Hmmph...Anyway,";
- mes "thank you for listening to me.";
- mes "Enjoy your journey...";
- mes "Think of the desert, you think of wolves... hahaha.";
+ }
+ else {
+ mes "[Lee Hester]";
+ mes "Isn't it such";
+ mes "a beautiful day";
+ mes "today?";
+ next;
+ mes "[Lee Hester]";
+ mes "Beautiful...";
+ mes "But insanely hot.";
+ mes "I live here, I should know. Still, nothing can beat the Morroc sunset.";
+ next;
+ mes "[Lee Hester]";
+ mes "It's amazing how so many different animals can live in the desert. I've been spending some time researching the ways of animals, reading books in the Juno Library...";
+ next;
+ mes "[Lee Hester]";
+ mes "Trying to figure out the Animal Kingdom's secrets of dealing with the heat.";
+ next;
+ mes "[Lee Hester]";
+ mes "I hope you're having a good time here in Morroc. If you ever question the special abilities of animals, just think of the majestic Desert Wolf that's able to thrive in the harsh Morroc deserts.";
+ emotion e_paper;
close;
}
}
-//Payon /=Fox Mask=/ //==Lets hope this works as it's supposed==//
-pay_dun03,48,84,4 script Nine Tail#1 1180,1,1,{
- mes "[Nine Tail]";
- mes "Kee! KeeKee!";
- mes "KeeKeeKee! KeeKee! KeeKee!";
- next;
- switch(select("Shaking your head:Nodding")) {
- case 1:
- mes "[Nine Tail]";
- mes "KeeKee! Ke! Kee!";
- close2;
- donpcevent "Nine Tail#1::OnReset";
- end;
- case 2:
- emotion e_hmm;
- close2;
- disablenpc "Nine Tail#1";
- enablenpc "Nine Tail#2";
- end;
- }
-OnInit:
- disablenpc "Nine Tail#1";
- disablenpc "Nine Tail#2";
- monster "pay_dun03",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
+// Kitsune Mask
+//============================================================
+pay_dun03,48,84,4 script Nine Tails#Kitsune Mask 1180,1,1,{
end;
-OnReset:
- killmonster "pay_dun03","NT::OnMobDead";
- disablenpc "Nine Tail#1";
- disablenpc "Nine Tail#2";
- initnpctimer;
+OnInit:
+ disablenpc "Nine Tails#Kitsune Mask";
end;
-OnTimer300000:
-OnSpawn:
- stopnpctimer;
- killmonster "pay_dun03","Nine Tail#1::OnMobDead";
- monster "pay_dun03",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
- end;
-}
-pay_dun03,48,84,1 script NT -1,{
-OnMobDead:
- enablenpc "Nine Tail#1";
+OnTouch:
+ mes "[Nine Tails]";
+ mes "Yelp! Yelp yelp!";
+ mes "Yelp! Yelp yelp!";
+ next;
+ if (select("Shake head:Nod head") == 1) {
+ mes "[Nine Tails]";
+ mes "Yelp! Yelp yelp!";
+ close2;
+ set getvariableofnpc(.MyMobs1,"SpawnManager#Kitsune"),1;
+ switch(rand(1,25)) {
+ case 1: set .@x,118; set .@y,66; break;
+ case 2: set .@x,103; set .@y,194; break;
+ case 3: set .@x,116; set .@y,50; break;
+ case 4: set .@x,49; set .@y,94; break;
+ case 5: set .@x,232; set .@y,232; break;
+ case 6: set .@x,245; set .@y,86; break;
+ case 7: set .@x,217; set .@y,133; break;
+ case 8: set .@x,50; set .@y,157; break;
+ case 9: set .@x,245; set .@y,60; break;
+ case 10: set .@x,220; set .@y,77; break;
+ case 11: set .@x,198; set .@y,62; break;
+ case 12: set .@x,158; set .@y,41; break;
+ case 13: set .@x,57; set .@y,210; break;
+ case 14: set .@x,251; set .@y,207; break;
+ case 15: set .@x,86; set .@y,130; break;
+ case 16: set .@x,216; set .@y,233; break;
+ case 17: set .@x,192; set .@y,245; break;
+ case 18: set .@x,117; set .@y,234; break;
+ case 19: set .@x,144; set .@y,255; break;
+ case 20: set .@x,190; set .@y,216; break;
+ case 21: set .@x,63; set .@y,66; break;
+ case 22: set .@x,247; set .@y,183; break;
+ case 23: set .@x,37; set .@y,225; break;
+ case 24: set .@x,247; set .@y,118; break;
+ case 25: set .@x,154; set .@y,130; break;
+ }
+ monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead";
+ specialeffect 99; //EF_FLASHER
+ disablenpc "Nine Tails#Kitsune Mask";
+ end;
+ }
+ close2;
+ specialeffect 99; //EF_FLASHER
+ disablenpc "Nine Tails#Kitsune Mask";
+ enablenpc "Nine Tails#Kitsune Man";
end;
}
-pay_dun03,48,84,4 script Nine Tail#2 1180,{
- if(countitem(1022)>998) {
- mes "[Nine Tail]";
- mes "Uh Oh!! You've brought it, human.";
- mes "Good...I think you can save yourself with these.";
- next;
- switch(select("Give it to him:Do not give it to him")) {
- case 1:
- mes "[Nine Tail]";
- mes "Go now. You have got what you wanted, human. Now leave!";
- if(countitem(1022)>998) {
- delitem 1022,999;
- getitem 5069,1;
- }
- close2;
- disablenpc "Nine Tail#2";
- donpcevent "Nine Tail#1::OnReset";
- end;
- case 2:
- close2;
- disablenpc "Nine Tail#2";
- donpcevent "Nine Tail#1::OnReset";
- end;
+
+pay_dun03,48,84,4 script Nine Tails#Kitsune Man 762,{
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a moment! -";
+ mes "- Currently you are carrying -";
+ mes "- too many items with you. -";
+ mes "- Please come back after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ }
+ if (countitem(1022) > 998) {
+ mes "[Nine Tails]";
+ mes "Oh! You finally brought what I've asked, human. Okay, now I can bring her back to life!";
+ next;
+ if (select("Give items:Cancel") == 1) {
+ delitem 1022,999; //Fox_Tail
+ getitem 5069,1; //Mask_Of_Fox
+ mes "[Nine Tails]";
+ mes "Now...";
+ mes "Take this";
+ mes "and get out";
+ mes "of my sight~!";
+ close;
}
+ close2;
}
else {
- mes "[Nine Tail]";
- mes "......Aiyo? Isn't this the appearance of a human boy?";
- mes "Has my transfiguration skill gone wrong again... oh... oh well.";
+ mes "[Nine Tails]";
+ mes "......Errr?";
+ mes "Now why am I in human form again?";
next;
- mes "[Nine Tail]";
- mes "Do you know how it feels to be chased everyday? How tough that is? Huh?";
- mes "I just want to live a quiet life with my husband!";
+ mes "[Nine Tails]";
+ mes "I guess... I need to practice transformation more often. *Sigh*";
next;
- mes "[Nine Tail]";
- mes "But one day, someone intruded into our habitat and tried to catch us.";
+ mes "[Nine Tails]";
+ mes "Anyway, I've got a bone to pick with you humans. You're an aggressive and greedy race, always killing things and taking stuff. And despite all the hunting, you never seem to be satisfied.";
next;
- mes "[Nine Tail]";
- mes "Do you know how much that Sohee that lives besides me likes to complain to me everyday? Someone will pull a disgusting face and say 'Haha, Miss Sohee~' and they will chase to rip off her clothes. They are making her crazy!";
+ mes "[Nine Tails]";
+ mes "You always intrude our territory to slay us foxes for our nice, soft fur. But it's not only us you harass. The Sohees always complain that you barbaric humans keep stealing their clothing!";
next;
- mes "[Nine Tail]";
- mes "It is just a flawless body as fine as pine, and as beautiful as the flower. Why can't anyone understand that?";
+ mes "[Nine Tails]";
+ mes "My wife was killed as a victim of human greed, probably skinned for her fabulous pelt...";
next;
- mes "[Nine Tail]";
- mes "Hmmm...let me calm down first.";
- mes "I just want to save my husband and bring him back.";
- mes "I hope you can help me.";
+ mes "[Nine Tails]";
+ mes "All I want is to bring her back to life, no matter what the cost. That's why I'm swallowing my pride and asking you for help.";
next;
- mes "[Nine Tail]";
- mes "To save my husband,";
- mes "please bring along ^FF0000999 ^0000FFNine Tails^000000!";
- mes "What? You said that's too much?";
+ mes "[Nine Tails]";
+ mes "I need...";
+ mes "^0000FF999^000000 ^FF0000Nine Tail^000000";
+ mes "in order to cast the Fox Resurrection spell.";
next;
- mes "[Nine Tail]";
- mes "Hmmph, it really makes me angry to think of what you've done to us...";
- mes "I understand. You human won't do anything without a reward...";
+ mes "[Nine Tails]";
+ mes "I know how you humans think...";
+ mes "You want some sort of reward for whatever mayhem you cause. Alright then...";
next;
- mes "[Nine Tail]";
- mes "Hmm, ok. What do you think of the mask I'm wearing? The ^0000FFKitsune Mask^000000. Gather the item I want, and I will give you this.";
- mes "You must gather ^FF0000999 ^0000FFNine Tails^000000!";
- close2;
- disablenpc "Nine Tail#2";
- donpcevent "Nine Tail#1::OnReset";
- end;
+ mes "[Nine Tails]";
+ mes "I will give you this ^0000FFKitsune Mask^000000 if you bring me what I asked. How does that sound? Remember, ^0000FF999 ^FF0000Nine Tail^000000.";
+ close;
}
+ set getvariableofnpc(.MyMobs2,"SpawnManager#Kitsune"),1;
+ switch(rand(1,25)) {
+ case 1: set .@x,118; set .@y,66; break;
+ case 2: set .@x,103; set .@y,194; break;
+ case 3: set .@x,116; set .@y,50; break;
+ case 4: set .@x,49; set .@y,94; break;
+ case 5: set .@x,232; set .@y,232; break;
+ case 6: set .@x,245; set .@y,86; break;
+ case 7: set .@x,217; set .@y,133; break;
+ case 8: set .@x,50; set .@y,157; break;
+ case 9: set .@x,245; set .@y,60; break;
+ case 10: set .@x,220; set .@y,77; break;
+ case 11: set .@x,198; set .@y,62; break;
+ case 12: set .@x,158; set .@y,41; break;
+ case 13: set .@x,57; set .@y,210; break;
+ case 14: set .@x,251; set .@y,207; break;
+ case 15: set .@x,86; set .@y,130; break;
+ case 16: set .@x,216; set .@y,233; break;
+ case 17: set .@x,192; set .@y,245; break;
+ case 18: set .@x,117; set .@y,234; break;
+ case 19: set .@x,144; set .@y,255; break;
+ case 20: set .@x,190; set .@y,216; break;
+ case 21: set .@x,63; set .@y,66; break;
+ case 22: set .@x,247; set .@y,183; break;
+ case 23: set .@x,37; set .@y,225; break;
+ case 24: set .@x,247; set .@y,118; break;
+ case 25: set .@x,154; set .@y,130; break;
+ }
+ monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead2";
+ specialeffect 106; // EF_BLASTMINEBOMB
+ disablenpc "Nine Tails#Kitsune Man";
+ end;
+
+OnInit:
+ set getvariableofnpc(.MyMobs2,"SpawnManager#Kitsune"),1;
+ monster "pay_dun03",48,83,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead2";
+ disablenpc "Nine Tails#Kitsune Man";
+ end;
+}
+
+pay_dun03,48,84,4 script SpawnManager#Kitsune -1,{
+OnInit:
+ set .MyMobs1,1;
+ set .MyMobs2,1;
+ end;
+
+OnMyMobDead:
+ set .MyMobs1,.MyMobs1-1;
+ if (.MyMobs1 < 1)
+ enablenpc "Nine Tails#Kitsune Man";
+ end;
+
+OnMyMobDead2:
+ set .MyMobs2,.MyMobs2-1;
+ if (.MyMobs2 < 1)
+ enablenpc "Nine Tails#Kitsune Mask";
+ end;
+
}
-//Orc Village /=Orc Hero Helm=/
+
+// Orc Hero Helmet
+//============================================================
in_orcs01,31,93,1 script Orc Warrior#1 1023,2,2,{
- if (orcs_hero_hat == 1) {
- if (countitem(909)>999) {
- delitem 909,1000;
+OnTouch:
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you lose some weight. -";
+ close;
+ }
+ if (orcs_hero_hat < 1) {
+ mes "[Orc Warrior]";
+ mes ".......";
+ mes ".........";
+ mes "Human, what are you doing in my home?!";
+ next;
+ mes "[Orc Warrior]";
+ mes "Hurrumph.";
+ mes "I guess you decided to come inside, thinking no one was around, to rest after killing others of my kind.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Well! We Orcs are a proud race!";
+ mes "So don't expect me to talk to you.";
+ mes "Though, I must admit that you have courage to enter an Orc's home.";
+ next;
+ mes "[Orc Warrior]";
+ mes "I'm too tired to kill you today, but keep silent! If you're wounded, you can bleed quietly on the floor and die with some honor I suppose.";
+ if (rand(1,5) == 5 && BaseLevel >= 55) {
+ next;
+ if (select(".....:Come on, let's talk.") == 1) {
+ close;
+ }
mes "[Orc Warrior]";
- mes "Good, you have collected it all, haven't you?";
- mes "So you really want to have a talk, hahahahaha!!";
- mes "Ok, I will talk to you then";
+ mes "You dare invite an Orc to conversation?! We Orcs are a savage race! Born out suffering, we only live to fight and do battle!";
next;
mes "[Orc Warrior]";
- mes "I don't like humans.";
- mes "All of the Orcish Tribe dislike humans.";
- mes "Do you know that?";
- mes "I really hate it when you come to find us.";
- set orcs_hero_hat,2;
+ mes "Talk with humans?!";
+ mes "Hah! The only way I will suffer such humiliation would be if you too, lost your dignity.";
next;
mes "[Orc Warrior]";
- mes "So if you want to hear more. Prepare another ^FF0000Jellopy x1000^000000";
- mes "This means, get out of my sight...!";
- mes "Humans...";
+ mes "You can bleed in my house, but I will only talk with you if...";
+ mes "You bring ^FF00001000 Jellopy^000000!";
+ next;
+ if (select("I challenge you to a duel, Orc!:1000 Jellopies it is.") == 1) {
+ mes "[Orc Warrior]";
+ mes "Humans... such annoying bastards!";
+ mes "If you want to fight, go outside!";
+ mes "So get out of my house!";
+ close2;
+ warp "gef_fild10",100,100;
+ end;
+ }
+ set orcs_hero_hat,1;
+ mes "[Orc Warrior]";
+ mes "Hah! It's a promise then!";
+ mes "Bwahahahahhahahahahahaha!";
+ mes "That's 1000 Jellopies!";
+ mes "Are all you humans so foolish?!";
close;
}
- } else if (orcs_hero_hat == 2) {
+ close;
+ }
+ else if (orcs_hero_hat == 1) {
if (countitem(909) > 999) {
- delitem 909,1000;
mes "[Orc Warrior]";
- mes "Good, you have collected it all, haven't you?";
- mes "So you really want to have a talk, hahahahahaha!!";
- mes "Ok, I will talk to you then";
+ mes "WHAT?!";
+ mes "That's so much Jellopy!!";
next;
mes "[Orc Warrior]";
- mes "Do you want to know why we hate humans?";
- mes "That's because,";
- mes "out village is living a quiet life,";
- mes "before the rude intrusion of you human.";
+ mes "I do not like this joke you have played on me human. Still, I refuse to believe that you have really brought ^FF00001000 Jellopy^000000.";
next;
mes "[Orc Warrior]";
- mes "Can you just build your city";
- mes "and live there quietly?";
- mes "Why do you create chaos everywhere...";
- mes "I can't understand";
- set orcs_hero_hat,3;
+ mes "We Orcs are a proud race and do not like to admit when we are wrong.";
next;
mes "[Orc Warrior]";
- mes "Go, if you want another conversation, prepare ^FF0000Jellopy x1000^000000 again,";
- mes "If you're statisfied with such kind of converstaion.";
- mes "Hahahahaha";
- close;
- } else {
+ mes "One...";
+ next;
mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000...";
- mes "If you want to talk to me,";
- mes "show your will, humans.";
- mes "I don't care, just brought 1000 Jellopy.";
- close;
- }
- } else if (orcs_hero_hat == 3) {
- if (countitem(909)>999) {
- delitem 909,1000;
+ mes "One... T-two...";
+ next;
mes "[Orc Warrior]";
- mes "Good, you have collect it all, haven't you? ";
- mes "So you really want to have a talk, hahahahaha!!";
- mes "Ok, I will talk to you until you're fed up then.";
+ mes "One... T-two...";
+ mes "Three...";
next;
mes "[Orc Warrior]";
- mes "If you compare the achievement, ";
- mes "we won't lose to you humans.";
- mes "The same goes to the Goblin in the jungle,";
- mes "and the Kobold, who are the master of the grassland...";
+ mes "One... T-two...";
+ mes "Three...";
+ mes "....F-f-fooooour...";
next;
mes "[Orc Warrior]";
- mes "Before you human build cities, ";
- mes "we orc warriors has developed sophisticated tunnel in caves,";
- mes "as well as water way.";
- mes "We use the things we found in the wild,";
- mes "to create the things we wanted.";
+ mes ".......";
next;
mes "[Orc Warrior]";
- mes "Then we build high tower.";
- mes "However, the evil forces ";
- mes "have made the master of the tower betray our tribe...";
- mes " And those who fail to escape there,";
- mes "they're still suffering,";
- mes "at that place.";
+ mes ".......";
+ mes ".........";
next;
mes "[Orc Warrior]";
- mes "...Hmm, this,";
- mes "Why do I tell this to you humans?";
- mes "The conversation ends here today.";
- set orcs_hero_hat,4;
+ mes ".......";
+ mes ".........";
+ mes "............";
next;
mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
+ mes "Nine hundred ninety-eight...";
+ next;
+ mes "[Orc Warrior]";
+ mes "Nine hundred ninety-eight...";
+ mes "Nine hundred ninety-nine...";
+ next;
+ mes "[Orc Warrior]";
+ mes "Nine hundred ninety-eight...";
+ mes "Nine hundred ninety-nine...";
+ mes "One...";
+ next;
+ mes "[Orc Warrior]";
+ mes "Nine hundred ninety-eight...";
+ mes "Nine hundred ninety-nine...";
+ mes "One... One thousand.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Curse you, human.";
+ mes "You have shall your 'conversation.'";
+ next;
+ mes "[Orc Warrior]";
+ mes "I hate humans! In fact, all Orcs hate humans! Hate you hate you hate you with a passion!";
+ next;
+ delitem 909,1000; //Jellopy
+ set orcs_hero_hat,2;
mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000...";
- mes "If you want to talk to me";
- mes "Show your will, human.";
- mes "I don't care, just brought 2000 Jellopy.";
+ mes "So...";
+ mes "Still in the mood to talk?!";
+ next;
+ mes "[Orc Warrior]";
+ mes "Tough!";
+ mes "If you want to";
+ mes "hear more, bring...";
+ mes "^FF00001000 Jellopy^000000!";
+ next;
+ mes "[Orc Warrior]";
+ mes "Now get out of here, you horrible stinking, poor excuse for an animal!!";
close;
}
- } else if (orcs_hero_hat == 4) {
- if (countitem(909)>999) {
- delitem 909,1000;
+ mes "[Orc Warrior]";
+ mes "Did you already forget?!";
+ mes "^FF00001000 Jellopy^000000!";
+ mes "Show me your respect";
+ mes "if you want to talk.";
+ close;
+ }
+ else if (orcs_hero_hat == 2) {
+ if (countitem(909) > 999) {
mes "[Orc Warrior]";
- mes "Good, you have collect it all, haven't you? ";
- mes "So you really want to have a talk, hahahahaha!!";
- mes "Ok, I will talk to you until you're fed up then.";
+ mes "No.... Not again!!";
+ mes "What are you doing with so much Jellopy?!";
next;
mes "[Orc Warrior]";
- mes "Yes, until that time,";
- mes "human and the orc warriors";
- mes "do lead a peaceful life.";
- mes "But as time goes by, the misunderstanding,";
- mes "has accumulated and cannot be broken.";
+ mes "Damn...!";
+ mes "I refuse to speak to you until I've finished counting all of this Jellopy.";
next;
mes "[Orc Warrior]";
- mes "The powerless human only wants fame and wealth.";
- mes "A true warrior,";
- mes "will only emphasize on glory and honor...";
- mes "Those who do not care what method they use to achieve their goal,";
- mes "will be lead to the path of perdition easily.";
+ mes "...";
next;
mes "[Orc Warrior]";
- mes "They only care about their safety,";
- mes "and ignore about others.";
- mes "They will not let anthing that";
- mes "pose a threat to them to live... ";
- mes "No matter it's other tribe,";
- mes "or unknown creature, they will kill";
- mes "even their closest companion if they had to.";
+ mes "...";
+ mes ".....";
next;
mes "[Orc Warrior]";
- mes "...I have talked too much, and there's nothing more to talk about.";
- mes "The conversation ends here.";
- set orcs_hero_hat,5;
+ mes "...";
+ mes ".....";
+ mes "ONE THOUSAND.";
next;
mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
+ mes "Once again, human, you've managed to infuriate me. But we Orcs are a proud race. I shall fulfill my part of this pathetic deal.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Now, where was I?";
+ mes "Oh right.";
+ mes "How much I hate humans.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Humans are always invading our village, intruding on our land! They kill our warriors not out of honor, but for selfish human reasons!!";
+ next;
mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 3000 Jellopy.";
+ mes "Bah! Humans have built their own towns and cities. Do they keep their senseless killing amongst each other?! NO! Humans have to rampage and ravage everything!!";
+ next;
+ delitem 909,1000; //Jellopy
+ set orcs_hero_hat,3;
+ mes "[Orc Warrior]";
+ mes "Now, if you want";
+ mes "to listen to more,";
+ mes "bring me...";
+ next;
+ mes "[Orc Warrior]";
+ mes "^FF00001000 Jellopy^000000 again!";
+ mes "I do not think that you can endure much more of this torture.";
+ mes "Bwahahahahahha~!";
close;
}
- } else if (orcs_hero_hat == 5) {
- if (countitem(909)>999) {
- delitem 909,1000;
+ mes "[Orc Warrior]";
+ mes "Did you already forget!?";
+ mes "^FF00001000 Jellopy^000000!";
+ mes "Show me your respect";
+ mes "if you want to talk.";
+ close;
+ }
+ else if (orcs_hero_hat == 3) {
+ if (countitem(909) > 999) {
mes "[Orc Warrior]";
- mes "You reall have the patience to collect these things.";
- mes "You really want to talk to me, don't you?... ";
- mes "If that's so, I will talk about other things.";
+ mes ".....";
+ mes "Again, human, you confound me with your stubborness. I see that humans are masochists. Or just like to annoy Orcs by making them count a thousand Jellopies.";
next;
mes "[Orc Warrior]";
- mes "The Orc Warriors think that the best things are";
- mes "battle and victory.";
- mes "It is the greatest honor,";
- mes "to fight and beat the enemies face to face.";
+ mes "*sigh* Let me count...";
next;
mes "[Orc Warrior]";
- mes "The spirit to win will not stop even for death.";
- mes "However, some tribesmate that die of trickery,";
- mes "will get up from the grave,";
- mes "wandering to look for a target to fight.";
+ mes "...";
next;
mes "[Orc Warrior]";
- mes "During the battle,";
- mes "we are different from you.";
- mes "We don't use tricks, and we don't run away!";
- mes "We will fight till then end, till we are out of energy.";
- mes "Even when we're lost in the end, we will still make our last attempt to counter.";
+ mes "...";
+ mes ".......";
next;
mes "[Orc Warrior]";
- mes "Besides that, we don't rely of potions.";
- mes "You human are too weak.";
- mes "That's why you use potions and herbs.";
- mes "Without potion, you will quit immediately, don't you?";
- mes "Hmm, I'm not sure whether you are like that too.";
- set orcs_hero_hat,6;
+ mes "Nine hundred ninety-nine...";
next;
mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
+ mes "Nine hundred ninety-nine...";
+ mes "...A thousand.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Argh~!";
+ mes "Now where was I?";
+ mes "Oh right, why humans are scum.";
+ next;
+ mes "[Orc Warrior]";
+ mes "How dare humans think they're so great?! We Orcs have also made contributions to the world!";
+ next;
+ mes "[Orc Warrior]";
+ mes "Humans may have built cities and towns, but we Orcs have also created our own cave complexes and canals!";
+ next;
+ mes "[Orc Warrior]";
+ mes "We Orcs have invented many useful things! Of course, now we've had to keep these things to ourselves. Why? Because of the stupidity and greed of humans!!";
+ next;
+ mes "[Orc Warrior]";
+ mes "We Orcs have once constructed a tower for a human, but were then trapped and enslaved there. Needless to say, humans are deserving of our wrath and fury.";
+ next;
mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 4000 Jellopy.";
+ mes "*Sigh*";
+ mes "I don't understand why I am sharing this story about my tribe.";
+ mes "That's enough for today!";
+ next;
+ delitem 909,1000; //Jellopy
+ set orcs_hero_hat,4;
+ mes "[Orc Warrior]";
+ mes "Grrr~! If you want to listen longer go bring me ^FF00001000 Jellopy^000000 again.";
close;
}
- } else if (orcs_hero_hat == 6) {
- if (countitem(909)>999) {
- delitem 909,1000;
+ mes "[Orc Warrior]";
+ mes "Did you already forget!?";
+ mes "^FF00001000 Jellopy^000000!";
+ mes "Show me your respect if";
+ mes "you wish to talk!!";
+ mes "I don't take the 2,000 jellopies you have given to me seriously!!";
+ close;
+ }
+ else if (orcs_hero_hat == 4) {
+ if (countitem(909) > 999) {
mes "[Orc Warrior]";
- mes "You reall have the patience to collect these things.";
- mes "You really want to talk to me, don't you?... ";
- mes "If that's so, I will talk about other things.";
+ mes "Oh... it's you again.";
+ mes "I can see the Jellopy in your hands, and I'm pretty sure you've brought a thousand again, so let's get this over with.";
next;
mes "[Orc Warrior]";
- mes "The warriors of the tribe,";
- mes "are selected among the strongest.";
- mes "When they grow up, we'll send them into the jungle,";
- mes "to test their qualification to be a real warrior.";
+ mes "*Sigh* I suppose it's time for our conversation.";
next;
mes "[Orc Warrior]";
- mes "We will recognize";
- mes "the tribesman who come back alive as a warrior.";
- mes "These strong warriors are known as Orc Warriors.";
- mes "For the females that has fighting ability,";
- mes "they are known as Orc Lady.";
+ mes "Once upon a time, Orcs and humans were allies. I... I miss those times. But it's no use to long for old comraderies. It's impossible to clear up such misunderstandings from ages ago...";
next;
mes "[Orc Warrior]";
- mes "And for those with a dexterous hand and";
- mes "possess good eyesight,";
- mes "we'll give them bow and arrow,";
- mes "and called them Orc Archer.";
- mes "They will learn and grow in the countless battles.";
+ mes "There are too many wicked humans that have pursued wealth and fame at any cost. They don't understand ideals like honor and loyalty, and use any means to get whatever they want.";
next;
mes "[Orc Warrior]";
- mes "And there is another trial of fire.";
- mes "Those who pass the trial,";
- mes "will be protected by fire";
- mes "and gain greater ability and endurance.";
- mes "We called this warriors as High Orc.";
+ mes "Those hateful humans started to get rid of every obstacle that stood between them and what they wanted, not caring if friend or foe stood in their way.";
next;
mes "[Orc Warrior]";
- mes "Hmm, when human looks at us,";
- mes "you'll think that we look alike... ";
- mes "But for use Orc, we can distinguish it easily.";
- mes "So, when you look at me, ";
- mes "you will feel that I look like";
- mes "no different that the orc warrior outside, isn't it?";
- set orcs_hero_hat,7;
+ mes "...I've talked too much already.";
+ mes "That's the end of the conversation for today.";
next;
+ delitem 909,1000; //Jellopy
+ set orcs_hero_hat,5;
mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
+ mes "Now, if you want to listen some more, go bring me";
+ mes "^FF00001000 Jellopy^000000 again tomorrow.";
close;
- } else {
+ }
+ mes "[Orc Warrior]";
+ mes "Did you already forget?";
+ mes "^FF00001000 Jellopy^000000!";
+ mes "Show me your respect";
+ mes "if you want to talk.";
+ mes "I don't take the 3,000 jellopies you have given to me seriously.";
+ close;
+ }
+ else if (orcs_hero_hat == 5) {
+ if (countitem(909) > 999) {
+ mes "[Orc Warrior]";
+ mes "*Sigh...*";
+ mes "You're too tough to get rid of.";
+ mes "Do you really want to listen to me so much...?";
+ mes "Okay... I will tell you a little bit more then.";
+ next;
+ mes "[Orc Warrior]";
+ mes "For us Orcs, victory in battle is the greatest honor.";
+ mes "We fight boldly and fearlessly with our opponent, giving our all in hopes of a fair victory. We would die for victory in battle.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Even after death, we never lose the spirit of combat. It is said that some Orcs that have died unfairly will stand from their graves to seek even more battle.";
+ next;
+ mes "[Orc Warrior]";
+ mes "The difference between you humans and us is that we would never tolerate foul play in battle. But more importantly, Orcs never, ever retreat. An Orc will always fight till the last breath...";
+ next;
+ mes "[Orc Warrior]";
+ mes "Orcs never restore health during battle using your silly medicines. Hmpf. Humans can be so weak, drinking bottles of Potion to keep up in a fight. Oh well, though, I'm not sure if you're the same.";
+ next;
+ delitem 909,1000; //Jellopy
+ set orcs_hero_hat,6;
mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 5000 Jellopy.";
+ mes "Now, if you want";
+ mes "to listen to me";
+ mes "some more, go and";
+ mes "bring me ^FF00001000 Jellopy^000000";
+ mes "again tomorrow.";
close;
}
- } else if (orcs_hero_hat == 7) {
- if (countitem(909)>999) {
- delitem 909,1000;
+ mes "[Orc Warrior]";
+ mes "Did you already forget?";
+ mes "^FF00001000 Jellopy^000000!";
+ mes "Show me your respect";
+ mes "if you want to talk.";
+ mes "I don't take the 4,000 jellopies you have given to me seriously.";
+ close;
+ }
+ else if (orcs_hero_hat == 6) {
+ if (countitem(909) > 999) {
mes "[Orc Warrior]";
- mes "I can feel you are getting tired and want to quit now.";
- mes "But you have keep the promise this time.";
- mes "So a promise is a promise, I shall continue to talk to you.";
+ mes "What the...! Don't you know when to stop? I do not believe a human would like to hear about Orcs so much. But...";
+ mes "We Orcs are a proud race, and I shall oblige.";
next;
mes "[Orc Warrior]";
- mes "We are talking about the Orc Warrior last time...";
- mes "Yes, in the orcish fighters,";
- mes "there are dexterous one with abilities,";
- mes "that has not pass the trial of fire.";
- mes "They are the warriors that can take care of";
- mes "other orc warriors....";
+ mes "We only select the strongest of our tribe to become warriors. When Orcs reach adulthood, they are sent to the forest to survive alone in its environment.";
next;
mes "[Orc Warrior]";
- mes "Such kind of warriors are the true hero.";
- mes "We call them Orc Heroes.";
- mes "They had strength and stamin greater than other orcs.";
- mes "They possess ability to lead too.";
- mes "This is the true hero of Orc Warriors.";
+ mes "Those Orcs that come back alive are recognized as true members of the tribe. The strongest males are chosen to become Orc Warriors, and the strongest females are chosen as Orc Ladies.";
next;
mes "[Orc Warrior]";
- mes "They get the Voucher of Orcish Hero,";
- mes "and is able to wield the sword only a hero can use.";
- mes "When the Orc Hero wields the sword,";
- mes "the earth shakes...";
+ mes "Orcs that have proven to have good sight and dexterity are given bows and arrows and become Orc Archers.";
next;
mes "[Orc Warrior]";
- mes "Orc Hero has his own special headgear too.";
- mes "It is a symbol of";
- mes "the fame and strength of an Orc Hero... Just like you humans.";
- mes "If you want to see it, you can only feel its power in the battle.";
- set orcs_hero_hat,8;
+ mes "We Orcs have a special training course called 'The Trial of Fire.' If any Orc Warrior passes this course, he will be protected by our fire god...";
next;
mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
+ mes "That Orc will have stronger physical strength and abilities than normal Orc Warriors. These warriors are known as High Orcs.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Hm, well to you humans, we may all look the same, but we Orcs can tell each other apart. How about you, human? Do I look the same as every Warrior outside to you?";
+ next;
+ delitem 909,1000; //Jellopy
+ set orcs_hero_hat,7;
mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 6000 Jellopy.";
+ mes "Now...";
+ mes "If you want to";
+ mes "listen longer,";
+ mes "go bring me";
+ mes "^FF00001000 Jellopy^000000";
+ mes "again tomorrow.";
close;
}
- } else if (orcs_hero_hat == 8) {
- if (countitem(909)>999) {
- delitem 909,1000;
+ mes "[Orc Warrior]";
+ mes "Did you already forget?";
+ mes "^FF00001000 Jellopy^000000!";
+ mes "Show me your respect";
+ mes "if you want to talk.";
+ mes "I don't take the 5,000 jellopies you have given to me seriously.";
+ close;
+ }
+ else if (orcs_hero_hat == 7) {
+ if (countitem(909) > 999) {
mes "[Orc Warrior]";
- mes "I can feel you are getting tired and want to quit now.";
- mes "But you have keep the promise this time.";
- mes "So a promise is a promise, I shall continue to talk to you.";
+ mes "I expected you to quit by now. But I was wrong, because you're here once again. We made a deal and I will keep my promise.";
next;
mes "[Orc Warrior]";
- mes "We talk about the Orc Hero just now.";
- mes "Some orc does not born with an ability,";
- mes "like the Orc Heroes do.";
- mes "It took them a long time to go through numerous battle to be a warrior.";
+ mes "Last time, we were";
+ mes "talking about our";
+ mes "warriors...";
next;
mes "[Orc Warrior]";
- mes "To a Orc Warrior,";
- mes "age does not means coward.";
- mes "In fact is represents experience and skills,";
- mes "that makes him more valiant.";
+ mes "Sometimes, a few Orcs are born among us, possessing phenomenal strength and talent. It is rumored that they could compete with 10,000 warriors at a time...";
next;
mes "[Orc Warrior]";
- mes "They can perform great battle skill,";
- mes "even without weapons.";
- mes "They can fight for days even without their axe.";
- mes "If they reach that state,";
- mes "weapon are just useless burdens...";
+ mes "They are the best warriors of the Orc tribe, and are known to you as Orc Heroes. Not only are they the strongest ones among us, but they also our leaders in battle.";
next;
mes "[Orc Warrior]";
- mes "Among such experience elders,";
- mes "we called the most experienced one as ";
- mes "Orc Lord. And we honor them,";
- mes "They wear a 3 horn iron helm";
- mes "that represents the leadership of Orcish tribe.";
- set orcs_hero_hat,9;
+ mes "As proof of their status, Orc Heroes are given Vouchers of Orcish Hero, as well as special swords that are only allowed to be used by our heroes.";
next;
mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
+ mes "That sword can tear the sky, sever the earth and make a waterfall flow backwards.";
+ next;
+ mes "[Orc Warrior]";
+ mes "The special helmet that is only worn by Orc Heroes represents the power and honor of the Orc Warriors.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Well, humans rarely get the chance to see this helmet unless they're in battle with an Orc Hero themselves...";
+ next;
+ delitem 909,1000; //Jellopy
+ set orcs_hero_hat,8;
mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 7000 Jellopy.";
+ mes "Now, if you want";
+ mes "to listen longer,";
+ mes "go and bring me";
+ mes "^FF00001000 Jellopy^000000";
+ mes "again tomorrow.";
close;
- }
- } else if (orcs_hero_hat == 9) {
- if (countitem(909)>999) {
- delitem 909,1000;
+ }
+ mes "[Orc Warrior]";
+ mes "Did you already forget?";
+ mes "^FF00001000 Jellopy^000000!";
+ mes "Show me your respect";
+ mes "if you want to talk.";
+ next;
+ mes "[Orc Warrior]";
+ mes "I don't take the 6,000 jellopies you have given to me that seriously.";
+ close;
+ }
+ else if (orcs_hero_hat == 8) {
+ if (countitem(909) > 999) {
mes "[Orc Warrior]";
- mes "I've never seen,";
- mes "a human that won't quit like you... So I'll keep my promise";
- mes "to tell you about our tribe today.";
+ mes "Oh, hello. You're back.";
+ mes "Go ahead and put the 1000 Jellopies over there on the table by the skulls.";
next;
mes "[Orc Warrior]";
- mes "Sometimes, there will be those treacherous ones";
- mes "who run away from the battle.";
- mes "We have such kind in out tribe too.";
- mes "Although it is a disgrace, they are Orcs too.";
- mes "They only differ in their level of existance.";
+ mes "Ah yes, we were talking about Orc Heroes. Now, unlike Orc Heroes who are blessed with might from the day they were born, there are older, seasoned warriors that have managed to survive many years of combat.";
next;
mes "[Orc Warrior]";
- mes "Such kind will be cursed.";
- mes "Their body shrinks and the teeth grows.";
- mes "And finally, they lose the heart to fight.";
- mes "Since they don't want to be found by others, ";
- mes "they hide themselves.";
+ mes "To Orc Warriors, we do not see age as weakness. We look up to old warriors as our trainers due to their experience in battle and their fighting skills.";
next;
mes "[Orc Warrior]";
- mes "They are originally us.";
- mes "But their alteration rise suspicions.";
- mes "Such kind with greed,";
- mes "and hatred to us are called...";
- mes "Zenorc.";
+ mes "Those old warriors have shown outstanding fighting abilities, even without the use of weapons.";
next;
mes "[Orc Warrior]";
- mes "Unlike us,";
- mes "human do not change even their hearts have changed.";
- mes "Therefore, we need to be more careful.";
- mes "Because we can tell from the appearances,";
- mes "how treacherous humans are....";
- set orcs_hero_hat,10;
+ mes "They could endure in battle for at least few days without axes. When you get to a certain fighting skill level, weapons can actually become a burden...";
next;
mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
+ mes "Among those well-experienced warriors, the greatest one of all is given the title of Orc Lord, and is given our respect as the leader of our tribe.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Every Orc can recognize him by his distinguished helm with the three horns.";
+ next;
+ delitem 909,1000; //Jellopy
+ set orcs_hero_hat,9;
mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 8000 Jellopy.";
+ mes "Now...";
+ mes "If you want to";
+ mes "listen longer,";
+ mes "go bring me";
+ mes "^FF00001000 Jellopy^000000";
+ mes "again tomorrow.";
close;
- }
- } else if (orcs_hero_hat == 10) {
- if (countitem(909)>999) {
- delitem 909,1000;
+ }
+ mes "[Orc Warrior]";
+ mes "Did you already forget?";
+ mes "^FF00001000 Jellopy^000000!";
+ mes "Show me your respect";
+ mes "if you want to talk.";
+ mes "I don't take the 7,000 jellopies you have given to me seriously.";
+ close;
+ }
+ else if (orcs_hero_hat == 9) {
+ if (countitem(909) > 999) {
mes "[Orc Warrior]";
- mes "Really? Have you really gathered 10,000 Jellopy?";
- mes "Good, that's enough now.";
- mes "You've shown your sincerity.";
- mes "I will treat you honestly.";
+ mes "It's been a while I've seen such a determined human such as yourself. Just leave the Jellopy near the bed.";
next;
mes "[Orc Warrior]";
- mes "It is enough for";
- mes "the stories about our tribe.";
- mes "However, there are difference,";
- mes "from what you've heard and what you'll experience.";
+ mes "Now...";
+ mes "Let me tell you";
+ mes "more about the";
+ mes "Orc Tribe.";
next;
mes "[Orc Warrior]";
- mes "I advise that you gather more experience";
- mes "through the battle with us to understand our tribe.";
- mes "The most direct way,";
- mes "is through combat.";
- set orcs_hero_hat,11;
+ mes "Although I don't like to admit it, there are cowardly Orcs that run away from battle, or fight using dishonorable methods.";
+ mes "Needless to say, they have brought shame and disgrace to our tribe.";
next;
mes "[Orc Warrior]";
- mes "I shall stop here.";
- mes "As the token of appreciation to your sincerity,";
- mes "this is the axe that has accompanied me in my pass battles.";
- mes "Take good care of it, thank you.";
- getitem 1304,1;
+ mes "A curse is placed on those dishonorable Orcs so that they can be singled out by the tribe and banished from the village.";
next;
mes "[Orc Warrior]";
- mes "It must be hard for you after all these time.";
- mes "If you want to understand more about Orcs,";
- mes "come and find me again.";
+ mes "You may recognize those cursed Orcs by their shrunken bodies and long teeth.";
+ next;
+ mes "[Orc Warrior]";
+ mes "We call these cursed Orcs Zenorc. They are forced to live inside of caves or dungeons, away from from honorable Orcs. It's difficult to believe that Zenorcs were once one of us...";
+ next;
+ mes "[Orc Warrior]";
+ mes "I don't think there is a curse which transforms humans into a totally ugly creature depending on their deeds. So it is difficult to tell which humans are honorable...";
+ next;
+ delitem 909,1000; //Jellopy
+ set orcs_hero_hat,10;
+ mes "[Orc Warrior]";
+ mes "Now...";
+ mes "If you want";
+ mes "to hear more,";
+ mes "go bring me";
+ mes "^FF00001000 Jellopy^000000";
+ mes "again tomorrow.";
close;
- } else {
+ }
+ mes "[Orc Warrior]";
+ mes "Did you already forget?";
+ mes "^FF00001000 Jellopy^000000!";
+ mes "Show me your respect";
+ mes "if you want to talk.";
+ mes "I don't take the 8,000 jellopies you have given to me seriously.";
+ close;
+ }
+ else if (orcs_hero_hat == 10) {
+ if (countitem(909) > 999) {
+ mes "[Orc Warrior]";
+ mes "With these...";
+ mes "You have brought me 10,000 Jellopies. I must say that I am impressed. Since you have shown me your respect, I will repay you with my honesty.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Considering the stories about my tribe, it's enough for me if you just listen. However, merely listening is totally different from having the experience as your own.";
+ next;
+ mes "[Orc Warrior]";
+ mes "I suggest you that you experience more battles with the many different Orcs out there. That's the best way of understanding and learning about the Orc tribe.";
+ next;
+ delitem 909,1000; //Jellopy
+ set orcs_hero_hat,11;
+ getitem 1304,1; //Orcish_Axe
+ mes "[Orc Warrior]";
+ mes "This is a small token of my gratitue. This axe used to aid me in many battles and is very precious to me. I hope you will take care of this.";
+ next;
mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 9000 Jellopy.";
+ mes "You have made a lot of effort to show me respect, despite being a human. Now, if you want to learn more about Orcs, feel free to come back anytime, my friend.";
close;
- }
- } else if (orcs_hero_hat == 11 || orcs_hero_hat == 12) {
- if (countitem(1304)) {
+ }
+ mes "[Orc Warrior]";
+ mes "Did you already forget?";
+ mes "^FF00001000 Jellopy^000000!";
+ mes "Show me your respect";
+ mes "if you want to talk.";
+ mes "I don't take 9,000 jellopies you have given to me seriously.";
+ close;
+ }
+ else if (orcs_hero_hat == 11) {
+ if (countitem(1304) > 0) {
mes "[Orc Warrior]";
- mes "If must be hard for you after all these time.";
- mes "If you want to understand more about Orcs,";
- mes "come and find me again.";
+ mes "You have made a lot of effort to show me your respect. Now, if you want to learn more about Orcs, feel free to come back anytime, my friend.";
close;
- } else {
- set orc_hero_quest,rand(1,10);
- if (orc_hero_quest > 9) {
- if (orcs_hero_hat == 12 && countitem(931)>99) {
- mes "[Orc Warrior]";
- mes "Uhoh, that is really great.";
- mes "After all these battles, I am not sure how much you understand.";
- mes "However, the voucher of Orc warrior";
- mes "is given to a true Orc Warrior.";
- next;
- mes "[Orc Warrior]";
- mes "We use 1000 thousand victories";
- mes "as a qualification to recognize one asa true Orc Warrior.";
- mes "However, you are a human...";
- mes "It is hard to cross the line between two different kinds.";
- next;
+ }
+ else if (countitem(931) > 99) {
+ if (rand(1,5) == 5) {
+ mes "[Orc Warrior]";
+ mes "Oh, I see you've taken my advice and have been meeting many other Orcs through battle.";
+ mes "You must have learned much about the Orc's spirit of battle by seeing it for yourself firsthand.";
+ next;
+ mes "[Orc Warrior]";
+ mes "These Orchish Vouchers you have been collecting are the true token of Orc warriors. We recognize an Orc who won over 1,000 battles as a true Orc Warrior.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Still...";
+ mes "You're a human, so I don't give we can give you that honor so easily...";
+ next;
+ mes "[Orc Warrior]";
+ mes "Alright...";
+ mes "Go win over 10,000 battles.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Then, I'm sure you can be granted status as a real Orc warrior. But, make sure you are fighting for honorable purposes, and that you have no other motive.";
+ next;
+ mes "[Orc Warrior]";
+ mes "You only achieve honor by winning battles. Even among Orcs, I'm sure you can prove your battle prowess by defeating 10,000 Orc Warriors.";
+ next;
+ if (select("I don't think that is necessary.:I will win 10,000 battles!") == 1) {
mes "[Orc Warrior]";
- mes "Ok, come again after you've won 10 thousand victories.";
- mes "By that time, we will recognized you as the true warrior.";
- mes "However,";
- mes "you will have to walk a lonely path for such fame.";
- mes "The choise is up to you...";
+ mes "I see. I will not force you to choose what I wish to see you do. I respect your decision.";
next;
mes "[Orc Warrior]";
- mes "All you get is just fame...";
- mes "But for a human,";
- mes "you get a chance to proof and test your capability...";
- mes "So what do you want to choose?";
- next;
- switch(select("I think I don't need it.:I want to take the 10,000 challenge.")) {
- case 1:
- mes "[Orc Warrior]";
- mes "Alright, I won't force you to choose.";
- mes "Now, please return";
- mes "to your human city slowly.";
- mes "Your friends are waiting for you.";
- close;
- case 2:
- mes "[Orc Warrior]";
- mes "You have chosen a hard path";
- mes "A path of eternal battles is waiting ahead of you.";
- mes "You will have to face";
- mes "thousands,if not ten thousands of warriors.";
- next;
- mes "[Orc Warrior]";
- mes "Then, before you reach your 10,000th victories,";
- mes "Bring me the voucher of orc warrior.";
- mes "Once, ten times, or even hundreds";
- mes "please leave your record of victories.";
- if (countitem(931)>99) {
- delitem 931,100;
- set orcs_hero_hat,13;
- set orcs_hero_hat2,100;
- }
- next;
- mes "[Orc Warrior]";
- mes "If I take the voucher of Orc Warrior,";
- mes "I will record it a 100 victories.";
- mes "Please make sure you defeat 10,000 orc warrior...";
- mes "Please continue your battle, don't stop.";
- close;
- }
+ mes "Although...";
+ mes "I wished for other Orcs to see and understand that not all humans are wicked and selfish.";
+ close;
}
mes "[Orc Warrior]";
- mes "The best way to understand Orcs,";
- mes "is through battle.";
- mes "Thrugh collisions of strength and skills,";
- mes "improve your understanding between each other.";
+ mes "Ah, spoken like a true warrior. Alright then, go forth and do battle with others of my tribe, and bring me 10,000 Orcish Vouchers.";
next;
+ delitem 931,100; //Orcish_Voucher
+ set orcs_hero_hat,13;
+ set orcs_hero_hat2,100;
mes "[Orc Warrior]";
- mes "So, go out there and fight.";
- mes "conversation with my is just an acceptance of concepts.";
- mes "One day,";
- mes "You shall be recognized as a true warrior.";
- set orcs_hero_hat,12;
+ mes "I took 100 Orcish Voucher from you now. Now, fight and fight until you have defeated 10,000 more Orc Warriors so that the whole tribe will have to recognize you!";
close;
- } else {
+ }
+ mes "[Orc Warrior]";
+ mes "Hm? You don't seem to understand our way of life completely. It's strange that you are so curious about other races, human.";
+ close;
+ }
+ else {
+ if (rand(1,5) == 5) {
+ mes "[Orc Warrior]";
+ mes "The best way of understanding the Orc tribe is to do battle with them. By competing in power and skills, eventually you will understand and respect your opponent.";
+ next;
mes "[Orc Warrior]";
- mes "I feel that you are not statisfied?";
- mes "Do you have any doubts about us?";
- mes "You are a human.";
- mes "Your concern to other tribers,";
- mes "will not benefit you.";
+ mes "So, go outside and fight.";
+ mes "Although you may be learning theory by talking with me, you must experience our way of life for yourself.";
close;
}
+ mes "[Orc Warrior]";
+ mes "Hm? You don't seem to understand our way of life completely. It's strange that you are so curious about other races, human.";
+ close;
}
- } else if (orcs_hero_hat == 13) {
- if (countitem(931)) {
+ }
+ else if (orcs_hero_hat2 > 99 && orcs_hero_hat2 < 10000) {
+ if (countitem(931) > 0) {
+ if (orcs_hero_hat2 > 9999)
+ set orcs_hero_hat2,10000;
mes "[Orc Warrior]";
- mes "Stay alive before you grab the victory...";
- mes "Rest here for a while before you leave.";
- mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories.";
+ mes "You've come back...";
+ mes "It doesn't seem that you've accomplished your goal yet, but I do not expect you to defeat 10,000 Orc Warriors so easily.";
+ next;
+ mes "[Orc Warrrior]";
+ mes "If you wish, you may rest here. " + orcs_hero_hat2 + " victories over Orc Warriors are recognized by our tribe.";
next;
mes "[Orc Warrior]";
- mes "Do you want to add the record of your current victory";
- mes "into this record? You have won "+countitem(931)+" times this time.";
+ mes "Do you wish to";
+ mes "record your current";
+ mes "victory with me?";
next;
- switch(select("Add the record:Add it later")) {
- case 1:
- set orcs_hero_hat2,orcs_hero_hat2+countitem(931);
- delitem 931,countitem(931);
- if (orcs_hero_hat2>9999) {
+ if (select("Yes, I do.:I will do it later.") == 1) {
+ set .@total_vouchers,orcs_hero_hat2+countitem(931);
+ if (.@total_vouchers < 10000) {
+ delitem 931,countitem(931); //Orcish_Voucher
+ set orcs_hero_hat2,.@total_vouchers;
+ mes "[Orc Warrior]";
+ mes "I hope you will";
+ mes "continue your efforts";
+ mes "in understanding the Orc";
+ mes "way of life through battle.";
+ mes "Don't give up.";
+ next;
+ mes "[Orc Warrior]";
+ mes "There are " + (10000-.@total_vouchers) + " battles ahead of you before you reach your goal. I understand the difficulty of this challenge, but I hope you make it.";
+ close;
+ }
+ else {
+ mes "[Orc Warrior]";
+ mes "Now...";
+ mes "You won over";
+ mes "10,000 battles";
+ mes "with Orcs.";
+ next;
+ mes "[Orc Warrior";
+ mes "For a human, accomplishing such a feat is truly astonishing. Through all of that fighting, I'm sure that you have learned both good and bad things about my tribe.";
+ next;
mes "[Orc Warrior]";
- mes "And this, achieving more than 10,000 victories";
- mes "is an extraordinary achievement to human...";
- mes "You have completed an unusual task.";
- mes "Through the current battle,";
- mes "You must have learned a lot about the Orcish Tribe.";
+ mes "Although you're a";
+ mes "human, you have";
+ mes "demonstrated incredible";
+ mes "bravery and honor...";
+ mes "I shall grant you true";
+ mes "Orc Warrior status!!";
next;
mes "[Orc Warrior]";
- mes "Although you're a human, you have walked the path of a true warrior....";
- mes "We have recognized you.";
- mes "You are a true warrior!!";
- mes "You are... Orc Lady!!";
- getitem 2299,1;
+ mes "You are now...";
+ if (Sex)
+ mes "an Orc Warrior!!";
+ else
+ mes "an Orc Lady!!";
+ next;
+ delitem 931,countitem(931); //Orcish_Voucher
set orcs_hero_hat,14;
+ set orcs_hero_hat2,10000;
+ getitem 2299,1; //Viking_Helm
+ mes "[Orc Warrior]";
+ mes "This is a present for you. I am not sure if it will fit to your head or not, but try it. If your head is too big to wear this, I suggest that you carry this with you.";
next;
+ getitem 931,1; //Orcish_Voucher
mes "[Orc Warrior]";
- mes "This is your present.";
- mes "I wonder if it fits your head.";
- mes "Wear it well.";
- mes "If you do not want to wear it, take it along with you.";
- getitem 931,1;
+ mes "As an Orc Warrior,";
+ mes "I will now give you";
+ mes "an Orcish Voucher";
+ mes "of your very own.";
next;
mes "[Orc Warrior]";
- mes "And, you have been recognized as a warrior...";
- mes "This voucher is for you.";
- mes "Although it has no difference compared to others,";
- mes "keep it well.";
- mes "You will only be recognized as a Orc Warrior,";
- mes "with this voucher.";
+ mes "Although it doesn't look different from the others, please keep this with care. You can only be recognized as an Orc warrior with this.";
next;
mes "[Orc Warrior]";
- mes "So, you may go back now...";
- mes "If you ever think of us,";
- mes "come and look for us.";
- mes "A true self of a person can only be shown through endless battles.";
- mes "Return to the land now.";
+ mes "Now, you may go back to where you have come from. Come drop by whenever my tribe comes to your mind.";
+ next;
+ mes "[Orc Warrior]";
+ mes "As you are now one who feels the true intent of the opponent after endless battles, I will now return you to the battleground.";
close;
}
- mes "[Orc Warrior]";
- mes "You have worked hard.";
- mes "I hope your futue better will shine with the light of victories.";
- mes "If you ever lost,";
- mes "I hope to see you stand up again.";
- next;
- mes "[Orc Warrior]";
- mes "There are "+(10000-orcs_hero_hat2)+" of battles left.";
- mes "Although it is a though road ahead,";
- mes "I hope that you will pull yourself together and achieve the final victory.";
- close;
- case 2:
- mes "[Orc Warrior]";
- mes "Hmm, as you like it.";
- mes "I will be dissapointed again,";
- mes "If you give up in the middle.";
- close;
}
- } else {
mes "[Orc Warrior]";
- mes "Rest here for a while before you leave.";
- mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories.";
+ mes "I see, do as you wish.";
+ mes "I will be really disappointed in you if you quit in a challenge you have undertaken.";
close;
}
- } else if(orcs_hero_hat == 14) {
- if (countitem(1304)) {
+ mes "[Orc Warrior]";
+ mes "Come take a rest here.";
+ mes "You have won " + orcs_hero_hat2 + " victories over Orc Warriors.";
+ close;
+ }
+ else if (orcs_hero_hat == 14) {
+ if (countitem(931) == 1 && (countitem(2299) > 0 || isequipped(2299))) {
mes "[Orc Warrior]";
- mes "Hmm? Don't tell me that you assume that";
- mes "you won't be able to get back to the human villages";
- mes "if you are recognized as a Orc Warrior. Hahahaha!";
- mes "You better leave then.";
+ mes "Hm? You don't think you cannot come back to where you originally came, just because now you're an Orc Warrior, do you? Hahahahaha!";
close;
- } else {
- set @orc_hero_quest,rand(1,10);
- if (@orc_hero_quest > 9) {
+ }
+ else if (countitem(2299) > 0 || isequipped(2299)) {
+ mes "[Orc Warrior]";
+ mes "Warrior...";
+ mes "May a fresh";
+ mes "light be with";
+ mes "you in battle.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Show your opponents your indomitable spirit. Take pride in being a human that has been given the title of Orc Warrior!";
+ close;
+ }
+ else {
+ if (rand(1,10) == 1) {
mes "[Orc Warrior]";
- mes "That? Is that thirst...?";
- mes "Although you're recognized as a warrior,";
- mes "that eyes of yours show you seek more powerful enemies...";
- mes "Maybe you are not statisfied with the current situation.";
+ mes "My my...";
+ mes "Are you still";
+ mes "hungry for blood...?";
next;
mes "[Orc Warrior]";
- mes "Alright, do you want to take another trial?";
- mes "Maybe all you accumulated belongings";
- mes "shall become but a dream...";
- mes "This path,";
- mes "is a process feared,";
- mes "by even the most skullful warrior.";
+ mes "You don't seem to be satisfied even after being recognized as a warrior. But... I suppose the path of the warrior is to seek new and more difficult challenges.";
next;
mes "[Orc Warrior]";
- mes "a recognized Orc Warrior, maybe you can defeat them...";
- mes "What is your choise?";
+ mes "Okay, would you like to go through another test? It may reduce all your effort in coming here to nothing. Even seasoned Orc Warriors fear taking this test.";
next;
- switch(select("I am statisfied with the current condition:...I will challenge the trial")){
- case 1:
- mes "[Orc Warrior]";
- mes "Yes, it is useful";
- mes "if you are statisfied with yourself sometimes.";
- mes "It takes greater courage,";
- mes "to admit that you can't overcome a greater obstacle.";
- close;
- case 2:
- mes "[Orc Warrior]";
- mes "Good, I praise your honorable spirit.";
- mes "This is an opportunity";
- mes "for a warrior who've won 10,000 victories.";
- mes "You will face";
- mes "the greatest warrior of the Orcish tribe...!";
- next;
- mes "[Orc Warrior]";
- mes "Fight the best warrior of the Orc Warrior.";
- mes "Obtain 100 victories from the Orc Heroes,";
- mes "and bring me the voucher.";
- mes "Although you're a great warrior, this is a ardous task";
- mes "espectially when you have to face it alone....!";
- next;
+ mes "[Orc Warrior]";
+ mes "But, since you're an exceptional case, it might be possible for you to accomplish...";
+ next;
+ if (select("I am already satisfied.:...I will take this challenge.") == 1) {
mes "[Orc Warrior]";
- mes "Come, go now! Since you can beat 10,000 Orc warrior,";
- mes "there's some possibilities that";
- mes "you can take down 100 Orc Heroes!";
- mes "If that's so, we will recognize you as";
- mes "the Orc Hero...!";
- set orcs_hero_hat,15;
+ mes "Yes, that's a good";
+ mes "attitude. Sometimes,";
+ mes "you must accept your";
+ mes "limitations, or that";
+ mes "you cannot beat";
+ mes "certain opponents.";
close;
}
- } else {
mes "[Orc Warrior]";
- mes "Oh warrior, continue to shine in the victories of your battles.";
- mes "Stand up again even if you've lost.";
- mes "Show your unshaken spirit.";
- mes "You are the human that is reconized as an Orc Warrior!";
+ mes "Excellent, I admire your enthusiasm. This is a very rare chance to do battle with the strongest Orc Warriors.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Go fight with 100 Orc Heroes and bring me the tokens of the battles you have endured. Even if you're an excellent warrior, I assure you this test will be the hardest one you'll ever get.";
+ next;
+ set orcs_hero_hat,15;
+ mes "[Orc Warrior]";
+ mes "Now, go, warrior! I believe that you have a chance to succeed. Fight with 100 Orc Heroes, and I will grant you, a human, recognition as an Orc Hero!";
close;
}
+ mes "[Orc Warrior]";
+ mes "Warrior, may a fresh light be with you in battle. Show your opponents your indomitable spirit. Take pride in being a human that has been given the title of Orc Warrior!";
+ close;
}
- } else if(orcs_hero_hat == 15) {
- if (countitem(968)>99) {
+ }
+ else if (orcs_hero_hat == 15) {
+ if (countitem(968) > 99) {
+ mes "[Orc Warrior]";
+ mes "Ah...";
+ mes "I knew you would succeed!";
+ next;
mes "[Orc Warrior]";
- mes "Finally... You have achive the goal.";
- mes "Those who've lost to you have admitted that";
- mes "you have shown yourself as a Hero";
- mes "by crossing the barrier of kinds as a human...";
- mes "I, on behalf of our tribe,";
- mes "pay our greatest respect to you.";
+ mes "The Orc Heroes who were defeated by you also must have recognized your courage. Thank you, human, for showing us what is true strength.";
next;
mes "[Orc Warrior]";
- mes "Now I ask you to make you final selection,";
- mes "what will you do with the vouchers you've taken?";
- mes "It means nothing to humands,";
- mes "but to the orcs,";
- mes "Heroic Emblem is a belonging";
- mes "of a true hero.";
+ mes "On behalf of";
+ mes "the Orc tribe,";
+ mes "let me pay";
+ mes "you homage.";
next;
mes "[Orc Warrior]";
- mes "You've obtained this through you hardship.";
- mes "You can take it with you,";
- mes "or give them back to the Orc Heroes.";
- mes "The meaning of giving them back the voucher,";
- mes "is to battle them again...";
+ mes "Now, make one last choice. What would you do with those Heroic Emblems? They might not be valuable to you humans, but for Orcs, they are treasured by those who own them.";
next;
- mes "[Orc Warrion]";
- mes "So, heroic emblem,";
- mes "what will you do with it?";
+ mes "[Orc Warrior]";
+ mes "Since you are the victor of those battles, you have every right to keep them. But you could also return them to the Orc Heroes, meaning that you wish to meet them in battle once again.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Now, what would";
+ mes "you want to do";
+ mes "with the vouchers?";
next;
- switch(select("I will take it back as token of victories:I'll give them back to Orc Heroes")) {
+ switch(select("I want to keep them.:I shall return them to the Orc Heroes.")) {
case 1:
- mes "[Ork Warrior]";
- mes "Well, that is a good choise.";
- mes "Nobody can change your right to make that decision.";
- mes "Please take good care of";
- mes "these tokens of victory.";
+ mes "[Orc Warrior]";
+ mes "Yes, that's";
+ mes "not bad...";
+ mes "Not bad at all.";
+ next;
+ mes "[Orc Warrior]";
+ mes "Nobody has the right to tell you what you can or cannot do. Please keep them as a memory of your victory.";
close;
case 2:
mes "[Orc Warrior]";
- mes "This is the true spirit of a warrior...!";
- mes "Respecting your oppenent even after you've won,";
- mes "such deeds";
- mes "should be learned by we Orcs...!";
- if (countitem(968)<100) close;
- delitem 968,100;
- set orcs_hero_hat,16;
+ mes "What a great attitude for a warrior...! It will be a model to other Orcs to show respect to opponents that you have defeated!";
next;
mes "[Orc Warrior]";
- mes "The one who have defeated 100 Orc Hero...";
- mes "Altough you're a human";
- mes "we know you as the best warrior of the Orcs.";
- mes "You are now... Orc hero!";
- getitem 1124,1;
+ mes "You deserve to be an Orc Hero, the most powerful Orc warrior! As of today, you are now an Orc Hero!";
next;
+ delitem 968,100; //Voucher_Of_Orcish_Hero
+ set orcs_hero_hat,16;
+ getitem 1124,1; //Orcish_Sword
+ mes "[Orc Warrior]";
+ mes "This is a sword only given to our heroes. I am not sure if you can use this or not, but as an Orc Hero, you're obligated to carry this with you always.";
+ next;
+ getitem 968,1; //Voucher_Of_Orcish_Hero
mes "[Orc Warrior]";
- mes "This is the sword given only to the Heroes.";
- mes "Iam not sure wether you can use it.";
- mes "But as a Orc Hero,";
- mes "you should have it.";
- getitem 968,1;
+ mes "Now that you";
+ mes "are an Orc Hero,";
+ mes "let me give you";
+ mes "your own Heroic";
+ mes "Emblem.";
next;
mes "[Orc Warrior]";
- mes "And since you're a Orc Hero now...";
- mes "This is the Heroic Emblem for you.";
- mes "Although it has no difference compared to others,";
- mes "keep it well.";
- mes "You will only be recognized as a Orc Hero,";
- mes "with this voucher.";
+ mes "Although it doesn't look different from the others, I hope you will keep it with care. You can only be recognized as an Orc Hero with this token.";
next;
mes "[Orc Warrior]";
- mes "So, you can leave now...";
- mes "A person from human tribe that can understand us,";
- mes "is the one who crosses the boundaries of tribe.";
- mes "Show the tough spirit of you,";
- mes "and set for you new destiny....";
+ mes "Then, you may leave now....";
+ mes "A human who has a better understanding than other humans. One who showed others power regardless of the race, I leave you to the future of Chaos.";
close;
}
- } else {
- mes "[Orc Warrior]";
- mes "Tired...? Orc Hero is";
- mes "the best warrior among our warriors.";
- mes "They are known for their capability.";
- mes "It might be to hard for";
- mes "a human to pick on them.";
- next;
- mes "[Orc Warrior]";
- mes "However, this trial is the patch you've chosen.";
- mes "Maybe you want to know you true limit,";
- mes "so you keep your promise to walk this path...!";
- mes "Don't rush for the answer,";
- mes "it might lies beneath the records of your countless battles.";
- close;
- }
- } else if (orcs_hero_hat > 15) {
- if (countitem(968)) {
- mes "[Orc Warrior]";
- mes "Warrior of the Orc Warrior, the greatest Hero";
- mes "You are... Orc Hero!!";
- mes "May the valiant warrior be blessed with light!!";
- close;
- } else {
- mes "[Orc Warrior]";
- mes "Oh Hero, where have you put your voucher...?";
- mes "Without the Heroic Emblem,";
- mes "you shall not be knows as a Orc Hero.";
- mes "Please retrieve it and keep it with you.";
- close;
}
- } else if (orcs_hero_hat == 0 || orcs_hero_hat ==1) {
mes "[Orc Warrior]";
- if (sex == 1) {
- mes "What does the son of a human have to do here?";
- } else {
- mes "What does the daughter of a human have to do here?";
- }
- mes "Shouldn't you have nothing to do with us, the Orc Warriors?";
- mes "Or are you tired of the endless war";
- mes "and hope for a truce? That should be good!";
+ mes "Hm...";
+ mes "Struggling, are you?";
next;
mes "[Orc Warrior]";
- mes "We, the Orc Warriors don't simple speak to men.";
- mes "I praise your courage";
- mes "to dare to come and try to talk to me.";
- mes "But we have no intention of hearing what you want to say.";
+ mes "Well, Orc Hero is held in high regard by other Orcs for their great power. As a human, you will probably have difficulty in dealing with him.";
next;
mes "[Orc Warrior]";
- mes "Sit there quietly and leave without making any noises.";
- mes "If you want to rest before you depart,";
- mes "watch your manners, at least to the host, me.";
- if (rand(1,10)>9) {
- next;
- switch(select(".....","I want a conversation with you.")) {
- case 1:
- close;
- case 2:
- mes "[Orc Warrior]";
- mes "Converstation...? Conversation you say?Hahahaha!! ";
- mes "You are really an interesting human.";
- mes "Talk to a Orc Warrior? ";
- mes "This is the first time I see human talk without sword and shield...!";
- next;
- mes "[Orc Warrior]";
- mes "However, I won't be kind to anyone.";
- mes "If you want to talk to me,";
- mes "you'll need to show some respect! Do you understand that?";
- mes "Ok... this is my little suggestion.";
- next;
- mes "[Orc Warrior]";
- mes "Show me the will of a human,";
- mes "who wants to talk to me.";
- mes "To talk to me, gather^FF0000Jellopy x 1000 ^000000 ";
- mes "Bring it to me when you come to talk next time";
- next;
- mes "[Orc Warrior]";
- mes "And, don't question me.";
- mes "I won't give you the rights to question my opinion.";
- mes "And don't you dream that,";
- mes "I will give you anything.";
- mes "Do you still want to talk under these circumstances?";
- mes "Decendent of human?";
- next;
- switch(select("Let's battle, Orc Warrior!!:I will show you my faith")) {
- case 1:
- mes "[Orc Warrior]";
- mes "Yeahyeahyee, what a noisy fella!!";
- mes "If you like to fight, go outside!";
- mes "I really hate to see humans!!";
- close;
- case 2:
- mes "[Orc Warrior]";
- mes "Ok, keep your promise!";
- mes "I want to see how you keep that.";
- mes "You will quit eventually.";
- mes "Hahahahaha!!";
- set orcs_hero_hat,1;
- close;
- }
- }
- } else {
+ mes "However, you made the decision to go through with this test! Still, there's no need to rush it. Life is an endless series of battles, so the combat will come.";
+ close;
+ }
+ else if (orcs_hero_hat > 15) {
+ if (countitem(968) < 1) {
+ mes "[Orc Warrior]";
+ mes "Warrior, where did you leave your Heroic Emblem? Without the token, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go.";
close;
}
+ else if (countitem(1124) < 1 && isequipped(1124) == 0) {
+ mes "[Orc Warrior]";
+ mes "Warrior, where did you leave your sword? Without the sword, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go.";
+ close;
+ }
+ mes "[Orc Warrior]";
+ mes "The most";
+ mes "powerful warrior...";
+ mes "Orc Hero!";
+ mes "That's who you are!";
+ mes "May God be with you in battle!";
+ close;
+ }
+ else {
+ mes "[Orc Warrior]";
+ mes "....................";
+ close;
}
}
-in_orcs01,162,33,1 script Hero of Orc#1 1087,2,2,{
+
+in_orcs01,162,33,1 script Orc Hero#1 1087,2,2,{
+OnTouch:
+ if (callfunc("F_CheckMaxCount") == 1) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you lose some weight. -";
+ close;
+ }
if (orcs_hero_hat < 16) {
mes "[Orc Hero]";
- mes ".....Go away, don't interrupt me!";
- mes "If you want to fight me,";
- mes "wait for me at the west forest.";
- mes "I am not in the mood to fight human now.";
- close;
- } else if (orcs_hero_hat == 17) {
+ mes "Stop bugging me";
+ mes "and get outta here!";
+ next;
+ mes "[Orc Hero]";
+ mes "If you wish to challenge me, wait inside the forest at the west. I'm not in the mood to deal with humans right now.";
+ next;
mes "[Orc Hero]";
- mes "Hahaha, interesting, really interesting.";
- mes "You are the most interesting human";
- mes "that I have seen...";
- mes "I like it, interesting...";
+ mes "Now, hurry";
+ mes "up and scram!!";
close;
- } else if (orcs_hero_hat == 16) {
- if (countitem(968) && countitem(2299) && countitem(1124) && countitem(931)) {
- if(rand(1,20)>19) {
- mes "[Orc Hero]";
- mes "Hmm, a human that is knows as Hero?";
- mes "DO you know the meaning of returning a Heroic Emblem?...";
- mes "When I am free later,";
- mes "I'll fight with you.";
- next;
- mes "[Orc Hero]";
- mes ".....HmmHmmm...? This iron helm...?";
- mes "It belongs to Orc Warrior...?";
- next;
- mes "[Orc Hero]";
- mes "Wait... You're still using this?";
- mes "Uhoh....";
- mes "Such an interesting human! Hahaha";
- mes "Good, really good...";
- next;
- mes "[Orc Hero]";
- mes "You seem not to be aware of the story behind this viking helm.";
- mes "In the battle between Orc Lord and the humands,";
- mes "he lost it in his defeat...";
- mes "The horn in the center was broken";
- mes "and this helm is created...!";
- next;
+ }
+ else if (orcs_hero_hat == 16) {
+ if (countitem(968) == 1 && (countitem(1124) > 0 || isequipped(1124) == 1)) {
+ if (rand(1,10) == 1) {
mes "[Orc Hero]";
- mes "Rumors said that if it is given to a human,";
- mes "the human will be recognized as a Hero...";
- mes "Hahaha, interesting.";
- mes "And there're still people who";
- mes "continue to use it...!!";
+ mes "Hm, are you the human who was granted status as an Orc Hero?";
next;
mes "[Orc Hero]";
- mes "So that's the belonging of the Orc Lord!";
- mes "And you are not qualified to have it.";
- mes "So if you don't mind,";
- mes "can you return it to its origional owner?";
- mes "Oh 'Human' Orc Warrior?";
- next;
- switch(select("I refuse to do so:I agree")) {
- case 1:
+ mes "I hope you know the meaning of returning my Emblem. I expect that we will meet again on the battlefield.";
+ if (countitem(2299) > 0) {
+ next;
mes "[Orc Hero]";
- mes "Hmm, how stubborn.";
- mes "If you think it's important, wear it well.";
- mes "The history of the battle is still kept";
- mes "on this headgear of a warrior.";
- close;
- case 2:
+ mes "Wait...";
+ mes "Isn't that an Orc Warrior's Helm...?";
+ next;
+ mes "[Orc Hero]";
+ mes "Wait a second...";
+ mes "It's not! Ha...!";
+ mes "Interesting!";
+ mes "That's very";
+ mes "interesting.";
+ next;
mes "[Orc Hero]";
- mes "Good, that's more like it.";
- mes "This Viking Helm,";
- mes "I'll give it to him, hahahaha...";
- mes "I never imagined to see this thing here.";
+ mes "I guess you don't know what's so special about this particular helm...";
next;
mes "[Orc Hero]";
- mes "I'll give you a useful item though!";
- mes "Although you're human,";
- mes "you're recognizedas a Orc Hero before.";
- mes "You should at least have a suitable headgear...";
+ mes "It actually belonged to one of our Orc Lords who was defeated by a human. He was so furious about losing that he broke the middle horn and threw it away!";
next;
mes "[Orc Hero]";
- mes "Here you can have this.";
- mes "I have nade a special sign on it...";
- mes "So continue to use this in the future,";
- mes "understand? 'Human' Orc Warrior?";
- if (countitem(2299)) {
- delitem 2299,1;
- getitem 5094,1;
- set orcs_hero_hat,17;
+ mes "I was told that it somehow ended in the hands of a human, but I didn't know it was you, the human Orc Hero.";
+ next;
+ mes "[Orc Hero]";
+ mes "Alright, that belongs to the Orc Lord. I mean, even though it's now yours, it was given to you by mistake.";
+ next;
+ mes "[Orc Hero]";
+ mes "Would you mind giving the item back to its owner, my human Orc Hero?";
+ next;
+ if (select("Yes, I mind.:No, I don't mind.") == 1) {
+ mes "[Orc Hero]";
+ mes "Wow, you're so stubborn! Just treat the helm with care, and wear it with respect. Recognize that it has a long history...";
+ close;
}
+ mes "[Orc Hero]";
+ mes "Good, that's a good decision. I will give this back to him. Muhahahahaha... I didn't expect to see this thing again.";
+ next;
+ mes "[Orc Hero]";
+ mes "Okay...";
+ mes "Let me give you";
+ mes "something useful!";
+ next;
+ mes "[Orc Hero]";
+ mes "Although you're a human, you're an Orc Hero amongst us now, so you should have a helm suitable for your position...";
+ next;
+ delitem 2299,1; //Viking_Helm
+ set orcs_hero_hat,17;
+ getnameditem 5094,strcharinfo(0); //Orc_Hero_Helm
+ mes "[Orc Hero]";
+ mes "There you go. I marked a small indication on it. So wear this helm from now on. Do you understand? My human Orc Hero.";
close;
}
- } else {
- mes "[Orc Hero]";
- mes "Hmm, a human that is recognized a warrior?";
- mes "Do you know the meaning of returning a Heroic Emblem?...";
- mes "When I am free later,";
- mes "I'll fight with you.";
close;
}
- } else {
mes "[Orc Hero]";
- mes "Hmm, a human that is recognized a warrior?";
- mes "You don't look like one though.";
- mes "Is he really going to return the Heroic Emblem?";
- mes "I can't believe it.";
+ mes "Hm, are you the human who was granted status as an Orc Hero?";
next;
mes "[Orc Hero]";
- mes "I won't recognize you as a Hero.";
- mes "He forgets even the most basic things.";
- mes "How can he be called warrior... Humans!!";
- mes "Go to the west forest now.";
- mes "I want you to pass the trial again...!";
+ mes " I hope you know the meaning of returning my Emblem. I expect that we will meet again on the battlefield.";
close;
}
+ mes "[Orc Hero]";
+ mes "Hm, are you the human that was granted status as an Orc Hero?";
+ next;
+ mes "[Orc Hero]";
+ mes "Hmpf, I'm not convinced. Are you really the one who gave us our Emblems back? I don't think I can trust you...";
+ next;
+ mes "[Orc Hero]";
+ mes "Yeh, you would think I'd remember getting whupped by an ugly human, but I tend not to remember faces when I'm too busy getting whomped on.";
+ next;
+ mes "[Orc Hero]";
+ mes "I refuse to";
+ mes "acknowledge someone";
+ mes "like you who forgets";
+ mes "our most basic customs!";
+ next;
+ mes "[Orc Hero]";
+ mes "Grrrr...";
+ mes "Come on!";
+ mes "Let's meet outside west of the forest, and I'll test your strength again!";
+ close;
+ }
+ else if (orcs_hero_hat == 17) {
+ mes "[Orc Hero]";
+ mes "Muhahahaha~";
+ mes "You're the";
+ mes "strangest human";
+ mes "I've ever met.";
+ mes "Hahahahaha...";
+ next;
+ mes "[Orc Hero]";
+ mes "I like you,";
+ mes "human, I like you.";
+ close;
}
+ mes "[Orc Hero]";
+ mes "....................";
+ close;
}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.01 Fixed items names iRO->kRO, fixed some bugs [Qwadrat]
+//= Fixed possible item exploits, fixed Straw Hat
+//= Added missing checks [Lupus]
+//= 1.1 Fixed a bug in Giant-band-aid that didn't counting rotten bandages
+//= Fixed a bug in Fur Hat that didn't count yarn [Evera]
+//= 1.2 Syntax fixes for parenthesis, reformatting [KarLaeda]
+//= 1.3 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
+//============================================================
diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt
index 2408e34f4..c93a87c0e 100644
--- a/npc/quests/newgears/2005_headgears.txt
+++ b/npc/quests/newgears/2005_headgears.txt
@@ -7,6 +7,7 @@
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
+// [Aegis Conversion]
//= 2005 Headgears Official Quest.
//===== Additional Comments: =================================
// 1.0 First version, converted from the official aegis script. [MasterOfMuppets]